Revert^2 "Second Patch for async RenderEngine"

Keep the change of Second Patch for async RenderEngine and fix the
regression

- remove the vector variables which is to store futureFence locally in
BufferStateLayer to get avoid fd leaking
- screenshots initiated from the app don't wait on the SF main thread.

2109270e74a18585aceffc94d1758cee47bb4175

Bug: 202843200
Bug: 202833127
Bug: 202808760
Test: Wembley PIN setting test, NexusLauncherOutOfProcTests
Change-Id: I87847d01e2e330ddec88272cd8608f0b78c0a2cd
diff --git a/services/surfaceflinger/CompositionEngine/include/compositionengine/LayerFE.h b/services/surfaceflinger/CompositionEngine/include/compositionengine/LayerFE.h
index f7b71cf..ac243c0 100644
--- a/services/surfaceflinger/CompositionEngine/include/compositionengine/LayerFE.h
+++ b/services/surfaceflinger/CompositionEngine/include/compositionengine/LayerFE.h
@@ -16,6 +16,7 @@
 
 #pragma once
 
+#include <future>
 #include <optional>
 #include <ostream>
 #include <unordered_set>
@@ -26,6 +27,7 @@
 #pragma clang diagnostic ignored "-Wextra"
 
 #include <renderengine/LayerSettings.h>
+#include <renderengine/RenderEngine.h>
 
 // TODO(b/129481165): remove the #pragma below and fix conversion issues
 #pragma clang diagnostic pop // ignored "-Wconversion -Wextra"
@@ -151,7 +153,7 @@
             ClientCompositionTargetSettings&) = 0;
 
     // Called after the layer is displayed to update the presentation fence
-    virtual void onLayerDisplayed(const sp<Fence>&) = 0;
+    virtual void onLayerDisplayed(std::shared_future<renderengine::RenderEngineResult>) = 0;
 
     // Gets some kind of identifier for the layer for debug purposes.
     virtual const char* getDebugName() const = 0;
diff --git a/services/surfaceflinger/CompositionEngine/include/compositionengine/mock/LayerFE.h b/services/surfaceflinger/CompositionEngine/include/compositionengine/mock/LayerFE.h
index d215bda..16aebef 100644
--- a/services/surfaceflinger/CompositionEngine/include/compositionengine/mock/LayerFE.h
+++ b/services/surfaceflinger/CompositionEngine/include/compositionengine/mock/LayerFE.h
@@ -39,7 +39,7 @@
                  std::vector<compositionengine::LayerFE::LayerSettings>(
                          compositionengine::LayerFE::ClientCompositionTargetSettings&));
 
-    MOCK_METHOD1(onLayerDisplayed, void(const sp<Fence>&));
+    MOCK_METHOD1(onLayerDisplayed, void(std::shared_future<renderengine::RenderEngineResult>));
 
     MOCK_CONST_METHOD0(getDebugName, const char*());
     MOCK_CONST_METHOD0(getSequence, int32_t());
diff --git a/services/surfaceflinger/CompositionEngine/src/Output.cpp b/services/surfaceflinger/CompositionEngine/src/Output.cpp
index fad1fa7..6800004 100644
--- a/services/surfaceflinger/CompositionEngine/src/Output.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/Output.cpp
@@ -27,6 +27,7 @@
 #include <compositionengine/impl/OutputLayer.h>
 #include <compositionengine/impl/OutputLayerCompositionState.h>
 #include <compositionengine/impl/planner/Planner.h>
+#include <ftl/future.h>
 
 #include <thread>
 
@@ -1097,12 +1098,12 @@
         setExpensiveRenderingExpected(true);
     }
 
-    std::vector<const renderengine::LayerSettings*> clientCompositionLayerPointers;
-    clientCompositionLayerPointers.reserve(clientCompositionLayers.size());
+    std::vector<renderengine::LayerSettings> clientRenderEngineLayers;
+    clientRenderEngineLayers.reserve(clientCompositionLayers.size());
     std::transform(clientCompositionLayers.begin(), clientCompositionLayers.end(),
-                   std::back_inserter(clientCompositionLayerPointers),
-                   [](LayerFE::LayerSettings& settings) -> renderengine::LayerSettings* {
-                       return &settings;
+                   std::back_inserter(clientRenderEngineLayers),
+                   [](LayerFE::LayerSettings& settings) -> renderengine::LayerSettings {
+                       return settings;
                    });
 
     const nsecs_t renderEngineStart = systemTime();
@@ -1115,7 +1116,7 @@
     const bool useFramebufferCache = outputState.layerFilter.toInternalDisplay;
     auto [status, drawFence] =
             renderEngine
-                    .drawLayers(clientCompositionDisplay, clientCompositionLayerPointers, tex,
+                    .drawLayers(clientCompositionDisplay, clientRenderEngineLayers, tex,
                                 useFramebufferCache, std::move(fd))
                     .get();
 
@@ -1295,8 +1296,10 @@
             releaseFence =
                     Fence::merge("LayerRelease", releaseFence, frame.clientTargetAcquireFence);
         }
-
-        layer->getLayerFE().onLayerDisplayed(releaseFence);
+        layer->getLayerFE().onLayerDisplayed(
+                ftl::yield<renderengine::RenderEngineResult>(
+                        {NO_ERROR, base::unique_fd(releaseFence->dup())})
+                        .share());
     }
 
     // We've got a list of layers needing fences, that are disjoint with
@@ -1304,7 +1307,9 @@
     // supply them with the present fence.
     for (auto& weakLayer : mReleasedLayers) {
         if (auto layer = weakLayer.promote(); layer != nullptr) {
-            layer->onLayerDisplayed(frame.presentFence);
+            layer->onLayerDisplayed(ftl::yield<renderengine::RenderEngineResult>(
+                                            {NO_ERROR, base::unique_fd(frame.presentFence->dup())})
+                                            .share());
         }
     }
 
diff --git a/services/surfaceflinger/CompositionEngine/src/planner/CachedSet.cpp b/services/surfaceflinger/CompositionEngine/src/planner/CachedSet.cpp
index e6b716e..ec52e59 100644
--- a/services/surfaceflinger/CompositionEngine/src/planner/CachedSet.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/planner/CachedSet.cpp
@@ -193,11 +193,6 @@
                              clientCompositionList.cend());
     }
 
-    std::vector<const renderengine::LayerSettings*> layerSettingsPointers;
-    std::transform(layerSettings.cbegin(), layerSettings.cend(),
-                   std::back_inserter(layerSettingsPointers),
-                   [](const renderengine::LayerSettings& settings) { return &settings; });
-
     renderengine::LayerSettings blurLayerSettings;
     if (mBlurLayer) {
         auto blurSettings = targetSettings;
@@ -212,7 +207,7 @@
         blurLayerSettings.name = std::string("blur layer");
         // Clear out the shadow settings
         blurLayerSettings.shadow = {};
-        layerSettingsPointers.push_back(&blurLayerSettings);
+        layerSettings.push_back(blurLayerSettings);
     }
 
     renderengine::LayerSettings holePunchSettings;
@@ -230,7 +225,7 @@
         holePunchSettings.disableBlending = true;
         holePunchSettings.alpha = 0.0f;
         holePunchSettings.name = std::string("hole punch layer");
-        layerSettingsPointers.push_back(&holePunchSettings);
+        layerSettings.push_back(holePunchSettings);
 
         // Add a solid background as the first layer in case there is no opaque
         // buffer behind the punch hole
@@ -239,7 +234,7 @@
         holePunchBackgroundSettings.geometry.boundaries = holePunchSettings.geometry.boundaries;
         holePunchBackgroundSettings.geometry.positionTransform =
                 holePunchSettings.geometry.positionTransform;
-        layerSettingsPointers.insert(layerSettingsPointers.begin(), &holePunchBackgroundSettings);
+        layerSettings.emplace(layerSettings.begin(), holePunchBackgroundSettings);
     }
 
     if (sDebugHighlighLayers) {
@@ -257,7 +252,7 @@
                 .alpha = half(0.05f),
         };
 
-        layerSettingsPointers.emplace_back(&highlight);
+        layerSettings.emplace_back(highlight);
     }
 
     auto texture = texturePool.borrowTexture();
@@ -273,8 +268,8 @@
     }
 
     auto [status, drawFence] = renderEngine
-                                       .drawLayers(displaySettings, layerSettingsPointers,
-                                                   texture->get(), false, std::move(bufferFence))
+                                       .drawLayers(displaySettings, layerSettings, texture->get(),
+                                                   false, std::move(bufferFence))
                                        .get();
 
     if (status == NO_ERROR) {
diff --git a/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp b/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp
index 8f0028c..cf63ef5 100644
--- a/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp
+++ b/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp
@@ -24,6 +24,7 @@
 #include <compositionengine/mock/LayerFE.h>
 #include <compositionengine/mock/OutputLayer.h>
 #include <compositionengine/mock/RenderSurface.h>
+#include <ftl/future.h>
 #include <gtest/gtest.h>
 #include <renderengine/mock/RenderEngine.h>
 #include <ui/Rect.h>
@@ -2884,12 +2885,24 @@
     // are passed. This happens to work with the current implementation, but
     // would not survive certain calls like Fence::merge() which would return a
     // new instance.
-    EXPECT_CALL(*mLayer1.layerFE,
-                onLayerDisplayed(Property(&sp<Fence>::get, Eq(layer1Fence.get()))));
-    EXPECT_CALL(*mLayer2.layerFE,
-                onLayerDisplayed(Property(&sp<Fence>::get, Eq(layer2Fence.get()))));
-    EXPECT_CALL(*mLayer3.layerFE,
-                onLayerDisplayed(Property(&sp<Fence>::get, Eq(layer3Fence.get()))));
+    base::unique_fd layer1FD(layer1Fence->dup());
+    base::unique_fd layer2FD(layer2Fence->dup());
+    base::unique_fd layer3FD(layer3Fence->dup());
+    EXPECT_CALL(*mLayer1.layerFE, onLayerDisplayed(_))
+            .WillOnce([&layer1FD](std::shared_future<renderengine::RenderEngineResult>
+                                          futureRenderEngineResult) {
+                EXPECT_EQ(layer1FD, futureRenderEngineResult.get().drawFence);
+            });
+    EXPECT_CALL(*mLayer2.layerFE, onLayerDisplayed(_))
+            .WillOnce([&layer2FD](std::shared_future<renderengine::RenderEngineResult>
+                                          futureRenderEngineResult) {
+                EXPECT_EQ(layer2FD, futureRenderEngineResult.get().drawFence);
+            });
+    EXPECT_CALL(*mLayer3.layerFE, onLayerDisplayed(_))
+            .WillOnce([&layer3FD](std::shared_future<renderengine::RenderEngineResult>
+                                          futureRenderEngineResult) {
+                EXPECT_EQ(layer3FD, futureRenderEngineResult.get().drawFence);
+            });
 
     mOutput.postFramebuffer();
 }
@@ -2915,9 +2928,9 @@
     // Fence::merge is called, and since none of the fences are actually valid,
     // Fence::NO_FENCE is returned and passed to each onLayerDisplayed() call.
     // This is the best we can do without creating a real kernel fence object.
-    EXPECT_CALL(*mLayer1.layerFE, onLayerDisplayed(Fence::NO_FENCE));
-    EXPECT_CALL(*mLayer2.layerFE, onLayerDisplayed(Fence::NO_FENCE));
-    EXPECT_CALL(*mLayer3.layerFE, onLayerDisplayed(Fence::NO_FENCE));
+    EXPECT_CALL(*mLayer1.layerFE, onLayerDisplayed).WillOnce(Return());
+    EXPECT_CALL(*mLayer2.layerFE, onLayerDisplayed).WillOnce(Return());
+    EXPECT_CALL(*mLayer3.layerFE, onLayerDisplayed).WillOnce(Return());
 
     mOutput.postFramebuffer();
 }
@@ -2949,12 +2962,22 @@
     EXPECT_CALL(*mRenderSurface, onPresentDisplayCompleted());
 
     // Each released layer should be given the presentFence.
-    EXPECT_CALL(*releasedLayer1,
-                onLayerDisplayed(Property(&sp<Fence>::get, Eq(presentFence.get()))));
-    EXPECT_CALL(*releasedLayer2,
-                onLayerDisplayed(Property(&sp<Fence>::get, Eq(presentFence.get()))));
-    EXPECT_CALL(*releasedLayer3,
-                onLayerDisplayed(Property(&sp<Fence>::get, Eq(presentFence.get()))));
+    base::unique_fd layerFD(presentFence.get()->dup());
+    EXPECT_CALL(*releasedLayer1, onLayerDisplayed(_))
+            .WillOnce([&layerFD](std::shared_future<renderengine::RenderEngineResult>
+                                         futureRenderEngineResult) {
+                EXPECT_EQ(layerFD, futureRenderEngineResult.get().drawFence);
+            });
+    EXPECT_CALL(*releasedLayer2, onLayerDisplayed(_))
+            .WillOnce([&layerFD](std::shared_future<renderengine::RenderEngineResult>
+                                         futureRenderEngineResult) {
+                EXPECT_EQ(layerFD, futureRenderEngineResult.get().drawFence);
+            });
+    EXPECT_CALL(*releasedLayer3, onLayerDisplayed(_))
+            .WillOnce([&layerFD](std::shared_future<renderengine::RenderEngineResult>
+                                         futureRenderEngineResult) {
+                EXPECT_EQ(layerFD, futureRenderEngineResult.get().drawFence);
+            });
 
     mOutput.postFramebuffer();
 
@@ -3131,9 +3154,9 @@
     EXPECT_CALL(*mRenderSurface, dequeueBuffer(_)).WillRepeatedly(Return(mOutputBuffer));
     EXPECT_CALL(mRenderEngine, drawLayers(_, IsEmpty(), _, false, _))
             .WillRepeatedly([&](const renderengine::DisplaySettings&,
-                                const std::vector<const renderengine::LayerSettings*>&,
+                                const std::vector<renderengine::LayerSettings>&,
                                 const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
-                                base::unique_fd &&)
+                                base::unique_fd&&)
                                     -> std::future<renderengine::RenderEngineResult> {
                 return futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()});
             });
@@ -3161,11 +3184,11 @@
                     }));
 
     EXPECT_CALL(*mRenderSurface, dequeueBuffer(_)).WillRepeatedly(Return(mOutputBuffer));
-    EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(Pointee(r1), Pointee(r2)), _, false, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(r1, r2), _, false, _))
             .WillRepeatedly([&](const renderengine::DisplaySettings&,
-                                const std::vector<const renderengine::LayerSettings*>&,
+                                const std::vector<renderengine::LayerSettings>&,
                                 const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
-                                base::unique_fd &&)
+                                base::unique_fd&&)
                                     -> std::future<renderengine::RenderEngineResult> {
                 return futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()});
             });
@@ -3196,11 +3219,11 @@
                     }));
 
     EXPECT_CALL(*mRenderSurface, dequeueBuffer(_)).WillRepeatedly(Return(mOutputBuffer));
-    EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(Pointee(r1), Pointee(r2)), _, true, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(r1, r2), _, true, _))
             .WillRepeatedly([&](const renderengine::DisplaySettings&,
-                                const std::vector<const renderengine::LayerSettings*>&,
+                                const std::vector<renderengine::LayerSettings>&,
                                 const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
-                                base::unique_fd &&)
+                                base::unique_fd&&)
                                     -> std::future<renderengine::RenderEngineResult> {
                 return futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()});
             });
@@ -3226,7 +3249,7 @@
             .WillRepeatedly(Return());
 
     EXPECT_CALL(*mRenderSurface, dequeueBuffer(_)).WillRepeatedly(Return(mOutputBuffer));
-    EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(Pointee(r1), Pointee(r2)), _, false, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(r1, r2), _, false, _))
             .Times(2)
             .WillOnce(Return(ByMove(
                     futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()}))))
@@ -3258,7 +3281,7 @@
             .WillRepeatedly(Return());
 
     EXPECT_CALL(*mRenderSurface, dequeueBuffer(_)).WillRepeatedly(Return(mOutputBuffer));
-    EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(Pointee(r1), Pointee(r2)), _, false, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(r1, r2), _, false, _))
             .WillOnce(Return(ByMove(
                     futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()}))));
     EXPECT_CALL(mOutput, setExpensiveRenderingExpected(false));
@@ -3294,11 +3317,11 @@
     EXPECT_CALL(*mRenderSurface, dequeueBuffer(_))
             .WillOnce(Return(mOutputBuffer))
             .WillOnce(Return(otherOutputBuffer));
-    EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(Pointee(r1), Pointee(r2)), _, false, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(r1, r2), _, false, _))
             .WillRepeatedly([&](const renderengine::DisplaySettings&,
-                                const std::vector<const renderengine::LayerSettings*>&,
+                                const std::vector<renderengine::LayerSettings>&,
                                 const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
-                                base::unique_fd &&)
+                                base::unique_fd&&)
                                     -> std::future<renderengine::RenderEngineResult> {
                 return futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()});
             });
@@ -3330,10 +3353,10 @@
             .WillRepeatedly(Return());
 
     EXPECT_CALL(*mRenderSurface, dequeueBuffer(_)).WillRepeatedly(Return(mOutputBuffer));
-    EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(Pointee(r1), Pointee(r2)), _, false, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(r1, r2), _, false, _))
             .WillOnce(Return(ByMove(
                     futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()}))));
-    EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(Pointee(r1), Pointee(r3)), _, false, _))
+    EXPECT_CALL(mRenderEngine, drawLayers(_, ElementsAre(r1, r3), _, false, _))
             .WillOnce(Return(ByMove(
                     futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()}))));
 
@@ -3487,9 +3510,9 @@
         EXPECT_CALL(mRenderEngine, drawLayers(_, _, _, false, _))
                 .WillRepeatedly(
                         [&](const renderengine::DisplaySettings&,
-                            const std::vector<const renderengine::LayerSettings*>&,
+                            const std::vector<renderengine::LayerSettings>&,
                             const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
-                            base::unique_fd &&) -> std::future<renderengine::RenderEngineResult> {
+                            base::unique_fd&&) -> std::future<renderengine::RenderEngineResult> {
                             return futureOf<renderengine::RenderEngineResult>(
                                     {NO_ERROR, base::unique_fd()});
                         });
diff --git a/services/surfaceflinger/CompositionEngine/tests/planner/CachedSetTest.cpp b/services/surfaceflinger/CompositionEngine/tests/planner/CachedSetTest.cpp
index ecb05f8..42b3d97 100644
--- a/services/surfaceflinger/CompositionEngine/tests/planner/CachedSetTest.cpp
+++ b/services/surfaceflinger/CompositionEngine/tests/planner/CachedSetTest.cpp
@@ -346,15 +346,15 @@
 
     const auto drawLayers =
             [&](const renderengine::DisplaySettings& displaySettings,
-                const std::vector<const renderengine::LayerSettings*>& layers,
+                const std::vector<renderengine::LayerSettings>& layers,
                 const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
-                base::unique_fd &&) -> std::future<renderengine::RenderEngineResult> {
+                base::unique_fd&&) -> std::future<renderengine::RenderEngineResult> {
         EXPECT_EQ(mOutputState.framebufferSpace.getContent(), displaySettings.physicalDisplay);
         EXPECT_EQ(mOutputState.layerStackSpace.getContent(), displaySettings.clip);
         EXPECT_EQ(ui::Transform::toRotationFlags(mOutputState.framebufferSpace.getOrientation()),
                   displaySettings.orientation);
-        EXPECT_EQ(0.5f, layers[0]->alpha);
-        EXPECT_EQ(0.75f, layers[1]->alpha);
+        EXPECT_EQ(0.5f, layers[0].alpha);
+        EXPECT_EQ(0.75f, layers[1].alpha);
         EXPECT_EQ(ui::Dataspace::SRGB, displaySettings.outputDataspace);
         return futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()});
     };
@@ -398,15 +398,15 @@
 
     const auto drawLayers =
             [&](const renderengine::DisplaySettings& displaySettings,
-                const std::vector<const renderengine::LayerSettings*>& layers,
+                const std::vector<renderengine::LayerSettings>& layers,
                 const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
-                base::unique_fd &&) -> std::future<renderengine::RenderEngineResult> {
+                base::unique_fd&&) -> std::future<renderengine::RenderEngineResult> {
         EXPECT_EQ(mOutputState.framebufferSpace.getContent(), displaySettings.physicalDisplay);
         EXPECT_EQ(mOutputState.layerStackSpace.getContent(), displaySettings.clip);
         EXPECT_EQ(ui::Transform::toRotationFlags(mOutputState.framebufferSpace.getOrientation()),
                   displaySettings.orientation);
-        EXPECT_EQ(0.5f, layers[0]->alpha);
-        EXPECT_EQ(0.75f, layers[1]->alpha);
+        EXPECT_EQ(0.5f, layers[0].alpha);
+        EXPECT_EQ(0.75f, layers[1].alpha);
         EXPECT_EQ(ui::Dataspace::SRGB, displaySettings.outputDataspace);
 
         return futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()});
@@ -453,15 +453,15 @@
 
     const auto drawLayers =
             [&](const renderengine::DisplaySettings& displaySettings,
-                const std::vector<const renderengine::LayerSettings*>& layers,
+                const std::vector<renderengine::LayerSettings>& layers,
                 const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
-                base::unique_fd &&) -> std::future<renderengine::RenderEngineResult> {
+                base::unique_fd&&) -> std::future<renderengine::RenderEngineResult> {
         EXPECT_EQ(mOutputState.framebufferSpace.getContent(), displaySettings.physicalDisplay);
         EXPECT_EQ(mOutputState.layerStackSpace.getContent(), displaySettings.clip);
         EXPECT_EQ(ui::Transform::toRotationFlags(mOutputState.framebufferSpace.getOrientation()),
                   displaySettings.orientation);
-        EXPECT_EQ(0.5f, layers[0]->alpha);
-        EXPECT_EQ(0.75f, layers[1]->alpha);
+        EXPECT_EQ(0.5f, layers[0].alpha);
+        EXPECT_EQ(0.75f, layers[1].alpha);
         EXPECT_EQ(ui::Dataspace::SRGB, displaySettings.outputDataspace);
 
         return futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()});
@@ -656,26 +656,26 @@
 
     const auto drawLayers =
             [&](const renderengine::DisplaySettings&,
-                const std::vector<const renderengine::LayerSettings*>& layers,
+                const std::vector<renderengine::LayerSettings>& layers,
                 const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
-                base::unique_fd &&) -> std::future<renderengine::RenderEngineResult> {
+                base::unique_fd&&) -> std::future<renderengine::RenderEngineResult> {
         // If the highlight layer is enabled, it will increase the size by 1.
         // We're interested in the third layer either way.
         EXPECT_GE(layers.size(), 4u);
         {
-            const auto* holePunchSettings = layers[3];
-            EXPECT_EQ(nullptr, holePunchSettings->source.buffer.buffer);
-            EXPECT_EQ(half3(0.0f, 0.0f, 0.0f), holePunchSettings->source.solidColor);
-            EXPECT_TRUE(holePunchSettings->disableBlending);
-            EXPECT_EQ(0.0f, holePunchSettings->alpha);
+            const auto holePunchSettings = layers[3];
+            EXPECT_EQ(nullptr, holePunchSettings.source.buffer.buffer);
+            EXPECT_EQ(half3(0.0f, 0.0f, 0.0f), holePunchSettings.source.solidColor);
+            EXPECT_TRUE(holePunchSettings.disableBlending);
+            EXPECT_EQ(0.0f, holePunchSettings.alpha);
         }
 
         {
-            const auto* holePunchBackgroundSettings = layers[0];
-            EXPECT_EQ(nullptr, holePunchBackgroundSettings->source.buffer.buffer);
-            EXPECT_EQ(half3(0.0f, 0.0f, 0.0f), holePunchBackgroundSettings->source.solidColor);
-            EXPECT_FALSE(holePunchBackgroundSettings->disableBlending);
-            EXPECT_EQ(1.0f, holePunchBackgroundSettings->alpha);
+            const auto holePunchBackgroundSettings = layers[0];
+            EXPECT_EQ(nullptr, holePunchBackgroundSettings.source.buffer.buffer);
+            EXPECT_EQ(half3(0.0f, 0.0f, 0.0f), holePunchBackgroundSettings.source.solidColor);
+            EXPECT_FALSE(holePunchBackgroundSettings.disableBlending);
+            EXPECT_EQ(1.0f, holePunchBackgroundSettings.alpha);
         }
 
         return futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()});
@@ -717,27 +717,27 @@
 
     const auto drawLayers =
             [&](const renderengine::DisplaySettings&,
-                const std::vector<const renderengine::LayerSettings*>& layers,
+                const std::vector<renderengine::LayerSettings>& layers,
                 const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
-                base::unique_fd &&) -> std::future<renderengine::RenderEngineResult> {
+                base::unique_fd&&) -> std::future<renderengine::RenderEngineResult> {
         // If the highlight layer is enabled, it will increase the size by 1.
         // We're interested in the third layer either way.
         EXPECT_GE(layers.size(), 4u);
 
         {
-            const auto* holePunchSettings = layers[3];
-            EXPECT_EQ(nullptr, holePunchSettings->source.buffer.buffer);
-            EXPECT_EQ(half3(0.0f, 0.0f, 0.0f), holePunchSettings->source.solidColor);
-            EXPECT_TRUE(holePunchSettings->disableBlending);
-            EXPECT_EQ(0.0f, holePunchSettings->alpha);
+            const auto holePunchSettings = layers[3];
+            EXPECT_EQ(nullptr, holePunchSettings.source.buffer.buffer);
+            EXPECT_EQ(half3(0.0f, 0.0f, 0.0f), holePunchSettings.source.solidColor);
+            EXPECT_TRUE(holePunchSettings.disableBlending);
+            EXPECT_EQ(0.0f, holePunchSettings.alpha);
         }
 
         {
-            const auto* holePunchBackgroundSettings = layers[0];
-            EXPECT_EQ(nullptr, holePunchBackgroundSettings->source.buffer.buffer);
-            EXPECT_EQ(half3(0.0f, 0.0f, 0.0f), holePunchBackgroundSettings->source.solidColor);
-            EXPECT_FALSE(holePunchBackgroundSettings->disableBlending);
-            EXPECT_EQ(1.0f, holePunchBackgroundSettings->alpha);
+            const auto holePunchBackgroundSettings = layers[0];
+            EXPECT_EQ(nullptr, holePunchBackgroundSettings.source.buffer.buffer);
+            EXPECT_EQ(half3(0.0f, 0.0f, 0.0f), holePunchBackgroundSettings.source.solidColor);
+            EXPECT_FALSE(holePunchBackgroundSettings.disableBlending);
+            EXPECT_EQ(1.0f, holePunchBackgroundSettings.alpha);
         }
 
         return futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()});
@@ -867,16 +867,16 @@
 
     const auto drawLayers =
             [&](const renderengine::DisplaySettings&,
-                const std::vector<const renderengine::LayerSettings*>& layers,
+                const std::vector<renderengine::LayerSettings>& layers,
                 const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
-                base::unique_fd &&) -> std::future<renderengine::RenderEngineResult> {
+                base::unique_fd&&) -> std::future<renderengine::RenderEngineResult> {
         // If the highlight layer is enabled, it will increase the size by 1.
         // We're interested in the third layer either way.
         EXPECT_GE(layers.size(), 3u);
-        const auto* blurSettings = layers[2];
-        EXPECT_TRUE(blurSettings->skipContentDraw);
-        EXPECT_EQ(half3(0.0f, 0.0f, 0.0f), blurSettings->source.solidColor);
-        EXPECT_EQ(0.0f, blurSettings->alpha);
+        const auto blurSettings = layers[2];
+        EXPECT_TRUE(blurSettings.skipContentDraw);
+        EXPECT_EQ(half3(0.0f, 0.0f, 0.0f), blurSettings.source.solidColor);
+        EXPECT_EQ(0.0f, blurSettings.alpha);
 
         return futureOf<renderengine::RenderEngineResult>({NO_ERROR, base::unique_fd()});
     };