|  | /* | 
|  | * Copyright (C) 2007 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | // TODO(b/129481165): remove the #pragma below and fix conversion issues | 
|  | #pragma clang diagnostic push | 
|  | #pragma clang diagnostic ignored "-Wconversion" | 
|  |  | 
|  | //#define LOG_NDEBUG 0 | 
|  | #undef LOG_TAG | 
|  | #define LOG_TAG "Layer" | 
|  | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
|  |  | 
|  | #include "Layer.h" | 
|  |  | 
|  | #include <android-base/properties.h> | 
|  | #include <android-base/stringprintf.h> | 
|  | #include <android/native_window.h> | 
|  | #include <binder/IPCThreadState.h> | 
|  | #include <compositionengine/Display.h> | 
|  | #include <compositionengine/LayerFECompositionState.h> | 
|  | #include <compositionengine/OutputLayer.h> | 
|  | #include <compositionengine/impl/OutputLayerCompositionState.h> | 
|  | #include <cutils/compiler.h> | 
|  | #include <cutils/native_handle.h> | 
|  | #include <cutils/properties.h> | 
|  | #include <ftl/enum.h> | 
|  | #include <gui/BufferItem.h> | 
|  | #include <gui/LayerDebugInfo.h> | 
|  | #include <gui/Surface.h> | 
|  | #include <math.h> | 
|  | #include <private/android_filesystem_config.h> | 
|  | #include <renderengine/RenderEngine.h> | 
|  | #include <stdint.h> | 
|  | #include <stdlib.h> | 
|  | #include <sys/types.h> | 
|  | #include <ui/DataspaceUtils.h> | 
|  | #include <ui/DebugUtils.h> | 
|  | #include <ui/GraphicBuffer.h> | 
|  | #include <ui/PixelFormat.h> | 
|  | #include <utils/Errors.h> | 
|  | #include <utils/Log.h> | 
|  | #include <utils/NativeHandle.h> | 
|  | #include <utils/StopWatch.h> | 
|  | #include <utils/Trace.h> | 
|  |  | 
|  | #include <algorithm> | 
|  | #include <mutex> | 
|  | #include <sstream> | 
|  |  | 
|  | #include "BufferLayer.h" | 
|  | #include "Colorizer.h" | 
|  | #include "DisplayDevice.h" | 
|  | #include "DisplayHardware/HWComposer.h" | 
|  | #include "EffectLayer.h" | 
|  | #include "FrameTimeline.h" | 
|  | #include "FrameTracer/FrameTracer.h" | 
|  | #include "LayerProtoHelper.h" | 
|  | #include "LayerRejecter.h" | 
|  | #include "MonitoredProducer.h" | 
|  | #include "SurfaceFlinger.h" | 
|  | #include "TimeStats/TimeStats.h" | 
|  | #include "TunnelModeEnabledReporter.h" | 
|  |  | 
|  | #define DEBUG_RESIZE 0 | 
|  |  | 
|  | namespace android { | 
|  | namespace { | 
|  | constexpr int kDumpTableRowLength = 159; | 
|  | } // namespace | 
|  |  | 
|  | using base::StringAppendF; | 
|  | using namespace android::flag_operators; | 
|  | using PresentState = frametimeline::SurfaceFrame::PresentState; | 
|  | using gui::WindowInfo; | 
|  |  | 
|  | std::atomic<int32_t> Layer::sSequence{1}; | 
|  |  | 
|  | Layer::Layer(const LayerCreationArgs& args) | 
|  | : sequence(args.sequence.value_or(sSequence++)), | 
|  | mFlinger(args.flinger), | 
|  | mName(base::StringPrintf("%s#%d", args.name.c_str(), sequence)), | 
|  | mClientRef(args.client), | 
|  | mWindowType(static_cast<WindowInfo::Type>(args.metadata.getInt32(METADATA_WINDOW_TYPE, 0))), | 
|  | mLayerCreationFlags(args.flags) { | 
|  | uint32_t layerFlags = 0; | 
|  | if (args.flags & ISurfaceComposerClient::eHidden) layerFlags |= layer_state_t::eLayerHidden; | 
|  | if (args.flags & ISurfaceComposerClient::eOpaque) layerFlags |= layer_state_t::eLayerOpaque; | 
|  | if (args.flags & ISurfaceComposerClient::eSecure) layerFlags |= layer_state_t::eLayerSecure; | 
|  | if (args.flags & ISurfaceComposerClient::eSkipScreenshot) | 
|  | layerFlags |= layer_state_t::eLayerSkipScreenshot; | 
|  | if (args.sequence) { | 
|  | sSequence = *args.sequence + 1; | 
|  | } | 
|  | mDrawingState.flags = layerFlags; | 
|  | mDrawingState.active_legacy.transform.set(0, 0); | 
|  | mDrawingState.crop.makeInvalid(); | 
|  | mDrawingState.requestedCrop = mDrawingState.crop; | 
|  | mDrawingState.z = 0; | 
|  | mDrawingState.color.a = 1.0f; | 
|  | mDrawingState.layerStack = ui::DEFAULT_LAYER_STACK; | 
|  | mDrawingState.sequence = 0; | 
|  | mDrawingState.requested_legacy = mDrawingState.active_legacy; | 
|  | mDrawingState.width = UINT32_MAX; | 
|  | mDrawingState.height = UINT32_MAX; | 
|  | mDrawingState.transform.set(0, 0); | 
|  | mDrawingState.frameNumber = 0; | 
|  | mDrawingState.bufferTransform = 0; | 
|  | mDrawingState.transformToDisplayInverse = false; | 
|  | mDrawingState.crop.makeInvalid(); | 
|  | mDrawingState.acquireFence = sp<Fence>::make(-1); | 
|  | mDrawingState.acquireFenceTime = std::make_shared<FenceTime>(mDrawingState.acquireFence); | 
|  | mDrawingState.dataspace = ui::Dataspace::UNKNOWN; | 
|  | mDrawingState.hdrMetadata.validTypes = 0; | 
|  | mDrawingState.surfaceDamageRegion = Region::INVALID_REGION; | 
|  | mDrawingState.cornerRadius = 0.0f; | 
|  | mDrawingState.backgroundBlurRadius = 0; | 
|  | mDrawingState.api = -1; | 
|  | mDrawingState.hasColorTransform = false; | 
|  | mDrawingState.colorSpaceAgnostic = false; | 
|  | mDrawingState.frameRateSelectionPriority = PRIORITY_UNSET; | 
|  | mDrawingState.metadata = args.metadata; | 
|  | mDrawingState.shadowRadius = 0.f; | 
|  | mDrawingState.fixedTransformHint = ui::Transform::ROT_INVALID; | 
|  | mDrawingState.frameTimelineInfo = {}; | 
|  | mDrawingState.postTime = -1; | 
|  | mDrawingState.destinationFrame.makeInvalid(); | 
|  | mDrawingState.isTrustedOverlay = false; | 
|  | mDrawingState.dropInputMode = gui::DropInputMode::NONE; | 
|  |  | 
|  | if (args.flags & ISurfaceComposerClient::eNoColorFill) { | 
|  | // Set an invalid color so there is no color fill. | 
|  | mDrawingState.color.r = -1.0_hf; | 
|  | mDrawingState.color.g = -1.0_hf; | 
|  | mDrawingState.color.b = -1.0_hf; | 
|  | } | 
|  |  | 
|  | CompositorTiming compositorTiming; | 
|  | args.flinger->getCompositorTiming(&compositorTiming); | 
|  | mFrameEventHistory.initializeCompositorTiming(compositorTiming); | 
|  | mFrameTracker.setDisplayRefreshPeriod(compositorTiming.interval); | 
|  |  | 
|  | mCallingPid = args.callingPid; | 
|  | mCallingUid = args.callingUid; | 
|  |  | 
|  | if (mCallingUid == AID_GRAPHICS || mCallingUid == AID_SYSTEM) { | 
|  | // If the system didn't send an ownerUid, use the callingUid for the ownerUid. | 
|  | mOwnerUid = args.metadata.getInt32(METADATA_OWNER_UID, mCallingUid); | 
|  | mOwnerPid = args.metadata.getInt32(METADATA_OWNER_PID, mCallingPid); | 
|  | } else { | 
|  | // A create layer request from a non system request cannot specify the owner uid | 
|  | mOwnerUid = mCallingUid; | 
|  | mOwnerPid = mCallingPid; | 
|  | } | 
|  | } | 
|  |  | 
|  | void Layer::onFirstRef() { | 
|  | mFlinger->onLayerFirstRef(this); | 
|  | } | 
|  |  | 
|  | Layer::~Layer() { | 
|  | sp<Client> c(mClientRef.promote()); | 
|  | if (c != 0) { | 
|  | c->detachLayer(this); | 
|  | } | 
|  |  | 
|  | mFrameTracker.logAndResetStats(mName); | 
|  | mFlinger->onLayerDestroyed(this); | 
|  |  | 
|  | if (mDrawingState.sidebandStream != nullptr) { | 
|  | mFlinger->mTunnelModeEnabledReporter->decrementTunnelModeCount(); | 
|  | } | 
|  | if (mHadClonedChild) { | 
|  | mFlinger->mNumClones--; | 
|  | } | 
|  | } | 
|  |  | 
|  | LayerCreationArgs::LayerCreationArgs(SurfaceFlinger* flinger, sp<Client> client, std::string name, | 
|  | uint32_t flags, LayerMetadata metadata) | 
|  | : flinger(flinger), | 
|  | client(std::move(client)), | 
|  | name(std::move(name)), | 
|  | flags(flags), | 
|  | metadata(std::move(metadata)) { | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | callingPid = ipc->getCallingPid(); | 
|  | callingUid = ipc->getCallingUid(); | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  | // callbacks | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | /* | 
|  | * onLayerDisplayed is only meaningful for BufferLayer, but, is called through | 
|  | * Layer.  So, the implementation is done in BufferLayer.  When called on a | 
|  | * EffectLayer object, it's essentially a NOP. | 
|  | */ | 
|  | void Layer::onLayerDisplayed( | 
|  | std::shared_future<renderengine::RenderEngineResult> /*futureRenderEngineResult*/) {} | 
|  |  | 
|  | void Layer::removeRelativeZ(const std::vector<Layer*>& layersInTree) { | 
|  | if (mDrawingState.zOrderRelativeOf == nullptr) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | sp<Layer> strongRelative = mDrawingState.zOrderRelativeOf.promote(); | 
|  | if (strongRelative == nullptr) { | 
|  | setZOrderRelativeOf(nullptr); | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (!std::binary_search(layersInTree.begin(), layersInTree.end(), strongRelative.get())) { | 
|  | strongRelative->removeZOrderRelative(this); | 
|  | mFlinger->setTransactionFlags(eTraversalNeeded); | 
|  | setZOrderRelativeOf(nullptr); | 
|  | } | 
|  | } | 
|  |  | 
|  | void Layer::removeFromCurrentState() { | 
|  | if (!mRemovedFromDrawingState) { | 
|  | mRemovedFromDrawingState = true; | 
|  | mFlinger->mScheduler->deregisterLayer(this); | 
|  | } | 
|  |  | 
|  | mFlinger->markLayerPendingRemovalLocked(this); | 
|  | } | 
|  |  | 
|  | sp<Layer> Layer::getRootLayer() { | 
|  | sp<Layer> parent = getParent(); | 
|  | if (parent == nullptr) { | 
|  | return this; | 
|  | } | 
|  | return parent->getRootLayer(); | 
|  | } | 
|  |  | 
|  | void Layer::onRemovedFromCurrentState() { | 
|  | // Use the root layer since we want to maintain the hierarchy for the entire subtree. | 
|  | auto layersInTree = getRootLayer()->getLayersInTree(LayerVector::StateSet::Current); | 
|  | std::sort(layersInTree.begin(), layersInTree.end()); | 
|  |  | 
|  | traverse(LayerVector::StateSet::Current, [&](Layer* layer) { | 
|  | layer->removeFromCurrentState(); | 
|  | layer->removeRelativeZ(layersInTree); | 
|  | }); | 
|  | } | 
|  |  | 
|  | void Layer::addToCurrentState() { | 
|  | if (mRemovedFromDrawingState) { | 
|  | mRemovedFromDrawingState = false; | 
|  | mFlinger->mScheduler->registerLayer(this); | 
|  | mFlinger->removeFromOffscreenLayers(this); | 
|  | } | 
|  |  | 
|  | for (const auto& child : mCurrentChildren) { | 
|  | child->addToCurrentState(); | 
|  | } | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  | // set-up | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | bool Layer::getPremultipledAlpha() const { | 
|  | return mPremultipliedAlpha; | 
|  | } | 
|  |  | 
|  | sp<IBinder> Layer::getHandle() { | 
|  | Mutex::Autolock _l(mLock); | 
|  | if (mGetHandleCalled) { | 
|  | ALOGE("Get handle called twice" ); | 
|  | return nullptr; | 
|  | } | 
|  | mGetHandleCalled = true; | 
|  | return new Handle(mFlinger, this); | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  | // h/w composer set-up | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | static Rect reduce(const Rect& win, const Region& exclude) { | 
|  | if (CC_LIKELY(exclude.isEmpty())) { | 
|  | return win; | 
|  | } | 
|  | if (exclude.isRect()) { | 
|  | return win.reduce(exclude.getBounds()); | 
|  | } | 
|  | return Region(win).subtract(exclude).getBounds(); | 
|  | } | 
|  |  | 
|  | static FloatRect reduce(const FloatRect& win, const Region& exclude) { | 
|  | if (CC_LIKELY(exclude.isEmpty())) { | 
|  | return win; | 
|  | } | 
|  | // Convert through Rect (by rounding) for lack of FloatRegion | 
|  | return Region(Rect{win}).subtract(exclude).getBounds().toFloatRect(); | 
|  | } | 
|  |  | 
|  | Rect Layer::getScreenBounds(bool reduceTransparentRegion) const { | 
|  | if (!reduceTransparentRegion) { | 
|  | return Rect{mScreenBounds}; | 
|  | } | 
|  |  | 
|  | FloatRect bounds = getBounds(); | 
|  | ui::Transform t = getTransform(); | 
|  | // Transform to screen space. | 
|  | bounds = t.transform(bounds); | 
|  | return Rect{bounds}; | 
|  | } | 
|  |  | 
|  | FloatRect Layer::getBounds() const { | 
|  | const State& s(getDrawingState()); | 
|  | return getBounds(getActiveTransparentRegion(s)); | 
|  | } | 
|  |  | 
|  | FloatRect Layer::getBounds(const Region& activeTransparentRegion) const { | 
|  | // Subtract the transparent region and snap to the bounds. | 
|  | return reduce(mBounds, activeTransparentRegion); | 
|  | } | 
|  |  | 
|  | void Layer::computeBounds(FloatRect parentBounds, ui::Transform parentTransform, | 
|  | float parentShadowRadius) { | 
|  | const State& s(getDrawingState()); | 
|  |  | 
|  | // Calculate effective layer transform | 
|  | mEffectiveTransform = parentTransform * getActiveTransform(s); | 
|  |  | 
|  | if (CC_UNLIKELY(!isTransformValid())) { | 
|  | ALOGW("Stop computing bounds for %s because it has invalid transformation.", | 
|  | getDebugName()); | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Transform parent bounds to layer space | 
|  | parentBounds = getActiveTransform(s).inverse().transform(parentBounds); | 
|  |  | 
|  | // Calculate source bounds | 
|  | mSourceBounds = computeSourceBounds(parentBounds); | 
|  |  | 
|  | // Calculate bounds by croping diplay frame with layer crop and parent bounds | 
|  | FloatRect bounds = mSourceBounds; | 
|  | const Rect layerCrop = getCrop(s); | 
|  | if (!layerCrop.isEmpty()) { | 
|  | bounds = mSourceBounds.intersect(layerCrop.toFloatRect()); | 
|  | } | 
|  | bounds = bounds.intersect(parentBounds); | 
|  |  | 
|  | mBounds = bounds; | 
|  | mScreenBounds = mEffectiveTransform.transform(mBounds); | 
|  |  | 
|  | // Use the layer's own shadow radius if set. Otherwise get the radius from | 
|  | // parent. | 
|  | if (s.shadowRadius > 0.f) { | 
|  | mEffectiveShadowRadius = s.shadowRadius; | 
|  | } else { | 
|  | mEffectiveShadowRadius = parentShadowRadius; | 
|  | } | 
|  |  | 
|  | // Shadow radius is passed down to only one layer so if the layer can draw shadows, | 
|  | // don't pass it to its children. | 
|  | const float childShadowRadius = canDrawShadows() ? 0.f : mEffectiveShadowRadius; | 
|  |  | 
|  | for (const sp<Layer>& child : mDrawingChildren) { | 
|  | child->computeBounds(mBounds, mEffectiveTransform, childShadowRadius); | 
|  | } | 
|  | } | 
|  |  | 
|  | Rect Layer::getCroppedBufferSize(const State& s) const { | 
|  | Rect size = getBufferSize(s); | 
|  | Rect crop = getCrop(s); | 
|  | if (!crop.isEmpty() && size.isValid()) { | 
|  | size.intersect(crop, &size); | 
|  | } else if (!crop.isEmpty()) { | 
|  | size = crop; | 
|  | } | 
|  | return size; | 
|  | } | 
|  |  | 
|  | void Layer::setupRoundedCornersCropCoordinates(Rect win, | 
|  | const FloatRect& roundedCornersCrop) const { | 
|  | // Translate win by the rounded corners rect coordinates, to have all values in | 
|  | // layer coordinate space. | 
|  | win.left -= roundedCornersCrop.left; | 
|  | win.right -= roundedCornersCrop.left; | 
|  | win.top -= roundedCornersCrop.top; | 
|  | win.bottom -= roundedCornersCrop.top; | 
|  | } | 
|  |  | 
|  | void Layer::prepareBasicGeometryCompositionState() { | 
|  | const auto& drawingState{getDrawingState()}; | 
|  | const auto alpha = static_cast<float>(getAlpha()); | 
|  | const bool opaque = isOpaque(drawingState); | 
|  | const bool usesRoundedCorners = getRoundedCornerState().radius != 0.f; | 
|  |  | 
|  | auto blendMode = Hwc2::IComposerClient::BlendMode::NONE; | 
|  | if (!opaque || alpha != 1.0f) { | 
|  | blendMode = mPremultipliedAlpha ? Hwc2::IComposerClient::BlendMode::PREMULTIPLIED | 
|  | : Hwc2::IComposerClient::BlendMode::COVERAGE; | 
|  | } | 
|  |  | 
|  | auto* compositionState = editCompositionState(); | 
|  | compositionState->outputFilter = getOutputFilter(); | 
|  | compositionState->isVisible = isVisible(); | 
|  | compositionState->isOpaque = opaque && !usesRoundedCorners && alpha == 1.f; | 
|  | compositionState->shadowRadius = mEffectiveShadowRadius; | 
|  |  | 
|  | compositionState->contentDirty = contentDirty; | 
|  | contentDirty = false; | 
|  |  | 
|  | compositionState->geomLayerBounds = mBounds; | 
|  | compositionState->geomLayerTransform = getTransform(); | 
|  | compositionState->geomInverseLayerTransform = compositionState->geomLayerTransform.inverse(); | 
|  | compositionState->transparentRegionHint = getActiveTransparentRegion(drawingState); | 
|  |  | 
|  | compositionState->blendMode = static_cast<Hwc2::IComposerClient::BlendMode>(blendMode); | 
|  | compositionState->alpha = alpha; | 
|  | compositionState->backgroundBlurRadius = drawingState.backgroundBlurRadius; | 
|  | compositionState->blurRegions = drawingState.blurRegions; | 
|  | compositionState->stretchEffect = getStretchEffect(); | 
|  | } | 
|  |  | 
|  | void Layer::prepareGeometryCompositionState() { | 
|  | const auto& drawingState{getDrawingState()}; | 
|  | auto* compositionState = editCompositionState(); | 
|  |  | 
|  | compositionState->geomBufferSize = getBufferSize(drawingState); | 
|  | compositionState->geomContentCrop = getBufferCrop(); | 
|  | compositionState->geomCrop = getCrop(drawingState); | 
|  | compositionState->geomBufferTransform = getBufferTransform(); | 
|  | compositionState->geomBufferUsesDisplayInverseTransform = getTransformToDisplayInverse(); | 
|  | compositionState->geomUsesSourceCrop = usesSourceCrop(); | 
|  | compositionState->isSecure = isSecure(); | 
|  |  | 
|  | compositionState->metadata.clear(); | 
|  | const auto& supportedMetadata = mFlinger->getHwComposer().getSupportedLayerGenericMetadata(); | 
|  | for (const auto& [key, mandatory] : supportedMetadata) { | 
|  | const auto& genericLayerMetadataCompatibilityMap = | 
|  | mFlinger->getGenericLayerMetadataKeyMap(); | 
|  | auto compatIter = genericLayerMetadataCompatibilityMap.find(key); | 
|  | if (compatIter == std::end(genericLayerMetadataCompatibilityMap)) { | 
|  | continue; | 
|  | } | 
|  | const uint32_t id = compatIter->second; | 
|  |  | 
|  | auto it = drawingState.metadata.mMap.find(id); | 
|  | if (it == std::end(drawingState.metadata.mMap)) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | compositionState->metadata | 
|  | .emplace(key, compositionengine::GenericLayerMetadataEntry{mandatory, it->second}); | 
|  | } | 
|  | } | 
|  |  | 
|  | void Layer::preparePerFrameCompositionState() { | 
|  | const auto& drawingState{getDrawingState()}; | 
|  | auto* compositionState = editCompositionState(); | 
|  |  | 
|  | compositionState->forceClientComposition = false; | 
|  |  | 
|  | compositionState->isColorspaceAgnostic = isColorSpaceAgnostic(); | 
|  | compositionState->dataspace = getDataSpace(); | 
|  | compositionState->colorTransform = getColorTransform(); | 
|  | compositionState->colorTransformIsIdentity = !hasColorTransform(); | 
|  | compositionState->surfaceDamage = surfaceDamageRegion; | 
|  | compositionState->hasProtectedContent = isProtected(); | 
|  |  | 
|  | const bool usesRoundedCorners = getRoundedCornerState().radius != 0.f; | 
|  |  | 
|  | compositionState->isOpaque = | 
|  | isOpaque(drawingState) && !usesRoundedCorners && getAlpha() == 1.0_hf; | 
|  |  | 
|  | // Force client composition for special cases known only to the front-end. | 
|  | // Rounded corners no longer force client composition, since we may use a | 
|  | // hole punch so that the layer will appear to have rounded corners. | 
|  | if (isHdrY410() || drawShadows() || drawingState.blurRegions.size() > 0 || | 
|  | compositionState->stretchEffect.hasEffect()) { | 
|  | compositionState->forceClientComposition = true; | 
|  | } | 
|  | // If there are no visible region changes, we still need to update blur parameters. | 
|  | compositionState->blurRegions = drawingState.blurRegions; | 
|  | compositionState->backgroundBlurRadius = drawingState.backgroundBlurRadius; | 
|  |  | 
|  | // Layer framerate is used in caching decisions. | 
|  | // Retrieve it from the scheduler which maintains an instance of LayerHistory, and store it in | 
|  | // LayerFECompositionState where it would be visible to Flattener. | 
|  | compositionState->fps = mFlinger->getLayerFramerate(systemTime(), getSequence()); | 
|  | } | 
|  |  | 
|  | void Layer::prepareCursorCompositionState() { | 
|  | const State& drawingState{getDrawingState()}; | 
|  | auto* compositionState = editCompositionState(); | 
|  |  | 
|  | // Apply the layer's transform, followed by the display's global transform | 
|  | // Here we're guaranteed that the layer's transform preserves rects | 
|  | Rect win = getCroppedBufferSize(drawingState); | 
|  | // Subtract the transparent region and snap to the bounds | 
|  | Rect bounds = reduce(win, getActiveTransparentRegion(drawingState)); | 
|  | Rect frame(getTransform().transform(bounds)); | 
|  |  | 
|  | compositionState->cursorFrame = frame; | 
|  | } | 
|  |  | 
|  | sp<compositionengine::LayerFE> Layer::asLayerFE() const { | 
|  | return const_cast<compositionengine::LayerFE*>( | 
|  | static_cast<const compositionengine::LayerFE*>(this)); | 
|  | } | 
|  |  | 
|  | sp<compositionengine::LayerFE> Layer::getCompositionEngineLayerFE() const { | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | compositionengine::LayerFECompositionState* Layer::editCompositionState() { | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | const compositionengine::LayerFECompositionState* Layer::getCompositionState() const { | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | bool Layer::onPreComposition(nsecs_t) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | void Layer::prepareCompositionState(compositionengine::LayerFE::StateSubset subset) { | 
|  | using StateSubset = compositionengine::LayerFE::StateSubset; | 
|  |  | 
|  | switch (subset) { | 
|  | case StateSubset::BasicGeometry: | 
|  | prepareBasicGeometryCompositionState(); | 
|  | break; | 
|  |  | 
|  | case StateSubset::GeometryAndContent: | 
|  | prepareBasicGeometryCompositionState(); | 
|  | prepareGeometryCompositionState(); | 
|  | preparePerFrameCompositionState(); | 
|  | break; | 
|  |  | 
|  | case StateSubset::Content: | 
|  | preparePerFrameCompositionState(); | 
|  | break; | 
|  |  | 
|  | case StateSubset::Cursor: | 
|  | prepareCursorCompositionState(); | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | const char* Layer::getDebugName() const { | 
|  | return mName.c_str(); | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  | // drawing... | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | std::optional<compositionengine::LayerFE::LayerSettings> Layer::prepareClientComposition( | 
|  | compositionengine::LayerFE::ClientCompositionTargetSettings& targetSettings) { | 
|  | if (!getCompositionState()) { | 
|  | return {}; | 
|  | } | 
|  |  | 
|  | FloatRect bounds = getBounds(); | 
|  | half alpha = getAlpha(); | 
|  |  | 
|  | compositionengine::LayerFE::LayerSettings layerSettings; | 
|  | layerSettings.geometry.boundaries = bounds; | 
|  | layerSettings.geometry.positionTransform = getTransform().asMatrix4(); | 
|  |  | 
|  | // skip drawing content if the targetSettings indicate the content will be occluded | 
|  | const bool drawContent = targetSettings.realContentIsVisible || targetSettings.clearContent; | 
|  | layerSettings.skipContentDraw = !drawContent; | 
|  |  | 
|  | if (hasColorTransform()) { | 
|  | layerSettings.colorTransform = getColorTransform(); | 
|  | } | 
|  |  | 
|  | const auto roundedCornerState = getRoundedCornerState(); | 
|  | layerSettings.geometry.roundedCornersRadius = roundedCornerState.radius; | 
|  | layerSettings.geometry.roundedCornersCrop = roundedCornerState.cropRect; | 
|  |  | 
|  | layerSettings.alpha = alpha; | 
|  | layerSettings.sourceDataspace = getDataSpace(); | 
|  |  | 
|  | layerSettings.whitePointNits = targetSettings.whitePointNits; | 
|  | switch (targetSettings.blurSetting) { | 
|  | case LayerFE::ClientCompositionTargetSettings::BlurSetting::Enabled: | 
|  | layerSettings.backgroundBlurRadius = getBackgroundBlurRadius(); | 
|  | layerSettings.blurRegions = getBlurRegions(); | 
|  | layerSettings.blurRegionTransform = | 
|  | getActiveTransform(getDrawingState()).inverse().asMatrix4(); | 
|  | break; | 
|  | case LayerFE::ClientCompositionTargetSettings::BlurSetting::BackgroundBlurOnly: | 
|  | layerSettings.backgroundBlurRadius = getBackgroundBlurRadius(); | 
|  | break; | 
|  | case LayerFE::ClientCompositionTargetSettings::BlurSetting::BlurRegionsOnly: | 
|  | layerSettings.blurRegions = getBlurRegions(); | 
|  | layerSettings.blurRegionTransform = | 
|  | getActiveTransform(getDrawingState()).inverse().asMatrix4(); | 
|  | break; | 
|  | case LayerFE::ClientCompositionTargetSettings::BlurSetting::Disabled: | 
|  | default: | 
|  | break; | 
|  | } | 
|  | layerSettings.stretchEffect = getStretchEffect(); | 
|  | // Record the name of the layer for debugging further down the stack. | 
|  | layerSettings.name = getName(); | 
|  | return layerSettings; | 
|  | } | 
|  |  | 
|  | void Layer::prepareClearClientComposition(LayerFE::LayerSettings& layerSettings, | 
|  | bool blackout) const { | 
|  | layerSettings.source.buffer.buffer = nullptr; | 
|  | layerSettings.source.solidColor = half3(0.0, 0.0, 0.0); | 
|  | layerSettings.disableBlending = true; | 
|  | layerSettings.bufferId = 0; | 
|  | layerSettings.frameNumber = 0; | 
|  |  | 
|  | // If layer is blacked out, force alpha to 1 so that we draw a black color layer. | 
|  | layerSettings.alpha = blackout ? 1.0f : 0.0f; | 
|  | layerSettings.name = getName(); | 
|  | } | 
|  |  | 
|  | // TODO(b/188891810): This method now only ever returns 0 or 1 layers so we should return | 
|  | // std::optional instead of a vector.  Additionally, we should consider removing | 
|  | // this method entirely in favor of calling prepareClientComposition directly. | 
|  | std::vector<compositionengine::LayerFE::LayerSettings> Layer::prepareClientCompositionList( | 
|  | compositionengine::LayerFE::ClientCompositionTargetSettings& targetSettings) { | 
|  | std::optional<compositionengine::LayerFE::LayerSettings> layerSettings = | 
|  | prepareClientComposition(targetSettings); | 
|  | // Nothing to render. | 
|  | if (!layerSettings) { | 
|  | return {}; | 
|  | } | 
|  |  | 
|  | // HWC requests to clear this layer. | 
|  | if (targetSettings.clearContent) { | 
|  | prepareClearClientComposition(*layerSettings, false /* blackout */); | 
|  | return {*layerSettings}; | 
|  | } | 
|  |  | 
|  | // set the shadow for the layer if needed | 
|  | prepareShadowClientComposition(*layerSettings, targetSettings.viewport); | 
|  |  | 
|  | return {*layerSettings}; | 
|  | } | 
|  |  | 
|  | aidl::android::hardware::graphics::composer3::Composition Layer::getCompositionType( | 
|  | const DisplayDevice& display) const { | 
|  | const auto outputLayer = findOutputLayerForDisplay(&display); | 
|  | if (outputLayer == nullptr) { | 
|  | return aidl::android::hardware::graphics::composer3::Composition::INVALID; | 
|  | } | 
|  | if (outputLayer->getState().hwc) { | 
|  | return (*outputLayer->getState().hwc).hwcCompositionType; | 
|  | } else { | 
|  | return aidl::android::hardware::graphics::composer3::Composition::CLIENT; | 
|  | } | 
|  | } | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  | // local state | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | bool Layer::isSecure() const { | 
|  | const State& s(mDrawingState); | 
|  | if (s.flags & layer_state_t::eLayerSecure) { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | const auto p = mDrawingParent.promote(); | 
|  | return (p != nullptr) ? p->isSecure() : false; | 
|  | } | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  | // transaction | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | uint32_t Layer::doTransaction(uint32_t flags) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | // TODO: This is unfortunate. | 
|  | mDrawingStateModified = mDrawingState.modified; | 
|  | mDrawingState.modified = false; | 
|  |  | 
|  | const State& s(getDrawingState()); | 
|  |  | 
|  | if (updateGeometry()) { | 
|  | // invalidate and recompute the visible regions if needed | 
|  | flags |= Layer::eVisibleRegion; | 
|  | } | 
|  |  | 
|  | if (s.sequence != mLastCommittedTxSequence) { | 
|  | // invalidate and recompute the visible regions if needed | 
|  | mLastCommittedTxSequence = s.sequence; | 
|  | flags |= eVisibleRegion; | 
|  | this->contentDirty = true; | 
|  |  | 
|  | // we may use linear filtering, if the matrix scales us | 
|  | mNeedsFiltering = getActiveTransform(s).needsBilinearFiltering(); | 
|  | } | 
|  |  | 
|  | commitTransaction(mDrawingState); | 
|  |  | 
|  | return flags; | 
|  | } | 
|  |  | 
|  | void Layer::commitTransaction(State&) { | 
|  | // Set the present state for all bufferlessSurfaceFramesTX to Presented. The | 
|  | // bufferSurfaceFrameTX will be presented in latchBuffer. | 
|  | for (auto& [token, surfaceFrame] : mDrawingState.bufferlessSurfaceFramesTX) { | 
|  | if (surfaceFrame->getPresentState() != PresentState::Presented) { | 
|  | // With applyPendingStates, we could end up having presented surfaceframes from previous | 
|  | // states | 
|  | surfaceFrame->setPresentState(PresentState::Presented); | 
|  | mFlinger->mFrameTimeline->addSurfaceFrame(surfaceFrame); | 
|  | } | 
|  | } | 
|  | mDrawingState.bufferlessSurfaceFramesTX.clear(); | 
|  | } | 
|  |  | 
|  | uint32_t Layer::clearTransactionFlags(uint32_t mask) { | 
|  | const auto flags = mTransactionFlags & mask; | 
|  | mTransactionFlags &= ~mask; | 
|  | return flags; | 
|  | } | 
|  |  | 
|  | void Layer::setTransactionFlags(uint32_t mask) { | 
|  | mTransactionFlags |= mask; | 
|  | } | 
|  |  | 
|  | bool Layer::setPosition(float x, float y) { | 
|  | if (mDrawingState.transform.tx() == x && mDrawingState.transform.ty() == y) return false; | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.transform.set(x, y); | 
|  |  | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::setChildLayer(const sp<Layer>& childLayer, int32_t z) { | 
|  | ssize_t idx = mCurrentChildren.indexOf(childLayer); | 
|  | if (idx < 0) { | 
|  | return false; | 
|  | } | 
|  | if (childLayer->setLayer(z)) { | 
|  | mCurrentChildren.removeAt(idx); | 
|  | mCurrentChildren.add(childLayer); | 
|  | return true; | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | bool Layer::setChildRelativeLayer(const sp<Layer>& childLayer, | 
|  | const sp<IBinder>& relativeToHandle, int32_t relativeZ) { | 
|  | ssize_t idx = mCurrentChildren.indexOf(childLayer); | 
|  | if (idx < 0) { | 
|  | return false; | 
|  | } | 
|  | if (childLayer->setRelativeLayer(relativeToHandle, relativeZ)) { | 
|  | mCurrentChildren.removeAt(idx); | 
|  | mCurrentChildren.add(childLayer); | 
|  | return true; | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | bool Layer::setLayer(int32_t z) { | 
|  | if (mDrawingState.z == z && !usingRelativeZ(LayerVector::StateSet::Current)) return false; | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.z = z; | 
|  | mDrawingState.modified = true; | 
|  |  | 
|  | mFlinger->mSomeChildrenChanged = true; | 
|  |  | 
|  | // Discard all relative layering. | 
|  | if (mDrawingState.zOrderRelativeOf != nullptr) { | 
|  | sp<Layer> strongRelative = mDrawingState.zOrderRelativeOf.promote(); | 
|  | if (strongRelative != nullptr) { | 
|  | strongRelative->removeZOrderRelative(this); | 
|  | } | 
|  | setZOrderRelativeOf(nullptr); | 
|  | } | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void Layer::removeZOrderRelative(const wp<Layer>& relative) { | 
|  | mDrawingState.zOrderRelatives.remove(relative); | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | } | 
|  |  | 
|  | void Layer::addZOrderRelative(const wp<Layer>& relative) { | 
|  | mDrawingState.zOrderRelatives.add(relative); | 
|  | mDrawingState.modified = true; | 
|  | mDrawingState.sequence++; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | } | 
|  |  | 
|  | void Layer::setZOrderRelativeOf(const wp<Layer>& relativeOf) { | 
|  | mDrawingState.zOrderRelativeOf = relativeOf; | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.modified = true; | 
|  | mDrawingState.isRelativeOf = relativeOf != nullptr; | 
|  |  | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | } | 
|  |  | 
|  | bool Layer::setRelativeLayer(const sp<IBinder>& relativeToHandle, int32_t relativeZ) { | 
|  | sp<Layer> relative = fromHandle(relativeToHandle).promote(); | 
|  | if (relative == nullptr) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | if (mDrawingState.z == relativeZ && usingRelativeZ(LayerVector::StateSet::Current) && | 
|  | mDrawingState.zOrderRelativeOf == relative) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | if (CC_UNLIKELY(relative->usingRelativeZ(LayerVector::StateSet::Drawing)) && | 
|  | (relative->mDrawingState.zOrderRelativeOf == this)) { | 
|  | ALOGE("Detected relative layer loop between %s and %s", | 
|  | mName.c_str(), relative->mName.c_str()); | 
|  | ALOGE("Ignoring new call to set relative layer"); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | mFlinger->mSomeChildrenChanged = true; | 
|  |  | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.modified = true; | 
|  | mDrawingState.z = relativeZ; | 
|  |  | 
|  | auto oldZOrderRelativeOf = mDrawingState.zOrderRelativeOf.promote(); | 
|  | if (oldZOrderRelativeOf != nullptr) { | 
|  | oldZOrderRelativeOf->removeZOrderRelative(this); | 
|  | } | 
|  | setZOrderRelativeOf(relative); | 
|  | relative->addZOrderRelative(this); | 
|  |  | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::setTrustedOverlay(bool isTrustedOverlay) { | 
|  | if (mDrawingState.isTrustedOverlay == isTrustedOverlay) return false; | 
|  | mDrawingState.isTrustedOverlay = isTrustedOverlay; | 
|  | mDrawingState.modified = true; | 
|  | mFlinger->mInputInfoChanged = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::isTrustedOverlay() const { | 
|  | if (getDrawingState().isTrustedOverlay) { | 
|  | return true; | 
|  | } | 
|  | const auto& p = mDrawingParent.promote(); | 
|  | return (p != nullptr) && p->isTrustedOverlay(); | 
|  | } | 
|  |  | 
|  | bool Layer::setSize(uint32_t w, uint32_t h) { | 
|  | if (mDrawingState.requested_legacy.w == w && mDrawingState.requested_legacy.h == h) | 
|  | return false; | 
|  | mDrawingState.requested_legacy.w = w; | 
|  | mDrawingState.requested_legacy.h = h; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  |  | 
|  | // record the new size, from this point on, when the client request | 
|  | // a buffer, it'll get the new size. | 
|  | setDefaultBufferSize(mDrawingState.requested_legacy.w, mDrawingState.requested_legacy.h); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::setAlpha(float alpha) { | 
|  | if (mDrawingState.color.a == alpha) return false; | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.color.a = alpha; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::setBackgroundColor(const half3& color, float alpha, ui::Dataspace dataspace) { | 
|  | if (!mDrawingState.bgColorLayer && alpha == 0) { | 
|  | return false; | 
|  | } | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  |  | 
|  | if (!mDrawingState.bgColorLayer && alpha != 0) { | 
|  | // create background color layer if one does not yet exist | 
|  | uint32_t flags = ISurfaceComposerClient::eFXSurfaceEffect; | 
|  | std::string name = mName + "BackgroundColorLayer"; | 
|  | mDrawingState.bgColorLayer = mFlinger->getFactory().createEffectLayer( | 
|  | LayerCreationArgs(mFlinger.get(), nullptr, std::move(name), flags, | 
|  | LayerMetadata())); | 
|  |  | 
|  | // add to child list | 
|  | addChild(mDrawingState.bgColorLayer); | 
|  | mFlinger->mLayersAdded = true; | 
|  | // set up SF to handle added color layer | 
|  | if (isRemovedFromCurrentState()) { | 
|  | mDrawingState.bgColorLayer->onRemovedFromCurrentState(); | 
|  | } | 
|  | mFlinger->setTransactionFlags(eTransactionNeeded); | 
|  | } else if (mDrawingState.bgColorLayer && alpha == 0) { | 
|  | mDrawingState.bgColorLayer->reparent(nullptr); | 
|  | mDrawingState.bgColorLayer = nullptr; | 
|  | return true; | 
|  | } | 
|  |  | 
|  | mDrawingState.bgColorLayer->setColor(color); | 
|  | mDrawingState.bgColorLayer->setLayer(std::numeric_limits<int32_t>::min()); | 
|  | mDrawingState.bgColorLayer->setAlpha(alpha); | 
|  | mDrawingState.bgColorLayer->setDataspace(dataspace); | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::setCornerRadius(float cornerRadius) { | 
|  | if (mDrawingState.cornerRadius == cornerRadius) return false; | 
|  |  | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.cornerRadius = cornerRadius; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::setBackgroundBlurRadius(int backgroundBlurRadius) { | 
|  | if (mDrawingState.backgroundBlurRadius == backgroundBlurRadius) return false; | 
|  | // If we start or stop drawing blur then the layer's visibility state may change so increment | 
|  | // the magic sequence number. | 
|  | if (mDrawingState.backgroundBlurRadius == 0 || backgroundBlurRadius == 0) { | 
|  | mDrawingState.sequence++; | 
|  | } | 
|  | mDrawingState.backgroundBlurRadius = backgroundBlurRadius; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  | bool Layer::setMatrix(const layer_state_t::matrix22_t& matrix) { | 
|  | ui::Transform t; | 
|  | t.set(matrix.dsdx, matrix.dtdy, matrix.dtdx, matrix.dsdy); | 
|  |  | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.transform.set(matrix.dsdx, matrix.dtdy, matrix.dtdx, matrix.dsdy); | 
|  | mDrawingState.modified = true; | 
|  |  | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::setTransparentRegionHint(const Region& transparent) { | 
|  | mDrawingState.requestedTransparentRegion_legacy = transparent; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::setBlurRegions(const std::vector<BlurRegion>& blurRegions) { | 
|  | // If we start or stop drawing blur then the layer's visibility state may change so increment | 
|  | // the magic sequence number. | 
|  | if (mDrawingState.blurRegions.size() == 0 || blurRegions.size() == 0) { | 
|  | mDrawingState.sequence++; | 
|  | } | 
|  | mDrawingState.blurRegions = blurRegions; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::setFlags(uint32_t flags, uint32_t mask) { | 
|  | const uint32_t newFlags = (mDrawingState.flags & ~mask) | (flags & mask); | 
|  | if (mDrawingState.flags == newFlags) return false; | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.flags = newFlags; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::setCrop(const Rect& crop) { | 
|  | if (mDrawingState.requestedCrop == crop) return false; | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.requestedCrop = crop; | 
|  | mDrawingState.crop = crop; | 
|  |  | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::setMetadata(const LayerMetadata& data) { | 
|  | if (!mDrawingState.metadata.merge(data, true /* eraseEmpty */)) return false; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::setLayerStack(ui::LayerStack layerStack) { | 
|  | if (mDrawingState.layerStack == layerStack) return false; | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.layerStack = layerStack; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::setColorSpaceAgnostic(const bool agnostic) { | 
|  | if (mDrawingState.colorSpaceAgnostic == agnostic) { | 
|  | return false; | 
|  | } | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.colorSpaceAgnostic = agnostic; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::setFrameRateSelectionPriority(int32_t priority) { | 
|  | if (mDrawingState.frameRateSelectionPriority == priority) return false; | 
|  | mDrawingState.frameRateSelectionPriority = priority; | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | int32_t Layer::getFrameRateSelectionPriority() const { | 
|  | // Check if layer has priority set. | 
|  | if (mDrawingState.frameRateSelectionPriority != PRIORITY_UNSET) { | 
|  | return mDrawingState.frameRateSelectionPriority; | 
|  | } | 
|  | // If not, search whether its parents have it set. | 
|  | sp<Layer> parent = getParent(); | 
|  | if (parent != nullptr) { | 
|  | return parent->getFrameRateSelectionPriority(); | 
|  | } | 
|  |  | 
|  | return Layer::PRIORITY_UNSET; | 
|  | } | 
|  |  | 
|  | bool Layer::isLayerFocusedBasedOnPriority(int32_t priority) { | 
|  | return priority == PRIORITY_FOCUSED_WITH_MODE || priority == PRIORITY_FOCUSED_WITHOUT_MODE; | 
|  | }; | 
|  |  | 
|  | ui::LayerStack Layer::getLayerStack() const { | 
|  | if (const auto parent = mDrawingParent.promote()) { | 
|  | return parent->getLayerStack(); | 
|  | } | 
|  | return getDrawingState().layerStack; | 
|  | } | 
|  |  | 
|  | bool Layer::setShadowRadius(float shadowRadius) { | 
|  | if (mDrawingState.shadowRadius == shadowRadius) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.shadowRadius = shadowRadius; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::setFixedTransformHint(ui::Transform::RotationFlags fixedTransformHint) { | 
|  | if (mDrawingState.fixedTransformHint == fixedTransformHint) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.fixedTransformHint = fixedTransformHint; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::setStretchEffect(const StretchEffect& effect) { | 
|  | StretchEffect temp = effect; | 
|  | temp.sanitize(); | 
|  | if (mDrawingState.stretchEffect == temp) { | 
|  | return false; | 
|  | } | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.stretchEffect = temp; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | StretchEffect Layer::getStretchEffect() const { | 
|  | if (mDrawingState.stretchEffect.hasEffect()) { | 
|  | return mDrawingState.stretchEffect; | 
|  | } | 
|  |  | 
|  | sp<Layer> parent = getParent(); | 
|  | if (parent != nullptr) { | 
|  | auto effect = parent->getStretchEffect(); | 
|  | if (effect.hasEffect()) { | 
|  | // TODO(b/179047472): Map it? Or do we make the effect be in global space? | 
|  | return effect; | 
|  | } | 
|  | } | 
|  | return StretchEffect{}; | 
|  | } | 
|  |  | 
|  | bool Layer::propagateFrameRateForLayerTree(FrameRate parentFrameRate, bool* transactionNeeded) { | 
|  | // The frame rate for layer tree is this layer's frame rate if present, or the parent frame rate | 
|  | const auto frameRate = [&] { | 
|  | if (mDrawingState.frameRate.rate.isValid() || | 
|  | mDrawingState.frameRate.type == FrameRateCompatibility::NoVote) { | 
|  | return mDrawingState.frameRate; | 
|  | } | 
|  |  | 
|  | return parentFrameRate; | 
|  | }(); | 
|  |  | 
|  | *transactionNeeded |= setFrameRateForLayerTree(frameRate); | 
|  |  | 
|  | // The frame rate is propagated to the children | 
|  | bool childrenHaveFrameRate = false; | 
|  | for (const sp<Layer>& child : mCurrentChildren) { | 
|  | childrenHaveFrameRate |= | 
|  | child->propagateFrameRateForLayerTree(frameRate, transactionNeeded); | 
|  | } | 
|  |  | 
|  | // If we don't have a valid frame rate, but the children do, we set this | 
|  | // layer as NoVote to allow the children to control the refresh rate | 
|  | if (!frameRate.rate.isValid() && frameRate.type != FrameRateCompatibility::NoVote && | 
|  | childrenHaveFrameRate) { | 
|  | *transactionNeeded |= | 
|  | setFrameRateForLayerTree(FrameRate(Fps(), FrameRateCompatibility::NoVote)); | 
|  | } | 
|  |  | 
|  | // We return whether this layer ot its children has a vote. We ignore ExactOrMultiple votes for | 
|  | // the same reason we are allowing touch boost for those layers. See | 
|  | // RefreshRateConfigs::getBestRefreshRate for more details. | 
|  | const auto layerVotedWithDefaultCompatibility = | 
|  | frameRate.rate.isValid() && frameRate.type == FrameRateCompatibility::Default; | 
|  | const auto layerVotedWithNoVote = frameRate.type == FrameRateCompatibility::NoVote; | 
|  | const auto layerVotedWithExactCompatibility = | 
|  | frameRate.rate.isValid() && frameRate.type == FrameRateCompatibility::Exact; | 
|  | return layerVotedWithDefaultCompatibility || layerVotedWithNoVote || | 
|  | layerVotedWithExactCompatibility || childrenHaveFrameRate; | 
|  | } | 
|  |  | 
|  | void Layer::updateTreeHasFrameRateVote() { | 
|  | const auto root = [&]() -> sp<Layer> { | 
|  | sp<Layer> layer = this; | 
|  | while (auto parent = layer->getParent()) { | 
|  | layer = parent; | 
|  | } | 
|  | return layer; | 
|  | }(); | 
|  |  | 
|  | bool transactionNeeded = false; | 
|  | root->propagateFrameRateForLayerTree({}, &transactionNeeded); | 
|  |  | 
|  | // TODO(b/195668952): we probably don't need eTraversalNeeded here | 
|  | if (transactionNeeded) { | 
|  | mFlinger->setTransactionFlags(eTraversalNeeded); | 
|  | } | 
|  | } | 
|  |  | 
|  | bool Layer::setFrameRate(FrameRate frameRate) { | 
|  | if (mDrawingState.frameRate == frameRate) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.frameRate = frameRate; | 
|  | mDrawingState.modified = true; | 
|  |  | 
|  | updateTreeHasFrameRateVote(); | 
|  |  | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void Layer::setFrameTimelineVsyncForBufferTransaction(const FrameTimelineInfo& info, | 
|  | nsecs_t postTime) { | 
|  | mDrawingState.postTime = postTime; | 
|  |  | 
|  | // Check if one of the bufferlessSurfaceFramesTX contains the same vsyncId. This can happen if | 
|  | // there are two transactions with the same token, the first one without a buffer and the | 
|  | // second one with a buffer. We promote the bufferlessSurfaceFrame to a bufferSurfaceFrameTX | 
|  | // in that case. | 
|  | auto it = mDrawingState.bufferlessSurfaceFramesTX.find(info.vsyncId); | 
|  | if (it != mDrawingState.bufferlessSurfaceFramesTX.end()) { | 
|  | // Promote the bufferlessSurfaceFrame to a bufferSurfaceFrameTX | 
|  | mDrawingState.bufferSurfaceFrameTX = it->second; | 
|  | mDrawingState.bufferlessSurfaceFramesTX.erase(it); | 
|  | mDrawingState.bufferSurfaceFrameTX->promoteToBuffer(); | 
|  | mDrawingState.bufferSurfaceFrameTX->setActualQueueTime(postTime); | 
|  | } else { | 
|  | mDrawingState.bufferSurfaceFrameTX = | 
|  | createSurfaceFrameForBuffer(info, postTime, mTransactionName); | 
|  | } | 
|  | } | 
|  |  | 
|  | void Layer::setFrameTimelineVsyncForBufferlessTransaction(const FrameTimelineInfo& info, | 
|  | nsecs_t postTime) { | 
|  | mDrawingState.frameTimelineInfo = info; | 
|  | mDrawingState.postTime = postTime; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  |  | 
|  | if (const auto& bufferSurfaceFrameTX = mDrawingState.bufferSurfaceFrameTX; | 
|  | bufferSurfaceFrameTX != nullptr) { | 
|  | if (bufferSurfaceFrameTX->getToken() == info.vsyncId) { | 
|  | // BufferSurfaceFrame takes precedence over BufferlessSurfaceFrame. If the same token is | 
|  | // being used for BufferSurfaceFrame, don't create a new one. | 
|  | return; | 
|  | } | 
|  | } | 
|  | // For Transactions without a buffer, we create only one SurfaceFrame per vsyncId. If multiple | 
|  | // transactions use the same vsyncId, we just treat them as one SurfaceFrame (unless they are | 
|  | // targeting different vsyncs). | 
|  | auto it = mDrawingState.bufferlessSurfaceFramesTX.find(info.vsyncId); | 
|  | if (it == mDrawingState.bufferlessSurfaceFramesTX.end()) { | 
|  | auto surfaceFrame = createSurfaceFrameForTransaction(info, postTime); | 
|  | mDrawingState.bufferlessSurfaceFramesTX[info.vsyncId] = surfaceFrame; | 
|  | } else { | 
|  | if (it->second->getPresentState() == PresentState::Presented) { | 
|  | // If the SurfaceFrame was already presented, its safe to overwrite it since it must | 
|  | // have been from previous vsync. | 
|  | it->second = createSurfaceFrameForTransaction(info, postTime); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void Layer::addSurfaceFrameDroppedForBuffer( | 
|  | std::shared_ptr<frametimeline::SurfaceFrame>& surfaceFrame) { | 
|  | surfaceFrame->setDropTime(systemTime()); | 
|  | surfaceFrame->setPresentState(PresentState::Dropped); | 
|  | mFlinger->mFrameTimeline->addSurfaceFrame(surfaceFrame); | 
|  | } | 
|  |  | 
|  | void Layer::addSurfaceFramePresentedForBuffer( | 
|  | std::shared_ptr<frametimeline::SurfaceFrame>& surfaceFrame, nsecs_t acquireFenceTime, | 
|  | nsecs_t currentLatchTime) { | 
|  | surfaceFrame->setAcquireFenceTime(acquireFenceTime); | 
|  | surfaceFrame->setPresentState(PresentState::Presented, mLastLatchTime); | 
|  | mFlinger->mFrameTimeline->addSurfaceFrame(surfaceFrame); | 
|  | mLastLatchTime = currentLatchTime; | 
|  | } | 
|  |  | 
|  | std::shared_ptr<frametimeline::SurfaceFrame> Layer::createSurfaceFrameForTransaction( | 
|  | const FrameTimelineInfo& info, nsecs_t postTime) { | 
|  | auto surfaceFrame = | 
|  | mFlinger->mFrameTimeline->createSurfaceFrameForToken(info, mOwnerPid, mOwnerUid, | 
|  | getSequence(), mName, | 
|  | mTransactionName, | 
|  | /*isBuffer*/ false, getGameMode()); | 
|  | surfaceFrame->setActualStartTime(info.startTimeNanos); | 
|  | // For Transactions, the post time is considered to be both queue and acquire fence time. | 
|  | surfaceFrame->setActualQueueTime(postTime); | 
|  | surfaceFrame->setAcquireFenceTime(postTime); | 
|  | const auto fps = mFlinger->mScheduler->getFrameRateOverride(getOwnerUid()); | 
|  | if (fps) { | 
|  | surfaceFrame->setRenderRate(*fps); | 
|  | } | 
|  | onSurfaceFrameCreated(surfaceFrame); | 
|  | return surfaceFrame; | 
|  | } | 
|  |  | 
|  | std::shared_ptr<frametimeline::SurfaceFrame> Layer::createSurfaceFrameForBuffer( | 
|  | const FrameTimelineInfo& info, nsecs_t queueTime, std::string debugName) { | 
|  | auto surfaceFrame = | 
|  | mFlinger->mFrameTimeline->createSurfaceFrameForToken(info, mOwnerPid, mOwnerUid, | 
|  | getSequence(), mName, debugName, | 
|  | /*isBuffer*/ true, getGameMode()); | 
|  | surfaceFrame->setActualStartTime(info.startTimeNanos); | 
|  | // For buffers, acquire fence time will set during latch. | 
|  | surfaceFrame->setActualQueueTime(queueTime); | 
|  | const auto fps = mFlinger->mScheduler->getFrameRateOverride(getOwnerUid()); | 
|  | if (fps) { | 
|  | surfaceFrame->setRenderRate(*fps); | 
|  | } | 
|  | // TODO(b/178542907): Implement onSurfaceFrameCreated for BQLayer as well. | 
|  | onSurfaceFrameCreated(surfaceFrame); | 
|  | return surfaceFrame; | 
|  | } | 
|  |  | 
|  | bool Layer::setFrameRateForLayerTree(FrameRate frameRate) { | 
|  | if (mDrawingState.frameRateForLayerTree == frameRate) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | mDrawingState.frameRateForLayerTree = frameRate; | 
|  |  | 
|  | // TODO(b/195668952): we probably don't need to dirty visible regions here | 
|  | // or even store frameRateForLayerTree in mDrawingState | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  |  | 
|  | using LayerUpdateType = scheduler::LayerHistory::LayerUpdateType; | 
|  | mFlinger->mScheduler->recordLayerHistory(this, systemTime(), LayerUpdateType::SetFrameRate); | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | Layer::FrameRate Layer::getFrameRateForLayerTree() const { | 
|  | return getDrawingState().frameRateForLayerTree; | 
|  | } | 
|  |  | 
|  | bool Layer::isHiddenByPolicy() const { | 
|  | const State& s(mDrawingState); | 
|  | const auto& parent = mDrawingParent.promote(); | 
|  | if (parent != nullptr && parent->isHiddenByPolicy()) { | 
|  | return true; | 
|  | } | 
|  | if (usingRelativeZ(LayerVector::StateSet::Drawing)) { | 
|  | auto zOrderRelativeOf = mDrawingState.zOrderRelativeOf.promote(); | 
|  | if (zOrderRelativeOf != nullptr) { | 
|  | if (zOrderRelativeOf->isHiddenByPolicy()) { | 
|  | return true; | 
|  | } | 
|  | } | 
|  | } | 
|  | if (CC_UNLIKELY(!isTransformValid())) { | 
|  | ALOGW("Hide layer %s because it has invalid transformation.", getDebugName()); | 
|  | return true; | 
|  | } | 
|  | return s.flags & layer_state_t::eLayerHidden; | 
|  | } | 
|  |  | 
|  | uint32_t Layer::getEffectiveUsage(uint32_t usage) const { | 
|  | // TODO: should we do something special if mSecure is set? | 
|  | if (mProtectedByApp) { | 
|  | // need a hardware-protected path to external video sink | 
|  | usage |= GraphicBuffer::USAGE_PROTECTED; | 
|  | } | 
|  | if (mPotentialCursor) { | 
|  | usage |= GraphicBuffer::USAGE_CURSOR; | 
|  | } | 
|  | usage |= GraphicBuffer::USAGE_HW_COMPOSER; | 
|  | return usage; | 
|  | } | 
|  |  | 
|  | void Layer::updateTransformHint(ui::Transform::RotationFlags transformHint) { | 
|  | if (mFlinger->mDebugDisableTransformHint || transformHint & ui::Transform::ROT_INVALID) { | 
|  | transformHint = ui::Transform::ROT_0; | 
|  | } | 
|  |  | 
|  | setTransformHint(transformHint); | 
|  | } | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  | // debugging | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | // TODO(marissaw): add new layer state info to layer debugging | 
|  | LayerDebugInfo Layer::getLayerDebugInfo(const DisplayDevice* display) const { | 
|  | using namespace std::string_literals; | 
|  |  | 
|  | LayerDebugInfo info; | 
|  | const State& ds = getDrawingState(); | 
|  | info.mName = getName(); | 
|  | sp<Layer> parent = mDrawingParent.promote(); | 
|  | info.mParentName = parent ? parent->getName() : "none"s; | 
|  | info.mType = getType(); | 
|  | info.mTransparentRegion = ds.activeTransparentRegion_legacy; | 
|  |  | 
|  | info.mVisibleRegion = getVisibleRegion(display); | 
|  | info.mSurfaceDamageRegion = surfaceDamageRegion; | 
|  | info.mLayerStack = getLayerStack().id; | 
|  | info.mX = ds.transform.tx(); | 
|  | info.mY = ds.transform.ty(); | 
|  | info.mZ = ds.z; | 
|  | info.mWidth = ds.width; | 
|  | info.mHeight = ds.height; | 
|  | info.mCrop = ds.crop; | 
|  | info.mColor = ds.color; | 
|  | info.mFlags = ds.flags; | 
|  | info.mPixelFormat = getPixelFormat(); | 
|  | info.mDataSpace = static_cast<android_dataspace>(getDataSpace()); | 
|  | info.mMatrix[0][0] = ds.transform[0][0]; | 
|  | info.mMatrix[0][1] = ds.transform[0][1]; | 
|  | info.mMatrix[1][0] = ds.transform[1][0]; | 
|  | info.mMatrix[1][1] = ds.transform[1][1]; | 
|  | { | 
|  | sp<const GraphicBuffer> buffer = getBuffer(); | 
|  | if (buffer != 0) { | 
|  | info.mActiveBufferWidth = buffer->getWidth(); | 
|  | info.mActiveBufferHeight = buffer->getHeight(); | 
|  | info.mActiveBufferStride = buffer->getStride(); | 
|  | info.mActiveBufferFormat = buffer->format; | 
|  | } else { | 
|  | info.mActiveBufferWidth = 0; | 
|  | info.mActiveBufferHeight = 0; | 
|  | info.mActiveBufferStride = 0; | 
|  | info.mActiveBufferFormat = 0; | 
|  | } | 
|  | } | 
|  | info.mNumQueuedFrames = getQueuedFrameCount(); | 
|  | info.mIsOpaque = isOpaque(ds); | 
|  | info.mContentDirty = contentDirty; | 
|  | info.mStretchEffect = getStretchEffect(); | 
|  | return info; | 
|  | } | 
|  |  | 
|  | void Layer::miniDumpHeader(std::string& result) { | 
|  | result.append(kDumpTableRowLength, '-'); | 
|  | result.append("\n"); | 
|  | result.append(" Layer name\n"); | 
|  | result.append("           Z | "); | 
|  | result.append(" Window Type | "); | 
|  | result.append(" Comp Type | "); | 
|  | result.append(" Transform | "); | 
|  | result.append("  Disp Frame (LTRB) | "); | 
|  | result.append("         Source Crop (LTRB) | "); | 
|  | result.append("    Frame Rate (Explicit) (Seamlessness) [Focused]\n"); | 
|  | result.append(kDumpTableRowLength, '-'); | 
|  | result.append("\n"); | 
|  | } | 
|  |  | 
|  | void Layer::miniDump(std::string& result, const DisplayDevice& display) const { | 
|  | const auto outputLayer = findOutputLayerForDisplay(&display); | 
|  | if (!outputLayer) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | std::string name; | 
|  | if (mName.length() > 77) { | 
|  | std::string shortened; | 
|  | shortened.append(mName, 0, 36); | 
|  | shortened.append("[...]"); | 
|  | shortened.append(mName, mName.length() - 36); | 
|  | name = std::move(shortened); | 
|  | } else { | 
|  | name = mName; | 
|  | } | 
|  |  | 
|  | StringAppendF(&result, " %s\n", name.c_str()); | 
|  |  | 
|  | const State& layerState(getDrawingState()); | 
|  | const auto& outputLayerState = outputLayer->getState(); | 
|  |  | 
|  | if (layerState.zOrderRelativeOf != nullptr || mDrawingParent != nullptr) { | 
|  | StringAppendF(&result, "  rel %6d | ", layerState.z); | 
|  | } else { | 
|  | StringAppendF(&result, "  %10d | ", layerState.z); | 
|  | } | 
|  | StringAppendF(&result, "  %10d | ", mWindowType); | 
|  | StringAppendF(&result, "%10s | ", toString(getCompositionType(display)).c_str()); | 
|  | StringAppendF(&result, "%10s | ", toString(outputLayerState.bufferTransform).c_str()); | 
|  | const Rect& frame = outputLayerState.displayFrame; | 
|  | StringAppendF(&result, "%4d %4d %4d %4d | ", frame.left, frame.top, frame.right, frame.bottom); | 
|  | const FloatRect& crop = outputLayerState.sourceCrop; | 
|  | StringAppendF(&result, "%6.1f %6.1f %6.1f %6.1f | ", crop.left, crop.top, crop.right, | 
|  | crop.bottom); | 
|  | const auto frameRate = getFrameRateForLayerTree(); | 
|  | if (frameRate.rate.isValid() || frameRate.type != FrameRateCompatibility::Default) { | 
|  | StringAppendF(&result, "%s %15s %17s", to_string(frameRate.rate).c_str(), | 
|  | ftl::enum_string(frameRate.type).c_str(), | 
|  | ftl::enum_string(frameRate.seamlessness).c_str()); | 
|  | } else { | 
|  | result.append(41, ' '); | 
|  | } | 
|  |  | 
|  | const auto focused = isLayerFocusedBasedOnPriority(getFrameRateSelectionPriority()); | 
|  | StringAppendF(&result, "    [%s]\n", focused ? "*" : " "); | 
|  |  | 
|  | result.append(kDumpTableRowLength, '-'); | 
|  | result.append("\n"); | 
|  | } | 
|  |  | 
|  | void Layer::dumpFrameStats(std::string& result) const { | 
|  | mFrameTracker.dumpStats(result); | 
|  | } | 
|  |  | 
|  | void Layer::clearFrameStats() { | 
|  | mFrameTracker.clearStats(); | 
|  | } | 
|  |  | 
|  | void Layer::logFrameStats() { | 
|  | mFrameTracker.logAndResetStats(mName); | 
|  | } | 
|  |  | 
|  | void Layer::getFrameStats(FrameStats* outStats) const { | 
|  | mFrameTracker.getStats(outStats); | 
|  | } | 
|  |  | 
|  | void Layer::dumpFrameEvents(std::string& result) { | 
|  | StringAppendF(&result, "- Layer %s (%s, %p)\n", getName().c_str(), getType(), this); | 
|  | Mutex::Autolock lock(mFrameEventHistoryMutex); | 
|  | mFrameEventHistory.checkFencesForCompletion(); | 
|  | mFrameEventHistory.dump(result); | 
|  | } | 
|  |  | 
|  | void Layer::dumpCallingUidPid(std::string& result) const { | 
|  | StringAppendF(&result, "Layer %s (%s) callingPid:%d callingUid:%d ownerUid:%d\n", | 
|  | getName().c_str(), getType(), mCallingPid, mCallingUid, mOwnerUid); | 
|  | } | 
|  |  | 
|  | void Layer::onDisconnect() { | 
|  | Mutex::Autolock lock(mFrameEventHistoryMutex); | 
|  | mFrameEventHistory.onDisconnect(); | 
|  | const int32_t layerId = getSequence(); | 
|  | mFlinger->mTimeStats->onDestroy(layerId); | 
|  | mFlinger->mFrameTracer->onDestroy(layerId); | 
|  | } | 
|  |  | 
|  | void Layer::addAndGetFrameTimestamps(const NewFrameEventsEntry* newTimestamps, | 
|  | FrameEventHistoryDelta* outDelta) { | 
|  | if (newTimestamps) { | 
|  | mFlinger->mTimeStats->setPostTime(getSequence(), newTimestamps->frameNumber, | 
|  | getName().c_str(), mOwnerUid, newTimestamps->postedTime, | 
|  | getGameMode()); | 
|  | mFlinger->mTimeStats->setAcquireFence(getSequence(), newTimestamps->frameNumber, | 
|  | newTimestamps->acquireFence); | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mFrameEventHistoryMutex); | 
|  | if (newTimestamps) { | 
|  | // If there are any unsignaled fences in the aquire timeline at this | 
|  | // point, the previously queued frame hasn't been latched yet. Go ahead | 
|  | // and try to get the signal time here so the syscall is taken out of | 
|  | // the main thread's critical path. | 
|  | mAcquireTimeline.updateSignalTimes(); | 
|  | // Push the new fence after updating since it's likely still pending. | 
|  | mAcquireTimeline.push(newTimestamps->acquireFence); | 
|  | mFrameEventHistory.addQueue(*newTimestamps); | 
|  | } | 
|  |  | 
|  | if (outDelta) { | 
|  | mFrameEventHistory.getAndResetDelta(outDelta); | 
|  | } | 
|  | } | 
|  |  | 
|  | size_t Layer::getChildrenCount() const { | 
|  | size_t count = 0; | 
|  | for (const sp<Layer>& child : mCurrentChildren) { | 
|  | count += 1 + child->getChildrenCount(); | 
|  | } | 
|  | return count; | 
|  | } | 
|  |  | 
|  | void Layer::setGameModeForTree(GameMode gameMode) { | 
|  | const auto& currentState = getDrawingState(); | 
|  | if (currentState.metadata.has(METADATA_GAME_MODE)) { | 
|  | gameMode = static_cast<GameMode>(currentState.metadata.getInt32(METADATA_GAME_MODE, 0)); | 
|  | } | 
|  | setGameMode(gameMode); | 
|  | for (const sp<Layer>& child : mCurrentChildren) { | 
|  | child->setGameModeForTree(gameMode); | 
|  | } | 
|  | } | 
|  |  | 
|  | void Layer::addChild(const sp<Layer>& layer) { | 
|  | mFlinger->mSomeChildrenChanged = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  |  | 
|  | mCurrentChildren.add(layer); | 
|  | layer->setParent(this); | 
|  | layer->setGameModeForTree(mGameMode); | 
|  | updateTreeHasFrameRateVote(); | 
|  | } | 
|  |  | 
|  | ssize_t Layer::removeChild(const sp<Layer>& layer) { | 
|  | mFlinger->mSomeChildrenChanged = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  |  | 
|  | layer->setParent(nullptr); | 
|  | const auto removeResult = mCurrentChildren.remove(layer); | 
|  |  | 
|  | updateTreeHasFrameRateVote(); | 
|  | layer->setGameModeForTree(GameMode::Unsupported); | 
|  | layer->updateTreeHasFrameRateVote(); | 
|  |  | 
|  | return removeResult; | 
|  | } | 
|  |  | 
|  | void Layer::setChildrenDrawingParent(const sp<Layer>& newParent) { | 
|  | for (const sp<Layer>& child : mDrawingChildren) { | 
|  | child->mDrawingParent = newParent; | 
|  | child->computeBounds(newParent->mBounds, newParent->mEffectiveTransform, | 
|  | newParent->mEffectiveShadowRadius); | 
|  | } | 
|  | } | 
|  |  | 
|  | bool Layer::reparent(const sp<IBinder>& newParentHandle) { | 
|  | sp<Layer> newParent; | 
|  | if (newParentHandle != nullptr) { | 
|  | newParent = fromHandle(newParentHandle).promote(); | 
|  | if (newParent == nullptr) { | 
|  | ALOGE("Unable to promote Layer handle"); | 
|  | return false; | 
|  | } | 
|  | if (newParent == this) { | 
|  | ALOGE("Invalid attempt to reparent Layer (%s) to itself", getName().c_str()); | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | sp<Layer> parent = getParent(); | 
|  | if (parent != nullptr) { | 
|  | parent->removeChild(this); | 
|  | } | 
|  |  | 
|  | if (newParentHandle != nullptr) { | 
|  | newParent->addChild(this); | 
|  | if (!newParent->isRemovedFromCurrentState()) { | 
|  | addToCurrentState(); | 
|  | } else { | 
|  | onRemovedFromCurrentState(); | 
|  | } | 
|  | } else { | 
|  | onRemovedFromCurrentState(); | 
|  | } | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::setColorTransform(const mat4& matrix) { | 
|  | static const mat4 identityMatrix = mat4(); | 
|  |  | 
|  | if (mDrawingState.colorTransform == matrix) { | 
|  | return false; | 
|  | } | 
|  | ++mDrawingState.sequence; | 
|  | mDrawingState.colorTransform = matrix; | 
|  | mDrawingState.hasColorTransform = matrix != identityMatrix; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | mat4 Layer::getColorTransform() const { | 
|  | mat4 colorTransform = mat4(getDrawingState().colorTransform); | 
|  | if (sp<Layer> parent = mDrawingParent.promote(); parent != nullptr) { | 
|  | colorTransform = parent->getColorTransform() * colorTransform; | 
|  | } | 
|  | return colorTransform; | 
|  | } | 
|  |  | 
|  | bool Layer::hasColorTransform() const { | 
|  | bool hasColorTransform = getDrawingState().hasColorTransform; | 
|  | if (sp<Layer> parent = mDrawingParent.promote(); parent != nullptr) { | 
|  | hasColorTransform = hasColorTransform || parent->hasColorTransform(); | 
|  | } | 
|  | return hasColorTransform; | 
|  | } | 
|  |  | 
|  | bool Layer::isLegacyDataSpace() const { | 
|  | // return true when no higher bits are set | 
|  | return !(getDataSpace() & | 
|  | (ui::Dataspace::STANDARD_MASK | ui::Dataspace::TRANSFER_MASK | | 
|  | ui::Dataspace::RANGE_MASK)); | 
|  | } | 
|  |  | 
|  | void Layer::setParent(const sp<Layer>& layer) { | 
|  | mCurrentParent = layer; | 
|  | } | 
|  |  | 
|  | int32_t Layer::getZ(LayerVector::StateSet) const { | 
|  | return mDrawingState.z; | 
|  | } | 
|  |  | 
|  | bool Layer::usingRelativeZ(LayerVector::StateSet stateSet) const { | 
|  | const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; | 
|  | const State& state = useDrawing ? mDrawingState : mDrawingState; | 
|  | return state.isRelativeOf; | 
|  | } | 
|  |  | 
|  | __attribute__((no_sanitize("unsigned-integer-overflow"))) LayerVector Layer::makeTraversalList( | 
|  | LayerVector::StateSet stateSet, bool* outSkipRelativeZUsers) { | 
|  | LOG_ALWAYS_FATAL_IF(stateSet == LayerVector::StateSet::Invalid, | 
|  | "makeTraversalList received invalid stateSet"); | 
|  | const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; | 
|  | const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren; | 
|  | const State& state = useDrawing ? mDrawingState : mDrawingState; | 
|  |  | 
|  | if (state.zOrderRelatives.size() == 0) { | 
|  | *outSkipRelativeZUsers = true; | 
|  | return children; | 
|  | } | 
|  |  | 
|  | LayerVector traverse(stateSet); | 
|  | for (const wp<Layer>& weakRelative : state.zOrderRelatives) { | 
|  | sp<Layer> strongRelative = weakRelative.promote(); | 
|  | if (strongRelative != nullptr) { | 
|  | traverse.add(strongRelative); | 
|  | } | 
|  | } | 
|  |  | 
|  | for (const sp<Layer>& child : children) { | 
|  | if (child->usingRelativeZ(stateSet)) { | 
|  | continue; | 
|  | } | 
|  | traverse.add(child); | 
|  | } | 
|  |  | 
|  | return traverse; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Negatively signed relatives are before 'this' in Z-order. | 
|  | */ | 
|  | void Layer::traverseInZOrder(LayerVector::StateSet stateSet, const LayerVector::Visitor& visitor) { | 
|  | // In the case we have other layers who are using a relative Z to us, makeTraversalList will | 
|  | // produce a new list for traversing, including our relatives, and not including our children | 
|  | // who are relatives of another surface. In the case that there are no relative Z, | 
|  | // makeTraversalList returns our children directly to avoid significant overhead. | 
|  | // However in this case we need to take the responsibility for filtering children which | 
|  | // are relatives of another surface here. | 
|  | bool skipRelativeZUsers = false; | 
|  | const LayerVector list = makeTraversalList(stateSet, &skipRelativeZUsers); | 
|  |  | 
|  | size_t i = 0; | 
|  | for (; i < list.size(); i++) { | 
|  | const auto& relative = list[i]; | 
|  | if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | if (relative->getZ(stateSet) >= 0) { | 
|  | break; | 
|  | } | 
|  | relative->traverseInZOrder(stateSet, visitor); | 
|  | } | 
|  |  | 
|  | visitor(this); | 
|  | for (; i < list.size(); i++) { | 
|  | const auto& relative = list[i]; | 
|  |  | 
|  | if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) { | 
|  | continue; | 
|  | } | 
|  | relative->traverseInZOrder(stateSet, visitor); | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Positively signed relatives are before 'this' in reverse Z-order. | 
|  | */ | 
|  | void Layer::traverseInReverseZOrder(LayerVector::StateSet stateSet, | 
|  | const LayerVector::Visitor& visitor) { | 
|  | // See traverseInZOrder for documentation. | 
|  | bool skipRelativeZUsers = false; | 
|  | LayerVector list = makeTraversalList(stateSet, &skipRelativeZUsers); | 
|  |  | 
|  | int32_t i = 0; | 
|  | for (i = int32_t(list.size()) - 1; i >= 0; i--) { | 
|  | const auto& relative = list[i]; | 
|  |  | 
|  | if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | if (relative->getZ(stateSet) < 0) { | 
|  | break; | 
|  | } | 
|  | relative->traverseInReverseZOrder(stateSet, visitor); | 
|  | } | 
|  | visitor(this); | 
|  | for (; i >= 0; i--) { | 
|  | const auto& relative = list[i]; | 
|  |  | 
|  | if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | relative->traverseInReverseZOrder(stateSet, visitor); | 
|  | } | 
|  | } | 
|  |  | 
|  | void Layer::traverse(LayerVector::StateSet state, const LayerVector::Visitor& visitor) { | 
|  | visitor(this); | 
|  | const LayerVector& children = | 
|  | state == LayerVector::StateSet::Drawing ? mDrawingChildren : mCurrentChildren; | 
|  | for (const sp<Layer>& child : children) { | 
|  | child->traverse(state, visitor); | 
|  | } | 
|  | } | 
|  |  | 
|  | LayerVector Layer::makeChildrenTraversalList(LayerVector::StateSet stateSet, | 
|  | const std::vector<Layer*>& layersInTree) { | 
|  | LOG_ALWAYS_FATAL_IF(stateSet == LayerVector::StateSet::Invalid, | 
|  | "makeTraversalList received invalid stateSet"); | 
|  | const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; | 
|  | const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren; | 
|  | const State& state = useDrawing ? mDrawingState : mDrawingState; | 
|  |  | 
|  | LayerVector traverse(stateSet); | 
|  | for (const wp<Layer>& weakRelative : state.zOrderRelatives) { | 
|  | sp<Layer> strongRelative = weakRelative.promote(); | 
|  | // Only add relative layers that are also descendents of the top most parent of the tree. | 
|  | // If a relative layer is not a descendent, then it should be ignored. | 
|  | if (std::binary_search(layersInTree.begin(), layersInTree.end(), strongRelative.get())) { | 
|  | traverse.add(strongRelative); | 
|  | } | 
|  | } | 
|  |  | 
|  | for (const sp<Layer>& child : children) { | 
|  | const State& childState = useDrawing ? child->mDrawingState : child->mDrawingState; | 
|  | // If a layer has a relativeOf layer, only ignore if the layer it's relative to is a | 
|  | // descendent of the top most parent of the tree. If it's not a descendent, then just add | 
|  | // the child here since it won't be added later as a relative. | 
|  | if (std::binary_search(layersInTree.begin(), layersInTree.end(), | 
|  | childState.zOrderRelativeOf.promote().get())) { | 
|  | continue; | 
|  | } | 
|  | traverse.add(child); | 
|  | } | 
|  |  | 
|  | return traverse; | 
|  | } | 
|  |  | 
|  | void Layer::traverseChildrenInZOrderInner(const std::vector<Layer*>& layersInTree, | 
|  | LayerVector::StateSet stateSet, | 
|  | const LayerVector::Visitor& visitor) { | 
|  | const LayerVector list = makeChildrenTraversalList(stateSet, layersInTree); | 
|  |  | 
|  | size_t i = 0; | 
|  | for (; i < list.size(); i++) { | 
|  | const auto& relative = list[i]; | 
|  | if (relative->getZ(stateSet) >= 0) { | 
|  | break; | 
|  | } | 
|  | relative->traverseChildrenInZOrderInner(layersInTree, stateSet, visitor); | 
|  | } | 
|  |  | 
|  | visitor(this); | 
|  | for (; i < list.size(); i++) { | 
|  | const auto& relative = list[i]; | 
|  | relative->traverseChildrenInZOrderInner(layersInTree, stateSet, visitor); | 
|  | } | 
|  | } | 
|  |  | 
|  | std::vector<Layer*> Layer::getLayersInTree(LayerVector::StateSet stateSet) { | 
|  | const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; | 
|  | const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren; | 
|  |  | 
|  | std::vector<Layer*> layersInTree = {this}; | 
|  | for (size_t i = 0; i < children.size(); i++) { | 
|  | const auto& child = children[i]; | 
|  | std::vector<Layer*> childLayers = child->getLayersInTree(stateSet); | 
|  | layersInTree.insert(layersInTree.end(), childLayers.cbegin(), childLayers.cend()); | 
|  | } | 
|  |  | 
|  | return layersInTree; | 
|  | } | 
|  |  | 
|  | void Layer::traverseChildrenInZOrder(LayerVector::StateSet stateSet, | 
|  | const LayerVector::Visitor& visitor) { | 
|  | std::vector<Layer*> layersInTree = getLayersInTree(stateSet); | 
|  | std::sort(layersInTree.begin(), layersInTree.end()); | 
|  | traverseChildrenInZOrderInner(layersInTree, stateSet, visitor); | 
|  | } | 
|  |  | 
|  | ui::Transform Layer::getTransform() const { | 
|  | return mEffectiveTransform; | 
|  | } | 
|  |  | 
|  | bool Layer::isTransformValid() const { | 
|  | float transformDet = getTransform().det(); | 
|  | return transformDet != 0 && !isinf(transformDet) && !isnan(transformDet); | 
|  | } | 
|  |  | 
|  | half Layer::getAlpha() const { | 
|  | const auto& p = mDrawingParent.promote(); | 
|  |  | 
|  | half parentAlpha = (p != nullptr) ? p->getAlpha() : 1.0_hf; | 
|  | return parentAlpha * getDrawingState().color.a; | 
|  | } | 
|  |  | 
|  | ui::Transform::RotationFlags Layer::getFixedTransformHint() const { | 
|  | ui::Transform::RotationFlags fixedTransformHint = mDrawingState.fixedTransformHint; | 
|  | if (fixedTransformHint != ui::Transform::ROT_INVALID) { | 
|  | return fixedTransformHint; | 
|  | } | 
|  | const auto& p = mCurrentParent.promote(); | 
|  | if (!p) return fixedTransformHint; | 
|  | return p->getFixedTransformHint(); | 
|  | } | 
|  |  | 
|  | half4 Layer::getColor() const { | 
|  | const half4 color(getDrawingState().color); | 
|  | return half4(color.r, color.g, color.b, getAlpha()); | 
|  | } | 
|  |  | 
|  | int32_t Layer::getBackgroundBlurRadius() const { | 
|  | const auto& p = mDrawingParent.promote(); | 
|  |  | 
|  | half parentAlpha = (p != nullptr) ? p->getAlpha() : 1.0_hf; | 
|  | return parentAlpha * getDrawingState().backgroundBlurRadius; | 
|  | } | 
|  |  | 
|  | const std::vector<BlurRegion> Layer::getBlurRegions() const { | 
|  | auto regionsCopy(getDrawingState().blurRegions); | 
|  | float layerAlpha = getAlpha(); | 
|  | for (auto& region : regionsCopy) { | 
|  | region.alpha = region.alpha * layerAlpha; | 
|  | } | 
|  | return regionsCopy; | 
|  | } | 
|  |  | 
|  | Layer::RoundedCornerState Layer::getRoundedCornerState() const { | 
|  | // Get parent settings | 
|  | RoundedCornerState parentSettings; | 
|  | const auto& parent = mDrawingParent.promote(); | 
|  | if (parent != nullptr) { | 
|  | parentSettings = parent->getRoundedCornerState(); | 
|  | if (parentSettings.radius > 0) { | 
|  | ui::Transform t = getActiveTransform(getDrawingState()); | 
|  | t = t.inverse(); | 
|  | parentSettings.cropRect = t.transform(parentSettings.cropRect); | 
|  | // The rounded corners shader only accepts 1 corner radius for performance reasons, | 
|  | // but a transform matrix can define horizontal and vertical scales. | 
|  | // Let's take the average between both of them and pass into the shader, practically we | 
|  | // never do this type of transformation on windows anyway. | 
|  | auto scaleX = sqrtf(t[0][0] * t[0][0] + t[0][1] * t[0][1]); | 
|  | auto scaleY = sqrtf(t[1][0] * t[1][0] + t[1][1] * t[1][1]); | 
|  | parentSettings.radius *= (scaleX + scaleY) / 2.0f; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Get layer settings | 
|  | Rect layerCropRect = getCroppedBufferSize(getDrawingState()); | 
|  | const float radius = getDrawingState().cornerRadius; | 
|  | RoundedCornerState layerSettings(layerCropRect.toFloatRect(), radius); | 
|  | const bool layerSettingsValid = layerSettings.radius > 0 && layerCropRect.isValid(); | 
|  |  | 
|  | if (layerSettingsValid && parentSettings.radius > 0) { | 
|  | // If the parent and the layer have rounded corner settings, use the parent settings if the | 
|  | // parent crop is entirely inside the layer crop. | 
|  | // This has limitations and cause rendering artifacts. See b/200300845 for correct fix. | 
|  | if (parentSettings.cropRect.left > layerCropRect.left && | 
|  | parentSettings.cropRect.top > layerCropRect.top && | 
|  | parentSettings.cropRect.right < layerCropRect.right && | 
|  | parentSettings.cropRect.bottom < layerCropRect.bottom) { | 
|  | return parentSettings; | 
|  | } else { | 
|  | return layerSettings; | 
|  | } | 
|  | } else if (layerSettingsValid) { | 
|  | return layerSettings; | 
|  | } else if (parentSettings.radius > 0) { | 
|  | return parentSettings; | 
|  | } | 
|  | return {}; | 
|  | } | 
|  |  | 
|  | void Layer::prepareShadowClientComposition(LayerFE::LayerSettings& caster, | 
|  | const Rect& layerStackRect) { | 
|  | renderengine::ShadowSettings state = mFlinger->mDrawingState.globalShadowSettings; | 
|  |  | 
|  | // Note: this preserves existing behavior of shadowing the entire layer and not cropping it if | 
|  | // transparent regions are present. This may not be necessary since shadows are only cast by | 
|  | // SurfaceFlinger's EffectLayers, which do not typically use transparent regions. | 
|  | state.boundaries = mBounds; | 
|  |  | 
|  | // Shift the spot light x-position to the middle of the display and then | 
|  | // offset it by casting layer's screen pos. | 
|  | state.lightPos.x = (layerStackRect.width() / 2.f) - mScreenBounds.left; | 
|  | state.lightPos.y -= mScreenBounds.top; | 
|  |  | 
|  | state.length = mEffectiveShadowRadius; | 
|  |  | 
|  | if (state.length > 0.f) { | 
|  | const float casterAlpha = caster.alpha; | 
|  | const bool casterIsOpaque = | 
|  | ((caster.source.buffer.buffer != nullptr) && caster.source.buffer.isOpaque); | 
|  |  | 
|  | // If the casting layer is translucent, we need to fill in the shadow underneath the layer. | 
|  | // Otherwise the generated shadow will only be shown around the casting layer. | 
|  | state.casterIsTranslucent = !casterIsOpaque || (casterAlpha < 1.0f); | 
|  | state.ambientColor *= casterAlpha; | 
|  | state.spotColor *= casterAlpha; | 
|  |  | 
|  | if (state.ambientColor.a > 0.f && state.spotColor.a > 0.f) { | 
|  | caster.shadow = state; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | bool Layer::findInHierarchy(const sp<Layer>& l) { | 
|  | if (l == this) { | 
|  | return true; | 
|  | } | 
|  | for (auto& child : mDrawingChildren) { | 
|  | if (child->findInHierarchy(l)) { | 
|  | return true; | 
|  | } | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | void Layer::commitChildList() { | 
|  | for (size_t i = 0; i < mCurrentChildren.size(); i++) { | 
|  | const auto& child = mCurrentChildren[i]; | 
|  | child->commitChildList(); | 
|  | } | 
|  | mDrawingChildren = mCurrentChildren; | 
|  | mDrawingParent = mCurrentParent; | 
|  | if (CC_UNLIKELY(usingRelativeZ(LayerVector::StateSet::Drawing))) { | 
|  | auto zOrderRelativeOf = mDrawingState.zOrderRelativeOf.promote(); | 
|  | if (zOrderRelativeOf == nullptr) return; | 
|  | if (findInHierarchy(zOrderRelativeOf)) { | 
|  | ALOGE("Detected Z ordering loop between %s and %s", mName.c_str(), | 
|  | zOrderRelativeOf->mName.c_str()); | 
|  | ALOGE("Severing rel Z loop, potentially dangerous"); | 
|  | mDrawingState.isRelativeOf = false; | 
|  | zOrderRelativeOf->removeZOrderRelative(this); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  |  | 
|  | void Layer::setInputInfo(const WindowInfo& info) { | 
|  | mDrawingState.inputInfo = info; | 
|  | mDrawingState.touchableRegionCrop = fromHandle(info.touchableRegionCropHandle.promote()); | 
|  | mDrawingState.modified = true; | 
|  | mFlinger->mInputInfoChanged = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | } | 
|  |  | 
|  | LayerProto* Layer::writeToProto(LayersProto& layersProto, uint32_t traceFlags) { | 
|  | LayerProto* layerProto = layersProto.add_layers(); | 
|  | writeToProtoDrawingState(layerProto); | 
|  | writeToProtoCommonState(layerProto, LayerVector::StateSet::Drawing, traceFlags); | 
|  |  | 
|  | if (traceFlags & LayerTracing::TRACE_COMPOSITION) { | 
|  | // Only populate for the primary display. | 
|  | UnnecessaryLock assumeLocked(mFlinger->mStateLock); // called from the main thread. | 
|  | const auto display = mFlinger->getDefaultDisplayDeviceLocked(); | 
|  | if (display) { | 
|  | const auto compositionType = getCompositionType(*display); | 
|  | layerProto->set_hwc_composition_type(static_cast<HwcCompositionType>(compositionType)); | 
|  | LayerProtoHelper::writeToProto(getVisibleRegion(display.get()), | 
|  | [&]() { return layerProto->mutable_visible_region(); }); | 
|  | } | 
|  | } | 
|  |  | 
|  | for (const sp<Layer>& layer : mDrawingChildren) { | 
|  | layer->writeToProto(layersProto, traceFlags); | 
|  | } | 
|  |  | 
|  | return layerProto; | 
|  | } | 
|  |  | 
|  | void Layer::writeToProtoDrawingState(LayerProto* layerInfo) { | 
|  | const ui::Transform transform = getTransform(); | 
|  | auto buffer = getExternalTexture(); | 
|  | if (buffer != nullptr) { | 
|  | LayerProtoHelper::writeToProto(*buffer, | 
|  | [&]() { return layerInfo->mutable_active_buffer(); }); | 
|  | LayerProtoHelper::writeToProtoDeprecated(ui::Transform(getBufferTransform()), | 
|  | layerInfo->mutable_buffer_transform()); | 
|  | } | 
|  | layerInfo->set_invalidate(contentDirty); | 
|  | layerInfo->set_is_protected(isProtected()); | 
|  | layerInfo->set_dataspace(dataspaceDetails(static_cast<android_dataspace>(getDataSpace()))); | 
|  | layerInfo->set_queued_frames(getQueuedFrameCount()); | 
|  | layerInfo->set_curr_frame(mCurrentFrameNumber); | 
|  | layerInfo->set_effective_scaling_mode(getEffectiveScalingMode()); | 
|  |  | 
|  | layerInfo->set_requested_corner_radius(getDrawingState().cornerRadius); | 
|  | layerInfo->set_corner_radius(getRoundedCornerState().radius); | 
|  | layerInfo->set_background_blur_radius(getBackgroundBlurRadius()); | 
|  | layerInfo->set_is_trusted_overlay(isTrustedOverlay()); | 
|  | LayerProtoHelper::writeToProtoDeprecated(transform, layerInfo->mutable_transform()); | 
|  | LayerProtoHelper::writePositionToProto(transform.tx(), transform.ty(), | 
|  | [&]() { return layerInfo->mutable_position(); }); | 
|  | LayerProtoHelper::writeToProto(mBounds, [&]() { return layerInfo->mutable_bounds(); }); | 
|  | LayerProtoHelper::writeToProto(surfaceDamageRegion, | 
|  | [&]() { return layerInfo->mutable_damage_region(); }); | 
|  |  | 
|  | if (hasColorTransform()) { | 
|  | LayerProtoHelper::writeToProto(getColorTransform(), layerInfo->mutable_color_transform()); | 
|  | } | 
|  |  | 
|  | LayerProtoHelper::writeToProto(mSourceBounds, | 
|  | [&]() { return layerInfo->mutable_source_bounds(); }); | 
|  | LayerProtoHelper::writeToProto(mScreenBounds, | 
|  | [&]() { return layerInfo->mutable_screen_bounds(); }); | 
|  | LayerProtoHelper::writeToProto(getRoundedCornerState().cropRect, | 
|  | [&]() { return layerInfo->mutable_corner_radius_crop(); }); | 
|  | layerInfo->set_shadow_radius(mEffectiveShadowRadius); | 
|  | } | 
|  |  | 
|  | void Layer::writeToProtoCommonState(LayerProto* layerInfo, LayerVector::StateSet stateSet, | 
|  | uint32_t traceFlags) { | 
|  | const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; | 
|  | const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren; | 
|  | const State& state = useDrawing ? mDrawingState : mDrawingState; | 
|  |  | 
|  | ui::Transform requestedTransform = state.transform; | 
|  |  | 
|  | layerInfo->set_id(sequence); | 
|  | layerInfo->set_name(getName().c_str()); | 
|  | layerInfo->set_type(getType()); | 
|  |  | 
|  | for (const auto& child : children) { | 
|  | layerInfo->add_children(child->sequence); | 
|  | } | 
|  |  | 
|  | for (const wp<Layer>& weakRelative : state.zOrderRelatives) { | 
|  | sp<Layer> strongRelative = weakRelative.promote(); | 
|  | if (strongRelative != nullptr) { | 
|  | layerInfo->add_relatives(strongRelative->sequence); | 
|  | } | 
|  | } | 
|  |  | 
|  | LayerProtoHelper::writeToProto(state.activeTransparentRegion_legacy, | 
|  | [&]() { return layerInfo->mutable_transparent_region(); }); | 
|  |  | 
|  | layerInfo->set_layer_stack(getLayerStack().id); | 
|  | layerInfo->set_z(state.z); | 
|  |  | 
|  | LayerProtoHelper::writePositionToProto(requestedTransform.tx(), requestedTransform.ty(), [&]() { | 
|  | return layerInfo->mutable_requested_position(); | 
|  | }); | 
|  |  | 
|  | LayerProtoHelper::writeSizeToProto(state.width, state.height, | 
|  | [&]() { return layerInfo->mutable_size(); }); | 
|  |  | 
|  | LayerProtoHelper::writeToProto(state.crop, [&]() { return layerInfo->mutable_crop(); }); | 
|  |  | 
|  | layerInfo->set_is_opaque(isOpaque(state)); | 
|  |  | 
|  | layerInfo->set_pixel_format(decodePixelFormat(getPixelFormat())); | 
|  | LayerProtoHelper::writeToProto(getColor(), [&]() { return layerInfo->mutable_color(); }); | 
|  | LayerProtoHelper::writeToProto(state.color, | 
|  | [&]() { return layerInfo->mutable_requested_color(); }); | 
|  | layerInfo->set_flags(state.flags); | 
|  |  | 
|  | LayerProtoHelper::writeToProtoDeprecated(requestedTransform, | 
|  | layerInfo->mutable_requested_transform()); | 
|  |  | 
|  | auto parent = useDrawing ? mDrawingParent.promote() : mCurrentParent.promote(); | 
|  | if (parent != nullptr) { | 
|  | layerInfo->set_parent(parent->sequence); | 
|  | } else { | 
|  | layerInfo->set_parent(-1); | 
|  | } | 
|  |  | 
|  | auto zOrderRelativeOf = state.zOrderRelativeOf.promote(); | 
|  | if (zOrderRelativeOf != nullptr) { | 
|  | layerInfo->set_z_order_relative_of(zOrderRelativeOf->sequence); | 
|  | } else { | 
|  | layerInfo->set_z_order_relative_of(-1); | 
|  | } | 
|  |  | 
|  | layerInfo->set_is_relative_of(state.isRelativeOf); | 
|  |  | 
|  | layerInfo->set_owner_uid(mOwnerUid); | 
|  |  | 
|  | if (traceFlags & LayerTracing::TRACE_INPUT) { | 
|  | WindowInfo info; | 
|  | if (useDrawing) { | 
|  | info = fillInputInfo(ui::Transform(), /* displayIsSecure */ true); | 
|  | } else { | 
|  | info = state.inputInfo; | 
|  | } | 
|  |  | 
|  | LayerProtoHelper::writeToProto(info, state.touchableRegionCrop, | 
|  | [&]() { return layerInfo->mutable_input_window_info(); }); | 
|  | } | 
|  |  | 
|  | if (traceFlags & LayerTracing::TRACE_EXTRA) { | 
|  | auto protoMap = layerInfo->mutable_metadata(); | 
|  | for (const auto& entry : state.metadata.mMap) { | 
|  | (*protoMap)[entry.first] = std::string(entry.second.cbegin(), entry.second.cend()); | 
|  | } | 
|  | } | 
|  |  | 
|  | LayerProtoHelper::writeToProto(state.destinationFrame, | 
|  | [&]() { return layerInfo->mutable_destination_frame(); }); | 
|  | } | 
|  |  | 
|  | bool Layer::isRemovedFromCurrentState() const  { | 
|  | return mRemovedFromDrawingState; | 
|  | } | 
|  |  | 
|  | ui::Transform Layer::getInputTransform() const { | 
|  | return getTransform(); | 
|  | } | 
|  |  | 
|  | Rect Layer::getInputBounds() const { | 
|  | return getCroppedBufferSize(getDrawingState()); | 
|  | } | 
|  |  | 
|  | void Layer::fillInputFrameInfo(WindowInfo& info, const ui::Transform& screenToDisplay) { | 
|  | Rect tmpBounds = getInputBounds(); | 
|  | if (!tmpBounds.isValid()) { | 
|  | info.touchableRegion.clear(); | 
|  | // A layer could have invalid input bounds and still expect to receive touch input if it has | 
|  | // replaceTouchableRegionWithCrop. For that case, the input transform needs to be calculated | 
|  | // correctly to determine the coordinate space for input events. Use an empty rect so that | 
|  | // the layer will receive input in its own layer space. | 
|  | tmpBounds = Rect::EMPTY_RECT; | 
|  | } | 
|  |  | 
|  | // InputDispatcher works in the display device's coordinate space. Here, we calculate the | 
|  | // frame and transform used for the layer, which determines the bounds and the coordinate space | 
|  | // within which the layer will receive input. | 
|  | // | 
|  | // The coordinate space within which each of the bounds are specified is explicitly documented | 
|  | // in the variable name. For example "inputBoundsInLayer" is specified in layer space. A | 
|  | // Transform converts one coordinate space to another, which is apparent in its naming. For | 
|  | // example, "layerToDisplay" transforms layer space to display space. | 
|  | // | 
|  | // Coordinate space definitions: | 
|  | //   - display: The display device's coordinate space. Correlates to pixels on the display. | 
|  | //   - screen: The post-rotation coordinate space for the display, a.k.a. logical display space. | 
|  | //   - layer: The coordinate space of this layer. | 
|  | //   - input: The coordinate space in which this layer will receive input events. This could be | 
|  | //            different than layer space if a surfaceInset is used, which changes the origin | 
|  | //            of the input space. | 
|  | const FloatRect inputBoundsInLayer = tmpBounds.toFloatRect(); | 
|  |  | 
|  | // Clamp surface inset to the input bounds. | 
|  | const auto surfaceInset = static_cast<float>(info.surfaceInset); | 
|  | const float xSurfaceInset = | 
|  | std::max(0.f, std::min(surfaceInset, inputBoundsInLayer.getWidth() / 2.f)); | 
|  | const float ySurfaceInset = | 
|  | std::max(0.f, std::min(surfaceInset, inputBoundsInLayer.getHeight() / 2.f)); | 
|  |  | 
|  | // Apply the insets to the input bounds. | 
|  | const FloatRect insetBoundsInLayer(inputBoundsInLayer.left + xSurfaceInset, | 
|  | inputBoundsInLayer.top + ySurfaceInset, | 
|  | inputBoundsInLayer.right - xSurfaceInset, | 
|  | inputBoundsInLayer.bottom - ySurfaceInset); | 
|  |  | 
|  | // Crop the input bounds to ensure it is within the parent's bounds. | 
|  | const FloatRect croppedInsetBoundsInLayer = mBounds.intersect(insetBoundsInLayer); | 
|  |  | 
|  | const ui::Transform layerToScreen = getInputTransform(); | 
|  | const ui::Transform layerToDisplay = screenToDisplay * layerToScreen; | 
|  |  | 
|  | const Rect roundedFrameInDisplay{layerToDisplay.transform(croppedInsetBoundsInLayer)}; | 
|  | info.frameLeft = roundedFrameInDisplay.left; | 
|  | info.frameTop = roundedFrameInDisplay.top; | 
|  | info.frameRight = roundedFrameInDisplay.right; | 
|  | info.frameBottom = roundedFrameInDisplay.bottom; | 
|  |  | 
|  | ui::Transform inputToLayer; | 
|  | inputToLayer.set(insetBoundsInLayer.left, insetBoundsInLayer.top); | 
|  | const ui::Transform inputToDisplay = layerToDisplay * inputToLayer; | 
|  |  | 
|  | // InputDispatcher expects a display-to-input transform. | 
|  | info.transform = inputToDisplay.inverse(); | 
|  |  | 
|  | // The touchable region is specified in the input coordinate space. Change it to display space. | 
|  | info.touchableRegion = inputToDisplay.transform(info.touchableRegion); | 
|  | } | 
|  |  | 
|  | void Layer::fillTouchOcclusionMode(WindowInfo& info) { | 
|  | sp<Layer> p = this; | 
|  | while (p != nullptr && !p->hasInputInfo()) { | 
|  | p = p->mDrawingParent.promote(); | 
|  | } | 
|  | if (p != nullptr) { | 
|  | info.touchOcclusionMode = p->mDrawingState.inputInfo.touchOcclusionMode; | 
|  | } | 
|  | } | 
|  |  | 
|  | gui::DropInputMode Layer::getDropInputMode() const { | 
|  | gui::DropInputMode mode = mDrawingState.dropInputMode; | 
|  | if (mode == gui::DropInputMode::ALL) { | 
|  | return mode; | 
|  | } | 
|  | sp<Layer> parent = mDrawingParent.promote(); | 
|  | if (parent) { | 
|  | gui::DropInputMode parentMode = parent->getDropInputMode(); | 
|  | if (parentMode != gui::DropInputMode::NONE) { | 
|  | return parentMode; | 
|  | } | 
|  | } | 
|  | return mode; | 
|  | } | 
|  |  | 
|  | void Layer::handleDropInputMode(gui::WindowInfo& info) const { | 
|  | if (mDrawingState.inputInfo.inputConfig.test(WindowInfo::InputConfig::NO_INPUT_CHANNEL)) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Check if we need to drop input unconditionally | 
|  | gui::DropInputMode dropInputMode = getDropInputMode(); | 
|  | if (dropInputMode == gui::DropInputMode::ALL) { | 
|  | info.inputConfig |= WindowInfo::InputConfig::DROP_INPUT; | 
|  | ALOGV("Dropping input for %s as requested by policy.", getDebugName()); | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Check if we need to check if the window is obscured by parent | 
|  | if (dropInputMode != gui::DropInputMode::OBSCURED) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Check if the parent has set an alpha on the layer | 
|  | sp<Layer> parent = mDrawingParent.promote(); | 
|  | if (parent && parent->getAlpha() != 1.0_hf) { | 
|  | info.inputConfig |= WindowInfo::InputConfig::DROP_INPUT; | 
|  | ALOGV("Dropping input for %s as requested by policy because alpha=%f", getDebugName(), | 
|  | static_cast<float>(getAlpha())); | 
|  | } | 
|  |  | 
|  | // Check if the parent has cropped the buffer | 
|  | Rect bufferSize = getCroppedBufferSize(getDrawingState()); | 
|  | if (!bufferSize.isValid()) { | 
|  | info.inputConfig |= WindowInfo::InputConfig::DROP_INPUT_IF_OBSCURED; | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Screenbounds are the layer bounds cropped by parents, transformed to screenspace. | 
|  | // To check if the layer has been cropped, we take the buffer bounds, apply the local | 
|  | // layer crop and apply the same set of transforms to move to screenspace. If the bounds | 
|  | // match then the layer has not been cropped by its parents. | 
|  | Rect bufferInScreenSpace(getTransform().transform(bufferSize)); | 
|  | bool croppedByParent = bufferInScreenSpace != Rect{mScreenBounds}; | 
|  |  | 
|  | if (croppedByParent) { | 
|  | info.inputConfig |= WindowInfo::InputConfig::DROP_INPUT; | 
|  | ALOGV("Dropping input for %s as requested by policy because buffer is cropped by parent", | 
|  | getDebugName()); | 
|  | } else { | 
|  | // If the layer is not obscured by its parents (by setting an alpha or crop), then only drop | 
|  | // input if the window is obscured. This check should be done in surfaceflinger but the | 
|  | // logic currently resides in inputflinger. So pass the if_obscured check to input to only | 
|  | // drop input events if the window is obscured. | 
|  | info.inputConfig |= WindowInfo::InputConfig::DROP_INPUT_IF_OBSCURED; | 
|  | } | 
|  | } | 
|  |  | 
|  | WindowInfo Layer::fillInputInfo(const ui::Transform& displayTransform, bool displayIsSecure) { | 
|  | if (!hasInputInfo()) { | 
|  | mDrawingState.inputInfo.name = getName(); | 
|  | mDrawingState.inputInfo.ownerUid = mOwnerUid; | 
|  | mDrawingState.inputInfo.ownerPid = mOwnerPid; | 
|  | mDrawingState.inputInfo.inputConfig |= WindowInfo::InputConfig::NO_INPUT_CHANNEL; | 
|  | mDrawingState.inputInfo.displayId = getLayerStack().id; | 
|  | } | 
|  |  | 
|  | WindowInfo info = mDrawingState.inputInfo; | 
|  | info.id = sequence; | 
|  | info.displayId = getLayerStack().id; | 
|  |  | 
|  | fillInputFrameInfo(info, displayTransform); | 
|  |  | 
|  | // For compatibility reasons we let layers which can receive input | 
|  | // receive input before they have actually submitted a buffer. Because | 
|  | // of this we use canReceiveInput instead of isVisible to check the | 
|  | // policy-visibility, ignoring the buffer state. However for layers with | 
|  | // hasInputInfo()==false we can use the real visibility state. | 
|  | // We are just using these layers for occlusion detection in | 
|  | // InputDispatcher, and obviously if they aren't visible they can't occlude | 
|  | // anything. | 
|  | const bool visible = hasInputInfo() ? canReceiveInput() : isVisible(); | 
|  | info.setInputConfig(WindowInfo::InputConfig::NOT_VISIBLE, !visible); | 
|  |  | 
|  | info.alpha = getAlpha(); | 
|  | fillTouchOcclusionMode(info); | 
|  | handleDropInputMode(info); | 
|  |  | 
|  | // If the window will be blacked out on a display because the display does not have the secure | 
|  | // flag and the layer has the secure flag set, then drop input. | 
|  | if (!displayIsSecure && isSecure()) { | 
|  | info.inputConfig |= WindowInfo::InputConfig::DROP_INPUT; | 
|  | } | 
|  |  | 
|  | auto cropLayer = mDrawingState.touchableRegionCrop.promote(); | 
|  | if (info.replaceTouchableRegionWithCrop) { | 
|  | const Rect bounds(cropLayer ? cropLayer->mScreenBounds : mScreenBounds); | 
|  | info.touchableRegion = Region(displayTransform.transform(bounds)); | 
|  | } else if (cropLayer != nullptr) { | 
|  | info.touchableRegion = info.touchableRegion.intersect( | 
|  | displayTransform.transform(Rect{cropLayer->mScreenBounds})); | 
|  | } | 
|  |  | 
|  | // Inherit the trusted state from the parent hierarchy, but don't clobber the trusted state | 
|  | // if it was set by WM for a known system overlay | 
|  | if (isTrustedOverlay()) { | 
|  | info.inputConfig |= WindowInfo::InputConfig::TRUSTED_OVERLAY; | 
|  | } | 
|  |  | 
|  | // If the layer is a clone, we need to crop the input region to cloned root to prevent | 
|  | // touches from going outside the cloned area. | 
|  | if (isClone()) { | 
|  | if (const sp<Layer> clonedRoot = getClonedRoot()) { | 
|  | const Rect rect = displayTransform.transform(Rect{clonedRoot->mScreenBounds}); | 
|  | info.touchableRegion = info.touchableRegion.intersect(rect); | 
|  | } | 
|  | } | 
|  |  | 
|  | return info; | 
|  | } | 
|  |  | 
|  | sp<Layer> Layer::getClonedRoot() { | 
|  | if (mClonedChild != nullptr) { | 
|  | return this; | 
|  | } | 
|  | if (mDrawingParent == nullptr || mDrawingParent.promote() == nullptr) { | 
|  | return nullptr; | 
|  | } | 
|  | return mDrawingParent.promote()->getClonedRoot(); | 
|  | } | 
|  |  | 
|  | bool Layer::hasInputInfo() const { | 
|  | return mDrawingState.inputInfo.token != nullptr || | 
|  | mDrawingState.inputInfo.inputConfig.test(WindowInfo::InputConfig::NO_INPUT_CHANNEL); | 
|  | } | 
|  |  | 
|  | bool Layer::canReceiveInput() const { | 
|  | return !isHiddenByPolicy(); | 
|  | } | 
|  |  | 
|  | compositionengine::OutputLayer* Layer::findOutputLayerForDisplay( | 
|  | const DisplayDevice* display) const { | 
|  | if (!display) return nullptr; | 
|  | return display->getCompositionDisplay()->getOutputLayerForLayer(getCompositionEngineLayerFE()); | 
|  | } | 
|  |  | 
|  | Region Layer::getVisibleRegion(const DisplayDevice* display) const { | 
|  | const auto outputLayer = findOutputLayerForDisplay(display); | 
|  | return outputLayer ? outputLayer->getState().visibleRegion : Region(); | 
|  | } | 
|  |  | 
|  | void Layer::setInitialValuesForClone(const sp<Layer>& clonedFrom) { | 
|  | cloneDrawingState(clonedFrom.get()); | 
|  | mClonedFrom = clonedFrom; | 
|  | } | 
|  |  | 
|  | void Layer::updateMirrorInfo() { | 
|  | if (mClonedChild == nullptr || !mClonedChild->isClonedFromAlive()) { | 
|  | // If mClonedChild is null, there is nothing to mirror. If isClonedFromAlive returns false, | 
|  | // it means that there is a clone, but the layer it was cloned from has been destroyed. In | 
|  | // that case, we want to delete the reference to the clone since we want it to get | 
|  | // destroyed. The root, this layer, will still be around since the client can continue | 
|  | // to hold a reference, but no cloned layers will be displayed. | 
|  | mClonedChild = nullptr; | 
|  | return; | 
|  | } | 
|  |  | 
|  | std::map<sp<Layer>, sp<Layer>> clonedLayersMap; | 
|  | // If the real layer exists and is in current state, add the clone as a child of the root. | 
|  | // There's no need to remove from drawingState when the layer is offscreen since currentState is | 
|  | // copied to drawingState for the root layer. So the clonedChild is always removed from | 
|  | // drawingState and then needs to be added back each traversal. | 
|  | if (!mClonedChild->getClonedFrom()->isRemovedFromCurrentState()) { | 
|  | addChildToDrawing(mClonedChild); | 
|  | } | 
|  |  | 
|  | mClonedChild->updateClonedDrawingState(clonedLayersMap); | 
|  | mClonedChild->updateClonedChildren(this, clonedLayersMap); | 
|  | mClonedChild->updateClonedRelatives(clonedLayersMap); | 
|  | } | 
|  |  | 
|  | void Layer::updateClonedDrawingState(std::map<sp<Layer>, sp<Layer>>& clonedLayersMap) { | 
|  | // If the layer the clone was cloned from is alive, copy the content of the drawingState | 
|  | // to the clone. If the real layer is no longer alive, continue traversing the children | 
|  | // since we may be able to pull out other children that are still alive. | 
|  | if (isClonedFromAlive()) { | 
|  | sp<Layer> clonedFrom = getClonedFrom(); | 
|  | cloneDrawingState(clonedFrom.get()); | 
|  | clonedLayersMap.emplace(clonedFrom, this); | 
|  | } | 
|  |  | 
|  | // The clone layer may have children in drawingState since they may have been created and | 
|  | // added from a previous request to updateMirorInfo. This is to ensure we don't recreate clones | 
|  | // that already exist, since we can just re-use them. | 
|  | // The drawingChildren will not get overwritten by the currentChildren since the clones are | 
|  | // not updated in the regular traversal. They are skipped since the root will lose the | 
|  | // reference to them when it copies its currentChildren to drawing. | 
|  | for (sp<Layer>& child : mDrawingChildren) { | 
|  | child->updateClonedDrawingState(clonedLayersMap); | 
|  | } | 
|  | } | 
|  |  | 
|  | void Layer::updateClonedChildren(const sp<Layer>& mirrorRoot, | 
|  | std::map<sp<Layer>, sp<Layer>>& clonedLayersMap) { | 
|  | mDrawingChildren.clear(); | 
|  |  | 
|  | if (!isClonedFromAlive()) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | sp<Layer> clonedFrom = getClonedFrom(); | 
|  | for (sp<Layer>& child : clonedFrom->mDrawingChildren) { | 
|  | if (child == mirrorRoot) { | 
|  | // This is to avoid cyclical mirroring. | 
|  | continue; | 
|  | } | 
|  | sp<Layer> clonedChild = clonedLayersMap[child]; | 
|  | if (clonedChild == nullptr) { | 
|  | clonedChild = child->createClone(); | 
|  | clonedLayersMap[child] = clonedChild; | 
|  | } | 
|  | addChildToDrawing(clonedChild); | 
|  | clonedChild->updateClonedChildren(mirrorRoot, clonedLayersMap); | 
|  | } | 
|  | } | 
|  |  | 
|  | void Layer::updateClonedInputInfo(const std::map<sp<Layer>, sp<Layer>>& clonedLayersMap) { | 
|  | auto cropLayer = mDrawingState.touchableRegionCrop.promote(); | 
|  | if (cropLayer != nullptr) { | 
|  | if (clonedLayersMap.count(cropLayer) == 0) { | 
|  | // Real layer had a crop layer but it's not in the cloned hierarchy. Just set to | 
|  | // self as crop layer to avoid going outside bounds. | 
|  | mDrawingState.touchableRegionCrop = this; | 
|  | } else { | 
|  | const sp<Layer>& clonedCropLayer = clonedLayersMap.at(cropLayer); | 
|  | mDrawingState.touchableRegionCrop = clonedCropLayer; | 
|  | } | 
|  | } | 
|  | // Cloned layers shouldn't handle watch outside since their z order is not determined by | 
|  | // WM or the client. | 
|  | mDrawingState.inputInfo.setInputConfig(WindowInfo::InputConfig::WATCH_OUTSIDE_TOUCH, false); | 
|  | } | 
|  |  | 
|  | void Layer::updateClonedRelatives(const std::map<sp<Layer>, sp<Layer>>& clonedLayersMap) { | 
|  | mDrawingState.zOrderRelativeOf = nullptr; | 
|  | mDrawingState.zOrderRelatives.clear(); | 
|  |  | 
|  | if (!isClonedFromAlive()) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | const sp<Layer>& clonedFrom = getClonedFrom(); | 
|  | for (wp<Layer>& relativeWeak : clonedFrom->mDrawingState.zOrderRelatives) { | 
|  | const sp<Layer>& relative = relativeWeak.promote(); | 
|  | if (clonedLayersMap.count(relative) > 0) { | 
|  | auto& clonedRelative = clonedLayersMap.at(relative); | 
|  | mDrawingState.zOrderRelatives.add(clonedRelative); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Check if the relativeLayer for the real layer is part of the cloned hierarchy. | 
|  | // It's possible that the layer it's relative to is outside the requested cloned hierarchy. | 
|  | // In that case, we treat the layer as if the relativeOf has been removed. This way, it will | 
|  | // still traverse the children, but the layer with the missing relativeOf will not be shown | 
|  | // on screen. | 
|  | const sp<Layer>& relativeOf = clonedFrom->mDrawingState.zOrderRelativeOf.promote(); | 
|  | if (clonedLayersMap.count(relativeOf) > 0) { | 
|  | const sp<Layer>& clonedRelativeOf = clonedLayersMap.at(relativeOf); | 
|  | mDrawingState.zOrderRelativeOf = clonedRelativeOf; | 
|  | } | 
|  |  | 
|  | updateClonedInputInfo(clonedLayersMap); | 
|  |  | 
|  | for (sp<Layer>& child : mDrawingChildren) { | 
|  | child->updateClonedRelatives(clonedLayersMap); | 
|  | } | 
|  | } | 
|  |  | 
|  | void Layer::addChildToDrawing(const sp<Layer>& layer) { | 
|  | mDrawingChildren.add(layer); | 
|  | layer->mDrawingParent = this; | 
|  | } | 
|  |  | 
|  | Layer::FrameRateCompatibility Layer::FrameRate::convertCompatibility(int8_t compatibility) { | 
|  | switch (compatibility) { | 
|  | case ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT: | 
|  | return FrameRateCompatibility::Default; | 
|  | case ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_FIXED_SOURCE: | 
|  | return FrameRateCompatibility::ExactOrMultiple; | 
|  | case ANATIVEWINDOW_FRAME_RATE_EXACT: | 
|  | return FrameRateCompatibility::Exact; | 
|  | default: | 
|  | LOG_ALWAYS_FATAL("Invalid frame rate compatibility value %d", compatibility); | 
|  | return FrameRateCompatibility::Default; | 
|  | } | 
|  | } | 
|  |  | 
|  | scheduler::Seamlessness Layer::FrameRate::convertChangeFrameRateStrategy(int8_t strategy) { | 
|  | switch (strategy) { | 
|  | case ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS: | 
|  | return Seamlessness::OnlySeamless; | 
|  | case ANATIVEWINDOW_CHANGE_FRAME_RATE_ALWAYS: | 
|  | return Seamlessness::SeamedAndSeamless; | 
|  | default: | 
|  | LOG_ALWAYS_FATAL("Invalid change frame sate strategy value %d", strategy); | 
|  | return Seamlessness::Default; | 
|  | } | 
|  | } | 
|  |  | 
|  | bool Layer::isInternalDisplayOverlay() const { | 
|  | const State& s(mDrawingState); | 
|  | if (s.flags & layer_state_t::eLayerSkipScreenshot) { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | sp<Layer> parent = mDrawingParent.promote(); | 
|  | return parent && parent->isInternalDisplayOverlay(); | 
|  | } | 
|  |  | 
|  | void Layer::setClonedChild(const sp<Layer>& clonedChild) { | 
|  | mClonedChild = clonedChild; | 
|  | mHadClonedChild = true; | 
|  | mFlinger->mNumClones++; | 
|  | } | 
|  |  | 
|  | const String16 Layer::Handle::kDescriptor = String16("android.Layer.Handle"); | 
|  |  | 
|  | wp<Layer> Layer::fromHandle(const sp<IBinder>& handleBinder) { | 
|  | if (handleBinder == nullptr) { | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | BBinder* b = handleBinder->localBinder(); | 
|  | if (b == nullptr || b->getInterfaceDescriptor() != Handle::kDescriptor) { | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | // We can safely cast this binder since its local and we verified its interface descriptor. | 
|  | sp<Handle> handle = static_cast<Handle*>(handleBinder.get()); | 
|  | return handle->owner; | 
|  | } | 
|  |  | 
|  | bool Layer::setDropInputMode(gui::DropInputMode mode) { | 
|  | if (mDrawingState.dropInputMode == mode) { | 
|  | return false; | 
|  | } | 
|  | mDrawingState.dropInputMode = mode; | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void Layer::cloneDrawingState(const Layer* from) { | 
|  | mDrawingState = from->mDrawingState; | 
|  | // Skip callback info since they are not applicable for cloned layers. | 
|  | mDrawingState.releaseBufferListener = nullptr; | 
|  | mDrawingState.callbackHandles = {}; | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | std::ostream& operator<<(std::ostream& stream, const Layer::FrameRate& rate) { | 
|  | return stream << "{rate=" << rate.rate << " type=" << ftl::enum_string(rate.type) | 
|  | << " seamlessness=" << ftl::enum_string(rate.seamlessness) << '}'; | 
|  | } | 
|  |  | 
|  | } // namespace android | 
|  |  | 
|  | #if defined(__gl_h_) | 
|  | #error "don't include gl/gl.h in this file" | 
|  | #endif | 
|  |  | 
|  | #if defined(__gl2_h_) | 
|  | #error "don't include gl2/gl2.h in this file" | 
|  | #endif | 
|  |  | 
|  | // TODO(b/129481165): remove the #pragma below and fix conversion issues | 
|  | #pragma clang diagnostic pop // ignored "-Wconversion" |