|  | /* | 
|  | * Copyright (C) 2019 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #include <gui/WindowInfo.h> | 
|  |  | 
|  | #include "InputTarget.h" | 
|  |  | 
|  | #include "TouchState.h" | 
|  |  | 
|  | using android::gui::WindowInfo; | 
|  | using android::gui::WindowInfoHandle; | 
|  |  | 
|  | namespace android::inputdispatcher { | 
|  |  | 
|  | void TouchState::reset() { | 
|  | *this = TouchState(); | 
|  | } | 
|  |  | 
|  | void TouchState::addOrUpdateWindow(const sp<WindowInfoHandle>& windowHandle, int32_t targetFlags, | 
|  | BitSet32 pointerIds) { | 
|  | if (targetFlags & InputTarget::FLAG_SPLIT) { | 
|  | split = true; | 
|  | } | 
|  |  | 
|  | for (size_t i = 0; i < windows.size(); i++) { | 
|  | TouchedWindow& touchedWindow = windows[i]; | 
|  | if (touchedWindow.windowHandle == windowHandle) { | 
|  | touchedWindow.targetFlags |= targetFlags; | 
|  | if (targetFlags & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) { | 
|  | touchedWindow.targetFlags &= ~InputTarget::FLAG_DISPATCH_AS_IS; | 
|  | } | 
|  | touchedWindow.pointerIds.value |= pointerIds.value; | 
|  | return; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (preventNewTargets) return; // Don't add new TouchedWindows. | 
|  |  | 
|  | TouchedWindow touchedWindow; | 
|  | touchedWindow.windowHandle = windowHandle; | 
|  | touchedWindow.targetFlags = targetFlags; | 
|  | touchedWindow.pointerIds = pointerIds; | 
|  | windows.push_back(touchedWindow); | 
|  | } | 
|  |  | 
|  | void TouchState::removeWindowByToken(const sp<IBinder>& token) { | 
|  | for (size_t i = 0; i < windows.size(); i++) { | 
|  | if (windows[i].windowHandle->getToken() == token) { | 
|  | windows.erase(windows.begin() + i); | 
|  | return; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void TouchState::filterNonAsIsTouchWindows() { | 
|  | for (size_t i = 0; i < windows.size();) { | 
|  | TouchedWindow& window = windows[i]; | 
|  | if (window.targetFlags & | 
|  | (InputTarget::FLAG_DISPATCH_AS_IS | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER)) { | 
|  | window.targetFlags &= ~InputTarget::FLAG_DISPATCH_MASK; | 
|  | window.targetFlags |= InputTarget::FLAG_DISPATCH_AS_IS; | 
|  | i += 1; | 
|  | } else { | 
|  | windows.erase(windows.begin() + i); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void TouchState::filterWindowsExcept(const sp<IBinder>& token) { | 
|  | std::erase_if(windows, | 
|  | [&token](const TouchedWindow& w) { return w.windowHandle->getToken() != token; }); | 
|  | } | 
|  |  | 
|  | sp<WindowInfoHandle> TouchState::getFirstForegroundWindowHandle() const { | 
|  | for (size_t i = 0; i < windows.size(); i++) { | 
|  | const TouchedWindow& window = windows[i]; | 
|  | if (window.targetFlags & InputTarget::FLAG_FOREGROUND) { | 
|  | return window.windowHandle; | 
|  | } | 
|  | } | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | bool TouchState::isSlippery() const { | 
|  | // Must have exactly one foreground window. | 
|  | bool haveSlipperyForegroundWindow = false; | 
|  | for (const TouchedWindow& window : windows) { | 
|  | if (window.targetFlags & InputTarget::FLAG_FOREGROUND) { | 
|  | if (haveSlipperyForegroundWindow || | 
|  | !window.windowHandle->getInfo()->inputConfig.test( | 
|  | WindowInfo::InputConfig::SLIPPERY)) { | 
|  | return false; | 
|  | } | 
|  | haveSlipperyForegroundWindow = true; | 
|  | } | 
|  | } | 
|  | return haveSlipperyForegroundWindow; | 
|  | } | 
|  |  | 
|  | sp<WindowInfoHandle> TouchState::getWallpaperWindow() const { | 
|  | for (size_t i = 0; i < windows.size(); i++) { | 
|  | const TouchedWindow& window = windows[i]; | 
|  | if (window.windowHandle->getInfo()->inputConfig.test( | 
|  | gui::WindowInfo::InputConfig::IS_WALLPAPER)) { | 
|  | return window.windowHandle; | 
|  | } | 
|  | } | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | sp<WindowInfoHandle> TouchState::getWindow(const sp<IBinder>& token) const { | 
|  | for (const TouchedWindow& touchedWindow : windows) { | 
|  | const auto& windowHandle = touchedWindow.windowHandle; | 
|  | if (windowHandle->getToken() == token) { | 
|  | return windowHandle; | 
|  | } | 
|  | } | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | } // namespace android::inputdispatcher |