| /* | 
 |  * Copyright (C) 2019 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #ifndef _UI_INPUT_INPUTDISPATCHER_INJECTIONSTATE_H | 
 | #define _UI_INPUT_INPUTDISPATCHER_INJECTIONSTATE_H | 
 |  | 
 | #include <stdint.h> | 
 | #include "InputDispatcherInterface.h" | 
 |  | 
 | namespace android { | 
 |  | 
 | namespace inputdispatcher { | 
 |  | 
 | struct InjectionState { | 
 |     mutable int32_t refCount; | 
 |  | 
 |     std::optional<int32_t> targetUid; | 
 |     android::os::InputEventInjectionResult injectionResult; // initially PENDING | 
 |     bool injectionIsAsync;               // set to true if injection is not waiting for the result | 
 |     int32_t pendingForegroundDispatches; // the number of foreground dispatches in progress | 
 |  | 
 |     explicit InjectionState(const std::optional<int32_t>& targetUid); | 
 |     void release(); | 
 |  | 
 | private: | 
 |     ~InjectionState(); | 
 | }; | 
 |  | 
 | } // namespace inputdispatcher | 
 | } // namespace android | 
 |  | 
 | #endif // _UI_INPUT_INPUTDISPATCHER_INJECTIONSTATE_H |