Add Auto Low Latency Mode to native framework
Bug: 132731049
Test: m
Test: atest libsurfaceflinger_unittest
Test: atest libcompositionengine_test
Test: atest libgui_test
Change-Id: If3c3cd5199826d5ac4730af0a1eda4dcdfe551be
diff --git a/libs/gui/ISurfaceComposer.cpp b/libs/gui/ISurfaceComposer.cpp
index 3ce7a4a..ab4d51e 100644
--- a/libs/gui/ISurfaceComposer.cpp
+++ b/libs/gui/ISurfaceComposer.cpp
@@ -525,6 +525,88 @@
return static_cast<status_t>(reply.readInt32());
}
+ virtual status_t getAutoLowLatencyModeSupport(const sp<IBinder>& display,
+ bool* outSupport) const {
+ Parcel data, reply;
+ data.writeInterfaceToken(ISurfaceComposer::getInterfaceDescriptor());
+ status_t result = data.writeStrongBinder(display);
+ if (result != NO_ERROR) {
+ ALOGE("getAutoLowLatencyModeSupport failed to writeStrongBinder: %d", result);
+ return result;
+ }
+ result = remote()->transact(BnSurfaceComposer::GET_AUTO_LOW_LATENCY_MODE_SUPPORT, data,
+ &reply);
+ if (result != NO_ERROR) {
+ ALOGE("getAutoLowLatencyModeSupport failed to transact: %d", result);
+ return result;
+ }
+ return reply.readBool(outSupport);
+ }
+
+ virtual void setAutoLowLatencyMode(const sp<IBinder>& display, bool on) {
+ Parcel data, reply;
+ status_t result = data.writeInterfaceToken(ISurfaceComposer::getInterfaceDescriptor());
+ if (result != NO_ERROR) {
+ ALOGE("setAutoLowLatencyMode failed to writeInterfaceToken: %d", result);
+ return;
+ }
+
+ result = data.writeStrongBinder(display);
+ if (result != NO_ERROR) {
+ ALOGE("setAutoLowLatencyMode failed to writeStrongBinder: %d", result);
+ return;
+ }
+ result = data.writeBool(on);
+ if (result != NO_ERROR) {
+ ALOGE("setAutoLowLatencyMode failed to writeBool: %d", result);
+ return;
+ }
+ result = remote()->transact(BnSurfaceComposer::SET_AUTO_LOW_LATENCY_MODE, data, &reply);
+ if (result != NO_ERROR) {
+ ALOGE("setAutoLowLatencyMode failed to transact: %d", result);
+ return;
+ }
+ }
+
+ virtual status_t getGameContentTypeSupport(const sp<IBinder>& display, bool* outSupport) const {
+ Parcel data, reply;
+ data.writeInterfaceToken(ISurfaceComposer::getInterfaceDescriptor());
+ status_t result = data.writeStrongBinder(display);
+ if (result != NO_ERROR) {
+ ALOGE("getGameContentTypeSupport failed to writeStrongBinder: %d", result);
+ return result;
+ }
+ result = remote()->transact(BnSurfaceComposer::GET_GAME_CONTENT_TYPE_SUPPORT, data, &reply);
+ if (result != NO_ERROR) {
+ ALOGE("getGameContentTypeSupport failed to transact: %d", result);
+ return result;
+ }
+ return reply.readBool(outSupport);
+ }
+
+ virtual void setGameContentType(const sp<IBinder>& display, bool on) {
+ Parcel data, reply;
+ status_t result = data.writeInterfaceToken(ISurfaceComposer::getInterfaceDescriptor());
+ if (result != NO_ERROR) {
+ ALOGE("setGameContentType failed to writeInterfaceToken: %d", result);
+ return;
+ }
+ result = data.writeStrongBinder(display);
+ if (result != NO_ERROR) {
+ ALOGE("setGameContentType failed to writeStrongBinder: %d", result);
+ return;
+ }
+ result = data.writeBool(on);
+ if (result != NO_ERROR) {
+ ALOGE("setGameContentType failed to writeBool: %d", result);
+ return;
+ }
+ result = remote()->transact(BnSurfaceComposer::SET_GAME_CONTENT_TYPE, data, &reply);
+ if (result != NO_ERROR) {
+ ALOGE("setGameContentType failed to transact: %d", result);
+ }
+ }
+
virtual status_t clearAnimationFrameStats() {
Parcel data, reply;
status_t result = data.writeInterfaceToken(ISurfaceComposer::getInterfaceDescriptor());
@@ -1354,6 +1436,75 @@
result = reply->writeInt32(result);
return result;
}
+
+ case GET_AUTO_LOW_LATENCY_MODE_SUPPORT: {
+ CHECK_INTERFACE(ISurfaceComposer, data, reply);
+ sp<IBinder> display = nullptr;
+ status_t result = data.readStrongBinder(&display);
+ if (result != NO_ERROR) {
+ ALOGE("getAutoLowLatencyModeSupport failed to readStrongBinder: %d", result);
+ return result;
+ }
+ bool supported = false;
+ result = getAutoLowLatencyModeSupport(display, &supported);
+ if (result == NO_ERROR) {
+ result = reply->writeBool(supported);
+ }
+ return result;
+ }
+
+ case SET_AUTO_LOW_LATENCY_MODE: {
+ CHECK_INTERFACE(ISurfaceComposer, data, reply);
+ sp<IBinder> display = nullptr;
+ status_t result = data.readStrongBinder(&display);
+ if (result != NO_ERROR) {
+ ALOGE("setAutoLowLatencyMode failed to readStrongBinder: %d", result);
+ return result;
+ }
+ bool setAllm = false;
+ result = data.readBool(&setAllm);
+ if (result != NO_ERROR) {
+ ALOGE("setAutoLowLatencyMode failed to readBool: %d", result);
+ return result;
+ }
+ setAutoLowLatencyMode(display, setAllm);
+ return result;
+ }
+
+ case GET_GAME_CONTENT_TYPE_SUPPORT: {
+ CHECK_INTERFACE(ISurfaceComposer, data, reply);
+ sp<IBinder> display = nullptr;
+ status_t result = data.readStrongBinder(&display);
+ if (result != NO_ERROR) {
+ ALOGE("getGameContentTypeSupport failed to readStrongBinder: %d", result);
+ return result;
+ }
+ bool supported = false;
+ result = getGameContentTypeSupport(display, &supported);
+ if (result == NO_ERROR) {
+ result = reply->writeBool(supported);
+ }
+ return result;
+ }
+
+ case SET_GAME_CONTENT_TYPE: {
+ CHECK_INTERFACE(ISurfaceComposer, data, reply);
+ sp<IBinder> display = nullptr;
+ status_t result = data.readStrongBinder(&display);
+ if (result != NO_ERROR) {
+ ALOGE("setGameContentType failed to readStrongBinder: %d", result);
+ return result;
+ }
+ bool setGameContentTypeOn = false;
+ result = data.readBool(&setGameContentTypeOn);
+ if (result != NO_ERROR) {
+ ALOGE("setGameContentType failed to readBool: %d", result);
+ return result;
+ }
+ setGameContentType(display, setGameContentTypeOn);
+ return result;
+ }
+
case CLEAR_ANIMATION_FRAME_STATS: {
CHECK_INTERFACE(ISurfaceComposer, data, reply);
status_t result = clearAnimationFrameStats();