Add Auto Low Latency Mode to native framework

Bug: 132731049

Test: m
Test: atest libsurfaceflinger_unittest
Test: atest libcompositionengine_test
Test: atest libgui_test
Change-Id: If3c3cd5199826d5ac4730af0a1eda4dcdfe551be
diff --git a/libs/gui/ISurfaceComposer.cpp b/libs/gui/ISurfaceComposer.cpp
index 3ce7a4a..ab4d51e 100644
--- a/libs/gui/ISurfaceComposer.cpp
+++ b/libs/gui/ISurfaceComposer.cpp
@@ -525,6 +525,88 @@
         return static_cast<status_t>(reply.readInt32());
     }
 
+    virtual status_t getAutoLowLatencyModeSupport(const sp<IBinder>& display,
+                                                  bool* outSupport) const {
+        Parcel data, reply;
+        data.writeInterfaceToken(ISurfaceComposer::getInterfaceDescriptor());
+        status_t result = data.writeStrongBinder(display);
+        if (result != NO_ERROR) {
+            ALOGE("getAutoLowLatencyModeSupport failed to writeStrongBinder: %d", result);
+            return result;
+        }
+        result = remote()->transact(BnSurfaceComposer::GET_AUTO_LOW_LATENCY_MODE_SUPPORT, data,
+                                    &reply);
+        if (result != NO_ERROR) {
+            ALOGE("getAutoLowLatencyModeSupport failed to transact: %d", result);
+            return result;
+        }
+        return reply.readBool(outSupport);
+    }
+
+    virtual void setAutoLowLatencyMode(const sp<IBinder>& display, bool on) {
+        Parcel data, reply;
+        status_t result = data.writeInterfaceToken(ISurfaceComposer::getInterfaceDescriptor());
+        if (result != NO_ERROR) {
+            ALOGE("setAutoLowLatencyMode failed to writeInterfaceToken: %d", result);
+            return;
+        }
+
+        result = data.writeStrongBinder(display);
+        if (result != NO_ERROR) {
+            ALOGE("setAutoLowLatencyMode failed to writeStrongBinder: %d", result);
+            return;
+        }
+        result = data.writeBool(on);
+        if (result != NO_ERROR) {
+            ALOGE("setAutoLowLatencyMode failed to writeBool: %d", result);
+            return;
+        }
+        result = remote()->transact(BnSurfaceComposer::SET_AUTO_LOW_LATENCY_MODE, data, &reply);
+        if (result != NO_ERROR) {
+            ALOGE("setAutoLowLatencyMode failed to transact: %d", result);
+            return;
+        }
+    }
+
+    virtual status_t getGameContentTypeSupport(const sp<IBinder>& display, bool* outSupport) const {
+        Parcel data, reply;
+        data.writeInterfaceToken(ISurfaceComposer::getInterfaceDescriptor());
+        status_t result = data.writeStrongBinder(display);
+        if (result != NO_ERROR) {
+            ALOGE("getGameContentTypeSupport failed to writeStrongBinder: %d", result);
+            return result;
+        }
+        result = remote()->transact(BnSurfaceComposer::GET_GAME_CONTENT_TYPE_SUPPORT, data, &reply);
+        if (result != NO_ERROR) {
+            ALOGE("getGameContentTypeSupport failed to transact: %d", result);
+            return result;
+        }
+        return reply.readBool(outSupport);
+    }
+
+    virtual void setGameContentType(const sp<IBinder>& display, bool on) {
+        Parcel data, reply;
+        status_t result = data.writeInterfaceToken(ISurfaceComposer::getInterfaceDescriptor());
+        if (result != NO_ERROR) {
+            ALOGE("setGameContentType failed to writeInterfaceToken: %d", result);
+            return;
+        }
+        result = data.writeStrongBinder(display);
+        if (result != NO_ERROR) {
+            ALOGE("setGameContentType failed to writeStrongBinder: %d", result);
+            return;
+        }
+        result = data.writeBool(on);
+        if (result != NO_ERROR) {
+            ALOGE("setGameContentType failed to writeBool: %d", result);
+            return;
+        }
+        result = remote()->transact(BnSurfaceComposer::SET_GAME_CONTENT_TYPE, data, &reply);
+        if (result != NO_ERROR) {
+            ALOGE("setGameContentType failed to transact: %d", result);
+        }
+    }
+
     virtual status_t clearAnimationFrameStats() {
         Parcel data, reply;
         status_t result = data.writeInterfaceToken(ISurfaceComposer::getInterfaceDescriptor());
@@ -1354,6 +1436,75 @@
             result = reply->writeInt32(result);
             return result;
         }
+
+        case GET_AUTO_LOW_LATENCY_MODE_SUPPORT: {
+            CHECK_INTERFACE(ISurfaceComposer, data, reply);
+            sp<IBinder> display = nullptr;
+            status_t result = data.readStrongBinder(&display);
+            if (result != NO_ERROR) {
+                ALOGE("getAutoLowLatencyModeSupport failed to readStrongBinder: %d", result);
+                return result;
+            }
+            bool supported = false;
+            result = getAutoLowLatencyModeSupport(display, &supported);
+            if (result == NO_ERROR) {
+                result = reply->writeBool(supported);
+            }
+            return result;
+        }
+
+        case SET_AUTO_LOW_LATENCY_MODE: {
+            CHECK_INTERFACE(ISurfaceComposer, data, reply);
+            sp<IBinder> display = nullptr;
+            status_t result = data.readStrongBinder(&display);
+            if (result != NO_ERROR) {
+                ALOGE("setAutoLowLatencyMode failed to readStrongBinder: %d", result);
+                return result;
+            }
+            bool setAllm = false;
+            result = data.readBool(&setAllm);
+            if (result != NO_ERROR) {
+                ALOGE("setAutoLowLatencyMode failed to readBool: %d", result);
+                return result;
+            }
+            setAutoLowLatencyMode(display, setAllm);
+            return result;
+        }
+
+        case GET_GAME_CONTENT_TYPE_SUPPORT: {
+            CHECK_INTERFACE(ISurfaceComposer, data, reply);
+            sp<IBinder> display = nullptr;
+            status_t result = data.readStrongBinder(&display);
+            if (result != NO_ERROR) {
+                ALOGE("getGameContentTypeSupport failed to readStrongBinder: %d", result);
+                return result;
+            }
+            bool supported = false;
+            result = getGameContentTypeSupport(display, &supported);
+            if (result == NO_ERROR) {
+                result = reply->writeBool(supported);
+            }
+            return result;
+        }
+
+        case SET_GAME_CONTENT_TYPE: {
+            CHECK_INTERFACE(ISurfaceComposer, data, reply);
+            sp<IBinder> display = nullptr;
+            status_t result = data.readStrongBinder(&display);
+            if (result != NO_ERROR) {
+                ALOGE("setGameContentType failed to readStrongBinder: %d", result);
+                return result;
+            }
+            bool setGameContentTypeOn = false;
+            result = data.readBool(&setGameContentTypeOn);
+            if (result != NO_ERROR) {
+                ALOGE("setGameContentType failed to readBool: %d", result);
+                return result;
+            }
+            setGameContentType(display, setGameContentTypeOn);
+            return result;
+        }
+
         case CLEAR_ANIMATION_FRAME_STATS: {
             CHECK_INTERFACE(ISurfaceComposer, data, reply);
             status_t result = clearAnimationFrameStats();
diff --git a/libs/gui/SurfaceComposerClient.cpp b/libs/gui/SurfaceComposerClient.cpp
index d10bc81..1d887ea 100644
--- a/libs/gui/SurfaceComposerClient.cpp
+++ b/libs/gui/SurfaceComposerClient.cpp
@@ -1644,6 +1644,26 @@
     return ComposerService::getComposerService()->setActiveColorMode(display, colorMode);
 }
 
+bool SurfaceComposerClient::getAutoLowLatencyModeSupport(const sp<IBinder>& display) {
+    bool supported = false;
+    ComposerService::getComposerService()->getAutoLowLatencyModeSupport(display, &supported);
+    return supported;
+}
+
+void SurfaceComposerClient::setAutoLowLatencyMode(const sp<IBinder>& display, bool on) {
+    ComposerService::getComposerService()->setAutoLowLatencyMode(display, on);
+}
+
+bool SurfaceComposerClient::getGameContentTypeSupport(const sp<IBinder>& display) {
+    bool supported = false;
+    ComposerService::getComposerService()->getGameContentTypeSupport(display, &supported);
+    return supported;
+}
+
+void SurfaceComposerClient::setGameContentType(const sp<IBinder>& display, bool on) {
+    ComposerService::getComposerService()->setGameContentType(display, on);
+}
+
 void SurfaceComposerClient::setDisplayPowerMode(const sp<IBinder>& token,
         int mode) {
     ComposerService::getComposerService()->setPowerMode(token, mode);
diff --git a/libs/gui/include/gui/ISurfaceComposer.h b/libs/gui/include/gui/ISurfaceComposer.h
index 024f2d6..998973c 100644
--- a/libs/gui/include/gui/ISurfaceComposer.h
+++ b/libs/gui/include/gui/ISurfaceComposer.h
@@ -195,6 +195,37 @@
             ui::ColorMode colorMode) = 0;
 
     /**
+     * Returns true if the connected display reports support for HDMI 2.1 Auto
+     * Low Latency Mode.
+     * For more information, see the HDMI 2.1 specification.
+     */
+    virtual status_t getAutoLowLatencyModeSupport(const sp<IBinder>& display,
+                                                  bool* outSupport) const = 0;
+
+    /**
+     * Switches Auto Low Latency Mode on/off on the connected display, if it is
+     * available. This should only be called if #getAutoLowLatencyMode returns
+     * true.
+     * For more information, see the HDMI 2.1 specification.
+     */
+    virtual void setAutoLowLatencyMode(const sp<IBinder>& display, bool on) = 0;
+
+    /**
+     * Returns true if the connected display reports support for Game Content Type.
+     * For more information, see the HDMI 1.4 specification.
+     */
+    virtual status_t getGameContentTypeSupport(const sp<IBinder>& display,
+                                               bool* outSupport) const = 0;
+
+    /**
+     * This will start sending infoframes to the connected display with
+     * ContentType=Game (if on=true). This will switch the disply to Game mode.
+     * This should only be called if #getGameContentTypeSupport returns true.
+     * For more information, see the HDMI 1.4 specification.
+     */
+    virtual void setGameContentType(const sp<IBinder>& display, bool on) = 0;
+
+    /**
      * Capture the specified screen. This requires READ_FRAME_BUFFER
      * permission.  This function will fail if there is a secure window on
      * screen.
@@ -515,6 +546,10 @@
         CAPTURE_SCREEN_BY_ID,
         NOTIFY_POWER_HINT,
         SET_GLOBAL_SHADOW_SETTINGS,
+        GET_AUTO_LOW_LATENCY_MODE_SUPPORT,
+        SET_AUTO_LOW_LATENCY_MODE,
+        GET_GAME_CONTENT_TYPE_SUPPORT,
+        SET_GAME_CONTENT_TYPE,
         // Always append new enum to the end.
     };
 
diff --git a/libs/gui/include/gui/SurfaceComposerClient.h b/libs/gui/include/gui/SurfaceComposerClient.h
index 873fac0..86468a4 100644
--- a/libs/gui/include/gui/SurfaceComposerClient.h
+++ b/libs/gui/include/gui/SurfaceComposerClient.h
@@ -148,6 +148,21 @@
     static status_t setActiveColorMode(const sp<IBinder>& display,
             ui::ColorMode colorMode);
 
+    // Reports whether the connected display supports Auto Low Latency Mode
+    static bool getAutoLowLatencyModeSupport(const sp<IBinder>& display);
+
+    // Switches on/off Auto Low Latency Mode on the connected display. This should only be
+    // called if the connected display supports Auto Low Latency Mode as reported by
+    // #getAutoLowLatencyModeSupport
+    static void setAutoLowLatencyMode(const sp<IBinder>& display, bool on);
+
+    // Reports whether the connected display supports Game content type
+    static bool getGameContentTypeSupport(const sp<IBinder>& display);
+
+    // Turns Game mode on/off on the connected display. This should only be called
+    // if the display supports Game content type, as reported by #getGameContentTypeSupport
+    static void setGameContentType(const sp<IBinder>& display, bool on);
+
     /* Triggers screen on/off or low power mode and waits for it to complete */
     static void setDisplayPowerMode(const sp<IBinder>& display, int mode);
 
diff --git a/libs/gui/tests/Surface_test.cpp b/libs/gui/tests/Surface_test.cpp
index eaffc10..0445755 100644
--- a/libs/gui/tests/Surface_test.cpp
+++ b/libs/gui/tests/Surface_test.cpp
@@ -750,6 +750,16 @@
                            bool /*captureSecureLayers*/) override {
         return NO_ERROR;
     }
+    status_t getAutoLowLatencyModeSupport(const sp<IBinder>& /*display*/,
+                                          bool* /*outSupport*/) const override {
+        return NO_ERROR;
+    }
+    void setAutoLowLatencyMode(const sp<IBinder>& /*display*/, bool /*on*/) override {}
+    status_t getGameContentTypeSupport(const sp<IBinder>& /*display*/,
+                                       bool* /*outSupport*/) const override {
+        return NO_ERROR;
+    }
+    void setGameContentType(const sp<IBinder>& /*display*/, bool /*on*/) override {}
     status_t captureScreen(uint64_t /*displayOrLayerStack*/, ui::Dataspace* /*outDataspace*/,
                            sp<GraphicBuffer>* /*outBuffer*/) override {
         return NO_ERROR;