| /* libs/opengles/vertex.cpp | 
 | ** | 
 | ** Copyright 2006, The Android Open Source Project | 
 | ** | 
 | ** Licensed under the Apache License, Version 2.0 (the "License");  | 
 | ** you may not use this file except in compliance with the License.  | 
 | ** You may obtain a copy of the License at  | 
 | ** | 
 | **     http://www.apache.org/licenses/LICENSE-2.0  | 
 | ** | 
 | ** Unless required by applicable law or agreed to in writing, software  | 
 | ** distributed under the License is distributed on an "AS IS" BASIS,  | 
 | ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.  | 
 | ** See the License for the specific language governing permissions and  | 
 | ** limitations under the License. | 
 | */ | 
 |  | 
 | #include <stdio.h> | 
 | #include <stdlib.h> | 
 | #include "context.h" | 
 | #include "fp.h" | 
 | #include "vertex.h" | 
 | #include "state.h" | 
 | #include "matrix.h" | 
 |  | 
 | namespace android { | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | void ogles_init_vertex(ogles_context_t* c) | 
 | { | 
 |     c->cull.enable = GL_FALSE; | 
 |     c->cull.cullFace = GL_BACK; | 
 |     c->cull.frontFace = GL_CCW; | 
 |  | 
 |     c->current.color.r = 0x10000; | 
 |     c->current.color.g = 0x10000; | 
 |     c->current.color.b = 0x10000; | 
 |     c->current.color.a = 0x10000; | 
 |  | 
 |     c->currentNormal.z = 0x10000; | 
 | } | 
 |  | 
 | void ogles_uninit_vertex(ogles_context_t* c) | 
 | { | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 | // vertex processing | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | // Divides a vertex clip coordinates by W | 
 | static inline | 
 | void perspective(ogles_context_t* c, vertex_t* v, uint32_t enables) | 
 | { | 
 |     // [x,y,z]window = vpt * ([x,y,z]clip / clip.w) | 
 |     // [w]window = 1/w | 
 |  | 
 |     // With a regular projection generated by glFrustum(), | 
 |     // we have w=-z, therefore, w is in [zNear, zFar]. | 
 |     // Also, zNear and zFar are stricly positive, | 
 |     // and 1/w (window.w) is in [1/zFar, 1/zNear], usually this | 
 |     // means ]0, +inf[ -- however, it is always recommended | 
 |     // to use as large values as possible for zNear. | 
 |     // All in all, w is usually smaller than 1.0 (assuming | 
 |     // zNear is at least 1.0); and even if zNear is smaller than 1.0 | 
 |     // values of w won't be too big. | 
 |  | 
 |     const int32_t rw = gglRecip28(v->clip.w); | 
 |     const GLfixed* const m = c->transforms.vpt.transform.matrix.m; | 
 |     v->window.w = rw; | 
 |     v->window.x = gglMulAddx(gglMulx(v->clip.x, rw, 16), m[ 0], m[12], 28);  | 
 |     v->window.y = gglMulAddx(gglMulx(v->clip.y, rw, 16), m[ 5], m[13], 28); | 
 |     v->window.x = TRI_FROM_FIXED(v->window.x); | 
 |     v->window.y = TRI_FROM_FIXED(v->window.y); | 
 |     if (enables & GGL_ENABLE_DEPTH_TEST) { | 
 |         v->window.z = gglMulAddx(gglMulx(v->clip.z, rw, 16), m[10], m[14], 28); | 
 |     } | 
 | } | 
 |  | 
 | // frustum clipping and W-divide | 
 | static inline | 
 | void clipFrustumPerspective(ogles_context_t* c, vertex_t* v, uint32_t enables) | 
 | { | 
 |     // ndc = clip / W | 
 |     // window = ncd * viewport | 
 |      | 
 |     // clip to the view-volume | 
 |     uint32_t clip = v->flags & vertex_t::CLIP_ALL; | 
 |     const GLfixed w = v->clip.w; | 
 |     if (v->clip.x < -w)   clip |= vertex_t::CLIP_L; | 
 |     if (v->clip.x >  w)   clip |= vertex_t::CLIP_R; | 
 |     if (v->clip.y < -w)   clip |= vertex_t::CLIP_B; | 
 |     if (v->clip.y >  w)   clip |= vertex_t::CLIP_T; | 
 |     if (v->clip.z < -w)   clip |= vertex_t::CLIP_N; | 
 |     if (v->clip.z >  w)   clip |= vertex_t::CLIP_F; | 
 |  | 
 |     v->flags |= clip; | 
 |     c->arrays.cull &= clip; | 
 |  | 
 |     if (ggl_likely(!clip)) { | 
 |         // if the vertex is clipped, we don't do the perspective | 
 |         // divide, since we don't need its window coordinates. | 
 |         perspective(c, v, enables); | 
 |     } | 
 | } | 
 |  | 
 | // frustum clipping, user clipping and W-divide | 
 | static inline | 
 | void clipAllPerspective(ogles_context_t* c, vertex_t* v, uint32_t enables) | 
 | { | 
 |     // compute eye coordinates | 
 |     c->arrays.mv_transform( | 
 |             &c->transforms.modelview.transform, &v->eye, &v->obj); | 
 |     v->flags |= vertex_t::EYE; | 
 |  | 
 |     // clip this vertex against each user clip plane | 
 |     uint32_t clip = 0; | 
 |     int planes = c->clipPlanes.enable; | 
 |     while (planes) { | 
 |         const int i = 31 - gglClz(planes); | 
 |         planes &= ~(1<<i); | 
 |         // XXX: we should have a special dot() for 2,3,4 coords vertices | 
 |         GLfixed d = dot4(c->clipPlanes.plane[i].equation.v, v->eye.v); | 
 |         if (d < 0) { | 
 |             clip |= 0x100<<i; | 
 |         } | 
 |     } | 
 |     v->flags |= clip; | 
 |  | 
 |     clipFrustumPerspective(c, v, enables); | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | void ogles_vertex_project(ogles_context_t* c, vertex_t* v) { | 
 |     perspective(c, v, c->rasterizer.state.enables); | 
 | } | 
 |  | 
 | void ogles_vertex_perspective2D(ogles_context_t* c, vertex_t* v) | 
 | { | 
 |     // here we assume w=1.0 and the viewport transformation | 
 |     // has been applied already. | 
 |     c->arrays.cull = 0; | 
 |     v->window.x = TRI_FROM_FIXED(v->clip.x); | 
 |     v->window.y = TRI_FROM_FIXED(v->clip.y); | 
 |     v->window.z = v->clip.z; | 
 |     v->window.w = v->clip.w << 12; | 
 | } | 
 |  | 
 | void ogles_vertex_perspective3DZ(ogles_context_t* c, vertex_t* v) { | 
 |     clipFrustumPerspective(c, v, GGL_ENABLE_DEPTH_TEST); | 
 | } | 
 | void ogles_vertex_perspective3D(ogles_context_t* c, vertex_t* v) { | 
 |     clipFrustumPerspective(c, v, 0); | 
 | } | 
 | void ogles_vertex_clipAllPerspective3DZ(ogles_context_t* c, vertex_t* v) { | 
 |     clipAllPerspective(c, v, GGL_ENABLE_DEPTH_TEST); | 
 | } | 
 | void ogles_vertex_clipAllPerspective3D(ogles_context_t* c, vertex_t* v) { | 
 |     clipAllPerspective(c, v, 0); | 
 | } | 
 |  | 
 | static void clipPlanex(GLenum plane, const GLfixed* equ, ogles_context_t* c) | 
 | { | 
 |     const int p = plane - GL_CLIP_PLANE0; | 
 |     if (ggl_unlikely(uint32_t(p) > (GL_CLIP_PLANE5 - GL_CLIP_PLANE0))) { | 
 |         ogles_error(c, GL_INVALID_ENUM); | 
 |         return; | 
 |     } | 
 |  | 
 |     vec4_t& equation = c->clipPlanes.plane[p].equation; | 
 |     memcpy(equation.v, equ, sizeof(vec4_t)); | 
 |  | 
 |     ogles_validate_transform(c, transform_state_t::MVIT); | 
 |     transform_t& mvit = c->transforms.mvit4; | 
 |     mvit.point4(&mvit, &equation, &equation); | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 | }; // namespace android | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | using namespace android; | 
 |  | 
 |  | 
 | void glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a) | 
 | { | 
 |     ogles_context_t* c = ogles_context_t::get(); | 
 |     c->current.color.r       = gglFloatToFixed(r); | 
 |     c->currentColorClamped.r = gglClampx(c->current.color.r); | 
 |     c->current.color.g       = gglFloatToFixed(g); | 
 |     c->currentColorClamped.g = gglClampx(c->current.color.g); | 
 |     c->current.color.b       = gglFloatToFixed(b); | 
 |     c->currentColorClamped.b = gglClampx(c->current.color.b); | 
 |     c->current.color.a       = gglFloatToFixed(a); | 
 |     c->currentColorClamped.a = gglClampx(c->current.color.a); | 
 | } | 
 |  | 
 | void glColor4x(GLfixed r, GLfixed g, GLfixed b, GLfixed a) | 
 | { | 
 |     ogles_context_t* c = ogles_context_t::get(); | 
 |     c->current.color.r = r; | 
 |     c->current.color.g = g; | 
 |     c->current.color.b = b; | 
 |     c->current.color.a = a; | 
 |     c->currentColorClamped.r = gglClampx(r); | 
 |     c->currentColorClamped.g = gglClampx(g); | 
 |     c->currentColorClamped.b = gglClampx(b); | 
 |     c->currentColorClamped.a = gglClampx(a); | 
 | } | 
 |  | 
 | void glNormal3f(GLfloat x, GLfloat y, GLfloat z) | 
 | { | 
 |     ogles_context_t* c = ogles_context_t::get(); | 
 |     c->currentNormal.x = gglFloatToFixed(x); | 
 |     c->currentNormal.y = gglFloatToFixed(y); | 
 |     c->currentNormal.z = gglFloatToFixed(z); | 
 | } | 
 |  | 
 | void glNormal3x(GLfixed x, GLfixed y, GLfixed z) | 
 | { | 
 |     ogles_context_t* c = ogles_context_t::get(); | 
 |     c->currentNormal.x = x; | 
 |     c->currentNormal.y = y; | 
 |     c->currentNormal.z = z; | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | void glClipPlanef(GLenum plane, const GLfloat* equ) | 
 | { | 
 |     const GLfixed equx[4] = { | 
 |             gglFloatToFixed(equ[0]), | 
 |             gglFloatToFixed(equ[1]), | 
 |             gglFloatToFixed(equ[2]), | 
 |             gglFloatToFixed(equ[3]) | 
 |     }; | 
 |     ogles_context_t* c = ogles_context_t::get(); | 
 |     clipPlanex(plane, equx, c); | 
 | } | 
 |  | 
 | void glClipPlanex(GLenum plane, const GLfixed* equ) | 
 | { | 
 |     ogles_context_t* c = ogles_context_t::get(); | 
 |     clipPlanex(plane, equ, c); | 
 | } |