| /* | 
 |  * Copyright (C) 2020 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 | #include <cstring> | 
 |  | 
 | #include <math.h> | 
 |  | 
 | #include <vibrator/ExternalVibrationUtils.h> | 
 |  | 
 | namespace android::os { | 
 |  | 
 | namespace { | 
 | static constexpr float HAPTIC_SCALE_VERY_LOW_RATIO = 2.0f / 3.0f; | 
 | static constexpr float HAPTIC_SCALE_LOW_RATIO = 3.0f / 4.0f; | 
 | static constexpr float HAPTIC_MAX_AMPLITUDE_FLOAT = 1.0f; | 
 |  | 
 | float getHapticScaleGamma(HapticScale scale) { | 
 |     switch (scale) { | 
 |     case HapticScale::VERY_LOW: | 
 |         return 2.0f; | 
 |     case HapticScale::LOW: | 
 |         return 1.5f; | 
 |     case HapticScale::HIGH: | 
 |         return 0.5f; | 
 |     case HapticScale::VERY_HIGH: | 
 |         return 0.25f; | 
 |     default: | 
 |         return 1.0f; | 
 |     } | 
 | } | 
 |  | 
 | float getHapticMaxAmplitudeRatio(HapticScale scale) { | 
 |     switch (scale) { | 
 |     case HapticScale::VERY_LOW: | 
 |         return HAPTIC_SCALE_VERY_LOW_RATIO; | 
 |     case HapticScale::LOW: | 
 |         return HAPTIC_SCALE_LOW_RATIO; | 
 |     case HapticScale::NONE: | 
 |     case HapticScale::HIGH: | 
 |     case HapticScale::VERY_HIGH: | 
 |         return 1.0f; | 
 |     default: | 
 |         return 0.0f; | 
 |     } | 
 | } | 
 |  | 
 | } // namespace | 
 |  | 
 | bool isValidHapticScale(HapticScale scale) { | 
 |     switch (scale) { | 
 |     case HapticScale::MUTE: | 
 |     case HapticScale::VERY_LOW: | 
 |     case HapticScale::LOW: | 
 |     case HapticScale::NONE: | 
 |     case HapticScale::HIGH: | 
 |     case HapticScale::VERY_HIGH: | 
 |         return true; | 
 |     } | 
 |     return false; | 
 | } | 
 |  | 
 | void scaleHapticData(float* buffer, size_t length, HapticScale scale) { | 
 |     if (!isValidHapticScale(scale) || scale == HapticScale::NONE) { | 
 |         return; | 
 |     } | 
 |     if (scale == HapticScale::MUTE) { | 
 |         memset(buffer, 0, length * sizeof(float)); | 
 |         return; | 
 |     } | 
 |     float gamma = getHapticScaleGamma(scale); | 
 |     float maxAmplitudeRatio = getHapticMaxAmplitudeRatio(scale); | 
 |     for (size_t i = 0; i < length; i++) { | 
 |         float sign = buffer[i] >= 0 ? 1.0 : -1.0; | 
 |         buffer[i] = powf(fabsf(buffer[i] / HAPTIC_MAX_AMPLITUDE_FLOAT), gamma) | 
 |                 * maxAmplitudeRatio * HAPTIC_MAX_AMPLITUDE_FLOAT * sign; | 
 |     } | 
 | } | 
 |  | 
 | } // namespace android::os |