|  | /* | 
|  | * Copyright 2018 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #pragma once | 
|  |  | 
|  | #include <cstdint> | 
|  | #include <memory> | 
|  |  | 
|  | #include <gui/ISurfaceComposer.h> | 
|  | #include <ui/DisplayStatInfo.h> | 
|  |  | 
|  | #include "DispSync.h" | 
|  | #include "EventControlThread.h" | 
|  | #include "EventThread.h" | 
|  | #include "IdleTimer.h" | 
|  | #include "InjectVSyncSource.h" | 
|  | #include "LayerHistory.h" | 
|  | #include "SchedulerUtils.h" | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | class EventControlThread; | 
|  |  | 
|  | class Scheduler { | 
|  | public: | 
|  | using ExpiredIdleTimerCallback = std::function<void()>; | 
|  | using ResetIdleTimerCallback = std::function<void()>; | 
|  |  | 
|  | // Enum to indicate whether to start the transaction early, or at vsync time. | 
|  | enum class TransactionStart { EARLY, NORMAL }; | 
|  |  | 
|  | /* The scheduler handle is a BBinder object passed to the client from which we can extract | 
|  | * an ID for subsequent operations. | 
|  | */ | 
|  | class ConnectionHandle : public BBinder { | 
|  | public: | 
|  | ConnectionHandle(int64_t id) : id(id) {} | 
|  |  | 
|  | ~ConnectionHandle() = default; | 
|  |  | 
|  | const int64_t id; | 
|  | }; | 
|  |  | 
|  | class Connection { | 
|  | public: | 
|  | Connection(sp<ConnectionHandle> handle, sp<EventThreadConnection> eventConnection, | 
|  | std::unique_ptr<EventThread> eventThread) | 
|  | : handle(handle), eventConnection(eventConnection), thread(std::move(eventThread)) {} | 
|  |  | 
|  | ~Connection() = default; | 
|  |  | 
|  | sp<ConnectionHandle> handle; | 
|  | sp<EventThreadConnection> eventConnection; | 
|  | const std::unique_ptr<EventThread> thread; | 
|  | }; | 
|  |  | 
|  | explicit Scheduler(impl::EventControlThread::SetVSyncEnabledFunction function); | 
|  |  | 
|  | virtual ~Scheduler(); | 
|  |  | 
|  | /** Creates an EventThread connection. */ | 
|  | sp<ConnectionHandle> createConnection( | 
|  | const std::string& connectionName, int64_t phaseOffsetNs, ResyncCallback resyncCallback, | 
|  | impl::EventThread::InterceptVSyncsCallback interceptCallback); | 
|  |  | 
|  | sp<IDisplayEventConnection> createDisplayEventConnection(const sp<ConnectionHandle>& handle, | 
|  | ResyncCallback resyncCallback); | 
|  |  | 
|  | // Getter methods. | 
|  | EventThread* getEventThread(const sp<ConnectionHandle>& handle); | 
|  |  | 
|  | sp<EventThreadConnection> getEventConnection(const sp<ConnectionHandle>& handle); | 
|  |  | 
|  | // Should be called when receiving a hotplug event. | 
|  | void hotplugReceived(const sp<ConnectionHandle>& handle, EventThread::DisplayType displayType, | 
|  | bool connected); | 
|  |  | 
|  | // Should be called after the screen is turned on. | 
|  | void onScreenAcquired(const sp<ConnectionHandle>& handle); | 
|  |  | 
|  | // Should be called before the screen is turned off. | 
|  | void onScreenReleased(const sp<ConnectionHandle>& handle); | 
|  |  | 
|  | // Should be called when dumpsys command is received. | 
|  | void dump(const sp<ConnectionHandle>& handle, std::string& result) const; | 
|  |  | 
|  | // Offers ability to modify phase offset in the event thread. | 
|  | void setPhaseOffset(const sp<ConnectionHandle>& handle, nsecs_t phaseOffset); | 
|  |  | 
|  | void getDisplayStatInfo(DisplayStatInfo* stats); | 
|  |  | 
|  | void enableHardwareVsync(); | 
|  | void disableHardwareVsync(bool makeUnavailable); | 
|  | void setVsyncPeriod(const nsecs_t period); | 
|  | void addResyncSample(const nsecs_t timestamp); | 
|  | void addPresentFence(const std::shared_ptr<FenceTime>& fenceTime); | 
|  | void setIgnorePresentFences(bool ignore); | 
|  | void makeHWSyncAvailable(bool makeAvailable); | 
|  | // Adds the present time for given layer to the history of present times. | 
|  | void addFramePresentTimeForLayer(const nsecs_t framePresentTime, bool isAutoTimestamp, | 
|  | const std::string layerName); | 
|  | // Increments counter in the layer history to indicate that SF has started a new frame. | 
|  | void incrementFrameCounter(); | 
|  | // Callback that gets invoked once the idle timer expires. | 
|  | void setExpiredIdleTimerCallback(const ExpiredIdleTimerCallback& expiredTimerCallback); | 
|  | // Callback that gets invoked once the idle timer is reset. | 
|  | void setResetIdleTimerCallback(const ResetIdleTimerCallback& resetTimerCallback); | 
|  |  | 
|  | protected: | 
|  | virtual std::unique_ptr<EventThread> makeEventThread( | 
|  | const std::string& connectionName, DispSync* dispSync, int64_t phaseOffsetNs, | 
|  | impl::EventThread::InterceptVSyncsCallback interceptCallback); | 
|  |  | 
|  | private: | 
|  | nsecs_t calculateAverage() const; | 
|  | void updateFrameSkipping(const int64_t skipCount); | 
|  | // Collects the statistical mean (average) and median between timestamp | 
|  | // intervals for each frame for each layer. | 
|  | void determineLayerTimestampStats(const std::string layerName, const nsecs_t framePresentTime); | 
|  | // Collects the average difference between timestamps for each frame regardless | 
|  | // of which layer the timestamp came from. | 
|  | void determineTimestampAverage(bool isAutoTimestamp, const nsecs_t framePresentTime); | 
|  | // Function that resets the idle timer. | 
|  | void resetIdleTimer(); | 
|  | // Function that is called when the timer expires. | 
|  | void expiredTimerCallback(); | 
|  |  | 
|  | // TODO(b/113612090): Instead of letting BufferQueueLayer to access mDispSync directly, it | 
|  | // should make request to Scheduler to compute next refresh. | 
|  | friend class BufferQueueLayer; | 
|  |  | 
|  | // If fences from sync Framework are supported. | 
|  | const bool mHasSyncFramework; | 
|  |  | 
|  | // The offset in nanoseconds to use, when DispSync timestamps present fence | 
|  | // signaling time. | 
|  | const nsecs_t mDispSyncPresentTimeOffset; | 
|  |  | 
|  | // Each connection has it's own ID. This variable keeps track of the count. | 
|  | static std::atomic<int64_t> sNextId; | 
|  |  | 
|  | // Connections are stored in a map <connection ID, connection> for easy retrieval. | 
|  | std::unordered_map<int64_t, std::unique_ptr<Connection>> mConnections; | 
|  |  | 
|  | std::mutex mHWVsyncLock; | 
|  | bool mPrimaryHWVsyncEnabled GUARDED_BY(mHWVsyncLock); | 
|  | bool mHWVsyncAvailable GUARDED_BY(mHWVsyncLock); | 
|  |  | 
|  | std::unique_ptr<DispSync> mPrimaryDispSync; | 
|  | std::unique_ptr<EventControlThread> mEventControlThread; | 
|  |  | 
|  | // TODO(b/113612090): The following set of variables needs to be revised. For now, this is | 
|  | // a proof of concept. We turn on frame skipping if the difference between the timestamps | 
|  | // is between 32 and 34ms. We expect this currently for 30fps videos, so we render them at 30Hz. | 
|  | nsecs_t mPreviousFrameTimestamp = 0; | 
|  | // Keeping track of whether we are skipping the refresh count. If we want to | 
|  | // simulate 30Hz rendering, we skip every other frame, and this variable is set | 
|  | // to 1. | 
|  | int64_t mSkipCount = 0; | 
|  | std::array<int64_t, scheduler::ARRAY_SIZE> mTimeDifferences{}; | 
|  | size_t mCounter = 0; | 
|  |  | 
|  | LayerHistory mLayerHistory; | 
|  |  | 
|  | // Timer that records time between requests for next vsync. If the time is higher than a given | 
|  | // interval, a callback is fired. Set this variable to >0 to use this feature. | 
|  | int64_t mSetIdleTimerMs = 0; | 
|  | std::unique_ptr<scheduler::IdleTimer> mIdleTimer; | 
|  |  | 
|  | std::mutex mCallbackLock; | 
|  | ExpiredIdleTimerCallback mExpiredTimerCallback GUARDED_BY(mCallbackLock); | 
|  | ResetIdleTimerCallback mResetTimerCallback GUARDED_BY(mCallbackLock); | 
|  | }; | 
|  |  | 
|  | } // namespace android |