|  | /* | 
|  | * Copyright 2019 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #pragma once | 
|  |  | 
|  | #include <android-base/stringprintf.h> | 
|  | #include <gui/DisplayEventReceiver.h> | 
|  |  | 
|  | #include <algorithm> | 
|  | #include <numeric> | 
|  | #include <optional> | 
|  | #include <type_traits> | 
|  |  | 
|  | #include "DisplayHardware/DisplayMode.h" | 
|  | #include "DisplayHardware/HWComposer.h" | 
|  | #include "Fps.h" | 
|  | #include "HwcStrongTypes.h" | 
|  | #include "Scheduler/SchedulerUtils.h" | 
|  | #include "Scheduler/Seamlessness.h" | 
|  | #include "Scheduler/StrongTyping.h" | 
|  |  | 
|  | namespace android::scheduler { | 
|  |  | 
|  | using namespace std::chrono_literals; | 
|  |  | 
|  | enum class RefreshRateConfigEvent : unsigned { None = 0b0, Changed = 0b1 }; | 
|  |  | 
|  | inline RefreshRateConfigEvent operator|(RefreshRateConfigEvent lhs, RefreshRateConfigEvent rhs) { | 
|  | using T = std::underlying_type_t<RefreshRateConfigEvent>; | 
|  | return static_cast<RefreshRateConfigEvent>(static_cast<T>(lhs) | static_cast<T>(rhs)); | 
|  | } | 
|  |  | 
|  | using FrameRateOverride = DisplayEventReceiver::Event::FrameRateOverride; | 
|  |  | 
|  | /** | 
|  | * This class is used to encapsulate configuration for refresh rates. It holds information | 
|  | * about available refresh rates on the device, and the mapping between the numbers and human | 
|  | * readable names. | 
|  | */ | 
|  | class RefreshRateConfigs { | 
|  | public: | 
|  | // Margin used when matching refresh rates to the content desired ones. | 
|  | static constexpr nsecs_t MARGIN_FOR_PERIOD_CALCULATION = | 
|  | std::chrono::nanoseconds(800us).count(); | 
|  |  | 
|  | class RefreshRate { | 
|  | private: | 
|  | // Effectively making the constructor private while allowing | 
|  | // std::make_unique to create the object | 
|  | struct ConstructorTag { | 
|  | explicit ConstructorTag(int) {} | 
|  | }; | 
|  |  | 
|  | public: | 
|  | RefreshRate(HwcConfigIndexType configId, DisplayModePtr config, Fps fps, ConstructorTag) | 
|  | : configId(configId), hwcConfig(config), fps(std::move(fps)) {} | 
|  |  | 
|  | HwcConfigIndexType getConfigId() const { return configId; } | 
|  | nsecs_t getVsyncPeriod() const { return hwcConfig->getVsyncPeriod(); } | 
|  | int32_t getConfigGroup() const { return hwcConfig->getConfigGroup(); } | 
|  | std::string getName() const { return to_string(fps); } | 
|  | Fps getFps() const { return fps; } | 
|  |  | 
|  | // Checks whether the fps of this RefreshRate struct is within a given min and max refresh | 
|  | // rate passed in. Margin of error is applied to the boundaries for approximation. | 
|  | bool inPolicy(Fps minRefreshRate, Fps maxRefreshRate) const { | 
|  | return minRefreshRate.lessThanOrEqualWithMargin(fps) && | 
|  | fps.lessThanOrEqualWithMargin(maxRefreshRate); | 
|  | } | 
|  |  | 
|  | bool operator!=(const RefreshRate& other) const { | 
|  | return configId != other.configId || hwcConfig != other.hwcConfig; | 
|  | } | 
|  |  | 
|  | bool operator<(const RefreshRate& other) const { | 
|  | return getFps().getValue() < other.getFps().getValue(); | 
|  | } | 
|  |  | 
|  | bool operator==(const RefreshRate& other) const { return !(*this != other); } | 
|  |  | 
|  | std::string toString() const; | 
|  |  | 
|  | private: | 
|  | friend RefreshRateConfigs; | 
|  | friend class RefreshRateConfigsTest; | 
|  |  | 
|  | // This config ID corresponds to the position of the config in the vector that is stored | 
|  | // on the device. | 
|  | const HwcConfigIndexType configId; | 
|  | // The config itself | 
|  | DisplayModePtr hwcConfig; | 
|  | // Refresh rate in frames per second | 
|  | const Fps fps{0.0f}; | 
|  | }; | 
|  |  | 
|  | using AllRefreshRatesMapType = | 
|  | std::unordered_map<HwcConfigIndexType, std::unique_ptr<const RefreshRate>>; | 
|  |  | 
|  | struct FpsRange { | 
|  | Fps min{0.0f}; | 
|  | Fps max{std::numeric_limits<float>::max()}; | 
|  |  | 
|  | bool operator==(const FpsRange& other) const { | 
|  | return min.equalsWithMargin(other.min) && max.equalsWithMargin(other.max); | 
|  | } | 
|  |  | 
|  | bool operator!=(const FpsRange& other) const { return !(*this == other); } | 
|  |  | 
|  | std::string toString() const { | 
|  | return base::StringPrintf("[%s %s]", to_string(min).c_str(), to_string(max).c_str()); | 
|  | } | 
|  | }; | 
|  |  | 
|  | struct Policy { | 
|  | private: | 
|  | static constexpr int kAllowGroupSwitchingDefault = false; | 
|  |  | 
|  | public: | 
|  | // The default config, used to ensure we only initiate display config switches within the | 
|  | // same config group as defaultConfigId's group. | 
|  | HwcConfigIndexType defaultConfig; | 
|  | // Whether or not we switch config groups to get the best frame rate. | 
|  | bool allowGroupSwitching = kAllowGroupSwitchingDefault; | 
|  | // The primary refresh rate range represents display manager's general guidance on the | 
|  | // display configs we'll consider when switching refresh rates. Unless we get an explicit | 
|  | // signal from an app, we should stay within this range. | 
|  | FpsRange primaryRange; | 
|  | // The app request refresh rate range allows us to consider more display configs when | 
|  | // switching refresh rates. Although we should generally stay within the primary range, | 
|  | // specific considerations, such as layer frame rate settings specified via the | 
|  | // setFrameRate() api, may cause us to go outside the primary range. We never go outside the | 
|  | // app request range. The app request range will be greater than or equal to the primary | 
|  | // refresh rate range, never smaller. | 
|  | FpsRange appRequestRange; | 
|  |  | 
|  | Policy() = default; | 
|  |  | 
|  | Policy(HwcConfigIndexType defaultConfig, const FpsRange& range) | 
|  | : Policy(defaultConfig, kAllowGroupSwitchingDefault, range, range) {} | 
|  |  | 
|  | Policy(HwcConfigIndexType defaultConfig, bool allowGroupSwitching, const FpsRange& range) | 
|  | : Policy(defaultConfig, allowGroupSwitching, range, range) {} | 
|  |  | 
|  | Policy(HwcConfigIndexType defaultConfig, const FpsRange& primaryRange, | 
|  | const FpsRange& appRequestRange) | 
|  | : Policy(defaultConfig, kAllowGroupSwitchingDefault, primaryRange, appRequestRange) {} | 
|  |  | 
|  | Policy(HwcConfigIndexType defaultConfig, bool allowGroupSwitching, | 
|  | const FpsRange& primaryRange, const FpsRange& appRequestRange) | 
|  | : defaultConfig(defaultConfig), | 
|  | allowGroupSwitching(allowGroupSwitching), | 
|  | primaryRange(primaryRange), | 
|  | appRequestRange(appRequestRange) {} | 
|  |  | 
|  | bool operator==(const Policy& other) const { | 
|  | return defaultConfig == other.defaultConfig && primaryRange == other.primaryRange && | 
|  | appRequestRange == other.appRequestRange && | 
|  | allowGroupSwitching == other.allowGroupSwitching; | 
|  | } | 
|  |  | 
|  | bool operator!=(const Policy& other) const { return !(*this == other); } | 
|  | std::string toString() const; | 
|  | }; | 
|  |  | 
|  | // Return code set*Policy() to indicate the current policy is unchanged. | 
|  | static constexpr int CURRENT_POLICY_UNCHANGED = 1; | 
|  |  | 
|  | // We maintain the display manager policy and the override policy separately. The override | 
|  | // policy is used by CTS tests to get a consistent device state for testing. While the override | 
|  | // policy is set, it takes precedence over the display manager policy. Once the override policy | 
|  | // is cleared, we revert to using the display manager policy. | 
|  |  | 
|  | // Sets the display manager policy to choose refresh rates. The return value will be: | 
|  | //   - A negative value if the policy is invalid or another error occurred. | 
|  | //   - NO_ERROR if the policy was successfully updated, and the current policy is different from | 
|  | //     what it was before the call. | 
|  | //   - CURRENT_POLICY_UNCHANGED if the policy was successfully updated, but the current policy | 
|  | //     is the same as it was before the call. | 
|  | status_t setDisplayManagerPolicy(const Policy& policy) EXCLUDES(mLock); | 
|  | // Sets the override policy. See setDisplayManagerPolicy() for the meaning of the return value. | 
|  | status_t setOverridePolicy(const std::optional<Policy>& policy) EXCLUDES(mLock); | 
|  | // Gets the current policy, which will be the override policy if active, and the display manager | 
|  | // policy otherwise. | 
|  | Policy getCurrentPolicy() const EXCLUDES(mLock); | 
|  | // Gets the display manager policy, regardless of whether an override policy is active. | 
|  | Policy getDisplayManagerPolicy() const EXCLUDES(mLock); | 
|  |  | 
|  | // Returns true if config is allowed by the current policy. | 
|  | bool isConfigAllowed(HwcConfigIndexType config) const EXCLUDES(mLock); | 
|  |  | 
|  | // Describes the different options the layer voted for refresh rate | 
|  | enum class LayerVoteType { | 
|  | NoVote,          // Doesn't care about the refresh rate | 
|  | Min,             // Minimal refresh rate available | 
|  | Max,             // Maximal refresh rate available | 
|  | Heuristic,       // Specific refresh rate that was calculated by platform using a heuristic | 
|  | ExplicitDefault, // Specific refresh rate that was provided by the app with Default | 
|  | // compatibility | 
|  | ExplicitExactOrMultiple // Specific refresh rate that was provided by the app with | 
|  | // ExactOrMultiple compatibility | 
|  | }; | 
|  |  | 
|  | // Captures the layer requirements for a refresh rate. This will be used to determine the | 
|  | // display refresh rate. | 
|  | struct LayerRequirement { | 
|  | // Layer's name. Used for debugging purposes. | 
|  | std::string name; | 
|  | // Layer's owner uid | 
|  | uid_t ownerUid = static_cast<uid_t>(-1); | 
|  | // Layer vote type. | 
|  | LayerVoteType vote = LayerVoteType::NoVote; | 
|  | // Layer's desired refresh rate, if applicable. | 
|  | Fps desiredRefreshRate{0.0f}; | 
|  | // If a seamless mode switch is required. | 
|  | Seamlessness seamlessness = Seamlessness::Default; | 
|  | // Layer's weight in the range of [0, 1]. The higher the weight the more impact this layer | 
|  | // would have on choosing the refresh rate. | 
|  | float weight = 0.0f; | 
|  | // Whether layer is in focus or not based on WindowManager's state | 
|  | bool focused = false; | 
|  |  | 
|  | bool operator==(const LayerRequirement& other) const { | 
|  | return name == other.name && vote == other.vote && | 
|  | desiredRefreshRate.equalsWithMargin(other.desiredRefreshRate) && | 
|  | seamlessness == other.seamlessness && weight == other.weight && | 
|  | focused == other.focused; | 
|  | } | 
|  |  | 
|  | bool operator!=(const LayerRequirement& other) const { return !(*this == other); } | 
|  | }; | 
|  |  | 
|  | // Global state describing signals that affect refresh rate choice. | 
|  | struct GlobalSignals { | 
|  | // Whether the user touched the screen recently. Used to apply touch boost. | 
|  | bool touch = false; | 
|  | // True if the system hasn't seen any buffers posted to layers recently. | 
|  | bool idle = false; | 
|  | }; | 
|  |  | 
|  | // Returns the refresh rate that fits best to the given layers. | 
|  | //   layers - The layer requirements to consider. | 
|  | //   globalSignals - global state of touch and idle | 
|  | //   outSignalsConsidered - An output param that tells the caller whether the refresh rate was | 
|  | //                          chosen based on touch boost and/or idle timer. | 
|  | RefreshRate getBestRefreshRate(const std::vector<LayerRequirement>& layers, | 
|  | const GlobalSignals& globalSignals, | 
|  | GlobalSignals* outSignalsConsidered = nullptr) const | 
|  | EXCLUDES(mLock); | 
|  |  | 
|  | FpsRange getSupportedRefreshRateRange() const EXCLUDES(mLock) { | 
|  | std::lock_guard lock(mLock); | 
|  | return {mMinSupportedRefreshRate->getFps(), mMaxSupportedRefreshRate->getFps()}; | 
|  | } | 
|  |  | 
|  | std::optional<Fps> onKernelTimerChanged(std::optional<HwcConfigIndexType> desiredActiveConfigId, | 
|  | bool timerExpired) const EXCLUDES(mLock); | 
|  |  | 
|  | // Returns the highest refresh rate according to the current policy. May change at runtime. Only | 
|  | // uses the primary range, not the app request range. | 
|  | RefreshRate getMaxRefreshRateByPolicy() const EXCLUDES(mLock); | 
|  |  | 
|  | // Returns the current refresh rate | 
|  | RefreshRate getCurrentRefreshRate() const EXCLUDES(mLock); | 
|  |  | 
|  | // Returns the current refresh rate, if allowed. Otherwise the default that is allowed by | 
|  | // the policy. | 
|  | RefreshRate getCurrentRefreshRateByPolicy() const; | 
|  |  | 
|  | // Returns the refresh rate that corresponds to a HwcConfigIndexType. This may change at | 
|  | // runtime. | 
|  | // TODO(b/159590486) An invalid config id may be given here if the dipslay configs have changed. | 
|  | RefreshRate getRefreshRateFromConfigId(HwcConfigIndexType configId) const EXCLUDES(mLock) { | 
|  | std::lock_guard lock(mLock); | 
|  | return *mRefreshRates.at(configId); | 
|  | }; | 
|  |  | 
|  | // Stores the current configId the device operates at | 
|  | void setCurrentConfigId(HwcConfigIndexType configId) EXCLUDES(mLock); | 
|  |  | 
|  | // Returns a string that represents the layer vote type | 
|  | static std::string layerVoteTypeString(LayerVoteType vote); | 
|  |  | 
|  | // Returns a known frame rate that is the closest to frameRate | 
|  | Fps findClosestKnownFrameRate(Fps frameRate) const; | 
|  |  | 
|  | RefreshRateConfigs(const DisplayModes& configs, HwcConfigIndexType currentConfigId); | 
|  |  | 
|  | void updateDisplayConfigs(const DisplayModes& configs, HwcConfigIndexType currentConfig) | 
|  | EXCLUDES(mLock); | 
|  |  | 
|  | // Returns whether switching configs (refresh rate or resolution) is possible. | 
|  | // TODO(b/158780872): Consider HAL support, and skip frame rate detection if the configs only | 
|  | // differ in resolution. | 
|  | bool canSwitch() const EXCLUDES(mLock) { | 
|  | std::lock_guard lock(mLock); | 
|  | return mRefreshRates.size() > 1; | 
|  | } | 
|  |  | 
|  | // Class to enumerate options around toggling the kernel timer on and off. We have an option | 
|  | // for no change to avoid extra calls to kernel. | 
|  | enum class KernelIdleTimerAction { | 
|  | NoChange, // Do not change the idle timer. | 
|  | TurnOff,  // Turn off the idle timer. | 
|  | TurnOn    // Turn on the idle timer. | 
|  | }; | 
|  | // Checks whether kernel idle timer should be active depending the policy decisions around | 
|  | // refresh rates. | 
|  | KernelIdleTimerAction getIdleTimerAction() const; | 
|  |  | 
|  | bool supportsFrameRateOverride() const { return mSupportsFrameRateOverride; } | 
|  |  | 
|  | // Returns a divider for the current refresh rate | 
|  | int getRefreshRateDivider(Fps frameRate) const EXCLUDES(mLock); | 
|  |  | 
|  | // Returns the frame rate override for each uid | 
|  | using UidToFrameRateOverride = std::map<uid_t, Fps>; | 
|  | UidToFrameRateOverride getFrameRateOverrides(const std::vector<LayerRequirement>& layers, | 
|  | Fps displayFrameRate) const EXCLUDES(mLock); | 
|  |  | 
|  | void dump(std::string& result) const EXCLUDES(mLock); | 
|  |  | 
|  | private: | 
|  | friend class RefreshRateConfigsTest; | 
|  |  | 
|  | void constructAvailableRefreshRates() REQUIRES(mLock); | 
|  |  | 
|  | void getSortedRefreshRateListLocked( | 
|  | const std::function<bool(const RefreshRate&)>& shouldAddRefreshRate, | 
|  | std::vector<const RefreshRate*>* outRefreshRates) REQUIRES(mLock); | 
|  |  | 
|  | // Returns the refresh rate with the highest score in the collection specified from begin | 
|  | // to end. If there are more than one with the same highest refresh rate, the first one is | 
|  | // returned. | 
|  | template <typename Iter> | 
|  | const RefreshRate* getBestRefreshRate(Iter begin, Iter end) const; | 
|  |  | 
|  | // Returns number of display frames and remainder when dividing the layer refresh period by | 
|  | // display refresh period. | 
|  | std::pair<nsecs_t, nsecs_t> getDisplayFrames(nsecs_t layerPeriod, nsecs_t displayPeriod) const; | 
|  |  | 
|  | // Returns the lowest refresh rate according to the current policy. May change at runtime. Only | 
|  | // uses the primary range, not the app request range. | 
|  | const RefreshRate& getMinRefreshRateByPolicyLocked() const REQUIRES(mLock); | 
|  |  | 
|  | // Returns the highest refresh rate according to the current policy. May change at runtime. Only | 
|  | // uses the primary range, not the app request range. | 
|  | const RefreshRate& getMaxRefreshRateByPolicyLocked() const REQUIRES(mLock); | 
|  |  | 
|  | // Returns the current refresh rate, if allowed. Otherwise the default that is allowed by | 
|  | // the policy. | 
|  | const RefreshRate& getCurrentRefreshRateByPolicyLocked() const REQUIRES(mLock); | 
|  |  | 
|  | const Policy* getCurrentPolicyLocked() const REQUIRES(mLock); | 
|  | bool isPolicyValidLocked(const Policy& policy) const REQUIRES(mLock); | 
|  |  | 
|  | // Return the display refresh rate divider to match the layer | 
|  | // frame rate, or 0 if the display refresh rate is not a multiple of the | 
|  | // layer refresh rate. | 
|  | static int getFrameRateDivider(Fps displayFrameRate, Fps layerFrameRate); | 
|  |  | 
|  | // calculates a score for a layer. Used to determine the display refresh rate | 
|  | // and the frame rate override for certains applications. | 
|  | float calculateLayerScoreLocked(const LayerRequirement&, const RefreshRate&, | 
|  | bool isSeamlessSwitch) const REQUIRES(mLock); | 
|  |  | 
|  | // The list of refresh rates, indexed by display config ID. This may change after this | 
|  | // object is initialized. | 
|  | AllRefreshRatesMapType mRefreshRates GUARDED_BY(mLock); | 
|  |  | 
|  | // The list of refresh rates in the primary range of the current policy, ordered by vsyncPeriod | 
|  | // (the first element is the lowest refresh rate). | 
|  | std::vector<const RefreshRate*> mPrimaryRefreshRates GUARDED_BY(mLock); | 
|  |  | 
|  | // The list of refresh rates in the app request range of the current policy, ordered by | 
|  | // vsyncPeriod (the first element is the lowest refresh rate). | 
|  | std::vector<const RefreshRate*> mAppRequestRefreshRates GUARDED_BY(mLock); | 
|  |  | 
|  | // The current config. This will change at runtime. This is set by SurfaceFlinger on | 
|  | // the main thread, and read by the Scheduler (and other objects) on other threads. | 
|  | const RefreshRate* mCurrentRefreshRate GUARDED_BY(mLock); | 
|  |  | 
|  | // The policy values will change at runtime. They're set by SurfaceFlinger on the main thread, | 
|  | // and read by the Scheduler (and other objects) on other threads. | 
|  | Policy mDisplayManagerPolicy GUARDED_BY(mLock); | 
|  | std::optional<Policy> mOverridePolicy GUARDED_BY(mLock); | 
|  |  | 
|  | // The min and max refresh rates supported by the device. | 
|  | // This may change at runtime. | 
|  | const RefreshRate* mMinSupportedRefreshRate GUARDED_BY(mLock); | 
|  | const RefreshRate* mMaxSupportedRefreshRate GUARDED_BY(mLock); | 
|  |  | 
|  | mutable std::mutex mLock; | 
|  |  | 
|  | // A sorted list of known frame rates that a Heuristic layer will choose | 
|  | // from based on the closest value. | 
|  | const std::vector<Fps> mKnownFrameRates; | 
|  |  | 
|  | bool mSupportsFrameRateOverride; | 
|  | }; | 
|  |  | 
|  | } // namespace android::scheduler |