| /* | 
 |  * Copyright (C) 2007 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #pragma once | 
 |  | 
 | #include <compositionengine/LayerFE.h> | 
 | #include <gui/BufferQueue.h> | 
 | #include <gui/ISurfaceComposerClient.h> | 
 | #include <gui/LayerState.h> | 
 | #include <input/InputWindow.h> | 
 | #include <layerproto/LayerProtoHeader.h> | 
 | #include <math/vec4.h> | 
 | #include <renderengine/Mesh.h> | 
 | #include <renderengine/Texture.h> | 
 | #include <sys/types.h> | 
 | #include <ui/BlurRegion.h> | 
 | #include <ui/FloatRect.h> | 
 | #include <ui/FrameStats.h> | 
 | #include <ui/GraphicBuffer.h> | 
 | #include <ui/PixelFormat.h> | 
 | #include <ui/Region.h> | 
 | #include <ui/Transform.h> | 
 | #include <utils/RefBase.h> | 
 | #include <utils/Timers.h> | 
 |  | 
 | #include <chrono> | 
 | #include <cstdint> | 
 | #include <list> | 
 | #include <optional> | 
 | #include <vector> | 
 |  | 
 | #include "Client.h" | 
 | #include "ClientCache.h" | 
 | #include "DisplayHardware/ComposerHal.h" | 
 | #include "DisplayHardware/HWComposer.h" | 
 | #include "Fps.h" | 
 | #include "FrameTracker.h" | 
 | #include "LayerVector.h" | 
 | #include "MonitoredProducer.h" | 
 | #include "RenderArea.h" | 
 | #include "Scheduler/Seamlessness.h" | 
 | #include "SurfaceFlinger.h" | 
 | #include "SurfaceTracing.h" | 
 | #include "TransactionCompletedThread.h" | 
 |  | 
 | using namespace android::surfaceflinger; | 
 |  | 
 | namespace android { | 
 |  | 
 | class Client; | 
 | class Colorizer; | 
 | class DisplayDevice; | 
 | class GraphicBuffer; | 
 | class SurfaceFlinger; | 
 | class LayerDebugInfo; | 
 |  | 
 | namespace compositionengine { | 
 | class OutputLayer; | 
 | struct LayerFECompositionState; | 
 | } | 
 |  | 
 | namespace impl { | 
 | class SurfaceInterceptor; | 
 | } | 
 |  | 
 | namespace frametimeline { | 
 | class SurfaceFrame; | 
 | } // namespace frametimeline | 
 |  | 
 | struct LayerCreationArgs { | 
 |     LayerCreationArgs(SurfaceFlinger*, sp<Client>, std::string name, uint32_t w, uint32_t h, | 
 |                       uint32_t flags, LayerMetadata); | 
 |  | 
 |     SurfaceFlinger* flinger; | 
 |     const sp<Client> client; | 
 |     std::string name; | 
 |     uint32_t w; | 
 |     uint32_t h; | 
 |     uint32_t flags; | 
 |     LayerMetadata metadata; | 
 |  | 
 |     pid_t callingPid; | 
 |     uid_t callingUid; | 
 |     uint32_t textureName; | 
 | }; | 
 |  | 
 | class Layer : public virtual RefBase, compositionengine::LayerFE { | 
 |     static std::atomic<int32_t> sSequence; | 
 |     // The following constants represent priority of the window. SF uses this information when | 
 |     // deciding which window has a priority when deciding about the refresh rate of the screen. | 
 |     // Priority 0 is considered the highest priority. -1 means that the priority is unset. | 
 |     static constexpr int32_t PRIORITY_UNSET = -1; | 
 |     // Windows that are in focus and voted for the preferred mode ID | 
 |     static constexpr int32_t PRIORITY_FOCUSED_WITH_MODE = 0; | 
 |     // // Windows that are in focus, but have not requested a specific mode ID. | 
 |     static constexpr int32_t PRIORITY_FOCUSED_WITHOUT_MODE = 1; | 
 |     // Windows that are not in focus, but voted for a specific mode ID. | 
 |     static constexpr int32_t PRIORITY_NOT_FOCUSED_WITH_MODE = 2; | 
 |  | 
 | public: | 
 |     enum { // flags for doTransaction() | 
 |         eDontUpdateGeometryState = 0x00000001, | 
 |         eVisibleRegion = 0x00000002, | 
 |         eInputInfoChanged = 0x00000004 | 
 |     }; | 
 |  | 
 |     struct Geometry { | 
 |         uint32_t w; | 
 |         uint32_t h; | 
 |         ui::Transform transform; | 
 |  | 
 |         inline bool operator==(const Geometry& rhs) const { | 
 |             return (w == rhs.w && h == rhs.h) && (transform.tx() == rhs.transform.tx()) && | 
 |                     (transform.ty() == rhs.transform.ty()); | 
 |         } | 
 |         inline bool operator!=(const Geometry& rhs) const { return !operator==(rhs); } | 
 |     }; | 
 |  | 
 |     struct RoundedCornerState { | 
 |         RoundedCornerState() = default; | 
 |         RoundedCornerState(FloatRect cropRect, float radius) | 
 |               : cropRect(cropRect), radius(radius) {} | 
 |  | 
 |         // Rounded rectangle in local layer coordinate space. | 
 |         FloatRect cropRect = FloatRect(); | 
 |         // Radius of the rounded rectangle. | 
 |         float radius = 0.0f; | 
 |     }; | 
 |  | 
 |     // FrameRateCompatibility specifies how we should interpret the frame rate associated with | 
 |     // the layer. | 
 |     enum class FrameRateCompatibility { | 
 |         Default, // Layer didn't specify any specific handling strategy | 
 |  | 
 |         ExactOrMultiple, // Layer needs the exact frame rate (or a multiple of it) to present the | 
 |                          // content properly. Any other value will result in a pull down. | 
 |  | 
 |         NoVote, // Layer doesn't have any requirements for the refresh rate and | 
 |                 // should not be considered when the display refresh rate is determined. | 
 |     }; | 
 |  | 
 |     // Encapsulates the frame rate and compatibility of the layer. This information will be used | 
 |     // when the display refresh rate is determined. | 
 |     struct FrameRate { | 
 |         using Seamlessness = scheduler::Seamlessness; | 
 |  | 
 |         Fps rate; | 
 |         FrameRateCompatibility type; | 
 |         Seamlessness seamlessness; | 
 |  | 
 |         FrameRate() | 
 |               : rate(0), | 
 |                 type(FrameRateCompatibility::Default), | 
 |                 seamlessness(Seamlessness::Default) {} | 
 |         FrameRate(Fps rate, FrameRateCompatibility type, bool shouldBeSeamless = true) | 
 |               : rate(rate), type(type), seamlessness(getSeamlessness(rate, shouldBeSeamless)) {} | 
 |  | 
 |         bool operator==(const FrameRate& other) const { | 
 |             return rate.equalsWithMargin(other.rate) && type == other.type && | 
 |                     seamlessness == other.seamlessness; | 
 |         } | 
 |  | 
 |         bool operator!=(const FrameRate& other) const { return !(*this == other); } | 
 |  | 
 |         // Convert an ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_* value to a | 
 |         // Layer::FrameRateCompatibility. Logs fatal if the compatibility value is invalid. | 
 |         static FrameRateCompatibility convertCompatibility(int8_t compatibility); | 
 |  | 
 |     private: | 
 |         static Seamlessness getSeamlessness(Fps rate, bool shouldBeSeamless) { | 
 |             if (!rate.isValid()) { | 
 |                 // Refresh rate of 0 is a special value which should reset the vote to | 
 |                 // its default value. | 
 |                 return Seamlessness::Default; | 
 |             } else if (shouldBeSeamless) { | 
 |                 return Seamlessness::OnlySeamless; | 
 |             } else { | 
 |                 return Seamlessness::SeamedAndSeamless; | 
 |             } | 
 |         } | 
 |     }; | 
 |  | 
 |     struct State { | 
 |         Geometry active_legacy; | 
 |         Geometry requested_legacy; | 
 |         int32_t z; | 
 |  | 
 |         // The identifier of the layer stack this layer belongs to. A layer can | 
 |         // only be associated to a single layer stack. A layer stack is a | 
 |         // z-ordered group of layers which can be associated to one or more | 
 |         // displays. Using the same layer stack on different displays is a way | 
 |         // to achieve mirroring. | 
 |         uint32_t layerStack; | 
 |  | 
 |         uint8_t flags; | 
 |         uint8_t reserved[2]; | 
 |         int32_t sequence; // changes when visible regions can change | 
 |         bool modified; | 
 |  | 
 |         // Crop is expressed in layer space coordinate. | 
 |         Rect crop_legacy; | 
 |         Rect requestedCrop_legacy; | 
 |  | 
 |         // If set, defers this state update until the identified Layer | 
 |         // receives a frame with the given frameNumber | 
 |         wp<Layer> barrierLayer_legacy; | 
 |         uint64_t barrierFrameNumber; | 
 |  | 
 |         // the transparentRegion hint is a bit special, it's latched only | 
 |         // when we receive a buffer -- this is because it's "content" | 
 |         // dependent. | 
 |         Region activeTransparentRegion_legacy; | 
 |         Region requestedTransparentRegion_legacy; | 
 |  | 
 |         LayerMetadata metadata; | 
 |  | 
 |         // If non-null, a Surface this Surface's Z-order is interpreted relative to. | 
 |         wp<Layer> zOrderRelativeOf; | 
 |         bool isRelativeOf{false}; | 
 |  | 
 |         // A list of surfaces whose Z-order is interpreted relative to ours. | 
 |         SortedVector<wp<Layer>> zOrderRelatives; | 
 |  | 
 |         half4 color; | 
 |         float cornerRadius; | 
 |         int backgroundBlurRadius; | 
 |  | 
 |         bool inputInfoChanged; | 
 |         InputWindowInfo inputInfo; | 
 |         wp<Layer> touchableRegionCrop; | 
 |  | 
 |         // dataspace is only used by BufferStateLayer and EffectLayer | 
 |         ui::Dataspace dataspace; | 
 |  | 
 |         // The fields below this point are only used by BufferStateLayer | 
 |         uint64_t frameNumber; | 
 |         Geometry active; | 
 |  | 
 |         uint32_t transform; | 
 |         bool transformToDisplayInverse; | 
 |  | 
 |         Rect crop; | 
 |         Region transparentRegionHint; | 
 |  | 
 |         sp<GraphicBuffer> buffer; | 
 |         client_cache_t clientCacheId; | 
 |         sp<Fence> acquireFence; | 
 |         HdrMetadata hdrMetadata; | 
 |         Region surfaceDamageRegion; | 
 |         int32_t api; | 
 |  | 
 |         sp<NativeHandle> sidebandStream; | 
 |         mat4 colorTransform; | 
 |         bool hasColorTransform; | 
 |  | 
 |         // pointer to background color layer that, if set, appears below the buffer state layer | 
 |         // and the buffer state layer's children.  Z order will be set to | 
 |         // INT_MIN | 
 |         sp<Layer> bgColorLayer; | 
 |  | 
 |         // The deque of callback handles for this frame. The back of the deque contains the most | 
 |         // recent callback handle. | 
 |         std::deque<sp<CallbackHandle>> callbackHandles; | 
 |         bool colorSpaceAgnostic; | 
 |         nsecs_t desiredPresentTime = 0; | 
 |         bool isAutoTimestamp = true; | 
 |  | 
 |         // Length of the cast shadow. If the radius is > 0, a shadow of length shadowRadius will | 
 |         // be rendered around the layer. | 
 |         float shadowRadius; | 
 |  | 
 |         // Layer regions that are made of custom materials, like frosted glass | 
 |         std::vector<BlurRegion> blurRegions; | 
 |  | 
 |         // Priority of the layer assigned by Window Manager. | 
 |         int32_t frameRateSelectionPriority; | 
 |  | 
 |         FrameRate frameRate; | 
 |  | 
 |         // Indicates whether parents / children of this layer had set FrameRate | 
 |         bool treeHasFrameRateVote; | 
 |  | 
 |         // Set by window manager indicating the layer and all its children are | 
 |         // in a different orientation than the display. The hint suggests that | 
 |         // the graphic producers should receive a transform hint as if the | 
 |         // display was in this orientation. When the display changes to match | 
 |         // the layer orientation, the graphic producer may not need to allocate | 
 |         // a buffer of a different size. ui::Transform::ROT_INVALID means the | 
 |         // a fixed transform hint is not set. | 
 |         ui::Transform::RotationFlags fixedTransformHint; | 
 |  | 
 |         // The vsync id that was used to start the transaction | 
 |         int64_t frameTimelineVsyncId; | 
 |  | 
 |         // When the transaction was posted | 
 |         nsecs_t postTime; | 
 |     }; | 
 |  | 
 |     /* | 
 |      * Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer) | 
 |      * is called. | 
 |      */ | 
 |     class LayerCleaner { | 
 |         sp<SurfaceFlinger> mFlinger; | 
 |         sp<Layer> mLayer; | 
 |  | 
 |     protected: | 
 |         ~LayerCleaner() { | 
 |             // destroy client resources | 
 |             mFlinger->onHandleDestroyed(mLayer); | 
 |         } | 
 |  | 
 |     public: | 
 |         LayerCleaner(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer) | 
 |               : mFlinger(flinger), mLayer(layer) {} | 
 |     }; | 
 |  | 
 |     /* | 
 |      * The layer handle is just a BBinder object passed to the client | 
 |      * (remote process) -- we don't keep any reference on our side such that | 
 |      * the dtor is called when the remote side let go of its reference. | 
 |      * | 
 |      * LayerCleaner ensures that mFlinger->onLayerDestroyed() is called for | 
 |      * this layer when the handle is destroyed. | 
 |      */ | 
 |     class Handle : public BBinder, public LayerCleaner { | 
 |     public: | 
 |         Handle(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer) | 
 |               : LayerCleaner(flinger, layer), owner(layer) {} | 
 |  | 
 |         wp<Layer> owner; | 
 |     }; | 
 |  | 
 |     explicit Layer(const LayerCreationArgs& args); | 
 |     virtual ~Layer(); | 
 |  | 
 |     static bool isLayerFocusedBasedOnPriority(int32_t priority); | 
 |     static void miniDumpHeader(std::string& result); | 
 |     static std::string frameRateCompatibilityString(FrameRateCompatibility compatibility); | 
 |  | 
 |     // Provide unique string for each class type in the Layer hierarchy | 
 |     virtual const char* getType() const = 0; | 
 |  | 
 |     // true if this layer is visible, false otherwise | 
 |     virtual bool isVisible() const = 0; | 
 |  | 
 |     virtual sp<Layer> createClone() = 0; | 
 |  | 
 |     // Geometry setting functions. | 
 |     // | 
 |     // The following group of functions are used to specify the layers | 
 |     // bounds, and the mapping of the texture on to those bounds. According | 
 |     // to various settings changes to them may apply immediately, or be delayed until | 
 |     // a pending resize is completed by the producer submitting a buffer. For example | 
 |     // if we were to change the buffer size, and update the matrix ahead of the | 
 |     // new buffer arriving, then we would be stretching the buffer to a different | 
 |     // aspect before and after the buffer arriving, which probably isn't what we wanted. | 
 |     // | 
 |     // The first set of geometry functions are controlled by the scaling mode, described | 
 |     // in window.h. The scaling mode may be set by the client, as it submits buffers. | 
 |     // | 
 |     // Put simply, if our scaling mode is SCALING_MODE_FREEZE, then | 
 |     // matrix updates will not be applied while a resize is pending | 
 |     // and the size and transform will remain in their previous state | 
 |     // until a new buffer is submitted. If the scaling mode is another value | 
 |     // then the old-buffer will immediately be scaled to the pending size | 
 |     // and the new matrix will be immediately applied following this scaling | 
 |     // transformation. | 
 |  | 
 |     // Set the default buffer size for the assosciated Producer, in pixels. This is | 
 |     // also the rendered size of the layer prior to any transformations. Parent | 
 |     // or local matrix transformations will not affect the size of the buffer, | 
 |     // but may affect it's on-screen size or clipping. | 
 |     virtual bool setSize(uint32_t w, uint32_t h); | 
 |     // Set a 2x2 transformation matrix on the layer. This transform | 
 |     // will be applied after parent transforms, but before any final | 
 |     // producer specified transform. | 
 |     virtual bool setMatrix(const layer_state_t::matrix22_t& matrix, | 
 |                            bool allowNonRectPreservingTransforms); | 
 |  | 
 |     // This second set of geometry attributes are controlled by | 
 |     // setGeometryAppliesWithResize, and their default mode is to be | 
 |     // immediate. If setGeometryAppliesWithResize is specified | 
 |     // while a resize is pending, then update of these attributes will | 
 |     // be delayed until the resize completes. | 
 |  | 
 |     // setPosition operates in parent buffer space (pre parent-transform) or display | 
 |     // space for top-level layers. | 
 |     virtual bool setPosition(float x, float y); | 
 |     // Buffer space | 
 |     virtual bool setCrop_legacy(const Rect& crop); | 
 |  | 
 |     // TODO(b/38182121): Could we eliminate the various latching modes by | 
 |     // using the layer hierarchy? | 
 |     // ----------------------------------------------------------------------- | 
 |     virtual bool setLayer(int32_t z); | 
 |     virtual bool setRelativeLayer(const sp<IBinder>& relativeToHandle, int32_t relativeZ); | 
 |  | 
 |     virtual bool setAlpha(float alpha); | 
 |     virtual bool setColor(const half3& /*color*/) { return false; }; | 
 |  | 
 |     // Set rounded corner radius for this layer and its children. | 
 |     // | 
 |     // We only support 1 radius per layer in the hierarchy, where parent layers have precedence. | 
 |     // The shape of the rounded corner rectangle is specified by the crop rectangle of the layer | 
 |     // from which we inferred the rounded corner radius. | 
 |     virtual bool setCornerRadius(float cornerRadius); | 
 |     // When non-zero, everything below this layer will be blurred by backgroundBlurRadius, which | 
 |     // is specified in pixels. | 
 |     virtual bool setBackgroundBlurRadius(int backgroundBlurRadius); | 
 |     virtual bool setBlurRegions(const std::vector<BlurRegion>& effectRegions); | 
 |     virtual bool setTransparentRegionHint(const Region& transparent); | 
 |     virtual bool setFlags(uint8_t flags, uint8_t mask); | 
 |     virtual bool setLayerStack(uint32_t layerStack); | 
 |     virtual uint32_t getLayerStack() const; | 
 |     virtual void deferTransactionUntil_legacy(const sp<IBinder>& barrierHandle, | 
 |                                               uint64_t frameNumber); | 
 |     virtual void deferTransactionUntil_legacy(const sp<Layer>& barrierLayer, uint64_t frameNumber); | 
 |     virtual bool setMetadata(const LayerMetadata& data); | 
 |     virtual void setChildrenDrawingParent(const sp<Layer>&); | 
 |     virtual bool reparent(const sp<IBinder>& newParentHandle); | 
 |     virtual bool detachChildren(); | 
 |     virtual bool setColorTransform(const mat4& matrix); | 
 |     virtual mat4 getColorTransform() const; | 
 |     virtual bool hasColorTransform() const; | 
 |     virtual bool isColorSpaceAgnostic() const { return mDrawingState.colorSpaceAgnostic; } | 
 |  | 
 |     // Used only to set BufferStateLayer state | 
 |     virtual bool setTransform(uint32_t /*transform*/) { return false; }; | 
 |     virtual bool setTransformToDisplayInverse(bool /*transformToDisplayInverse*/) { return false; }; | 
 |     virtual bool setCrop(const Rect& /*crop*/) { return false; }; | 
 |     virtual bool setFrame(const Rect& /*frame*/) { return false; }; | 
 |     virtual bool setBuffer(const sp<GraphicBuffer>& /*buffer*/, const sp<Fence>& /*acquireFence*/, | 
 |                            nsecs_t /*postTime*/, nsecs_t /*desiredPresentTime*/, | 
 |                            bool /*isAutoTimestamp*/, const client_cache_t& /*clientCacheId*/, | 
 |                            uint64_t /* frameNumber */, std::optional<nsecs_t> /* dequeueTime */) { | 
 |         return false; | 
 |     }; | 
 |     virtual bool setAcquireFence(const sp<Fence>& /*fence*/) { return false; }; | 
 |     virtual bool setDataspace(ui::Dataspace /*dataspace*/) { return false; }; | 
 |     virtual bool setHdrMetadata(const HdrMetadata& /*hdrMetadata*/) { return false; }; | 
 |     virtual bool setSurfaceDamageRegion(const Region& /*surfaceDamage*/) { return false; }; | 
 |     virtual bool setApi(int32_t /*api*/) { return false; }; | 
 |     virtual bool setSidebandStream(const sp<NativeHandle>& /*sidebandStream*/) { return false; }; | 
 |     virtual bool setTransactionCompletedListeners( | 
 |             const std::vector<sp<CallbackHandle>>& /*handles*/) { | 
 |         return false; | 
 |     }; | 
 |     virtual void forceSendCallbacks() {} | 
 |     virtual bool addFrameEvent(const sp<Fence>& /*acquireFence*/, nsecs_t /*postedTime*/, | 
 |                                nsecs_t /*requestedPresentTime*/) { | 
 |         return false; | 
 |     } | 
 |     virtual bool setBackgroundColor(const half3& color, float alpha, ui::Dataspace dataspace); | 
 |     virtual bool setColorSpaceAgnostic(const bool agnostic); | 
 |     virtual bool setFrameRateSelectionPriority(int32_t priority); | 
 |     virtual bool setFixedTransformHint(ui::Transform::RotationFlags fixedTransformHint); | 
 |     virtual void setAutoRefresh(bool /* autoRefresh */) {} | 
 |     //  If the variable is not set on the layer, it traverses up the tree to inherit the frame | 
 |     //  rate priority from its parent. | 
 |     virtual int32_t getFrameRateSelectionPriority() const; | 
 |     virtual ui::Dataspace getDataSpace() const { return ui::Dataspace::UNKNOWN; } | 
 |  | 
 |     virtual sp<compositionengine::LayerFE> getCompositionEngineLayerFE() const; | 
 |     virtual compositionengine::LayerFECompositionState* editCompositionState(); | 
 |  | 
 |     // If we have received a new buffer this frame, we will pass its surface | 
 |     // damage down to hardware composer. Otherwise, we must send a region with | 
 |     // one empty rect. | 
 |     virtual void useSurfaceDamage() {} | 
 |     virtual void useEmptyDamage() {} | 
 |  | 
 |     virtual void incrementPendingBufferCount() {} | 
 |  | 
 |     /* | 
 |      * isOpaque - true if this surface is opaque | 
 |      * | 
 |      * This takes into account the buffer format (i.e. whether or not the | 
 |      * pixel format includes an alpha channel) and the "opaque" flag set | 
 |      * on the layer.  It does not examine the current plane alpha value. | 
 |      */ | 
 |     virtual bool isOpaque(const Layer::State&) const { return false; } | 
 |  | 
 |     /* | 
 |      * Returns whether this layer can receive input. | 
 |      */ | 
 |     virtual bool canReceiveInput() const; | 
 |  | 
 |     /* | 
 |      * isProtected - true if the layer may contain protected contents in the | 
 |      * GRALLOC_USAGE_PROTECTED sense. | 
 |      */ | 
 |     virtual bool isProtected() const { return false; } | 
 |  | 
 |     /* | 
 |      * isFixedSize - true if content has a fixed size | 
 |      */ | 
 |     virtual bool isFixedSize() const { return true; } | 
 |  | 
 |     /* | 
 |      * usesSourceCrop - true if content should use a source crop | 
 |      */ | 
 |     virtual bool usesSourceCrop() const { return false; } | 
 |  | 
 |     // Most layers aren't created from the main thread, and therefore need to | 
 |     // grab the SF state lock to access HWC, but ContainerLayer does, so we need | 
 |     // to avoid grabbing the lock again to avoid deadlock | 
 |     virtual bool isCreatedFromMainThread() const { return false; } | 
 |  | 
 |     virtual Geometry getActiveGeometry(const Layer::State& s) const { return s.active_legacy; } | 
 |     virtual uint32_t getActiveWidth(const Layer::State& s) const { return s.active_legacy.w; } | 
 |     virtual uint32_t getActiveHeight(const Layer::State& s) const { return s.active_legacy.h; } | 
 |     virtual ui::Transform getActiveTransform(const Layer::State& s) const { | 
 |         return s.active_legacy.transform; | 
 |     } | 
 |     virtual Region getActiveTransparentRegion(const Layer::State& s) const { | 
 |         return s.activeTransparentRegion_legacy; | 
 |     } | 
 |     virtual Rect getCrop(const Layer::State& s) const { return s.crop_legacy; } | 
 |     virtual bool needsFiltering(const DisplayDevice*) const { return false; } | 
 |  | 
 |     // True if this layer requires filtering | 
 |     // This method is distinct from needsFiltering() in how the filter | 
 |     // requirement is computed. needsFiltering() compares displayFrame and crop, | 
 |     // where as this method transforms the displayFrame to layer-stack space | 
 |     // first. This method should be used if there is no physical display to | 
 |     // project onto when taking screenshots, as the filtering requirements are | 
 |     // different. | 
 |     // If the parent transform needs to be undone when capturing the layer, then | 
 |     // the inverse parent transform is also required. | 
 |     virtual bool needsFilteringForScreenshots(const DisplayDevice*, const ui::Transform&) const { | 
 |         return false; | 
 |     } | 
 |  | 
 |     virtual void updateCloneBufferInfo(){}; | 
 |  | 
 |     virtual void setDefaultBufferSize(uint32_t /*w*/, uint32_t /*h*/) {} | 
 |  | 
 |     virtual bool isHdrY410() const { return false; } | 
 |  | 
 |     virtual bool shouldPresentNow(nsecs_t /*expectedPresentTime*/) const { return false; } | 
 |  | 
 |     virtual uint64_t getHeadFrameNumber(nsecs_t /* expectedPresentTime */) const { return 0; } | 
 |  | 
 |     /* | 
 |      * called after composition. | 
 |      * returns true if the layer latched a new buffer this frame. | 
 |      */ | 
 |     virtual bool onPostComposition(const DisplayDevice*, | 
 |                                    const std::shared_ptr<FenceTime>& /*glDoneFence*/, | 
 |                                    const std::shared_ptr<FenceTime>& /*presentFence*/, | 
 |                                    const CompositorTiming&) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     // If a buffer was replaced this frame, release the former buffer | 
 |     virtual void releasePendingBuffer(nsecs_t /*dequeueReadyTime*/) { } | 
 |  | 
 |     virtual void finalizeFrameEventHistory(const std::shared_ptr<FenceTime>& /*glDoneFence*/, | 
 |                                            const CompositorTiming& /*compositorTiming*/) {} | 
 |  | 
 |     /* | 
 |      * latchBuffer - called each time the screen is redrawn and returns whether | 
 |      * the visible regions need to be recomputed (this is a fairly heavy | 
 |      * operation, so this should be set only if needed). Typically this is used | 
 |      * to figure out if the content or size of a surface has changed. | 
 |      */ | 
 |     virtual bool latchBuffer(bool& /*recomputeVisibleRegions*/, nsecs_t /*latchTime*/, | 
 |                              nsecs_t /*expectedPresentTime*/) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     virtual bool isBufferLatched() const { return false; } | 
 |  | 
 |     virtual void latchAndReleaseBuffer() {} | 
 |  | 
 |     /* | 
 |      * returns the rectangle that crops the content of the layer and scales it | 
 |      * to the layer's size. | 
 |      */ | 
 |     virtual Rect getBufferCrop() const { return Rect(); } | 
 |  | 
 |     /* | 
 |      * Returns the transform applied to the buffer. | 
 |      */ | 
 |     virtual uint32_t getBufferTransform() const { return 0; } | 
 |  | 
 |     virtual sp<GraphicBuffer> getBuffer() const { return nullptr; } | 
 |  | 
 |     virtual ui::Transform::RotationFlags getTransformHint() const { return ui::Transform::ROT_0; } | 
 |  | 
 |     /* | 
 |      * Returns if a frame is ready | 
 |      */ | 
 |     virtual bool hasReadyFrame() const { return false; } | 
 |  | 
 |     virtual int32_t getQueuedFrameCount() const { return 0; } | 
 |  | 
 |     virtual void pushPendingState(); | 
 |  | 
 |     /** | 
 |      * Returns active buffer size in the correct orientation. Buffer size is determined by undoing | 
 |      * any buffer transformations. If the layer has no buffer then return INVALID_RECT. | 
 |      */ | 
 |     virtual Rect getBufferSize(const Layer::State&) const { return Rect::INVALID_RECT; } | 
 |  | 
 |     /** | 
 |      * Returns the source bounds. If the bounds are not defined, it is inferred from the | 
 |      * buffer size. Failing that, the bounds are determined from the passed in parent bounds. | 
 |      * For the root layer, this is the display viewport size. | 
 |      */ | 
 |     virtual FloatRect computeSourceBounds(const FloatRect& parentBounds) const { | 
 |         return parentBounds; | 
 |     } | 
 |     virtual FrameRate getFrameRateForLayerTree() const; | 
 |  | 
 |     virtual std::vector<OccupancyTracker::Segment> getOccupancyHistory(bool /*forceFlush*/) { | 
 |         return {}; | 
 |     } | 
 |  | 
 |     virtual bool getTransformToDisplayInverse() const { return false; } | 
 |  | 
 |     // Returns how rounded corners should be drawn for this layer. | 
 |     // This will traverse the hierarchy until it reaches its root, finding topmost rounded | 
 |     // corner definition and converting it into current layer's coordinates. | 
 |     // As of now, only 1 corner radius per display list is supported. Subsequent ones will be | 
 |     // ignored. | 
 |     virtual RoundedCornerState getRoundedCornerState() const; | 
 |  | 
 |     virtual void notifyAvailableFrames(nsecs_t /*expectedPresentTime*/) {} | 
 |     virtual PixelFormat getPixelFormat() const { return PIXEL_FORMAT_NONE; } | 
 |     /** | 
 |      * Return whether this layer needs an input info. For most layer types | 
 |      * this is only true if they explicitly set an input-info but BufferLayer | 
 |      * overrides this so we can generate input-info for Buffered layers that don't | 
 |      * have them (for input occlusion detection checks). | 
 |      */ | 
 |     virtual bool needsInputInfo() const { return hasInputInfo(); } | 
 |  | 
 |     // Implements RefBase. | 
 |     void onFirstRef() override; | 
 |  | 
 |     // implements compositionengine::LayerFE | 
 |     const compositionengine::LayerFECompositionState* getCompositionState() const override; | 
 |     bool onPreComposition(nsecs_t) override; | 
 |     void prepareCompositionState(compositionengine::LayerFE::StateSubset subset) override; | 
 |     std::vector<compositionengine::LayerFE::LayerSettings> prepareClientCompositionList( | 
 |             compositionengine::LayerFE::ClientCompositionTargetSettings&) override; | 
 |     void onLayerDisplayed(const sp<Fence>& releaseFence) override; | 
 |     const char* getDebugName() const override; | 
 |  | 
 |     bool reparentChildren(const sp<IBinder>& newParentHandle); | 
 |     void reparentChildren(const sp<Layer>& newParent); | 
 |     bool attachChildren(); | 
 |     bool isLayerDetached() const { return mLayerDetached; } | 
 |     bool setShadowRadius(float shadowRadius); | 
 |  | 
 |     // Before color management is introduced, contents on Android have to be | 
 |     // desaturated in order to match what they appears like visually. | 
 |     // With color management, these contents will appear desaturated, thus | 
 |     // needed to be saturated so that they match what they are designed for | 
 |     // visually. | 
 |     bool isLegacyDataSpace() const; | 
 |  | 
 |     uint32_t getTransactionFlags() const { return mTransactionFlags; } | 
 |     uint32_t getTransactionFlags(uint32_t flags); | 
 |     uint32_t setTransactionFlags(uint32_t flags); | 
 |  | 
 |     // Deprecated, please use compositionengine::Output::belongsInOutput() | 
 |     // instead. | 
 |     // TODO(lpique): Move the remaining callers (screencap) to the new function. | 
 |     bool belongsToDisplay(uint32_t layerStack) const { return getLayerStack() == layerStack; } | 
 |  | 
 |     FloatRect getBounds(const Region& activeTransparentRegion) const; | 
 |     FloatRect getBounds() const; | 
 |  | 
 |     // Compute bounds for the layer and cache the results. | 
 |     void computeBounds(FloatRect parentBounds, ui::Transform parentTransform, float shadowRadius); | 
 |  | 
 |     // Returns the buffer scale transform if a scaling mode is set. | 
 |     ui::Transform getBufferScaleTransform() const; | 
 |  | 
 |     // Get effective layer transform, taking into account all its parent transform with any | 
 |     // scaling if the parent scaling more is not NATIVE_WINDOW_SCALING_MODE_FREEZE. | 
 |     ui::Transform getTransformWithScale(const ui::Transform& bufferScaleTransform) const; | 
 |  | 
 |     // Returns the bounds of the layer without any buffer scaling. | 
 |     FloatRect getBoundsPreScaling(const ui::Transform& bufferScaleTransform) const; | 
 |  | 
 |     int32_t getSequence() const { return sequence; } | 
 |  | 
 |     // For tracing. | 
 |     // TODO: Replace with raw buffer id from buffer metadata when that becomes available. | 
 |     // GraphicBuffer::getId() does not provide a reliable global identifier. Since the traces | 
 |     // creates its tracks by buffer id and has no way of associating a buffer back to the process | 
 |     // that created it, the current implementation is only sufficient for cases where a buffer is | 
 |     // only used within a single layer. | 
 |     uint64_t getCurrentBufferId() const { return getBuffer() ? getBuffer()->getId() : 0; } | 
 |  | 
 |     /* | 
 |      * isSecure - true if this surface is secure, that is if it prevents | 
 |      * screenshots or VNC servers. A surface can be set to be secure by the | 
 |      * application, being secure doesn't mean the surface has DRM contents. | 
 |      */ | 
 |     bool isSecure() const; | 
 |  | 
 |     /* | 
 |      * isHiddenByPolicy - true if this layer has been forced invisible. | 
 |      * just because this is false, doesn't mean isVisible() is true. | 
 |      * For example if this layer has no active buffer, it may not be hidden by | 
 |      * policy, but it still can not be visible. | 
 |      */ | 
 |     bool isHiddenByPolicy() const; | 
 |  | 
 |     bool isRemovedFromCurrentState() const; | 
 |  | 
 |     LayerProto* writeToProto(LayersProto& layersProto, uint32_t traceFlags, const DisplayDevice*); | 
 |  | 
 |     // Write states that are modified by the main thread. This includes drawing | 
 |     // state as well as buffer data. This should be called in the main or tracing | 
 |     // thread. | 
 |     void writeToProtoDrawingState(LayerProto* layerInfo, uint32_t traceFlags, const DisplayDevice*); | 
 |     // Write drawing or current state. If writing current state, the caller should hold the | 
 |     // external mStateLock. If writing drawing state, this function should be called on the | 
 |     // main or tracing thread. | 
 |     void writeToProtoCommonState(LayerProto* layerInfo, LayerVector::StateSet, | 
 |                                  uint32_t traceFlags = SurfaceTracing::TRACE_ALL); | 
 |  | 
 |     InputWindowInfo::Type getWindowType() const { return mWindowType; } | 
 |  | 
 |     bool getPrimaryDisplayOnly() const; | 
 |  | 
 |     void updateMirrorInfo(); | 
 |  | 
 |     /* | 
 |      * doTransaction - process the transaction. This is a good place to figure | 
 |      * out which attributes of the surface have changed. | 
 |      */ | 
 |     virtual uint32_t doTransaction(uint32_t transactionFlags); | 
 |  | 
 |     /* | 
 |      * Remove relative z for the layer if its relative parent is not part of the | 
 |      * provided layer tree. | 
 |      */ | 
 |     void removeRelativeZ(const std::vector<Layer*>& layersInTree); | 
 |  | 
 |     /* | 
 |      * Remove from current state and mark for removal. | 
 |      */ | 
 |     void removeFromCurrentState(); | 
 |  | 
 |     /* | 
 |      * called with the state lock from a binder thread when the layer is | 
 |      * removed from the current list to the pending removal list | 
 |      */ | 
 |     void onRemovedFromCurrentState(); | 
 |  | 
 |     /* | 
 |      * Called when the layer is added back to the current state list. | 
 |      */ | 
 |     void addToCurrentState(); | 
 |  | 
 |     /* | 
 |      * Sets display transform hint on BufferLayerConsumer. | 
 |      */ | 
 |     void updateTransformHint(ui::Transform::RotationFlags); | 
 |  | 
 |     inline const State& getDrawingState() const { return mDrawingState; } | 
 |     inline const State& getCurrentState() const { return mCurrentState; } | 
 |     inline State& getCurrentState() { return mCurrentState; } | 
 |  | 
 |     LayerDebugInfo getLayerDebugInfo(const DisplayDevice*) const; | 
 |  | 
 |     void miniDump(std::string& result, const DisplayDevice&) const; | 
 |     void dumpFrameStats(std::string& result) const; | 
 |     void dumpFrameEvents(std::string& result); | 
 |     void dumpCallingUidPid(std::string& result) const; | 
 |     void clearFrameStats(); | 
 |     void logFrameStats(); | 
 |     void getFrameStats(FrameStats* outStats) const; | 
 |     void onDisconnect(); | 
 |     void addAndGetFrameTimestamps(const NewFrameEventsEntry* newEntry, | 
 |                                   FrameEventHistoryDelta* outDelta); | 
 |  | 
 |     ui::Transform getTransform() const; | 
 |  | 
 |     // Returns the Alpha of the Surface, accounting for the Alpha | 
 |     // of parent Surfaces in the hierarchy (alpha's will be multiplied | 
 |     // down the hierarchy). | 
 |     half getAlpha() const; | 
 |     half4 getColor() const; | 
 |     int32_t getBackgroundBlurRadius() const; | 
 |     bool drawShadows() const { return mEffectiveShadowRadius > 0.f; }; | 
 |  | 
 |     // Returns the transform hint set by Window Manager on the layer or one of its parents. | 
 |     // This traverses the current state because the data is needed when creating | 
 |     // the layer(off drawing thread) and the hint should be available before the producer | 
 |     // is ready to acquire a buffer. | 
 |     ui::Transform::RotationFlags getFixedTransformHint() const; | 
 |  | 
 |     renderengine::ShadowSettings getShadowSettings(const Rect& layerStackRect) const; | 
 |  | 
 |     /** | 
 |      * Traverse this layer and it's hierarchy of children directly. Unlike traverseInZOrder | 
 |      * which will not emit children who have relativeZOrder to another layer, this method | 
 |      * just directly emits all children. It also emits them in no particular order. | 
 |      * So this method is not suitable for graphical operations, as it doesn't represent | 
 |      * the scene state, but it's also more efficient than traverseInZOrder and so useful for | 
 |      * book-keeping. | 
 |      */ | 
 |     void traverse(LayerVector::StateSet, const LayerVector::Visitor&); | 
 |     void traverseInReverseZOrder(LayerVector::StateSet, const LayerVector::Visitor&); | 
 |     void traverseInZOrder(LayerVector::StateSet, const LayerVector::Visitor&); | 
 |  | 
 |     /** | 
 |      * Traverse only children in z order, ignoring relative layers that are not children of the | 
 |      * parent. | 
 |      */ | 
 |     void traverseChildrenInZOrder(LayerVector::StateSet, const LayerVector::Visitor&); | 
 |  | 
 |     size_t getChildrenCount() const; | 
 |  | 
 |     // ONLY CALL THIS FROM THE LAYER DTOR! | 
 |     // See b/141111965.  We need to add current children to offscreen layers in | 
 |     // the layer dtor so as not to dangle layers.  Since the layer has not | 
 |     // committed its transaction when the layer is destroyed, we must add | 
 |     // current children.  This is safe in the dtor as we will no longer update | 
 |     // the current state, but should not be called anywhere else! | 
 |     LayerVector& getCurrentChildren() { return mCurrentChildren; } | 
 |  | 
 |     void addChild(const sp<Layer>&); | 
 |     // Returns index if removed, or negative value otherwise | 
 |     // for symmetry with Vector::remove | 
 |     ssize_t removeChild(const sp<Layer>& layer); | 
 |     sp<Layer> getParent() const { return mCurrentParent.promote(); } | 
 |     bool hasParent() const { return getParent() != nullptr; } | 
 |     Rect getScreenBounds(bool reduceTransparentRegion = true) const; | 
 |     bool setChildLayer(const sp<Layer>& childLayer, int32_t z); | 
 |     bool setChildRelativeLayer(const sp<Layer>& childLayer, | 
 |             const sp<IBinder>& relativeToHandle, int32_t relativeZ); | 
 |  | 
 |     // Copy the current list of children to the drawing state. Called by | 
 |     // SurfaceFlinger to complete a transaction. | 
 |     void commitChildList(); | 
 |     int32_t getZ(LayerVector::StateSet) const; | 
 |  | 
 |     /** | 
 |      * Returns the cropped buffer size or the layer crop if the layer has no buffer. Return | 
 |      * INVALID_RECT if the layer has no buffer and no crop. | 
 |      * A layer with an invalid buffer size and no crop is considered to be boundless. The layer | 
 |      * bounds are constrained by its parent bounds. | 
 |      */ | 
 |     Rect getCroppedBufferSize(const Layer::State& s) const; | 
 |  | 
 |     bool setFrameRate(FrameRate); | 
 |  | 
 |     virtual void setFrameTimelineVsyncForBuffer(int64_t /*frameTimelineVsyncId*/) {} | 
 |     void setFrameTimelineVsyncForTransaction(int64_t frameTimelineVsyncId, nsecs_t postTime); | 
 |  | 
 |     // Creates a new handle each time, so we only expect | 
 |     // this to be called once. | 
 |     sp<IBinder> getHandle(); | 
 |     const std::string& getName() const { return mName; } | 
 |     bool getPremultipledAlpha() const; | 
 |     void setInputInfo(const InputWindowInfo& info); | 
 |  | 
 |     InputWindowInfo fillInputInfo(); | 
 |     /** | 
 |      * Returns whether this layer has an explicitly set input-info. | 
 |      */ | 
 |     bool hasInputInfo() const; | 
 |  | 
 |     virtual uid_t getOwnerUid() const { return mOwnerUid; } | 
 |  | 
 |     pid_t getOwnerPid() { return mOwnerPid; } | 
 |  | 
 |     // This layer is not a clone, but it's the parent to the cloned hierarchy. The | 
 |     // variable mClonedChild represents the top layer that will be cloned so this | 
 |     // layer will be the parent of mClonedChild. | 
 |     // The layers in the cloned hierarchy will match the lifetime of the real layers. That is | 
 |     // if the real layer is destroyed, then the clone layer will also be destroyed. | 
 |     sp<Layer> mClonedChild; | 
 |  | 
 |     mutable bool contentDirty{false}; | 
 |     Region surfaceDamageRegion; | 
 |  | 
 |     // Layer serial number.  This gives layers an explicit ordering, so we | 
 |     // have a stable sort order when their layer stack and Z-order are | 
 |     // the same. | 
 |     int32_t sequence{sSequence++}; | 
 |  | 
 |     bool mPendingHWCDestroy{false}; | 
 |  | 
 | protected: | 
 |     class SyncPoint { | 
 |     public: | 
 |         explicit SyncPoint(uint64_t frameNumber, wp<Layer> requestedSyncLayer, | 
 |                            wp<Layer> barrierLayer_legacy) | 
 |               : mFrameNumber(frameNumber), | 
 |                 mFrameIsAvailable(false), | 
 |                 mTransactionIsApplied(false), | 
 |                 mRequestedSyncLayer(requestedSyncLayer), | 
 |                 mBarrierLayer_legacy(barrierLayer_legacy) {} | 
 |         uint64_t getFrameNumber() const { return mFrameNumber; } | 
 |  | 
 |         bool frameIsAvailable() const { return mFrameIsAvailable; } | 
 |  | 
 |         void setFrameAvailable() { mFrameIsAvailable = true; } | 
 |  | 
 |         bool transactionIsApplied() const { return mTransactionIsApplied; } | 
 |  | 
 |         void setTransactionApplied() { mTransactionIsApplied = true; } | 
 |  | 
 |         sp<Layer> getRequestedSyncLayer() { return mRequestedSyncLayer.promote(); } | 
 |  | 
 |         sp<Layer> getBarrierLayer() const { return mBarrierLayer_legacy.promote(); } | 
 |  | 
 |         bool isTimeout() const { | 
 |             using namespace std::chrono_literals; | 
 |             static constexpr std::chrono::nanoseconds TIMEOUT_THRESHOLD = 1s; | 
 |  | 
 |             return std::chrono::steady_clock::now() - mCreateTimeStamp > TIMEOUT_THRESHOLD; | 
 |         } | 
 |  | 
 |         void checkTimeoutAndLog() { | 
 |             using namespace std::chrono_literals; | 
 |             static constexpr std::chrono::nanoseconds LOG_PERIOD = 1s; | 
 |  | 
 |             if (!frameIsAvailable() && isTimeout()) { | 
 |                 const auto now = std::chrono::steady_clock::now(); | 
 |                 if (now - mLastLogTime > LOG_PERIOD) { | 
 |                     mLastLogTime = now; | 
 |                     sp<Layer> requestedSyncLayer = getRequestedSyncLayer(); | 
 |                     sp<Layer> barrierLayer = getBarrierLayer(); | 
 |                     ALOGW("[%s] sync point %" PRIu64 " wait timeout %lld for %s", | 
 |                           requestedSyncLayer ? requestedSyncLayer->getDebugName() : "Removed", | 
 |                           mFrameNumber, (now - mCreateTimeStamp).count(), | 
 |                           barrierLayer ? barrierLayer->getDebugName() : "Removed"); | 
 |                 } | 
 |             } | 
 |         } | 
 |  | 
 |     private: | 
 |         const uint64_t mFrameNumber; | 
 |         std::atomic<bool> mFrameIsAvailable; | 
 |         std::atomic<bool> mTransactionIsApplied; | 
 |         wp<Layer> mRequestedSyncLayer; | 
 |         wp<Layer> mBarrierLayer_legacy; | 
 |         const std::chrono::time_point<std::chrono::steady_clock> mCreateTimeStamp = | 
 |                 std::chrono::steady_clock::now(); | 
 |         std::chrono::time_point<std::chrono::steady_clock> mLastLogTime; | 
 |     }; | 
 |  | 
 |     friend class impl::SurfaceInterceptor; | 
 |  | 
 |     // For unit tests | 
 |     friend class TestableSurfaceFlinger; | 
 |     friend class RefreshRateSelectionTest; | 
 |     friend class SetFrameRateTest; | 
 |  | 
 |     virtual void setInitialValuesForClone(const sp<Layer>& clonedFrom); | 
 |     virtual std::optional<compositionengine::LayerFE::LayerSettings> prepareClientComposition( | 
 |             compositionengine::LayerFE::ClientCompositionTargetSettings&); | 
 |     virtual std::optional<compositionengine::LayerFE::LayerSettings> prepareShadowClientComposition( | 
 |             const LayerFE::LayerSettings&, const Rect& layerStackRect, | 
 |             ui::Dataspace outputDataspace); | 
 |     virtual void preparePerFrameCompositionState(); | 
 |     virtual void commitTransaction(const State& stateToCommit); | 
 |     virtual bool applyPendingStates(State* stateToCommit); | 
 |     virtual uint32_t doTransactionResize(uint32_t flags, Layer::State* stateToCommit); | 
 |     virtual void onSurfaceFrameCreated(const std::shared_ptr<frametimeline::SurfaceFrame>&) {} | 
 |  | 
 |     // Returns mCurrentScaling mode (originating from the | 
 |     // Client) or mOverrideScalingMode mode (originating from | 
 |     // the Surface Controller) if set. | 
 |     virtual uint32_t getEffectiveScalingMode() const { return 0; } | 
 |  | 
 |     sp<compositionengine::LayerFE> asLayerFE() const; | 
 |     sp<Layer> getClonedFrom() { return mClonedFrom != nullptr ? mClonedFrom.promote() : nullptr; } | 
 |     bool isClone() { return mClonedFrom != nullptr; } | 
 |     bool isClonedFromAlive() { return getClonedFrom() != nullptr; } | 
 |  | 
 |     void updateClonedDrawingState(std::map<sp<Layer>, sp<Layer>>& clonedLayersMap); | 
 |     void updateClonedChildren(const sp<Layer>& mirrorRoot, | 
 |                               std::map<sp<Layer>, sp<Layer>>& clonedLayersMap); | 
 |     void updateClonedRelatives(const std::map<sp<Layer>, sp<Layer>>& clonedLayersMap); | 
 |     void addChildToDrawing(const sp<Layer>&); | 
 |     void updateClonedInputInfo(const std::map<sp<Layer>, sp<Layer>>& clonedLayersMap); | 
 |  | 
 |     // Modifies the passed in layer settings to clear the contents. If the blackout flag is set, | 
 |     // the settings clears the content with a solid black fill. | 
 |     void prepareClearClientComposition(LayerFE::LayerSettings&, bool blackout) const; | 
 |  | 
 |     void prepareBasicGeometryCompositionState(); | 
 |     void prepareGeometryCompositionState(); | 
 |     void prepareCursorCompositionState(); | 
 |  | 
 |     uint32_t getEffectiveUsage(uint32_t usage) const; | 
 |  | 
 |     /** | 
 |      * Setup rounded corners coordinates of this layer, taking into account the layer bounds and | 
 |      * crop coordinates, transforming them into layer space. | 
 |      */ | 
 |     void setupRoundedCornersCropCoordinates(Rect win, const FloatRect& roundedCornersCrop) const; | 
 |     void setParent(const sp<Layer>&); | 
 |     LayerVector makeTraversalList(LayerVector::StateSet, bool* outSkipRelativeZUsers); | 
 |     void addZOrderRelative(const wp<Layer>& relative); | 
 |     void removeZOrderRelative(const wp<Layer>& relative); | 
 |     compositionengine::OutputLayer* findOutputLayerForDisplay(const DisplayDevice*) const; | 
 |     bool usingRelativeZ(LayerVector::StateSet) const; | 
 |  | 
 |     // SyncPoints which will be signaled when the correct frame is at the head | 
 |     // of the queue and dropped after the frame has been latched. Protected by | 
 |     // mLocalSyncPointMutex. | 
 |     Mutex mLocalSyncPointMutex; | 
 |     std::list<std::shared_ptr<SyncPoint>> mLocalSyncPoints; | 
 |  | 
 |     // SyncPoints which will be signaled and then dropped when the transaction | 
 |     // is applied | 
 |     std::list<std::shared_ptr<SyncPoint>> mRemoteSyncPoints; | 
 |  | 
 |     // Returns false if the relevant frame has already been latched | 
 |     bool addSyncPoint(const std::shared_ptr<SyncPoint>& point); | 
 |  | 
 |     void popPendingState(State* stateToCommit); | 
 |  | 
 |     // constant | 
 |     sp<SurfaceFlinger> mFlinger; | 
 |  | 
 |     bool mPremultipliedAlpha{true}; | 
 |     const std::string mName; | 
 |     const std::string mTransactionName{"TX - " + mName}; | 
 |  | 
 |     // These are only accessed by the main thread or the tracing thread. | 
 |     State mDrawingState; | 
 |     // Store a copy of the pending state so that the drawing thread can access the | 
 |     // states without a lock. | 
 |     std::deque<State> mPendingStatesSnapshot; | 
 |  | 
 |     // these are protected by an external lock (mStateLock) | 
 |     State mCurrentState; | 
 |     std::atomic<uint32_t> mTransactionFlags{0}; | 
 |     std::deque<State> mPendingStates; | 
 |  | 
 |     // Timestamp history for UIAutomation. Thread safe. | 
 |     FrameTracker mFrameTracker; | 
 |  | 
 |     // Timestamp history for the consumer to query. | 
 |     // Accessed by both consumer and producer on main and binder threads. | 
 |     Mutex mFrameEventHistoryMutex; | 
 |     ConsumerFrameEventHistory mFrameEventHistory; | 
 |     FenceTimeline mAcquireTimeline; | 
 |     FenceTimeline mReleaseTimeline; | 
 |  | 
 |     // main thread | 
 |     sp<NativeHandle> mSidebandStream; | 
 |     // False if the buffer and its contents have been previously used for GPU | 
 |     // composition, true otherwise. | 
 |     bool mIsActiveBufferUpdatedForGpu = true; | 
 |  | 
 |     // We encode unset as -1. | 
 |     std::atomic<uint64_t> mCurrentFrameNumber{0}; | 
 |     // Whether filtering is needed b/c of the drawingstate | 
 |     bool mNeedsFiltering{false}; | 
 |  | 
 |     std::atomic<bool> mRemovedFromCurrentState{false}; | 
 |  | 
 |     // page-flip thread (currently main thread) | 
 |     bool mProtectedByApp{false}; // application requires protected path to external sink | 
 |  | 
 |     // protected by mLock | 
 |     mutable Mutex mLock; | 
 |  | 
 |     const wp<Client> mClientRef; | 
 |  | 
 |     // This layer can be a cursor on some displays. | 
 |     bool mPotentialCursor{false}; | 
 |  | 
 |     // Child list about to be committed/used for editing. | 
 |     LayerVector mCurrentChildren{LayerVector::StateSet::Current}; | 
 |     // Child list used for rendering. | 
 |     LayerVector mDrawingChildren{LayerVector::StateSet::Drawing}; | 
 |  | 
 |     wp<Layer> mCurrentParent; | 
 |     wp<Layer> mDrawingParent; | 
 |  | 
 |     // Can only be accessed with the SF state lock held. | 
 |     bool mLayerDetached{false}; | 
 |     // Can only be accessed with the SF state lock held. | 
 |     bool mChildrenChanged{false}; | 
 |  | 
 |     // Window types from WindowManager.LayoutParams | 
 |     const InputWindowInfo::Type mWindowType; | 
 |  | 
 |     // Can only be accessed with the SF state lock held. | 
 |     std::shared_ptr<frametimeline::SurfaceFrame> mSurfaceFrame; | 
 |  | 
 |     // The owner of the layer. If created from a non system process, it will be the calling uid. | 
 |     // If created from a system process, the value can be passed in. | 
 |     uid_t mOwnerUid; | 
 |  | 
 |     // The owner pid of the layer. If created from a non system process, it will be the calling pid. | 
 |     // If created from a system process, the value can be passed in. | 
 |     pid_t mOwnerPid; | 
 |  | 
 | private: | 
 |     virtual void setTransformHint(ui::Transform::RotationFlags) {} | 
 |  | 
 |     // Returns true if the layer can draw shadows on its border. | 
 |     virtual bool canDrawShadows() const { return true; } | 
 |  | 
 |     Hwc2::IComposerClient::Composition getCompositionType(const DisplayDevice&) const; | 
 |     Region getVisibleRegion(const DisplayDevice*) const; | 
 |  | 
 |     /** | 
 |      * Returns an unsorted vector of all layers that are part of this tree. | 
 |      * That includes the current layer and all its descendants. | 
 |      */ | 
 |     std::vector<Layer*> getLayersInTree(LayerVector::StateSet); | 
 |     /** | 
 |      * Traverses layers that are part of this tree in the correct z order. | 
 |      * layersInTree must be sorted before calling this method. | 
 |      */ | 
 |     void traverseChildrenInZOrderInner(const std::vector<Layer*>& layersInTree, | 
 |                                        LayerVector::StateSet, const LayerVector::Visitor&); | 
 |     LayerVector makeChildrenTraversalList(LayerVector::StateSet, | 
 |                                           const std::vector<Layer*>& layersInTree); | 
 |  | 
 |     void updateTreeHasFrameRateVote(); | 
 |     void setZOrderRelativeOf(const wp<Layer>& relativeOf); | 
 |     void removeRemoteSyncPoints(); | 
 |  | 
 |     // Find the root of the cloned hierarchy, this means the first non cloned parent. | 
 |     // This will return null if first non cloned parent is not found. | 
 |     sp<Layer> getClonedRoot(); | 
 |  | 
 |     // Finds the top most layer in the hierarchy. This will find the root Layer where the parent is | 
 |     // null. | 
 |     sp<Layer> getRootLayer(); | 
 |  | 
 |     // Fills in the frame and transform info for the InputWindowInfo | 
 |     void fillInputFrameInfo(InputWindowInfo& info); | 
 |  | 
 |     // Cached properties computed from drawing state | 
 |     // Effective transform taking into account parent transforms and any parent scaling, which is | 
 |     // a transform from the current layer coordinate space to display(screen) coordinate space. | 
 |     ui::Transform mEffectiveTransform; | 
 |  | 
 |     // Bounds of the layer before any transformation is applied and before it has been cropped | 
 |     // by its parents. | 
 |     FloatRect mSourceBounds; | 
 |  | 
 |     // Bounds of the layer in layer space. This is the mSourceBounds cropped by its layer crop and | 
 |     // its parent bounds. | 
 |     FloatRect mBounds; | 
 |  | 
 |     // Layer bounds in screen space. | 
 |     FloatRect mScreenBounds; | 
 |  | 
 |     bool mGetHandleCalled = false; | 
 |  | 
 |     // Tracks the process and user id of the caller when creating this layer | 
 |     // to help debugging. | 
 |     pid_t mCallingPid; | 
 |     uid_t mCallingUid; | 
 |  | 
 |     // The current layer is a clone of mClonedFrom. This means that this layer will update it's | 
 |     // properties based on mClonedFrom. When mClonedFrom latches a new buffer for BufferLayers, | 
 |     // this layer will update it's buffer. When mClonedFrom updates it's drawing state, children, | 
 |     // and relatives, this layer will update as well. | 
 |     wp<Layer> mClonedFrom; | 
 |  | 
 |     // The inherited shadow radius after taking into account the layer hierarchy. This is the | 
 |     // final shadow radius for this layer. If a shadow is specified for a layer, then effective | 
 |     // shadow radius is the set shadow radius, otherwise its the parent's shadow radius. | 
 |     float mEffectiveShadowRadius = 0.f; | 
 |  | 
 |     // A list of regions on this layer that should have blurs. | 
 |     const std::vector<BlurRegion>& getBlurRegions() const; | 
 | }; | 
 |  | 
 | std::ostream& operator<<(std::ostream& stream, const Layer::FrameRate& rate); | 
 |  | 
 | } // namespace android |