blob: 90933ab64d788652978ca7d8e6631902200ae0a1 [file] [log] [blame]
/*
* Copyright 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "SkiaVkRenderEngine.h"
#include <include/gpu/graphite/BackendSemaphore.h>
namespace android::renderengine::skia {
class GraphiteVkRenderEngine : public SkiaVkRenderEngine {
friend std::unique_ptr<SkiaVkRenderEngine> SkiaVkRenderEngine::create(
const RenderEngineCreationArgs& args);
protected:
GraphiteVkRenderEngine(const RenderEngineCreationArgs& args) : SkiaVkRenderEngine(args) {}
std::unique_ptr<SkiaGpuContext> createContext(VulkanInterface& vulkanInterface) override;
void waitFence(SkiaGpuContext* context, base::borrowed_fd fenceFd) override;
base::unique_fd flushAndSubmit(SkiaGpuContext* context, sk_sp<SkSurface> dstSurface) override;
private:
std::vector<graphite::BackendSemaphore> mStagedWaitSemaphores;
};
} // namespace android::renderengine::skia