| /* |
| * Copyright 2023 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| //! Common definitions of the Android Input Framework in rust. |
| |
| use crate::ffi::RustInputDeviceIdentifier; |
| use bitflags::bitflags; |
| use inputconstants::aidl::android::os::IInputConstants; |
| use inputconstants::aidl::android::os::MotionEventFlag::MotionEventFlag; |
| use serde::{Deserialize, Serialize}; |
| use std::fmt; |
| |
| /// The InputDevice ID. |
| #[derive(Debug, Copy, Clone, Eq, PartialEq, Ord, PartialOrd, Hash)] |
| pub struct DeviceId(pub i32); |
| |
| /// The InputDevice equivalent for Rust inputflinger |
| #[derive(Debug)] |
| pub struct InputDevice { |
| /// InputDevice ID |
| pub device_id: DeviceId, |
| /// InputDevice unique identifier |
| pub identifier: RustInputDeviceIdentifier, |
| /// InputDevice classes (equivalent to EventHub InputDeviceClass) |
| pub classes: DeviceClass, |
| } |
| |
| #[repr(u32)] |
| pub enum SourceClass { |
| None = input_bindgen::AINPUT_SOURCE_CLASS_NONE, |
| Button = input_bindgen::AINPUT_SOURCE_CLASS_BUTTON, |
| Pointer = input_bindgen::AINPUT_SOURCE_CLASS_POINTER, |
| Navigation = input_bindgen::AINPUT_SOURCE_CLASS_NAVIGATION, |
| Position = input_bindgen::AINPUT_SOURCE_CLASS_POSITION, |
| Joystick = input_bindgen::AINPUT_SOURCE_CLASS_JOYSTICK, |
| } |
| |
| bitflags! { |
| /// Source of the input device or input events. |
| #[derive(Debug, PartialEq)] |
| pub struct Source: u32 { |
| // Constants from SourceClass, added here for compatibility reasons |
| /// SourceClass::Button |
| const SourceClassButton = SourceClass::Button as u32; |
| /// SourceClass::Pointer |
| const SourceClassPointer = SourceClass::Pointer as u32; |
| /// SourceClass::Navigation |
| const SourceClassNavigation = SourceClass::Navigation as u32; |
| /// SourceClass::Position |
| const SourceClassPosition = SourceClass::Position as u32; |
| /// SourceClass::Joystick |
| const SourceClassJoystick = SourceClass::Joystick as u32; |
| |
| /// SOURCE_UNKNOWN |
| const Unknown = input_bindgen::AINPUT_SOURCE_UNKNOWN; |
| /// SOURCE_KEYBOARD |
| const Keyboard = input_bindgen::AINPUT_SOURCE_KEYBOARD; |
| /// SOURCE_DPAD |
| const Dpad = input_bindgen::AINPUT_SOURCE_DPAD; |
| /// SOURCE_GAMEPAD |
| const Gamepad = input_bindgen::AINPUT_SOURCE_GAMEPAD; |
| /// SOURCE_TOUCHSCREEN |
| const Touchscreen = input_bindgen::AINPUT_SOURCE_TOUCHSCREEN; |
| /// SOURCE_MOUSE |
| const Mouse = input_bindgen::AINPUT_SOURCE_MOUSE; |
| /// SOURCE_STYLUS |
| const Stylus = input_bindgen::AINPUT_SOURCE_STYLUS; |
| /// SOURCE_BLUETOOTH_STYLUS |
| const BluetoothStylus = input_bindgen::AINPUT_SOURCE_BLUETOOTH_STYLUS; |
| /// SOURCE_TRACKBALL |
| const Trackball = input_bindgen::AINPUT_SOURCE_TRACKBALL; |
| /// SOURCE_MOUSE_RELATIVE |
| const MouseRelative = input_bindgen::AINPUT_SOURCE_MOUSE_RELATIVE; |
| /// SOURCE_TOUCHPAD |
| const Touchpad = input_bindgen::AINPUT_SOURCE_TOUCHPAD; |
| /// SOURCE_TOUCH_NAVIGATION |
| const TouchNavigation = input_bindgen::AINPUT_SOURCE_TOUCH_NAVIGATION; |
| /// SOURCE_JOYSTICK |
| const Joystick = input_bindgen::AINPUT_SOURCE_JOYSTICK; |
| /// SOURCE_HDMI |
| const HDMI = input_bindgen::AINPUT_SOURCE_HDMI; |
| /// SOURCE_SENSOR |
| const Sensor = input_bindgen::AINPUT_SOURCE_SENSOR; |
| /// SOURCE_ROTARY_ENCODER |
| const RotaryEncoder = input_bindgen::AINPUT_SOURCE_ROTARY_ENCODER; |
| } |
| } |
| |
| /// A rust enum representation of a MotionEvent action. |
| #[repr(u32)] |
| pub enum MotionAction { |
| /// ACTION_DOWN |
| Down = input_bindgen::AMOTION_EVENT_ACTION_DOWN, |
| /// ACTION_UP |
| Up = input_bindgen::AMOTION_EVENT_ACTION_UP, |
| /// ACTION_MOVE |
| Move = input_bindgen::AMOTION_EVENT_ACTION_MOVE, |
| /// ACTION_CANCEL |
| Cancel = input_bindgen::AMOTION_EVENT_ACTION_CANCEL, |
| /// ACTION_OUTSIDE |
| Outside = input_bindgen::AMOTION_EVENT_ACTION_OUTSIDE, |
| /// ACTION_POINTER_DOWN |
| PointerDown { |
| /// The index of the affected pointer. |
| action_index: usize, |
| } = input_bindgen::AMOTION_EVENT_ACTION_POINTER_DOWN, |
| /// ACTION_POINTER_UP |
| PointerUp { |
| /// The index of the affected pointer. |
| action_index: usize, |
| } = input_bindgen::AMOTION_EVENT_ACTION_POINTER_UP, |
| /// ACTION_HOVER_ENTER |
| HoverEnter = input_bindgen::AMOTION_EVENT_ACTION_HOVER_ENTER, |
| /// ACTION_HOVER_MOVE |
| HoverMove = input_bindgen::AMOTION_EVENT_ACTION_HOVER_MOVE, |
| /// ACTION_HOVER_EXIT |
| HoverExit = input_bindgen::AMOTION_EVENT_ACTION_HOVER_EXIT, |
| /// ACTION_SCROLL |
| Scroll = input_bindgen::AMOTION_EVENT_ACTION_SCROLL, |
| /// ACTION_BUTTON_PRESS |
| ButtonPress = input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS, |
| /// ACTION_BUTTON_RELEASE |
| ButtonRelease = input_bindgen::AMOTION_EVENT_ACTION_BUTTON_RELEASE, |
| } |
| |
| impl fmt::Display for MotionAction { |
| fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { |
| match self { |
| MotionAction::Down => write!(f, "DOWN"), |
| MotionAction::Up => write!(f, "UP"), |
| MotionAction::Move => write!(f, "MOVE"), |
| MotionAction::Cancel => write!(f, "CANCEL"), |
| MotionAction::Outside => write!(f, "OUTSIDE"), |
| MotionAction::PointerDown { action_index } => { |
| write!(f, "POINTER_DOWN({})", action_index) |
| } |
| MotionAction::PointerUp { action_index } => write!(f, "POINTER_UP({})", action_index), |
| MotionAction::HoverMove => write!(f, "HOVER_MOVE"), |
| MotionAction::Scroll => write!(f, "SCROLL"), |
| MotionAction::HoverEnter => write!(f, "HOVER_ENTER"), |
| MotionAction::HoverExit => write!(f, "HOVER_EXIT"), |
| MotionAction::ButtonPress => write!(f, "BUTTON_PRESS"), |
| MotionAction::ButtonRelease => write!(f, "BUTTON_RELEASE"), |
| } |
| } |
| } |
| |
| impl From<u32> for MotionAction { |
| fn from(action: u32) -> Self { |
| let (action_masked, action_index) = MotionAction::breakdown_action(action); |
| match action_masked { |
| input_bindgen::AMOTION_EVENT_ACTION_DOWN => MotionAction::Down, |
| input_bindgen::AMOTION_EVENT_ACTION_UP => MotionAction::Up, |
| input_bindgen::AMOTION_EVENT_ACTION_MOVE => MotionAction::Move, |
| input_bindgen::AMOTION_EVENT_ACTION_CANCEL => MotionAction::Cancel, |
| input_bindgen::AMOTION_EVENT_ACTION_OUTSIDE => MotionAction::Outside, |
| input_bindgen::AMOTION_EVENT_ACTION_POINTER_DOWN => { |
| MotionAction::PointerDown { action_index } |
| } |
| input_bindgen::AMOTION_EVENT_ACTION_POINTER_UP => { |
| MotionAction::PointerUp { action_index } |
| } |
| input_bindgen::AMOTION_EVENT_ACTION_HOVER_ENTER => MotionAction::HoverEnter, |
| input_bindgen::AMOTION_EVENT_ACTION_HOVER_MOVE => MotionAction::HoverMove, |
| input_bindgen::AMOTION_EVENT_ACTION_HOVER_EXIT => MotionAction::HoverExit, |
| input_bindgen::AMOTION_EVENT_ACTION_SCROLL => MotionAction::Scroll, |
| input_bindgen::AMOTION_EVENT_ACTION_BUTTON_PRESS => MotionAction::ButtonPress, |
| input_bindgen::AMOTION_EVENT_ACTION_BUTTON_RELEASE => MotionAction::ButtonRelease, |
| _ => panic!("Unknown action: {}", action), |
| } |
| } |
| } |
| |
| impl MotionAction { |
| fn breakdown_action(action: u32) -> (u32, usize) { |
| let action_masked = action & input_bindgen::AMOTION_EVENT_ACTION_MASK; |
| let index = (action & input_bindgen::AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) |
| >> input_bindgen::AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; |
| (action_masked, index.try_into().unwrap()) |
| } |
| } |
| |
| bitflags! { |
| /// MotionEvent flags. |
| /// The source of truth for the flag definitions are the MotionEventFlag AIDL enum. |
| /// The flag values are redefined here as a bitflags API. |
| #[derive(Debug)] |
| pub struct MotionFlags: u32 { |
| /// FLAG_WINDOW_IS_OBSCURED |
| const WINDOW_IS_OBSCURED = MotionEventFlag::WINDOW_IS_OBSCURED.0 as u32; |
| /// FLAG_WINDOW_IS_PARTIALLY_OBSCURED |
| const WINDOW_IS_PARTIALLY_OBSCURED = MotionEventFlag::WINDOW_IS_PARTIALLY_OBSCURED.0 as u32; |
| /// FLAG_HOVER_EXIT_PENDING |
| const HOVER_EXIT_PENDING = MotionEventFlag::HOVER_EXIT_PENDING.0 as u32; |
| /// FLAG_IS_GENERATED_GESTURE |
| const IS_GENERATED_GESTURE = MotionEventFlag::IS_GENERATED_GESTURE.0 as u32; |
| /// FLAG_CANCELED |
| const CANCELED = MotionEventFlag::CANCELED.0 as u32; |
| /// FLAG_NO_FOCUS_CHANGE |
| const NO_FOCUS_CHANGE = MotionEventFlag::NO_FOCUS_CHANGE.0 as u32; |
| /// PRIVATE_FLAG_SUPPORTS_ORIENTATION |
| const PRIVATE_FLAG_SUPPORTS_ORIENTATION = |
| MotionEventFlag::PRIVATE_FLAG_SUPPORTS_ORIENTATION.0 as u32; |
| /// PRIVATE_FLAG_SUPPORTS_DIRECTIONAL_ORIENTATION |
| const PRIVATE_FLAG_SUPPORTS_DIRECTIONAL_ORIENTATION = |
| MotionEventFlag::PRIVATE_FLAG_SUPPORTS_DIRECTIONAL_ORIENTATION.0 as u32; |
| /// FLAG_IS_ACCESSIBILITY_EVENT |
| const IS_ACCESSIBILITY_EVENT = MotionEventFlag::IS_ACCESSIBILITY_EVENT.0 as u32; |
| /// FLAG_TAINTED |
| const TAINTED = MotionEventFlag::TAINTED.0 as u32; |
| /// FLAG_TARGET_ACCESSIBILITY_FOCUS |
| const TARGET_ACCESSIBILITY_FOCUS = MotionEventFlag::TARGET_ACCESSIBILITY_FOCUS.0 as u32; |
| } |
| } |
| |
| impl Source { |
| /// Return true if this source is from the provided class |
| pub fn is_from_class(&self, source_class: SourceClass) -> bool { |
| let class_bits = source_class as u32; |
| self.bits() & class_bits == class_bits |
| } |
| } |
| |
| bitflags! { |
| /// Device class of the input device. These are duplicated from Eventhub.h |
| /// We need to make sure the two version remain in sync when adding new classes. |
| #[derive(Debug, PartialEq)] |
| pub struct DeviceClass: u32 { |
| /// The input device is a keyboard or has buttons |
| const Keyboard = IInputConstants::DEVICE_CLASS_KEYBOARD as u32; |
| /// The input device is an alpha-numeric keyboard (not just a dial pad) |
| const AlphabeticKey = IInputConstants::DEVICE_CLASS_ALPHAKEY as u32; |
| /// The input device is a touchscreen or a touchpad (either single-touch or multi-touch) |
| const Touch = IInputConstants::DEVICE_CLASS_TOUCH as u32; |
| /// The input device is a cursor device such as a trackball or mouse. |
| const Cursor = IInputConstants::DEVICE_CLASS_CURSOR as u32; |
| /// The input device is a multi-touch touchscreen or touchpad. |
| const MultiTouch = IInputConstants::DEVICE_CLASS_TOUCH_MT as u32; |
| /// The input device is a directional pad (implies keyboard, has DPAD keys). |
| const Dpad = IInputConstants::DEVICE_CLASS_DPAD as u32; |
| /// The input device is a gamepad (implies keyboard, has BUTTON keys). |
| const Gamepad = IInputConstants::DEVICE_CLASS_GAMEPAD as u32; |
| /// The input device has switches. |
| const Switch = IInputConstants::DEVICE_CLASS_SWITCH as u32; |
| /// The input device is a joystick (implies gamepad, has joystick absolute axes). |
| const Joystick = IInputConstants::DEVICE_CLASS_JOYSTICK as u32; |
| /// The input device has a vibrator (supports FF_RUMBLE). |
| const Vibrator = IInputConstants::DEVICE_CLASS_VIBRATOR as u32; |
| /// The input device has a microphone. |
| const Mic = IInputConstants::DEVICE_CLASS_MIC as u32; |
| /// The input device is an external stylus (has data we want to fuse with touch data). |
| const ExternalStylus = IInputConstants::DEVICE_CLASS_EXTERNAL_STYLUS as u32; |
| /// The input device has a rotary encoder |
| const RotaryEncoder = IInputConstants::DEVICE_CLASS_ROTARY_ENCODER as u32; |
| /// The input device has a sensor like accelerometer, gyro, etc |
| const Sensor = IInputConstants::DEVICE_CLASS_SENSOR as u32; |
| /// The input device has a battery |
| const Battery = IInputConstants::DEVICE_CLASS_BATTERY as u32; |
| /// The input device has sysfs controllable lights |
| const Light = IInputConstants::DEVICE_CLASS_LIGHT as u32; |
| /// The input device is a touchpad, requiring an on-screen cursor. |
| const Touchpad = IInputConstants::DEVICE_CLASS_TOUCHPAD as u32; |
| /// The input device is virtual (not a real device, not part of UI configuration). |
| const Virtual = IInputConstants::DEVICE_CLASS_VIRTUAL as u32; |
| /// The input device is external (not built-in). |
| const External = IInputConstants::DEVICE_CLASS_EXTERNAL as u32; |
| } |
| } |
| |
| bitflags! { |
| /// Modifier state flags |
| #[derive(Default, Debug, Copy, Clone, Eq, PartialEq)] |
| pub struct ModifierState: u32 { |
| /// No meta keys are pressed |
| const None = input_bindgen::AMETA_NONE; |
| /// This mask is used to check whether one of the ALT meta keys is pressed |
| const AltOn = input_bindgen::AMETA_ALT_ON; |
| /// This mask is used to check whether the left ALT meta key is pressed |
| const AltLeftOn = input_bindgen::AMETA_ALT_LEFT_ON; |
| /// This mask is used to check whether the right ALT meta key is pressed |
| const AltRightOn = input_bindgen::AMETA_ALT_RIGHT_ON; |
| /// This mask is used to check whether one of the SHIFT meta keys is pressed |
| const ShiftOn = input_bindgen::AMETA_SHIFT_ON; |
| /// This mask is used to check whether the left SHIFT meta key is pressed |
| const ShiftLeftOn = input_bindgen::AMETA_SHIFT_LEFT_ON; |
| /// This mask is used to check whether the right SHIFT meta key is pressed |
| const ShiftRightOn = input_bindgen::AMETA_SHIFT_RIGHT_ON; |
| /// This mask is used to check whether the SYM meta key is pressed |
| const SymOn = input_bindgen::AMETA_SYM_ON; |
| /// This mask is used to check whether the FUNCTION meta key is pressed |
| const FunctionOn = input_bindgen::AMETA_FUNCTION_ON; |
| /// This mask is used to check whether one of the CTRL meta keys is pressed |
| const CtrlOn = input_bindgen::AMETA_CTRL_ON; |
| /// This mask is used to check whether the left CTRL meta key is pressed |
| const CtrlLeftOn = input_bindgen::AMETA_CTRL_LEFT_ON; |
| /// This mask is used to check whether the right CTRL meta key is pressed |
| const CtrlRightOn = input_bindgen::AMETA_CTRL_RIGHT_ON; |
| /// This mask is used to check whether one of the META meta keys is pressed |
| const MetaOn = input_bindgen::AMETA_META_ON; |
| /// This mask is used to check whether the left META meta key is pressed |
| const MetaLeftOn = input_bindgen::AMETA_META_LEFT_ON; |
| /// This mask is used to check whether the right META meta key is pressed |
| const MetaRightOn = input_bindgen::AMETA_META_RIGHT_ON; |
| /// This mask is used to check whether the CAPS LOCK meta key is on |
| const CapsLockOn = input_bindgen::AMETA_CAPS_LOCK_ON; |
| /// This mask is used to check whether the NUM LOCK meta key is on |
| const NumLockOn = input_bindgen::AMETA_NUM_LOCK_ON; |
| /// This mask is used to check whether the SCROLL LOCK meta key is on |
| const ScrollLockOn = input_bindgen::AMETA_SCROLL_LOCK_ON; |
| } |
| } |
| |
| /// A rust enum representation of a Keyboard type. |
| #[repr(u32)] |
| #[derive(Debug, Default, Copy, Clone, Eq, PartialEq, Serialize, Deserialize)] |
| #[serde(tag = "type")] |
| pub enum KeyboardType { |
| /// KEYBOARD_TYPE_NONE |
| #[default] |
| None = input_bindgen::AINPUT_KEYBOARD_TYPE_NONE, |
| /// KEYBOARD_TYPE_NON_ALPHABETIC |
| NonAlphabetic = input_bindgen::AINPUT_KEYBOARD_TYPE_NON_ALPHABETIC, |
| /// KEYBOARD_TYPE_ALPHABETIC |
| Alphabetic = input_bindgen::AINPUT_KEYBOARD_TYPE_ALPHABETIC, |
| } |
| |
| #[cfg(test)] |
| mod tests { |
| use crate::input::SourceClass; |
| use crate::MotionFlags; |
| use crate::Source; |
| use inputconstants::aidl::android::os::MotionEventFlag::MotionEventFlag; |
| |
| #[test] |
| fn convert_source_class_pointer() { |
| let source = Source::from_bits(input_bindgen::AINPUT_SOURCE_CLASS_POINTER).unwrap(); |
| assert!(source.is_from_class(SourceClass::Pointer)); |
| } |
| |
| /// Ensure all MotionEventFlag constants are re-defined in rust. |
| #[test] |
| fn all_motion_event_flags_defined() { |
| for flag in MotionEventFlag::enum_values() { |
| assert!( |
| MotionFlags::from_bits(flag.0 as u32).is_some(), |
| "MotionEventFlag value {flag:?} is not redefined as a rust MotionFlags" |
| ); |
| } |
| } |
| } |