| /* | 
 |  * Copyright (C) 2017 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | // TODO(b/129481165): remove the #pragma below and fix conversion issues | 
 | #pragma clang diagnostic push | 
 | #pragma clang diagnostic ignored "-Wconversion" | 
 | #pragma clang diagnostic ignored "-Wextra" | 
 |  | 
 | //#define LOG_NDEBUG 0 | 
 | #undef LOG_TAG | 
 | #define LOG_TAG "BufferStateLayer" | 
 | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
 |  | 
 | #include "BufferStateLayer.h" | 
 |  | 
 | #include <limits> | 
 |  | 
 | #include <FrameTimeline/FrameTimeline.h> | 
 | #include <compositionengine/LayerFECompositionState.h> | 
 | #include <gui/BufferQueue.h> | 
 | #include <private/gui/SyncFeatures.h> | 
 | #include <renderengine/Image.h> | 
 | #include "TunnelModeEnabledReporter.h" | 
 |  | 
 | #include "EffectLayer.h" | 
 | #include "FrameTracer/FrameTracer.h" | 
 | #include "TimeStats/TimeStats.h" | 
 |  | 
 | namespace android { | 
 |  | 
 | using PresentState = frametimeline::SurfaceFrame::PresentState; | 
 | namespace { | 
 | void callReleaseBufferCallback(const sp<ITransactionCompletedListener>& listener, | 
 |                                const sp<GraphicBuffer>& buffer, uint64_t framenumber, | 
 |                                const sp<Fence>& releaseFence, uint32_t transformHint, | 
 |                                uint32_t currentMaxAcquiredBufferCount) { | 
 |     if (!listener) { | 
 |         return; | 
 |     } | 
 |     listener->onReleaseBuffer({buffer->getId(), framenumber}, | 
 |                               releaseFence ? releaseFence : Fence::NO_FENCE, transformHint, | 
 |                               currentMaxAcquiredBufferCount); | 
 | } | 
 | } // namespace | 
 |  | 
 | BufferStateLayer::BufferStateLayer(const LayerCreationArgs& args) | 
 |       : BufferLayer(args), mHwcSlotGenerator(new HwcSlotGenerator()) { | 
 |     mDrawingState.dataspace = ui::Dataspace::V0_SRGB; | 
 | } | 
 |  | 
 | BufferStateLayer::~BufferStateLayer() { | 
 |     // The original layer and the clone layer share the same texture and buffer. Therefore, only | 
 |     // one of the layers, in this case the original layer, needs to handle the deletion. The | 
 |     // original layer and the clone should be removed at the same time so there shouldn't be any | 
 |     // issue with the clone layer trying to use the texture. | 
 |     if (mBufferInfo.mBuffer != nullptr && !isClone()) { | 
 |         callReleaseBufferCallback(mDrawingState.releaseBufferListener, | 
 |                                   mBufferInfo.mBuffer->getBuffer(), mBufferInfo.mFrameNumber, | 
 |                                   mBufferInfo.mFence, mTransformHint, | 
 |                                   mFlinger->getMaxAcquiredBufferCountForCurrentRefreshRate( | 
 |                                           mOwnerUid)); | 
 |     } | 
 | } | 
 |  | 
 | status_t BufferStateLayer::addReleaseFence(const sp<CallbackHandle>& ch, | 
 |                                            const sp<Fence>& fence) { | 
 |     if (ch == nullptr) { | 
 |         return OK; | 
 |     } | 
 |     ch->previousReleaseCallbackId = mPreviousReleaseCallbackId; | 
 |     if (!ch->previousReleaseFence.get()) { | 
 |         ch->previousReleaseFence = fence; | 
 |         return OK; | 
 |     } | 
 |  | 
 |     // Below logic is lifted from ConsumerBase.cpp: | 
 |     // Check status of fences first because merging is expensive. | 
 |     // Merging an invalid fence with any other fence results in an | 
 |     // invalid fence. | 
 |     auto currentStatus = ch->previousReleaseFence->getStatus(); | 
 |     if (currentStatus == Fence::Status::Invalid) { | 
 |         ALOGE("Existing fence has invalid state, layer: %s", mName.c_str()); | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     auto incomingStatus = fence->getStatus(); | 
 |     if (incomingStatus == Fence::Status::Invalid) { | 
 |         ALOGE("New fence has invalid state, layer: %s", mName.c_str()); | 
 |         ch->previousReleaseFence = fence; | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     // If both fences are signaled or both are unsignaled, we need to merge | 
 |     // them to get an accurate timestamp. | 
 |     if (currentStatus == incomingStatus) { | 
 |         char fenceName[32] = {}; | 
 |         snprintf(fenceName, 32, "%.28s", mName.c_str()); | 
 |         sp<Fence> mergedFence = Fence::merge( | 
 |                 fenceName, ch->previousReleaseFence, fence); | 
 |         if (!mergedFence.get()) { | 
 |             ALOGE("failed to merge release fences, layer: %s", mName.c_str()); | 
 |             // synchronization is broken, the best we can do is hope fences | 
 |             // signal in order so the new fence will act like a union | 
 |             ch->previousReleaseFence = fence; | 
 |             return BAD_VALUE; | 
 |         } | 
 |         ch->previousReleaseFence = mergedFence; | 
 |     } else if (incomingStatus == Fence::Status::Unsignaled) { | 
 |         // If one fence has signaled and the other hasn't, the unsignaled | 
 |         // fence will approximately correspond with the correct timestamp. | 
 |         // There's a small race if both fences signal at about the same time | 
 |         // and their statuses are retrieved with unfortunate timing. However, | 
 |         // by this point, they will have both signaled and only the timestamp | 
 |         // will be slightly off; any dependencies after this point will | 
 |         // already have been met. | 
 |         ch->previousReleaseFence = fence; | 
 |     } | 
 |     // else if (currentStatus == Fence::Status::Unsignaled) is a no-op. | 
 |  | 
 |     return OK; | 
 | } | 
 |  | 
 | // ----------------------------------------------------------------------- | 
 | // Interface implementation for Layer | 
 | // ----------------------------------------------------------------------- | 
 | void BufferStateLayer::onLayerDisplayed(const sp<Fence>& releaseFence) { | 
 |     if (!releaseFence->isValid()) { | 
 |         return; | 
 |     } | 
 |     // The previous release fence notifies the client that SurfaceFlinger is done with the previous | 
 |     // buffer that was presented on this layer. The first transaction that came in this frame that | 
 |     // replaced the previous buffer on this layer needs this release fence, because the fence will | 
 |     // let the client know when that previous buffer is removed from the screen. | 
 |     // | 
 |     // Every other transaction on this layer does not need a release fence because no other | 
 |     // Transactions that were set on this layer this frame are going to have their preceeding buffer | 
 |     // removed from the display this frame. | 
 |     // | 
 |     // For example, if we have 3 transactions this frame. The first transaction doesn't contain a | 
 |     // buffer so it doesn't need a previous release fence because the layer still needs the previous | 
 |     // buffer. The second transaction contains a buffer so it needs a previous release fence because | 
 |     // the previous buffer will be released this frame. The third transaction also contains a | 
 |     // buffer. It replaces the buffer in the second transaction. The buffer in the second | 
 |     // transaction will now no longer be presented so it is released immediately and the third | 
 |     // transaction doesn't need a previous release fence. | 
 |     sp<CallbackHandle> ch; | 
 |     for (auto& handle : mDrawingState.callbackHandles) { | 
 |         if (handle->releasePreviousBuffer) { | 
 |             ch = handle; | 
 |             break; | 
 |         } | 
 |     } | 
 |     auto status = addReleaseFence(ch, releaseFence); | 
 |     if (status != OK) { | 
 |         ALOGE("Failed to add release fence for layer %s", getName().c_str()); | 
 |     } | 
 |  | 
 |     mPreviousReleaseFence = releaseFence; | 
 |  | 
 |     // Prevent tracing the same release multiple times. | 
 |     if (mPreviousFrameNumber != mPreviousReleasedFrameNumber) { | 
 |         mPreviousReleasedFrameNumber = mPreviousFrameNumber; | 
 |     } | 
 | } | 
 |  | 
 | void BufferStateLayer::onSurfaceFrameCreated( | 
 |         const std::shared_ptr<frametimeline::SurfaceFrame>& surfaceFrame) { | 
 |     while (mPendingJankClassifications.size() >= kPendingClassificationMaxSurfaceFrames) { | 
 |         // Too many SurfaceFrames pending classification. The front of the deque is probably not | 
 |         // tracked by FrameTimeline and will never be presented. This will only result in a memory | 
 |         // leak. | 
 |         ALOGW("Removing the front of pending jank deque from layer - %s to prevent memory leak", | 
 |               mName.c_str()); | 
 |         std::string miniDump = mPendingJankClassifications.front()->miniDump(); | 
 |         ALOGD("Head SurfaceFrame mini dump\n%s", miniDump.c_str()); | 
 |         mPendingJankClassifications.pop_front(); | 
 |     } | 
 |     mPendingJankClassifications.emplace_back(surfaceFrame); | 
 | } | 
 |  | 
 | void BufferStateLayer::releasePendingBuffer(nsecs_t dequeueReadyTime) { | 
 |     for (const auto& handle : mDrawingState.callbackHandles) { | 
 |         handle->transformHint = mTransformHint; | 
 |         handle->dequeueReadyTime = dequeueReadyTime; | 
 |         handle->currentMaxAcquiredBufferCount = | 
 |                 mFlinger->getMaxAcquiredBufferCountForCurrentRefreshRate(mOwnerUid); | 
 |     } | 
 |  | 
 |     // If there are multiple transactions in this frame, set the previous id on the earliest | 
 |     // transacton. We don't need to pass in the released buffer id to multiple transactions. | 
 |     // The buffer id does not have to correspond to any particular transaction as long as the | 
 |     // listening end point is the same but the client expects the first transaction callback that | 
 |     // replaces the presented buffer to contain the release fence. This follows the same logic. | 
 |     // see BufferStateLayer::onLayerDisplayed. | 
 |     for (auto& handle : mDrawingState.callbackHandles) { | 
 |         if (handle->releasePreviousBuffer) { | 
 |             handle->previousReleaseCallbackId = mPreviousReleaseCallbackId; | 
 |             break; | 
 |         } | 
 |     } | 
 |  | 
 |     std::vector<JankData> jankData; | 
 |     jankData.reserve(mPendingJankClassifications.size()); | 
 |     while (!mPendingJankClassifications.empty() | 
 |             && mPendingJankClassifications.front()->getJankType()) { | 
 |         std::shared_ptr<frametimeline::SurfaceFrame> surfaceFrame = | 
 |                 mPendingJankClassifications.front(); | 
 |         mPendingJankClassifications.pop_front(); | 
 |         jankData.emplace_back( | 
 |                 JankData(surfaceFrame->getToken(), surfaceFrame->getJankType().value())); | 
 |     } | 
 |  | 
 |     mFlinger->getTransactionCallbackInvoker().finalizePendingCallbackHandles( | 
 |             mDrawingState.callbackHandles, jankData); | 
 |  | 
 |     mDrawingState.callbackHandles = {}; | 
 |  | 
 |     const sp<Fence>& releaseFence(mPreviousReleaseFence); | 
 |     std::shared_ptr<FenceTime> releaseFenceTime = std::make_shared<FenceTime>(releaseFence); | 
 |     { | 
 |         Mutex::Autolock lock(mFrameEventHistoryMutex); | 
 |         if (mPreviousFrameNumber != 0) { | 
 |             mFrameEventHistory.addRelease(mPreviousFrameNumber, dequeueReadyTime, | 
 |                                           std::move(releaseFenceTime)); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void BufferStateLayer::finalizeFrameEventHistory(const std::shared_ptr<FenceTime>& glDoneFence, | 
 |                                                  const CompositorTiming& compositorTiming) { | 
 |     for (const auto& handle : mDrawingState.callbackHandles) { | 
 |         handle->gpuCompositionDoneFence = glDoneFence; | 
 |         handle->compositorTiming = compositorTiming; | 
 |     } | 
 | } | 
 |  | 
 | bool BufferStateLayer::willPresentCurrentTransaction() const { | 
 |     // Returns true if the most recent Transaction applied to CurrentState will be presented. | 
 |     return (getSidebandStreamChanged() || getAutoRefresh() || | 
 |             (mDrawingState.modified && | 
 |              (mDrawingState.buffer != nullptr || mDrawingState.bgColorLayer != nullptr))); | 
 | } | 
 |  | 
 | Rect BufferStateLayer::getCrop(const Layer::State& s) const { | 
 |     return s.crop; | 
 | } | 
 |  | 
 | bool BufferStateLayer::setTransform(uint32_t transform) { | 
 |     if (mDrawingState.bufferTransform == transform) return false; | 
 |     mDrawingState.bufferTransform = transform; | 
 |     mDrawingState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool BufferStateLayer::setTransformToDisplayInverse(bool transformToDisplayInverse) { | 
 |     if (mDrawingState.transformToDisplayInverse == transformToDisplayInverse) return false; | 
 |     mDrawingState.sequence++; | 
 |     mDrawingState.transformToDisplayInverse = transformToDisplayInverse; | 
 |     mDrawingState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool BufferStateLayer::setCrop(const Rect& crop) { | 
 |     if (mDrawingState.crop == crop) return false; | 
 |     mDrawingState.sequence++; | 
 |     mDrawingState.crop = crop; | 
 |  | 
 |     mDrawingState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool BufferStateLayer::setBufferCrop(const Rect& bufferCrop) { | 
 |     if (mDrawingState.bufferCrop == bufferCrop) return false; | 
 |  | 
 |     mDrawingState.sequence++; | 
 |     mDrawingState.bufferCrop = bufferCrop; | 
 |  | 
 |     mDrawingState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool BufferStateLayer::setDestinationFrame(const Rect& destinationFrame) { | 
 |     if (mDrawingState.destinationFrame == destinationFrame) return false; | 
 |  | 
 |     mDrawingState.sequence++; | 
 |     mDrawingState.destinationFrame = destinationFrame; | 
 |  | 
 |     mDrawingState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | static bool assignTransform(ui::Transform* dst, ui::Transform& from) { | 
 |     if (*dst == from) { | 
 |         return false; | 
 |     } | 
 |     *dst = from; | 
 |     return true; | 
 | } | 
 |  | 
 | // Translate destination frame into scale and position. If a destination frame is not set, use the | 
 | // provided scale and position | 
 | bool BufferStateLayer::updateGeometry() { | 
 |     if (mDrawingState.destinationFrame.isEmpty()) { | 
 |         // If destination frame is not set, use the requested transform set via | 
 |         // BufferStateLayer::setPosition and BufferStateLayer::setMatrix. | 
 |         return assignTransform(&mDrawingState.transform, mRequestedTransform); | 
 |     } | 
 |  | 
 |     Rect destRect = mDrawingState.destinationFrame; | 
 |     int32_t destW = destRect.width(); | 
 |     int32_t destH = destRect.height(); | 
 |     if (destRect.left < 0) { | 
 |         destRect.left = 0; | 
 |         destRect.right = destW; | 
 |     } | 
 |     if (destRect.top < 0) { | 
 |         destRect.top = 0; | 
 |         destRect.bottom = destH; | 
 |     } | 
 |  | 
 |     if (!mDrawingState.buffer) { | 
 |         ui::Transform t; | 
 |         t.set(destRect.left, destRect.top); | 
 |         return assignTransform(&mDrawingState.transform, t); | 
 |     } | 
 |  | 
 |     uint32_t bufferWidth = mDrawingState.buffer->getBuffer()->getWidth(); | 
 |     uint32_t bufferHeight = mDrawingState.buffer->getBuffer()->getHeight(); | 
 |     // Undo any transformations on the buffer. | 
 |     if (mDrawingState.bufferTransform & ui::Transform::ROT_90) { | 
 |         std::swap(bufferWidth, bufferHeight); | 
 |     } | 
 |     uint32_t invTransform = DisplayDevice::getPrimaryDisplayRotationFlags(); | 
 |     if (mDrawingState.transformToDisplayInverse) { | 
 |         if (invTransform & ui::Transform::ROT_90) { | 
 |             std::swap(bufferWidth, bufferHeight); | 
 |         } | 
 |     } | 
 |  | 
 |     float sx = destW / static_cast<float>(bufferWidth); | 
 |     float sy = destH / static_cast<float>(bufferHeight); | 
 |     ui::Transform t; | 
 |     t.set(sx, 0, 0, sy); | 
 |     t.set(destRect.left, destRect.top); | 
 |     return assignTransform(&mDrawingState.transform, t); | 
 | } | 
 |  | 
 | bool BufferStateLayer::setMatrix(const layer_state_t::matrix22_t& matrix, | 
 |                                  bool allowNonRectPreservingTransforms) { | 
 |     if (mRequestedTransform.dsdx() == matrix.dsdx && mRequestedTransform.dtdy() == matrix.dtdy && | 
 |         mRequestedTransform.dtdx() == matrix.dtdx && mRequestedTransform.dsdy() == matrix.dsdy) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     ui::Transform t; | 
 |     t.set(matrix.dsdx, matrix.dtdy, matrix.dtdx, matrix.dsdy); | 
 |  | 
 |     if (!allowNonRectPreservingTransforms && !t.preserveRects()) { | 
 |         ALOGW("Attempt to set rotation matrix without permission ACCESS_SURFACE_FLINGER nor " | 
 |               "ROTATE_SURFACE_FLINGER ignored"); | 
 |         return false; | 
 |     } | 
 |  | 
 |     mRequestedTransform.set(matrix.dsdx, matrix.dtdy, matrix.dtdx, matrix.dsdy); | 
 |  | 
 |     mDrawingState.sequence++; | 
 |     mDrawingState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |  | 
 |     return true; | 
 | } | 
 |  | 
 | bool BufferStateLayer::setPosition(float x, float y) { | 
 |     if (mRequestedTransform.tx() == x && mRequestedTransform.ty() == y) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     mRequestedTransform.set(x, y); | 
 |  | 
 |     mDrawingState.sequence++; | 
 |     mDrawingState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |  | 
 |     return true; | 
 | } | 
 |  | 
 | bool BufferStateLayer::addFrameEvent(const sp<Fence>& acquireFence, nsecs_t postedTime, | 
 |                                      nsecs_t desiredPresentTime) { | 
 |     Mutex::Autolock lock(mFrameEventHistoryMutex); | 
 |     mAcquireTimeline.updateSignalTimes(); | 
 |     std::shared_ptr<FenceTime> acquireFenceTime = | 
 |             std::make_shared<FenceTime>((acquireFence ? acquireFence : Fence::NO_FENCE)); | 
 |     NewFrameEventsEntry newTimestamps = {mDrawingState.frameNumber, postedTime, desiredPresentTime, | 
 |                                          acquireFenceTime}; | 
 |     mFrameEventHistory.setProducerWantsEvents(); | 
 |     mFrameEventHistory.addQueue(newTimestamps); | 
 |     return true; | 
 | } | 
 |  | 
 | bool BufferStateLayer::setBuffer(const std::shared_ptr<renderengine::ExternalTexture>& buffer, | 
 |                                  const sp<Fence>& acquireFence, nsecs_t postTime, | 
 |                                  nsecs_t desiredPresentTime, bool isAutoTimestamp, | 
 |                                  const client_cache_t& clientCacheId, uint64_t frameNumber, | 
 |                                  std::optional<nsecs_t> dequeueTime, const FrameTimelineInfo& info, | 
 |                                  const sp<ITransactionCompletedListener>& releaseBufferListener) { | 
 |     ATRACE_CALL(); | 
 |  | 
 |     if (mDrawingState.buffer) { | 
 |         mReleasePreviousBuffer = true; | 
 |         if (mDrawingState.buffer != mBufferInfo.mBuffer) { | 
 |             // If mDrawingState has a buffer, and we are about to update again | 
 |             // before swapping to drawing state, then the first buffer will be | 
 |             // dropped and we should decrement the pending buffer count and | 
 |             // call any release buffer callbacks if set. | 
 |             callReleaseBufferCallback(mDrawingState.releaseBufferListener, | 
 |                                       mDrawingState.buffer->getBuffer(), mDrawingState.frameNumber, | 
 |                                       mDrawingState.acquireFence, mTransformHint, | 
 |                                       mFlinger->getMaxAcquiredBufferCountForCurrentRefreshRate( | 
 |                                               mOwnerUid)); | 
 |             decrementPendingBufferCount(); | 
 |             if (mDrawingState.bufferSurfaceFrameTX != nullptr && | 
 |                 mDrawingState.bufferSurfaceFrameTX->getPresentState() != PresentState::Presented) { | 
 |               addSurfaceFrameDroppedForBuffer(mDrawingState.bufferSurfaceFrameTX); | 
 |               mDrawingState.bufferSurfaceFrameTX.reset(); | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     mDrawingState.frameNumber = frameNumber; | 
 |     mDrawingState.releaseBufferListener = releaseBufferListener; | 
 |     mDrawingState.buffer = buffer; | 
 |     mDrawingState.clientCacheId = clientCacheId; | 
 |     mDrawingState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |  | 
 |     const int32_t layerId = getSequence(); | 
 |     mFlinger->mTimeStats->setPostTime(layerId, mDrawingState.frameNumber, getName().c_str(), | 
 |                                       mOwnerUid, postTime, getGameMode()); | 
 |     mDrawingState.desiredPresentTime = desiredPresentTime; | 
 |     mDrawingState.isAutoTimestamp = isAutoTimestamp; | 
 |  | 
 |     const nsecs_t presentTime = [&] { | 
 |         if (!isAutoTimestamp) return desiredPresentTime; | 
 |  | 
 |         const auto prediction = | 
 |                 mFlinger->mFrameTimeline->getTokenManager()->getPredictionsForToken(info.vsyncId); | 
 |         if (prediction.has_value()) return prediction->presentTime; | 
 |  | 
 |         return static_cast<nsecs_t>(0); | 
 |     }(); | 
 |     mFlinger->mScheduler->recordLayerHistory(this, presentTime, | 
 |                                              LayerHistory::LayerUpdateType::Buffer); | 
 |  | 
 |     addFrameEvent(acquireFence, postTime, isAutoTimestamp ? 0 : desiredPresentTime); | 
 |  | 
 |     setFrameTimelineVsyncForBufferTransaction(info, postTime); | 
 |  | 
 |     if (buffer && dequeueTime && *dequeueTime != 0) { | 
 |         const uint64_t bufferId = buffer->getBuffer()->getId(); | 
 |         mFlinger->mFrameTracer->traceNewLayer(layerId, getName().c_str()); | 
 |         mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, frameNumber, *dequeueTime, | 
 |                                                FrameTracer::FrameEvent::DEQUEUE); | 
 |         mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, frameNumber, postTime, | 
 |                                                FrameTracer::FrameEvent::QUEUE); | 
 |     } | 
 |  | 
 |     mDrawingState.width = mDrawingState.buffer->getBuffer()->getWidth(); | 
 |     mDrawingState.height = mDrawingState.buffer->getBuffer()->getHeight(); | 
 |  | 
 |     return true; | 
 | } | 
 |  | 
 | bool BufferStateLayer::setAcquireFence(const sp<Fence>& fence) { | 
 |     mDrawingState.acquireFence = fence; | 
 |     mDrawingState.acquireFenceTime = std::make_unique<FenceTime>(fence); | 
 |  | 
 |     // The acquire fences of BufferStateLayers have already signaled before they are set | 
 |     mCallbackHandleAcquireTime = mDrawingState.acquireFenceTime->getSignalTime(); | 
 |  | 
 |     mDrawingState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool BufferStateLayer::setDataspace(ui::Dataspace dataspace) { | 
 |     if (mDrawingState.dataspace == dataspace) return false; | 
 |     mDrawingState.dataspace = dataspace; | 
 |     mDrawingState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool BufferStateLayer::setHdrMetadata(const HdrMetadata& hdrMetadata) { | 
 |     if (mDrawingState.hdrMetadata == hdrMetadata) return false; | 
 |     mDrawingState.hdrMetadata = hdrMetadata; | 
 |     mDrawingState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool BufferStateLayer::setSurfaceDamageRegion(const Region& surfaceDamage) { | 
 |     mDrawingState.surfaceDamageRegion = surfaceDamage; | 
 |     mDrawingState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool BufferStateLayer::setApi(int32_t api) { | 
 |     if (mDrawingState.api == api) return false; | 
 |     mDrawingState.api = api; | 
 |     mDrawingState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | bool BufferStateLayer::setSidebandStream(const sp<NativeHandle>& sidebandStream) { | 
 |     if (mDrawingState.sidebandStream == sidebandStream) return false; | 
 |  | 
 |     if (mDrawingState.sidebandStream != nullptr && sidebandStream == nullptr) { | 
 |         mFlinger->mTunnelModeEnabledReporter->decrementTunnelModeCount(); | 
 |     } else if (sidebandStream != nullptr) { | 
 |         mFlinger->mTunnelModeEnabledReporter->incrementTunnelModeCount(); | 
 |     } | 
 |  | 
 |     mDrawingState.sidebandStream = sidebandStream; | 
 |     mDrawingState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     if (!mSidebandStreamChanged.exchange(true)) { | 
 |         // mSidebandStreamChanged was false | 
 |         mFlinger->signalLayerUpdate(); | 
 |     } | 
 |     return true; | 
 | } | 
 |  | 
 | bool BufferStateLayer::setTransactionCompletedListeners( | 
 |         const std::vector<sp<CallbackHandle>>& handles) { | 
 |     // If there is no handle, we will not send a callback so reset mReleasePreviousBuffer and return | 
 |     if (handles.empty()) { | 
 |         mReleasePreviousBuffer = false; | 
 |         return false; | 
 |     } | 
 |  | 
 |     const bool willPresent = willPresentCurrentTransaction(); | 
 |  | 
 |     for (const auto& handle : handles) { | 
 |         // If this transaction set a buffer on this layer, release its previous buffer | 
 |         handle->releasePreviousBuffer = mReleasePreviousBuffer; | 
 |  | 
 |         // If this layer will be presented in this frame | 
 |         if (willPresent) { | 
 |             // If this transaction set an acquire fence on this layer, set its acquire time | 
 |             handle->acquireTime = mCallbackHandleAcquireTime; | 
 |             handle->frameNumber = mDrawingState.frameNumber; | 
 |  | 
 |             // Notify the transaction completed thread that there is a pending latched callback | 
 |             // handle | 
 |             mFlinger->getTransactionCallbackInvoker().registerPendingCallbackHandle(handle); | 
 |  | 
 |             // Store so latched time and release fence can be set | 
 |             mDrawingState.callbackHandles.push_back(handle); | 
 |  | 
 |         } else { // If this layer will NOT need to be relatched and presented this frame | 
 |             // Notify the transaction completed thread this handle is done | 
 |             mFlinger->getTransactionCallbackInvoker().registerUnpresentedCallbackHandle(handle); | 
 |         } | 
 |     } | 
 |  | 
 |     mReleasePreviousBuffer = false; | 
 |     mCallbackHandleAcquireTime = -1; | 
 |  | 
 |     return willPresent; | 
 | } | 
 |  | 
 | bool BufferStateLayer::setTransparentRegionHint(const Region& transparent) { | 
 |     mDrawingState.sequence++; | 
 |     mDrawingState.transparentRegionHint = transparent; | 
 |     mDrawingState.modified = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return true; | 
 | } | 
 |  | 
 | Rect BufferStateLayer::getBufferSize(const State& s) const { | 
 |     // for buffer state layers we use the display frame size as the buffer size. | 
 |  | 
 |     if (mBufferInfo.mBuffer == nullptr) { | 
 |         return Rect::INVALID_RECT; | 
 |     } | 
 |  | 
 |     uint32_t bufWidth = mBufferInfo.mBuffer->getBuffer()->getWidth(); | 
 |     uint32_t bufHeight = mBufferInfo.mBuffer->getBuffer()->getHeight(); | 
 |  | 
 |     // Undo any transformations on the buffer and return the result. | 
 |     if (mBufferInfo.mTransform & ui::Transform::ROT_90) { | 
 |         std::swap(bufWidth, bufHeight); | 
 |     } | 
 |  | 
 |     if (getTransformToDisplayInverse()) { | 
 |         uint32_t invTransform = DisplayDevice::getPrimaryDisplayRotationFlags(); | 
 |         if (invTransform & ui::Transform::ROT_90) { | 
 |             std::swap(bufWidth, bufHeight); | 
 |         } | 
 |     } | 
 |  | 
 |     return Rect(0, 0, bufWidth, bufHeight); | 
 | } | 
 |  | 
 | FloatRect BufferStateLayer::computeSourceBounds(const FloatRect& parentBounds) const { | 
 |     if (mBufferInfo.mBuffer == nullptr) { | 
 |         return parentBounds; | 
 |     } | 
 |  | 
 |     return getBufferSize(getDrawingState()).toFloatRect(); | 
 | } | 
 |  | 
 | // ----------------------------------------------------------------------- | 
 |  | 
 | // ----------------------------------------------------------------------- | 
 | // Interface implementation for BufferLayer | 
 | // ----------------------------------------------------------------------- | 
 | bool BufferStateLayer::fenceHasSignaled() const { | 
 |     if (SurfaceFlinger::enableLatchUnsignaled) { | 
 |         return true; | 
 |     } | 
 |  | 
 |     const bool fenceSignaled = | 
 |             getDrawingState().acquireFence->getStatus() == Fence::Status::Signaled; | 
 |     if (!fenceSignaled) { | 
 |         mFlinger->mTimeStats->incrementLatchSkipped(getSequence(), | 
 |                                                     TimeStats::LatchSkipReason::LateAcquire); | 
 |     } | 
 |  | 
 |     return fenceSignaled; | 
 | } | 
 |  | 
 | bool BufferStateLayer::framePresentTimeIsCurrent(nsecs_t expectedPresentTime) const { | 
 |     if (!hasFrameUpdate() || isRemovedFromCurrentState()) { | 
 |         return true; | 
 |     } | 
 |  | 
 |     return mDrawingState.isAutoTimestamp || mDrawingState.desiredPresentTime <= expectedPresentTime; | 
 | } | 
 |  | 
 | bool BufferStateLayer::onPreComposition(nsecs_t refreshStartTime) { | 
 |     for (const auto& handle : mDrawingState.callbackHandles) { | 
 |         handle->refreshStartTime = refreshStartTime; | 
 |     } | 
 |     return BufferLayer::onPreComposition(refreshStartTime); | 
 | } | 
 |  | 
 | uint64_t BufferStateLayer::getFrameNumber(nsecs_t /*expectedPresentTime*/) const { | 
 |     return mDrawingState.frameNumber; | 
 | } | 
 |  | 
 | /** | 
 |  * This is the frameNumber used for deferred transaction signalling. We need to use this because | 
 |  * of cases where we defer a transaction for a surface to itself. In the BLAST world this | 
 |  * may not make a huge amount of sense (Why not just merge the Buffer transaction with the | 
 |  * deferred transaction?) but this is an important legacy use case, for example moving | 
 |  * a window at the same time it draws makes use of this kind of technique. So anyway | 
 |  * imagine we have something like this: | 
 |  * | 
 |  * Transaction { // containing | 
 |  *     Buffer -> frameNumber = 2 | 
 |  *     DeferTransactionUntil -> frameNumber = 2 | 
 |  *     Random other stuff | 
 |  *  } | 
 |  * Now imagine mFrameNumber returned mDrawingState.frameNumber (or mCurrentFrameNumber). | 
 |  * Prior to doTransaction SurfaceFlinger will call notifyAvailableFrames, but because we | 
 |  * haven't swapped mDrawingState to mDrawingState yet we will think the sync point | 
 |  * is not ready. So we will return false from applyPendingState and not swap | 
 |  * current state to drawing state. But because we don't swap current state | 
 |  * to drawing state the number will never update and we will be stuck. This way | 
 |  * we can see we need to return the frame number for the buffer we are about | 
 |  * to apply. | 
 |  */ | 
 | uint64_t BufferStateLayer::getHeadFrameNumber(nsecs_t /* expectedPresentTime */) const { | 
 |     return mDrawingState.frameNumber; | 
 | } | 
 |  | 
 | void BufferStateLayer::setAutoRefresh(bool autoRefresh) { | 
 |     if (!mAutoRefresh.exchange(autoRefresh)) { | 
 |         mFlinger->signalLayerUpdate(); | 
 |     } | 
 | } | 
 |  | 
 | bool BufferStateLayer::latchSidebandStream(bool& recomputeVisibleRegions) { | 
 |     // We need to update the sideband stream if the layer has both a buffer and a sideband stream. | 
 |     const bool updateSidebandStream = hasFrameUpdate() && mSidebandStream.get(); | 
 |  | 
 |     if (mSidebandStreamChanged.exchange(false) || updateSidebandStream) { | 
 |         const State& s(getDrawingState()); | 
 |         // mSidebandStreamChanged was true | 
 |         mSidebandStream = s.sidebandStream; | 
 |         editCompositionState()->sidebandStream = mSidebandStream; | 
 |         if (mSidebandStream != nullptr) { | 
 |             setTransactionFlags(eTransactionNeeded); | 
 |             mFlinger->setTransactionFlags(eTraversalNeeded); | 
 |         } | 
 |         recomputeVisibleRegions = true; | 
 |  | 
 |         return true; | 
 |     } | 
 |     return false; | 
 | } | 
 |  | 
 | bool BufferStateLayer::hasFrameUpdate() const { | 
 |     const State& c(getDrawingState()); | 
 |     return (mDrawingStateModified || mDrawingState.modified) && (c.buffer != nullptr || c.bgColorLayer != nullptr); | 
 | } | 
 |  | 
 | status_t BufferStateLayer::updateTexImage(bool& /*recomputeVisibleRegions*/, nsecs_t latchTime, | 
 |                                           nsecs_t /*expectedPresentTime*/) { | 
 |     const State& s(getDrawingState()); | 
 |  | 
 |     if (!s.buffer) { | 
 |         if (s.bgColorLayer) { | 
 |             for (auto& handle : mDrawingState.callbackHandles) { | 
 |                 handle->latchTime = latchTime; | 
 |             } | 
 |         } | 
 |         return NO_ERROR; | 
 |     } | 
 |  | 
 |     for (auto& handle : mDrawingState.callbackHandles) { | 
 |         if (handle->frameNumber == mDrawingState.frameNumber) { | 
 |             handle->latchTime = latchTime; | 
 |         } | 
 |     } | 
 |  | 
 |     const int32_t layerId = getSequence(); | 
 |     const uint64_t bufferId = mDrawingState.buffer->getBuffer()->getId(); | 
 |     const uint64_t frameNumber = mDrawingState.frameNumber; | 
 |     const auto acquireFence = std::make_shared<FenceTime>(mDrawingState.acquireFence); | 
 |     mFlinger->mTimeStats->setAcquireFence(layerId, frameNumber, acquireFence); | 
 |     mFlinger->mTimeStats->setLatchTime(layerId, frameNumber, latchTime); | 
 |  | 
 |     mFlinger->mFrameTracer->traceFence(layerId, bufferId, frameNumber, acquireFence, | 
 |                                        FrameTracer::FrameEvent::ACQUIRE_FENCE); | 
 |     mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, frameNumber, latchTime, | 
 |                                            FrameTracer::FrameEvent::LATCH); | 
 |  | 
 |     auto& bufferSurfaceFrame = mDrawingState.bufferSurfaceFrameTX; | 
 |     if (bufferSurfaceFrame != nullptr && | 
 |         bufferSurfaceFrame->getPresentState() != PresentState::Presented) { | 
 |         // Update only if the bufferSurfaceFrame wasn't already presented. A Presented | 
 |         // bufferSurfaceFrame could be seen here if a pending state was applied successfully and we | 
 |         // are processing the next state. | 
 |         addSurfaceFramePresentedForBuffer(bufferSurfaceFrame, | 
 |                                           mDrawingState.acquireFenceTime->getSignalTime(), | 
 |                                           latchTime); | 
 |         mDrawingState.bufferSurfaceFrameTX.reset(); | 
 |     } | 
 |  | 
 |     std::deque<sp<CallbackHandle>> remainingHandles; | 
 |     mFlinger->getTransactionCallbackInvoker() | 
 |             .finalizeOnCommitCallbackHandles(mDrawingState.callbackHandles, remainingHandles); | 
 |     mDrawingState.callbackHandles = remainingHandles; | 
 |  | 
 |     mDrawingStateModified = false; | 
 |  | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t BufferStateLayer::updateActiveBuffer() { | 
 |     const State& s(getDrawingState()); | 
 |  | 
 |     if (s.buffer == nullptr) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     if (!mBufferInfo.mBuffer || s.buffer->getBuffer() != mBufferInfo.mBuffer->getBuffer()) { | 
 |         decrementPendingBufferCount(); | 
 |     } | 
 |  | 
 |     mPreviousReleaseCallbackId = {getCurrentBufferId(), mBufferInfo.mFrameNumber}; | 
 |     mBufferInfo.mBuffer = s.buffer; | 
 |     mBufferInfo.mFence = s.acquireFence; | 
 |     mBufferInfo.mFrameNumber = s.frameNumber; | 
 |  | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t BufferStateLayer::updateFrameNumber(nsecs_t latchTime) { | 
 |     // TODO(marissaw): support frame history events | 
 |     mPreviousFrameNumber = mCurrentFrameNumber; | 
 |     mCurrentFrameNumber = mDrawingState.frameNumber; | 
 |     { | 
 |         Mutex::Autolock lock(mFrameEventHistoryMutex); | 
 |         mFrameEventHistory.addLatch(mCurrentFrameNumber, latchTime); | 
 |     } | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | void BufferStateLayer::HwcSlotGenerator::bufferErased(const client_cache_t& clientCacheId) { | 
 |     std::lock_guard lock(mMutex); | 
 |     if (!clientCacheId.isValid()) { | 
 |         ALOGE("invalid process, failed to erase buffer"); | 
 |         return; | 
 |     } | 
 |     eraseBufferLocked(clientCacheId); | 
 | } | 
 |  | 
 | uint32_t BufferStateLayer::HwcSlotGenerator::getHwcCacheSlot(const client_cache_t& clientCacheId) { | 
 |     std::lock_guard<std::mutex> lock(mMutex); | 
 |     auto itr = mCachedBuffers.find(clientCacheId); | 
 |     if (itr == mCachedBuffers.end()) { | 
 |         return addCachedBuffer(clientCacheId); | 
 |     } | 
 |     auto& [hwcCacheSlot, counter] = itr->second; | 
 |     counter = mCounter++; | 
 |     return hwcCacheSlot; | 
 | } | 
 |  | 
 | uint32_t BufferStateLayer::HwcSlotGenerator::addCachedBuffer(const client_cache_t& clientCacheId) | 
 |         REQUIRES(mMutex) { | 
 |     if (!clientCacheId.isValid()) { | 
 |         ALOGE("invalid process, returning invalid slot"); | 
 |         return BufferQueue::INVALID_BUFFER_SLOT; | 
 |     } | 
 |  | 
 |     ClientCache::getInstance().registerErasedRecipient(clientCacheId, wp<ErasedRecipient>(this)); | 
 |  | 
 |     uint32_t hwcCacheSlot = getFreeHwcCacheSlot(); | 
 |     mCachedBuffers[clientCacheId] = {hwcCacheSlot, mCounter++}; | 
 |     return hwcCacheSlot; | 
 | } | 
 |  | 
 | uint32_t BufferStateLayer::HwcSlotGenerator::getFreeHwcCacheSlot() REQUIRES(mMutex) { | 
 |     if (mFreeHwcCacheSlots.empty()) { | 
 |         evictLeastRecentlyUsed(); | 
 |     } | 
 |  | 
 |     uint32_t hwcCacheSlot = mFreeHwcCacheSlots.top(); | 
 |     mFreeHwcCacheSlots.pop(); | 
 |     return hwcCacheSlot; | 
 | } | 
 |  | 
 | void BufferStateLayer::HwcSlotGenerator::evictLeastRecentlyUsed() REQUIRES(mMutex) { | 
 |     uint64_t minCounter = UINT_MAX; | 
 |     client_cache_t minClientCacheId = {}; | 
 |     for (const auto& [clientCacheId, slotCounter] : mCachedBuffers) { | 
 |         const auto& [hwcCacheSlot, counter] = slotCounter; | 
 |         if (counter < minCounter) { | 
 |             minCounter = counter; | 
 |             minClientCacheId = clientCacheId; | 
 |         } | 
 |     } | 
 |     eraseBufferLocked(minClientCacheId); | 
 |  | 
 |     ClientCache::getInstance().unregisterErasedRecipient(minClientCacheId, this); | 
 | } | 
 |  | 
 | void BufferStateLayer::HwcSlotGenerator::eraseBufferLocked(const client_cache_t& clientCacheId) | 
 |         REQUIRES(mMutex) { | 
 |     auto itr = mCachedBuffers.find(clientCacheId); | 
 |     if (itr == mCachedBuffers.end()) { | 
 |         return; | 
 |     } | 
 |     auto& [hwcCacheSlot, counter] = itr->second; | 
 |  | 
 |     // TODO send to hwc cache and resources | 
 |  | 
 |     mFreeHwcCacheSlots.push(hwcCacheSlot); | 
 |     mCachedBuffers.erase(clientCacheId); | 
 | } | 
 |  | 
 | void BufferStateLayer::gatherBufferInfo() { | 
 |     BufferLayer::gatherBufferInfo(); | 
 |  | 
 |     const State& s(getDrawingState()); | 
 |     mBufferInfo.mDesiredPresentTime = s.desiredPresentTime; | 
 |     mBufferInfo.mFenceTime = std::make_shared<FenceTime>(s.acquireFence); | 
 |     mBufferInfo.mFence = s.acquireFence; | 
 |     mBufferInfo.mTransform = s.bufferTransform; | 
 |     mBufferInfo.mDataspace = translateDataspace(s.dataspace); | 
 |     mBufferInfo.mCrop = computeBufferCrop(s); | 
 |     mBufferInfo.mScaleMode = NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW; | 
 |     mBufferInfo.mSurfaceDamage = s.surfaceDamageRegion; | 
 |     mBufferInfo.mHdrMetadata = s.hdrMetadata; | 
 |     mBufferInfo.mApi = s.api; | 
 |     mBufferInfo.mTransformToDisplayInverse = s.transformToDisplayInverse; | 
 |     mBufferInfo.mBufferSlot = mHwcSlotGenerator->getHwcCacheSlot(s.clientCacheId); | 
 | } | 
 |  | 
 | uint32_t BufferStateLayer::getEffectiveScalingMode() const { | 
 |    return NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW; | 
 | } | 
 |  | 
 | Rect BufferStateLayer::computeBufferCrop(const State& s) { | 
 |     if (s.buffer && !s.bufferCrop.isEmpty()) { | 
 |         Rect bufferCrop; | 
 |         s.buffer->getBuffer()->getBounds().intersect(s.bufferCrop, &bufferCrop); | 
 |         return bufferCrop; | 
 |     } else if (s.buffer) { | 
 |         return s.buffer->getBuffer()->getBounds(); | 
 |     } else { | 
 |         return s.bufferCrop; | 
 |     } | 
 | } | 
 |  | 
 | sp<Layer> BufferStateLayer::createClone() { | 
 |     LayerCreationArgs args(mFlinger.get(), nullptr, mName + " (Mirror)", 0, 0, 0, LayerMetadata()); | 
 |     args.textureName = mTextureName; | 
 |     sp<BufferStateLayer> layer = mFlinger->getFactory().createBufferStateLayer(args); | 
 |     layer->mHwcSlotGenerator = mHwcSlotGenerator; | 
 |     layer->setInitialValuesForClone(this); | 
 |     return layer; | 
 | } | 
 |  | 
 | bool BufferStateLayer::bufferNeedsFiltering() const { | 
 |     const State& s(getDrawingState()); | 
 |     if (!s.buffer) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     uint32_t bufferWidth = s.buffer->getBuffer()->width; | 
 |     uint32_t bufferHeight = s.buffer->getBuffer()->height; | 
 |  | 
 |     // Undo any transformations on the buffer and return the result. | 
 |     if (s.bufferTransform & ui::Transform::ROT_90) { | 
 |         std::swap(bufferWidth, bufferHeight); | 
 |     } | 
 |  | 
 |     if (s.transformToDisplayInverse) { | 
 |         uint32_t invTransform = DisplayDevice::getPrimaryDisplayRotationFlags(); | 
 |         if (invTransform & ui::Transform::ROT_90) { | 
 |             std::swap(bufferWidth, bufferHeight); | 
 |         } | 
 |     } | 
 |  | 
 |     const Rect layerSize{getBounds()}; | 
 |     return layerSize.width() != bufferWidth || layerSize.height() != bufferHeight; | 
 | } | 
 |  | 
 | void BufferStateLayer::decrementPendingBufferCount() { | 
 |     int32_t pendingBuffers = --mPendingBufferTransactions; | 
 |     tracePendingBufferCount(pendingBuffers); | 
 | } | 
 |  | 
 | void BufferStateLayer::tracePendingBufferCount(int32_t pendingBuffers) { | 
 |     ATRACE_INT(mBlastTransactionName.c_str(), pendingBuffers); | 
 | } | 
 |  | 
 | void BufferStateLayer::bufferMayChange(const sp<GraphicBuffer>& newBuffer) { | 
 |     if (mDrawingState.buffer != nullptr && | 
 |         (!mBufferInfo.mBuffer || | 
 |          mDrawingState.buffer->getBuffer() != mBufferInfo.mBuffer->getBuffer()) && | 
 |         newBuffer != mDrawingState.buffer->getBuffer()) { | 
 |         // If we are about to update mDrawingState.buffer but it has not yet latched | 
 |         // then we will drop a buffer and should decrement the pending buffer count and | 
 |         // call any release buffer callbacks if set. | 
 |         callReleaseBufferCallback(mDrawingState.releaseBufferListener, | 
 |                                   mDrawingState.buffer->getBuffer(), mDrawingState.frameNumber, | 
 |                                   mDrawingState.acquireFence, mTransformHint, | 
 |                                   mFlinger->getMaxAcquiredBufferCountForCurrentRefreshRate( | 
 |                                           mOwnerUid)); | 
 |         decrementPendingBufferCount(); | 
 |     } | 
 | } | 
 |  | 
 | /* | 
 |  * We don't want to send the layer's transform to input, but rather the | 
 |  * parent's transform. This is because BufferStateLayer's transform is | 
 |  * information about how the buffer is placed on screen. The parent's | 
 |  * transform makes more sense to send since it's information about how the | 
 |  * layer is placed on screen. This transform is used by input to determine | 
 |  * how to go from screen space back to window space. | 
 |  */ | 
 | ui::Transform BufferStateLayer::getInputTransform() const { | 
 |     sp<Layer> parent = mDrawingParent.promote(); | 
 |     if (parent == nullptr) { | 
 |         return ui::Transform(); | 
 |     } | 
 |  | 
 |     return parent->getTransform(); | 
 | } | 
 |  | 
 | /** | 
 |  * Similar to getInputTransform, we need to update the bounds to include the transform. | 
 |  * This is because bounds for BSL doesn't include buffer transform, where the input assumes | 
 |  * that's already included. | 
 |  */ | 
 | Rect BufferStateLayer::getInputBounds() const { | 
 |     Rect bufferBounds = getCroppedBufferSize(getDrawingState()); | 
 |     if (mDrawingState.transform.getType() == ui::Transform::IDENTITY || !bufferBounds.isValid()) { | 
 |         return bufferBounds; | 
 |     } | 
 |     return mDrawingState.transform.transform(bufferBounds); | 
 | } | 
 |  | 
 | } // namespace android | 
 |  | 
 | // TODO(b/129481165): remove the #pragma below and fix conversion issues | 
 | #pragma clang diagnostic pop // ignored "-Wconversion -Wextra" |