|  | /* | 
|  | * Copyright 2019 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #include "VsyncConfiguration.h" | 
|  |  | 
|  | #include <cutils/properties.h> | 
|  |  | 
|  | #include <optional> | 
|  |  | 
|  | #include "SurfaceFlingerProperties.h" | 
|  |  | 
|  | namespace { | 
|  |  | 
|  | std::optional<nsecs_t> getProperty(const char* name) { | 
|  | char value[PROPERTY_VALUE_MAX]; | 
|  | property_get(name, value, "-1"); | 
|  | if (const int i = atoi(value); i != -1) return i; | 
|  | return std::nullopt; | 
|  | } | 
|  |  | 
|  | bool fpsEqualsWithMargin(float fpsA, float fpsB) { | 
|  | static constexpr float MARGIN = 0.01f; | 
|  | return std::abs(fpsA - fpsB) <= MARGIN; | 
|  | } | 
|  |  | 
|  | std::vector<float> getRefreshRatesFromConfigs( | 
|  | const android::scheduler::RefreshRateConfigs& refreshRateConfigs) { | 
|  | const auto& allRefreshRates = refreshRateConfigs.getAllRefreshRates(); | 
|  | std::vector<float> refreshRates; | 
|  | refreshRates.reserve(allRefreshRates.size()); | 
|  |  | 
|  | for (const auto& [ignored, refreshRate] : allRefreshRates) { | 
|  | refreshRates.emplace_back(refreshRate->getFps()); | 
|  | } | 
|  |  | 
|  | return refreshRates; | 
|  | } | 
|  |  | 
|  | } // namespace | 
|  |  | 
|  | namespace android::scheduler::impl { | 
|  |  | 
|  | VsyncConfiguration::VsyncConfiguration(float currentFps) : mRefreshRateFps(currentFps) {} | 
|  |  | 
|  | PhaseOffsets::VsyncConfigSet VsyncConfiguration::getConfigsForRefreshRate(float fps) const { | 
|  | const auto iter = std::find_if(mOffsets.begin(), mOffsets.end(), | 
|  | [&fps](const std::pair<float, VsyncConfigSet>& candidateFps) { | 
|  | return fpsEqualsWithMargin(fps, candidateFps.first); | 
|  | }); | 
|  |  | 
|  | if (iter != mOffsets.end()) { | 
|  | return iter->second; | 
|  | } | 
|  |  | 
|  | // Unknown refresh rate. This might happen if we get a hotplug event for an external display. | 
|  | // In this case just construct the offset. | 
|  | ALOGW("Can't find offset for %.2f fps", fps); | 
|  | return constructOffsets(static_cast<nsecs_t>(1e9f / fps)); | 
|  | } | 
|  |  | 
|  | void VsyncConfiguration::initializeOffsets(const std::vector<float>& refreshRates) { | 
|  | for (const auto fps : refreshRates) { | 
|  | mOffsets.emplace(fps, constructOffsets(static_cast<nsecs_t>(1e9f / fps))); | 
|  | } | 
|  | } | 
|  |  | 
|  | void VsyncConfiguration::dump(std::string& result) const { | 
|  | const auto [early, earlyGpu, late] = getCurrentConfigs(); | 
|  | using base::StringAppendF; | 
|  | StringAppendF(&result, | 
|  | "           app phase:    %9" PRId64 " ns\t         SF phase:    %9" PRId64 | 
|  | " ns\n" | 
|  | "           app duration: %9lld ns\t         SF duration: %9lld ns\n" | 
|  | "     early app phase:    %9" PRId64 " ns\t   early SF phase:    %9" PRId64 | 
|  | " ns\n" | 
|  | "     early app duration: %9lld ns\t   early SF duration: %9lld ns\n" | 
|  | "  GL early app phase:    %9" PRId64 " ns\tGL early SF phase:    %9" PRId64 | 
|  | " ns\n" | 
|  | "  GL early app duration: %9lld ns\tGL early SF duration: %9lld ns\n", | 
|  | late.appOffset, late.sfOffset, | 
|  |  | 
|  | late.appWorkDuration.count(), late.sfWorkDuration.count(), | 
|  |  | 
|  | early.appOffset, early.sfOffset, | 
|  |  | 
|  | early.appWorkDuration.count(), early.sfWorkDuration.count(), | 
|  |  | 
|  | earlyGpu.appOffset, earlyGpu.sfOffset, | 
|  |  | 
|  | earlyGpu.appWorkDuration.count(), earlyGpu.sfWorkDuration.count()); | 
|  | } | 
|  |  | 
|  | PhaseOffsets::PhaseOffsets(const scheduler::RefreshRateConfigs& refreshRateConfigs) | 
|  | : PhaseOffsets(getRefreshRatesFromConfigs(refreshRateConfigs), | 
|  | refreshRateConfigs.getCurrentRefreshRate().getFps(), | 
|  | sysprop::vsync_event_phase_offset_ns(1000000), | 
|  | sysprop::vsync_sf_event_phase_offset_ns(1000000), | 
|  | getProperty("debug.sf.early_phase_offset_ns"), | 
|  | getProperty("debug.sf.early_gl_phase_offset_ns"), | 
|  | getProperty("debug.sf.early_app_phase_offset_ns"), | 
|  | getProperty("debug.sf.early_gl_app_phase_offset_ns"), | 
|  | getProperty("debug.sf.high_fps_late_app_phase_offset_ns").value_or(2000000), | 
|  | getProperty("debug.sf.high_fps_late_sf_phase_offset_ns").value_or(1000000), | 
|  | getProperty("debug.sf.high_fps_early_phase_offset_ns"), | 
|  | getProperty("debug.sf.high_fps_early_gl_phase_offset_ns"), | 
|  | getProperty("debug.sf.high_fps_early_app_phase_offset_ns"), | 
|  | getProperty("debug.sf.high_fps_early_gl_app_phase_offset_ns"), | 
|  | // Below defines the threshold when an offset is considered to be negative, | 
|  | // i.e. targeting for the N+2 vsync instead of N+1. This means that: For offset | 
|  | // < threshold, SF wake up (vsync_duration - offset) before HW vsync. For | 
|  | // offset >= threshold, SF wake up (2 * vsync_duration - offset) before HW | 
|  | // vsync. | 
|  | getProperty("debug.sf.phase_offset_threshold_for_next_vsync_ns") | 
|  | .value_or(std::numeric_limits<nsecs_t>::max())) {} | 
|  |  | 
|  | PhaseOffsets::PhaseOffsets( | 
|  | const std::vector<float>& refreshRates, float currentFps, nsecs_t vsyncPhaseOffsetNs, | 
|  | nsecs_t sfVSyncPhaseOffsetNs, std::optional<nsecs_t> earlySfOffsetNs, | 
|  | std::optional<nsecs_t> earlyGpuSfOffsetNs, std::optional<nsecs_t> earlyAppOffsetNs, | 
|  | std::optional<nsecs_t> earlyGpuAppOffsetNs, nsecs_t highFpsVsyncPhaseOffsetNs, | 
|  | nsecs_t highFpsSfVSyncPhaseOffsetNs, std::optional<nsecs_t> highFpsEarlySfOffsetNs, | 
|  | std::optional<nsecs_t> highFpsEarlyGpuSfOffsetNs, | 
|  | std::optional<nsecs_t> highFpsEarlyAppOffsetNs, | 
|  | std::optional<nsecs_t> highFpsEarlyGpuAppOffsetNs, nsecs_t thresholdForNextVsync) | 
|  | : VsyncConfiguration(currentFps), | 
|  | mVSyncPhaseOffsetNs(vsyncPhaseOffsetNs), | 
|  | mSfVSyncPhaseOffsetNs(sfVSyncPhaseOffsetNs), | 
|  | mEarlySfOffsetNs(earlySfOffsetNs), | 
|  | mEarlyGpuSfOffsetNs(earlyGpuSfOffsetNs), | 
|  | mEarlyAppOffsetNs(earlyAppOffsetNs), | 
|  | mEarlyGpuAppOffsetNs(earlyGpuAppOffsetNs), | 
|  | mHighFpsVSyncPhaseOffsetNs(highFpsVsyncPhaseOffsetNs), | 
|  | mHighFpsSfVSyncPhaseOffsetNs(highFpsSfVSyncPhaseOffsetNs), | 
|  | mHighFpsEarlySfOffsetNs(highFpsEarlySfOffsetNs), | 
|  | mHighFpsEarlyGpuSfOffsetNs(highFpsEarlyGpuSfOffsetNs), | 
|  | mHighFpsEarlyAppOffsetNs(highFpsEarlyAppOffsetNs), | 
|  | mHighFpsEarlyGpuAppOffsetNs(highFpsEarlyGpuAppOffsetNs), | 
|  | mThresholdForNextVsync(thresholdForNextVsync) { | 
|  | initializeOffsets(refreshRates); | 
|  | } | 
|  |  | 
|  | PhaseOffsets::VsyncConfigSet PhaseOffsets::constructOffsets(nsecs_t vsyncDuration) const { | 
|  | if (vsyncDuration < std::chrono::nanoseconds(15ms).count()) { | 
|  | return getHighFpsOffsets(vsyncDuration); | 
|  | } else { | 
|  | return getDefaultOffsets(vsyncDuration); | 
|  | } | 
|  | } | 
|  |  | 
|  | namespace { | 
|  | std::chrono::nanoseconds sfOffsetToDuration(nsecs_t sfOffset, nsecs_t vsyncDuration) { | 
|  | return std::chrono::nanoseconds(vsyncDuration - sfOffset); | 
|  | } | 
|  |  | 
|  | std::chrono::nanoseconds appOffsetToDuration(nsecs_t appOffset, nsecs_t sfOffset, | 
|  | nsecs_t vsyncDuration) { | 
|  | auto duration = vsyncDuration + (sfOffset - appOffset); | 
|  | if (duration < vsyncDuration) { | 
|  | duration += vsyncDuration; | 
|  | } | 
|  |  | 
|  | return std::chrono::nanoseconds(duration); | 
|  | } | 
|  | } // namespace | 
|  |  | 
|  | PhaseOffsets::VsyncConfigSet PhaseOffsets::getDefaultOffsets(nsecs_t vsyncDuration) const { | 
|  | const auto earlySfOffset = | 
|  | mEarlySfOffsetNs.value_or(mSfVSyncPhaseOffsetNs) < mThresholdForNextVsync | 
|  |  | 
|  | ? mEarlySfOffsetNs.value_or(mSfVSyncPhaseOffsetNs) | 
|  | : mEarlySfOffsetNs.value_or(mSfVSyncPhaseOffsetNs) - vsyncDuration; | 
|  | const auto earlyAppOffset = mEarlyAppOffsetNs.value_or(mVSyncPhaseOffsetNs); | 
|  | const auto earlyGpuSfOffset = | 
|  | mEarlyGpuSfOffsetNs.value_or(mSfVSyncPhaseOffsetNs) < mThresholdForNextVsync | 
|  |  | 
|  | ? mEarlyGpuSfOffsetNs.value_or(mSfVSyncPhaseOffsetNs) | 
|  | : mEarlyGpuSfOffsetNs.value_or(mSfVSyncPhaseOffsetNs) - vsyncDuration; | 
|  | const auto earlyGpuAppOffset = mEarlyGpuAppOffsetNs.value_or(mVSyncPhaseOffsetNs); | 
|  | const auto lateSfOffset = mSfVSyncPhaseOffsetNs < mThresholdForNextVsync | 
|  | ? mSfVSyncPhaseOffsetNs | 
|  | : mSfVSyncPhaseOffsetNs - vsyncDuration; | 
|  | const auto lateAppOffset = mVSyncPhaseOffsetNs; | 
|  |  | 
|  | return { | 
|  | .early = {.sfOffset = earlySfOffset, | 
|  | .appOffset = earlyAppOffset, | 
|  | .sfWorkDuration = sfOffsetToDuration(earlySfOffset, vsyncDuration), | 
|  | .appWorkDuration = | 
|  | appOffsetToDuration(earlyAppOffset, earlySfOffset, vsyncDuration)}, | 
|  | .earlyGpu = {.sfOffset = earlyGpuSfOffset, | 
|  | .appOffset = earlyGpuAppOffset, | 
|  | .sfWorkDuration = sfOffsetToDuration(earlyGpuSfOffset, vsyncDuration), | 
|  | .appWorkDuration = appOffsetToDuration(earlyGpuAppOffset, earlyGpuSfOffset, | 
|  | vsyncDuration)}, | 
|  | .late = {.sfOffset = lateSfOffset, | 
|  | .appOffset = lateAppOffset, | 
|  | .sfWorkDuration = sfOffsetToDuration(lateSfOffset, vsyncDuration), | 
|  | .appWorkDuration = | 
|  | appOffsetToDuration(lateAppOffset, lateSfOffset, vsyncDuration)}, | 
|  | }; | 
|  | } | 
|  |  | 
|  | PhaseOffsets::VsyncConfigSet PhaseOffsets::getHighFpsOffsets(nsecs_t vsyncDuration) const { | 
|  | const auto earlySfOffset = | 
|  | mHighFpsEarlySfOffsetNs.value_or(mHighFpsSfVSyncPhaseOffsetNs) < mThresholdForNextVsync | 
|  | ? mHighFpsEarlySfOffsetNs.value_or(mHighFpsSfVSyncPhaseOffsetNs) | 
|  | : mHighFpsEarlySfOffsetNs.value_or(mHighFpsSfVSyncPhaseOffsetNs) - vsyncDuration; | 
|  | const auto earlyAppOffset = mHighFpsEarlyAppOffsetNs.value_or(mHighFpsVSyncPhaseOffsetNs); | 
|  | const auto earlyGpuSfOffset = mHighFpsEarlyGpuSfOffsetNs.value_or( | 
|  | mHighFpsSfVSyncPhaseOffsetNs) < mThresholdForNextVsync | 
|  |  | 
|  | ? mHighFpsEarlyGpuSfOffsetNs.value_or(mHighFpsSfVSyncPhaseOffsetNs) | 
|  | : mHighFpsEarlyGpuSfOffsetNs.value_or(mHighFpsSfVSyncPhaseOffsetNs) - vsyncDuration; | 
|  | const auto earlyGpuAppOffset = mHighFpsEarlyGpuAppOffsetNs.value_or(mHighFpsVSyncPhaseOffsetNs); | 
|  | const auto lateSfOffset = mHighFpsSfVSyncPhaseOffsetNs < mThresholdForNextVsync | 
|  | ? mHighFpsSfVSyncPhaseOffsetNs | 
|  | : mHighFpsSfVSyncPhaseOffsetNs - vsyncDuration; | 
|  | const auto lateAppOffset = mHighFpsVSyncPhaseOffsetNs; | 
|  |  | 
|  | return { | 
|  | .early = | 
|  | { | 
|  | .sfOffset = earlySfOffset, | 
|  | .appOffset = earlyAppOffset, | 
|  | .sfWorkDuration = sfOffsetToDuration(earlySfOffset, vsyncDuration), | 
|  | .appWorkDuration = appOffsetToDuration(earlyAppOffset, earlySfOffset, | 
|  | vsyncDuration), | 
|  | }, | 
|  | .earlyGpu = | 
|  | { | 
|  | .sfOffset = earlyGpuSfOffset, | 
|  | .appOffset = earlyGpuAppOffset, | 
|  | .sfWorkDuration = sfOffsetToDuration(earlyGpuSfOffset, vsyncDuration), | 
|  | .appWorkDuration = appOffsetToDuration(earlyGpuAppOffset, | 
|  | earlyGpuSfOffset, vsyncDuration), | 
|  | }, | 
|  | .late = | 
|  | { | 
|  | .sfOffset = lateSfOffset, | 
|  | .appOffset = lateAppOffset, | 
|  | .sfWorkDuration = sfOffsetToDuration(lateSfOffset, vsyncDuration), | 
|  | .appWorkDuration = | 
|  | appOffsetToDuration(lateAppOffset, lateSfOffset, vsyncDuration), | 
|  | }, | 
|  | }; | 
|  | } | 
|  |  | 
|  | static void validateSysprops() { | 
|  | const auto validatePropertyBool = [](const char* prop) { | 
|  | LOG_ALWAYS_FATAL_IF(!property_get_bool(prop, false), "%s is false", prop); | 
|  | }; | 
|  |  | 
|  | validatePropertyBool("debug.sf.use_phase_offsets_as_durations"); | 
|  |  | 
|  | LOG_ALWAYS_FATAL_IF(sysprop::vsync_event_phase_offset_ns(-1) != -1, | 
|  | "ro.surface_flinger.vsync_event_phase_offset_ns is set but expecting " | 
|  | "duration"); | 
|  |  | 
|  | LOG_ALWAYS_FATAL_IF(sysprop::vsync_sf_event_phase_offset_ns(-1) != -1, | 
|  | "ro.surface_flinger.vsync_sf_event_phase_offset_ns is set but expecting " | 
|  | "duration"); | 
|  |  | 
|  | const auto validateProperty = [](const char* prop) { | 
|  | LOG_ALWAYS_FATAL_IF(getProperty(prop).has_value(), | 
|  | "%s is set to %" PRId64 " but expecting duration", prop, | 
|  | getProperty(prop).value_or(-1)); | 
|  | }; | 
|  |  | 
|  | validateProperty("debug.sf.early_phase_offset_ns"); | 
|  | validateProperty("debug.sf.early_gl_phase_offset_ns"); | 
|  | validateProperty("debug.sf.early_app_phase_offset_ns"); | 
|  | validateProperty("debug.sf.early_gl_app_phase_offset_ns"); | 
|  | validateProperty("debug.sf.high_fps_late_app_phase_offset_ns"); | 
|  | validateProperty("debug.sf.high_fps_late_sf_phase_offset_ns"); | 
|  | validateProperty("debug.sf.high_fps_early_phase_offset_ns"); | 
|  | validateProperty("debug.sf.high_fps_early_gl_phase_offset_ns"); | 
|  | validateProperty("debug.sf.high_fps_early_app_phase_offset_ns"); | 
|  | validateProperty("debug.sf.high_fps_early_gl_app_phase_offset_ns"); | 
|  | } | 
|  |  | 
|  | namespace { | 
|  | nsecs_t sfDurationToOffset(std::chrono::nanoseconds sfDuration, nsecs_t vsyncDuration) { | 
|  | return vsyncDuration - sfDuration.count() % vsyncDuration; | 
|  | } | 
|  |  | 
|  | nsecs_t appDurationToOffset(std::chrono::nanoseconds appDuration, | 
|  | std::chrono::nanoseconds sfDuration, nsecs_t vsyncDuration) { | 
|  | return vsyncDuration - (appDuration + sfDuration).count() % vsyncDuration; | 
|  | } | 
|  | } // namespace | 
|  |  | 
|  | WorkDuration::VsyncConfigSet WorkDuration::constructOffsets(nsecs_t vsyncDuration) const { | 
|  | const auto sfDurationFixup = [vsyncDuration](nsecs_t duration) { | 
|  | return duration == -1 ? std::chrono::nanoseconds(vsyncDuration) - 1ms | 
|  | : std::chrono::nanoseconds(duration); | 
|  | }; | 
|  |  | 
|  | const auto appDurationFixup = [vsyncDuration](nsecs_t duration) { | 
|  | return duration == -1 ? std::chrono::nanoseconds(vsyncDuration) | 
|  | : std::chrono::nanoseconds(duration); | 
|  | }; | 
|  |  | 
|  | const auto sfEarlyDuration = sfDurationFixup(mSfEarlyDuration); | 
|  | const auto appEarlyDuration = appDurationFixup(mAppEarlyDuration); | 
|  | const auto sfEarlyGpuDuration = sfDurationFixup(mSfEarlyGpuDuration); | 
|  | const auto appEarlyGpuDuration = appDurationFixup(mAppEarlyGpuDuration); | 
|  | const auto sfDuration = sfDurationFixup(mSfDuration); | 
|  | const auto appDuration = appDurationFixup(mAppDuration); | 
|  |  | 
|  | return { | 
|  | .early = | 
|  | { | 
|  |  | 
|  | .sfOffset = sfEarlyDuration.count() < vsyncDuration | 
|  | ? sfDurationToOffset(sfEarlyDuration, vsyncDuration) | 
|  | : sfDurationToOffset(sfEarlyDuration, vsyncDuration) - | 
|  | vsyncDuration, | 
|  |  | 
|  | .appOffset = appDurationToOffset(appEarlyDuration, sfEarlyDuration, | 
|  | vsyncDuration), | 
|  |  | 
|  | .sfWorkDuration = sfEarlyDuration, | 
|  | .appWorkDuration = appEarlyDuration, | 
|  | }, | 
|  | .earlyGpu = | 
|  | { | 
|  |  | 
|  | .sfOffset = sfEarlyGpuDuration.count() < vsyncDuration | 
|  |  | 
|  | ? sfDurationToOffset(sfEarlyGpuDuration, vsyncDuration) | 
|  | : sfDurationToOffset(sfEarlyGpuDuration, vsyncDuration) - | 
|  | vsyncDuration, | 
|  |  | 
|  | .appOffset = appDurationToOffset(appEarlyGpuDuration, | 
|  | sfEarlyGpuDuration, vsyncDuration), | 
|  | .sfWorkDuration = sfEarlyGpuDuration, | 
|  | .appWorkDuration = appEarlyGpuDuration, | 
|  | }, | 
|  | .late = | 
|  | { | 
|  |  | 
|  | .sfOffset = sfDuration.count() < vsyncDuration | 
|  |  | 
|  | ? sfDurationToOffset(sfDuration, vsyncDuration) | 
|  | : sfDurationToOffset(sfDuration, vsyncDuration) - vsyncDuration, | 
|  |  | 
|  | .appOffset = | 
|  | appDurationToOffset(appDuration, sfDuration, vsyncDuration), | 
|  |  | 
|  | .sfWorkDuration = sfDuration, | 
|  | .appWorkDuration = appDuration, | 
|  | }, | 
|  | }; | 
|  | } | 
|  |  | 
|  | WorkDuration::WorkDuration(const scheduler::RefreshRateConfigs& refreshRateConfigs) | 
|  | : WorkDuration(getRefreshRatesFromConfigs(refreshRateConfigs), | 
|  | refreshRateConfigs.getCurrentRefreshRate().getFps(), | 
|  | getProperty("debug.sf.late.sf.duration").value_or(-1), | 
|  | getProperty("debug.sf.late.app.duration").value_or(-1), | 
|  | getProperty("debug.sf.early.sf.duration").value_or(mSfDuration), | 
|  | getProperty("debug.sf.early.app.duration").value_or(mAppDuration), | 
|  | getProperty("debug.sf.earlyGl.sf.duration").value_or(mSfDuration), | 
|  | getProperty("debug.sf.earlyGl.app.duration").value_or(mAppDuration)) { | 
|  | validateSysprops(); | 
|  | } | 
|  |  | 
|  | WorkDuration::WorkDuration(const std::vector<float>& refreshRates, float currentFps, | 
|  | nsecs_t sfDuration, nsecs_t appDuration, nsecs_t sfEarlyDuration, | 
|  | nsecs_t appEarlyDuration, nsecs_t sfEarlyGpuDuration, | 
|  | nsecs_t appEarlyGpuDuration) | 
|  | : VsyncConfiguration(currentFps), | 
|  | mSfDuration(sfDuration), | 
|  | mAppDuration(appDuration), | 
|  | mSfEarlyDuration(sfEarlyDuration), | 
|  | mAppEarlyDuration(appEarlyDuration), | 
|  | mSfEarlyGpuDuration(sfEarlyGpuDuration), | 
|  | mAppEarlyGpuDuration(appEarlyGpuDuration) { | 
|  | initializeOffsets(refreshRates); | 
|  | } | 
|  |  | 
|  | } // namespace android::scheduler::impl |