| /* |
| * Copyright 2018 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <gtest/gtest.h> |
| |
| #include <renderengine/RenderEngine.h> |
| #include <ui/PixelFormat.h> |
| |
| namespace android { |
| |
| class RenderEngineTest : public ::testing::Test { |
| public: |
| RenderEngineTest() { |
| // Initialize with some sane defaults. |
| // TODO(alecmouri): This should probably be the same instance used by |
| // SurfaceFlinger eventually. |
| mRE = renderengine::RenderEngine::create(static_cast<int32_t>(ui::PixelFormat::RGBA_8888), |
| 0); |
| } |
| |
| status_t drawEmptyLayers() { |
| renderengine::DisplaySettings settings; |
| std::vector<renderengine::LayerSettings> layers; |
| // Meaningless buffer since we don't do any drawing |
| sp<GraphicBuffer> buffer = new GraphicBuffer(); |
| base::unique_fd fence; |
| return mRE->drawLayers(settings, layers, buffer->getNativeBuffer(), &fence); |
| } |
| |
| private: |
| std::unique_ptr<renderengine::RenderEngine> mRE; |
| }; |
| |
| TEST_F(RenderEngineTest, drawLayers_noLayersToDraw_works) { |
| status_t result = drawEmptyLayers(); |
| ASSERT_EQ(NO_ERROR, result); |
| } |
| |
| } // namespace android |