|  | /* | 
|  | * Copyright 2020 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #pragma once | 
|  |  | 
|  | #include <ui/DisplayId.h> | 
|  |  | 
|  | #include <limits> | 
|  | #include <optional> | 
|  | #include <random> | 
|  | #include <unordered_set> | 
|  |  | 
|  | #include <log/log.h> | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | // Generates pseudo-random IDs of type GpuVirtualDisplayId or HalVirtualDisplayId. | 
|  | template <typename Id> | 
|  | class DisplayIdGenerator { | 
|  | public: | 
|  | explicit DisplayIdGenerator(size_t maxIdsCount = std::numeric_limits<size_t>::max()) | 
|  | : mMaxIdsCount(maxIdsCount) {} | 
|  |  | 
|  | bool inUse() const { return !mUsedIds.empty(); } | 
|  |  | 
|  | std::optional<Id> generateId() { | 
|  | if (mUsedIds.size() >= mMaxIdsCount) { | 
|  | return std::nullopt; | 
|  | } | 
|  |  | 
|  | constexpr int kMaxAttempts = 1000; | 
|  |  | 
|  | for (int attempts = 0; attempts < kMaxAttempts; attempts++) { | 
|  | const Id id{mDistribution(mGenerator)}; | 
|  | if (mUsedIds.count(id) == 0) { | 
|  | mUsedIds.insert(id); | 
|  | return id; | 
|  | } | 
|  | } | 
|  |  | 
|  | LOG_ALWAYS_FATAL("Couldn't generate ID after %d attempts", kMaxAttempts); | 
|  | } | 
|  |  | 
|  | void releaseId(Id id) { mUsedIds.erase(id); } | 
|  |  | 
|  | private: | 
|  | const size_t mMaxIdsCount; | 
|  |  | 
|  | std::unordered_set<Id> mUsedIds; | 
|  |  | 
|  | // Pseudo-random with random seed, in contrast to physical display IDs, which are stable | 
|  | // across reboots. The only ISurfaceComposer exposure for these IDs is a restricted API | 
|  | // for screencap, so there is little benefit in making them unpredictable. | 
|  | std::default_random_engine mGenerator{std::random_device()()}; | 
|  | std::uniform_int_distribution<typename Id::BaseId> mDistribution; | 
|  | }; | 
|  |  | 
|  | } // namespace android |