| GL_ENTRY(void, glColor4f, GLfloat, GLfloat, GLfloat, GLfloat) | 
 | GL_ENTRY(void, glColor4x, GLfixed, GLfixed, GLfixed, GLfixed) | 
 | GL_ENTRY(void, glNormal3f, GLfloat, GLfloat, GLfloat) | 
 | GL_ENTRY(void, glNormal3x, GLfixed, GLfixed, GLfixed) | 
 | GL_ENTRY(void, glCullFace, GLenum) | 
 | GL_ENTRY(void, glFrontFace, GLenum) | 
 | GL_ENTRY(void, glDisable, GLenum) | 
 | GL_ENTRY(void, glEnable, GLenum) | 
 | GL_ENTRY(void, glFinish, void) | 
 | GL_ENTRY(void, glFlush, void) | 
 | GL_ENTRY(GLenum, glGetError, void) | 
 | GL_ENTRY(const GLubyte*, glGetString, GLenum) | 
 | GL_ENTRY(void, glGetIntegerv, GLenum, GLint *) | 
 | GL_ENTRY(void, glColorMask, GLboolean, GLboolean, GLboolean, GLboolean) | 
 | GL_ENTRY(void, glDepthMask, GLboolean) | 
 | GL_ENTRY(void, glStencilMask, GLuint) | 
 | GL_ENTRY(void, glDepthFunc, GLenum) | 
 | GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar) | 
 | GL_ENTRY(void, glDepthRangex, GLclampx zNear, GLclampx zFar) | 
 | GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units) | 
 | GL_ENTRY(void, glPolygonOffsetx, GLfixed factor, GLfixed units) | 
 | GL_ENTRY(void, glLogicOp, GLenum opcode) | 
 | GL_ENTRY(void, glAlphaFuncx, GLenum func, GLclampx ref) | 
 | GL_ENTRY(void, glAlphaFunc, GLenum func, GLclampf ref) | 
 | GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor) | 
 | GL_ENTRY(void, glClear, GLbitfield mask) | 
 | GL_ENTRY(void, glClearColor, GLclampf r, GLclampf g, GLclampf b, GLclampf a) | 
 | GL_ENTRY(void, glClearColorx, GLclampx r, GLclampx g, GLclampx b, GLclampx a) | 
 | GL_ENTRY(void, glClearDepthf, GLclampf depth) | 
 | GL_ENTRY(void, glClearDepthx, GLclampx depth) | 
 | GL_ENTRY(void, glClearStencil, GLint s) | 
 | GL_ENTRY(void, glPointSize, GLfloat) | 
 | GL_ENTRY(void, glPointSizex, GLfixed) | 
 | GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert) | 
 | GL_ENTRY(void, glSampleCoveragex, GLclampx value, GLboolean invert) | 
 | GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask) | 
 | GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass) | 
 | GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height) | 
 | GL_ENTRY(void, glHint, GLenum, GLenum mode) | 
 | GL_ENTRY(void, glLineWidth, GLfloat width) | 
 | GL_ENTRY(void, glLineWidthx, GLfixed width) | 
 | GL_ENTRY(void, glShadeModel, GLenum) | 
 | GL_ENTRY(void, glLightModelf, GLenum, GLfloat) | 
 | GL_ENTRY(void, glLightModelfv, GLenum, const GLfloat *) | 
 | GL_ENTRY(void, glLightModelx, GLenum, GLfixed) | 
 | GL_ENTRY(void, glLightModelxv, GLenum, const GLfixed *) | 
 | GL_ENTRY(void, glLightf, GLenum, GLenum, GLfloat) | 
 | GL_ENTRY(void, glLightfv, GLenum, GLenum, const GLfloat *) | 
 | GL_ENTRY(void, glLightx, GLenum, GLenum, GLfixed) | 
 | GL_ENTRY(void, glLightxv, GLenum, GLenum, const GLfixed *) | 
 | GL_ENTRY(void, glMaterialf, GLenum, GLenum, GLfloat) | 
 | GL_ENTRY(void, glMaterialfv, GLenum, GLenum, const GLfloat *) | 
 | GL_ENTRY(void, glMaterialx, GLenum, GLenum, GLfixed) | 
 | GL_ENTRY(void, glMaterialxv, GLenum, GLenum, const GLfixed *) | 
 | GL_ENTRY(void, glFogf, GLenum, GLfloat) | 
 | GL_ENTRY(void, glFogfv, GLenum, const GLfloat *) | 
 | GL_ENTRY(void, glFogx, GLenum, GLfixed) | 
 | GL_ENTRY(void, glFogxv, GLenum, const GLfixed *) | 
 | GL_ENTRY(void, glVertexPointer, GLint, GLenum, GLsizei, const GLvoid *) | 
 | GL_ENTRY(void, glColorPointer, GLint, GLenum, GLsizei, const GLvoid *) | 
 | GL_ENTRY(void, glNormalPointer, GLenum, GLsizei, const GLvoid *) | 
 | GL_ENTRY(void, glTexCoordPointer, GLint, GLenum, GLsizei, const GLvoid *) | 
 | GL_ENTRY(void, glEnableClientState, GLenum) | 
 | GL_ENTRY(void, glDisableClientState, GLenum) | 
 | GL_ENTRY(void, glClientActiveTexture, GLenum) | 
 | GL_ENTRY(void, glDrawArrays, GLenum, GLint first, GLsizei) | 
 | GL_ENTRY(void, glDrawElements, GLenum, GLsizei, GLenum, const GLvoid *) | 
 | GL_ENTRY(void, glLoadIdentity, void) | 
 | GL_ENTRY(void, glLoadMatrixf, const GLfloat*) | 
 | GL_ENTRY(void, glLoadMatrixx, const GLfixed*) | 
 | GL_ENTRY(void, glMatrixMode, GLenum mode) | 
 | GL_ENTRY(void, glMultMatrixf, const GLfloat*) | 
 | GL_ENTRY(void, glMultMatrixx, const GLfixed*) | 
 | GL_ENTRY(void, glPopMatrix, void) | 
 | GL_ENTRY(void, glPushMatrix, void) | 
 | GL_ENTRY(void, glFrustumf, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) | 
 | GL_ENTRY(void, glFrustumx, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed) | 
 | GL_ENTRY(void, glOrthof, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) | 
 | GL_ENTRY(void, glOrthox, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed) | 
 | GL_ENTRY(void, glRotatef, GLfloat, GLfloat, GLfloat, GLfloat) | 
 | GL_ENTRY(void, glRotatex, GLfixed, GLfixed, GLfixed, GLfixed) | 
 | GL_ENTRY(void, glScalef, GLfloat, GLfloat, GLfloat) | 
 | GL_ENTRY(void, glScalex, GLfixed, GLfixed, GLfixed) | 
 | GL_ENTRY(void, glTranslatef, GLfloat, GLfloat, GLfloat) | 
 | GL_ENTRY(void, glTranslatex, GLfixed, GLfixed, GLfixed) | 
 | GL_ENTRY(void, glViewport, GLint, GLint, GLsizei, GLsizei) | 
 | GL_ENTRY(void, glActiveTexture, GLenum) | 
 | GL_ENTRY(void, glBindTexture, GLenum, GLuint) | 
 | GL_ENTRY(void, glGenTextures, GLsizei, GLuint*) | 
 | GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *) | 
 | GL_ENTRY(void, glMultiTexCoord4f, GLenum, GLfloat, GLfloat, GLfloat, GLfloat) | 
 | GL_ENTRY(void, glMultiTexCoord4x, GLenum, GLfixed, GLfixed, GLfixed, GLfixed) | 
 | GL_ENTRY(void, glPixelStorei, GLenum, GLint) | 
 | GL_ENTRY(void, glTexEnvf, GLenum, GLenum, GLfloat) | 
 | GL_ENTRY(void, glTexEnvfv, GLenum, GLenum, const GLfloat*) | 
 | GL_ENTRY(void, glTexEnvx, GLenum, GLenum, GLfixed) | 
 | GL_ENTRY(void, glTexEnvxv, GLenum, GLenum, const GLfixed*) | 
 | GL_ENTRY(void, glTexParameterf, GLenum, GLenum, GLfloat) | 
 | GL_ENTRY(void, glTexParameterx, GLenum, GLenum, GLfixed) | 
 | GL_ENTRY(void, glCompressedTexImage2D,    GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) | 
 | GL_ENTRY(void, glCompressedTexSubImage2D, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) | 
 | GL_ENTRY(void, glCopyTexImage2D, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) | 
 | GL_ENTRY(void, glCopyTexSubImage2D, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) | 
 | GL_ENTRY(void, glTexImage2D, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) | 
 | GL_ENTRY(void, glTexSubImage2D, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) | 
 | GL_ENTRY(void, glReadPixels, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *) | 
 |  | 
 | // 1.1 additions | 
 | GL_ENTRY(void, glClipPlanef, GLenum plane, const GLfloat*) | 
 | GL_ENTRY(void, glClipPlanex, GLenum plane, const GLfixed*) | 
 | GL_ENTRY(void, glBindBuffer, GLenum, GLuint) | 
 | GL_ENTRY(void, glBufferData, GLenum, GLsizeiptr, const GLvoid*, GLenum) | 
 | GL_ENTRY(void, glBufferSubData, GLenum, GLintptr, GLsizeiptr, const GLvoid*) | 
 | GL_ENTRY(void, glDeleteBuffers, GLsizei, const GLuint*) | 
 | GL_ENTRY(void, glGenBuffers, GLsizei, GLuint*) | 
 | GL_ENTRY(void, glGetBooleanv, GLenum, GLboolean *) | 
 | GL_ENTRY(void, glGetFixedv, GLenum, GLfixed *) | 
 | GL_ENTRY(void, glGetFloatv, GLenum, GLfloat *) | 
 | GL_ENTRY(void, glGetPointerv, GLenum, void **) | 
 | GL_ENTRY(void, glGetBufferParameteriv, GLenum, GLenum, GLint *) | 
 | GL_ENTRY(void, glGetClipPlanef, GLenum, GLfloat[4]) | 
 | GL_ENTRY(void, glGetClipPlanex, GLenum, GLfixed[4]) | 
 | GL_ENTRY(void, glGetLightxv, GLenum, GLenum, GLfixed *) | 
 | GL_ENTRY(void, glGetLightfv, GLenum, GLenum, GLfloat *) | 
 | GL_ENTRY(void, glGetMaterialxv, GLenum, GLenum, GLfixed *) | 
 | GL_ENTRY(void, glGetMaterialfv, GLenum, GLenum, GLfloat *) | 
 | GL_ENTRY(void, glGetTexEnvfv, GLenum, GLenum, GLfloat *) | 
 | GL_ENTRY(void, glGetTexEnviv, GLenum, GLenum, GLint *) | 
 | GL_ENTRY(void, glGetTexEnvxv, GLenum, GLenum, GLfixed *) | 
 | GL_ENTRY(void, glGetTexParameterfv, GLenum, GLenum, GLfloat *) | 
 | GL_ENTRY(void, glGetTexParameteriv, GLenum, GLenum, GLint *) | 
 | GL_ENTRY(void, glGetTexParameterxv, GLenum, GLenum, GLfixed *) | 
 | GL_ENTRY(GLboolean, glIsBuffer, GLuint) | 
 | GL_ENTRY(GLboolean, glIsEnabled, GLenum) | 
 | GL_ENTRY(GLboolean, glIsTexture, GLuint) | 
 | GL_ENTRY(void, glPointParameterf, GLenum, GLfloat) | 
 | GL_ENTRY(void, glPointParameterfv, GLenum, const GLfloat *) | 
 | GL_ENTRY(void, glPointParameterx, GLenum, GLfixed) | 
 | GL_ENTRY(void, glPointParameterxv, GLenum, const GLfixed *) | 
 | GL_ENTRY(void, glColor4ub, GLubyte, GLubyte, GLubyte, GLubyte) | 
 | GL_ENTRY(void, glTexEnvi, GLenum, GLenum, GLint) | 
 | GL_ENTRY(void, glTexEnviv, GLenum, GLenum, const GLint *) | 
 | GL_ENTRY(void, glTexParameterfv, GLenum, GLenum, const GLfloat *) | 
 | GL_ENTRY(void, glTexParameteriv, GLenum, GLenum, const GLint *) | 
 | GL_ENTRY(void, glTexParameteri, GLenum, GLenum, GLint) | 
 | GL_ENTRY(void, glTexParameterxv, GLenum, GLenum, const GLfixed *) | 
 | GL_ENTRY(void, glPointSizePointerOES, GLenum type, GLsizei stride, const GLvoid*) | 
 |  | 
 | // Extensions | 
 | GL_ENTRY(void, glDrawTexsOES, GLshort, GLshort, GLshort, GLshort, GLshort) | 
 | GL_ENTRY(void, glDrawTexiOES, GLint, GLint, GLint, GLint, GLint) | 
 | GL_ENTRY(void, glDrawTexfOES, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) | 
 | GL_ENTRY(void, glDrawTexxOES, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed) | 
 | GL_ENTRY(void, glDrawTexsvOES, const GLshort*) | 
 | GL_ENTRY(void, glDrawTexivOES, const GLint*) | 
 | GL_ENTRY(void, glDrawTexfvOES, const GLfloat*) | 
 | GL_ENTRY(void, glDrawTexxvOES, const GLfixed*) | 
 | GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed* mantissa, GLint* exponent) | 
 |  |