| /* | 
 |  * Copyright 2018 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #undef LOG_TAG | 
 | #define LOG_TAG "Scheduler" | 
 | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
 |  | 
 | #include "Scheduler.h" | 
 |  | 
 | #include <android-base/stringprintf.h> | 
 | #include <android/hardware/configstore/1.0/ISurfaceFlingerConfigs.h> | 
 | #include <android/hardware/configstore/1.1/ISurfaceFlingerConfigs.h> | 
 | #include <configstore/Utils.h> | 
 | #include <cutils/properties.h> | 
 | #include <input/InputWindow.h> | 
 | #include <system/window.h> | 
 | #include <ui/DisplayStatInfo.h> | 
 | #include <utils/Timers.h> | 
 | #include <utils/Trace.h> | 
 |  | 
 | #include <algorithm> | 
 | #include <cinttypes> | 
 | #include <cstdint> | 
 | #include <functional> | 
 | #include <memory> | 
 | #include <numeric> | 
 |  | 
 | #include "../Layer.h" | 
 | #include "DispSync.h" | 
 | #include "DispSyncSource.h" | 
 | #include "EventControlThread.h" | 
 | #include "EventThread.h" | 
 | #include "InjectVSyncSource.h" | 
 | #include "OneShotTimer.h" | 
 | #include "SchedulerUtils.h" | 
 | #include "SurfaceFlingerProperties.h" | 
 | #include "Timer.h" | 
 | #include "VSyncDispatchTimerQueue.h" | 
 | #include "VSyncPredictor.h" | 
 | #include "VSyncReactor.h" | 
 |  | 
 | #define RETURN_IF_INVALID_HANDLE(handle, ...)                        \ | 
 |     do {                                                             \ | 
 |         if (mConnections.count(handle) == 0) {                       \ | 
 |             ALOGE("Invalid connection handle %" PRIuPTR, handle.id); \ | 
 |             return __VA_ARGS__;                                      \ | 
 |         }                                                            \ | 
 |     } while (false) | 
 |  | 
 | namespace android { | 
 |  | 
 | std::unique_ptr<DispSync> createDispSync(bool supportKernelTimer) { | 
 |     // TODO (140302863) remove this and use the vsync_reactor system. | 
 |     if (property_get_bool("debug.sf.vsync_reactor", true)) { | 
 |         // TODO (144707443) tune Predictor tunables. | 
 |         static constexpr int defaultRate = 60; | 
 |         static constexpr auto initialPeriod = | 
 |                 std::chrono::duration<nsecs_t, std::ratio<1, defaultRate>>(1); | 
 |         static constexpr size_t vsyncTimestampHistorySize = 20; | 
 |         static constexpr size_t minimumSamplesForPrediction = 6; | 
 |         static constexpr uint32_t discardOutlierPercent = 20; | 
 |         auto tracker = std::make_unique< | 
 |                 scheduler::VSyncPredictor>(std::chrono::duration_cast<std::chrono::nanoseconds>( | 
 |                                                    initialPeriod) | 
 |                                                    .count(), | 
 |                                            vsyncTimestampHistorySize, minimumSamplesForPrediction, | 
 |                                            discardOutlierPercent); | 
 |  | 
 |         static constexpr auto vsyncMoveThreshold = | 
 |                 std::chrono::duration_cast<std::chrono::nanoseconds>(3ms); | 
 |         static constexpr auto timerSlack = | 
 |                 std::chrono::duration_cast<std::chrono::nanoseconds>(500us); | 
 |         auto dispatch = std::make_unique< | 
 |                 scheduler::VSyncDispatchTimerQueue>(std::make_unique<scheduler::Timer>(), *tracker, | 
 |                                                     timerSlack.count(), vsyncMoveThreshold.count()); | 
 |  | 
 |         static constexpr size_t pendingFenceLimit = 20; | 
 |         return std::make_unique<scheduler::VSyncReactor>(std::make_unique<scheduler::SystemClock>(), | 
 |                                                          std::move(dispatch), std::move(tracker), | 
 |                                                          pendingFenceLimit, supportKernelTimer); | 
 |     } else { | 
 |         return std::make_unique<impl::DispSync>("SchedulerDispSync", | 
 |                                                 sysprop::running_without_sync_framework(true)); | 
 |     } | 
 | } | 
 |  | 
 | Scheduler::Scheduler(impl::EventControlThread::SetVSyncEnabledFunction function, | 
 |                      const scheduler::RefreshRateConfigs& refreshRateConfig, | 
 |                      ISchedulerCallback& schedulerCallback, bool useContentDetectionV2, | 
 |                      bool useContentDetection) | 
 |       : mSupportKernelTimer(sysprop::support_kernel_idle_timer(false)), | 
 |         mPrimaryDispSync(createDispSync(mSupportKernelTimer)), | 
 |         mEventControlThread(new impl::EventControlThread(std::move(function))), | 
 |         mSchedulerCallback(schedulerCallback), | 
 |         mRefreshRateConfigs(refreshRateConfig), | 
 |         mUseContentDetection(useContentDetection), | 
 |         mUseContentDetectionV2(useContentDetectionV2) { | 
 |     using namespace sysprop; | 
 |  | 
 |     if (mUseContentDetectionV2) { | 
 |         mLayerHistory = std::make_unique<scheduler::impl::LayerHistoryV2>(refreshRateConfig); | 
 |     } else { | 
 |         mLayerHistory = std::make_unique<scheduler::impl::LayerHistory>(); | 
 |     } | 
 |  | 
 |     const int setIdleTimerMs = property_get_int32("debug.sf.set_idle_timer_ms", 0); | 
 |  | 
 |     if (const auto millis = setIdleTimerMs ? setIdleTimerMs : set_idle_timer_ms(0); millis > 0) { | 
 |         const auto callback = mSupportKernelTimer ? &Scheduler::kernelIdleTimerCallback | 
 |                                                   : &Scheduler::idleTimerCallback; | 
 |         mIdleTimer.emplace( | 
 |                 std::chrono::milliseconds(millis), | 
 |                 [this, callback] { std::invoke(callback, this, TimerState::Reset); }, | 
 |                 [this, callback] { std::invoke(callback, this, TimerState::Expired); }); | 
 |         mIdleTimer->start(); | 
 |     } | 
 |  | 
 |     if (const int64_t millis = set_touch_timer_ms(0); millis > 0) { | 
 |         // Touch events are coming to SF every 100ms, so the timer needs to be higher than that | 
 |         mTouchTimer.emplace( | 
 |                 std::chrono::milliseconds(millis), | 
 |                 [this] { touchTimerCallback(TimerState::Reset); }, | 
 |                 [this] { touchTimerCallback(TimerState::Expired); }); | 
 |         mTouchTimer->start(); | 
 |     } | 
 |  | 
 |     if (const int64_t millis = set_display_power_timer_ms(0); millis > 0) { | 
 |         mDisplayPowerTimer.emplace( | 
 |                 std::chrono::milliseconds(millis), | 
 |                 [this] { displayPowerTimerCallback(TimerState::Reset); }, | 
 |                 [this] { displayPowerTimerCallback(TimerState::Expired); }); | 
 |         mDisplayPowerTimer->start(); | 
 |     } | 
 | } | 
 |  | 
 | Scheduler::Scheduler(std::unique_ptr<DispSync> primaryDispSync, | 
 |                      std::unique_ptr<EventControlThread> eventControlThread, | 
 |                      const scheduler::RefreshRateConfigs& configs, | 
 |                      ISchedulerCallback& schedulerCallback, bool useContentDetectionV2, | 
 |                      bool useContentDetection) | 
 |       : mSupportKernelTimer(false), | 
 |         mPrimaryDispSync(std::move(primaryDispSync)), | 
 |         mEventControlThread(std::move(eventControlThread)), | 
 |         mSchedulerCallback(schedulerCallback), | 
 |         mRefreshRateConfigs(configs), | 
 |         mUseContentDetection(useContentDetection), | 
 |         mUseContentDetectionV2(useContentDetectionV2) {} | 
 |  | 
 | Scheduler::~Scheduler() { | 
 |     // Ensure the OneShotTimer threads are joined before we start destroying state. | 
 |     mDisplayPowerTimer.reset(); | 
 |     mTouchTimer.reset(); | 
 |     mIdleTimer.reset(); | 
 | } | 
 |  | 
 | DispSync& Scheduler::getPrimaryDispSync() { | 
 |     return *mPrimaryDispSync; | 
 | } | 
 |  | 
 | std::unique_ptr<VSyncSource> Scheduler::makePrimaryDispSyncSource(const char* name, | 
 |                                                                   nsecs_t phaseOffsetNs) { | 
 |     return std::make_unique<DispSyncSource>(mPrimaryDispSync.get(), phaseOffsetNs, | 
 |                                             true /* traceVsync */, name); | 
 | } | 
 |  | 
 | Scheduler::ConnectionHandle Scheduler::createConnection( | 
 |         const char* connectionName, nsecs_t phaseOffsetNs, | 
 |         impl::EventThread::InterceptVSyncsCallback interceptCallback) { | 
 |     auto vsyncSource = makePrimaryDispSyncSource(connectionName, phaseOffsetNs); | 
 |     auto eventThread = std::make_unique<impl::EventThread>(std::move(vsyncSource), | 
 |                                                            std::move(interceptCallback)); | 
 |     return createConnection(std::move(eventThread)); | 
 | } | 
 |  | 
 | Scheduler::ConnectionHandle Scheduler::createConnection(std::unique_ptr<EventThread> eventThread) { | 
 |     const ConnectionHandle handle = ConnectionHandle{mNextConnectionHandleId++}; | 
 |     ALOGV("Creating a connection handle with ID %" PRIuPTR, handle.id); | 
 |  | 
 |     auto connection = | 
 |             createConnectionInternal(eventThread.get(), ISurfaceComposer::eConfigChangedSuppress); | 
 |  | 
 |     mConnections.emplace(handle, Connection{connection, std::move(eventThread)}); | 
 |     return handle; | 
 | } | 
 |  | 
 | sp<EventThreadConnection> Scheduler::createConnectionInternal( | 
 |         EventThread* eventThread, ISurfaceComposer::ConfigChanged configChanged) { | 
 |     return eventThread->createEventConnection([&] { resync(); }, configChanged); | 
 | } | 
 |  | 
 | sp<IDisplayEventConnection> Scheduler::createDisplayEventConnection( | 
 |         ConnectionHandle handle, ISurfaceComposer::ConfigChanged configChanged) { | 
 |     RETURN_IF_INVALID_HANDLE(handle, nullptr); | 
 |     return createConnectionInternal(mConnections[handle].thread.get(), configChanged); | 
 | } | 
 |  | 
 | sp<EventThreadConnection> Scheduler::getEventConnection(ConnectionHandle handle) { | 
 |     RETURN_IF_INVALID_HANDLE(handle, nullptr); | 
 |     return mConnections[handle].connection; | 
 | } | 
 |  | 
 | void Scheduler::onHotplugReceived(ConnectionHandle handle, PhysicalDisplayId displayId, | 
 |                                   bool connected) { | 
 |     RETURN_IF_INVALID_HANDLE(handle); | 
 |     mConnections[handle].thread->onHotplugReceived(displayId, connected); | 
 | } | 
 |  | 
 | void Scheduler::onScreenAcquired(ConnectionHandle handle) { | 
 |     RETURN_IF_INVALID_HANDLE(handle); | 
 |     mConnections[handle].thread->onScreenAcquired(); | 
 | } | 
 |  | 
 | void Scheduler::onScreenReleased(ConnectionHandle handle) { | 
 |     RETURN_IF_INVALID_HANDLE(handle); | 
 |     mConnections[handle].thread->onScreenReleased(); | 
 | } | 
 |  | 
 | void Scheduler::onPrimaryDisplayConfigChanged(ConnectionHandle handle, PhysicalDisplayId displayId, | 
 |                                               HwcConfigIndexType configId, nsecs_t vsyncPeriod) { | 
 |     std::lock_guard<std::mutex> lock(mFeatureStateLock); | 
 |     // Cache the last reported config for primary display. | 
 |     mFeatures.cachedConfigChangedParams = {handle, displayId, configId, vsyncPeriod}; | 
 |     onNonPrimaryDisplayConfigChanged(handle, displayId, configId, vsyncPeriod); | 
 | } | 
 |  | 
 | void Scheduler::dispatchCachedReportedConfig() { | 
 |     const auto configId = *mFeatures.configId; | 
 |     const auto vsyncPeriod = | 
 |             mRefreshRateConfigs.getRefreshRateFromConfigId(configId).getVsyncPeriod(); | 
 |  | 
 |     // If there is no change from cached config, there is no need to dispatch an event | 
 |     if (configId == mFeatures.cachedConfigChangedParams->configId && | 
 |         vsyncPeriod == mFeatures.cachedConfigChangedParams->vsyncPeriod) { | 
 |         return; | 
 |     } | 
 |  | 
 |     mFeatures.cachedConfigChangedParams->configId = configId; | 
 |     mFeatures.cachedConfigChangedParams->vsyncPeriod = vsyncPeriod; | 
 |     onNonPrimaryDisplayConfigChanged(mFeatures.cachedConfigChangedParams->handle, | 
 |                                      mFeatures.cachedConfigChangedParams->displayId, | 
 |                                      mFeatures.cachedConfigChangedParams->configId, | 
 |                                      mFeatures.cachedConfigChangedParams->vsyncPeriod); | 
 | } | 
 |  | 
 | void Scheduler::onNonPrimaryDisplayConfigChanged(ConnectionHandle handle, | 
 |                                                  PhysicalDisplayId displayId, | 
 |                                                  HwcConfigIndexType configId, nsecs_t vsyncPeriod) { | 
 |     RETURN_IF_INVALID_HANDLE(handle); | 
 |     mConnections[handle].thread->onConfigChanged(displayId, configId, vsyncPeriod); | 
 | } | 
 |  | 
 | size_t Scheduler::getEventThreadConnectionCount(ConnectionHandle handle) { | 
 |     RETURN_IF_INVALID_HANDLE(handle, 0); | 
 |     return mConnections[handle].thread->getEventThreadConnectionCount(); | 
 | } | 
 |  | 
 | void Scheduler::dump(ConnectionHandle handle, std::string& result) const { | 
 |     RETURN_IF_INVALID_HANDLE(handle); | 
 |     mConnections.at(handle).thread->dump(result); | 
 | } | 
 |  | 
 | void Scheduler::setPhaseOffset(ConnectionHandle handle, nsecs_t phaseOffset) { | 
 |     RETURN_IF_INVALID_HANDLE(handle); | 
 |     mConnections[handle].thread->setPhaseOffset(phaseOffset); | 
 | } | 
 |  | 
 | void Scheduler::getDisplayStatInfo(DisplayStatInfo* stats) { | 
 |     stats->vsyncTime = mPrimaryDispSync->computeNextRefresh(0, systemTime()); | 
 |     stats->vsyncPeriod = mPrimaryDispSync->getPeriod(); | 
 | } | 
 |  | 
 | Scheduler::ConnectionHandle Scheduler::enableVSyncInjection(bool enable) { | 
 |     if (mInjectVSyncs == enable) { | 
 |         return {}; | 
 |     } | 
 |  | 
 |     ALOGV("%s VSYNC injection", enable ? "Enabling" : "Disabling"); | 
 |  | 
 |     if (!mInjectorConnectionHandle) { | 
 |         auto vsyncSource = std::make_unique<InjectVSyncSource>(); | 
 |         mVSyncInjector = vsyncSource.get(); | 
 |  | 
 |         auto eventThread = | 
 |                 std::make_unique<impl::EventThread>(std::move(vsyncSource), | 
 |                                                     impl::EventThread::InterceptVSyncsCallback()); | 
 |  | 
 |         mInjectorConnectionHandle = createConnection(std::move(eventThread)); | 
 |     } | 
 |  | 
 |     mInjectVSyncs = enable; | 
 |     return mInjectorConnectionHandle; | 
 | } | 
 |  | 
 | bool Scheduler::injectVSync(nsecs_t when, nsecs_t expectedVSyncTime) { | 
 |     if (!mInjectVSyncs || !mVSyncInjector) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     mVSyncInjector->onInjectSyncEvent(when, expectedVSyncTime); | 
 |     return true; | 
 | } | 
 |  | 
 | void Scheduler::enableHardwareVsync() { | 
 |     std::lock_guard<std::mutex> lock(mHWVsyncLock); | 
 |     if (!mPrimaryHWVsyncEnabled && mHWVsyncAvailable) { | 
 |         mPrimaryDispSync->beginResync(); | 
 |         mEventControlThread->setVsyncEnabled(true); | 
 |         mPrimaryHWVsyncEnabled = true; | 
 |     } | 
 | } | 
 |  | 
 | void Scheduler::disableHardwareVsync(bool makeUnavailable) { | 
 |     std::lock_guard<std::mutex> lock(mHWVsyncLock); | 
 |     if (mPrimaryHWVsyncEnabled) { | 
 |         mEventControlThread->setVsyncEnabled(false); | 
 |         mPrimaryDispSync->endResync(); | 
 |         mPrimaryHWVsyncEnabled = false; | 
 |     } | 
 |     if (makeUnavailable) { | 
 |         mHWVsyncAvailable = false; | 
 |     } | 
 | } | 
 |  | 
 | void Scheduler::resyncToHardwareVsync(bool makeAvailable, nsecs_t period) { | 
 |     { | 
 |         std::lock_guard<std::mutex> lock(mHWVsyncLock); | 
 |         if (makeAvailable) { | 
 |             mHWVsyncAvailable = makeAvailable; | 
 |         } else if (!mHWVsyncAvailable) { | 
 |             // Hardware vsync is not currently available, so abort the resync | 
 |             // attempt for now | 
 |             return; | 
 |         } | 
 |     } | 
 |  | 
 |     if (period <= 0) { | 
 |         return; | 
 |     } | 
 |  | 
 |     setVsyncPeriod(period); | 
 | } | 
 |  | 
 | void Scheduler::resync() { | 
 |     static constexpr nsecs_t kIgnoreDelay = ms2ns(750); | 
 |  | 
 |     const nsecs_t now = systemTime(); | 
 |     const nsecs_t last = mLastResyncTime.exchange(now); | 
 |  | 
 |     if (now - last > kIgnoreDelay) { | 
 |         resyncToHardwareVsync(false, mRefreshRateConfigs.getCurrentRefreshRate().getVsyncPeriod()); | 
 |     } | 
 | } | 
 |  | 
 | void Scheduler::setVsyncPeriod(nsecs_t period) { | 
 |     std::lock_guard<std::mutex> lock(mHWVsyncLock); | 
 |     mPrimaryDispSync->setPeriod(period); | 
 |  | 
 |     if (!mPrimaryHWVsyncEnabled) { | 
 |         mPrimaryDispSync->beginResync(); | 
 |         mEventControlThread->setVsyncEnabled(true); | 
 |         mPrimaryHWVsyncEnabled = true; | 
 |     } | 
 | } | 
 |  | 
 | void Scheduler::addResyncSample(nsecs_t timestamp, std::optional<nsecs_t> hwcVsyncPeriod, | 
 |                                 bool* periodFlushed) { | 
 |     bool needsHwVsync = false; | 
 |     *periodFlushed = false; | 
 |     { // Scope for the lock | 
 |         std::lock_guard<std::mutex> lock(mHWVsyncLock); | 
 |         if (mPrimaryHWVsyncEnabled) { | 
 |             needsHwVsync = | 
 |                     mPrimaryDispSync->addResyncSample(timestamp, hwcVsyncPeriod, periodFlushed); | 
 |         } | 
 |     } | 
 |  | 
 |     if (needsHwVsync) { | 
 |         enableHardwareVsync(); | 
 |     } else { | 
 |         disableHardwareVsync(false); | 
 |     } | 
 | } | 
 |  | 
 | void Scheduler::addPresentFence(const std::shared_ptr<FenceTime>& fenceTime) { | 
 |     if (mPrimaryDispSync->addPresentFence(fenceTime)) { | 
 |         enableHardwareVsync(); | 
 |     } else { | 
 |         disableHardwareVsync(false); | 
 |     } | 
 | } | 
 |  | 
 | void Scheduler::setIgnorePresentFences(bool ignore) { | 
 |     mPrimaryDispSync->setIgnorePresentFences(ignore); | 
 | } | 
 |  | 
 | nsecs_t Scheduler::getDispSyncExpectedPresentTime(nsecs_t now) { | 
 |     return mPrimaryDispSync->expectedPresentTime(now); | 
 | } | 
 |  | 
 | void Scheduler::registerLayer(Layer* layer) { | 
 |     if (!mLayerHistory) return; | 
 |  | 
 |     const auto minFps = mRefreshRateConfigs.getMinRefreshRate().getFps(); | 
 |     const auto maxFps = mRefreshRateConfigs.getMaxRefreshRate().getFps(); | 
 |  | 
 |     if (layer->getWindowType() == InputWindowInfo::TYPE_STATUS_BAR) { | 
 |         mLayerHistory->registerLayer(layer, minFps, maxFps, | 
 |                                      scheduler::LayerHistory::LayerVoteType::NoVote); | 
 |     } else if (!mUseContentDetection) { | 
 |         // If the content detection feature is off, all layers are registered at Max. We still keep | 
 |         // the layer history, since we use it for other features (like Frame Rate API), so layers | 
 |         // still need to be registered. | 
 |         mLayerHistory->registerLayer(layer, minFps, maxFps, | 
 |                                      scheduler::LayerHistory::LayerVoteType::Max); | 
 |     } else if (!mUseContentDetectionV2) { | 
 |         // In V1 of content detection, all layers are registered as Heuristic (unless it's | 
 |         // wallpaper). | 
 |         const auto highFps = | 
 |                 layer->getWindowType() == InputWindowInfo::TYPE_WALLPAPER ? minFps : maxFps; | 
 |  | 
 |         mLayerHistory->registerLayer(layer, minFps, highFps, | 
 |                                      scheduler::LayerHistory::LayerVoteType::Heuristic); | 
 |     } else { | 
 |         if (layer->getWindowType() == InputWindowInfo::TYPE_WALLPAPER) { | 
 |             // Running Wallpaper at Min is considered as part of content detection. | 
 |             mLayerHistory->registerLayer(layer, minFps, maxFps, | 
 |                                          scheduler::LayerHistory::LayerVoteType::Min); | 
 |         } else { | 
 |             mLayerHistory->registerLayer(layer, minFps, maxFps, | 
 |                                          scheduler::LayerHistory::LayerVoteType::Heuristic); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void Scheduler::recordLayerHistory(Layer* layer, nsecs_t presentTime, | 
 |                                    LayerHistory::LayerUpdateType updateType) { | 
 |     if (mLayerHistory) { | 
 |         mLayerHistory->record(layer, presentTime, systemTime(), updateType); | 
 |     } | 
 | } | 
 |  | 
 | void Scheduler::setConfigChangePending(bool pending) { | 
 |     if (mLayerHistory) { | 
 |         mLayerHistory->setConfigChangePending(pending); | 
 |     } | 
 | } | 
 |  | 
 | void Scheduler::chooseRefreshRateForContent() { | 
 |     if (!mLayerHistory) return; | 
 |  | 
 |     ATRACE_CALL(); | 
 |  | 
 |     scheduler::LayerHistory::Summary summary = mLayerHistory->summarize(systemTime()); | 
 |     HwcConfigIndexType newConfigId; | 
 |     { | 
 |         std::lock_guard<std::mutex> lock(mFeatureStateLock); | 
 |         if (mFeatures.contentRequirements == summary) { | 
 |             return; | 
 |         } | 
 |         mFeatures.contentRequirements = summary; | 
 |         mFeatures.contentDetectionV1 = | 
 |                 !summary.empty() ? ContentDetectionState::On : ContentDetectionState::Off; | 
 |  | 
 |         scheduler::RefreshRateConfigs::GlobalSignals consideredSignals; | 
 |         newConfigId = calculateRefreshRateConfigIndexType(&consideredSignals); | 
 |         if (mFeatures.configId == newConfigId) { | 
 |             // We don't need to change the config, but we might need to send an event | 
 |             // about a config change, since it was suppressed due to a previous idleConsidered | 
 |             if (!consideredSignals.idle) { | 
 |                 dispatchCachedReportedConfig(); | 
 |             } | 
 |             return; | 
 |         } | 
 |         mFeatures.configId = newConfigId; | 
 |         auto& newRefreshRate = mRefreshRateConfigs.getRefreshRateFromConfigId(newConfigId); | 
 |         mSchedulerCallback.changeRefreshRate(newRefreshRate, | 
 |                                              consideredSignals.idle ? ConfigEvent::None | 
 |                                                                     : ConfigEvent::Changed); | 
 |     } | 
 | } | 
 |  | 
 | void Scheduler::resetIdleTimer() { | 
 |     if (mIdleTimer) { | 
 |         mIdleTimer->reset(); | 
 |     } | 
 | } | 
 |  | 
 | void Scheduler::notifyTouchEvent() { | 
 |     if (!mTouchTimer) return; | 
 |  | 
 |     // Touch event will boost the refresh rate to performance. | 
 |     // Clear Layer History to get fresh FPS detection. | 
 |     // NOTE: Instead of checking all the layers, we should be checking the layer | 
 |     // that is currently on top. b/142507166 will give us this capability. | 
 |     std::lock_guard<std::mutex> lock(mFeatureStateLock); | 
 |     if (mLayerHistory) { | 
 |         // Layer History will be cleared based on RefreshRateConfigs::getBestRefreshRate | 
 |  | 
 |         mTouchTimer->reset(); | 
 |  | 
 |         if (mSupportKernelTimer && mIdleTimer) { | 
 |             mIdleTimer->reset(); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void Scheduler::setDisplayPowerState(bool normal) { | 
 |     { | 
 |         std::lock_guard<std::mutex> lock(mFeatureStateLock); | 
 |         mFeatures.isDisplayPowerStateNormal = normal; | 
 |     } | 
 |  | 
 |     if (mDisplayPowerTimer) { | 
 |         mDisplayPowerTimer->reset(); | 
 |     } | 
 |  | 
 |     // Display Power event will boost the refresh rate to performance. | 
 |     // Clear Layer History to get fresh FPS detection | 
 |     if (mLayerHistory) { | 
 |         mLayerHistory->clear(); | 
 |     } | 
 | } | 
 |  | 
 | void Scheduler::kernelIdleTimerCallback(TimerState state) { | 
 |     ATRACE_INT("ExpiredKernelIdleTimer", static_cast<int>(state)); | 
 |  | 
 |     // TODO(145561154): cleanup the kernel idle timer implementation and the refresh rate | 
 |     // magic number | 
 |     const auto& refreshRate = mRefreshRateConfigs.getCurrentRefreshRate(); | 
 |     constexpr float FPS_THRESHOLD_FOR_KERNEL_TIMER = 65.0f; | 
 |     if (state == TimerState::Reset && refreshRate.getFps() > FPS_THRESHOLD_FOR_KERNEL_TIMER) { | 
 |         // If we're not in performance mode then the kernel timer shouldn't do | 
 |         // anything, as the refresh rate during DPU power collapse will be the | 
 |         // same. | 
 |         resyncToHardwareVsync(true /* makeAvailable */, refreshRate.getVsyncPeriod()); | 
 |     } else if (state == TimerState::Expired && | 
 |                refreshRate.getFps() <= FPS_THRESHOLD_FOR_KERNEL_TIMER) { | 
 |         // Disable HW VSYNC if the timer expired, as we don't need it enabled if | 
 |         // we're not pushing frames, and if we're in PERFORMANCE mode then we'll | 
 |         // need to update the DispSync model anyway. | 
 |         disableHardwareVsync(false /* makeUnavailable */); | 
 |     } | 
 |  | 
 |     mSchedulerCallback.kernelTimerChanged(state == TimerState::Expired); | 
 | } | 
 |  | 
 | void Scheduler::idleTimerCallback(TimerState state) { | 
 |     handleTimerStateChanged(&mFeatures.idleTimer, state); | 
 |     ATRACE_INT("ExpiredIdleTimer", static_cast<int>(state)); | 
 | } | 
 |  | 
 | void Scheduler::touchTimerCallback(TimerState state) { | 
 |     const TouchState touch = state == TimerState::Reset ? TouchState::Active : TouchState::Inactive; | 
 |     if (handleTimerStateChanged(&mFeatures.touch, touch)) { | 
 |         mLayerHistory->clear(); | 
 |     } | 
 |     ATRACE_INT("TouchState", static_cast<int>(touch)); | 
 | } | 
 |  | 
 | void Scheduler::displayPowerTimerCallback(TimerState state) { | 
 |     handleTimerStateChanged(&mFeatures.displayPowerTimer, state); | 
 |     ATRACE_INT("ExpiredDisplayPowerTimer", static_cast<int>(state)); | 
 | } | 
 |  | 
 | void Scheduler::dump(std::string& result) const { | 
 |     using base::StringAppendF; | 
 |     const char* const states[] = {"off", "on"}; | 
 |  | 
 |     StringAppendF(&result, "+  Idle timer: %s\n", | 
 |                   mIdleTimer ? mIdleTimer->dump().c_str() : states[0]); | 
 |     StringAppendF(&result, "+  Touch timer: %s\n", | 
 |                   mTouchTimer ? mTouchTimer->dump().c_str() : states[0]); | 
 |     StringAppendF(&result, "+  Use content detection: %s\n\n", | 
 |                   sysprop::use_content_detection_for_refresh_rate(false) ? "on" : "off"); | 
 | } | 
 |  | 
 | template <class T> | 
 | bool Scheduler::handleTimerStateChanged(T* currentState, T newState) { | 
 |     HwcConfigIndexType newConfigId; | 
 |     scheduler::RefreshRateConfigs::GlobalSignals consideredSignals; | 
 |     { | 
 |         std::lock_guard<std::mutex> lock(mFeatureStateLock); | 
 |         if (*currentState == newState) { | 
 |             return false; | 
 |         } | 
 |         *currentState = newState; | 
 |         newConfigId = calculateRefreshRateConfigIndexType(&consideredSignals); | 
 |         if (mFeatures.configId == newConfigId) { | 
 |             // We don't need to change the config, but we might need to send an event | 
 |             // about a config change, since it was suppressed due to a previous idleConsidered | 
 |             if (!consideredSignals.idle) { | 
 |                 dispatchCachedReportedConfig(); | 
 |             } | 
 |             return consideredSignals.touch; | 
 |         } | 
 |         mFeatures.configId = newConfigId; | 
 |     } | 
 |     const RefreshRate& newRefreshRate = mRefreshRateConfigs.getRefreshRateFromConfigId(newConfigId); | 
 |     mSchedulerCallback.changeRefreshRate(newRefreshRate, | 
 |                                          consideredSignals.idle ? ConfigEvent::None | 
 |                                                                 : ConfigEvent::Changed); | 
 |     return consideredSignals.touch; | 
 | } | 
 |  | 
 | HwcConfigIndexType Scheduler::calculateRefreshRateConfigIndexType( | 
 |         scheduler::RefreshRateConfigs::GlobalSignals* consideredSignals) { | 
 |     ATRACE_CALL(); | 
 |     if (consideredSignals) *consideredSignals = {}; | 
 |  | 
 |     // If Display Power is not in normal operation we want to be in performance mode. When coming | 
 |     // back to normal mode, a grace period is given with DisplayPowerTimer. | 
 |     if (mDisplayPowerTimer && | 
 |         (!mFeatures.isDisplayPowerStateNormal || | 
 |          mFeatures.displayPowerTimer == TimerState::Reset)) { | 
 |         return mRefreshRateConfigs.getMaxRefreshRateByPolicy().getConfigId(); | 
 |     } | 
 |  | 
 |     const bool touchActive = mTouchTimer && mFeatures.touch == TouchState::Active; | 
 |     const bool idle = mIdleTimer && mFeatures.idleTimer == TimerState::Expired; | 
 |  | 
 |     if (!mUseContentDetectionV2) { | 
 |         // As long as touch is active we want to be in performance mode. | 
 |         if (touchActive) { | 
 |             return mRefreshRateConfigs.getMaxRefreshRateByPolicy().getConfigId(); | 
 |         } | 
 |  | 
 |         // If timer has expired as it means there is no new content on the screen. | 
 |         if (idle) { | 
 |             if (consideredSignals) consideredSignals->idle = true; | 
 |             return mRefreshRateConfigs.getMinRefreshRateByPolicy().getConfigId(); | 
 |         } | 
 |  | 
 |         // If content detection is off we choose performance as we don't know the content fps. | 
 |         if (mFeatures.contentDetectionV1 == ContentDetectionState::Off) { | 
 |             // NOTE: V1 always calls this, but this is not a default behavior for V2. | 
 |             return mRefreshRateConfigs.getMaxRefreshRateByPolicy().getConfigId(); | 
 |         } | 
 |  | 
 |         // Content detection is on, find the appropriate refresh rate with minimal error | 
 |         return mRefreshRateConfigs.getRefreshRateForContent(mFeatures.contentRequirements) | 
 |                 .getConfigId(); | 
 |     } | 
 |  | 
 |     return mRefreshRateConfigs | 
 |             .getBestRefreshRate(mFeatures.contentRequirements, {.touch = touchActive, .idle = idle}, | 
 |                                 consideredSignals) | 
 |             .getConfigId(); | 
 | } | 
 |  | 
 | std::optional<HwcConfigIndexType> Scheduler::getPreferredConfigId() { | 
 |     std::lock_guard<std::mutex> lock(mFeatureStateLock); | 
 |     // Make sure that the default config ID is first updated, before returned. | 
 |     if (mFeatures.configId.has_value()) { | 
 |         mFeatures.configId = calculateRefreshRateConfigIndexType(); | 
 |     } | 
 |     return mFeatures.configId; | 
 | } | 
 |  | 
 | void Scheduler::onNewVsyncPeriodChangeTimeline(const hal::VsyncPeriodChangeTimeline& timeline) { | 
 |     if (timeline.refreshRequired) { | 
 |         mSchedulerCallback.repaintEverythingForHWC(); | 
 |     } | 
 |  | 
 |     std::lock_guard<std::mutex> lock(mVsyncTimelineLock); | 
 |     mLastVsyncPeriodChangeTimeline = std::make_optional(timeline); | 
 |  | 
 |     const auto maxAppliedTime = systemTime() + MAX_VSYNC_APPLIED_TIME.count(); | 
 |     if (timeline.newVsyncAppliedTimeNanos > maxAppliedTime) { | 
 |         mLastVsyncPeriodChangeTimeline->newVsyncAppliedTimeNanos = maxAppliedTime; | 
 |     } | 
 | } | 
 |  | 
 | void Scheduler::onDisplayRefreshed(nsecs_t timestamp) { | 
 |     bool callRepaint = false; | 
 |     { | 
 |         std::lock_guard<std::mutex> lock(mVsyncTimelineLock); | 
 |         if (mLastVsyncPeriodChangeTimeline && mLastVsyncPeriodChangeTimeline->refreshRequired) { | 
 |             if (mLastVsyncPeriodChangeTimeline->refreshTimeNanos < timestamp) { | 
 |                 mLastVsyncPeriodChangeTimeline->refreshRequired = false; | 
 |             } else { | 
 |                 // We need to send another refresh as refreshTimeNanos is still in the future | 
 |                 callRepaint = true; | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     if (callRepaint) { | 
 |         mSchedulerCallback.repaintEverythingForHWC(); | 
 |     } | 
 | } | 
 |  | 
 | void Scheduler::onPrimaryDisplayAreaChanged(uint32_t displayArea) { | 
 |     if (mLayerHistory) { | 
 |         mLayerHistory->setDisplayArea(displayArea); | 
 |     } | 
 | } | 
 |  | 
 | } // namespace android |