|  | /* | 
|  | * Copyright (C) 2007 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #include <stdlib.h> | 
|  | #include <stdio.h> | 
|  | #include <stdint.h> | 
|  | #include <unistd.h> | 
|  | #include <fcntl.h> | 
|  | #include <errno.h> | 
|  | #include <math.h> | 
|  | #include <limits.h> | 
|  | #include <sys/types.h> | 
|  | #include <sys/stat.h> | 
|  | #include <sys/ioctl.h> | 
|  |  | 
|  | #include <cutils/log.h> | 
|  | #include <cutils/properties.h> | 
|  |  | 
|  | #include <binder/IPCThreadState.h> | 
|  | #include <binder/IServiceManager.h> | 
|  | #include <binder/MemoryHeapBase.h> | 
|  | #include <binder/PermissionCache.h> | 
|  |  | 
|  | #include <utils/String8.h> | 
|  | #include <utils/String16.h> | 
|  | #include <utils/StopWatch.h> | 
|  |  | 
|  | #include <ui/GraphicBufferAllocator.h> | 
|  | #include <ui/GraphicLog.h> | 
|  | #include <ui/PixelFormat.h> | 
|  |  | 
|  | #include <pixelflinger/pixelflinger.h> | 
|  | #include <GLES/gl.h> | 
|  |  | 
|  | #include "clz.h" | 
|  | #include "GLExtensions.h" | 
|  | #include "Layer.h" | 
|  | #include "LayerDim.h" | 
|  | #include "SurfaceFlinger.h" | 
|  |  | 
|  | #include "DisplayHardware/DisplayHardware.h" | 
|  | #include "DisplayHardware/HWComposer.h" | 
|  |  | 
|  | #include <private/surfaceflinger/SharedBufferStack.h> | 
|  |  | 
|  | /* ideally AID_GRAPHICS would be in a semi-public header | 
|  | * or there would be a way to map a user/group name to its id | 
|  | */ | 
|  | #ifndef AID_GRAPHICS | 
|  | #define AID_GRAPHICS 1003 | 
|  | #endif | 
|  |  | 
|  | #define DISPLAY_COUNT       1 | 
|  |  | 
|  | namespace android { | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | const String16 sHardwareTest("android.permission.HARDWARE_TEST"); | 
|  | const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); | 
|  | const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); | 
|  | const String16 sDump("android.permission.DUMP"); | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | SurfaceFlinger::SurfaceFlinger() | 
|  | :   BnSurfaceComposer(), Thread(false), | 
|  | mTransactionFlags(0), | 
|  | mResizeTransationPending(false), | 
|  | mLayersRemoved(false), | 
|  | mBootTime(systemTime()), | 
|  | mVisibleRegionsDirty(false), | 
|  | mHwWorkListDirty(false), | 
|  | mDeferReleaseConsole(false), | 
|  | mFreezeDisplay(false), | 
|  | mElectronBeamAnimationMode(0), | 
|  | mFreezeCount(0), | 
|  | mFreezeDisplayTime(0), | 
|  | mDebugRegion(0), | 
|  | mDebugBackground(0), | 
|  | mDebugDisableHWC(0), | 
|  | mDebugInSwapBuffers(0), | 
|  | mLastSwapBufferTime(0), | 
|  | mDebugInTransaction(0), | 
|  | mLastTransactionTime(0), | 
|  | mBootFinished(false), | 
|  | mConsoleSignals(0), | 
|  | mSecureFrameBuffer(0) | 
|  | { | 
|  | init(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::init() | 
|  | { | 
|  | LOGI("SurfaceFlinger is starting"); | 
|  |  | 
|  | // debugging stuff... | 
|  | char value[PROPERTY_VALUE_MAX]; | 
|  | property_get("debug.sf.showupdates", value, "0"); | 
|  | mDebugRegion = atoi(value); | 
|  | property_get("debug.sf.showbackground", value, "0"); | 
|  | mDebugBackground = atoi(value); | 
|  |  | 
|  | LOGI_IF(mDebugRegion,       "showupdates enabled"); | 
|  | LOGI_IF(mDebugBackground,   "showbackground enabled"); | 
|  | } | 
|  |  | 
|  | SurfaceFlinger::~SurfaceFlinger() | 
|  | { | 
|  | glDeleteTextures(1, &mWormholeTexName); | 
|  | } | 
|  |  | 
|  | sp<IMemoryHeap> SurfaceFlinger::getCblk() const | 
|  | { | 
|  | return mServerHeap; | 
|  | } | 
|  |  | 
|  | sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() | 
|  | { | 
|  | sp<ISurfaceComposerClient> bclient; | 
|  | sp<Client> client(new Client(this)); | 
|  | status_t err = client->initCheck(); | 
|  | if (err == NO_ERROR) { | 
|  | bclient = client; | 
|  | } | 
|  | return bclient; | 
|  | } | 
|  |  | 
|  | sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() | 
|  | { | 
|  | sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); | 
|  | return gba; | 
|  | } | 
|  |  | 
|  | const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const | 
|  | { | 
|  | LOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy); | 
|  | const GraphicPlane& plane(mGraphicPlanes[dpy]); | 
|  | return plane; | 
|  | } | 
|  |  | 
|  | GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) | 
|  | { | 
|  | return const_cast<GraphicPlane&>( | 
|  | const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy)); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::bootFinished() | 
|  | { | 
|  | const nsecs_t now = systemTime(); | 
|  | const nsecs_t duration = now - mBootTime; | 
|  | LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); | 
|  | mBootFinished = true; | 
|  |  | 
|  | // wait patiently for the window manager death | 
|  | const String16 name("window"); | 
|  | sp<IBinder> window(defaultServiceManager()->getService(name)); | 
|  | if (window != 0) { | 
|  | window->linkToDeath(this); | 
|  | } | 
|  |  | 
|  | // stop boot animation | 
|  | property_set("ctl.stop", "bootanim"); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::binderDied(const wp<IBinder>& who) | 
|  | { | 
|  | // the window manager died on us. prepare its eulogy. | 
|  |  | 
|  | // unfreeze the screen in case it was... frozen | 
|  | mFreezeDisplayTime = 0; | 
|  | mFreezeCount = 0; | 
|  | mFreezeDisplay = false; | 
|  |  | 
|  | // reset screen orientation | 
|  | setOrientation(0, eOrientationDefault, 0); | 
|  |  | 
|  | // restart the boot-animation | 
|  | property_set("ctl.start", "bootanim"); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onFirstRef() | 
|  | { | 
|  | run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); | 
|  |  | 
|  | // Wait for the main thread to be done with its initialization | 
|  | mReadyToRunBarrier.wait(); | 
|  | } | 
|  |  | 
|  | static inline uint16_t pack565(int r, int g, int b) { | 
|  | return (r<<11)|(g<<5)|b; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::readyToRun() | 
|  | { | 
|  | LOGI(   "SurfaceFlinger's main thread ready to run. " | 
|  | "Initializing graphics H/W..."); | 
|  |  | 
|  | // we only support one display currently | 
|  | int dpy = 0; | 
|  |  | 
|  | { | 
|  | // initialize the main display | 
|  | GraphicPlane& plane(graphicPlane(dpy)); | 
|  | DisplayHardware* const hw = new DisplayHardware(this, dpy); | 
|  | plane.setDisplayHardware(hw); | 
|  | } | 
|  |  | 
|  | // create the shared control-block | 
|  | mServerHeap = new MemoryHeapBase(4096, | 
|  | MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap"); | 
|  | LOGE_IF(mServerHeap==0, "can't create shared memory dealer"); | 
|  |  | 
|  | mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase()); | 
|  | LOGE_IF(mServerCblk==0, "can't get to shared control block's address"); | 
|  |  | 
|  | new(mServerCblk) surface_flinger_cblk_t; | 
|  |  | 
|  | // initialize primary screen | 
|  | // (other display should be initialized in the same manner, but | 
|  | // asynchronously, as they could come and go. None of this is supported | 
|  | // yet). | 
|  | const GraphicPlane& plane(graphicPlane(dpy)); | 
|  | const DisplayHardware& hw = plane.displayHardware(); | 
|  | const uint32_t w = hw.getWidth(); | 
|  | const uint32_t h = hw.getHeight(); | 
|  | const uint32_t f = hw.getFormat(); | 
|  | hw.makeCurrent(); | 
|  |  | 
|  | // initialize the shared control block | 
|  | mServerCblk->connected |= 1<<dpy; | 
|  | display_cblk_t* dcblk = mServerCblk->displays + dpy; | 
|  | memset(dcblk, 0, sizeof(display_cblk_t)); | 
|  | dcblk->w            = plane.getWidth(); | 
|  | dcblk->h            = plane.getHeight(); | 
|  | dcblk->format       = f; | 
|  | dcblk->orientation  = ISurfaceComposer::eOrientationDefault; | 
|  | dcblk->xdpi         = hw.getDpiX(); | 
|  | dcblk->ydpi         = hw.getDpiY(); | 
|  | dcblk->fps          = hw.getRefreshRate(); | 
|  | dcblk->density      = hw.getDensity(); | 
|  |  | 
|  | // Initialize OpenGL|ES | 
|  | glPixelStorei(GL_UNPACK_ALIGNMENT, 4); | 
|  | glPixelStorei(GL_PACK_ALIGNMENT, 4); | 
|  | glEnableClientState(GL_VERTEX_ARRAY); | 
|  | glEnable(GL_SCISSOR_TEST); | 
|  | glShadeModel(GL_FLAT); | 
|  | glDisable(GL_DITHER); | 
|  | glDisable(GL_CULL_FACE); | 
|  |  | 
|  | const uint16_t g0 = pack565(0x0F,0x1F,0x0F); | 
|  | const uint16_t g1 = pack565(0x17,0x2f,0x17); | 
|  | const uint16_t textureData[4] = { g0, g1, g1, g0 }; | 
|  | glGenTextures(1, &mWormholeTexName); | 
|  | glBindTexture(GL_TEXTURE_2D, mWormholeTexName); | 
|  | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
|  | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
|  | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); | 
|  | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); | 
|  | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, | 
|  | GL_RGB, GL_UNSIGNED_SHORT_5_6_5, textureData); | 
|  |  | 
|  | glViewport(0, 0, w, h); | 
|  | glMatrixMode(GL_PROJECTION); | 
|  | glLoadIdentity(); | 
|  | // put the origin in the left-bottom corner | 
|  | glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h | 
|  |  | 
|  | mReadyToRunBarrier.open(); | 
|  |  | 
|  | /* | 
|  | *  We're now ready to accept clients... | 
|  | */ | 
|  |  | 
|  | // start boot animation | 
|  | property_set("ctl.start", "bootanim"); | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  | #if 0 | 
|  | #pragma mark - | 
|  | #pragma mark Events Handler | 
|  | #endif | 
|  |  | 
|  | void SurfaceFlinger::waitForEvent() | 
|  | { | 
|  | while (true) { | 
|  | nsecs_t timeout = -1; | 
|  | const nsecs_t freezeDisplayTimeout = ms2ns(5000); | 
|  | if (UNLIKELY(isFrozen())) { | 
|  | // wait 5 seconds | 
|  | const nsecs_t now = systemTime(); | 
|  | if (mFreezeDisplayTime == 0) { | 
|  | mFreezeDisplayTime = now; | 
|  | } | 
|  | nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime); | 
|  | timeout = waitTime>0 ? waitTime : 0; | 
|  | } | 
|  |  | 
|  | sp<MessageBase> msg = mEventQueue.waitMessage(timeout); | 
|  |  | 
|  | // see if we timed out | 
|  | if (isFrozen()) { | 
|  | const nsecs_t now = systemTime(); | 
|  | nsecs_t frozenTime = (now - mFreezeDisplayTime); | 
|  | if (frozenTime >= freezeDisplayTimeout) { | 
|  | // we timed out and are still frozen | 
|  | LOGW("timeout expired mFreezeDisplay=%d, mFreezeCount=%d", | 
|  | mFreezeDisplay, mFreezeCount); | 
|  | mFreezeDisplayTime = 0; | 
|  | mFreezeCount = 0; | 
|  | mFreezeDisplay = false; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (msg != 0) { | 
|  | switch (msg->what) { | 
|  | case MessageQueue::INVALIDATE: | 
|  | // invalidate message, just return to the main loop | 
|  | return; | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::signalEvent() { | 
|  | mEventQueue.invalidate(); | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::authenticateSurface(const sp<ISurface>& surface) const { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | sp<IBinder> surfBinder(surface->asBinder()); | 
|  |  | 
|  | // Check the visible layer list for the ISurface | 
|  | const LayerVector& currentLayers = mCurrentState.layersSortedByZ; | 
|  | size_t count = currentLayers.size(); | 
|  | for (size_t i=0 ; i<count ; i++) { | 
|  | const sp<LayerBase>& layer(currentLayers[i]); | 
|  | sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); | 
|  | if (lbc != NULL && lbc->getSurfaceBinder() == surfBinder) { | 
|  | return true; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Check the layers in the purgatory.  This check is here so that if a | 
|  | // Surface gets destroyed before all the clients are done using it, the | 
|  | // error will not be reported as "surface XYZ is not authenticated", but | 
|  | // will instead fail later on when the client tries to use the surface, | 
|  | // which should be reported as "surface XYZ returned an -ENODEV".  The | 
|  | // purgatorized layers are no less authentic than the visible ones, so this | 
|  | // should not cause any harm. | 
|  | size_t purgatorySize =  mLayerPurgatory.size(); | 
|  | for (size_t i=0 ; i<purgatorySize ; i++) { | 
|  | const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); | 
|  | sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); | 
|  | if (lbc != NULL && lbc->getSurfaceBinder() == surfBinder) { | 
|  | return true; | 
|  | } | 
|  | } | 
|  |  | 
|  | return false; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, | 
|  | nsecs_t reltime, uint32_t flags) | 
|  | { | 
|  | return mEventQueue.postMessage(msg, reltime, flags); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, | 
|  | nsecs_t reltime, uint32_t flags) | 
|  | { | 
|  | status_t res = mEventQueue.postMessage(msg, reltime, flags); | 
|  | if (res == NO_ERROR) { | 
|  | msg->wait(); | 
|  | } | 
|  | return res; | 
|  | } | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  | #if 0 | 
|  | #pragma mark - | 
|  | #pragma mark Main loop | 
|  | #endif | 
|  |  | 
|  | bool SurfaceFlinger::threadLoop() | 
|  | { | 
|  | waitForEvent(); | 
|  |  | 
|  | // call Layer's destructor | 
|  | handleDestroyLayers(); | 
|  |  | 
|  | // check for transactions | 
|  | if (UNLIKELY(mConsoleSignals)) { | 
|  | handleConsoleEvents(); | 
|  | } | 
|  |  | 
|  | // if we're in a global transaction, don't do anything. | 
|  | const uint32_t mask = eTransactionNeeded | eTraversalNeeded; | 
|  | uint32_t transactionFlags = peekTransactionFlags(mask); | 
|  | if (UNLIKELY(transactionFlags)) { | 
|  | handleTransaction(transactionFlags); | 
|  | } | 
|  |  | 
|  | // post surfaces (if needed) | 
|  | handlePageFlip(); | 
|  |  | 
|  | if (UNLIKELY(mHwWorkListDirty)) { | 
|  | // build the h/w work list | 
|  | handleWorkList(); | 
|  | } | 
|  |  | 
|  | const DisplayHardware& hw(graphicPlane(0).displayHardware()); | 
|  | if (LIKELY(hw.canDraw() && !isFrozen())) { | 
|  | // repaint the framebuffer (if needed) | 
|  |  | 
|  | const int index = hw.getCurrentBufferIndex(); | 
|  | GraphicLog& logger(GraphicLog::getInstance()); | 
|  |  | 
|  | logger.log(GraphicLog::SF_REPAINT, index); | 
|  | handleRepaint(); | 
|  |  | 
|  | // inform the h/w that we're done compositing | 
|  | logger.log(GraphicLog::SF_COMPOSITION_COMPLETE, index); | 
|  | hw.compositionComplete(); | 
|  |  | 
|  | logger.log(GraphicLog::SF_SWAP_BUFFERS, index); | 
|  | postFramebuffer(); | 
|  |  | 
|  | logger.log(GraphicLog::SF_REPAINT_DONE, index); | 
|  | } else { | 
|  | // pretend we did the post | 
|  | hw.compositionComplete(); | 
|  | usleep(16667); // 60 fps period | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::postFramebuffer() | 
|  | { | 
|  | if (!mInvalidRegion.isEmpty()) { | 
|  | const DisplayHardware& hw(graphicPlane(0).displayHardware()); | 
|  | const nsecs_t now = systemTime(); | 
|  | mDebugInSwapBuffers = now; | 
|  | hw.flip(mInvalidRegion); | 
|  | mLastSwapBufferTime = systemTime() - now; | 
|  | mDebugInSwapBuffers = 0; | 
|  | mInvalidRegion.clear(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::handleConsoleEvents() | 
|  | { | 
|  | // something to do with the console | 
|  | const DisplayHardware& hw = graphicPlane(0).displayHardware(); | 
|  |  | 
|  | int what = android_atomic_and(0, &mConsoleSignals); | 
|  | if (what & eConsoleAcquired) { | 
|  | hw.acquireScreen(); | 
|  | // this is a temporary work-around, eventually this should be called | 
|  | // by the power-manager | 
|  | SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode); | 
|  | } | 
|  |  | 
|  | if (mDeferReleaseConsole && hw.isScreenAcquired()) { | 
|  | // We got the release signal before the acquire signal | 
|  | mDeferReleaseConsole = false; | 
|  | hw.releaseScreen(); | 
|  | } | 
|  |  | 
|  | if (what & eConsoleReleased) { | 
|  | if (hw.isScreenAcquired()) { | 
|  | hw.releaseScreen(); | 
|  | } else { | 
|  | mDeferReleaseConsole = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | mDirtyRegion.set(hw.bounds()); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) | 
|  | { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | const nsecs_t now = systemTime(); | 
|  | mDebugInTransaction = now; | 
|  |  | 
|  | // Here we're guaranteed that some transaction flags are set | 
|  | // so we can call handleTransactionLocked() unconditionally. | 
|  | // We call getTransactionFlags(), which will also clear the flags, | 
|  | // with mStateLock held to guarantee that mCurrentState won't change | 
|  | // until the transaction is committed. | 
|  |  | 
|  | const uint32_t mask = eTransactionNeeded | eTraversalNeeded; | 
|  | transactionFlags = getTransactionFlags(mask); | 
|  | handleTransactionLocked(transactionFlags); | 
|  |  | 
|  | mLastTransactionTime = systemTime() - now; | 
|  | mDebugInTransaction = 0; | 
|  | invalidateHwcGeometry(); | 
|  | // here the transaction has been committed | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) | 
|  | { | 
|  | const LayerVector& currentLayers(mCurrentState.layersSortedByZ); | 
|  | const size_t count = currentLayers.size(); | 
|  |  | 
|  | /* | 
|  | * Traversal of the children | 
|  | * (perform the transaction for each of them if needed) | 
|  | */ | 
|  |  | 
|  | const bool layersNeedTransaction = transactionFlags & eTraversalNeeded; | 
|  | if (layersNeedTransaction) { | 
|  | for (size_t i=0 ; i<count ; i++) { | 
|  | const sp<LayerBase>& layer = currentLayers[i]; | 
|  | uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); | 
|  | if (!trFlags) continue; | 
|  |  | 
|  | const uint32_t flags = layer->doTransaction(0); | 
|  | if (flags & Layer::eVisibleRegion) | 
|  | mVisibleRegionsDirty = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Perform our own transaction if needed | 
|  | */ | 
|  |  | 
|  | if (transactionFlags & eTransactionNeeded) { | 
|  | if (mCurrentState.orientation != mDrawingState.orientation) { | 
|  | // the orientation has changed, recompute all visible regions | 
|  | // and invalidate everything. | 
|  |  | 
|  | const int dpy = 0; | 
|  | const int orientation = mCurrentState.orientation; | 
|  | const uint32_t type = mCurrentState.orientationType; | 
|  | GraphicPlane& plane(graphicPlane(dpy)); | 
|  | plane.setOrientation(orientation); | 
|  |  | 
|  | // update the shared control block | 
|  | const DisplayHardware& hw(plane.displayHardware()); | 
|  | volatile display_cblk_t* dcblk = mServerCblk->displays + dpy; | 
|  | dcblk->orientation = orientation; | 
|  | dcblk->w = plane.getWidth(); | 
|  | dcblk->h = plane.getHeight(); | 
|  |  | 
|  | mVisibleRegionsDirty = true; | 
|  | mDirtyRegion.set(hw.bounds()); | 
|  | } | 
|  |  | 
|  | if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) { | 
|  | // freezing or unfreezing the display -> trigger animation if needed | 
|  | mFreezeDisplay = mCurrentState.freezeDisplay; | 
|  | if (mFreezeDisplay) | 
|  | mFreezeDisplayTime = 0; | 
|  | } | 
|  |  | 
|  | if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) { | 
|  | // layers have been added | 
|  | mVisibleRegionsDirty = true; | 
|  | } | 
|  |  | 
|  | // some layers might have been removed, so | 
|  | // we need to update the regions they're exposing. | 
|  | if (mLayersRemoved) { | 
|  | mLayersRemoved = false; | 
|  | mVisibleRegionsDirty = true; | 
|  | const LayerVector& previousLayers(mDrawingState.layersSortedByZ); | 
|  | const size_t count = previousLayers.size(); | 
|  | for (size_t i=0 ; i<count ; i++) { | 
|  | const sp<LayerBase>& layer(previousLayers[i]); | 
|  | if (currentLayers.indexOf( layer ) < 0) { | 
|  | // this layer is not visible anymore | 
|  | mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | commitTransaction(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::destroyLayer(LayerBase const* layer) | 
|  | { | 
|  | Mutex::Autolock _l(mDestroyedLayerLock); | 
|  | mDestroyedLayers.add(layer); | 
|  | signalEvent(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::handleDestroyLayers() | 
|  | { | 
|  | Vector<LayerBase const *> destroyedLayers; | 
|  |  | 
|  | { // scope for the lock | 
|  | Mutex::Autolock _l(mDestroyedLayerLock); | 
|  | destroyedLayers = mDestroyedLayers; | 
|  | mDestroyedLayers.clear(); | 
|  | } | 
|  |  | 
|  | // call destructors without a lock held | 
|  | const size_t count = destroyedLayers.size(); | 
|  | for (size_t i=0 ; i<count ; i++) { | 
|  | //LOGD("destroying %s", destroyedLayers[i]->getName().string()); | 
|  | delete destroyedLayers[i]; | 
|  | } | 
|  | } | 
|  |  | 
|  | sp<FreezeLock> SurfaceFlinger::getFreezeLock() const | 
|  | { | 
|  | return new FreezeLock(const_cast<SurfaceFlinger *>(this)); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::computeVisibleRegions( | 
|  | const LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion) | 
|  | { | 
|  | const GraphicPlane& plane(graphicPlane(0)); | 
|  | const Transform& planeTransform(plane.transform()); | 
|  | const DisplayHardware& hw(plane.displayHardware()); | 
|  | const Region screenRegion(hw.bounds()); | 
|  |  | 
|  | Region aboveOpaqueLayers; | 
|  | Region aboveCoveredLayers; | 
|  | Region dirty; | 
|  |  | 
|  | bool secureFrameBuffer = false; | 
|  |  | 
|  | size_t i = currentLayers.size(); | 
|  | while (i--) { | 
|  | const sp<LayerBase>& layer = currentLayers[i]; | 
|  | layer->validateVisibility(planeTransform); | 
|  |  | 
|  | // start with the whole surface at its current location | 
|  | const Layer::State& s(layer->drawingState()); | 
|  |  | 
|  | /* | 
|  | * opaqueRegion: area of a surface that is fully opaque. | 
|  | */ | 
|  | Region opaqueRegion; | 
|  |  | 
|  | /* | 
|  | * visibleRegion: area of a surface that is visible on screen | 
|  | * and not fully transparent. This is essentially the layer's | 
|  | * footprint minus the opaque regions above it. | 
|  | * Areas covered by a translucent surface are considered visible. | 
|  | */ | 
|  | Region visibleRegion; | 
|  |  | 
|  | /* | 
|  | * coveredRegion: area of a surface that is covered by all | 
|  | * visible regions above it (which includes the translucent areas). | 
|  | */ | 
|  | Region coveredRegion; | 
|  |  | 
|  |  | 
|  | // handle hidden surfaces by setting the visible region to empty | 
|  | if (LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) { | 
|  | const bool translucent = !layer->isOpaque(); | 
|  | const Rect bounds(layer->visibleBounds()); | 
|  | visibleRegion.set(bounds); | 
|  | visibleRegion.andSelf(screenRegion); | 
|  | if (!visibleRegion.isEmpty()) { | 
|  | // Remove the transparent area from the visible region | 
|  | if (translucent) { | 
|  | visibleRegion.subtractSelf(layer->transparentRegionScreen); | 
|  | } | 
|  |  | 
|  | // compute the opaque region | 
|  | const int32_t layerOrientation = layer->getOrientation(); | 
|  | if (s.alpha==255 && !translucent && | 
|  | ((layerOrientation & Transform::ROT_INVALID) == false)) { | 
|  | // the opaque region is the layer's footprint | 
|  | opaqueRegion = visibleRegion; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Clip the covered region to the visible region | 
|  | coveredRegion = aboveCoveredLayers.intersect(visibleRegion); | 
|  |  | 
|  | // Update aboveCoveredLayers for next (lower) layer | 
|  | aboveCoveredLayers.orSelf(visibleRegion); | 
|  |  | 
|  | // subtract the opaque region covered by the layers above us | 
|  | visibleRegion.subtractSelf(aboveOpaqueLayers); | 
|  |  | 
|  | // compute this layer's dirty region | 
|  | if (layer->contentDirty) { | 
|  | // we need to invalidate the whole region | 
|  | dirty = visibleRegion; | 
|  | // as well, as the old visible region | 
|  | dirty.orSelf(layer->visibleRegionScreen); | 
|  | layer->contentDirty = false; | 
|  | } else { | 
|  | /* compute the exposed region: | 
|  | *   the exposed region consists of two components: | 
|  | *   1) what's VISIBLE now and was COVERED before | 
|  | *   2) what's EXPOSED now less what was EXPOSED before | 
|  | * | 
|  | * note that (1) is conservative, we start with the whole | 
|  | * visible region but only keep what used to be covered by | 
|  | * something -- which mean it may have been exposed. | 
|  | * | 
|  | * (2) handles areas that were not covered by anything but got | 
|  | * exposed because of a resize. | 
|  | */ | 
|  | const Region newExposed = visibleRegion - coveredRegion; | 
|  | const Region oldVisibleRegion = layer->visibleRegionScreen; | 
|  | const Region oldCoveredRegion = layer->coveredRegionScreen; | 
|  | const Region oldExposed = oldVisibleRegion - oldCoveredRegion; | 
|  | dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); | 
|  | } | 
|  | dirty.subtractSelf(aboveOpaqueLayers); | 
|  |  | 
|  | // accumulate to the screen dirty region | 
|  | dirtyRegion.orSelf(dirty); | 
|  |  | 
|  | // Update aboveOpaqueLayers for next (lower) layer | 
|  | aboveOpaqueLayers.orSelf(opaqueRegion); | 
|  |  | 
|  | // Store the visible region is screen space | 
|  | layer->setVisibleRegion(visibleRegion); | 
|  | layer->setCoveredRegion(coveredRegion); | 
|  |  | 
|  | // If a secure layer is partially visible, lock-down the screen! | 
|  | if (layer->isSecure() && !visibleRegion.isEmpty()) { | 
|  | secureFrameBuffer = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | // invalidate the areas where a layer was removed | 
|  | dirtyRegion.orSelf(mDirtyRegionRemovedLayer); | 
|  | mDirtyRegionRemovedLayer.clear(); | 
|  |  | 
|  | mSecureFrameBuffer = secureFrameBuffer; | 
|  | opaqueRegion = aboveOpaqueLayers; | 
|  | } | 
|  |  | 
|  |  | 
|  | void SurfaceFlinger::commitTransaction() | 
|  | { | 
|  | mDrawingState = mCurrentState; | 
|  | mResizeTransationPending = false; | 
|  | mTransactionCV.broadcast(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::handlePageFlip() | 
|  | { | 
|  | bool visibleRegions = mVisibleRegionsDirty; | 
|  | const LayerVector& currentLayers(mDrawingState.layersSortedByZ); | 
|  | visibleRegions |= lockPageFlip(currentLayers); | 
|  |  | 
|  | const DisplayHardware& hw = graphicPlane(0).displayHardware(); | 
|  | const Region screenRegion(hw.bounds()); | 
|  | if (visibleRegions) { | 
|  | Region opaqueRegion; | 
|  | computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion); | 
|  |  | 
|  | /* | 
|  | *  rebuild the visible layer list | 
|  | */ | 
|  | const size_t count = currentLayers.size(); | 
|  | mVisibleLayersSortedByZ.clear(); | 
|  | mVisibleLayersSortedByZ.setCapacity(count); | 
|  | for (size_t i=0 ; i<count ; i++) { | 
|  | if (!currentLayers[i]->visibleRegionScreen.isEmpty()) | 
|  | mVisibleLayersSortedByZ.add(currentLayers[i]); | 
|  | } | 
|  |  | 
|  | mWormholeRegion = screenRegion.subtract(opaqueRegion); | 
|  | mVisibleRegionsDirty = false; | 
|  | invalidateHwcGeometry(); | 
|  | } | 
|  |  | 
|  | unlockPageFlip(currentLayers); | 
|  | mDirtyRegion.andSelf(screenRegion); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::invalidateHwcGeometry() | 
|  | { | 
|  | mHwWorkListDirty = true; | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers) | 
|  | { | 
|  | bool recomputeVisibleRegions = false; | 
|  | size_t count = currentLayers.size(); | 
|  | sp<LayerBase> const* layers = currentLayers.array(); | 
|  | for (size_t i=0 ; i<count ; i++) { | 
|  | const sp<LayerBase>& layer(layers[i]); | 
|  | layer->lockPageFlip(recomputeVisibleRegions); | 
|  | } | 
|  | return recomputeVisibleRegions; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers) | 
|  | { | 
|  | const GraphicPlane& plane(graphicPlane(0)); | 
|  | const Transform& planeTransform(plane.transform()); | 
|  | size_t count = currentLayers.size(); | 
|  | sp<LayerBase> const* layers = currentLayers.array(); | 
|  | for (size_t i=0 ; i<count ; i++) { | 
|  | const sp<LayerBase>& layer(layers[i]); | 
|  | layer->unlockPageFlip(planeTransform, mDirtyRegion); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::handleWorkList() | 
|  | { | 
|  | mHwWorkListDirty = false; | 
|  | HWComposer& hwc(graphicPlane(0).displayHardware().getHwComposer()); | 
|  | if (hwc.initCheck() == NO_ERROR) { | 
|  | const Vector< sp<LayerBase> >& currentLayers(mVisibleLayersSortedByZ); | 
|  | const size_t count = currentLayers.size(); | 
|  | hwc.createWorkList(count); | 
|  | hwc_layer_t* const cur(hwc.getLayers()); | 
|  | for (size_t i=0 ; cur && i<count ; i++) { | 
|  | currentLayers[i]->setGeometry(&cur[i]); | 
|  | if (mDebugDisableHWC) { | 
|  | cur[i].compositionType = HWC_FRAMEBUFFER; | 
|  | cur[i].flags |= HWC_SKIP_LAYER; | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::handleRepaint() | 
|  | { | 
|  | // compute the invalid region | 
|  | mInvalidRegion.orSelf(mDirtyRegion); | 
|  |  | 
|  | if (UNLIKELY(mDebugRegion)) { | 
|  | debugFlashRegions(); | 
|  | } | 
|  |  | 
|  | // set the frame buffer | 
|  | const DisplayHardware& hw(graphicPlane(0).displayHardware()); | 
|  | glMatrixMode(GL_MODELVIEW); | 
|  | glLoadIdentity(); | 
|  |  | 
|  | uint32_t flags = hw.getFlags(); | 
|  | if ((flags & DisplayHardware::SWAP_RECTANGLE) || | 
|  | (flags & DisplayHardware::BUFFER_PRESERVED)) | 
|  | { | 
|  | // we can redraw only what's dirty, but since SWAP_RECTANGLE only | 
|  | // takes a rectangle, we must make sure to update that whole | 
|  | // rectangle in that case | 
|  | if (flags & DisplayHardware::SWAP_RECTANGLE) { | 
|  | // TODO: we really should be able to pass a region to | 
|  | // SWAP_RECTANGLE so that we don't have to redraw all this. | 
|  | mDirtyRegion.set(mInvalidRegion.bounds()); | 
|  | } else { | 
|  | // in the BUFFER_PRESERVED case, obviously, we can update only | 
|  | // what's needed and nothing more. | 
|  | // NOTE: this is NOT a common case, as preserving the backbuffer | 
|  | // is costly and usually involves copying the whole update back. | 
|  | } | 
|  | } else { | 
|  | if (flags & DisplayHardware::PARTIAL_UPDATES) { | 
|  | // We need to redraw the rectangle that will be updated | 
|  | // (pushed to the framebuffer). | 
|  | // This is needed because PARTIAL_UPDATES only takes one | 
|  | // rectangle instead of a region (see DisplayHardware::flip()) | 
|  | mDirtyRegion.set(mInvalidRegion.bounds()); | 
|  | } else { | 
|  | // we need to redraw everything (the whole screen) | 
|  | mDirtyRegion.set(hw.bounds()); | 
|  | mInvalidRegion = mDirtyRegion; | 
|  | } | 
|  | } | 
|  |  | 
|  | // compose all surfaces | 
|  | composeSurfaces(mDirtyRegion); | 
|  |  | 
|  | // clear the dirty regions | 
|  | mDirtyRegion.clear(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::composeSurfaces(const Region& dirty) | 
|  | { | 
|  | if (UNLIKELY(!mWormholeRegion.isEmpty())) { | 
|  | // should never happen unless the window manager has a bug | 
|  | // draw something... | 
|  | drawWormhole(); | 
|  | } | 
|  |  | 
|  | status_t err = NO_ERROR; | 
|  | const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); | 
|  | size_t count = layers.size(); | 
|  |  | 
|  | const DisplayHardware& hw(graphicPlane(0).displayHardware()); | 
|  | HWComposer& hwc(hw.getHwComposer()); | 
|  | hwc_layer_t* const cur(hwc.getLayers()); | 
|  |  | 
|  | LOGE_IF(cur && hwc.getNumLayers() != count, | 
|  | "HAL number of layers (%d) doesn't match surfaceflinger (%d)", | 
|  | hwc.getNumLayers(), count); | 
|  |  | 
|  | // just to be extra-safe, use the smallest count | 
|  | if (hwc.initCheck() == NO_ERROR) { | 
|  | count = count < hwc.getNumLayers() ? count : hwc.getNumLayers(); | 
|  | } | 
|  |  | 
|  | /* | 
|  | *  update the per-frame h/w composer data for each layer | 
|  | *  and build the transparent region of the FB | 
|  | */ | 
|  | Region transparent; | 
|  | if (cur) { | 
|  | for (size_t i=0 ; i<count ; i++) { | 
|  | const sp<LayerBase>& layer(layers[i]); | 
|  | layer->setPerFrameData(&cur[i]); | 
|  | } | 
|  | err = hwc.prepare(); | 
|  | LOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); | 
|  |  | 
|  | if (err == NO_ERROR) { | 
|  | for (size_t i=0 ; i<count ; i++) { | 
|  | if (cur[i].hints & HWC_HINT_CLEAR_FB) { | 
|  | const sp<LayerBase>& layer(layers[i]); | 
|  | if (layer->isOpaque()) { | 
|  | transparent.orSelf(layer->visibleRegionScreen); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | /* | 
|  | *  clear the area of the FB that need to be transparent | 
|  | */ | 
|  | transparent.andSelf(dirty); | 
|  | if (!transparent.isEmpty()) { | 
|  | glClearColor(0,0,0,0); | 
|  | Region::const_iterator it = transparent.begin(); | 
|  | Region::const_iterator const end = transparent.end(); | 
|  | const int32_t height = hw.getHeight(); | 
|  | while (it != end) { | 
|  | const Rect& r(*it++); | 
|  | const GLint sy = height - (r.top + r.height()); | 
|  | glScissor(r.left, sy, r.width(), r.height()); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  |  | 
|  | /* | 
|  | * and then, render the layers targeted at the framebuffer | 
|  | */ | 
|  | for (size_t i=0 ; i<count ; i++) { | 
|  | if (cur) { | 
|  | if ((cur[i].compositionType != HWC_FRAMEBUFFER) && | 
|  | !(cur[i].flags & HWC_SKIP_LAYER)) { | 
|  | // skip layers handled by the HAL | 
|  | continue; | 
|  | } | 
|  | } | 
|  |  | 
|  | const sp<LayerBase>& layer(layers[i]); | 
|  | const Region clip(dirty.intersect(layer->visibleRegionScreen)); | 
|  | if (!clip.isEmpty()) { | 
|  | layer->draw(clip); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::debugFlashRegions() | 
|  | { | 
|  | const DisplayHardware& hw(graphicPlane(0).displayHardware()); | 
|  | const uint32_t flags = hw.getFlags(); | 
|  |  | 
|  | if (!((flags & DisplayHardware::SWAP_RECTANGLE) || | 
|  | (flags & DisplayHardware::BUFFER_PRESERVED))) { | 
|  | const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ? | 
|  | mDirtyRegion.bounds() : hw.bounds()); | 
|  | composeSurfaces(repaint); | 
|  | } | 
|  |  | 
|  | glDisable(GL_BLEND); | 
|  | glDisable(GL_DITHER); | 
|  | glDisable(GL_SCISSOR_TEST); | 
|  |  | 
|  | static int toggle = 0; | 
|  | toggle = 1 - toggle; | 
|  | if (toggle) { | 
|  | glColor4f(1, 0, 1, 1); | 
|  | } else { | 
|  | glColor4f(1, 1, 0, 1); | 
|  | } | 
|  |  | 
|  | Region::const_iterator it = mDirtyRegion.begin(); | 
|  | Region::const_iterator const end = mDirtyRegion.end(); | 
|  | while (it != end) { | 
|  | const Rect& r = *it++; | 
|  | GLfloat vertices[][2] = { | 
|  | { r.left,  r.top }, | 
|  | { r.left,  r.bottom }, | 
|  | { r.right, r.bottom }, | 
|  | { r.right, r.top } | 
|  | }; | 
|  | glVertexPointer(2, GL_FLOAT, 0, vertices); | 
|  | glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
|  | } | 
|  |  | 
|  | if (mInvalidRegion.isEmpty()) { | 
|  | mDirtyRegion.dump("mDirtyRegion"); | 
|  | mInvalidRegion.dump("mInvalidRegion"); | 
|  | } | 
|  | hw.flip(mInvalidRegion); | 
|  |  | 
|  | if (mDebugRegion > 1) | 
|  | usleep(mDebugRegion * 1000); | 
|  |  | 
|  | glEnable(GL_SCISSOR_TEST); | 
|  | //mDirtyRegion.dump("mDirtyRegion"); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::drawWormhole() const | 
|  | { | 
|  | const Region region(mWormholeRegion.intersect(mDirtyRegion)); | 
|  | if (region.isEmpty()) | 
|  | return; | 
|  |  | 
|  | const DisplayHardware& hw(graphicPlane(0).displayHardware()); | 
|  | const int32_t width = hw.getWidth(); | 
|  | const int32_t height = hw.getHeight(); | 
|  |  | 
|  | glDisable(GL_BLEND); | 
|  | glDisable(GL_DITHER); | 
|  |  | 
|  | if (LIKELY(!mDebugBackground)) { | 
|  | glClearColor(0,0,0,0); | 
|  | Region::const_iterator it = region.begin(); | 
|  | Region::const_iterator const end = region.end(); | 
|  | while (it != end) { | 
|  | const Rect& r = *it++; | 
|  | const GLint sy = height - (r.top + r.height()); | 
|  | glScissor(r.left, sy, r.width(), r.height()); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | } | 
|  | } else { | 
|  | const GLshort vertices[][2] = { { 0, 0 }, { width, 0 }, | 
|  | { width, height }, { 0, height }  }; | 
|  | const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 },  { 1, 1 }, { 0, 1 } }; | 
|  | glVertexPointer(2, GL_SHORT, 0, vertices); | 
|  | glTexCoordPointer(2, GL_SHORT, 0, tcoords); | 
|  | glEnableClientState(GL_TEXTURE_COORD_ARRAY); | 
|  | #if defined(GL_OES_EGL_image_external) | 
|  | if (GLExtensions::getInstance().haveTextureExternal()) { | 
|  | glDisable(GL_TEXTURE_EXTERNAL_OES); | 
|  | } | 
|  | #endif | 
|  | glEnable(GL_TEXTURE_2D); | 
|  | glBindTexture(GL_TEXTURE_2D, mWormholeTexName); | 
|  | glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); | 
|  | glMatrixMode(GL_TEXTURE); | 
|  | glLoadIdentity(); | 
|  | glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1); | 
|  | Region::const_iterator it = region.begin(); | 
|  | Region::const_iterator const end = region.end(); | 
|  | while (it != end) { | 
|  | const Rect& r = *it++; | 
|  | const GLint sy = height - (r.top + r.height()); | 
|  | glScissor(r.left, sy, r.width(), r.height()); | 
|  | glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
|  | } | 
|  | glDisableClientState(GL_TEXTURE_COORD_ARRAY); | 
|  | glDisable(GL_TEXTURE_2D); | 
|  | glLoadIdentity(); | 
|  | glMatrixMode(GL_MODELVIEW); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::debugShowFPS() const | 
|  | { | 
|  | static int mFrameCount; | 
|  | static int mLastFrameCount = 0; | 
|  | static nsecs_t mLastFpsTime = 0; | 
|  | static float mFps = 0; | 
|  | mFrameCount++; | 
|  | nsecs_t now = systemTime(); | 
|  | nsecs_t diff = now - mLastFpsTime; | 
|  | if (diff > ms2ns(250)) { | 
|  | mFps =  ((mFrameCount - mLastFrameCount) * float(s2ns(1))) / diff; | 
|  | mLastFpsTime = now; | 
|  | mLastFrameCount = mFrameCount; | 
|  | } | 
|  | // XXX: mFPS has the value we want | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer) | 
|  | { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | addLayer_l(layer); | 
|  | setTransactionFlags(eTransactionNeeded|eTraversalNeeded); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer) | 
|  | { | 
|  | ssize_t i = mCurrentState.layersSortedByZ.add(layer); | 
|  | return (i < 0) ? status_t(i) : status_t(NO_ERROR); | 
|  | } | 
|  |  | 
|  | ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, | 
|  | const sp<LayerBaseClient>& lbc) | 
|  | { | 
|  | // attach this layer to the client | 
|  | size_t name = client->attachLayer(lbc); | 
|  |  | 
|  | Mutex::Autolock _l(mStateLock); | 
|  |  | 
|  | // add this layer to the current state list | 
|  | addLayer_l(lbc); | 
|  |  | 
|  | return ssize_t(name); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) | 
|  | { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | status_t err = purgatorizeLayer_l(layer); | 
|  | if (err == NO_ERROR) | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return err; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) | 
|  | { | 
|  | sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient()); | 
|  | if (lbc != 0) { | 
|  | mLayerMap.removeItem( lbc->getSurfaceBinder() ); | 
|  | } | 
|  | ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); | 
|  | if (index >= 0) { | 
|  | mLayersRemoved = true; | 
|  | return NO_ERROR; | 
|  | } | 
|  | return status_t(index); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) | 
|  | { | 
|  | // First add the layer to the purgatory list, which makes sure it won't | 
|  | // go away, then remove it from the main list (through a transaction). | 
|  | ssize_t err = removeLayer_l(layerBase); | 
|  | if (err >= 0) { | 
|  | mLayerPurgatory.add(layerBase); | 
|  | } | 
|  |  | 
|  | layerBase->onRemoved(); | 
|  |  | 
|  | // it's possible that we don't find a layer, because it might | 
|  | // have been destroyed already -- this is not technically an error | 
|  | // from the user because there is a race between Client::destroySurface(), | 
|  | // ~Client() and ~ISurface(). | 
|  | return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer) | 
|  | { | 
|  | layer->forceVisibilityTransaction(); | 
|  | setTransactionFlags(eTraversalNeeded); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) | 
|  | { | 
|  | return android_atomic_release_load(&mTransactionFlags); | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) | 
|  | { | 
|  | return android_atomic_and(~flags, &mTransactionFlags) & flags; | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) | 
|  | { | 
|  | uint32_t old = android_atomic_or(flags, &mTransactionFlags); | 
|  | if ((old & flags)==0) { // wake the server up | 
|  | signalEvent(); | 
|  | } | 
|  | return old; | 
|  | } | 
|  |  | 
|  |  | 
|  | void SurfaceFlinger::setTransactionState(const Vector<ComposerState>& state) { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  |  | 
|  | uint32_t flags = 0; | 
|  | const size_t count = state.size(); | 
|  | for (size_t i=0 ; i<count ; i++) { | 
|  | const ComposerState& s(state[i]); | 
|  | sp<Client> client( static_cast<Client *>(s.client.get()) ); | 
|  | flags |= setClientStateLocked(client, s.state); | 
|  | } | 
|  | if (flags) { | 
|  | setTransactionFlags(flags); | 
|  | } | 
|  |  | 
|  | signalEvent(); | 
|  |  | 
|  | // if there is a transaction with a resize, wait for it to | 
|  | // take effect before returning. | 
|  | while (mResizeTransationPending) { | 
|  | status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); | 
|  | if (CC_UNLIKELY(err != NO_ERROR)) { | 
|  | // just in case something goes wrong in SF, return to the | 
|  | // called after a few seconds. | 
|  | LOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); | 
|  | mResizeTransationPending = false; | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::freezeDisplay(DisplayID dpy, uint32_t flags) | 
|  | { | 
|  | if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) | 
|  | return BAD_VALUE; | 
|  |  | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | mCurrentState.freezeDisplay = 1; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  |  | 
|  | // flags is intended to communicate some sort of animation behavior | 
|  | // (for instance fading) | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::unfreezeDisplay(DisplayID dpy, uint32_t flags) | 
|  | { | 
|  | if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) | 
|  | return BAD_VALUE; | 
|  |  | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | mCurrentState.freezeDisplay = 0; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  |  | 
|  | // flags is intended to communicate some sort of animation behavior | 
|  | // (for instance fading) | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | int SurfaceFlinger::setOrientation(DisplayID dpy, | 
|  | int orientation, uint32_t flags) | 
|  | { | 
|  | if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) | 
|  | return BAD_VALUE; | 
|  |  | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | if (mCurrentState.orientation != orientation) { | 
|  | if (uint32_t(orientation)<=eOrientation270 || orientation==42) { | 
|  | mCurrentState.orientationType = flags; | 
|  | mCurrentState.orientation = orientation; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | mTransactionCV.wait(mStateLock); | 
|  | } else { | 
|  | orientation = BAD_VALUE; | 
|  | } | 
|  | } | 
|  | return orientation; | 
|  | } | 
|  |  | 
|  | sp<ISurface> SurfaceFlinger::createSurface( | 
|  | ISurfaceComposerClient::surface_data_t* params, | 
|  | const String8& name, | 
|  | const sp<Client>& client, | 
|  | DisplayID d, uint32_t w, uint32_t h, PixelFormat format, | 
|  | uint32_t flags) | 
|  | { | 
|  | sp<LayerBaseClient> layer; | 
|  | sp<ISurface> surfaceHandle; | 
|  |  | 
|  | if (int32_t(w|h) < 0) { | 
|  | LOGE("createSurface() failed, w or h is negative (w=%d, h=%d)", | 
|  | int(w), int(h)); | 
|  | return surfaceHandle; | 
|  | } | 
|  |  | 
|  | //LOGD("createSurface for pid %d (%d x %d)", pid, w, h); | 
|  | sp<Layer> normalLayer; | 
|  | switch (flags & eFXSurfaceMask) { | 
|  | case eFXSurfaceNormal: | 
|  | normalLayer = createNormalSurface(client, d, w, h, flags, format); | 
|  | layer = normalLayer; | 
|  | break; | 
|  | case eFXSurfaceBlur: | 
|  | // for now we treat Blur as Dim, until we can implement it | 
|  | // efficiently. | 
|  | case eFXSurfaceDim: | 
|  | layer = createDimSurface(client, d, w, h, flags); | 
|  | break; | 
|  | } | 
|  |  | 
|  | if (layer != 0) { | 
|  | layer->initStates(w, h, flags); | 
|  | layer->setName(name); | 
|  | ssize_t token = addClientLayer(client, layer); | 
|  |  | 
|  | surfaceHandle = layer->getSurface(); | 
|  | if (surfaceHandle != 0) { | 
|  | params->token = token; | 
|  | params->identity = layer->getIdentity(); | 
|  | if (normalLayer != 0) { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | mLayerMap.add(layer->getSurfaceBinder(), normalLayer); | 
|  | } | 
|  | } | 
|  |  | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | } | 
|  |  | 
|  | return surfaceHandle; | 
|  | } | 
|  |  | 
|  | sp<Layer> SurfaceFlinger::createNormalSurface( | 
|  | const sp<Client>& client, DisplayID display, | 
|  | uint32_t w, uint32_t h, uint32_t flags, | 
|  | PixelFormat& format) | 
|  | { | 
|  | // initialize the surfaces | 
|  | switch (format) { // TODO: take h/w into account | 
|  | case PIXEL_FORMAT_TRANSPARENT: | 
|  | case PIXEL_FORMAT_TRANSLUCENT: | 
|  | format = PIXEL_FORMAT_RGBA_8888; | 
|  | break; | 
|  | case PIXEL_FORMAT_OPAQUE: | 
|  | #ifdef NO_RGBX_8888 | 
|  | format = PIXEL_FORMAT_RGB_565; | 
|  | #else | 
|  | format = PIXEL_FORMAT_RGBX_8888; | 
|  | #endif | 
|  | break; | 
|  | } | 
|  |  | 
|  | #ifdef NO_RGBX_8888 | 
|  | if (format == PIXEL_FORMAT_RGBX_8888) | 
|  | format = PIXEL_FORMAT_RGBA_8888; | 
|  | #endif | 
|  |  | 
|  | sp<Layer> layer = new Layer(this, display, client); | 
|  | status_t err = layer->setBuffers(w, h, format, flags); | 
|  | if (LIKELY(err != NO_ERROR)) { | 
|  | LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err)); | 
|  | layer.clear(); | 
|  | } | 
|  | return layer; | 
|  | } | 
|  |  | 
|  | sp<LayerDim> SurfaceFlinger::createDimSurface( | 
|  | const sp<Client>& client, DisplayID display, | 
|  | uint32_t w, uint32_t h, uint32_t flags) | 
|  | { | 
|  | sp<LayerDim> layer = new LayerDim(this, display, client); | 
|  | layer->initStates(w, h, flags); | 
|  | return layer; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid) | 
|  | { | 
|  | /* | 
|  | * called by the window manager, when a surface should be marked for | 
|  | * destruction. | 
|  | * | 
|  | * The surface is removed from the current and drawing lists, but placed | 
|  | * in the purgatory queue, so it's not destroyed right-away (we need | 
|  | * to wait for all client's references to go away first). | 
|  | */ | 
|  |  | 
|  | status_t err = NAME_NOT_FOUND; | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | sp<LayerBaseClient> layer = client->getLayerUser(sid); | 
|  | if (layer != 0) { | 
|  | err = purgatorizeLayer_l(layer); | 
|  | if (err == NO_ERROR) { | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | } | 
|  | } | 
|  | return err; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::destroySurface(const wp<LayerBaseClient>& layer) | 
|  | { | 
|  | // called by ~ISurface() when all references are gone | 
|  | status_t err = NO_ERROR; | 
|  | sp<LayerBaseClient> l(layer.promote()); | 
|  | if (l != NULL) { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | err = removeLayer_l(l); | 
|  | if (err == NAME_NOT_FOUND) { | 
|  | // The surface wasn't in the current list, which means it was | 
|  | // removed already, which means it is in the purgatory, | 
|  | // and need to be removed from there. | 
|  | ssize_t idx = mLayerPurgatory.remove(l); | 
|  | LOGE_IF(idx < 0, | 
|  | "layer=%p is not in the purgatory list", l.get()); | 
|  | } | 
|  | LOGE_IF(err<0 && err != NAME_NOT_FOUND, | 
|  | "error removing layer=%p (%s)", l.get(), strerror(-err)); | 
|  | } | 
|  | return err; | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::setClientStateLocked( | 
|  | const sp<Client>& client, | 
|  | const layer_state_t& s) | 
|  | { | 
|  | uint32_t flags = 0; | 
|  | sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); | 
|  | if (layer != 0) { | 
|  | const uint32_t what = s.what; | 
|  | if (what & ePositionChanged) { | 
|  | if (layer->setPosition(s.x, s.y)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & eLayerChanged) { | 
|  | ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | 
|  | if (layer->setLayer(s.z)) { | 
|  | mCurrentState.layersSortedByZ.removeAt(idx); | 
|  | mCurrentState.layersSortedByZ.add(layer); | 
|  | // we need traversal (state changed) | 
|  | // AND transaction (list changed) | 
|  | flags |= eTransactionNeeded|eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & eSizeChanged) { | 
|  | if (layer->setSize(s.w, s.h)) { | 
|  | flags |= eTraversalNeeded; | 
|  | mResizeTransationPending = true; | 
|  | } | 
|  | } | 
|  | if (what & eAlphaChanged) { | 
|  | if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & eMatrixChanged) { | 
|  | if (layer->setMatrix(s.matrix)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & eTransparentRegionChanged) { | 
|  | if (layer->setTransparentRegionHint(s.transparentRegion)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & eVisibilityChanged) { | 
|  | if (layer->setFlags(s.flags, s.mask)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | return flags; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::screenReleased(int dpy) | 
|  | { | 
|  | // this may be called by a signal handler, we can't do too much in here | 
|  | android_atomic_or(eConsoleReleased, &mConsoleSignals); | 
|  | signalEvent(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::screenAcquired(int dpy) | 
|  | { | 
|  | // this may be called by a signal handler, we can't do too much in here | 
|  | android_atomic_or(eConsoleAcquired, &mConsoleSignals); | 
|  | signalEvent(); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) | 
|  | { | 
|  | const size_t SIZE = 4096; | 
|  | char buffer[SIZE]; | 
|  | String8 result; | 
|  |  | 
|  | if (!PermissionCache::checkCallingPermission(sDump)) { | 
|  | snprintf(buffer, SIZE, "Permission Denial: " | 
|  | "can't dump SurfaceFlinger from pid=%d, uid=%d\n", | 
|  | IPCThreadState::self()->getCallingPid(), | 
|  | IPCThreadState::self()->getCallingUid()); | 
|  | result.append(buffer); | 
|  | } else { | 
|  |  | 
|  | // figure out if we're stuck somewhere | 
|  | const nsecs_t now = systemTime(); | 
|  | const nsecs_t inSwapBuffers(mDebugInSwapBuffers); | 
|  | const nsecs_t inTransaction(mDebugInTransaction); | 
|  | nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; | 
|  | nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; | 
|  |  | 
|  | // Try to get the main lock, but don't insist if we can't | 
|  | // (this would indicate SF is stuck, but we want to be able to | 
|  | // print something in dumpsys). | 
|  | int retry = 3; | 
|  | while (mStateLock.tryLock()<0 && --retry>=0) { | 
|  | usleep(1000000); | 
|  | } | 
|  | const bool locked(retry >= 0); | 
|  | if (!locked) { | 
|  | snprintf(buffer, SIZE, | 
|  | "SurfaceFlinger appears to be unresponsive, " | 
|  | "dumping anyways (no locks held)\n"); | 
|  | result.append(buffer); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Dump the visible layer list | 
|  | */ | 
|  | const LayerVector& currentLayers = mCurrentState.layersSortedByZ; | 
|  | const size_t count = currentLayers.size(); | 
|  | snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); | 
|  | result.append(buffer); | 
|  | for (size_t i=0 ; i<count ; i++) { | 
|  | const sp<LayerBase>& layer(currentLayers[i]); | 
|  | layer->dump(result, buffer, SIZE); | 
|  | const Layer::State& s(layer->drawingState()); | 
|  | s.transparentRegion.dump(result, "transparentRegion"); | 
|  | layer->transparentRegionScreen.dump(result, "transparentRegionScreen"); | 
|  | layer->visibleRegionScreen.dump(result, "visibleRegionScreen"); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Dump the layers in the purgatory | 
|  | */ | 
|  |  | 
|  | const size_t purgatorySize =  mLayerPurgatory.size(); | 
|  | snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); | 
|  | result.append(buffer); | 
|  | for (size_t i=0 ; i<purgatorySize ; i++) { | 
|  | const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); | 
|  | layer->shortDump(result, buffer, SIZE); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Dump SurfaceFlinger global state | 
|  | */ | 
|  |  | 
|  | snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); | 
|  | result.append(buffer); | 
|  |  | 
|  | const GLExtensions& extensions(GLExtensions::getInstance()); | 
|  | snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", | 
|  | extensions.getVendor(), | 
|  | extensions.getRenderer(), | 
|  | extensions.getVersion()); | 
|  | result.append(buffer); | 
|  | snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension()); | 
|  | result.append(buffer); | 
|  |  | 
|  | mWormholeRegion.dump(result, "WormholeRegion"); | 
|  | const DisplayHardware& hw(graphicPlane(0).displayHardware()); | 
|  | snprintf(buffer, SIZE, | 
|  | "  display frozen: %s, freezeCount=%d, orientation=%d, canDraw=%d\n", | 
|  | mFreezeDisplay?"yes":"no", mFreezeCount, | 
|  | mCurrentState.orientation, hw.canDraw()); | 
|  | result.append(buffer); | 
|  | snprintf(buffer, SIZE, | 
|  | "  last eglSwapBuffers() time: %f us\n" | 
|  | "  last transaction time     : %f us\n", | 
|  | mLastSwapBufferTime/1000.0, mLastTransactionTime/1000.0); | 
|  | result.append(buffer); | 
|  |  | 
|  | if (inSwapBuffersDuration || !locked) { | 
|  | snprintf(buffer, SIZE, "  eglSwapBuffers time: %f us\n", | 
|  | inSwapBuffersDuration/1000.0); | 
|  | result.append(buffer); | 
|  | } | 
|  |  | 
|  | if (inTransactionDuration || !locked) { | 
|  | snprintf(buffer, SIZE, "  transaction time: %f us\n", | 
|  | inTransactionDuration/1000.0); | 
|  | result.append(buffer); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Dump HWComposer state | 
|  | */ | 
|  | HWComposer& hwc(hw.getHwComposer()); | 
|  | snprintf(buffer, SIZE, "  h/w composer %s and %s\n", | 
|  | hwc.initCheck()==NO_ERROR ? "present" : "not present", | 
|  | mDebugDisableHWC ? "disabled" : "enabled"); | 
|  | result.append(buffer); | 
|  | hwc.dump(result, buffer, SIZE); | 
|  |  | 
|  | /* | 
|  | * Dump gralloc state | 
|  | */ | 
|  | const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); | 
|  | alloc.dump(result); | 
|  | hw.dump(result); | 
|  |  | 
|  | if (locked) { | 
|  | mStateLock.unlock(); | 
|  | } | 
|  | } | 
|  | write(fd, result.string(), result.size()); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::onTransact( | 
|  | uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) | 
|  | { | 
|  | switch (code) { | 
|  | case CREATE_CONNECTION: | 
|  | case SET_TRANSACTION_STATE: | 
|  | case SET_ORIENTATION: | 
|  | case FREEZE_DISPLAY: | 
|  | case UNFREEZE_DISPLAY: | 
|  | case BOOT_FINISHED: | 
|  | case TURN_ELECTRON_BEAM_OFF: | 
|  | case TURN_ELECTRON_BEAM_ON: | 
|  | { | 
|  | // codes that require permission check | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | if ((uid != AID_GRAPHICS) && | 
|  | !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { | 
|  | LOGE("Permission Denial: " | 
|  | "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | break; | 
|  | } | 
|  | case CAPTURE_SCREEN: | 
|  | { | 
|  | // codes that require permission check | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | if ((uid != AID_GRAPHICS) && | 
|  | !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { | 
|  | LOGE("Permission Denial: " | 
|  | "can't read framebuffer pid=%d, uid=%d", pid, uid); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); | 
|  | if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { | 
|  | CHECK_INTERFACE(ISurfaceComposer, data, reply); | 
|  | if (UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | LOGE("Permission Denial: " | 
|  | "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | int n; | 
|  | switch (code) { | 
|  | case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE | 
|  | case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE | 
|  | return NO_ERROR; | 
|  | case 1002:  // SHOW_UPDATES | 
|  | n = data.readInt32(); | 
|  | mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); | 
|  | return NO_ERROR; | 
|  | case 1003:  // SHOW_BACKGROUND | 
|  | n = data.readInt32(); | 
|  | mDebugBackground = n ? 1 : 0; | 
|  | return NO_ERROR; | 
|  | case 1008:  // toggle use of hw composer | 
|  | n = data.readInt32(); | 
|  | mDebugDisableHWC = n ? 1 : 0; | 
|  | invalidateHwcGeometry(); | 
|  | // fall-through... | 
|  | case 1004:{ // repaint everything | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | const DisplayHardware& hw(graphicPlane(0).displayHardware()); | 
|  | mDirtyRegion.set(hw.bounds()); // careful that's not thread-safe | 
|  | signalEvent(); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1005:{ // force transaction | 
|  | setTransactionFlags(eTransactionNeeded|eTraversalNeeded); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1006:{ // enable/disable GraphicLog | 
|  | int enabled = data.readInt32(); | 
|  | GraphicLog::getInstance().setEnabled(enabled); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1007: // set mFreezeCount | 
|  | mFreezeCount = data.readInt32(); | 
|  | mFreezeDisplayTime = 0; | 
|  | return NO_ERROR; | 
|  | case 1010:  // interrogate. | 
|  | reply->writeInt32(0); | 
|  | reply->writeInt32(0); | 
|  | reply->writeInt32(mDebugRegion); | 
|  | reply->writeInt32(mDebugBackground); | 
|  | return NO_ERROR; | 
|  | case 1013: { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | const DisplayHardware& hw(graphicPlane(0).displayHardware()); | 
|  | reply->writeInt32(hw.getPageFlipCount()); | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  | } | 
|  | return err; | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy, | 
|  | GLuint* textureName, GLfloat* uOut, GLfloat* vOut) | 
|  | { | 
|  | if (!GLExtensions::getInstance().haveFramebufferObject()) | 
|  | return INVALID_OPERATION; | 
|  |  | 
|  | // get screen geometry | 
|  | const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); | 
|  | const uint32_t hw_w = hw.getWidth(); | 
|  | const uint32_t hw_h = hw.getHeight(); | 
|  | GLfloat u = 1; | 
|  | GLfloat v = 1; | 
|  |  | 
|  | // make sure to clear all GL error flags | 
|  | while ( glGetError() != GL_NO_ERROR ) ; | 
|  |  | 
|  | // create a FBO | 
|  | GLuint name, tname; | 
|  | glGenTextures(1, &tname); | 
|  | glBindTexture(GL_TEXTURE_2D, tname); | 
|  | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, | 
|  | hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); | 
|  | if (glGetError() != GL_NO_ERROR) { | 
|  | while ( glGetError() != GL_NO_ERROR ) ; | 
|  | GLint tw = (2 << (31 - clz(hw_w))); | 
|  | GLint th = (2 << (31 - clz(hw_h))); | 
|  | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, | 
|  | tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); | 
|  | u = GLfloat(hw_w) / tw; | 
|  | v = GLfloat(hw_h) / th; | 
|  | } | 
|  | glGenFramebuffersOES(1, &name); | 
|  | glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); | 
|  | glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, | 
|  | GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); | 
|  |  | 
|  | // redraw the screen entirely... | 
|  | glClearColor(0,0,0,1); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); | 
|  | const size_t count = layers.size(); | 
|  | for (size_t i=0 ; i<count ; ++i) { | 
|  | const sp<LayerBase>& layer(layers[i]); | 
|  | layer->drawForSreenShot(); | 
|  | } | 
|  |  | 
|  | // back to main framebuffer | 
|  | glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); | 
|  | glDisable(GL_SCISSOR_TEST); | 
|  | glDeleteFramebuffersOES(1, &name); | 
|  |  | 
|  | *textureName = tname; | 
|  | *uOut = u; | 
|  | *vOut = v; | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | status_t SurfaceFlinger::electronBeamOffAnimationImplLocked() | 
|  | { | 
|  | status_t result = PERMISSION_DENIED; | 
|  |  | 
|  | if (!GLExtensions::getInstance().haveFramebufferObject()) | 
|  | return INVALID_OPERATION; | 
|  |  | 
|  | // get screen geometry | 
|  | const DisplayHardware& hw(graphicPlane(0).displayHardware()); | 
|  | const uint32_t hw_w = hw.getWidth(); | 
|  | const uint32_t hw_h = hw.getHeight(); | 
|  | const Region screenBounds(hw.bounds()); | 
|  |  | 
|  | GLfloat u, v; | 
|  | GLuint tname; | 
|  | result = renderScreenToTextureLocked(0, &tname, &u, &v); | 
|  | if (result != NO_ERROR) { | 
|  | return result; | 
|  | } | 
|  |  | 
|  | GLfloat vtx[8]; | 
|  | const GLfloat texCoords[4][2] = { {0,1}, {0,1-v}, {u,1-v}, {u,1} }; | 
|  | glBindTexture(GL_TEXTURE_2D, tname); | 
|  | glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); | 
|  | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 
|  | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 
|  | glTexCoordPointer(2, GL_FLOAT, 0, texCoords); | 
|  | glEnableClientState(GL_TEXTURE_COORD_ARRAY); | 
|  | glVertexPointer(2, GL_FLOAT, 0, vtx); | 
|  |  | 
|  | /* | 
|  | * Texture coordinate mapping | 
|  | * | 
|  | *                 u | 
|  | *    1 +----------+---+ | 
|  | *      |     |    |   |  image is inverted | 
|  | *      |     V    |   |  w.r.t. the texture | 
|  | *  1-v +----------+   |  coordinates | 
|  | *      |              | | 
|  | *      |              | | 
|  | *      |              | | 
|  | *    0 +--------------+ | 
|  | *      0              1 | 
|  | * | 
|  | */ | 
|  |  | 
|  | class s_curve_interpolator { | 
|  | const float nbFrames, s, v; | 
|  | public: | 
|  | s_curve_interpolator(int nbFrames, float s) | 
|  | : nbFrames(1.0f / (nbFrames-1)), s(s), | 
|  | v(1.0f + expf(-s + 0.5f*s)) { | 
|  | } | 
|  | float operator()(int f) { | 
|  | const float x = f * nbFrames; | 
|  | return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; | 
|  | } | 
|  | }; | 
|  |  | 
|  | class v_stretch { | 
|  | const GLfloat hw_w, hw_h; | 
|  | public: | 
|  | v_stretch(uint32_t hw_w, uint32_t hw_h) | 
|  | : hw_w(hw_w), hw_h(hw_h) { | 
|  | } | 
|  | void operator()(GLfloat* vtx, float v) { | 
|  | const GLfloat w = hw_w + (hw_w * v); | 
|  | const GLfloat h = hw_h - (hw_h * v); | 
|  | const GLfloat x = (hw_w - w) * 0.5f; | 
|  | const GLfloat y = (hw_h - h) * 0.5f; | 
|  | vtx[0] = x;         vtx[1] = y; | 
|  | vtx[2] = x;         vtx[3] = y + h; | 
|  | vtx[4] = x + w;     vtx[5] = y + h; | 
|  | vtx[6] = x + w;     vtx[7] = y; | 
|  | } | 
|  | }; | 
|  |  | 
|  | class h_stretch { | 
|  | const GLfloat hw_w, hw_h; | 
|  | public: | 
|  | h_stretch(uint32_t hw_w, uint32_t hw_h) | 
|  | : hw_w(hw_w), hw_h(hw_h) { | 
|  | } | 
|  | void operator()(GLfloat* vtx, float v) { | 
|  | const GLfloat w = hw_w - (hw_w * v); | 
|  | const GLfloat h = 1.0f; | 
|  | const GLfloat x = (hw_w - w) * 0.5f; | 
|  | const GLfloat y = (hw_h - h) * 0.5f; | 
|  | vtx[0] = x;         vtx[1] = y; | 
|  | vtx[2] = x;         vtx[3] = y + h; | 
|  | vtx[4] = x + w;     vtx[5] = y + h; | 
|  | vtx[6] = x + w;     vtx[7] = y; | 
|  | } | 
|  | }; | 
|  |  | 
|  | // the full animation is 24 frames | 
|  | char value[PROPERTY_VALUE_MAX]; | 
|  | property_get("debug.sf.electron_frames", value, "24"); | 
|  | int nbFrames = (atoi(value) + 1) >> 1; | 
|  | if (nbFrames <= 0) // just in case | 
|  | nbFrames = 24; | 
|  |  | 
|  | s_curve_interpolator itr(nbFrames, 7.5f); | 
|  | s_curve_interpolator itg(nbFrames, 8.0f); | 
|  | s_curve_interpolator itb(nbFrames, 8.5f); | 
|  |  | 
|  | v_stretch vverts(hw_w, hw_h); | 
|  | glEnable(GL_BLEND); | 
|  | glBlendFunc(GL_ONE, GL_ONE); | 
|  | for (int i=0 ; i<nbFrames ; i++) { | 
|  | float x, y, w, h; | 
|  | const float vr = itr(i); | 
|  | const float vg = itg(i); | 
|  | const float vb = itb(i); | 
|  |  | 
|  | // clear screen | 
|  | glColorMask(1,1,1,1); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | glEnable(GL_TEXTURE_2D); | 
|  |  | 
|  | // draw the red plane | 
|  | vverts(vtx, vr); | 
|  | glColorMask(1,0,0,1); | 
|  | glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
|  |  | 
|  | // draw the green plane | 
|  | vverts(vtx, vg); | 
|  | glColorMask(0,1,0,1); | 
|  | glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
|  |  | 
|  | // draw the blue plane | 
|  | vverts(vtx, vb); | 
|  | glColorMask(0,0,1,1); | 
|  | glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
|  |  | 
|  | // draw the white highlight (we use the last vertices) | 
|  | glDisable(GL_TEXTURE_2D); | 
|  | glColorMask(1,1,1,1); | 
|  | glColor4f(vg, vg, vg, 1); | 
|  | glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
|  | hw.flip(screenBounds); | 
|  | } | 
|  |  | 
|  | h_stretch hverts(hw_w, hw_h); | 
|  | glDisable(GL_BLEND); | 
|  | glDisable(GL_TEXTURE_2D); | 
|  | glColorMask(1,1,1,1); | 
|  | for (int i=0 ; i<nbFrames ; i++) { | 
|  | const float v = itg(i); | 
|  | hverts(vtx, v); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | glColor4f(1-v, 1-v, 1-v, 1); | 
|  | glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
|  | hw.flip(screenBounds); | 
|  | } | 
|  |  | 
|  | glColorMask(1,1,1,1); | 
|  | glEnable(GL_SCISSOR_TEST); | 
|  | glDisableClientState(GL_TEXTURE_COORD_ARRAY); | 
|  | glDeleteTextures(1, &tname); | 
|  | glDisable(GL_TEXTURE_2D); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::electronBeamOnAnimationImplLocked() | 
|  | { | 
|  | status_t result = PERMISSION_DENIED; | 
|  |  | 
|  | if (!GLExtensions::getInstance().haveFramebufferObject()) | 
|  | return INVALID_OPERATION; | 
|  |  | 
|  |  | 
|  | // get screen geometry | 
|  | const DisplayHardware& hw(graphicPlane(0).displayHardware()); | 
|  | const uint32_t hw_w = hw.getWidth(); | 
|  | const uint32_t hw_h = hw.getHeight(); | 
|  | const Region screenBounds(hw.bounds()); | 
|  |  | 
|  | GLfloat u, v; | 
|  | GLuint tname; | 
|  | result = renderScreenToTextureLocked(0, &tname, &u, &v); | 
|  | if (result != NO_ERROR) { | 
|  | return result; | 
|  | } | 
|  |  | 
|  | // back to main framebuffer | 
|  | glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); | 
|  | glDisable(GL_SCISSOR_TEST); | 
|  |  | 
|  | GLfloat vtx[8]; | 
|  | const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} }; | 
|  | glBindTexture(GL_TEXTURE_2D, tname); | 
|  | glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); | 
|  | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 
|  | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 
|  | glTexCoordPointer(2, GL_FLOAT, 0, texCoords); | 
|  | glEnableClientState(GL_TEXTURE_COORD_ARRAY); | 
|  | glVertexPointer(2, GL_FLOAT, 0, vtx); | 
|  |  | 
|  | class s_curve_interpolator { | 
|  | const float nbFrames, s, v; | 
|  | public: | 
|  | s_curve_interpolator(int nbFrames, float s) | 
|  | : nbFrames(1.0f / (nbFrames-1)), s(s), | 
|  | v(1.0f + expf(-s + 0.5f*s)) { | 
|  | } | 
|  | float operator()(int f) { | 
|  | const float x = f * nbFrames; | 
|  | return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; | 
|  | } | 
|  | }; | 
|  |  | 
|  | class v_stretch { | 
|  | const GLfloat hw_w, hw_h; | 
|  | public: | 
|  | v_stretch(uint32_t hw_w, uint32_t hw_h) | 
|  | : hw_w(hw_w), hw_h(hw_h) { | 
|  | } | 
|  | void operator()(GLfloat* vtx, float v) { | 
|  | const GLfloat w = hw_w + (hw_w * v); | 
|  | const GLfloat h = hw_h - (hw_h * v); | 
|  | const GLfloat x = (hw_w - w) * 0.5f; | 
|  | const GLfloat y = (hw_h - h) * 0.5f; | 
|  | vtx[0] = x;         vtx[1] = y; | 
|  | vtx[2] = x;         vtx[3] = y + h; | 
|  | vtx[4] = x + w;     vtx[5] = y + h; | 
|  | vtx[6] = x + w;     vtx[7] = y; | 
|  | } | 
|  | }; | 
|  |  | 
|  | class h_stretch { | 
|  | const GLfloat hw_w, hw_h; | 
|  | public: | 
|  | h_stretch(uint32_t hw_w, uint32_t hw_h) | 
|  | : hw_w(hw_w), hw_h(hw_h) { | 
|  | } | 
|  | void operator()(GLfloat* vtx, float v) { | 
|  | const GLfloat w = hw_w - (hw_w * v); | 
|  | const GLfloat h = 1.0f; | 
|  | const GLfloat x = (hw_w - w) * 0.5f; | 
|  | const GLfloat y = (hw_h - h) * 0.5f; | 
|  | vtx[0] = x;         vtx[1] = y; | 
|  | vtx[2] = x;         vtx[3] = y + h; | 
|  | vtx[4] = x + w;     vtx[5] = y + h; | 
|  | vtx[6] = x + w;     vtx[7] = y; | 
|  | } | 
|  | }; | 
|  |  | 
|  | // the full animation is 12 frames | 
|  | int nbFrames = 8; | 
|  | s_curve_interpolator itr(nbFrames, 7.5f); | 
|  | s_curve_interpolator itg(nbFrames, 8.0f); | 
|  | s_curve_interpolator itb(nbFrames, 8.5f); | 
|  |  | 
|  | h_stretch hverts(hw_w, hw_h); | 
|  | glDisable(GL_BLEND); | 
|  | glDisable(GL_TEXTURE_2D); | 
|  | glColorMask(1,1,1,1); | 
|  | for (int i=nbFrames-1 ; i>=0 ; i--) { | 
|  | const float v = itg(i); | 
|  | hverts(vtx, v); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | glColor4f(1-v, 1-v, 1-v, 1); | 
|  | glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
|  | hw.flip(screenBounds); | 
|  | } | 
|  |  | 
|  | nbFrames = 4; | 
|  | v_stretch vverts(hw_w, hw_h); | 
|  | glEnable(GL_BLEND); | 
|  | glBlendFunc(GL_ONE, GL_ONE); | 
|  | for (int i=nbFrames-1 ; i>=0 ; i--) { | 
|  | float x, y, w, h; | 
|  | const float vr = itr(i); | 
|  | const float vg = itg(i); | 
|  | const float vb = itb(i); | 
|  |  | 
|  | // clear screen | 
|  | glColorMask(1,1,1,1); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | glEnable(GL_TEXTURE_2D); | 
|  |  | 
|  | // draw the red plane | 
|  | vverts(vtx, vr); | 
|  | glColorMask(1,0,0,1); | 
|  | glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
|  |  | 
|  | // draw the green plane | 
|  | vverts(vtx, vg); | 
|  | glColorMask(0,1,0,1); | 
|  | glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
|  |  | 
|  | // draw the blue plane | 
|  | vverts(vtx, vb); | 
|  | glColorMask(0,0,1,1); | 
|  | glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
|  |  | 
|  | hw.flip(screenBounds); | 
|  | } | 
|  |  | 
|  | glColorMask(1,1,1,1); | 
|  | glEnable(GL_SCISSOR_TEST); | 
|  | glDisableClientState(GL_TEXTURE_COORD_ARRAY); | 
|  | glDeleteTextures(1, &tname); | 
|  | glDisable(GL_TEXTURE_2D); | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode) | 
|  | { | 
|  | DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); | 
|  | if (!hw.canDraw()) { | 
|  | // we're already off | 
|  | return NO_ERROR; | 
|  | } | 
|  | if (mode & ISurfaceComposer::eElectronBeamAnimationOff) { | 
|  | electronBeamOffAnimationImplLocked(); | 
|  | } | 
|  |  | 
|  | // always clear the whole screen at the end of the animation | 
|  | glClearColor(0,0,0,1); | 
|  | glDisable(GL_SCISSOR_TEST); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | glEnable(GL_SCISSOR_TEST); | 
|  | hw.flip( Region(hw.bounds()) ); | 
|  |  | 
|  | hw.setCanDraw(false); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode) | 
|  | { | 
|  | class MessageTurnElectronBeamOff : public MessageBase { | 
|  | SurfaceFlinger* flinger; | 
|  | int32_t mode; | 
|  | status_t result; | 
|  | public: | 
|  | MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode) | 
|  | : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { | 
|  | } | 
|  | status_t getResult() const { | 
|  | return result; | 
|  | } | 
|  | virtual bool handler() { | 
|  | Mutex::Autolock _l(flinger->mStateLock); | 
|  | result = flinger->turnElectronBeamOffImplLocked(mode); | 
|  | return true; | 
|  | } | 
|  | }; | 
|  |  | 
|  | sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode); | 
|  | status_t res = postMessageSync(msg); | 
|  | if (res == NO_ERROR) { | 
|  | res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult(); | 
|  |  | 
|  | // work-around: when the power-manager calls us we activate the | 
|  | // animation. eventually, the "on" animation will be called | 
|  | // by the power-manager itself | 
|  | mElectronBeamAnimationMode = mode; | 
|  | } | 
|  | return res; | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode) | 
|  | { | 
|  | DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); | 
|  | if (hw.canDraw()) { | 
|  | // we're already on | 
|  | return NO_ERROR; | 
|  | } | 
|  | if (mode & ISurfaceComposer::eElectronBeamAnimationOn) { | 
|  | electronBeamOnAnimationImplLocked(); | 
|  | } | 
|  | hw.setCanDraw(true); | 
|  |  | 
|  | // make sure to redraw the whole screen when the animation is done | 
|  | mDirtyRegion.set(hw.bounds()); | 
|  | signalEvent(); | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode) | 
|  | { | 
|  | class MessageTurnElectronBeamOn : public MessageBase { | 
|  | SurfaceFlinger* flinger; | 
|  | int32_t mode; | 
|  | status_t result; | 
|  | public: | 
|  | MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode) | 
|  | : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { | 
|  | } | 
|  | status_t getResult() const { | 
|  | return result; | 
|  | } | 
|  | virtual bool handler() { | 
|  | Mutex::Autolock _l(flinger->mStateLock); | 
|  | result = flinger->turnElectronBeamOnImplLocked(mode); | 
|  | return true; | 
|  | } | 
|  | }; | 
|  |  | 
|  | postMessageAsync( new MessageTurnElectronBeamOn(this, mode) ); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy, | 
|  | sp<IMemoryHeap>* heap, | 
|  | uint32_t* w, uint32_t* h, PixelFormat* f, | 
|  | uint32_t sw, uint32_t sh, | 
|  | uint32_t minLayerZ, uint32_t maxLayerZ) | 
|  | { | 
|  | status_t result = PERMISSION_DENIED; | 
|  |  | 
|  | // only one display supported for now | 
|  | if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) | 
|  | return BAD_VALUE; | 
|  |  | 
|  | // make sure none of the layers are protected | 
|  | const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); | 
|  | const size_t count = layers.size(); | 
|  | for (size_t i=0 ; i<count ; ++i) { | 
|  | const sp<LayerBase>& layer(layers[i]); | 
|  | const uint32_t z = layer->drawingState().z; | 
|  | if (z >= minLayerZ && z <= maxLayerZ) { | 
|  | if (layer->isProtected()) { | 
|  | return INVALID_OPERATION; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | if (!GLExtensions::getInstance().haveFramebufferObject()) | 
|  | return INVALID_OPERATION; | 
|  |  | 
|  | // get screen geometry | 
|  | const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); | 
|  | const uint32_t hw_w = hw.getWidth(); | 
|  | const uint32_t hw_h = hw.getHeight(); | 
|  |  | 
|  | if ((sw > hw_w) || (sh > hw_h)) | 
|  | return BAD_VALUE; | 
|  |  | 
|  | sw = (!sw) ? hw_w : sw; | 
|  | sh = (!sh) ? hw_h : sh; | 
|  | const size_t size = sw * sh * 4; | 
|  |  | 
|  | //LOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", | 
|  | //        sw, sh, minLayerZ, maxLayerZ); | 
|  |  | 
|  | // make sure to clear all GL error flags | 
|  | while ( glGetError() != GL_NO_ERROR ) ; | 
|  |  | 
|  | // create a FBO | 
|  | GLuint name, tname; | 
|  | glGenRenderbuffersOES(1, &tname); | 
|  | glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); | 
|  | glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); | 
|  | glGenFramebuffersOES(1, &name); | 
|  | glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); | 
|  | glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, | 
|  | GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); | 
|  |  | 
|  | GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); | 
|  |  | 
|  | if (status == GL_FRAMEBUFFER_COMPLETE_OES) { | 
|  |  | 
|  | // invert everything, b/c glReadPixel() below will invert the FB | 
|  | glViewport(0, 0, sw, sh); | 
|  | glScissor(0, 0, sw, sh); | 
|  | glEnable(GL_SCISSOR_TEST); | 
|  | glMatrixMode(GL_PROJECTION); | 
|  | glPushMatrix(); | 
|  | glLoadIdentity(); | 
|  | glOrthof(0, hw_w, hw_h, 0, 0, 1); | 
|  | glMatrixMode(GL_MODELVIEW); | 
|  |  | 
|  | // redraw the screen entirely... | 
|  | glClearColor(0,0,0,1); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  |  | 
|  | for (size_t i=0 ; i<count ; ++i) { | 
|  | const sp<LayerBase>& layer(layers[i]); | 
|  | const uint32_t z = layer->drawingState().z; | 
|  | if (z >= minLayerZ && z <= maxLayerZ) { | 
|  | layer->drawForSreenShot(); | 
|  | } | 
|  | } | 
|  |  | 
|  | // XXX: this is needed on tegra | 
|  | glEnable(GL_SCISSOR_TEST); | 
|  | glScissor(0, 0, sw, sh); | 
|  |  | 
|  | // check for errors and return screen capture | 
|  | if (glGetError() != GL_NO_ERROR) { | 
|  | // error while rendering | 
|  | result = INVALID_OPERATION; | 
|  | } else { | 
|  | // allocate shared memory large enough to hold the | 
|  | // screen capture | 
|  | sp<MemoryHeapBase> base( | 
|  | new MemoryHeapBase(size, 0, "screen-capture") ); | 
|  | void* const ptr = base->getBase(); | 
|  | if (ptr) { | 
|  | // capture the screen with glReadPixels() | 
|  | glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); | 
|  | if (glGetError() == GL_NO_ERROR) { | 
|  | *heap = base; | 
|  | *w = sw; | 
|  | *h = sh; | 
|  | *f = PIXEL_FORMAT_RGBA_8888; | 
|  | result = NO_ERROR; | 
|  | } | 
|  | } else { | 
|  | result = NO_MEMORY; | 
|  | } | 
|  | } | 
|  | glEnable(GL_SCISSOR_TEST); | 
|  | glViewport(0, 0, hw_w, hw_h); | 
|  | glMatrixMode(GL_PROJECTION); | 
|  | glPopMatrix(); | 
|  | glMatrixMode(GL_MODELVIEW); | 
|  | } else { | 
|  | result = BAD_VALUE; | 
|  | } | 
|  |  | 
|  | // release FBO resources | 
|  | glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); | 
|  | glDeleteRenderbuffersOES(1, &tname); | 
|  | glDeleteFramebuffersOES(1, &name); | 
|  |  | 
|  | hw.compositionComplete(); | 
|  |  | 
|  | // LOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); | 
|  |  | 
|  | return result; | 
|  | } | 
|  |  | 
|  |  | 
|  | status_t SurfaceFlinger::captureScreen(DisplayID dpy, | 
|  | sp<IMemoryHeap>* heap, | 
|  | uint32_t* width, uint32_t* height, PixelFormat* format, | 
|  | uint32_t sw, uint32_t sh, | 
|  | uint32_t minLayerZ, uint32_t maxLayerZ) | 
|  | { | 
|  | // only one display supported for now | 
|  | if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) | 
|  | return BAD_VALUE; | 
|  |  | 
|  | if (!GLExtensions::getInstance().haveFramebufferObject()) | 
|  | return INVALID_OPERATION; | 
|  |  | 
|  | class MessageCaptureScreen : public MessageBase { | 
|  | SurfaceFlinger* flinger; | 
|  | DisplayID dpy; | 
|  | sp<IMemoryHeap>* heap; | 
|  | uint32_t* w; | 
|  | uint32_t* h; | 
|  | PixelFormat* f; | 
|  | uint32_t sw; | 
|  | uint32_t sh; | 
|  | uint32_t minLayerZ; | 
|  | uint32_t maxLayerZ; | 
|  | status_t result; | 
|  | public: | 
|  | MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy, | 
|  | sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, | 
|  | uint32_t sw, uint32_t sh, | 
|  | uint32_t minLayerZ, uint32_t maxLayerZ) | 
|  | : flinger(flinger), dpy(dpy), | 
|  | heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), | 
|  | minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), | 
|  | result(PERMISSION_DENIED) | 
|  | { | 
|  | } | 
|  | status_t getResult() const { | 
|  | return result; | 
|  | } | 
|  | virtual bool handler() { | 
|  | Mutex::Autolock _l(flinger->mStateLock); | 
|  |  | 
|  | // if we have secure windows, never allow the screen capture | 
|  | if (flinger->mSecureFrameBuffer) | 
|  | return true; | 
|  |  | 
|  | result = flinger->captureScreenImplLocked(dpy, | 
|  | heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); | 
|  |  | 
|  | return true; | 
|  | } | 
|  | }; | 
|  |  | 
|  | sp<MessageBase> msg = new MessageCaptureScreen(this, | 
|  | dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); | 
|  | status_t res = postMessageSync(msg); | 
|  | if (res == NO_ERROR) { | 
|  | res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); | 
|  | } | 
|  | return res; | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const | 
|  | { | 
|  | sp<Layer> result; | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | result = mLayerMap.valueFor( sur->asBinder() ).promote(); | 
|  | return result; | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | Client::Client(const sp<SurfaceFlinger>& flinger) | 
|  | : mFlinger(flinger), mNameGenerator(1) | 
|  | { | 
|  | } | 
|  |  | 
|  | Client::~Client() | 
|  | { | 
|  | const size_t count = mLayers.size(); | 
|  | for (size_t i=0 ; i<count ; i++) { | 
|  | sp<LayerBaseClient> layer(mLayers.valueAt(i).promote()); | 
|  | if (layer != 0) { | 
|  | mFlinger->removeLayer(layer); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | status_t Client::initCheck() const { | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | size_t Client::attachLayer(const sp<LayerBaseClient>& layer) | 
|  | { | 
|  | Mutex::Autolock _l(mLock); | 
|  | size_t name = mNameGenerator++; | 
|  | mLayers.add(name, layer); | 
|  | return name; | 
|  | } | 
|  |  | 
|  | void Client::detachLayer(const LayerBaseClient* layer) | 
|  | { | 
|  | Mutex::Autolock _l(mLock); | 
|  | // we do a linear search here, because this doesn't happen often | 
|  | const size_t count = mLayers.size(); | 
|  | for (size_t i=0 ; i<count ; i++) { | 
|  | if (mLayers.valueAt(i) == layer) { | 
|  | mLayers.removeItemsAt(i, 1); | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  | sp<LayerBaseClient> Client::getLayerUser(int32_t i) const | 
|  | { | 
|  | Mutex::Autolock _l(mLock); | 
|  | sp<LayerBaseClient> lbc; | 
|  | wp<LayerBaseClient> layer(mLayers.valueFor(i)); | 
|  | if (layer != 0) { | 
|  | lbc = layer.promote(); | 
|  | LOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i)); | 
|  | } | 
|  | return lbc; | 
|  | } | 
|  |  | 
|  |  | 
|  | status_t Client::onTransact( | 
|  | uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) | 
|  | { | 
|  | // these must be checked | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | const int self_pid = getpid(); | 
|  | if (UNLIKELY(pid != self_pid && uid != AID_GRAPHICS && uid != 0)) { | 
|  | // we're called from a different process, do the real check | 
|  | if (!PermissionCache::checkCallingPermission(sAccessSurfaceFlinger)) | 
|  | { | 
|  | LOGE("Permission Denial: " | 
|  | "can't openGlobalTransaction pid=%d, uid=%d", pid, uid); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | } | 
|  | return BnSurfaceComposerClient::onTransact(code, data, reply, flags); | 
|  | } | 
|  |  | 
|  |  | 
|  | sp<ISurface> Client::createSurface( | 
|  | ISurfaceComposerClient::surface_data_t* params, | 
|  | const String8& name, | 
|  | DisplayID display, uint32_t w, uint32_t h, PixelFormat format, | 
|  | uint32_t flags) | 
|  | { | 
|  | /* | 
|  | * createSurface must be called from the GL thread so that it can | 
|  | * have access to the GL context. | 
|  | */ | 
|  |  | 
|  | class MessageCreateSurface : public MessageBase { | 
|  | sp<ISurface> result; | 
|  | SurfaceFlinger* flinger; | 
|  | ISurfaceComposerClient::surface_data_t* params; | 
|  | Client* client; | 
|  | const String8& name; | 
|  | DisplayID display; | 
|  | uint32_t w, h; | 
|  | PixelFormat format; | 
|  | uint32_t flags; | 
|  | public: | 
|  | MessageCreateSurface(SurfaceFlinger* flinger, | 
|  | ISurfaceComposerClient::surface_data_t* params, | 
|  | const String8& name, Client* client, | 
|  | DisplayID display, uint32_t w, uint32_t h, PixelFormat format, | 
|  | uint32_t flags) | 
|  | : flinger(flinger), params(params), client(client), name(name), | 
|  | display(display), w(w), h(h), format(format), flags(flags) | 
|  | { | 
|  | } | 
|  | sp<ISurface> getResult() const { return result; } | 
|  | virtual bool handler() { | 
|  | result = flinger->createSurface(params, name, client, | 
|  | display, w, h, format, flags); | 
|  | return true; | 
|  | } | 
|  | }; | 
|  |  | 
|  | sp<MessageBase> msg = new MessageCreateSurface(mFlinger.get(), | 
|  | params, name, this, display, w, h, format, flags); | 
|  | mFlinger->postMessageSync(msg); | 
|  | return static_cast<MessageCreateSurface*>( msg.get() )->getResult(); | 
|  | } | 
|  | status_t Client::destroySurface(SurfaceID sid) { | 
|  | return mFlinger->removeSurface(this, sid); | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | GraphicBufferAlloc::GraphicBufferAlloc() {} | 
|  |  | 
|  | GraphicBufferAlloc::~GraphicBufferAlloc() {} | 
|  |  | 
|  | sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h, | 
|  | PixelFormat format, uint32_t usage, status_t* error) { | 
|  | sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); | 
|  | status_t err = graphicBuffer->initCheck(); | 
|  | *error = err; | 
|  | if (err != 0 || graphicBuffer->handle == 0) { | 
|  | if (err == NO_MEMORY) { | 
|  | GraphicBuffer::dumpAllocationsToSystemLog(); | 
|  | } | 
|  | LOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) " | 
|  | "failed (%s), handle=%p", | 
|  | w, h, strerror(-err), graphicBuffer->handle); | 
|  | return 0; | 
|  | } | 
|  | return graphicBuffer; | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | GraphicPlane::GraphicPlane() | 
|  | : mHw(0) | 
|  | { | 
|  | } | 
|  |  | 
|  | GraphicPlane::~GraphicPlane() { | 
|  | delete mHw; | 
|  | } | 
|  |  | 
|  | bool GraphicPlane::initialized() const { | 
|  | return mHw ? true : false; | 
|  | } | 
|  |  | 
|  | int GraphicPlane::getWidth() const { | 
|  | return mWidth; | 
|  | } | 
|  |  | 
|  | int GraphicPlane::getHeight() const { | 
|  | return mHeight; | 
|  | } | 
|  |  | 
|  | void GraphicPlane::setDisplayHardware(DisplayHardware *hw) | 
|  | { | 
|  | mHw = hw; | 
|  |  | 
|  | // initialize the display orientation transform. | 
|  | // it's a constant that should come from the display driver. | 
|  | int displayOrientation = ISurfaceComposer::eOrientationDefault; | 
|  | char property[PROPERTY_VALUE_MAX]; | 
|  | if (property_get("ro.sf.hwrotation", property, NULL) > 0) { | 
|  | //displayOrientation | 
|  | switch (atoi(property)) { | 
|  | case 90: | 
|  | displayOrientation = ISurfaceComposer::eOrientation90; | 
|  | break; | 
|  | case 270: | 
|  | displayOrientation = ISurfaceComposer::eOrientation270; | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | const float w = hw->getWidth(); | 
|  | const float h = hw->getHeight(); | 
|  | GraphicPlane::orientationToTransfrom(displayOrientation, w, h, | 
|  | &mDisplayTransform); | 
|  | if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) { | 
|  | mDisplayWidth = h; | 
|  | mDisplayHeight = w; | 
|  | } else { | 
|  | mDisplayWidth = w; | 
|  | mDisplayHeight = h; | 
|  | } | 
|  |  | 
|  | setOrientation(ISurfaceComposer::eOrientationDefault); | 
|  | } | 
|  |  | 
|  | status_t GraphicPlane::orientationToTransfrom( | 
|  | int orientation, int w, int h, Transform* tr) | 
|  | { | 
|  | uint32_t flags = 0; | 
|  | switch (orientation) { | 
|  | case ISurfaceComposer::eOrientationDefault: | 
|  | flags = Transform::ROT_0; | 
|  | break; | 
|  | case ISurfaceComposer::eOrientation90: | 
|  | flags = Transform::ROT_90; | 
|  | break; | 
|  | case ISurfaceComposer::eOrientation180: | 
|  | flags = Transform::ROT_180; | 
|  | break; | 
|  | case ISurfaceComposer::eOrientation270: | 
|  | flags = Transform::ROT_270; | 
|  | break; | 
|  | default: | 
|  | return BAD_VALUE; | 
|  | } | 
|  | tr->set(flags, w, h); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t GraphicPlane::setOrientation(int orientation) | 
|  | { | 
|  | // If the rotation can be handled in hardware, this is where | 
|  | // the magic should happen. | 
|  |  | 
|  | const DisplayHardware& hw(displayHardware()); | 
|  | const float w = mDisplayWidth; | 
|  | const float h = mDisplayHeight; | 
|  | mWidth = int(w); | 
|  | mHeight = int(h); | 
|  |  | 
|  | Transform orientationTransform; | 
|  | GraphicPlane::orientationToTransfrom(orientation, w, h, | 
|  | &orientationTransform); | 
|  | if (orientation & ISurfaceComposer::eOrientationSwapMask) { | 
|  | mWidth = int(h); | 
|  | mHeight = int(w); | 
|  | } | 
|  |  | 
|  | mOrientation = orientation; | 
|  | mGlobalTransform = mDisplayTransform * orientationTransform; | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | const DisplayHardware& GraphicPlane::displayHardware() const { | 
|  | return *mHw; | 
|  | } | 
|  |  | 
|  | DisplayHardware& GraphicPlane::editDisplayHardware() { | 
|  | return *mHw; | 
|  | } | 
|  |  | 
|  | const Transform& GraphicPlane::transform() const { | 
|  | return mGlobalTransform; | 
|  | } | 
|  |  | 
|  | EGLDisplay GraphicPlane::getEGLDisplay() const { | 
|  | return mHw->getEGLDisplay(); | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | }; // namespace android |