|  | #include "acquired_buffer.h" | 
|  |  | 
|  | #include <log/log.h> | 
|  | #include <sync/sync.h> | 
|  |  | 
|  | using android::pdx::LocalHandle; | 
|  |  | 
|  | namespace android { | 
|  | namespace dvr { | 
|  |  | 
|  | AcquiredBuffer::AcquiredBuffer(const std::shared_ptr<BufferConsumer>& buffer, | 
|  | LocalHandle acquire_fence, std::size_t slot) | 
|  | : buffer_(buffer), acquire_fence_(std::move(acquire_fence)), slot_(slot) {} | 
|  |  | 
|  | AcquiredBuffer::AcquiredBuffer(const std::shared_ptr<BufferConsumer>& buffer, | 
|  | int* error) { | 
|  | LocalHandle fence; | 
|  | const int ret = buffer->Acquire(&fence); | 
|  |  | 
|  | if (error) | 
|  | *error = ret; | 
|  |  | 
|  | if (ret < 0) { | 
|  | ALOGW("AcquiredBuffer::AcquiredBuffer: Failed to acquire buffer: %s", | 
|  | strerror(-ret)); | 
|  | buffer_ = nullptr; | 
|  | // Default construct sets acquire_fence_ to empty. | 
|  | } else { | 
|  | buffer_ = buffer; | 
|  | acquire_fence_ = std::move(fence); | 
|  | } | 
|  | } | 
|  |  | 
|  | AcquiredBuffer::AcquiredBuffer(AcquiredBuffer&& other) { | 
|  | *this = std::move(other); | 
|  | } | 
|  |  | 
|  | AcquiredBuffer::~AcquiredBuffer() { Release(LocalHandle(kEmptyFence)); } | 
|  |  | 
|  | AcquiredBuffer& AcquiredBuffer::operator=(AcquiredBuffer&& other) { | 
|  | if (this != &other) { | 
|  | Release(); | 
|  |  | 
|  | using std::swap; | 
|  | swap(buffer_, other.buffer_); | 
|  | swap(acquire_fence_, other.acquire_fence_); | 
|  | swap(slot_, other.slot_); | 
|  | } | 
|  | return *this; | 
|  | } | 
|  |  | 
|  | bool AcquiredBuffer::IsAvailable() const { | 
|  | if (IsEmpty()) | 
|  | return false; | 
|  |  | 
|  | // Only check the fence if the acquire fence is not empty. | 
|  | if (acquire_fence_) { | 
|  | const int ret = sync_wait(acquire_fence_.Get(), 0); | 
|  | ALOGD_IF(TRACE || (ret < 0 && errno != ETIME), | 
|  | "AcquiredBuffer::IsAvailable: buffer_id=%d acquire_fence=%d " | 
|  | "sync_wait()=%d errno=%d.", | 
|  | buffer_->id(), acquire_fence_.Get(), ret, ret < 0 ? errno : 0); | 
|  | if (ret == 0) { | 
|  | // The fence is completed, so to avoid further calls to sync_wait we close | 
|  | // it here. | 
|  | acquire_fence_.Close(); | 
|  | } | 
|  | return ret == 0; | 
|  | } else { | 
|  | return true; | 
|  | } | 
|  | } | 
|  |  | 
|  | LocalHandle AcquiredBuffer::ClaimAcquireFence() { | 
|  | return std::move(acquire_fence_); | 
|  | } | 
|  |  | 
|  | std::shared_ptr<BufferConsumer> AcquiredBuffer::ClaimBuffer() { | 
|  | return std::move(buffer_); | 
|  | } | 
|  |  | 
|  | int AcquiredBuffer::Release(LocalHandle release_fence) { | 
|  | ALOGD_IF(TRACE, "AcquiredBuffer::Release: buffer_id=%d release_fence=%d", | 
|  | buffer_ ? buffer_->id() : -1, release_fence.Get()); | 
|  | if (buffer_) { | 
|  | const int ret = buffer_->ReleaseAsync(); | 
|  | if (ret < 0) { | 
|  | ALOGE("AcquiredBuffer::Release: Failed to release buffer %d: %s", | 
|  | buffer_->id(), strerror(-ret)); | 
|  | if (ret != -ESHUTDOWN) | 
|  | return ret; | 
|  | } | 
|  |  | 
|  | buffer_ = nullptr; | 
|  | } | 
|  |  | 
|  | acquire_fence_.Close(); | 
|  | slot_ = 0; | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | }  // namespace dvr | 
|  | }  // namespace android |