|  | /* | 
|  | * Copyright 2020 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #include <cutils/properties.h> | 
|  | #include <gmock/gmock.h> | 
|  | #include <gtest/gtest.h> | 
|  | #include <renderengine/mock/RenderEngine.h> | 
|  | #include "../threaded/RenderEngineThreaded.h" | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | using testing::_; | 
|  | using testing::Eq; | 
|  | using testing::Mock; | 
|  | using testing::Return; | 
|  |  | 
|  | struct RenderEngineThreadedTest : public ::testing::Test { | 
|  | ~RenderEngineThreadedTest() {} | 
|  |  | 
|  | void SetUp() override { | 
|  | mThreadedRE = renderengine::threaded::RenderEngineThreaded::create( | 
|  | [this]() { return std::unique_ptr<renderengine::RenderEngine>(mRenderEngine); }, | 
|  | renderengine::RenderEngine::RenderEngineType::THREADED); | 
|  | } | 
|  |  | 
|  | std::unique_ptr<renderengine::threaded::RenderEngineThreaded> mThreadedRE; | 
|  | renderengine::mock::RenderEngine* mRenderEngine = new renderengine::mock::RenderEngine(); | 
|  | }; | 
|  |  | 
|  | TEST_F(RenderEngineThreadedTest, dump) { | 
|  | std::string testString = "XYZ"; | 
|  | EXPECT_CALL(*mRenderEngine, dump(_)); | 
|  | mThreadedRE->dump(testString); | 
|  | } | 
|  |  | 
|  | TEST_F(RenderEngineThreadedTest, primeCache) { | 
|  | EXPECT_CALL(*mRenderEngine, primeCache()); | 
|  | mThreadedRE->primeCache(); | 
|  | // need to call ANY synchronous function after primeCache to ensure that primeCache has | 
|  | // completed asynchronously before the test completes execution. | 
|  | mThreadedRE->getContextPriority(); | 
|  | } | 
|  |  | 
|  | TEST_F(RenderEngineThreadedTest, genTextures) { | 
|  | uint32_t texName; | 
|  | EXPECT_CALL(*mRenderEngine, genTextures(1, &texName)); | 
|  | mThreadedRE->genTextures(1, &texName); | 
|  | } | 
|  |  | 
|  | TEST_F(RenderEngineThreadedTest, deleteTextures) { | 
|  | uint32_t texName; | 
|  | EXPECT_CALL(*mRenderEngine, deleteTextures(1, &texName)); | 
|  | mThreadedRE->deleteTextures(1, &texName); | 
|  | } | 
|  |  | 
|  | TEST_F(RenderEngineThreadedTest, getMaxTextureSize_returns20) { | 
|  | size_t size = 20; | 
|  | EXPECT_CALL(*mRenderEngine, getMaxTextureSize()).WillOnce(Return(size)); | 
|  | size_t result = mThreadedRE->getMaxTextureSize(); | 
|  | ASSERT_EQ(size, result); | 
|  | } | 
|  |  | 
|  | TEST_F(RenderEngineThreadedTest, getMaxTextureSize_returns0) { | 
|  | size_t size = 0; | 
|  | EXPECT_CALL(*mRenderEngine, getMaxTextureSize()).WillOnce(Return(size)); | 
|  | size_t result = mThreadedRE->getMaxTextureSize(); | 
|  | ASSERT_EQ(size, result); | 
|  | } | 
|  |  | 
|  | TEST_F(RenderEngineThreadedTest, getMaxViewportDims_returns20) { | 
|  | size_t dims = 20; | 
|  | EXPECT_CALL(*mRenderEngine, getMaxViewportDims()).WillOnce(Return(dims)); | 
|  | size_t result = mThreadedRE->getMaxViewportDims(); | 
|  | ASSERT_EQ(dims, result); | 
|  | } | 
|  |  | 
|  | TEST_F(RenderEngineThreadedTest, getMaxViewportDims_returns0) { | 
|  | size_t dims = 0; | 
|  | EXPECT_CALL(*mRenderEngine, getMaxViewportDims()).WillOnce(Return(dims)); | 
|  | size_t result = mThreadedRE->getMaxViewportDims(); | 
|  | ASSERT_EQ(dims, result); | 
|  | } | 
|  |  | 
|  | TEST_F(RenderEngineThreadedTest, isProtected_returnsFalse) { | 
|  | EXPECT_CALL(*mRenderEngine, isProtected()).WillOnce(Return(false)); | 
|  | status_t result = mThreadedRE->isProtected(); | 
|  | ASSERT_EQ(false, result); | 
|  | } | 
|  |  | 
|  | TEST_F(RenderEngineThreadedTest, isProtected_returnsTrue) { | 
|  | EXPECT_CALL(*mRenderEngine, isProtected()).WillOnce(Return(true)); | 
|  | size_t result = mThreadedRE->isProtected(); | 
|  | ASSERT_EQ(true, result); | 
|  | } | 
|  |  | 
|  | TEST_F(RenderEngineThreadedTest, supportsProtectedContent_returnsFalse) { | 
|  | EXPECT_CALL(*mRenderEngine, supportsProtectedContent()).WillOnce(Return(false)); | 
|  | status_t result = mThreadedRE->supportsProtectedContent(); | 
|  | ASSERT_EQ(false, result); | 
|  | } | 
|  |  | 
|  | TEST_F(RenderEngineThreadedTest, supportsProtectedContent_returnsTrue) { | 
|  | EXPECT_CALL(*mRenderEngine, supportsProtectedContent()).WillOnce(Return(true)); | 
|  | status_t result = mThreadedRE->supportsProtectedContent(); | 
|  | ASSERT_EQ(true, result); | 
|  | } | 
|  |  | 
|  | TEST_F(RenderEngineThreadedTest, useProtectedContext) { | 
|  | EXPECT_CALL(*mRenderEngine, useProtectedContext(true)); | 
|  | auto& ipExpect = EXPECT_CALL(*mRenderEngine, isProtected()).WillOnce(Return(false)); | 
|  | EXPECT_CALL(*mRenderEngine, supportsProtectedContent()).WillOnce(Return(true)); | 
|  | EXPECT_CALL(*mRenderEngine, isProtected()).After(ipExpect).WillOnce(Return(true)); | 
|  |  | 
|  | mThreadedRE->useProtectedContext(true); | 
|  | ASSERT_EQ(true, mThreadedRE->isProtected()); | 
|  |  | 
|  | // call ANY synchronous function to ensure that useProtectedContext has completed. | 
|  | mThreadedRE->getContextPriority(); | 
|  | ASSERT_EQ(true, mThreadedRE->isProtected()); | 
|  | } | 
|  |  | 
|  | TEST_F(RenderEngineThreadedTest, useProtectedContext_quickReject) { | 
|  | EXPECT_CALL(*mRenderEngine, useProtectedContext(false)).Times(0); | 
|  | EXPECT_CALL(*mRenderEngine, isProtected()).WillOnce(Return(false)); | 
|  | mThreadedRE->useProtectedContext(false); | 
|  | // call ANY synchronous function to ensure that useProtectedContext has completed. | 
|  | mThreadedRE->getContextPriority(); | 
|  | } | 
|  |  | 
|  | TEST_F(RenderEngineThreadedTest, PostRenderCleanup_skipped) { | 
|  | EXPECT_CALL(*mRenderEngine, canSkipPostRenderCleanup()).WillOnce(Return(true)); | 
|  | EXPECT_CALL(*mRenderEngine, cleanupPostRender()).Times(0); | 
|  | mThreadedRE->cleanupPostRender(); | 
|  |  | 
|  | // call ANY synchronous function to ensure that cleanupPostRender has completed. | 
|  | mThreadedRE->getContextPriority(); | 
|  | } | 
|  |  | 
|  | TEST_F(RenderEngineThreadedTest, PostRenderCleanup_notSkipped) { | 
|  | EXPECT_CALL(*mRenderEngine, canSkipPostRenderCleanup()).WillOnce(Return(false)); | 
|  | EXPECT_CALL(*mRenderEngine, cleanupPostRender()).WillOnce(Return()); | 
|  | mThreadedRE->cleanupPostRender(); | 
|  |  | 
|  | // call ANY synchronous function to ensure that cleanupPostRender has completed. | 
|  | mThreadedRE->getContextPriority(); | 
|  | } | 
|  |  | 
|  | TEST_F(RenderEngineThreadedTest, supportsBackgroundBlur_returnsFalse) { | 
|  | EXPECT_CALL(*mRenderEngine, supportsBackgroundBlur()).WillOnce(Return(false)); | 
|  | status_t result = mThreadedRE->supportsBackgroundBlur(); | 
|  | ASSERT_EQ(false, result); | 
|  | } | 
|  |  | 
|  | TEST_F(RenderEngineThreadedTest, supportsBackgroundBlur_returnsTrue) { | 
|  | EXPECT_CALL(*mRenderEngine, supportsBackgroundBlur()).WillOnce(Return(true)); | 
|  | status_t result = mThreadedRE->supportsBackgroundBlur(); | 
|  | ASSERT_EQ(true, result); | 
|  | } | 
|  | TEST_F(RenderEngineThreadedTest, drawLayers) { | 
|  | renderengine::DisplaySettings settings; | 
|  | std::vector<const renderengine::LayerSettings*> layers; | 
|  | std::shared_ptr<renderengine::ExternalTexture> buffer = std::make_shared< | 
|  | renderengine::ExternalTexture>(new GraphicBuffer(), *mRenderEngine, | 
|  | renderengine::ExternalTexture::Usage::READABLE | | 
|  | renderengine::ExternalTexture::Usage::WRITEABLE); | 
|  | base::unique_fd bufferFence; | 
|  | base::unique_fd drawFence; | 
|  |  | 
|  | EXPECT_CALL(*mRenderEngine, drawLayers) | 
|  | .WillOnce([](const renderengine::DisplaySettings&, | 
|  | const std::vector<const renderengine::LayerSettings*>&, | 
|  | const std::shared_ptr<renderengine::ExternalTexture>&, const bool, | 
|  | base::unique_fd&&, base::unique_fd*) -> status_t { return NO_ERROR; }); | 
|  |  | 
|  | status_t result = mThreadedRE->drawLayers(settings, layers, buffer, false, | 
|  | std::move(bufferFence), &drawFence); | 
|  | ASSERT_EQ(NO_ERROR, result); | 
|  | } | 
|  |  | 
|  | } // namespace android |