|  | /* | 
|  | * Copyright (C) 2019 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #undef LOG_TAG | 
|  | #define LOG_TAG "BLASTBufferQueue" | 
|  |  | 
|  | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
|  | //#define LOG_NDEBUG 0 | 
|  |  | 
|  | #include <gui/BLASTBufferQueue.h> | 
|  | #include <gui/BufferItemConsumer.h> | 
|  | #include <gui/BufferQueueConsumer.h> | 
|  | #include <gui/BufferQueueCore.h> | 
|  | #include <gui/BufferQueueProducer.h> | 
|  | #include <gui/GLConsumer.h> | 
|  | #include <gui/IProducerListener.h> | 
|  | #include <gui/Surface.h> | 
|  | #include <utils/Singleton.h> | 
|  | #include <utils/Trace.h> | 
|  |  | 
|  | #include <private/gui/ComposerService.h> | 
|  |  | 
|  | #include <chrono> | 
|  |  | 
|  | using namespace std::chrono_literals; | 
|  |  | 
|  | namespace { | 
|  | inline const char* boolToString(bool b) { | 
|  | return b ? "true" : "false"; | 
|  | } | 
|  | } // namespace | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | // Macros to include adapter info in log messages | 
|  | #define BQA_LOGD(x, ...) \ | 
|  | ALOGD("[%s](f:%u,a:%u) " x, mName.c_str(), mNumFrameAvailable, mNumAcquired, ##__VA_ARGS__) | 
|  | #define BQA_LOGV(x, ...) \ | 
|  | ALOGV("[%s](f:%u,a:%u) " x, mName.c_str(), mNumFrameAvailable, mNumAcquired, ##__VA_ARGS__) | 
|  | // enable logs for a single layer | 
|  | //#define BQA_LOGV(x, ...) \ | 
|  | //    ALOGV_IF((strstr(mName.c_str(), "SurfaceView") != nullptr), "[%s](f:%u,a:%u) " x, \ | 
|  | //              mName.c_str(), mNumFrameAvailable, mNumAcquired, ##__VA_ARGS__) | 
|  | #define BQA_LOGE(x, ...) \ | 
|  | ALOGE("[%s](f:%u,a:%u) " x, mName.c_str(), mNumFrameAvailable, mNumAcquired, ##__VA_ARGS__) | 
|  |  | 
|  | void BLASTBufferItemConsumer::onDisconnect() { | 
|  | Mutex::Autolock lock(mMutex); | 
|  | mPreviouslyConnected = mCurrentlyConnected; | 
|  | mCurrentlyConnected = false; | 
|  | if (mPreviouslyConnected) { | 
|  | mDisconnectEvents.push(mCurrentFrameNumber); | 
|  | } | 
|  | mFrameEventHistory.onDisconnect(); | 
|  | } | 
|  |  | 
|  | void BLASTBufferItemConsumer::addAndGetFrameTimestamps(const NewFrameEventsEntry* newTimestamps, | 
|  | FrameEventHistoryDelta* outDelta) { | 
|  | Mutex::Autolock lock(mMutex); | 
|  | if (newTimestamps) { | 
|  | // BufferQueueProducer only adds a new timestamp on | 
|  | // queueBuffer | 
|  | mCurrentFrameNumber = newTimestamps->frameNumber; | 
|  | mFrameEventHistory.addQueue(*newTimestamps); | 
|  | } | 
|  | if (outDelta) { | 
|  | // frame event histories will be processed | 
|  | // only after the producer connects and requests | 
|  | // deltas for the first time.  Forward this intent | 
|  | // to SF-side to turn event processing back on | 
|  | mPreviouslyConnected = mCurrentlyConnected; | 
|  | mCurrentlyConnected = true; | 
|  | mFrameEventHistory.getAndResetDelta(outDelta); | 
|  | } | 
|  | } | 
|  |  | 
|  | void BLASTBufferItemConsumer::updateFrameTimestamps(uint64_t frameNumber, nsecs_t refreshStartTime, | 
|  | const sp<Fence>& glDoneFence, | 
|  | const sp<Fence>& presentFence, | 
|  | const sp<Fence>& prevReleaseFence, | 
|  | CompositorTiming compositorTiming, | 
|  | nsecs_t latchTime, nsecs_t dequeueReadyTime) { | 
|  | Mutex::Autolock lock(mMutex); | 
|  |  | 
|  | // if the producer is not connected, don't bother updating, | 
|  | // the next producer that connects won't access this frame event | 
|  | if (!mCurrentlyConnected) return; | 
|  | std::shared_ptr<FenceTime> glDoneFenceTime = std::make_shared<FenceTime>(glDoneFence); | 
|  | std::shared_ptr<FenceTime> presentFenceTime = std::make_shared<FenceTime>(presentFence); | 
|  | std::shared_ptr<FenceTime> releaseFenceTime = std::make_shared<FenceTime>(prevReleaseFence); | 
|  |  | 
|  | mFrameEventHistory.addLatch(frameNumber, latchTime); | 
|  | mFrameEventHistory.addRelease(frameNumber, dequeueReadyTime, std::move(releaseFenceTime)); | 
|  | mFrameEventHistory.addPreComposition(frameNumber, refreshStartTime); | 
|  | mFrameEventHistory.addPostComposition(frameNumber, glDoneFenceTime, presentFenceTime, | 
|  | compositorTiming); | 
|  | } | 
|  |  | 
|  | void BLASTBufferItemConsumer::getConnectionEvents(uint64_t frameNumber, bool* needsDisconnect) { | 
|  | bool disconnect = false; | 
|  | Mutex::Autolock lock(mMutex); | 
|  | while (!mDisconnectEvents.empty() && mDisconnectEvents.front() <= frameNumber) { | 
|  | disconnect = true; | 
|  | mDisconnectEvents.pop(); | 
|  | } | 
|  | if (needsDisconnect != nullptr) *needsDisconnect = disconnect; | 
|  | } | 
|  |  | 
|  | void BLASTBufferItemConsumer::setBlastBufferQueue(BLASTBufferQueue* blastbufferqueue) { | 
|  | std::scoped_lock lock(mBufferQueueMutex); | 
|  | mBLASTBufferQueue = blastbufferqueue; | 
|  | } | 
|  |  | 
|  | void BLASTBufferItemConsumer::onSidebandStreamChanged() { | 
|  | std::scoped_lock lock(mBufferQueueMutex); | 
|  | if (mBLASTBufferQueue != nullptr) { | 
|  | sp<NativeHandle> stream = getSidebandStream(); | 
|  | mBLASTBufferQueue->setSidebandStream(stream); | 
|  | } | 
|  | } | 
|  |  | 
|  | BLASTBufferQueue::BLASTBufferQueue(const std::string& name, const sp<SurfaceControl>& surface, | 
|  | int width, int height, int32_t format) | 
|  | : mSurfaceControl(surface), | 
|  | mSize(width, height), | 
|  | mRequestedSize(mSize), | 
|  | mFormat(format), | 
|  | mNextTransaction(nullptr) { | 
|  | createBufferQueue(&mProducer, &mConsumer); | 
|  | // since the adapter is in the client process, set dequeue timeout | 
|  | // explicitly so that dequeueBuffer will block | 
|  | mProducer->setDequeueTimeout(std::numeric_limits<int64_t>::max()); | 
|  |  | 
|  | // safe default, most producers are expected to override this | 
|  | mProducer->setMaxDequeuedBufferCount(2); | 
|  | mBufferItemConsumer = new BLASTBufferItemConsumer(mConsumer, | 
|  | GraphicBuffer::USAGE_HW_COMPOSER | | 
|  | GraphicBuffer::USAGE_HW_TEXTURE, | 
|  | 1, false); | 
|  | static int32_t id = 0; | 
|  | mName = name + "#" + std::to_string(id); | 
|  | auto consumerName = mName + "(BLAST Consumer)" + std::to_string(id); | 
|  | mQueuedBufferTrace = "QueuedBuffer - " + mName + "BLAST#" + std::to_string(id); | 
|  | id++; | 
|  | mBufferItemConsumer->setName(String8(consumerName.c_str())); | 
|  | mBufferItemConsumer->setFrameAvailableListener(this); | 
|  | mBufferItemConsumer->setBufferFreedListener(this); | 
|  | mBufferItemConsumer->setDefaultBufferSize(mSize.width, mSize.height); | 
|  | mBufferItemConsumer->setDefaultBufferFormat(convertBufferFormat(format)); | 
|  | mBufferItemConsumer->setBlastBufferQueue(this); | 
|  |  | 
|  | ComposerService::getComposerService()->getMaxAcquiredBufferCount(&mMaxAcquiredBuffers); | 
|  | mBufferItemConsumer->setMaxAcquiredBufferCount(mMaxAcquiredBuffers); | 
|  |  | 
|  | mTransformHint = mSurfaceControl->getTransformHint(); | 
|  | mBufferItemConsumer->setTransformHint(mTransformHint); | 
|  | SurfaceComposerClient::Transaction() | 
|  | .setFlags(surface, layer_state_t::eEnableBackpressure, | 
|  | layer_state_t::eEnableBackpressure) | 
|  | .setApplyToken(mApplyToken) | 
|  | .apply(); | 
|  | mNumAcquired = 0; | 
|  | mNumFrameAvailable = 0; | 
|  | BQA_LOGV("BLASTBufferQueue created width=%d height=%d format=%d mTransformHint=%d", width, | 
|  | height, format, mTransformHint); | 
|  | } | 
|  |  | 
|  | BLASTBufferQueue::~BLASTBufferQueue() { | 
|  | mBufferItemConsumer->setBlastBufferQueue(nullptr); | 
|  | if (mPendingTransactions.empty()) { | 
|  | return; | 
|  | } | 
|  | BQA_LOGE("Applying pending transactions on dtor %d", | 
|  | static_cast<uint32_t>(mPendingTransactions.size())); | 
|  | SurfaceComposerClient::Transaction t; | 
|  | for (auto& [targetFrameNumber, transaction] : mPendingTransactions) { | 
|  | t.merge(std::move(transaction)); | 
|  | } | 
|  | t.apply(); | 
|  | } | 
|  |  | 
|  | void BLASTBufferQueue::update(const sp<SurfaceControl>& surface, uint32_t width, uint32_t height, | 
|  | int32_t format, SurfaceComposerClient::Transaction* outTransaction) { | 
|  | std::unique_lock _lock{mMutex}; | 
|  | if (mFormat != format) { | 
|  | mFormat = format; | 
|  | mBufferItemConsumer->setDefaultBufferFormat(convertBufferFormat(format)); | 
|  | } | 
|  |  | 
|  | SurfaceComposerClient::Transaction t; | 
|  | const bool setBackpressureFlag = !SurfaceControl::isSameSurface(mSurfaceControl, surface); | 
|  | bool applyTransaction = false; | 
|  |  | 
|  | // Always update the native object even though they might have the same layer handle, so we can | 
|  | // get the updated transform hint from WM. | 
|  | mSurfaceControl = surface; | 
|  | if (mSurfaceControl != nullptr) { | 
|  | if (setBackpressureFlag) { | 
|  | t.setFlags(mSurfaceControl, layer_state_t::eEnableBackpressure, | 
|  | layer_state_t::eEnableBackpressure); | 
|  | applyTransaction = true; | 
|  | } | 
|  | mTransformHint = mSurfaceControl->getTransformHint(); | 
|  | mBufferItemConsumer->setTransformHint(mTransformHint); | 
|  | } | 
|  | BQA_LOGV("update width=%d height=%d format=%d mTransformHint=%d", width, height, format, | 
|  | mTransformHint); | 
|  |  | 
|  | ui::Size newSize(width, height); | 
|  | if (mRequestedSize != newSize) { | 
|  | mRequestedSize.set(newSize); | 
|  | mBufferItemConsumer->setDefaultBufferSize(mRequestedSize.width, mRequestedSize.height); | 
|  | if (mLastBufferInfo.scalingMode != NATIVE_WINDOW_SCALING_MODE_FREEZE) { | 
|  | // If the buffer supports scaling, update the frame immediately since the client may | 
|  | // want to scale the existing buffer to the new size. | 
|  | mSize = mRequestedSize; | 
|  | // We only need to update the scale if we've received at least one buffer. The reason | 
|  | // for this is the scale is calculated based on the requested size and buffer size. | 
|  | // If there's no buffer, the scale will always be 1. | 
|  | SurfaceComposerClient::Transaction* destFrameTransaction = | 
|  | (outTransaction) ? outTransaction : &t; | 
|  | if (mSurfaceControl != nullptr && mLastBufferInfo.hasBuffer) { | 
|  | destFrameTransaction->setDestinationFrame(mSurfaceControl, | 
|  | Rect(0, 0, newSize.getWidth(), | 
|  | newSize.getHeight())); | 
|  | } | 
|  | applyTransaction = true; | 
|  | } | 
|  | } | 
|  | if (applyTransaction) { | 
|  | t.setApplyToken(mApplyToken).apply(); | 
|  | } | 
|  | } | 
|  |  | 
|  | static std::optional<SurfaceControlStats> findMatchingStat( | 
|  | const std::vector<SurfaceControlStats>& stats, const sp<SurfaceControl>& sc) { | 
|  | for (auto stat : stats) { | 
|  | if (SurfaceControl::isSameSurface(sc, stat.surfaceControl)) { | 
|  | return stat; | 
|  | } | 
|  | } | 
|  | return std::nullopt; | 
|  | } | 
|  |  | 
|  | static void transactionCommittedCallbackThunk(void* context, nsecs_t latchTime, | 
|  | const sp<Fence>& presentFence, | 
|  | const std::vector<SurfaceControlStats>& stats) { | 
|  | if (context == nullptr) { | 
|  | return; | 
|  | } | 
|  | sp<BLASTBufferQueue> bq = static_cast<BLASTBufferQueue*>(context); | 
|  | bq->transactionCommittedCallback(latchTime, presentFence, stats); | 
|  | } | 
|  |  | 
|  | void BLASTBufferQueue::transactionCommittedCallback(nsecs_t /*latchTime*/, | 
|  | const sp<Fence>& /*presentFence*/, | 
|  | const std::vector<SurfaceControlStats>& stats) { | 
|  | { | 
|  | std::unique_lock _lock{mMutex}; | 
|  | ATRACE_CALL(); | 
|  | BQA_LOGV("transactionCommittedCallback"); | 
|  | if (!mSurfaceControlsWithPendingCallback.empty()) { | 
|  | sp<SurfaceControl> pendingSC = mSurfaceControlsWithPendingCallback.front(); | 
|  | std::optional<SurfaceControlStats> stat = findMatchingStat(stats, pendingSC); | 
|  | if (stat) { | 
|  | uint64_t currFrameNumber = stat->frameEventStats.frameNumber; | 
|  |  | 
|  | // We need to check if we were waiting for a transaction callback in order to | 
|  | // process any pending buffers and unblock. It's possible to get transaction | 
|  | // callbacks for previous requests so we need to ensure the frame from this | 
|  | // transaction callback matches the last acquired buffer. Since acquireNextBuffer | 
|  | // will stop processing buffers when mWaitForTransactionCallback is set, we know | 
|  | // that mLastAcquiredFrameNumber is the frame we're waiting on. | 
|  | // We also want to check if mNextTransaction is null because it's possible another | 
|  | // sync request came in while waiting, but it hasn't started processing yet. In that | 
|  | // case, we don't actually want to flush the frames in between since they will get | 
|  | // processed and merged with the sync transaction and released earlier than if they | 
|  | // were sent to SF | 
|  | if (mWaitForTransactionCallback && mNextTransaction == nullptr && | 
|  | currFrameNumber >= mLastAcquiredFrameNumber) { | 
|  | mWaitForTransactionCallback = false; | 
|  | flushShadowQueueLocked(); | 
|  | } | 
|  | } else { | 
|  | BQA_LOGE("Failed to find matching SurfaceControl in transactionCommittedCallback"); | 
|  | } | 
|  | } else { | 
|  | BQA_LOGE("No matching SurfaceControls found: mSurfaceControlsWithPendingCallback was " | 
|  | "empty."); | 
|  | } | 
|  |  | 
|  | decStrong((void*)transactionCommittedCallbackThunk); | 
|  | } | 
|  | } | 
|  |  | 
|  | static void transactionCallbackThunk(void* context, nsecs_t latchTime, | 
|  | const sp<Fence>& presentFence, | 
|  | const std::vector<SurfaceControlStats>& stats) { | 
|  | if (context == nullptr) { | 
|  | return; | 
|  | } | 
|  | sp<BLASTBufferQueue> bq = static_cast<BLASTBufferQueue*>(context); | 
|  | bq->transactionCallback(latchTime, presentFence, stats); | 
|  | } | 
|  |  | 
|  | void BLASTBufferQueue::transactionCallback(nsecs_t /*latchTime*/, const sp<Fence>& /*presentFence*/, | 
|  | const std::vector<SurfaceControlStats>& stats) { | 
|  | std::function<void(int64_t)> transactionCompleteCallback = nullptr; | 
|  | uint64_t currFrameNumber = 0; | 
|  |  | 
|  | { | 
|  | std::unique_lock _lock{mMutex}; | 
|  | ATRACE_CALL(); | 
|  | BQA_LOGV("transactionCallback"); | 
|  |  | 
|  | if (!mSurfaceControlsWithPendingCallback.empty()) { | 
|  | sp<SurfaceControl> pendingSC = mSurfaceControlsWithPendingCallback.front(); | 
|  | mSurfaceControlsWithPendingCallback.pop(); | 
|  | std::optional<SurfaceControlStats> statsOptional = findMatchingStat(stats, pendingSC); | 
|  | if (statsOptional) { | 
|  | SurfaceControlStats stat = *statsOptional; | 
|  | mTransformHint = stat.transformHint; | 
|  | mBufferItemConsumer->setTransformHint(mTransformHint); | 
|  | BQA_LOGV("updated mTransformHint=%d", mTransformHint); | 
|  | // Update frametime stamps if the frame was latched and presented, indicated by a | 
|  | // valid latch time. | 
|  | if (stat.latchTime > 0) { | 
|  | mBufferItemConsumer | 
|  | ->updateFrameTimestamps(stat.frameEventStats.frameNumber, | 
|  | stat.frameEventStats.refreshStartTime, | 
|  | stat.frameEventStats.gpuCompositionDoneFence, | 
|  | stat.presentFence, stat.previousReleaseFence, | 
|  | stat.frameEventStats.compositorTiming, | 
|  | stat.latchTime, | 
|  | stat.frameEventStats.dequeueReadyTime); | 
|  | } | 
|  | currFrameNumber = stat.frameEventStats.frameNumber; | 
|  |  | 
|  | if (mTransactionCompleteCallback && | 
|  | currFrameNumber >= mTransactionCompleteFrameNumber) { | 
|  | if (currFrameNumber > mTransactionCompleteFrameNumber) { | 
|  | BQA_LOGE("transactionCallback received for a newer framenumber=%" PRIu64 | 
|  | " than expected=%" PRIu64, | 
|  | currFrameNumber, mTransactionCompleteFrameNumber); | 
|  | } | 
|  | transactionCompleteCallback = std::move(mTransactionCompleteCallback); | 
|  | mTransactionCompleteFrameNumber = 0; | 
|  | } | 
|  | } else { | 
|  | BQA_LOGE("Failed to find matching SurfaceControl in transactionCallback"); | 
|  | } | 
|  | } else { | 
|  | BQA_LOGE("No matching SurfaceControls found: mSurfaceControlsWithPendingCallback was " | 
|  | "empty."); | 
|  | } | 
|  |  | 
|  | decStrong((void*)transactionCallbackThunk); | 
|  | } | 
|  |  | 
|  | if (transactionCompleteCallback) { | 
|  | transactionCompleteCallback(currFrameNumber); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Unlike transactionCallbackThunk the release buffer callback does not extend the life of the | 
|  | // BBQ. This is because if the BBQ is destroyed, then the buffers will be released by the client. | 
|  | // So we pass in a weak pointer to the BBQ and if it still alive, then we release the buffer. | 
|  | // Otherwise, this is a no-op. | 
|  | static void releaseBufferCallbackThunk(wp<BLASTBufferQueue> context, const ReleaseCallbackId& id, | 
|  | const sp<Fence>& releaseFence, uint32_t transformHint, | 
|  | uint32_t currentMaxAcquiredBufferCount) { | 
|  | sp<BLASTBufferQueue> blastBufferQueue = context.promote(); | 
|  | if (blastBufferQueue) { | 
|  | blastBufferQueue->releaseBufferCallback(id, releaseFence, transformHint, | 
|  | currentMaxAcquiredBufferCount); | 
|  | } else { | 
|  | ALOGV("releaseBufferCallbackThunk %s blastBufferQueue is dead", id.to_string().c_str()); | 
|  | } | 
|  | } | 
|  |  | 
|  | void BLASTBufferQueue::flushShadowQueueLocked() { | 
|  | BQA_LOGV("flushShadowQueueLocked"); | 
|  | int numFramesToFlush = mNumFrameAvailable; | 
|  | while (numFramesToFlush > 0) { | 
|  | acquireNextBufferLocked(std::nullopt); | 
|  | numFramesToFlush--; | 
|  | } | 
|  | } | 
|  |  | 
|  | void BLASTBufferQueue::flushShadowQueue() { | 
|  | std::unique_lock _lock{mMutex}; | 
|  | flushShadowQueueLocked(); | 
|  | } | 
|  |  | 
|  | void BLASTBufferQueue::releaseBufferCallback(const ReleaseCallbackId& id, | 
|  | const sp<Fence>& releaseFence, uint32_t transformHint, | 
|  | uint32_t currentMaxAcquiredBufferCount) { | 
|  | ATRACE_CALL(); | 
|  | std::unique_lock _lock{mMutex}; | 
|  | BQA_LOGV("releaseBufferCallback %s", id.to_string().c_str()); | 
|  |  | 
|  | if (mSurfaceControl != nullptr) { | 
|  | mTransformHint = transformHint; | 
|  | mSurfaceControl->setTransformHint(transformHint); | 
|  | mBufferItemConsumer->setTransformHint(mTransformHint); | 
|  | BQA_LOGV("updated mTransformHint=%d", mTransformHint); | 
|  | } | 
|  |  | 
|  | // Calculate how many buffers we need to hold before we release them back | 
|  | // to the buffer queue. This will prevent higher latency when we are running | 
|  | // on a lower refresh rate than the max supported. We only do that for EGL | 
|  | // clients as others don't care about latency | 
|  | const bool isEGL = [&] { | 
|  | const auto it = mSubmitted.find(id); | 
|  | return it != mSubmitted.end() && it->second.mApi == NATIVE_WINDOW_API_EGL; | 
|  | }(); | 
|  |  | 
|  | const auto numPendingBuffersToHold = | 
|  | isEGL ? std::max(0u, mMaxAcquiredBuffers - currentMaxAcquiredBufferCount) : 0; | 
|  | mPendingRelease.emplace_back(ReleasedBuffer{id, releaseFence}); | 
|  |  | 
|  | // Release all buffers that are beyond the ones that we need to hold | 
|  | while (mPendingRelease.size() > numPendingBuffersToHold) { | 
|  | const auto releaseBuffer = mPendingRelease.front(); | 
|  | mPendingRelease.pop_front(); | 
|  | auto it = mSubmitted.find(releaseBuffer.callbackId); | 
|  | if (it == mSubmitted.end()) { | 
|  | BQA_LOGE("ERROR: releaseBufferCallback without corresponding submitted buffer %s", | 
|  | releaseBuffer.callbackId.to_string().c_str()); | 
|  | return; | 
|  | } | 
|  | mNumAcquired--; | 
|  | BQA_LOGV("released %s", id.to_string().c_str()); | 
|  | mBufferItemConsumer->releaseBuffer(it->second, releaseBuffer.releaseFence); | 
|  | mSubmitted.erase(it); | 
|  | // Don't process the transactions here if mWaitForTransactionCallback is set. Instead, let | 
|  | // onFrameAvailable handle processing them since it will merge with the nextTransaction. | 
|  | if (!mWaitForTransactionCallback) { | 
|  | acquireNextBufferLocked(std::nullopt); | 
|  | } | 
|  | } | 
|  |  | 
|  | ATRACE_INT("PendingRelease", mPendingRelease.size()); | 
|  | ATRACE_INT(mQueuedBufferTrace.c_str(), | 
|  | mNumFrameAvailable + mNumAcquired - mPendingRelease.size()); | 
|  | mCallbackCV.notify_all(); | 
|  | } | 
|  |  | 
|  | void BLASTBufferQueue::acquireNextBufferLocked( | 
|  | const std::optional<SurfaceComposerClient::Transaction*> transaction) { | 
|  | ATRACE_CALL(); | 
|  | // If the next transaction is set, we want to guarantee the our acquire will not fail, so don't | 
|  | // include the extra buffer when checking if we can acquire the next buffer. | 
|  | const bool includeExtraAcquire = !transaction; | 
|  | const bool maxAcquired = maxBuffersAcquired(includeExtraAcquire); | 
|  | if (mNumFrameAvailable == 0 || maxAcquired) { | 
|  | BQA_LOGV("Can't process next buffer maxBuffersAcquired=%s", boolToString(maxAcquired)); | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (mSurfaceControl == nullptr) { | 
|  | BQA_LOGE("ERROR : surface control is null"); | 
|  | return; | 
|  | } | 
|  |  | 
|  | SurfaceComposerClient::Transaction localTransaction; | 
|  | bool applyTransaction = true; | 
|  | SurfaceComposerClient::Transaction* t = &localTransaction; | 
|  | if (transaction) { | 
|  | t = *transaction; | 
|  | applyTransaction = false; | 
|  | } | 
|  |  | 
|  | BufferItem bufferItem; | 
|  |  | 
|  | status_t status = | 
|  | mBufferItemConsumer->acquireBuffer(&bufferItem, 0 /* expectedPresent */, false); | 
|  | if (status == BufferQueue::NO_BUFFER_AVAILABLE) { | 
|  | BQA_LOGV("Failed to acquire a buffer, err=NO_BUFFER_AVAILABLE"); | 
|  | return; | 
|  | } else if (status != OK) { | 
|  | BQA_LOGE("Failed to acquire a buffer, err=%s", statusToString(status).c_str()); | 
|  | return; | 
|  | } | 
|  | auto buffer = bufferItem.mGraphicBuffer; | 
|  | mNumFrameAvailable--; | 
|  |  | 
|  | if (buffer == nullptr) { | 
|  | mBufferItemConsumer->releaseBuffer(bufferItem, Fence::NO_FENCE); | 
|  | BQA_LOGE("Buffer was empty"); | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (rejectBuffer(bufferItem)) { | 
|  | BQA_LOGE("rejecting buffer:active_size=%dx%d, requested_size=%dx%d " | 
|  | "buffer{size=%dx%d transform=%d}", | 
|  | mSize.width, mSize.height, mRequestedSize.width, mRequestedSize.height, | 
|  | buffer->getWidth(), buffer->getHeight(), bufferItem.mTransform); | 
|  | mBufferItemConsumer->releaseBuffer(bufferItem, Fence::NO_FENCE); | 
|  | acquireNextBufferLocked(transaction); | 
|  | return; | 
|  | } | 
|  |  | 
|  | mNumAcquired++; | 
|  | mLastAcquiredFrameNumber = bufferItem.mFrameNumber; | 
|  | ReleaseCallbackId releaseCallbackId(buffer->getId(), mLastAcquiredFrameNumber); | 
|  | mSubmitted[releaseCallbackId] = bufferItem; | 
|  |  | 
|  | bool needsDisconnect = false; | 
|  | mBufferItemConsumer->getConnectionEvents(bufferItem.mFrameNumber, &needsDisconnect); | 
|  |  | 
|  | // if producer disconnected before, notify SurfaceFlinger | 
|  | if (needsDisconnect) { | 
|  | t->notifyProducerDisconnect(mSurfaceControl); | 
|  | } | 
|  |  | 
|  | // Ensure BLASTBufferQueue stays alive until we receive the transaction complete callback. | 
|  | incStrong((void*)transactionCallbackThunk); | 
|  |  | 
|  | const bool sizeHasChanged = mRequestedSize != mSize; | 
|  | mSize = mRequestedSize; | 
|  | const bool updateDestinationFrame = sizeHasChanged || !mLastBufferInfo.hasBuffer; | 
|  | Rect crop = computeCrop(bufferItem); | 
|  | mLastBufferInfo.update(true /* hasBuffer */, bufferItem.mGraphicBuffer->getWidth(), | 
|  | bufferItem.mGraphicBuffer->getHeight(), bufferItem.mTransform, | 
|  | bufferItem.mScalingMode, crop); | 
|  |  | 
|  | auto releaseBufferCallback = | 
|  | std::bind(releaseBufferCallbackThunk, wp<BLASTBufferQueue>(this) /* callbackContext */, | 
|  | std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, | 
|  | std::placeholders::_4); | 
|  | t->setBuffer(mSurfaceControl, buffer, releaseCallbackId, releaseBufferCallback); | 
|  | t->setDataspace(mSurfaceControl, static_cast<ui::Dataspace>(bufferItem.mDataSpace)); | 
|  | t->setHdrMetadata(mSurfaceControl, bufferItem.mHdrMetadata); | 
|  | t->setSurfaceDamageRegion(mSurfaceControl, bufferItem.mSurfaceDamage); | 
|  | t->setAcquireFence(mSurfaceControl, | 
|  | bufferItem.mFence ? new Fence(bufferItem.mFence->dup()) : Fence::NO_FENCE); | 
|  | t->addTransactionCompletedCallback(transactionCallbackThunk, static_cast<void*>(this)); | 
|  |  | 
|  | mSurfaceControlsWithPendingCallback.push(mSurfaceControl); | 
|  |  | 
|  | if (updateDestinationFrame) { | 
|  | t->setDestinationFrame(mSurfaceControl, Rect(0, 0, mSize.getWidth(), mSize.getHeight())); | 
|  | } | 
|  | t->setBufferCrop(mSurfaceControl, crop); | 
|  | t->setTransform(mSurfaceControl, bufferItem.mTransform); | 
|  | t->setTransformToDisplayInverse(mSurfaceControl, bufferItem.mTransformToDisplayInverse); | 
|  | if (!bufferItem.mIsAutoTimestamp) { | 
|  | t->setDesiredPresentTime(bufferItem.mTimestamp); | 
|  | } | 
|  | t->setFrameNumber(mSurfaceControl, bufferItem.mFrameNumber); | 
|  |  | 
|  | if (!mNextFrameTimelineInfoQueue.empty()) { | 
|  | t->setFrameTimelineInfo(mNextFrameTimelineInfoQueue.front()); | 
|  | mNextFrameTimelineInfoQueue.pop(); | 
|  | } | 
|  |  | 
|  | if (mAutoRefresh != bufferItem.mAutoRefresh) { | 
|  | t->setAutoRefresh(mSurfaceControl, bufferItem.mAutoRefresh); | 
|  | mAutoRefresh = bufferItem.mAutoRefresh; | 
|  | } | 
|  | { | 
|  | std::unique_lock _lock{mTimestampMutex}; | 
|  | auto dequeueTime = mDequeueTimestamps.find(buffer->getId()); | 
|  | if (dequeueTime != mDequeueTimestamps.end()) { | 
|  | Parcel p; | 
|  | p.writeInt64(dequeueTime->second); | 
|  | t->setMetadata(mSurfaceControl, METADATA_DEQUEUE_TIME, p); | 
|  | mDequeueTimestamps.erase(dequeueTime); | 
|  | } | 
|  | } | 
|  |  | 
|  | auto mergeTransaction = | 
|  | [&t, currentFrameNumber = bufferItem.mFrameNumber]( | 
|  | std::tuple<uint64_t, SurfaceComposerClient::Transaction> pendingTransaction) { | 
|  | auto& [targetFrameNumber, transaction] = pendingTransaction; | 
|  | if (currentFrameNumber < targetFrameNumber) { | 
|  | return false; | 
|  | } | 
|  | t->merge(std::move(transaction)); | 
|  | return true; | 
|  | }; | 
|  |  | 
|  | mPendingTransactions.erase(std::remove_if(mPendingTransactions.begin(), | 
|  | mPendingTransactions.end(), mergeTransaction), | 
|  | mPendingTransactions.end()); | 
|  |  | 
|  | if (applyTransaction) { | 
|  | t->setApplyToken(mApplyToken).apply(); | 
|  | } | 
|  |  | 
|  | BQA_LOGV("acquireNextBufferLocked size=%dx%d mFrameNumber=%" PRIu64 | 
|  | " applyTransaction=%s mTimestamp=%" PRId64 "%s mPendingTransactions.size=%d" | 
|  | " graphicBufferId=%" PRIu64 "%s transform=%d", | 
|  | mSize.width, mSize.height, bufferItem.mFrameNumber, boolToString(applyTransaction), | 
|  | bufferItem.mTimestamp, bufferItem.mIsAutoTimestamp ? "(auto)" : "", | 
|  | static_cast<uint32_t>(mPendingTransactions.size()), bufferItem.mGraphicBuffer->getId(), | 
|  | bufferItem.mAutoRefresh ? " mAutoRefresh" : "", bufferItem.mTransform); | 
|  | } | 
|  |  | 
|  | Rect BLASTBufferQueue::computeCrop(const BufferItem& item) { | 
|  | if (item.mScalingMode == NATIVE_WINDOW_SCALING_MODE_SCALE_CROP) { | 
|  | return GLConsumer::scaleDownCrop(item.mCrop, mSize.width, mSize.height); | 
|  | } | 
|  | return item.mCrop; | 
|  | } | 
|  |  | 
|  | void BLASTBufferQueue::acquireAndReleaseBuffer() { | 
|  | BufferItem bufferItem; | 
|  | status_t status = | 
|  | mBufferItemConsumer->acquireBuffer(&bufferItem, 0 /* expectedPresent */, false); | 
|  | if (status != OK) { | 
|  | BQA_LOGE("Failed to acquire a buffer in acquireAndReleaseBuffer, err=%s", | 
|  | statusToString(status).c_str()); | 
|  | return; | 
|  | } | 
|  | mNumFrameAvailable--; | 
|  | mBufferItemConsumer->releaseBuffer(bufferItem, bufferItem.mFence); | 
|  | } | 
|  |  | 
|  | void BLASTBufferQueue::onFrameAvailable(const BufferItem& item) { | 
|  | ATRACE_CALL(); | 
|  | std::unique_lock _lock{mMutex}; | 
|  |  | 
|  | const bool nextTransactionSet = mNextTransaction != nullptr; | 
|  | BQA_LOGV("onFrameAvailable-start nextTransactionSet=%s", boolToString(nextTransactionSet)); | 
|  | if (nextTransactionSet) { | 
|  | if (mWaitForTransactionCallback) { | 
|  | // We are waiting on a previous sync's transaction callback so allow another sync | 
|  | // transaction to proceed. | 
|  | // | 
|  | // We need to first flush out the transactions that were in between the two syncs. | 
|  | // We do this by merging them into mNextTransaction so any buffer merging will get | 
|  | // a release callback invoked. The release callback will be async so we need to wait | 
|  | // on max acquired to make sure we have the capacity to acquire another buffer. | 
|  | if (maxBuffersAcquired(false /* includeExtraAcquire */)) { | 
|  | BQA_LOGD("waiting to flush shadow queue..."); | 
|  | mCallbackCV.wait(_lock); | 
|  | } | 
|  | while (mNumFrameAvailable > 0) { | 
|  | // flush out the shadow queue | 
|  | acquireAndReleaseBuffer(); | 
|  | } | 
|  | } | 
|  |  | 
|  | while (maxBuffersAcquired(false /* includeExtraAcquire */)) { | 
|  | BQA_LOGD("waiting for free buffer."); | 
|  | mCallbackCV.wait(_lock); | 
|  | } | 
|  | } | 
|  |  | 
|  | // add to shadow queue | 
|  | mNumFrameAvailable++; | 
|  | if (mWaitForTransactionCallback && mNumFrameAvailable == 2) { | 
|  | acquireAndReleaseBuffer(); | 
|  | } | 
|  | ATRACE_INT(mQueuedBufferTrace.c_str(), | 
|  | mNumFrameAvailable + mNumAcquired - mPendingRelease.size()); | 
|  |  | 
|  | BQA_LOGV("onFrameAvailable framenumber=%" PRIu64 " nextTransactionSet=%s", item.mFrameNumber, | 
|  | boolToString(nextTransactionSet)); | 
|  |  | 
|  | if (nextTransactionSet) { | 
|  | acquireNextBufferLocked(std::move(mNextTransaction)); | 
|  |  | 
|  | // Only need a commit callback when syncing to ensure the buffer that's synced has been sent | 
|  | // to SF | 
|  | incStrong((void*)transactionCommittedCallbackThunk); | 
|  | mNextTransaction->addTransactionCommittedCallback(transactionCommittedCallbackThunk, | 
|  | static_cast<void*>(this)); | 
|  |  | 
|  | mNextTransaction = nullptr; | 
|  | mWaitForTransactionCallback = true; | 
|  | } else if (!mWaitForTransactionCallback) { | 
|  | acquireNextBufferLocked(std::nullopt); | 
|  | } | 
|  | } | 
|  |  | 
|  | void BLASTBufferQueue::onFrameReplaced(const BufferItem& item) { | 
|  | BQA_LOGV("onFrameReplaced framenumber=%" PRIu64, item.mFrameNumber); | 
|  | // Do nothing since we are not storing unacquired buffer items locally. | 
|  | } | 
|  |  | 
|  | void BLASTBufferQueue::onFrameDequeued(const uint64_t bufferId) { | 
|  | std::unique_lock _lock{mTimestampMutex}; | 
|  | mDequeueTimestamps[bufferId] = systemTime(); | 
|  | }; | 
|  |  | 
|  | void BLASTBufferQueue::onFrameCancelled(const uint64_t bufferId) { | 
|  | std::unique_lock _lock{mTimestampMutex}; | 
|  | mDequeueTimestamps.erase(bufferId); | 
|  | }; | 
|  |  | 
|  | void BLASTBufferQueue::setNextTransaction(SurfaceComposerClient::Transaction* t) { | 
|  | std::lock_guard _lock{mMutex}; | 
|  | mNextTransaction = t; | 
|  | } | 
|  |  | 
|  | bool BLASTBufferQueue::rejectBuffer(const BufferItem& item) { | 
|  | if (item.mScalingMode != NATIVE_WINDOW_SCALING_MODE_FREEZE) { | 
|  | // Only reject buffers if scaling mode is freeze. | 
|  | return false; | 
|  | } | 
|  |  | 
|  | uint32_t bufWidth = item.mGraphicBuffer->getWidth(); | 
|  | uint32_t bufHeight = item.mGraphicBuffer->getHeight(); | 
|  |  | 
|  | // Take the buffer's orientation into account | 
|  | if (item.mTransform & ui::Transform::ROT_90) { | 
|  | std::swap(bufWidth, bufHeight); | 
|  | } | 
|  | ui::Size bufferSize(bufWidth, bufHeight); | 
|  | if (mRequestedSize != mSize && mRequestedSize == bufferSize) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // reject buffers if the buffer size doesn't match. | 
|  | return mSize != bufferSize; | 
|  | } | 
|  |  | 
|  | void BLASTBufferQueue::setTransactionCompleteCallback( | 
|  | uint64_t frameNumber, std::function<void(int64_t)>&& transactionCompleteCallback) { | 
|  | std::lock_guard _lock{mMutex}; | 
|  | if (transactionCompleteCallback == nullptr) { | 
|  | mTransactionCompleteCallback = nullptr; | 
|  | } else { | 
|  | mTransactionCompleteCallback = std::move(transactionCompleteCallback); | 
|  | mTransactionCompleteFrameNumber = frameNumber; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Check if we have acquired the maximum number of buffers. | 
|  | // Consumer can acquire an additional buffer if that buffer is not droppable. Set | 
|  | // includeExtraAcquire is true to include this buffer to the count. Since this depends on the state | 
|  | // of the buffer, the next acquire may return with NO_BUFFER_AVAILABLE. | 
|  | bool BLASTBufferQueue::maxBuffersAcquired(bool includeExtraAcquire) const { | 
|  | int maxAcquiredBuffers = mMaxAcquiredBuffers + (includeExtraAcquire ? 2 : 1); | 
|  | return mNumAcquired == maxAcquiredBuffers; | 
|  | } | 
|  |  | 
|  | class BBQSurface : public Surface { | 
|  | private: | 
|  | std::mutex mMutex; | 
|  | sp<BLASTBufferQueue> mBbq; | 
|  | bool mDestroyed = false; | 
|  |  | 
|  | public: | 
|  | BBQSurface(const sp<IGraphicBufferProducer>& igbp, bool controlledByApp, | 
|  | const sp<IBinder>& scHandle, const sp<BLASTBufferQueue>& bbq) | 
|  | : Surface(igbp, controlledByApp, scHandle), mBbq(bbq) {} | 
|  |  | 
|  | void allocateBuffers() override { | 
|  | uint32_t reqWidth = mReqWidth ? mReqWidth : mUserWidth; | 
|  | uint32_t reqHeight = mReqHeight ? mReqHeight : mUserHeight; | 
|  | auto gbp = getIGraphicBufferProducer(); | 
|  | std::thread ([reqWidth, reqHeight, gbp=getIGraphicBufferProducer(), | 
|  | reqFormat=mReqFormat, reqUsage=mReqUsage] () { | 
|  | gbp->allocateBuffers(reqWidth, reqHeight, | 
|  | reqFormat, reqUsage); | 
|  |  | 
|  | }).detach(); | 
|  | } | 
|  |  | 
|  | status_t setFrameRate(float frameRate, int8_t compatibility, | 
|  | int8_t changeFrameRateStrategy) override { | 
|  | std::unique_lock _lock{mMutex}; | 
|  | if (mDestroyed) { | 
|  | return DEAD_OBJECT; | 
|  | } | 
|  | if (!ValidateFrameRate(frameRate, compatibility, changeFrameRateStrategy, | 
|  | "BBQSurface::setFrameRate")) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  | return mBbq->setFrameRate(frameRate, compatibility, changeFrameRateStrategy); | 
|  | } | 
|  |  | 
|  | status_t setFrameTimelineInfo(const FrameTimelineInfo& frameTimelineInfo) override { | 
|  | std::unique_lock _lock{mMutex}; | 
|  | if (mDestroyed) { | 
|  | return DEAD_OBJECT; | 
|  | } | 
|  | return mBbq->setFrameTimelineInfo(frameTimelineInfo); | 
|  | } | 
|  |  | 
|  | void destroy() override { | 
|  | Surface::destroy(); | 
|  |  | 
|  | std::unique_lock _lock{mMutex}; | 
|  | mDestroyed = true; | 
|  | mBbq = nullptr; | 
|  | } | 
|  | }; | 
|  |  | 
|  | // TODO: Can we coalesce this with frame updates? Need to confirm | 
|  | // no timing issues. | 
|  | status_t BLASTBufferQueue::setFrameRate(float frameRate, int8_t compatibility, | 
|  | bool shouldBeSeamless) { | 
|  | std::unique_lock _lock{mMutex}; | 
|  | SurfaceComposerClient::Transaction t; | 
|  |  | 
|  | return t.setFrameRate(mSurfaceControl, frameRate, compatibility, shouldBeSeamless).apply(); | 
|  | } | 
|  |  | 
|  | status_t BLASTBufferQueue::setFrameTimelineInfo(const FrameTimelineInfo& frameTimelineInfo) { | 
|  | std::unique_lock _lock{mMutex}; | 
|  | mNextFrameTimelineInfoQueue.push(frameTimelineInfo); | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | void BLASTBufferQueue::setSidebandStream(const sp<NativeHandle>& stream) { | 
|  | std::unique_lock _lock{mMutex}; | 
|  | SurfaceComposerClient::Transaction t; | 
|  |  | 
|  | t.setSidebandStream(mSurfaceControl, stream).apply(); | 
|  | } | 
|  |  | 
|  | sp<Surface> BLASTBufferQueue::getSurface(bool includeSurfaceControlHandle) { | 
|  | std::unique_lock _lock{mMutex}; | 
|  | sp<IBinder> scHandle = nullptr; | 
|  | if (includeSurfaceControlHandle && mSurfaceControl) { | 
|  | scHandle = mSurfaceControl->getHandle(); | 
|  | } | 
|  | return new BBQSurface(mProducer, true, scHandle, this); | 
|  | } | 
|  |  | 
|  | void BLASTBufferQueue::mergeWithNextTransaction(SurfaceComposerClient::Transaction* t, | 
|  | uint64_t frameNumber) { | 
|  | std::lock_guard _lock{mMutex}; | 
|  | if (mLastAcquiredFrameNumber >= frameNumber) { | 
|  | // Apply the transaction since we have already acquired the desired frame. | 
|  | t->apply(); | 
|  | } else { | 
|  | mPendingTransactions.emplace_back(frameNumber, *t); | 
|  | // Clear the transaction so it can't be applied elsewhere. | 
|  | t->clear(); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Maintains a single worker thread per process that services a list of runnables. | 
|  | class AsyncWorker : public Singleton<AsyncWorker> { | 
|  | private: | 
|  | std::thread mThread; | 
|  | bool mDone = false; | 
|  | std::deque<std::function<void()>> mRunnables; | 
|  | std::mutex mMutex; | 
|  | std::condition_variable mCv; | 
|  | void run() { | 
|  | std::unique_lock<std::mutex> lock(mMutex); | 
|  | while (!mDone) { | 
|  | while (!mRunnables.empty()) { | 
|  | std::deque<std::function<void()>> runnables = std::move(mRunnables); | 
|  | mRunnables.clear(); | 
|  | lock.unlock(); | 
|  | // Run outside the lock since the runnable might trigger another | 
|  | // post to the async worker. | 
|  | execute(runnables); | 
|  | lock.lock(); | 
|  | } | 
|  | mCv.wait(lock); | 
|  | } | 
|  | } | 
|  |  | 
|  | void execute(std::deque<std::function<void()>>& runnables) { | 
|  | while (!runnables.empty()) { | 
|  | std::function<void()> runnable = runnables.front(); | 
|  | runnables.pop_front(); | 
|  | runnable(); | 
|  | } | 
|  | } | 
|  |  | 
|  | public: | 
|  | AsyncWorker() : Singleton<AsyncWorker>() { mThread = std::thread(&AsyncWorker::run, this); } | 
|  |  | 
|  | ~AsyncWorker() { | 
|  | mDone = true; | 
|  | mCv.notify_all(); | 
|  | if (mThread.joinable()) { | 
|  | mThread.join(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void post(std::function<void()> runnable) { | 
|  | std::unique_lock<std::mutex> lock(mMutex); | 
|  | mRunnables.emplace_back(std::move(runnable)); | 
|  | mCv.notify_one(); | 
|  | } | 
|  | }; | 
|  | ANDROID_SINGLETON_STATIC_INSTANCE(AsyncWorker); | 
|  |  | 
|  | // Asynchronously calls ProducerListener functions so we can emulate one way binder calls. | 
|  | class AsyncProducerListener : public BnProducerListener { | 
|  | private: | 
|  | const sp<IProducerListener> mListener; | 
|  |  | 
|  | public: | 
|  | AsyncProducerListener(const sp<IProducerListener>& listener) : mListener(listener) {} | 
|  |  | 
|  | void onBufferReleased() override { | 
|  | AsyncWorker::getInstance().post([listener = mListener]() { listener->onBufferReleased(); }); | 
|  | } | 
|  |  | 
|  | void onBuffersDiscarded(const std::vector<int32_t>& slots) override { | 
|  | AsyncWorker::getInstance().post( | 
|  | [listener = mListener, slots = slots]() { listener->onBuffersDiscarded(slots); }); | 
|  | } | 
|  | }; | 
|  |  | 
|  | // Extends the BufferQueueProducer to create a wrapper around the listener so the listener calls | 
|  | // can be non-blocking when the producer is in the client process. | 
|  | class BBQBufferQueueProducer : public BufferQueueProducer { | 
|  | public: | 
|  | BBQBufferQueueProducer(const sp<BufferQueueCore>& core) | 
|  | : BufferQueueProducer(core, false /* consumerIsSurfaceFlinger*/) {} | 
|  |  | 
|  | status_t connect(const sp<IProducerListener>& listener, int api, bool producerControlledByApp, | 
|  | QueueBufferOutput* output) override { | 
|  | if (!listener) { | 
|  | return BufferQueueProducer::connect(listener, api, producerControlledByApp, output); | 
|  | } | 
|  |  | 
|  | return BufferQueueProducer::connect(new AsyncProducerListener(listener), api, | 
|  | producerControlledByApp, output); | 
|  | } | 
|  |  | 
|  | int query(int what, int* value) override { | 
|  | if (what == NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER) { | 
|  | *value = 1; | 
|  | return NO_ERROR; | 
|  | } | 
|  | return BufferQueueProducer::query(what, value); | 
|  | } | 
|  | }; | 
|  |  | 
|  | // Similar to BufferQueue::createBufferQueue but creates an adapter specific bufferqueue producer. | 
|  | // This BQP allows invoking client specified ProducerListeners and invoke them asynchronously, | 
|  | // emulating one way binder call behavior. Without this, if the listener calls back into the queue, | 
|  | // we can deadlock. | 
|  | void BLASTBufferQueue::createBufferQueue(sp<IGraphicBufferProducer>* outProducer, | 
|  | sp<IGraphicBufferConsumer>* outConsumer) { | 
|  | LOG_ALWAYS_FATAL_IF(outProducer == nullptr, "BLASTBufferQueue: outProducer must not be NULL"); | 
|  | LOG_ALWAYS_FATAL_IF(outConsumer == nullptr, "BLASTBufferQueue: outConsumer must not be NULL"); | 
|  |  | 
|  | sp<BufferQueueCore> core(new BufferQueueCore()); | 
|  | LOG_ALWAYS_FATAL_IF(core == nullptr, "BLASTBufferQueue: failed to create BufferQueueCore"); | 
|  |  | 
|  | sp<IGraphicBufferProducer> producer(new BBQBufferQueueProducer(core)); | 
|  | LOG_ALWAYS_FATAL_IF(producer == nullptr, | 
|  | "BLASTBufferQueue: failed to create BBQBufferQueueProducer"); | 
|  |  | 
|  | sp<BufferQueueConsumer> consumer(new BufferQueueConsumer(core)); | 
|  | consumer->setAllowExtraAcquire(true); | 
|  | LOG_ALWAYS_FATAL_IF(consumer == nullptr, | 
|  | "BLASTBufferQueue: failed to create BufferQueueConsumer"); | 
|  |  | 
|  | *outProducer = producer; | 
|  | *outConsumer = consumer; | 
|  | } | 
|  |  | 
|  | PixelFormat BLASTBufferQueue::convertBufferFormat(PixelFormat& format) { | 
|  | PixelFormat convertedFormat = format; | 
|  | switch (format) { | 
|  | case PIXEL_FORMAT_TRANSPARENT: | 
|  | case PIXEL_FORMAT_TRANSLUCENT: | 
|  | convertedFormat = PIXEL_FORMAT_RGBA_8888; | 
|  | break; | 
|  | case PIXEL_FORMAT_OPAQUE: | 
|  | convertedFormat = PIXEL_FORMAT_RGBX_8888; | 
|  | break; | 
|  | } | 
|  | return convertedFormat; | 
|  | } | 
|  |  | 
|  | uint32_t BLASTBufferQueue::getLastTransformHint() const { | 
|  | if (mSurfaceControl != nullptr) { | 
|  | return mSurfaceControl->getTransformHint(); | 
|  | } else { | 
|  | return 0; | 
|  | } | 
|  | } | 
|  |  | 
|  | uint64_t BLASTBufferQueue::getLastAcquiredFrameNum() { | 
|  | std::unique_lock _lock{mMutex}; | 
|  | return mLastAcquiredFrameNumber; | 
|  | } | 
|  |  | 
|  | } // namespace android |