|  | /* | 
|  | * Copyright 2018 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #pragma once | 
|  |  | 
|  | #include <array> | 
|  | #include <cinttypes> | 
|  | #include <cstdint> | 
|  | #include <numeric> | 
|  | #include <string> | 
|  | #include <unordered_map> | 
|  |  | 
|  | #include <utils/Timers.h> | 
|  |  | 
|  | #include "LayerInfo.h" | 
|  | #include "SchedulerUtils.h" | 
|  |  | 
|  | namespace android { | 
|  | namespace scheduler { | 
|  |  | 
|  | /* | 
|  | * This class represents information about layers that are considered current. We keep an | 
|  | * unordered map between layer name and LayerInfo. | 
|  | */ | 
|  | class LayerHistory { | 
|  | public: | 
|  | // Handle for each layer we keep track of. | 
|  | class LayerHandle { | 
|  | public: | 
|  | LayerHandle(LayerHistory& lh, int64_t id) : mId(id), mLayerHistory(lh) {} | 
|  | ~LayerHandle() { mLayerHistory.destroyLayer(mId); } | 
|  |  | 
|  | const int64_t mId; | 
|  |  | 
|  | private: | 
|  | LayerHistory& mLayerHistory; | 
|  | }; | 
|  |  | 
|  | LayerHistory(); | 
|  | ~LayerHistory(); | 
|  |  | 
|  | // When the layer is first created, register it. | 
|  | std::unique_ptr<LayerHandle> createLayer(const std::string name, float maxRefreshRate); | 
|  |  | 
|  | // Method for inserting layers and their requested present time into the unordered map. | 
|  | void insert(const std::unique_ptr<LayerHandle>& layerHandle, nsecs_t presentTime, bool isHdr); | 
|  | // Method for setting layer visibility | 
|  | void setVisibility(const std::unique_ptr<LayerHandle>& layerHandle, bool visible); | 
|  |  | 
|  | // Returns the desired refresh rate, which is a max refresh rate of all the current | 
|  | // layers. See go/content-fps-detection-in-scheduler for more information. | 
|  | std::pair<float, bool> getDesiredRefreshRateAndHDR(); | 
|  |  | 
|  | // Removes the handle and the object from the map. | 
|  | void destroyLayer(const int64_t id); | 
|  |  | 
|  | private: | 
|  | // Removes the layers that have been idle for a given amount of time from mLayerInfos. | 
|  | void removeIrrelevantLayers() REQUIRES(mLock); | 
|  |  | 
|  | // Information about currently active layers. | 
|  | std::mutex mLock; | 
|  | std::unordered_map<int64_t, std::shared_ptr<LayerInfo>> mActiveLayerInfos GUARDED_BY(mLock); | 
|  | std::unordered_map<int64_t, std::shared_ptr<LayerInfo>> mInactiveLayerInfos GUARDED_BY(mLock); | 
|  |  | 
|  | // Each layer has it's own ID. This variable keeps track of the count. | 
|  | static std::atomic<int64_t> sNextId; | 
|  |  | 
|  | // Flag whether to log layer FPS in systrace | 
|  | bool mTraceEnabled = false; | 
|  | }; | 
|  |  | 
|  | } // namespace scheduler | 
|  | } // namespace android |