|  | /* | 
|  | * Copyright (C) 2007 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | //#define LOG_NDEBUG 0 | 
|  | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
|  |  | 
|  | #include <sys/types.h> | 
|  | #include <errno.h> | 
|  | #include <dlfcn.h> | 
|  |  | 
|  | #include <algorithm> | 
|  | #include <cinttypes> | 
|  | #include <cmath> | 
|  | #include <cstdint> | 
|  | #include <functional> | 
|  | #include <mutex> | 
|  | #include <optional> | 
|  | #include <unordered_map> | 
|  |  | 
|  | #include <cutils/properties.h> | 
|  | #include <log/log.h> | 
|  |  | 
|  | #include <binder/IPCThreadState.h> | 
|  | #include <binder/IServiceManager.h> | 
|  | #include <binder/PermissionCache.h> | 
|  |  | 
|  | #include <compositionengine/CompositionEngine.h> | 
|  | #include <compositionengine/Display.h> | 
|  | #include <compositionengine/DisplayColorProfile.h> | 
|  | #include <compositionengine/Layer.h> | 
|  | #include <compositionengine/OutputLayer.h> | 
|  | #include <compositionengine/RenderSurface.h> | 
|  | #include <compositionengine/impl/LayerCompositionState.h> | 
|  | #include <compositionengine/impl/OutputCompositionState.h> | 
|  | #include <compositionengine/impl/OutputLayerCompositionState.h> | 
|  | #include <dvr/vr_flinger.h> | 
|  | #include <gui/BufferQueue.h> | 
|  | #include <gui/GuiConfig.h> | 
|  | #include <gui/IDisplayEventConnection.h> | 
|  | #include <gui/IProducerListener.h> | 
|  | #include <gui/LayerDebugInfo.h> | 
|  | #include <gui/Surface.h> | 
|  | #include <input/IInputFlinger.h> | 
|  | #include <renderengine/RenderEngine.h> | 
|  | #include <ui/ColorSpace.h> | 
|  | #include <ui/DebugUtils.h> | 
|  | #include <ui/DisplayInfo.h> | 
|  | #include <ui/DisplayStatInfo.h> | 
|  | #include <ui/GraphicBufferAllocator.h> | 
|  | #include <ui/PixelFormat.h> | 
|  | #include <ui/UiConfig.h> | 
|  | #include <utils/StopWatch.h> | 
|  | #include <utils/String16.h> | 
|  | #include <utils/String8.h> | 
|  | #include <utils/Timers.h> | 
|  | #include <utils/Trace.h> | 
|  | #include <utils/misc.h> | 
|  |  | 
|  | #include <private/android_filesystem_config.h> | 
|  | #include <private/gui/SyncFeatures.h> | 
|  |  | 
|  | #include "BufferLayer.h" | 
|  | #include "BufferQueueLayer.h" | 
|  | #include "BufferStateLayer.h" | 
|  | #include "Client.h" | 
|  | #include "ColorLayer.h" | 
|  | #include "Colorizer.h" | 
|  | #include "ContainerLayer.h" | 
|  | #include "DisplayDevice.h" | 
|  | #include "Layer.h" | 
|  | #include "LayerVector.h" | 
|  | #include "MonitoredProducer.h" | 
|  | #include "NativeWindowSurface.h" | 
|  | #include "StartPropertySetThread.h" | 
|  | #include "SurfaceFlinger.h" | 
|  | #include "SurfaceInterceptor.h" | 
|  |  | 
|  | #include "DisplayHardware/ComposerHal.h" | 
|  | #include "DisplayHardware/DisplayIdentification.h" | 
|  | #include "DisplayHardware/FramebufferSurface.h" | 
|  | #include "DisplayHardware/HWComposer.h" | 
|  | #include "DisplayHardware/VirtualDisplaySurface.h" | 
|  | #include "Effects/Daltonizer.h" | 
|  | #include "Scheduler/DispSync.h" | 
|  | #include "Scheduler/DispSyncSource.h" | 
|  | #include "Scheduler/EventControlThread.h" | 
|  | #include "Scheduler/EventThread.h" | 
|  | #include "Scheduler/InjectVSyncSource.h" | 
|  | #include "Scheduler/MessageQueue.h" | 
|  | #include "Scheduler/Scheduler.h" | 
|  | #include "TimeStats/TimeStats.h" | 
|  |  | 
|  | #include <cutils/compiler.h> | 
|  |  | 
|  | #include "android-base/stringprintf.h" | 
|  |  | 
|  | #include <android/hardware/configstore/1.0/ISurfaceFlingerConfigs.h> | 
|  | #include <android/hardware/configstore/1.1/ISurfaceFlingerConfigs.h> | 
|  | #include <android/hardware/configstore/1.1/types.h> | 
|  | #include <configstore/Utils.h> | 
|  |  | 
|  | #include <layerproto/LayerProtoParser.h> | 
|  | #include "SurfaceFlingerProperties.h" | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | using namespace android::hardware::configstore; | 
|  | using namespace android::hardware::configstore::V1_0; | 
|  | using namespace android::sysprop; | 
|  |  | 
|  | using base::StringAppendF; | 
|  | using ui::ColorMode; | 
|  | using ui::Dataspace; | 
|  | using ui::DisplayPrimaries; | 
|  | using ui::Hdr; | 
|  | using ui::RenderIntent; | 
|  |  | 
|  | using RefreshRateType = scheduler::RefreshRateConfigs::RefreshRateType; | 
|  |  | 
|  | namespace { | 
|  |  | 
|  | #pragma clang diagnostic push | 
|  | #pragma clang diagnostic error "-Wswitch-enum" | 
|  |  | 
|  | bool isWideColorMode(const ColorMode colorMode) { | 
|  | switch (colorMode) { | 
|  | case ColorMode::DISPLAY_P3: | 
|  | case ColorMode::ADOBE_RGB: | 
|  | case ColorMode::DCI_P3: | 
|  | case ColorMode::BT2020: | 
|  | case ColorMode::DISPLAY_BT2020: | 
|  | case ColorMode::BT2100_PQ: | 
|  | case ColorMode::BT2100_HLG: | 
|  | return true; | 
|  | case ColorMode::NATIVE: | 
|  | case ColorMode::STANDARD_BT601_625: | 
|  | case ColorMode::STANDARD_BT601_625_UNADJUSTED: | 
|  | case ColorMode::STANDARD_BT601_525: | 
|  | case ColorMode::STANDARD_BT601_525_UNADJUSTED: | 
|  | case ColorMode::STANDARD_BT709: | 
|  | case ColorMode::SRGB: | 
|  | return false; | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | ui::Transform::orientation_flags fromSurfaceComposerRotation(ISurfaceComposer::Rotation rotation) { | 
|  | switch (rotation) { | 
|  | case ISurfaceComposer::eRotateNone: | 
|  | return ui::Transform::ROT_0; | 
|  | case ISurfaceComposer::eRotate90: | 
|  | return ui::Transform::ROT_90; | 
|  | case ISurfaceComposer::eRotate180: | 
|  | return ui::Transform::ROT_180; | 
|  | case ISurfaceComposer::eRotate270: | 
|  | return ui::Transform::ROT_270; | 
|  | } | 
|  | ALOGE("Invalid rotation passed to captureScreen(): %d\n", rotation); | 
|  | return ui::Transform::ROT_0; | 
|  | } | 
|  |  | 
|  | #pragma clang diagnostic pop | 
|  |  | 
|  | class ConditionalLock { | 
|  | public: | 
|  | ConditionalLock(Mutex& mutex, bool lock) : mMutex(mutex), mLocked(lock) { | 
|  | if (lock) { | 
|  | mMutex.lock(); | 
|  | } | 
|  | } | 
|  | ~ConditionalLock() { if (mLocked) mMutex.unlock(); } | 
|  | private: | 
|  | Mutex& mMutex; | 
|  | bool mLocked; | 
|  | }; | 
|  |  | 
|  | // Currently we only support V0_SRGB and DISPLAY_P3 as composition preference. | 
|  | bool validateCompositionDataspace(Dataspace dataspace) { | 
|  | return dataspace == Dataspace::V0_SRGB || dataspace == Dataspace::DISPLAY_P3; | 
|  | } | 
|  |  | 
|  | }  // namespace anonymous | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | const String16 sHardwareTest("android.permission.HARDWARE_TEST"); | 
|  | const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); | 
|  | const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); | 
|  | const String16 sDump("android.permission.DUMP"); | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  | int64_t SurfaceFlinger::dispSyncPresentTimeOffset; | 
|  | bool SurfaceFlinger::useHwcForRgbToYuv; | 
|  | uint64_t SurfaceFlinger::maxVirtualDisplaySize; | 
|  | bool SurfaceFlinger::hasSyncFramework; | 
|  | bool SurfaceFlinger::useVrFlinger; | 
|  | int64_t SurfaceFlinger::maxFrameBufferAcquiredBuffers; | 
|  | bool SurfaceFlinger::hasWideColorDisplay; | 
|  | int SurfaceFlinger::primaryDisplayOrientation = DisplayState::eOrientationDefault; | 
|  | bool SurfaceFlinger::useColorManagement; | 
|  | bool SurfaceFlinger::useContextPriority; | 
|  | Dataspace SurfaceFlinger::defaultCompositionDataspace = Dataspace::V0_SRGB; | 
|  | ui::PixelFormat SurfaceFlinger::defaultCompositionPixelFormat = ui::PixelFormat::RGBA_8888; | 
|  | Dataspace SurfaceFlinger::wideColorGamutCompositionDataspace = Dataspace::V0_SRGB; | 
|  | ui::PixelFormat SurfaceFlinger::wideColorGamutCompositionPixelFormat = ui::PixelFormat::RGBA_8888; | 
|  |  | 
|  | std::string getHwcServiceName() { | 
|  | char value[PROPERTY_VALUE_MAX] = {}; | 
|  | property_get("debug.sf.hwc_service_name", value, "default"); | 
|  | ALOGI("Using HWComposer service: '%s'", value); | 
|  | return std::string(value); | 
|  | } | 
|  |  | 
|  | bool useTrebleTestingOverride() { | 
|  | char value[PROPERTY_VALUE_MAX] = {}; | 
|  | property_get("debug.sf.treble_testing_override", value, "false"); | 
|  | ALOGI("Treble testing override: '%s'", value); | 
|  | return std::string(value) == "true"; | 
|  | } | 
|  |  | 
|  | std::string decodeDisplayColorSetting(DisplayColorSetting displayColorSetting) { | 
|  | switch(displayColorSetting) { | 
|  | case DisplayColorSetting::MANAGED: | 
|  | return std::string("Managed"); | 
|  | case DisplayColorSetting::UNMANAGED: | 
|  | return std::string("Unmanaged"); | 
|  | case DisplayColorSetting::ENHANCED: | 
|  | return std::string("Enhanced"); | 
|  | default: | 
|  | return std::string("Unknown ") + | 
|  | std::to_string(static_cast<int>(displayColorSetting)); | 
|  | } | 
|  | } | 
|  |  | 
|  | SurfaceFlingerBE::SurfaceFlingerBE() | 
|  | : mHwcServiceName(getHwcServiceName()), | 
|  | mFrameBuckets(), | 
|  | mTotalTime(0), | 
|  | mLastSwapTime(0), | 
|  | mComposerSequenceId(0) { | 
|  | } | 
|  |  | 
|  | SurfaceFlinger::SurfaceFlinger(surfaceflinger::Factory& factory, | 
|  | SurfaceFlinger::SkipInitializationTag) | 
|  | : BnSurfaceComposer(), | 
|  | mFactory(factory), | 
|  | mTransactionPending(false), | 
|  | mAnimTransactionPending(false), | 
|  | mLayersRemoved(false), | 
|  | mLayersAdded(false), | 
|  | mBootTime(systemTime()), | 
|  | mPhaseOffsets{getFactory().createPhaseOffsets()}, | 
|  | mVisibleRegionsDirty(false), | 
|  | mGeometryInvalid(false), | 
|  | mAnimCompositionPending(false), | 
|  | mBootStage(BootStage::BOOTLOADER), | 
|  | mDebugRegion(0), | 
|  | mDebugDisableHWC(0), | 
|  | mDebugDisableTransformHint(0), | 
|  | mDebugEnableProtectedContent(false), | 
|  | mDebugInTransaction(0), | 
|  | mLastTransactionTime(0), | 
|  | mForceFullDamage(false), | 
|  | mTimeStats(factory.createTimeStats()), | 
|  | mRefreshStartTime(0), | 
|  | mHasPoweredOff(false), | 
|  | mNumLayers(0), | 
|  | mVrFlingerRequestsDisplay(false), | 
|  | mMainThreadId(std::this_thread::get_id()), | 
|  | mCompositionEngine{getFactory().createCompositionEngine()} { | 
|  | mSetInputWindowsListener = new SetInputWindowsListener(this); | 
|  | } | 
|  |  | 
|  | SurfaceFlinger::SurfaceFlinger(surfaceflinger::Factory& factory) | 
|  | : SurfaceFlinger(factory, SkipInitialization) { | 
|  | ALOGI("SurfaceFlinger is starting"); | 
|  |  | 
|  | hasSyncFramework = running_without_sync_framework(true); | 
|  |  | 
|  | dispSyncPresentTimeOffset = present_time_offset_from_vsync_ns(0); | 
|  |  | 
|  | useHwcForRgbToYuv = force_hwc_copy_for_virtual_displays(false); | 
|  |  | 
|  | maxVirtualDisplaySize = max_virtual_display_dimension(0); | 
|  |  | 
|  | // Vr flinger is only enabled on Daydream ready devices. | 
|  | useVrFlinger = use_vr_flinger(false); | 
|  |  | 
|  | maxFrameBufferAcquiredBuffers = max_frame_buffer_acquired_buffers(2); | 
|  |  | 
|  | hasWideColorDisplay = has_wide_color_display(false); | 
|  |  | 
|  | useColorManagement = use_color_management(false); | 
|  |  | 
|  | mDefaultCompositionDataspace = | 
|  | static_cast<ui::Dataspace>(default_composition_dataspace(Dataspace::V0_SRGB)); | 
|  | mWideColorGamutCompositionDataspace = | 
|  | static_cast<ui::Dataspace>(wcg_composition_dataspace(Dataspace::V0_SRGB)); | 
|  | defaultCompositionDataspace = mDefaultCompositionDataspace; | 
|  | wideColorGamutCompositionDataspace = mWideColorGamutCompositionDataspace; | 
|  | defaultCompositionPixelFormat = static_cast<ui::PixelFormat>( | 
|  | default_composition_pixel_format(ui::PixelFormat::RGBA_8888)); | 
|  | wideColorGamutCompositionPixelFormat = | 
|  | static_cast<ui::PixelFormat>(wcg_composition_pixel_format(ui::PixelFormat::RGBA_8888)); | 
|  |  | 
|  | useContextPriority = use_context_priority(true); | 
|  |  | 
|  | auto tmpPrimaryDisplayOrientation = primary_display_orientation( | 
|  | SurfaceFlingerProperties::primary_display_orientation_values::ORIENTATION_0); | 
|  | switch (tmpPrimaryDisplayOrientation) { | 
|  | case SurfaceFlingerProperties::primary_display_orientation_values::ORIENTATION_90: | 
|  | SurfaceFlinger::primaryDisplayOrientation = DisplayState::eOrientation90; | 
|  | break; | 
|  | case SurfaceFlingerProperties::primary_display_orientation_values::ORIENTATION_180: | 
|  | SurfaceFlinger::primaryDisplayOrientation = DisplayState::eOrientation180; | 
|  | break; | 
|  | case SurfaceFlingerProperties::primary_display_orientation_values::ORIENTATION_270: | 
|  | SurfaceFlinger::primaryDisplayOrientation = DisplayState::eOrientation270; | 
|  | break; | 
|  | default: | 
|  | SurfaceFlinger::primaryDisplayOrientation = DisplayState::eOrientationDefault; | 
|  | break; | 
|  | } | 
|  | ALOGV("Primary Display Orientation is set to %2d.", SurfaceFlinger::primaryDisplayOrientation); | 
|  |  | 
|  | mInternalDisplayPrimaries = sysprop::getDisplayNativePrimaries(); | 
|  |  | 
|  | // debugging stuff... | 
|  | char value[PROPERTY_VALUE_MAX]; | 
|  |  | 
|  | property_get("ro.bq.gpu_to_cpu_unsupported", value, "0"); | 
|  | mGpuToCpuSupported = !atoi(value); | 
|  |  | 
|  | property_get("debug.sf.showupdates", value, "0"); | 
|  | mDebugRegion = atoi(value); | 
|  |  | 
|  | ALOGI_IF(mDebugRegion, "showupdates enabled"); | 
|  |  | 
|  | // DDMS debugging deprecated (b/120782499) | 
|  | property_get("debug.sf.ddms", value, "0"); | 
|  | int debugDdms = atoi(value); | 
|  | ALOGI_IF(debugDdms, "DDMS debugging not supported"); | 
|  |  | 
|  | property_get("debug.sf.disable_backpressure", value, "0"); | 
|  | mPropagateBackpressure = !atoi(value); | 
|  | ALOGI_IF(!mPropagateBackpressure, "Disabling backpressure propagation"); | 
|  |  | 
|  | property_get("debug.sf.enable_hwc_vds", value, "0"); | 
|  | mUseHwcVirtualDisplays = atoi(value); | 
|  | ALOGI_IF(mUseHwcVirtualDisplays, "Enabling HWC virtual displays"); | 
|  |  | 
|  | property_get("ro.sf.disable_triple_buffer", value, "0"); | 
|  | mLayerTripleBufferingDisabled = atoi(value); | 
|  | ALOGI_IF(mLayerTripleBufferingDisabled, "Disabling Triple Buffering"); | 
|  |  | 
|  | const size_t defaultListSize = MAX_LAYERS; | 
|  | auto listSize = property_get_int32("debug.sf.max_igbp_list_size", int32_t(defaultListSize)); | 
|  | mMaxGraphicBufferProducerListSize = (listSize > 0) ? size_t(listSize) : defaultListSize; | 
|  |  | 
|  | mUseSmart90ForVideo = use_smart_90_for_video(false); | 
|  | property_get("debug.sf.use_smart_90_for_video", value, "0"); | 
|  |  | 
|  | int int_value = atoi(value); | 
|  | if (int_value) { | 
|  | mUseSmart90ForVideo = true; | 
|  | } | 
|  |  | 
|  | property_get("debug.sf.luma_sampling", value, "1"); | 
|  | mLumaSampling = atoi(value); | 
|  |  | 
|  | const auto [early, gl, late] = mPhaseOffsets->getCurrentOffsets(); | 
|  | mVsyncModulator.setPhaseOffsets(early, gl, late); | 
|  |  | 
|  | // We should be reading 'persist.sys.sf.color_saturation' here | 
|  | // but since /data may be encrypted, we need to wait until after vold | 
|  | // comes online to attempt to read the property. The property is | 
|  | // instead read after the boot animation | 
|  |  | 
|  | if (useTrebleTestingOverride()) { | 
|  | // Without the override SurfaceFlinger cannot connect to HIDL | 
|  | // services that are not listed in the manifests.  Considered | 
|  | // deriving the setting from the set service name, but it | 
|  | // would be brittle if the name that's not 'default' is used | 
|  | // for production purposes later on. | 
|  | setenv("TREBLE_TESTING_OVERRIDE", "true", true); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onFirstRef() | 
|  | { | 
|  | mEventQueue->init(this); | 
|  | } | 
|  |  | 
|  | SurfaceFlinger::~SurfaceFlinger() | 
|  | { | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::binderDied(const wp<IBinder>& /* who */) | 
|  | { | 
|  | // the window manager died on us. prepare its eulogy. | 
|  |  | 
|  | // restore initial conditions (default device unblank, etc) | 
|  | initializeDisplays(); | 
|  |  | 
|  | // restart the boot-animation | 
|  | startBootAnim(); | 
|  | } | 
|  |  | 
|  | static sp<ISurfaceComposerClient> initClient(const sp<Client>& client) { | 
|  | status_t err = client->initCheck(); | 
|  | if (err == NO_ERROR) { | 
|  | return client; | 
|  | } | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() { | 
|  | return initClient(new Client(this)); | 
|  | } | 
|  |  | 
|  | sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName, | 
|  | bool secure) | 
|  | { | 
|  | class DisplayToken : public BBinder { | 
|  | sp<SurfaceFlinger> flinger; | 
|  | virtual ~DisplayToken() { | 
|  | // no more references, this display must be terminated | 
|  | Mutex::Autolock _l(flinger->mStateLock); | 
|  | flinger->mCurrentState.displays.removeItem(this); | 
|  | flinger->setTransactionFlags(eDisplayTransactionNeeded); | 
|  | } | 
|  | public: | 
|  | explicit DisplayToken(const sp<SurfaceFlinger>& flinger) | 
|  | : flinger(flinger) { | 
|  | } | 
|  | }; | 
|  |  | 
|  | sp<BBinder> token = new DisplayToken(this); | 
|  |  | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | // Display ID is assigned when virtual display is allocated by HWC. | 
|  | DisplayDeviceState state; | 
|  | state.isSecure = secure; | 
|  | state.displayName = displayName; | 
|  | mCurrentState.displays.add(token, state); | 
|  | mInterceptor->saveDisplayCreation(state); | 
|  | return token; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::destroyDisplay(const sp<IBinder>& displayToken) { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  |  | 
|  | ssize_t index = mCurrentState.displays.indexOfKey(displayToken); | 
|  | if (index < 0) { | 
|  | ALOGE("destroyDisplay: Invalid display token %p", displayToken.get()); | 
|  | return; | 
|  | } | 
|  |  | 
|  | const DisplayDeviceState& state = mCurrentState.displays.valueAt(index); | 
|  | if (!state.isVirtual()) { | 
|  | ALOGE("destroyDisplay called for non-virtual display"); | 
|  | return; | 
|  | } | 
|  | mInterceptor->saveDisplayDeletion(state.sequenceId); | 
|  | mCurrentState.displays.removeItemsAt(index); | 
|  | setTransactionFlags(eDisplayTransactionNeeded); | 
|  | } | 
|  |  | 
|  | std::vector<PhysicalDisplayId> SurfaceFlinger::getPhysicalDisplayIds() const { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const auto internalDisplayId = getInternalDisplayIdLocked(); | 
|  | if (!internalDisplayId) { | 
|  | return {}; | 
|  | } | 
|  |  | 
|  | std::vector<PhysicalDisplayId> displayIds; | 
|  | displayIds.reserve(mPhysicalDisplayTokens.size()); | 
|  | displayIds.push_back(internalDisplayId->value); | 
|  |  | 
|  | for (const auto& [id, token] : mPhysicalDisplayTokens) { | 
|  | if (id != *internalDisplayId) { | 
|  | displayIds.push_back(id.value); | 
|  | } | 
|  | } | 
|  |  | 
|  | return displayIds; | 
|  | } | 
|  |  | 
|  | sp<IBinder> SurfaceFlinger::getPhysicalDisplayToken(PhysicalDisplayId displayId) const { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | return getPhysicalDisplayTokenLocked(DisplayId{displayId}); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getColorManagement(bool* outGetColorManagement) const { | 
|  | if (!outGetColorManagement) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  | *outGetColorManagement = useColorManagement; | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | HWComposer& SurfaceFlinger::getHwComposer() const { | 
|  | return mCompositionEngine->getHwComposer(); | 
|  | } | 
|  |  | 
|  | renderengine::RenderEngine& SurfaceFlinger::getRenderEngine() const { | 
|  | return mCompositionEngine->getRenderEngine(); | 
|  | } | 
|  |  | 
|  | compositionengine::CompositionEngine& SurfaceFlinger::getCompositionEngine() const { | 
|  | return *mCompositionEngine.get(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::bootFinished() | 
|  | { | 
|  | if (mStartPropertySetThread->join() != NO_ERROR) { | 
|  | ALOGE("Join StartPropertySetThread failed!"); | 
|  | } | 
|  | const nsecs_t now = systemTime(); | 
|  | const nsecs_t duration = now - mBootTime; | 
|  | ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); | 
|  |  | 
|  | // wait patiently for the window manager death | 
|  | const String16 name("window"); | 
|  | sp<IBinder> window(defaultServiceManager()->getService(name)); | 
|  | if (window != 0) { | 
|  | window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); | 
|  | } | 
|  | sp<IBinder> input(defaultServiceManager()->getService( | 
|  | String16("inputflinger"))); | 
|  | if (input == nullptr) { | 
|  | ALOGE("Failed to link to input service"); | 
|  | } else { | 
|  | mInputFlinger = interface_cast<IInputFlinger>(input); | 
|  | } | 
|  |  | 
|  | if (mVrFlinger) { | 
|  | mVrFlinger->OnBootFinished(); | 
|  | } | 
|  |  | 
|  | // stop boot animation | 
|  | // formerly we would just kill the process, but we now ask it to exit so it | 
|  | // can choose where to stop the animation. | 
|  | property_set("service.bootanim.exit", "1"); | 
|  |  | 
|  | const int LOGTAG_SF_STOP_BOOTANIM = 60110; | 
|  | LOG_EVENT_LONG(LOGTAG_SF_STOP_BOOTANIM, | 
|  | ns2ms(systemTime(SYSTEM_TIME_MONOTONIC))); | 
|  |  | 
|  | postMessageAsync(new LambdaMessage([this]() NO_THREAD_SAFETY_ANALYSIS { | 
|  | readPersistentProperties(); | 
|  | mBootStage = BootStage::FINISHED; | 
|  |  | 
|  | // set the refresh rate according to the policy | 
|  | const auto displayId = getInternalDisplayIdLocked(); | 
|  | LOG_ALWAYS_FATAL_IF(!displayId); | 
|  |  | 
|  | const auto performanceRefreshRate = | 
|  | mRefreshRateConfigs[*displayId]->getRefreshRate(RefreshRateType::PERFORMANCE); | 
|  |  | 
|  | if (isConfigAllowed(*displayId, performanceRefreshRate.configId)) { | 
|  | setRefreshRateTo(RefreshRateType::PERFORMANCE, Scheduler::ConfigEvent::None); | 
|  | } else { | 
|  | setRefreshRateTo(RefreshRateType::DEFAULT, Scheduler::ConfigEvent::None); | 
|  | } | 
|  | })); | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::getNewTexture() { | 
|  | { | 
|  | std::lock_guard lock(mTexturePoolMutex); | 
|  | if (!mTexturePool.empty()) { | 
|  | uint32_t name = mTexturePool.back(); | 
|  | mTexturePool.pop_back(); | 
|  | ATRACE_INT("TexturePoolSize", mTexturePool.size()); | 
|  | return name; | 
|  | } | 
|  |  | 
|  | // The pool was too small, so increase it for the future | 
|  | ++mTexturePoolSize; | 
|  | } | 
|  |  | 
|  | // The pool was empty, so we need to get a new texture name directly using a | 
|  | // blocking call to the main thread | 
|  | uint32_t name = 0; | 
|  | postMessageSync(new LambdaMessage([&]() { getRenderEngine().genTextures(1, &name); })); | 
|  | return name; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::deleteTextureAsync(uint32_t texture) { | 
|  | postMessageAsync(new LambdaMessage([=] { getRenderEngine().deleteTextures(1, &texture); })); | 
|  | } | 
|  |  | 
|  | // Do not call property_set on main thread which will be blocked by init | 
|  | // Use StartPropertySetThread instead. | 
|  | void SurfaceFlinger::init() { | 
|  | ALOGI(  "SurfaceFlinger's main thread ready to run. " | 
|  | "Initializing graphics H/W..."); | 
|  |  | 
|  | ALOGI("Phase offset NS: %" PRId64 "", mPhaseOffsets->getCurrentAppOffset()); | 
|  |  | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | // start the EventThread | 
|  | mScheduler = | 
|  | getFactory().createScheduler([this](bool enabled) { setPrimaryVsyncEnabled(enabled); }); | 
|  | auto resyncCallback = | 
|  | mScheduler->makeResyncCallback(std::bind(&SurfaceFlinger::getVsyncPeriod, this)); | 
|  |  | 
|  | mAppConnectionHandle = | 
|  | mScheduler->createConnection("app", mPhaseOffsets->getCurrentAppOffset(), | 
|  | resyncCallback, | 
|  | impl::EventThread::InterceptVSyncsCallback()); | 
|  | mSfConnectionHandle = mScheduler->createConnection("sf", mPhaseOffsets->getCurrentSfOffset(), | 
|  | resyncCallback, [this](nsecs_t timestamp) { | 
|  | mInterceptor->saveVSyncEvent(timestamp); | 
|  | }); | 
|  |  | 
|  | mEventQueue->setEventConnection(mScheduler->getEventConnection(mSfConnectionHandle)); | 
|  | mVsyncModulator.setSchedulerAndHandles(mScheduler.get(), mAppConnectionHandle.get(), | 
|  | mSfConnectionHandle.get()); | 
|  |  | 
|  | mRegionSamplingThread = | 
|  | new RegionSamplingThread(*this, *mScheduler, | 
|  | RegionSamplingThread::EnvironmentTimingTunables()); | 
|  |  | 
|  | // Get a RenderEngine for the given display / config (can't fail) | 
|  | int32_t renderEngineFeature = 0; | 
|  | renderEngineFeature |= (useColorManagement ? | 
|  | renderengine::RenderEngine::USE_COLOR_MANAGEMENT : 0); | 
|  | renderEngineFeature |= (useContextPriority ? | 
|  | renderengine::RenderEngine::USE_HIGH_PRIORITY_CONTEXT : 0); | 
|  |  | 
|  | // TODO(b/77156734): We need to stop casting and use HAL types when possible. | 
|  | // Sending maxFrameBufferAcquiredBuffers as the cache size is tightly tuned to single-display. | 
|  | mCompositionEngine->setRenderEngine( | 
|  | renderengine::RenderEngine::create(static_cast<int32_t>(defaultCompositionPixelFormat), | 
|  | renderEngineFeature, maxFrameBufferAcquiredBuffers)); | 
|  |  | 
|  | LOG_ALWAYS_FATAL_IF(mVrFlingerRequestsDisplay, | 
|  | "Starting with vr flinger active is not currently supported."); | 
|  | mCompositionEngine->setHwComposer(getFactory().createHWComposer(getBE().mHwcServiceName)); | 
|  | mCompositionEngine->getHwComposer().registerCallback(this, getBE().mComposerSequenceId); | 
|  | // Process any initial hotplug and resulting display changes. | 
|  | processDisplayHotplugEventsLocked(); | 
|  | const auto display = getDefaultDisplayDeviceLocked(); | 
|  | LOG_ALWAYS_FATAL_IF(!display, "Missing internal display after registering composer callback."); | 
|  | LOG_ALWAYS_FATAL_IF(!getHwComposer().isConnected(*display->getId()), | 
|  | "Internal display is disconnected."); | 
|  |  | 
|  | if (useVrFlinger) { | 
|  | auto vrFlingerRequestDisplayCallback = [this](bool requestDisplay) { | 
|  | // This callback is called from the vr flinger dispatch thread. We | 
|  | // need to call signalTransaction(), which requires holding | 
|  | // mStateLock when we're not on the main thread. Acquiring | 
|  | // mStateLock from the vr flinger dispatch thread might trigger a | 
|  | // deadlock in surface flinger (see b/66916578), so post a message | 
|  | // to be handled on the main thread instead. | 
|  | postMessageAsync(new LambdaMessage([=] { | 
|  | ALOGI("VR request display mode: requestDisplay=%d", requestDisplay); | 
|  | mVrFlingerRequestsDisplay = requestDisplay; | 
|  | signalTransaction(); | 
|  | })); | 
|  | }; | 
|  | mVrFlinger = dvr::VrFlinger::Create(getHwComposer().getComposer(), | 
|  | getHwComposer() | 
|  | .fromPhysicalDisplayId(*display->getId()) | 
|  | .value_or(0), | 
|  | vrFlingerRequestDisplayCallback); | 
|  | if (!mVrFlinger) { | 
|  | ALOGE("Failed to start vrflinger"); | 
|  | } | 
|  | } | 
|  |  | 
|  | // initialize our drawing state | 
|  | mDrawingState = mCurrentState; | 
|  |  | 
|  | // set initial conditions (e.g. unblank default device) | 
|  | initializeDisplays(); | 
|  |  | 
|  | getRenderEngine().primeCache(); | 
|  |  | 
|  | // Inform native graphics APIs whether the present timestamp is supported: | 
|  |  | 
|  | const bool presentFenceReliable = | 
|  | !getHwComposer().hasCapability(HWC2::Capability::PresentFenceIsNotReliable); | 
|  | mStartPropertySetThread = getFactory().createStartPropertySetThread(presentFenceReliable); | 
|  |  | 
|  | if (mStartPropertySetThread->Start() != NO_ERROR) { | 
|  | ALOGE("Run StartPropertySetThread failed!"); | 
|  | } | 
|  |  | 
|  | if (mScheduler->isIdleTimerEnabled()) { | 
|  | mScheduler->setChangeRefreshRateCallback( | 
|  | [this](RefreshRateType type, Scheduler::ConfigEvent event) { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | setRefreshRateTo(type, event); | 
|  | }); | 
|  | } | 
|  | mRefreshRateConfigs[*display->getId()] = std::make_shared<scheduler::RefreshRateConfigs>( | 
|  | getHwComposer().getConfigs(*display->getId())); | 
|  | mRefreshRateStats = | 
|  | std::make_unique<scheduler::RefreshRateStats>(mRefreshRateConfigs[*display->getId()], | 
|  | mTimeStats); | 
|  |  | 
|  | ALOGV("Done initializing"); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::readPersistentProperties() { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  |  | 
|  | char value[PROPERTY_VALUE_MAX]; | 
|  |  | 
|  | property_get("persist.sys.sf.color_saturation", value, "1.0"); | 
|  | mGlobalSaturationFactor = atof(value); | 
|  | updateColorMatrixLocked(); | 
|  | ALOGV("Saturation is set to %.2f", mGlobalSaturationFactor); | 
|  |  | 
|  | property_get("persist.sys.sf.native_mode", value, "0"); | 
|  | mDisplayColorSetting = static_cast<DisplayColorSetting>(atoi(value)); | 
|  |  | 
|  | property_get("persist.sys.sf.color_mode", value, "0"); | 
|  | mForceColorMode = static_cast<ColorMode>(atoi(value)); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::startBootAnim() { | 
|  | // Start boot animation service by setting a property mailbox | 
|  | // if property setting thread is already running, Start() will be just a NOP | 
|  | mStartPropertySetThread->Start(); | 
|  | // Wait until property was set | 
|  | if (mStartPropertySetThread->join() != NO_ERROR) { | 
|  | ALOGE("Join StartPropertySetThread failed!"); | 
|  | } | 
|  | } | 
|  |  | 
|  | size_t SurfaceFlinger::getMaxTextureSize() const { | 
|  | return getRenderEngine().getMaxTextureSize(); | 
|  | } | 
|  |  | 
|  | size_t SurfaceFlinger::getMaxViewportDims() const { | 
|  | return getRenderEngine().getMaxViewportDims(); | 
|  | } | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | bool SurfaceFlinger::authenticateSurfaceTexture( | 
|  | const sp<IGraphicBufferProducer>& bufferProducer) const { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | return authenticateSurfaceTextureLocked(bufferProducer); | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::authenticateSurfaceTextureLocked( | 
|  | const sp<IGraphicBufferProducer>& bufferProducer) const { | 
|  | sp<IBinder> surfaceTextureBinder(IInterface::asBinder(bufferProducer)); | 
|  | return mGraphicBufferProducerList.count(surfaceTextureBinder.get()) > 0; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getSupportedFrameTimestamps( | 
|  | std::vector<FrameEvent>* outSupported) const { | 
|  | *outSupported = { | 
|  | FrameEvent::REQUESTED_PRESENT, | 
|  | FrameEvent::ACQUIRE, | 
|  | FrameEvent::LATCH, | 
|  | FrameEvent::FIRST_REFRESH_START, | 
|  | FrameEvent::LAST_REFRESH_START, | 
|  | FrameEvent::GPU_COMPOSITION_DONE, | 
|  | FrameEvent::DEQUEUE_READY, | 
|  | FrameEvent::RELEASE, | 
|  | }; | 
|  | ConditionalLock _l(mStateLock, | 
|  | std::this_thread::get_id() != mMainThreadId); | 
|  | if (!getHwComposer().hasCapability( | 
|  | HWC2::Capability::PresentFenceIsNotReliable)) { | 
|  | outSupported->push_back(FrameEvent::DISPLAY_PRESENT); | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDisplayConfigsLocked(const sp<IBinder>& displayToken, | 
|  | Vector<DisplayInfo>* configs) { | 
|  | if (!displayToken || !configs) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | const auto displayId = getPhysicalDisplayIdLocked(displayToken); | 
|  | if (!displayId) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | // TODO: Not sure if display density should handled by SF any longer | 
|  | class Density { | 
|  | static float getDensityFromProperty(char const* propName) { | 
|  | char property[PROPERTY_VALUE_MAX]; | 
|  | float density = 0.0f; | 
|  | if (property_get(propName, property, nullptr) > 0) { | 
|  | density = strtof(property, nullptr); | 
|  | } | 
|  | return density; | 
|  | } | 
|  | public: | 
|  | static float getEmuDensity() { | 
|  | return getDensityFromProperty("qemu.sf.lcd_density"); } | 
|  | static float getBuildDensity()  { | 
|  | return getDensityFromProperty("ro.sf.lcd_density"); } | 
|  | }; | 
|  |  | 
|  | configs->clear(); | 
|  |  | 
|  | for (const auto& hwConfig : getHwComposer().getConfigs(*displayId)) { | 
|  | DisplayInfo info = DisplayInfo(); | 
|  |  | 
|  | float xdpi = hwConfig->getDpiX(); | 
|  | float ydpi = hwConfig->getDpiY(); | 
|  |  | 
|  | info.w = hwConfig->getWidth(); | 
|  | info.h = hwConfig->getHeight(); | 
|  | // Default display viewport to display width and height | 
|  | info.viewportW = info.w; | 
|  | info.viewportH = info.h; | 
|  |  | 
|  | if (displayId == getInternalDisplayIdLocked()) { | 
|  | // The density of the device is provided by a build property | 
|  | float density = Density::getBuildDensity() / 160.0f; | 
|  | if (density == 0) { | 
|  | // the build doesn't provide a density -- this is wrong! | 
|  | // use xdpi instead | 
|  | ALOGE("ro.sf.lcd_density must be defined as a build property"); | 
|  | density = xdpi / 160.0f; | 
|  | } | 
|  | if (Density::getEmuDensity()) { | 
|  | // if "qemu.sf.lcd_density" is specified, it overrides everything | 
|  | xdpi = ydpi = density = Density::getEmuDensity(); | 
|  | density /= 160.0f; | 
|  | } | 
|  | info.density = density; | 
|  |  | 
|  | // TODO: this needs to go away (currently needed only by webkit) | 
|  | const auto display = getDefaultDisplayDeviceLocked(); | 
|  | info.orientation = display ? display->getOrientation() : 0; | 
|  |  | 
|  | // This is for screenrecord | 
|  | const Rect viewport = display->getViewport(); | 
|  | if (viewport.isValid()) { | 
|  | info.viewportW = uint32_t(viewport.getWidth()); | 
|  | info.viewportH = uint32_t(viewport.getHeight()); | 
|  | } | 
|  | } else { | 
|  | // TODO: where should this value come from? | 
|  | static const int TV_DENSITY = 213; | 
|  | info.density = TV_DENSITY / 160.0f; | 
|  | info.orientation = 0; | 
|  | } | 
|  |  | 
|  | info.xdpi = xdpi; | 
|  | info.ydpi = ydpi; | 
|  | info.fps = 1e9 / hwConfig->getVsyncPeriod(); | 
|  | info.appVsyncOffset = mPhaseOffsets->getCurrentAppOffset(); | 
|  |  | 
|  | // This is how far in advance a buffer must be queued for | 
|  | // presentation at a given time.  If you want a buffer to appear | 
|  | // on the screen at time N, you must submit the buffer before | 
|  | // (N - presentationDeadline). | 
|  | // | 
|  | // Normally it's one full refresh period (to give SF a chance to | 
|  | // latch the buffer), but this can be reduced by configuring a | 
|  | // DispSync offset.  Any additional delays introduced by the hardware | 
|  | // composer or panel must be accounted for here. | 
|  | // | 
|  | // We add an additional 1ms to allow for processing time and | 
|  | // differences between the ideal and actual refresh rate. | 
|  | info.presentationDeadline = | 
|  | hwConfig->getVsyncPeriod() - mPhaseOffsets->getCurrentSfOffset() + 1000000; | 
|  |  | 
|  | // All non-virtual displays are currently considered secure. | 
|  | info.secure = true; | 
|  |  | 
|  | if (displayId == getInternalDisplayIdLocked() && | 
|  | primaryDisplayOrientation & DisplayState::eOrientationSwapMask) { | 
|  | std::swap(info.w, info.h); | 
|  | } | 
|  |  | 
|  | configs->push_back(info); | 
|  | } | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDisplayStats(const sp<IBinder>&, DisplayStatInfo* stats) { | 
|  | if (!stats) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | mScheduler->getDisplayStatInfo(stats); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | int SurfaceFlinger::getActiveConfig(const sp<IBinder>& displayToken) { | 
|  | const auto display = getDisplayDevice(displayToken); | 
|  | if (!display) { | 
|  | ALOGE("getActiveConfig: Invalid display token %p", displayToken.get()); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | return display->getActiveConfig(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setDesiredActiveConfig(const sp<IBinder>& displayToken, int mode, | 
|  | Scheduler::ConfigEvent event) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | // Lock is acquired by setRefreshRateTo. | 
|  | const auto display = getDisplayDeviceLocked(displayToken); | 
|  | if (!display) { | 
|  | ALOGE("Attempt to set active config %d for invalid display token %p", mode, | 
|  | displayToken.get()); | 
|  | return; | 
|  | } | 
|  | if (display->isVirtual()) { | 
|  | ALOGW("Attempt to set active config %d for virtual display", mode); | 
|  | return; | 
|  | } | 
|  | int currentDisplayPowerMode = display->getPowerMode(); | 
|  | if (currentDisplayPowerMode != HWC_POWER_MODE_NORMAL) { | 
|  | // Don't change active config when in AoD. | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Don't check against the current mode yet. Worst case we set the desired | 
|  | // config twice. However event generation config might have changed so we need to update it | 
|  | // accordingly | 
|  | std::lock_guard<std::mutex> lock(mActiveConfigLock); | 
|  | const Scheduler::ConfigEvent desiredConfig = mDesiredActiveConfig.event | event; | 
|  | mDesiredActiveConfig = ActiveConfigInfo{mode, displayToken, desiredConfig}; | 
|  |  | 
|  | if (!mDesiredActiveConfigChanged) { | 
|  | // This is the first time we set the desired | 
|  | mScheduler->pauseVsyncCallback(mAppConnectionHandle, true); | 
|  |  | 
|  | // This will trigger HWC refresh without resetting the idle timer. | 
|  | repaintEverythingForHWC(); | 
|  | } | 
|  | mDesiredActiveConfigChanged = true; | 
|  | ATRACE_INT("DesiredActiveConfigChanged", mDesiredActiveConfigChanged); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setActiveConfig(const sp<IBinder>& displayToken, int mode) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | std::vector<int32_t> allowedConfig; | 
|  | allowedConfig.push_back(mode); | 
|  |  | 
|  | return setAllowedDisplayConfigs(displayToken, allowedConfig); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setActiveConfigInternal() { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | std::lock_guard<std::mutex> lock(mActiveConfigLock); | 
|  | mRefreshRateStats->setConfigMode(mUpcomingActiveConfig.configId); | 
|  |  | 
|  | const auto display = getDisplayDeviceLocked(mUpcomingActiveConfig.displayToken); | 
|  | display->setActiveConfig(mUpcomingActiveConfig.configId); | 
|  |  | 
|  | mScheduler->resyncToHardwareVsync(true, getVsyncPeriod()); | 
|  | const auto [early, gl, late] = mPhaseOffsets->getCurrentOffsets(); | 
|  | mVsyncModulator.setPhaseOffsets(early, gl, late); | 
|  | ATRACE_INT("ActiveConfigMode", mUpcomingActiveConfig.configId); | 
|  | if (mUpcomingActiveConfig.event != Scheduler::ConfigEvent::None) { | 
|  | mScheduler->onConfigChanged(mAppConnectionHandle, display->getId()->value, | 
|  | mUpcomingActiveConfig.configId); | 
|  | } | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::performSetActiveConfig() NO_THREAD_SAFETY_ANALYSIS { | 
|  | ATRACE_CALL(); | 
|  | if (mCheckPendingFence) { | 
|  | if (mPreviousPresentFence != Fence::NO_FENCE && | 
|  | (mPreviousPresentFence->getStatus() == Fence::Status::Unsignaled)) { | 
|  | // fence has not signaled yet. wait for the next invalidate | 
|  | repaintEverythingForHWC(); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | // We received the present fence from the HWC, so we assume it successfully updated | 
|  | // the config, hence we update SF. | 
|  | mCheckPendingFence = false; | 
|  | setActiveConfigInternal(); | 
|  | } | 
|  |  | 
|  | // Store the local variable to release the lock. | 
|  | ActiveConfigInfo desiredActiveConfig; | 
|  | { | 
|  | std::lock_guard<std::mutex> lock(mActiveConfigLock); | 
|  | if (!mDesiredActiveConfigChanged) { | 
|  | return false; | 
|  | } | 
|  | desiredActiveConfig = mDesiredActiveConfig; | 
|  | } | 
|  |  | 
|  | const auto display = getDisplayDevice(desiredActiveConfig.displayToken); | 
|  | if (!display || display->getActiveConfig() == desiredActiveConfig.configId) { | 
|  | // display is not valid or we are already in the requested mode | 
|  | // on both cases there is nothing left to do | 
|  | std::lock_guard<std::mutex> lock(mActiveConfigLock); | 
|  | mScheduler->pauseVsyncCallback(mAppConnectionHandle, false); | 
|  | mDesiredActiveConfigChanged = false; | 
|  | ATRACE_INT("DesiredActiveConfigChanged", mDesiredActiveConfigChanged); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // Desired active config was set, it is different than the config currently in use, however | 
|  | // allowed configs might have change by the time we process the refresh. | 
|  | // Make sure the desired config is still allowed | 
|  | if (!isConfigAllowed(*display->getId(), desiredActiveConfig.configId)) { | 
|  | std::lock_guard<std::mutex> lock(mActiveConfigLock); | 
|  | mDesiredActiveConfig.configId = display->getActiveConfig(); | 
|  | return false; | 
|  | } | 
|  | mUpcomingActiveConfig = desiredActiveConfig; | 
|  | const auto displayId = display->getId(); | 
|  | LOG_ALWAYS_FATAL_IF(!displayId); | 
|  |  | 
|  | ATRACE_INT("ActiveConfigModeHWC", mUpcomingActiveConfig.configId); | 
|  | getHwComposer().setActiveConfig(*displayId, mUpcomingActiveConfig.configId); | 
|  |  | 
|  | // we need to submit an empty frame to HWC to start the process | 
|  | mCheckPendingFence = true; | 
|  |  | 
|  | return false; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDisplayColorModes(const sp<IBinder>& displayToken, | 
|  | Vector<ColorMode>* outColorModes) { | 
|  | if (!displayToken || !outColorModes) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | std::vector<ColorMode> modes; | 
|  | { | 
|  | ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId); | 
|  |  | 
|  | const auto displayId = getPhysicalDisplayIdLocked(displayToken); | 
|  | if (!displayId) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | modes = getHwComposer().getColorModes(*displayId); | 
|  | } | 
|  | outColorModes->clear(); | 
|  | std::copy(modes.cbegin(), modes.cend(), std::back_inserter(*outColorModes)); | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDisplayNativePrimaries(const sp<IBinder>& displayToken, | 
|  | ui::DisplayPrimaries &primaries) { | 
|  | if (!displayToken) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | // Currently we only support this API for a single internal display. | 
|  | if (getInternalDisplayToken() != displayToken) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | memcpy(&primaries, &mInternalDisplayPrimaries, sizeof(ui::DisplayPrimaries)); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | ColorMode SurfaceFlinger::getActiveColorMode(const sp<IBinder>& displayToken) { | 
|  | if (const auto display = getDisplayDevice(displayToken)) { | 
|  | return display->getCompositionDisplay()->getState().colorMode; | 
|  | } | 
|  | return static_cast<ColorMode>(BAD_VALUE); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setActiveColorMode(const sp<IBinder>& displayToken, ColorMode mode) { | 
|  | postMessageSync(new LambdaMessage([&] { | 
|  | Vector<ColorMode> modes; | 
|  | getDisplayColorModes(displayToken, &modes); | 
|  | bool exists = std::find(std::begin(modes), std::end(modes), mode) != std::end(modes); | 
|  | if (mode < ColorMode::NATIVE || !exists) { | 
|  | ALOGE("Attempt to set invalid active color mode %s (%d) for display token %p", | 
|  | decodeColorMode(mode).c_str(), mode, displayToken.get()); | 
|  | return; | 
|  | } | 
|  | const auto display = getDisplayDevice(displayToken); | 
|  | if (!display) { | 
|  | ALOGE("Attempt to set active color mode %s (%d) for invalid display token %p", | 
|  | decodeColorMode(mode).c_str(), mode, displayToken.get()); | 
|  | } else if (display->isVirtual()) { | 
|  | ALOGW("Attempt to set active color mode %s (%d) for virtual display", | 
|  | decodeColorMode(mode).c_str(), mode); | 
|  | } else { | 
|  | display->getCompositionDisplay()->setColorMode(mode, Dataspace::UNKNOWN, | 
|  | RenderIntent::COLORIMETRIC); | 
|  | } | 
|  | })); | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::clearAnimationFrameStats() { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | mAnimFrameTracker.clearStats(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getAnimationFrameStats(FrameStats* outStats) const { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | mAnimFrameTracker.getStats(outStats); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getHdrCapabilities(const sp<IBinder>& displayToken, | 
|  | HdrCapabilities* outCapabilities) const { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  |  | 
|  | const auto display = getDisplayDeviceLocked(displayToken); | 
|  | if (!display) { | 
|  | ALOGE("getHdrCapabilities: Invalid display token %p", displayToken.get()); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | // At this point the DisplayDeivce should already be set up, | 
|  | // meaning the luminance information is already queried from | 
|  | // hardware composer and stored properly. | 
|  | const HdrCapabilities& capabilities = display->getHdrCapabilities(); | 
|  | *outCapabilities = HdrCapabilities(capabilities.getSupportedHdrTypes(), | 
|  | capabilities.getDesiredMaxLuminance(), | 
|  | capabilities.getDesiredMaxAverageLuminance(), | 
|  | capabilities.getDesiredMinLuminance()); | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDisplayedContentSamplingAttributes(const sp<IBinder>& displayToken, | 
|  | ui::PixelFormat* outFormat, | 
|  | ui::Dataspace* outDataspace, | 
|  | uint8_t* outComponentMask) const { | 
|  | if (!outFormat || !outDataspace || !outComponentMask) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  | const auto display = getDisplayDevice(displayToken); | 
|  | if (!display || !display->getId()) { | 
|  | ALOGE("getDisplayedContentSamplingAttributes: Bad display token: %p", display.get()); | 
|  | return BAD_VALUE; | 
|  | } | 
|  | return getHwComposer().getDisplayedContentSamplingAttributes(*display->getId(), outFormat, | 
|  | outDataspace, outComponentMask); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setDisplayContentSamplingEnabled(const sp<IBinder>& displayToken, | 
|  | bool enable, uint8_t componentMask, | 
|  | uint64_t maxFrames) const { | 
|  | const auto display = getDisplayDevice(displayToken); | 
|  | if (!display || !display->getId()) { | 
|  | ALOGE("setDisplayContentSamplingEnabled: Bad display token: %p", display.get()); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | return getHwComposer().setDisplayContentSamplingEnabled(*display->getId(), enable, | 
|  | componentMask, maxFrames); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDisplayedContentSample(const sp<IBinder>& displayToken, | 
|  | uint64_t maxFrames, uint64_t timestamp, | 
|  | DisplayedFrameStats* outStats) const { | 
|  | const auto display = getDisplayDevice(displayToken); | 
|  | if (!display || !display->getId()) { | 
|  | ALOGE("getDisplayContentSample: Bad display token: %p", displayToken.get()); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | return getHwComposer().getDisplayedContentSample(*display->getId(), maxFrames, timestamp, | 
|  | outStats); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getProtectedContentSupport(bool* outSupported) const { | 
|  | if (!outSupported) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  | *outSupported = getRenderEngine().supportsProtectedContent(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::isWideColorDisplay(const sp<IBinder>& displayToken, | 
|  | bool* outIsWideColorDisplay) const { | 
|  | if (!displayToken || !outIsWideColorDisplay) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | const auto display = getDisplayDeviceLocked(displayToken); | 
|  | if (!display) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  | *outIsWideColorDisplay = display->hasWideColorGamut(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::enableVSyncInjections(bool enable) { | 
|  | postMessageSync(new LambdaMessage([&] { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  |  | 
|  | if (mInjectVSyncs == enable) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | auto resyncCallback = | 
|  | mScheduler->makeResyncCallback(std::bind(&SurfaceFlinger::getVsyncPeriod, this)); | 
|  |  | 
|  | // TODO(akrulec): Part of the Injector should be refactored, so that it | 
|  | // can be passed to Scheduler. | 
|  | if (enable) { | 
|  | ALOGV("VSync Injections enabled"); | 
|  | if (mVSyncInjector.get() == nullptr) { | 
|  | mVSyncInjector = std::make_unique<InjectVSyncSource>(); | 
|  | mInjectorEventThread = std::make_unique< | 
|  | impl::EventThread>(mVSyncInjector.get(), | 
|  | impl::EventThread::InterceptVSyncsCallback(), | 
|  | "injEventThread"); | 
|  | } | 
|  | mEventQueue->setEventThread(mInjectorEventThread.get(), std::move(resyncCallback)); | 
|  | } else { | 
|  | ALOGV("VSync Injections disabled"); | 
|  | mEventQueue->setEventThread(mScheduler->getEventThread(mSfConnectionHandle), | 
|  | std::move(resyncCallback)); | 
|  | } | 
|  |  | 
|  | mInjectVSyncs = enable; | 
|  | })); | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::injectVSync(nsecs_t when) { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  |  | 
|  | if (!mInjectVSyncs) { | 
|  | ALOGE("VSync Injections not enabled"); | 
|  | return BAD_VALUE; | 
|  | } | 
|  | if (mInjectVSyncs && mInjectorEventThread.get() != nullptr) { | 
|  | ALOGV("Injecting VSync inside SurfaceFlinger"); | 
|  | mVSyncInjector->onInjectSyncEvent(when); | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getLayerDebugInfo(std::vector<LayerDebugInfo>* outLayers) const | 
|  | NO_THREAD_SAFETY_ANALYSIS { | 
|  | // Try to acquire a lock for 1s, fail gracefully | 
|  | const status_t err = mStateLock.timedLock(s2ns(1)); | 
|  | const bool locked = (err == NO_ERROR); | 
|  | if (!locked) { | 
|  | ALOGE("LayerDebugInfo: SurfaceFlinger unresponsive (%s [%d]) - exit", strerror(-err), err); | 
|  | return TIMED_OUT; | 
|  | } | 
|  |  | 
|  | outLayers->clear(); | 
|  | mCurrentState.traverseInZOrder([&](Layer* layer) { | 
|  | outLayers->push_back(layer->getLayerDebugInfo()); | 
|  | }); | 
|  |  | 
|  | mStateLock.unlock(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getCompositionPreference( | 
|  | Dataspace* outDataspace, ui::PixelFormat* outPixelFormat, | 
|  | Dataspace* outWideColorGamutDataspace, | 
|  | ui::PixelFormat* outWideColorGamutPixelFormat) const { | 
|  | *outDataspace = mDefaultCompositionDataspace; | 
|  | *outPixelFormat = defaultCompositionPixelFormat; | 
|  | *outWideColorGamutDataspace = mWideColorGamutCompositionDataspace; | 
|  | *outWideColorGamutPixelFormat = wideColorGamutCompositionPixelFormat; | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::addRegionSamplingListener(const Rect& samplingArea, | 
|  | const sp<IBinder>& stopLayerHandle, | 
|  | const sp<IRegionSamplingListener>& listener) { | 
|  | if (!listener || samplingArea == Rect::INVALID_RECT) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  | mRegionSamplingThread->addListener(samplingArea, stopLayerHandle, listener); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::removeRegionSamplingListener(const sp<IRegionSamplingListener>& listener) { | 
|  | if (!listener) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  | mRegionSamplingThread->removeListener(listener); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDisplayBrightnessSupport(const sp<IBinder>& displayToken, | 
|  | bool* outSupport) const { | 
|  | if (!displayToken || !outSupport) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  | const auto displayId = getPhysicalDisplayIdLocked(displayToken); | 
|  | if (!displayId) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | *outSupport = | 
|  | getHwComposer().hasDisplayCapability(displayId, HWC2::DisplayCapability::Brightness); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setDisplayBrightness(const sp<IBinder>& displayToken, | 
|  | float brightness) const { | 
|  | if (!displayToken) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  | const auto displayId = getPhysicalDisplayIdLocked(displayToken); | 
|  | if (!displayId) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | return getHwComposer().setDisplayBrightness(*displayId, brightness); | 
|  | } | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection( | 
|  | ISurfaceComposer::VsyncSource vsyncSource) { | 
|  | auto resyncCallback = mScheduler->makeResyncCallback([this] { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | return getVsyncPeriod(); | 
|  | }); | 
|  |  | 
|  | const auto& handle = | 
|  | vsyncSource == eVsyncSourceSurfaceFlinger ? mSfConnectionHandle : mAppConnectionHandle; | 
|  |  | 
|  | return mScheduler->createDisplayEventConnection(handle, std::move(resyncCallback)); | 
|  | } | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | void SurfaceFlinger::waitForEvent() { | 
|  | mEventQueue->waitMessage(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::signalTransaction() { | 
|  | mEventQueue->invalidate(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::signalLayerUpdate() { | 
|  | mEventQueue->invalidate(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::signalRefresh() { | 
|  | mRefreshPending = true; | 
|  | mEventQueue->refresh(); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, | 
|  | nsecs_t reltime, uint32_t /* flags */) { | 
|  | return mEventQueue->postMessage(msg, reltime); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, | 
|  | nsecs_t reltime, uint32_t /* flags */) { | 
|  | status_t res = mEventQueue->postMessage(msg, reltime); | 
|  | if (res == NO_ERROR) { | 
|  | msg->wait(); | 
|  | } | 
|  | return res; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::run() { | 
|  | do { | 
|  | waitForEvent(); | 
|  | } while (true); | 
|  | } | 
|  |  | 
|  | nsecs_t SurfaceFlinger::getVsyncPeriod() const { | 
|  | const auto displayId = getInternalDisplayIdLocked(); | 
|  | if (!displayId || !getHwComposer().isConnected(*displayId)) { | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | const auto config = getHwComposer().getActiveConfig(*displayId); | 
|  | return config ? config->getVsyncPeriod() : 0; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onVsyncReceived(int32_t sequenceId, hwc2_display_t hwcDisplayId, | 
|  | int64_t timestamp) { | 
|  | ATRACE_NAME("SF onVsync"); | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | // Ignore any vsyncs from a previous hardware composer. | 
|  | if (sequenceId != getBE().mComposerSequenceId) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (!getHwComposer().onVsync(hwcDisplayId, timestamp)) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (hwcDisplayId != getHwComposer().getInternalHwcDisplayId()) { | 
|  | // For now, we don't do anything with external display vsyncs. | 
|  | return; | 
|  | } | 
|  |  | 
|  | mScheduler->addResyncSample(timestamp); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::getCompositorTiming(CompositorTiming* compositorTiming) { | 
|  | std::lock_guard<std::mutex> lock(getBE().mCompositorTimingLock); | 
|  | *compositorTiming = getBE().mCompositorTiming; | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::isConfigAllowed(const DisplayId& displayId, int32_t config) { | 
|  | std::lock_guard lock(mAllowedConfigsLock); | 
|  |  | 
|  | // if allowed configs are not set yet for this display, every config is considered allowed | 
|  | if (mAllowedConfigs.find(displayId) == mAllowedConfigs.end()) { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | return mAllowedConfigs[displayId]->isConfigAllowed(config); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setRefreshRateTo(RefreshRateType refreshRate, Scheduler::ConfigEvent event) { | 
|  | if (mBootStage != BootStage::FINISHED) { | 
|  | return; | 
|  | } | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | // Don't do any updating if the current fps is the same as the new one. | 
|  | const auto displayId = getInternalDisplayIdLocked(); | 
|  | LOG_ALWAYS_FATAL_IF(!displayId); | 
|  | const auto displayToken = getInternalDisplayTokenLocked(); | 
|  |  | 
|  | auto desiredConfigId = mRefreshRateConfigs[*displayId]->getRefreshRate(refreshRate).configId; | 
|  | const auto display = getDisplayDeviceLocked(displayToken); | 
|  | if (desiredConfigId == display->getActiveConfig()) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (!isConfigAllowed(*displayId, desiredConfigId)) { | 
|  | ALOGV("Skipping config %d as it is not part of allowed configs", desiredConfigId); | 
|  | return; | 
|  | } | 
|  |  | 
|  | mPhaseOffsets->setRefreshRateType(refreshRate); | 
|  | setDesiredActiveConfig(getInternalDisplayTokenLocked(), desiredConfigId, event); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onHotplugReceived(int32_t sequenceId, hwc2_display_t hwcDisplayId, | 
|  | HWC2::Connection connection) { | 
|  | ALOGV("%s(%d, %" PRIu64 ", %s)", __FUNCTION__, sequenceId, hwcDisplayId, | 
|  | connection == HWC2::Connection::Connected ? "connected" : "disconnected"); | 
|  |  | 
|  | // Ignore events that do not have the right sequenceId. | 
|  | if (sequenceId != getBE().mComposerSequenceId) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Only lock if we're not on the main thread. This function is normally | 
|  | // called on a hwbinder thread, but for the primary display it's called on | 
|  | // the main thread with the state lock already held, so don't attempt to | 
|  | // acquire it here. | 
|  | ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId); | 
|  |  | 
|  | mPendingHotplugEvents.emplace_back(HotplugEvent{hwcDisplayId, connection}); | 
|  |  | 
|  | if (std::this_thread::get_id() == mMainThreadId) { | 
|  | // Process all pending hot plug events immediately if we are on the main thread. | 
|  | processDisplayHotplugEventsLocked(); | 
|  | } | 
|  |  | 
|  | setTransactionFlags(eDisplayTransactionNeeded); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onRefreshReceived(int sequenceId, hwc2_display_t /*hwcDisplayId*/) { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | if (sequenceId != getBE().mComposerSequenceId) { | 
|  | return; | 
|  | } | 
|  | repaintEverythingForHWC(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setPrimaryVsyncEnabled(bool enabled) { | 
|  | ATRACE_CALL(); | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | if (const auto displayId = getInternalDisplayIdLocked()) { | 
|  | getHwComposer().setVsyncEnabled(*displayId, | 
|  | enabled ? HWC2::Vsync::Enable : HWC2::Vsync::Disable); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Note: it is assumed the caller holds |mStateLock| when this is called | 
|  | void SurfaceFlinger::resetDisplayState() { | 
|  | mScheduler->disableHardwareVsync(true); | 
|  | // Clear the drawing state so that the logic inside of | 
|  | // handleTransactionLocked will fire. It will determine the delta between | 
|  | // mCurrentState and mDrawingState and re-apply all changes when we make the | 
|  | // transition. | 
|  | mDrawingState.displays.clear(); | 
|  | mDisplays.clear(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::updateVrFlinger() { | 
|  | ATRACE_CALL(); | 
|  | if (!mVrFlinger) | 
|  | return; | 
|  | bool vrFlingerRequestsDisplay = mVrFlingerRequestsDisplay; | 
|  | if (vrFlingerRequestsDisplay == getHwComposer().isUsingVrComposer()) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (vrFlingerRequestsDisplay && !getHwComposer().getComposer()->isRemote()) { | 
|  | ALOGE("Vr flinger is only supported for remote hardware composer" | 
|  | " service connections. Ignoring request to transition to vr" | 
|  | " flinger."); | 
|  | mVrFlingerRequestsDisplay = false; | 
|  | return; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock _l(mStateLock); | 
|  |  | 
|  | sp<DisplayDevice> display = getDefaultDisplayDeviceLocked(); | 
|  | LOG_ALWAYS_FATAL_IF(!display); | 
|  |  | 
|  | const int currentDisplayPowerMode = display->getPowerMode(); | 
|  |  | 
|  | // Clear out all the output layers from the composition engine for all | 
|  | // displays before destroying the hardware composer interface. This ensures | 
|  | // any HWC layers are destroyed through that interface before it becomes | 
|  | // invalid. | 
|  | for (const auto& [token, displayDevice] : mDisplays) { | 
|  | displayDevice->getCompositionDisplay()->setOutputLayersOrderedByZ( | 
|  | compositionengine::Output::OutputLayers()); | 
|  | } | 
|  |  | 
|  | // This DisplayDevice will no longer be relevant once resetDisplayState() is | 
|  | // called below. Clear the reference now so we don't accidentally use it | 
|  | // later. | 
|  | display.clear(); | 
|  |  | 
|  | if (!vrFlingerRequestsDisplay) { | 
|  | mVrFlinger->SeizeDisplayOwnership(); | 
|  | } | 
|  |  | 
|  | resetDisplayState(); | 
|  | // Delete the current instance before creating the new one | 
|  | mCompositionEngine->setHwComposer(std::unique_ptr<HWComposer>()); | 
|  | mCompositionEngine->setHwComposer(getFactory().createHWComposer( | 
|  | vrFlingerRequestsDisplay ? "vr" : getBE().mHwcServiceName)); | 
|  | getHwComposer().registerCallback(this, ++getBE().mComposerSequenceId); | 
|  |  | 
|  | LOG_ALWAYS_FATAL_IF(!getHwComposer().getComposer()->isRemote(), | 
|  | "Switched to non-remote hardware composer"); | 
|  |  | 
|  | if (vrFlingerRequestsDisplay) { | 
|  | mVrFlinger->GrantDisplayOwnership(); | 
|  | } | 
|  |  | 
|  | mVisibleRegionsDirty = true; | 
|  | invalidateHwcGeometry(); | 
|  |  | 
|  | // Re-enable default display. | 
|  | display = getDefaultDisplayDeviceLocked(); | 
|  | LOG_ALWAYS_FATAL_IF(!display); | 
|  | setPowerModeInternal(display, currentDisplayPowerMode); | 
|  |  | 
|  | // Reset the timing values to account for the period of the swapped in HWC | 
|  | const nsecs_t vsyncPeriod = getVsyncPeriod(); | 
|  | mAnimFrameTracker.setDisplayRefreshPeriod(vsyncPeriod); | 
|  |  | 
|  | // The present fences returned from vr_hwc are not an accurate | 
|  | // representation of vsync times. | 
|  | mScheduler->setIgnorePresentFences(getHwComposer().isUsingVrComposer() || !hasSyncFramework); | 
|  |  | 
|  | // Use phase of 0 since phase is not known. | 
|  | // Use latency of 0, which will snap to the ideal latency. | 
|  | DisplayStatInfo stats{0 /* vsyncTime */, vsyncPeriod}; | 
|  | setCompositorTimingSnapped(stats, 0); | 
|  |  | 
|  | mScheduler->resyncToHardwareVsync(false, vsyncPeriod); | 
|  |  | 
|  | mRepaintEverything = true; | 
|  | setTransactionFlags(eDisplayTransactionNeeded); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onMessageReceived(int32_t what) { | 
|  | ATRACE_CALL(); | 
|  | switch (what) { | 
|  | case MessageQueue::INVALIDATE: { | 
|  | bool frameMissed = mPreviousPresentFence != Fence::NO_FENCE && | 
|  | (mPreviousPresentFence->getStatus() == Fence::Status::Unsignaled); | 
|  | bool hwcFrameMissed = mHadDeviceComposition && frameMissed; | 
|  | bool gpuFrameMissed = mHadClientComposition && frameMissed; | 
|  | ATRACE_INT("FrameMissed", static_cast<int>(frameMissed)); | 
|  | ATRACE_INT("HwcFrameMissed", static_cast<int>(hwcFrameMissed)); | 
|  | ATRACE_INT("GpuFrameMissed", static_cast<int>(gpuFrameMissed)); | 
|  | if (frameMissed) { | 
|  | mFrameMissedCount++; | 
|  | mTimeStats->incrementMissedFrames(); | 
|  | } | 
|  |  | 
|  | if (mUseSmart90ForVideo) { | 
|  | // This call is made each time SF wakes up and creates a new frame. It is part | 
|  | // of video detection feature. | 
|  | mScheduler->updateFpsBasedOnNativeWindowApi(); | 
|  | } | 
|  |  | 
|  | if (performSetActiveConfig()) { | 
|  | break; | 
|  | } | 
|  |  | 
|  | // For now, only propagate backpressure when missing a hwc frame. | 
|  | if (hwcFrameMissed) { | 
|  | if (mPropagateBackpressure) { | 
|  | signalLayerUpdate(); | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Now that we're going to make it to the handleMessageTransaction() | 
|  | // call below it's safe to call updateVrFlinger(), which will | 
|  | // potentially trigger a display handoff. | 
|  | updateVrFlinger(); | 
|  |  | 
|  | bool refreshNeeded = handleMessageTransaction(); | 
|  | refreshNeeded |= handleMessageInvalidate(); | 
|  |  | 
|  | updateCursorAsync(); | 
|  | updateInputFlinger(); | 
|  |  | 
|  | refreshNeeded |= mRepaintEverything; | 
|  | if (refreshNeeded && CC_LIKELY(mBootStage != BootStage::BOOTLOADER)) { | 
|  | // Signal a refresh if a transaction modified the window state, | 
|  | // a new buffer was latched, or if HWC has requested a full | 
|  | // repaint | 
|  | signalRefresh(); | 
|  | } | 
|  | break; | 
|  | } | 
|  | case MessageQueue::REFRESH: { | 
|  | handleMessageRefresh(); | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::handleMessageTransaction() { | 
|  | ATRACE_CALL(); | 
|  | uint32_t transactionFlags = peekTransactionFlags(); | 
|  |  | 
|  | // Apply any ready transactions in the queues if there are still transactions that have not been | 
|  | // applied, wake up during the next vsync period and check again | 
|  | bool transactionNeeded = false; | 
|  | if (!flushTransactionQueues()) { | 
|  | transactionNeeded = true; | 
|  | } | 
|  |  | 
|  | if (transactionFlags) { | 
|  | handleTransaction(transactionFlags); | 
|  | } | 
|  |  | 
|  | if (transactionNeeded) { | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | } | 
|  |  | 
|  | return transactionFlags; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::handleMessageRefresh() { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | mRefreshPending = false; | 
|  |  | 
|  | const bool repaintEverything = mRepaintEverything.exchange(false); | 
|  | preComposition(); | 
|  | rebuildLayerStacks(); | 
|  | calculateWorkingSet(); | 
|  | for (const auto& [token, display] : mDisplays) { | 
|  | beginFrame(display); | 
|  | prepareFrame(display); | 
|  | doDebugFlashRegions(display, repaintEverything); | 
|  | doComposition(display, repaintEverything); | 
|  | } | 
|  |  | 
|  | doTracing("handleRefresh"); | 
|  | logLayerStats(); | 
|  |  | 
|  | postFrame(); | 
|  | postComposition(); | 
|  |  | 
|  | mHadClientComposition = false; | 
|  | mHadDeviceComposition = false; | 
|  | for (const auto& [token, displayDevice] : mDisplays) { | 
|  | auto display = displayDevice->getCompositionDisplay(); | 
|  | const auto displayId = display->getId(); | 
|  | mHadClientComposition = | 
|  | mHadClientComposition || getHwComposer().hasClientComposition(displayId); | 
|  | mHadDeviceComposition = | 
|  | mHadDeviceComposition || getHwComposer().hasDeviceComposition(displayId); | 
|  | } | 
|  |  | 
|  | mVsyncModulator.onRefreshed(mHadClientComposition); | 
|  |  | 
|  | mLayersWithQueuedFrames.clear(); | 
|  | } | 
|  |  | 
|  |  | 
|  | bool SurfaceFlinger::handleMessageInvalidate() { | 
|  | ATRACE_CALL(); | 
|  | bool refreshNeeded = handlePageFlip(); | 
|  |  | 
|  | if (mVisibleRegionsDirty) { | 
|  | computeLayerBounds(); | 
|  | } | 
|  |  | 
|  | for (auto& layer : mLayersPendingRefresh) { | 
|  | Region visibleReg; | 
|  | visibleReg.set(layer->getScreenBounds()); | 
|  | invalidateLayerStack(layer, visibleReg); | 
|  | } | 
|  | mLayersPendingRefresh.clear(); | 
|  | return refreshNeeded; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::calculateWorkingSet() { | 
|  | ATRACE_CALL(); | 
|  | ALOGV(__FUNCTION__); | 
|  |  | 
|  | // build the h/w work list | 
|  | if (CC_UNLIKELY(mGeometryInvalid)) { | 
|  | mGeometryInvalid = false; | 
|  | for (const auto& [token, displayDevice] : mDisplays) { | 
|  | auto display = displayDevice->getCompositionDisplay(); | 
|  | const auto displayId = display->getId(); | 
|  | if (!displayId) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | const Vector<sp<Layer>>& currentLayers = displayDevice->getVisibleLayersSortedByZ(); | 
|  | for (size_t i = 0; i < currentLayers.size(); i++) { | 
|  | const auto& layer = currentLayers[i]; | 
|  |  | 
|  | if (!layer->hasHwcLayer(displayDevice)) { | 
|  | layer->forceClientComposition(displayDevice); | 
|  | continue; | 
|  | } | 
|  |  | 
|  | layer->setGeometry(displayDevice, i); | 
|  | if (mDebugDisableHWC || mDebugRegion) { | 
|  | layer->forceClientComposition(displayDevice); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Set the per-frame data | 
|  | for (const auto& [token, displayDevice] : mDisplays) { | 
|  | auto display = displayDevice->getCompositionDisplay(); | 
|  | const auto displayId = display->getId(); | 
|  | if (!displayId) { | 
|  | continue; | 
|  | } | 
|  | auto* profile = display->getDisplayColorProfile(); | 
|  |  | 
|  | if (mDrawingState.colorMatrixChanged) { | 
|  | display->setColorTransform(mDrawingState.colorMatrix); | 
|  | } | 
|  | Dataspace targetDataspace = Dataspace::UNKNOWN; | 
|  | if (useColorManagement) { | 
|  | ColorMode colorMode; | 
|  | RenderIntent renderIntent; | 
|  | pickColorMode(displayDevice, &colorMode, &targetDataspace, &renderIntent); | 
|  | display->setColorMode(colorMode, targetDataspace, renderIntent); | 
|  | } | 
|  | for (auto& layer : displayDevice->getVisibleLayersSortedByZ()) { | 
|  | if (layer->isHdrY410()) { | 
|  | layer->forceClientComposition(displayDevice); | 
|  | } else if ((layer->getDataSpace() == Dataspace::BT2020_PQ || | 
|  | layer->getDataSpace() == Dataspace::BT2020_ITU_PQ) && | 
|  | !profile->hasHDR10Support()) { | 
|  | layer->forceClientComposition(displayDevice); | 
|  | } else if ((layer->getDataSpace() == Dataspace::BT2020_HLG || | 
|  | layer->getDataSpace() == Dataspace::BT2020_ITU_HLG) && | 
|  | !profile->hasHLGSupport()) { | 
|  | layer->forceClientComposition(displayDevice); | 
|  | } | 
|  |  | 
|  | // TODO(b/111562338) remove when composer 2.3 is shipped. | 
|  | if (layer->hasColorTransform()) { | 
|  | layer->forceClientComposition(displayDevice); | 
|  | } | 
|  |  | 
|  | if (layer->getRoundedCornerState().radius > 0.0f) { | 
|  | layer->forceClientComposition(displayDevice); | 
|  | } | 
|  |  | 
|  | if (layer->getForceClientComposition(displayDevice)) { | 
|  | ALOGV("[%s] Requesting Client composition", layer->getName().string()); | 
|  | layer->setCompositionType(displayDevice, | 
|  | Hwc2::IComposerClient::Composition::CLIENT); | 
|  | continue; | 
|  | } | 
|  |  | 
|  | const auto& displayState = display->getState(); | 
|  | layer->setPerFrameData(displayDevice, displayState.transform, displayState.viewport, | 
|  | displayDevice->getSupportedPerFrameMetadata(), targetDataspace); | 
|  | } | 
|  | } | 
|  |  | 
|  | mDrawingState.colorMatrixChanged = false; | 
|  |  | 
|  | for (const auto& [token, displayDevice] : mDisplays) { | 
|  | auto display = displayDevice->getCompositionDisplay(); | 
|  | for (auto& layer : displayDevice->getVisibleLayersSortedByZ()) { | 
|  | auto& layerState = layer->getCompositionLayer()->editState().frontEnd; | 
|  | layerState.compositionType = static_cast<Hwc2::IComposerClient::Composition>( | 
|  | layer->getCompositionType(displayDevice)); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::doDebugFlashRegions(const sp<DisplayDevice>& displayDevice, | 
|  | bool repaintEverything) { | 
|  | auto display = displayDevice->getCompositionDisplay(); | 
|  | const auto& displayState = display->getState(); | 
|  |  | 
|  | // is debugging enabled | 
|  | if (CC_LIKELY(!mDebugRegion)) | 
|  | return; | 
|  |  | 
|  | if (displayState.isEnabled) { | 
|  | // transform the dirty region into this screen's coordinate space | 
|  | const Region dirtyRegion = display->getDirtyRegion(repaintEverything); | 
|  | if (!dirtyRegion.isEmpty()) { | 
|  | base::unique_fd readyFence; | 
|  | // redraw the whole screen | 
|  | doComposeSurfaces(displayDevice, dirtyRegion, &readyFence); | 
|  |  | 
|  | display->getRenderSurface()->queueBuffer(std::move(readyFence)); | 
|  | } | 
|  | } | 
|  |  | 
|  | postFramebuffer(displayDevice); | 
|  |  | 
|  | if (mDebugRegion > 1) { | 
|  | usleep(mDebugRegion * 1000); | 
|  | } | 
|  |  | 
|  | prepareFrame(displayDevice); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::doTracing(const char* where) { | 
|  | ATRACE_CALL(); | 
|  | ATRACE_NAME(where); | 
|  | if (CC_UNLIKELY(mTracing.isEnabled())) { | 
|  | mTracing.traceLayers(where, dumpProtoInfo(LayerVector::StateSet::Drawing)); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::logLayerStats() { | 
|  | ATRACE_CALL(); | 
|  | if (CC_UNLIKELY(mLayerStats.isEnabled())) { | 
|  | for (const auto& [token, display] : mDisplays) { | 
|  | if (display->isPrimary()) { | 
|  | mLayerStats.logLayerStats(dumpVisibleLayersProtoInfo(display)); | 
|  | return; | 
|  | } | 
|  | } | 
|  |  | 
|  | ALOGE("logLayerStats: no primary display"); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::preComposition() | 
|  | { | 
|  | ATRACE_CALL(); | 
|  | ALOGV("preComposition"); | 
|  |  | 
|  | mRefreshStartTime = systemTime(SYSTEM_TIME_MONOTONIC); | 
|  |  | 
|  | bool needExtraInvalidate = false; | 
|  | mDrawingState.traverseInZOrder([&](Layer* layer) { | 
|  | if (layer->onPreComposition(mRefreshStartTime)) { | 
|  | needExtraInvalidate = true; | 
|  | } | 
|  | }); | 
|  |  | 
|  | if (needExtraInvalidate) { | 
|  | signalLayerUpdate(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::updateCompositorTiming(const DisplayStatInfo& stats, nsecs_t compositeTime, | 
|  | std::shared_ptr<FenceTime>& presentFenceTime) { | 
|  | // Update queue of past composite+present times and determine the | 
|  | // most recently known composite to present latency. | 
|  | getBE().mCompositePresentTimes.push({compositeTime, presentFenceTime}); | 
|  | nsecs_t compositeToPresentLatency = -1; | 
|  | while (!getBE().mCompositePresentTimes.empty()) { | 
|  | SurfaceFlingerBE::CompositePresentTime& cpt = getBE().mCompositePresentTimes.front(); | 
|  | // Cached values should have been updated before calling this method, | 
|  | // which helps avoid duplicate syscalls. | 
|  | nsecs_t displayTime = cpt.display->getCachedSignalTime(); | 
|  | if (displayTime == Fence::SIGNAL_TIME_PENDING) { | 
|  | break; | 
|  | } | 
|  | compositeToPresentLatency = displayTime - cpt.composite; | 
|  | getBE().mCompositePresentTimes.pop(); | 
|  | } | 
|  |  | 
|  | // Don't let mCompositePresentTimes grow unbounded, just in case. | 
|  | while (getBE().mCompositePresentTimes.size() > 16) { | 
|  | getBE().mCompositePresentTimes.pop(); | 
|  | } | 
|  |  | 
|  | setCompositorTimingSnapped(stats, compositeToPresentLatency); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setCompositorTimingSnapped(const DisplayStatInfo& stats, | 
|  | nsecs_t compositeToPresentLatency) { | 
|  | // Integer division and modulo round toward 0 not -inf, so we need to | 
|  | // treat negative and positive offsets differently. | 
|  | nsecs_t idealLatency = (mPhaseOffsets->getCurrentSfOffset() > 0) | 
|  | ? (stats.vsyncPeriod - (mPhaseOffsets->getCurrentSfOffset() % stats.vsyncPeriod)) | 
|  | : ((-mPhaseOffsets->getCurrentSfOffset()) % stats.vsyncPeriod); | 
|  |  | 
|  | // Just in case mPhaseOffsets->getCurrentSfOffset() == -vsyncInterval. | 
|  | if (idealLatency <= 0) { | 
|  | idealLatency = stats.vsyncPeriod; | 
|  | } | 
|  |  | 
|  | // Snap the latency to a value that removes scheduling jitter from the | 
|  | // composition and present times, which often have >1ms of jitter. | 
|  | // Reducing jitter is important if an app attempts to extrapolate | 
|  | // something (such as user input) to an accurate diasplay time. | 
|  | // Snapping also allows an app to precisely calculate mPhaseOffsets->getCurrentSfOffset() | 
|  | // with (presentLatency % interval). | 
|  | nsecs_t bias = stats.vsyncPeriod / 2; | 
|  | int64_t extraVsyncs = (compositeToPresentLatency - idealLatency + bias) / stats.vsyncPeriod; | 
|  | nsecs_t snappedCompositeToPresentLatency = | 
|  | (extraVsyncs > 0) ? idealLatency + (extraVsyncs * stats.vsyncPeriod) : idealLatency; | 
|  |  | 
|  | std::lock_guard<std::mutex> lock(getBE().mCompositorTimingLock); | 
|  | getBE().mCompositorTiming.deadline = stats.vsyncTime - idealLatency; | 
|  | getBE().mCompositorTiming.interval = stats.vsyncPeriod; | 
|  | getBE().mCompositorTiming.presentLatency = snappedCompositeToPresentLatency; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::postComposition() | 
|  | { | 
|  | ATRACE_CALL(); | 
|  | ALOGV("postComposition"); | 
|  |  | 
|  | // Release any buffers which were replaced this frame | 
|  | nsecs_t dequeueReadyTime = systemTime(); | 
|  | for (auto& layer : mLayersWithQueuedFrames) { | 
|  | layer->releasePendingBuffer(dequeueReadyTime); | 
|  | } | 
|  |  | 
|  | // |mStateLock| not needed as we are on the main thread | 
|  | const auto displayDevice = getDefaultDisplayDeviceLocked(); | 
|  |  | 
|  | getBE().mGlCompositionDoneTimeline.updateSignalTimes(); | 
|  | std::shared_ptr<FenceTime> glCompositionDoneFenceTime; | 
|  | if (displayDevice && getHwComposer().hasClientComposition(displayDevice->getId())) { | 
|  | glCompositionDoneFenceTime = | 
|  | std::make_shared<FenceTime>(displayDevice->getCompositionDisplay() | 
|  | ->getRenderSurface() | 
|  | ->getClientTargetAcquireFence()); | 
|  | getBE().mGlCompositionDoneTimeline.push(glCompositionDoneFenceTime); | 
|  | } else { | 
|  | glCompositionDoneFenceTime = FenceTime::NO_FENCE; | 
|  | } | 
|  |  | 
|  | getBE().mDisplayTimeline.updateSignalTimes(); | 
|  | mPreviousPresentFence = displayDevice ? getHwComposer().getPresentFence(*displayDevice->getId()) | 
|  | : Fence::NO_FENCE; | 
|  | auto presentFenceTime = std::make_shared<FenceTime>(mPreviousPresentFence); | 
|  | getBE().mDisplayTimeline.push(presentFenceTime); | 
|  |  | 
|  | DisplayStatInfo stats; | 
|  | mScheduler->getDisplayStatInfo(&stats); | 
|  |  | 
|  | // We use the mRefreshStartTime which might be sampled a little later than | 
|  | // when we started doing work for this frame, but that should be okay | 
|  | // since updateCompositorTiming has snapping logic. | 
|  | updateCompositorTiming(stats, mRefreshStartTime, presentFenceTime); | 
|  | CompositorTiming compositorTiming; | 
|  | { | 
|  | std::lock_guard<std::mutex> lock(getBE().mCompositorTimingLock); | 
|  | compositorTiming = getBE().mCompositorTiming; | 
|  | } | 
|  |  | 
|  | mDrawingState.traverseInZOrder([&](Layer* layer) { | 
|  | bool frameLatched = | 
|  | layer->onPostComposition(displayDevice->getId(), glCompositionDoneFenceTime, | 
|  | presentFenceTime, compositorTiming); | 
|  | if (frameLatched) { | 
|  | recordBufferingStats(layer->getName().string(), | 
|  | layer->getOccupancyHistory(false)); | 
|  | } | 
|  | }); | 
|  |  | 
|  | if (presentFenceTime->isValid()) { | 
|  | mScheduler->addPresentFence(presentFenceTime); | 
|  | } | 
|  |  | 
|  | if (!hasSyncFramework) { | 
|  | if (displayDevice && getHwComposer().isConnected(*displayDevice->getId()) && | 
|  | displayDevice->isPoweredOn()) { | 
|  | mScheduler->enableHardwareVsync(); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (mAnimCompositionPending) { | 
|  | mAnimCompositionPending = false; | 
|  |  | 
|  | if (presentFenceTime->isValid()) { | 
|  | mAnimFrameTracker.setActualPresentFence( | 
|  | std::move(presentFenceTime)); | 
|  | } else if (displayDevice && getHwComposer().isConnected(*displayDevice->getId())) { | 
|  | // The HWC doesn't support present fences, so use the refresh | 
|  | // timestamp instead. | 
|  | const nsecs_t presentTime = | 
|  | getHwComposer().getRefreshTimestamp(*displayDevice->getId()); | 
|  | mAnimFrameTracker.setActualPresentTime(presentTime); | 
|  | } | 
|  | mAnimFrameTracker.advanceFrame(); | 
|  | } | 
|  |  | 
|  | mTimeStats->incrementTotalFrames(); | 
|  | if (mHadClientComposition) { | 
|  | mTimeStats->incrementClientCompositionFrames(); | 
|  | } | 
|  |  | 
|  | mTimeStats->setPresentFenceGlobal(presentFenceTime); | 
|  |  | 
|  | if (displayDevice && getHwComposer().isConnected(*displayDevice->getId()) && | 
|  | !displayDevice->isPoweredOn()) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | nsecs_t currentTime = systemTime(); | 
|  | if (mHasPoweredOff) { | 
|  | mHasPoweredOff = false; | 
|  | } else { | 
|  | nsecs_t elapsedTime = currentTime - getBE().mLastSwapTime; | 
|  | size_t numPeriods = static_cast<size_t>(elapsedTime / stats.vsyncPeriod); | 
|  | if (numPeriods < SurfaceFlingerBE::NUM_BUCKETS - 1) { | 
|  | getBE().mFrameBuckets[numPeriods] += elapsedTime; | 
|  | } else { | 
|  | getBE().mFrameBuckets[SurfaceFlingerBE::NUM_BUCKETS - 1] += elapsedTime; | 
|  | } | 
|  | getBE().mTotalTime += elapsedTime; | 
|  | } | 
|  | getBE().mLastSwapTime = currentTime; | 
|  |  | 
|  | { | 
|  | std::lock_guard lock(mTexturePoolMutex); | 
|  | const size_t refillCount = mTexturePoolSize - mTexturePool.size(); | 
|  | if (refillCount > 0) { | 
|  | const size_t offset = mTexturePool.size(); | 
|  | mTexturePool.resize(mTexturePoolSize); | 
|  | getRenderEngine().genTextures(refillCount, mTexturePool.data() + offset); | 
|  | ATRACE_INT("TexturePoolSize", mTexturePool.size()); | 
|  | } | 
|  | } | 
|  |  | 
|  | mTransactionCompletedThread.addPresentFence(mPreviousPresentFence); | 
|  | mTransactionCompletedThread.sendCallbacks(); | 
|  |  | 
|  | if (mLumaSampling && mRegionSamplingThread) { | 
|  | mRegionSamplingThread->notifyNewContent(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::computeLayerBounds() { | 
|  | for (const auto& pair : mDisplays) { | 
|  | const auto& displayDevice = pair.second; | 
|  | const auto display = displayDevice->getCompositionDisplay(); | 
|  | for (const auto& layer : mDrawingState.layersSortedByZ) { | 
|  | // only consider the layers on the given layer stack | 
|  | if (!display->belongsInOutput(layer->getLayerStack(), layer->getPrimaryDisplayOnly())) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | layer->computeBounds(displayDevice->getViewport().toFloatRect(), ui::Transform()); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::rebuildLayerStacks() { | 
|  | ATRACE_CALL(); | 
|  | ALOGV("rebuildLayerStacks"); | 
|  |  | 
|  | // rebuild the visible layer list per screen | 
|  | if (CC_UNLIKELY(mVisibleRegionsDirty)) { | 
|  | ATRACE_NAME("rebuildLayerStacks VR Dirty"); | 
|  | mVisibleRegionsDirty = false; | 
|  | invalidateHwcGeometry(); | 
|  |  | 
|  | for (const auto& pair : mDisplays) { | 
|  | const auto& displayDevice = pair.second; | 
|  | auto display = displayDevice->getCompositionDisplay(); | 
|  | const auto& displayState = display->getState(); | 
|  | Region opaqueRegion; | 
|  | Region dirtyRegion; | 
|  | compositionengine::Output::OutputLayers layersSortedByZ; | 
|  | Vector<sp<Layer>> deprecated_layersSortedByZ; | 
|  | Vector<sp<Layer>> layersNeedingFences; | 
|  | const ui::Transform& tr = displayState.transform; | 
|  | const Rect bounds = displayState.bounds; | 
|  | if (displayState.isEnabled) { | 
|  | computeVisibleRegions(displayDevice, dirtyRegion, opaqueRegion); | 
|  |  | 
|  | mDrawingState.traverseInZOrder([&](Layer* layer) { | 
|  | auto compositionLayer = layer->getCompositionLayer(); | 
|  | if (compositionLayer == nullptr) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | const auto displayId = displayDevice->getId(); | 
|  | sp<compositionengine::LayerFE> layerFE = compositionLayer->getLayerFE(); | 
|  | LOG_ALWAYS_FATAL_IF(layerFE.get() == nullptr); | 
|  |  | 
|  | bool needsOutputLayer = false; | 
|  |  | 
|  | if (display->belongsInOutput(layer->getLayerStack(), | 
|  | layer->getPrimaryDisplayOnly())) { | 
|  | Region drawRegion(tr.transform( | 
|  | layer->visibleNonTransparentRegion)); | 
|  | drawRegion.andSelf(bounds); | 
|  | if (!drawRegion.isEmpty()) { | 
|  | needsOutputLayer = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (needsOutputLayer) { | 
|  | layersSortedByZ.emplace_back( | 
|  | display->getOrCreateOutputLayer(displayId, compositionLayer, | 
|  | layerFE)); | 
|  | deprecated_layersSortedByZ.add(layer); | 
|  |  | 
|  | auto& outputLayerState = layersSortedByZ.back()->editState(); | 
|  | outputLayerState.visibleRegion = | 
|  | tr.transform(layer->visibleRegion.intersect(displayState.viewport)); | 
|  | } else if (displayId) { | 
|  | // For layers that are being removed from a HWC display, | 
|  | // and that have queued frames, add them to a a list of | 
|  | // released layers so we can properly set a fence. | 
|  | bool hasExistingOutputLayer = | 
|  | display->getOutputLayerForLayer(compositionLayer.get()) != nullptr; | 
|  | bool hasQueuedFrames = std::find(mLayersWithQueuedFrames.cbegin(), | 
|  | mLayersWithQueuedFrames.cend(), | 
|  | layer) != mLayersWithQueuedFrames.cend(); | 
|  |  | 
|  | if (hasExistingOutputLayer && hasQueuedFrames) { | 
|  | layersNeedingFences.add(layer); | 
|  | } | 
|  | } | 
|  | }); | 
|  | } | 
|  |  | 
|  | display->setOutputLayersOrderedByZ(std::move(layersSortedByZ)); | 
|  |  | 
|  | displayDevice->setVisibleLayersSortedByZ(deprecated_layersSortedByZ); | 
|  | displayDevice->setLayersNeedingFences(layersNeedingFences); | 
|  |  | 
|  | Region undefinedRegion{bounds}; | 
|  | undefinedRegion.subtractSelf(tr.transform(opaqueRegion)); | 
|  |  | 
|  | display->editState().undefinedRegion = undefinedRegion; | 
|  | display->editState().dirtyRegion.orSelf(dirtyRegion); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Returns a data space that fits all visible layers.  The returned data space | 
|  | // can only be one of | 
|  | //  - Dataspace::SRGB (use legacy dataspace and let HWC saturate when colors are enhanced) | 
|  | //  - Dataspace::DISPLAY_P3 | 
|  | //  - Dataspace::DISPLAY_BT2020 | 
|  | // The returned HDR data space is one of | 
|  | //  - Dataspace::UNKNOWN | 
|  | //  - Dataspace::BT2020_HLG | 
|  | //  - Dataspace::BT2020_PQ | 
|  | Dataspace SurfaceFlinger::getBestDataspace(const sp<const DisplayDevice>& display, | 
|  | Dataspace* outHdrDataSpace) const { | 
|  | Dataspace bestDataSpace = Dataspace::V0_SRGB; | 
|  | *outHdrDataSpace = Dataspace::UNKNOWN; | 
|  |  | 
|  | for (const auto& layer : display->getVisibleLayersSortedByZ()) { | 
|  | switch (layer->getDataSpace()) { | 
|  | case Dataspace::V0_SCRGB: | 
|  | case Dataspace::V0_SCRGB_LINEAR: | 
|  | case Dataspace::BT2020: | 
|  | case Dataspace::BT2020_ITU: | 
|  | case Dataspace::BT2020_LINEAR: | 
|  | case Dataspace::DISPLAY_BT2020: | 
|  | bestDataSpace = Dataspace::DISPLAY_BT2020; | 
|  | break; | 
|  | case Dataspace::DISPLAY_P3: | 
|  | bestDataSpace = Dataspace::DISPLAY_P3; | 
|  | break; | 
|  | case Dataspace::BT2020_PQ: | 
|  | case Dataspace::BT2020_ITU_PQ: | 
|  | bestDataSpace = Dataspace::DISPLAY_P3; | 
|  | *outHdrDataSpace = Dataspace::BT2020_PQ; | 
|  | break; | 
|  | case Dataspace::BT2020_HLG: | 
|  | case Dataspace::BT2020_ITU_HLG: | 
|  | bestDataSpace = Dataspace::DISPLAY_P3; | 
|  | // When there's mixed PQ content and HLG content, we set the HDR | 
|  | // data space to be BT2020_PQ and convert HLG to PQ. | 
|  | if (*outHdrDataSpace == Dataspace::UNKNOWN) { | 
|  | *outHdrDataSpace = Dataspace::BT2020_HLG; | 
|  | } | 
|  | break; | 
|  | default: | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | return bestDataSpace; | 
|  | } | 
|  |  | 
|  | // Pick the ColorMode / Dataspace for the display device. | 
|  | void SurfaceFlinger::pickColorMode(const sp<DisplayDevice>& display, ColorMode* outMode, | 
|  | Dataspace* outDataSpace, RenderIntent* outRenderIntent) const { | 
|  | if (mDisplayColorSetting == DisplayColorSetting::UNMANAGED) { | 
|  | *outMode = ColorMode::NATIVE; | 
|  | *outDataSpace = Dataspace::UNKNOWN; | 
|  | *outRenderIntent = RenderIntent::COLORIMETRIC; | 
|  | return; | 
|  | } | 
|  |  | 
|  | Dataspace hdrDataSpace; | 
|  | Dataspace bestDataSpace = getBestDataspace(display, &hdrDataSpace); | 
|  |  | 
|  | auto* profile = display->getCompositionDisplay()->getDisplayColorProfile(); | 
|  |  | 
|  | switch (mForceColorMode) { | 
|  | case ColorMode::SRGB: | 
|  | bestDataSpace = Dataspace::V0_SRGB; | 
|  | break; | 
|  | case ColorMode::DISPLAY_P3: | 
|  | bestDataSpace = Dataspace::DISPLAY_P3; | 
|  | break; | 
|  | default: | 
|  | break; | 
|  | } | 
|  |  | 
|  | // respect hdrDataSpace only when there is no legacy HDR support | 
|  | const bool isHdr = | 
|  | hdrDataSpace != Dataspace::UNKNOWN && !profile->hasLegacyHdrSupport(hdrDataSpace); | 
|  | if (isHdr) { | 
|  | bestDataSpace = hdrDataSpace; | 
|  | } | 
|  |  | 
|  | RenderIntent intent; | 
|  | switch (mDisplayColorSetting) { | 
|  | case DisplayColorSetting::MANAGED: | 
|  | case DisplayColorSetting::UNMANAGED: | 
|  | intent = isHdr ? RenderIntent::TONE_MAP_COLORIMETRIC : RenderIntent::COLORIMETRIC; | 
|  | break; | 
|  | case DisplayColorSetting::ENHANCED: | 
|  | intent = isHdr ? RenderIntent::TONE_MAP_ENHANCE : RenderIntent::ENHANCE; | 
|  | break; | 
|  | default: // vendor display color setting | 
|  | intent = static_cast<RenderIntent>(mDisplayColorSetting); | 
|  | break; | 
|  | } | 
|  |  | 
|  | profile->getBestColorMode(bestDataSpace, intent, outDataSpace, outMode, outRenderIntent); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::beginFrame(const sp<DisplayDevice>& displayDevice) { | 
|  | auto display = displayDevice->getCompositionDisplay(); | 
|  | const auto& displayState = display->getState(); | 
|  |  | 
|  | bool dirty = !display->getDirtyRegion(false).isEmpty(); | 
|  | bool empty = displayDevice->getVisibleLayersSortedByZ().size() == 0; | 
|  | bool wasEmpty = !displayState.lastCompositionHadVisibleLayers; | 
|  |  | 
|  | // If nothing has changed (!dirty), don't recompose. | 
|  | // If something changed, but we don't currently have any visible layers, | 
|  | //   and didn't when we last did a composition, then skip it this time. | 
|  | // The second rule does two things: | 
|  | // - When all layers are removed from a display, we'll emit one black | 
|  | //   frame, then nothing more until we get new layers. | 
|  | // - When a display is created with a private layer stack, we won't | 
|  | //   emit any black frames until a layer is added to the layer stack. | 
|  | bool mustRecompose = dirty && !(empty && wasEmpty); | 
|  |  | 
|  | const char flagPrefix[] = {'-', '+'}; | 
|  | static_cast<void>(flagPrefix); | 
|  | ALOGV_IF(displayDevice->isVirtual(), "%s: %s composition for %s (%cdirty %cempty %cwasEmpty)", | 
|  | __FUNCTION__, mustRecompose ? "doing" : "skipping", | 
|  | displayDevice->getDebugName().c_str(), flagPrefix[dirty], flagPrefix[empty], | 
|  | flagPrefix[wasEmpty]); | 
|  |  | 
|  | display->getRenderSurface()->beginFrame(mustRecompose); | 
|  |  | 
|  | if (mustRecompose) { | 
|  | display->editState().lastCompositionHadVisibleLayers = !empty; | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::prepareFrame(const sp<DisplayDevice>& displayDevice) { | 
|  | auto display = displayDevice->getCompositionDisplay(); | 
|  | const auto& displayState = display->getState(); | 
|  |  | 
|  | if (!displayState.isEnabled) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | status_t result = display->getRenderSurface()->prepareFrame(); | 
|  | ALOGE_IF(result != NO_ERROR, "prepareFrame failed for %s: %d (%s)", | 
|  | displayDevice->getDebugName().c_str(), result, strerror(-result)); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::doComposition(const sp<DisplayDevice>& displayDevice, bool repaintEverything) { | 
|  | ATRACE_CALL(); | 
|  | ALOGV("doComposition"); | 
|  |  | 
|  | auto display = displayDevice->getCompositionDisplay(); | 
|  | const auto& displayState = display->getState(); | 
|  |  | 
|  | if (displayState.isEnabled) { | 
|  | // transform the dirty region into this screen's coordinate space | 
|  | const Region dirtyRegion = display->getDirtyRegion(repaintEverything); | 
|  |  | 
|  | // repaint the framebuffer (if needed) | 
|  | doDisplayComposition(displayDevice, dirtyRegion); | 
|  |  | 
|  | display->editState().dirtyRegion.clear(); | 
|  | display->getRenderSurface()->flip(); | 
|  | } | 
|  | postFramebuffer(displayDevice); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::postFrame() | 
|  | { | 
|  | // |mStateLock| not needed as we are on the main thread | 
|  | const auto display = getDefaultDisplayDeviceLocked(); | 
|  | if (display && getHwComposer().isConnected(*display->getId())) { | 
|  | uint32_t flipCount = display->getPageFlipCount(); | 
|  | if (flipCount % LOG_FRAME_STATS_PERIOD == 0) { | 
|  | logFrameStats(); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::postFramebuffer(const sp<DisplayDevice>& displayDevice) { | 
|  | ATRACE_CALL(); | 
|  | ALOGV("postFramebuffer"); | 
|  |  | 
|  | auto display = displayDevice->getCompositionDisplay(); | 
|  | const auto& displayState = display->getState(); | 
|  | const auto displayId = display->getId(); | 
|  |  | 
|  | mPostFramebufferTime = systemTime(); | 
|  |  | 
|  | if (displayState.isEnabled) { | 
|  | if (displayId) { | 
|  | getHwComposer().presentAndGetReleaseFences(*displayId); | 
|  | } | 
|  | display->getRenderSurface()->onPresentDisplayCompleted(); | 
|  | for (auto& layer : display->getOutputLayersOrderedByZ()) { | 
|  | sp<Fence> releaseFence = Fence::NO_FENCE; | 
|  | bool usedClientComposition = true; | 
|  |  | 
|  | // The layer buffer from the previous frame (if any) is released | 
|  | // by HWC only when the release fence from this frame (if any) is | 
|  | // signaled.  Always get the release fence from HWC first. | 
|  | if (layer->getState().hwc) { | 
|  | const auto& hwcState = *layer->getState().hwc; | 
|  | releaseFence = | 
|  | getHwComposer().getLayerReleaseFence(*displayId, hwcState.hwcLayer.get()); | 
|  | usedClientComposition = | 
|  | hwcState.hwcCompositionType == Hwc2::IComposerClient::Composition::CLIENT; | 
|  | } | 
|  |  | 
|  | // If the layer was client composited in the previous frame, we | 
|  | // need to merge with the previous client target acquire fence. | 
|  | // Since we do not track that, always merge with the current | 
|  | // client target acquire fence when it is available, even though | 
|  | // this is suboptimal. | 
|  | if (usedClientComposition) { | 
|  | releaseFence = | 
|  | Fence::merge("LayerRelease", releaseFence, | 
|  | display->getRenderSurface()->getClientTargetAcquireFence()); | 
|  | } | 
|  |  | 
|  | layer->getLayerFE().onLayerDisplayed(releaseFence); | 
|  | } | 
|  |  | 
|  | // We've got a list of layers needing fences, that are disjoint with | 
|  | // display->getVisibleLayersSortedByZ.  The best we can do is to | 
|  | // supply them with the present fence. | 
|  | if (!displayDevice->getLayersNeedingFences().isEmpty()) { | 
|  | sp<Fence> presentFence = | 
|  | displayId ? getHwComposer().getPresentFence(*displayId) : Fence::NO_FENCE; | 
|  | for (auto& layer : displayDevice->getLayersNeedingFences()) { | 
|  | layer->getCompositionLayer()->getLayerFE()->onLayerDisplayed(presentFence); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (displayId) { | 
|  | getHwComposer().clearReleaseFences(*displayId); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) | 
|  | { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | // here we keep a copy of the drawing state (that is the state that's | 
|  | // going to be overwritten by handleTransactionLocked()) outside of | 
|  | // mStateLock so that the side-effects of the State assignment | 
|  | // don't happen with mStateLock held (which can cause deadlocks). | 
|  | State drawingState(mDrawingState); | 
|  |  | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | const nsecs_t now = systemTime(); | 
|  | mDebugInTransaction = now; | 
|  |  | 
|  | // Here we're guaranteed that some transaction flags are set | 
|  | // so we can call handleTransactionLocked() unconditionally. | 
|  | // We call getTransactionFlags(), which will also clear the flags, | 
|  | // with mStateLock held to guarantee that mCurrentState won't change | 
|  | // until the transaction is committed. | 
|  |  | 
|  | mVsyncModulator.onTransactionHandled(); | 
|  | transactionFlags = getTransactionFlags(eTransactionMask); | 
|  | handleTransactionLocked(transactionFlags); | 
|  |  | 
|  | mLastTransactionTime = systemTime() - now; | 
|  | mDebugInTransaction = 0; | 
|  | invalidateHwcGeometry(); | 
|  | // here the transaction has been committed | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::processDisplayHotplugEventsLocked() { | 
|  | for (const auto& event : mPendingHotplugEvents) { | 
|  | const std::optional<DisplayIdentificationInfo> info = | 
|  | getHwComposer().onHotplug(event.hwcDisplayId, event.connection); | 
|  |  | 
|  | if (!info) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | if (event.connection == HWC2::Connection::Connected) { | 
|  | if (!mPhysicalDisplayTokens.count(info->id)) { | 
|  | ALOGV("Creating display %s", to_string(info->id).c_str()); | 
|  | mPhysicalDisplayTokens[info->id] = new BBinder(); | 
|  | DisplayDeviceState state; | 
|  | state.displayId = info->id; | 
|  | state.isSecure = true; // All physical displays are currently considered secure. | 
|  | state.displayName = info->name; | 
|  | mCurrentState.displays.add(mPhysicalDisplayTokens[info->id], state); | 
|  | mInterceptor->saveDisplayCreation(state); | 
|  | } | 
|  | } else { | 
|  | ALOGV("Removing display %s", to_string(info->id).c_str()); | 
|  |  | 
|  | ssize_t index = mCurrentState.displays.indexOfKey(mPhysicalDisplayTokens[info->id]); | 
|  | if (index >= 0) { | 
|  | const DisplayDeviceState& state = mCurrentState.displays.valueAt(index); | 
|  | mInterceptor->saveDisplayDeletion(state.sequenceId); | 
|  | mCurrentState.displays.removeItemsAt(index); | 
|  | } | 
|  | mPhysicalDisplayTokens.erase(info->id); | 
|  | } | 
|  |  | 
|  | processDisplayChangesLocked(); | 
|  | } | 
|  |  | 
|  | mPendingHotplugEvents.clear(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dispatchDisplayHotplugEvent(PhysicalDisplayId displayId, bool connected) { | 
|  | mScheduler->hotplugReceived(mAppConnectionHandle, displayId, connected); | 
|  | mScheduler->hotplugReceived(mSfConnectionHandle, displayId, connected); | 
|  | } | 
|  |  | 
|  | sp<DisplayDevice> SurfaceFlinger::setupNewDisplayDeviceInternal( | 
|  | const wp<IBinder>& displayToken, const std::optional<DisplayId>& displayId, | 
|  | const DisplayDeviceState& state, const sp<compositionengine::DisplaySurface>& dispSurface, | 
|  | const sp<IGraphicBufferProducer>& producer) { | 
|  | DisplayDeviceCreationArgs creationArgs(this, displayToken, displayId); | 
|  | creationArgs.sequenceId = state.sequenceId; | 
|  | creationArgs.isVirtual = state.isVirtual(); | 
|  | creationArgs.isSecure = state.isSecure; | 
|  | creationArgs.displaySurface = dispSurface; | 
|  | creationArgs.hasWideColorGamut = false; | 
|  | creationArgs.supportedPerFrameMetadata = 0; | 
|  |  | 
|  | const bool isInternalDisplay = displayId && displayId == getInternalDisplayIdLocked(); | 
|  | creationArgs.isPrimary = isInternalDisplay; | 
|  |  | 
|  | if (useColorManagement && displayId) { | 
|  | std::vector<ColorMode> modes = getHwComposer().getColorModes(*displayId); | 
|  | for (ColorMode colorMode : modes) { | 
|  | if (isWideColorMode(colorMode)) { | 
|  | creationArgs.hasWideColorGamut = true; | 
|  | } | 
|  |  | 
|  | std::vector<RenderIntent> renderIntents = | 
|  | getHwComposer().getRenderIntents(*displayId, colorMode); | 
|  | creationArgs.hwcColorModes.emplace(colorMode, renderIntents); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (displayId) { | 
|  | getHwComposer().getHdrCapabilities(*displayId, &creationArgs.hdrCapabilities); | 
|  | creationArgs.supportedPerFrameMetadata = | 
|  | getHwComposer().getSupportedPerFrameMetadata(*displayId); | 
|  | } | 
|  |  | 
|  | auto nativeWindowSurface = getFactory().createNativeWindowSurface(producer); | 
|  | auto nativeWindow = nativeWindowSurface->getNativeWindow(); | 
|  | creationArgs.nativeWindow = nativeWindow; | 
|  |  | 
|  | // Make sure that composition can never be stalled by a virtual display | 
|  | // consumer that isn't processing buffers fast enough. We have to do this | 
|  | // here, in case the display is composed entirely by HWC. | 
|  | if (state.isVirtual()) { | 
|  | nativeWindow->setSwapInterval(nativeWindow.get(), 0); | 
|  | } | 
|  |  | 
|  | creationArgs.displayInstallOrientation = | 
|  | isInternalDisplay ? primaryDisplayOrientation : DisplayState::eOrientationDefault; | 
|  |  | 
|  | // virtual displays are always considered enabled | 
|  | creationArgs.initialPowerMode = state.isVirtual() ? HWC_POWER_MODE_NORMAL : HWC_POWER_MODE_OFF; | 
|  |  | 
|  | sp<DisplayDevice> display = getFactory().createDisplayDevice(std::move(creationArgs)); | 
|  |  | 
|  | if (maxFrameBufferAcquiredBuffers >= 3) { | 
|  | nativeWindowSurface->preallocateBuffers(); | 
|  | } | 
|  |  | 
|  | ColorMode defaultColorMode = ColorMode::NATIVE; | 
|  | Dataspace defaultDataSpace = Dataspace::UNKNOWN; | 
|  | if (display->hasWideColorGamut()) { | 
|  | defaultColorMode = ColorMode::SRGB; | 
|  | defaultDataSpace = Dataspace::V0_SRGB; | 
|  | } | 
|  | display->getCompositionDisplay()->setColorMode(defaultColorMode, defaultDataSpace, | 
|  | RenderIntent::COLORIMETRIC); | 
|  | if (!state.isVirtual()) { | 
|  | LOG_ALWAYS_FATAL_IF(!displayId); | 
|  | display->setActiveConfig(getHwComposer().getActiveConfigIndex(*displayId)); | 
|  | } | 
|  |  | 
|  | display->setLayerStack(state.layerStack); | 
|  | display->setProjection(state.orientation, state.viewport, state.frame); | 
|  | display->setDisplayName(state.displayName); | 
|  |  | 
|  | return display; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::processDisplayChangesLocked() { | 
|  | // here we take advantage of Vector's copy-on-write semantics to | 
|  | // improve performance by skipping the transaction entirely when | 
|  | // know that the lists are identical | 
|  | const KeyedVector<wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays); | 
|  | const KeyedVector<wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays); | 
|  | if (!curr.isIdenticalTo(draw)) { | 
|  | mVisibleRegionsDirty = true; | 
|  | const size_t cc = curr.size(); | 
|  | size_t dc = draw.size(); | 
|  |  | 
|  | // find the displays that were removed | 
|  | // (ie: in drawing state but not in current state) | 
|  | // also handle displays that changed | 
|  | // (ie: displays that are in both lists) | 
|  | for (size_t i = 0; i < dc;) { | 
|  | const ssize_t j = curr.indexOfKey(draw.keyAt(i)); | 
|  | if (j < 0) { | 
|  | // in drawing state but not in current state | 
|  | if (const auto display = getDisplayDeviceLocked(draw.keyAt(i))) { | 
|  | // Save display ID before disconnecting. | 
|  | const auto displayId = display->getId(); | 
|  | display->disconnect(); | 
|  |  | 
|  | if (!display->isVirtual()) { | 
|  | LOG_ALWAYS_FATAL_IF(!displayId); | 
|  | dispatchDisplayHotplugEvent(displayId->value, false); | 
|  | } | 
|  | } | 
|  |  | 
|  | mDisplays.erase(draw.keyAt(i)); | 
|  | } else { | 
|  | // this display is in both lists. see if something changed. | 
|  | const DisplayDeviceState& state(curr[j]); | 
|  | const wp<IBinder>& displayToken = curr.keyAt(j); | 
|  | const sp<IBinder> state_binder = IInterface::asBinder(state.surface); | 
|  | const sp<IBinder> draw_binder = IInterface::asBinder(draw[i].surface); | 
|  | if (state_binder != draw_binder) { | 
|  | // changing the surface is like destroying and | 
|  | // recreating the DisplayDevice, so we just remove it | 
|  | // from the drawing state, so that it get re-added | 
|  | // below. | 
|  | if (const auto display = getDisplayDeviceLocked(displayToken)) { | 
|  | display->disconnect(); | 
|  | } | 
|  | mDisplays.erase(displayToken); | 
|  | mDrawingState.displays.removeItemsAt(i); | 
|  | dc--; | 
|  | // at this point we must loop to the next item | 
|  | continue; | 
|  | } | 
|  |  | 
|  | if (const auto display = getDisplayDeviceLocked(displayToken)) { | 
|  | if (state.layerStack != draw[i].layerStack) { | 
|  | display->setLayerStack(state.layerStack); | 
|  | } | 
|  | if ((state.orientation != draw[i].orientation) || | 
|  | (state.viewport != draw[i].viewport) || (state.frame != draw[i].frame)) { | 
|  | display->setProjection(state.orientation, state.viewport, state.frame); | 
|  | } | 
|  | if (state.width != draw[i].width || state.height != draw[i].height) { | 
|  | display->setDisplaySize(state.width, state.height); | 
|  | } | 
|  | } | 
|  | } | 
|  | ++i; | 
|  | } | 
|  |  | 
|  | // find displays that were added | 
|  | // (ie: in current state but not in drawing state) | 
|  | for (size_t i = 0; i < cc; i++) { | 
|  | if (draw.indexOfKey(curr.keyAt(i)) < 0) { | 
|  | const DisplayDeviceState& state(curr[i]); | 
|  |  | 
|  | sp<compositionengine::DisplaySurface> dispSurface; | 
|  | sp<IGraphicBufferProducer> producer; | 
|  | sp<IGraphicBufferProducer> bqProducer; | 
|  | sp<IGraphicBufferConsumer> bqConsumer; | 
|  | getFactory().createBufferQueue(&bqProducer, &bqConsumer, false); | 
|  |  | 
|  | std::optional<DisplayId> displayId; | 
|  | if (state.isVirtual()) { | 
|  | // Virtual displays without a surface are dormant: | 
|  | // they have external state (layer stack, projection, | 
|  | // etc.) but no internal state (i.e. a DisplayDevice). | 
|  | if (state.surface != nullptr) { | 
|  | // Allow VR composer to use virtual displays. | 
|  | if (mUseHwcVirtualDisplays || getHwComposer().isUsingVrComposer()) { | 
|  | int width = 0; | 
|  | int status = state.surface->query(NATIVE_WINDOW_WIDTH, &width); | 
|  | ALOGE_IF(status != NO_ERROR, "Unable to query width (%d)", status); | 
|  | int height = 0; | 
|  | status = state.surface->query(NATIVE_WINDOW_HEIGHT, &height); | 
|  | ALOGE_IF(status != NO_ERROR, "Unable to query height (%d)", status); | 
|  | int intFormat = 0; | 
|  | status = state.surface->query(NATIVE_WINDOW_FORMAT, &intFormat); | 
|  | ALOGE_IF(status != NO_ERROR, "Unable to query format (%d)", status); | 
|  | auto format = static_cast<ui::PixelFormat>(intFormat); | 
|  |  | 
|  | displayId = | 
|  | getHwComposer().allocateVirtualDisplay(width, height, &format); | 
|  | } | 
|  |  | 
|  | // TODO: Plumb requested format back up to consumer | 
|  |  | 
|  | sp<VirtualDisplaySurface> vds = | 
|  | new VirtualDisplaySurface(getHwComposer(), displayId, state.surface, | 
|  | bqProducer, bqConsumer, | 
|  | state.displayName); | 
|  |  | 
|  | dispSurface = vds; | 
|  | producer = vds; | 
|  | } | 
|  | } else { | 
|  | ALOGE_IF(state.surface != nullptr, | 
|  | "adding a supported display, but rendering " | 
|  | "surface is provided (%p), ignoring it", | 
|  | state.surface.get()); | 
|  |  | 
|  | displayId = state.displayId; | 
|  | LOG_ALWAYS_FATAL_IF(!displayId); | 
|  | dispSurface = new FramebufferSurface(getHwComposer(), *displayId, bqConsumer); | 
|  | producer = bqProducer; | 
|  | } | 
|  |  | 
|  | const wp<IBinder>& displayToken = curr.keyAt(i); | 
|  | if (dispSurface != nullptr) { | 
|  | mDisplays.emplace(displayToken, | 
|  | setupNewDisplayDeviceInternal(displayToken, displayId, state, | 
|  | dispSurface, producer)); | 
|  | if (!state.isVirtual()) { | 
|  | LOG_ALWAYS_FATAL_IF(!displayId); | 
|  | dispatchDisplayHotplugEvent(displayId->value, true); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | mDrawingState.displays = mCurrentState.displays; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) | 
|  | { | 
|  | // Notify all layers of available frames | 
|  | mCurrentState.traverseInZOrder([](Layer* layer) { | 
|  | layer->notifyAvailableFrames(); | 
|  | }); | 
|  |  | 
|  | /* | 
|  | * Traversal of the children | 
|  | * (perform the transaction for each of them if needed) | 
|  | */ | 
|  |  | 
|  | if (transactionFlags & eTraversalNeeded) { | 
|  | mCurrentState.traverseInZOrder([&](Layer* layer) { | 
|  | uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); | 
|  | if (!trFlags) return; | 
|  |  | 
|  | const uint32_t flags = layer->doTransaction(0); | 
|  | if (flags & Layer::eVisibleRegion) | 
|  | mVisibleRegionsDirty = true; | 
|  |  | 
|  | if (flags & Layer::eInputInfoChanged) { | 
|  | mInputInfoChanged = true; | 
|  | } | 
|  | }); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Perform display own transactions if needed | 
|  | */ | 
|  |  | 
|  | if (transactionFlags & eDisplayTransactionNeeded) { | 
|  | processDisplayChangesLocked(); | 
|  | processDisplayHotplugEventsLocked(); | 
|  | } | 
|  |  | 
|  | if (transactionFlags & (eDisplayLayerStackChanged|eDisplayTransactionNeeded)) { | 
|  | // The transform hint might have changed for some layers | 
|  | // (either because a display has changed, or because a layer | 
|  | // as changed). | 
|  | // | 
|  | // Walk through all the layers in currentLayers, | 
|  | // and update their transform hint. | 
|  | // | 
|  | // If a layer is visible only on a single display, then that | 
|  | // display is used to calculate the hint, otherwise we use the | 
|  | // default display. | 
|  | // | 
|  | // NOTE: we do this here, rather than in rebuildLayerStacks() so that | 
|  | // the hint is set before we acquire a buffer from the surface texture. | 
|  | // | 
|  | // NOTE: layer transactions have taken place already, so we use their | 
|  | // drawing state. However, SurfaceFlinger's own transaction has not | 
|  | // happened yet, so we must use the current state layer list | 
|  | // (soon to become the drawing state list). | 
|  | // | 
|  | sp<const DisplayDevice> hintDisplay; | 
|  | uint32_t currentlayerStack = 0; | 
|  | bool first = true; | 
|  | mCurrentState.traverseInZOrder([&](Layer* layer) { | 
|  | // NOTE: we rely on the fact that layers are sorted by | 
|  | // layerStack first (so we don't have to traverse the list | 
|  | // of displays for every layer). | 
|  | uint32_t layerStack = layer->getLayerStack(); | 
|  | if (first || currentlayerStack != layerStack) { | 
|  | currentlayerStack = layerStack; | 
|  | // figure out if this layerstack is mirrored | 
|  | // (more than one display) if so, pick the default display, | 
|  | // if not, pick the only display it's on. | 
|  | hintDisplay = nullptr; | 
|  | for (const auto& [token, display] : mDisplays) { | 
|  | if (display->getCompositionDisplay() | 
|  | ->belongsInOutput(layer->getLayerStack(), | 
|  | layer->getPrimaryDisplayOnly())) { | 
|  | if (hintDisplay) { | 
|  | hintDisplay = nullptr; | 
|  | break; | 
|  | } else { | 
|  | hintDisplay = display; | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | if (!hintDisplay) { | 
|  | // NOTE: TEMPORARY FIX ONLY. Real fix should cause layers to | 
|  | // redraw after transform hint changes. See bug 8508397. | 
|  |  | 
|  | // could be null when this layer is using a layerStack | 
|  | // that is not visible on any display. Also can occur at | 
|  | // screen off/on times. | 
|  | hintDisplay = getDefaultDisplayDeviceLocked(); | 
|  | } | 
|  |  | 
|  | // could be null if there is no display available at all to get | 
|  | // the transform hint from. | 
|  | if (hintDisplay) { | 
|  | layer->updateTransformHint(hintDisplay); | 
|  | } | 
|  |  | 
|  | first = false; | 
|  | }); | 
|  | } | 
|  |  | 
|  |  | 
|  | /* | 
|  | * Perform our own transaction if needed | 
|  | */ | 
|  |  | 
|  | if (mLayersAdded) { | 
|  | mLayersAdded = false; | 
|  | // Layers have been added. | 
|  | mVisibleRegionsDirty = true; | 
|  | } | 
|  |  | 
|  | // some layers might have been removed, so | 
|  | // we need to update the regions they're exposing. | 
|  | if (mLayersRemoved) { | 
|  | mLayersRemoved = false; | 
|  | mVisibleRegionsDirty = true; | 
|  | mDrawingState.traverseInZOrder([&](Layer* layer) { | 
|  | if (mLayersPendingRemoval.indexOf(layer) >= 0) { | 
|  | // this layer is not visible anymore | 
|  | Region visibleReg; | 
|  | visibleReg.set(layer->getScreenBounds()); | 
|  | invalidateLayerStack(layer, visibleReg); | 
|  | } | 
|  | }); | 
|  | } | 
|  |  | 
|  | commitInputWindowCommands(); | 
|  | commitTransaction(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::updateInputFlinger() { | 
|  | ATRACE_CALL(); | 
|  | if (!mInputFlinger) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (mVisibleRegionsDirty || mInputInfoChanged) { | 
|  | mInputInfoChanged = false; | 
|  | updateInputWindowInfo(); | 
|  | } else if (mInputWindowCommands.syncInputWindows) { | 
|  | // If the caller requested to sync input windows, but there are no | 
|  | // changes to input windows, notify immediately. | 
|  | setInputWindowsFinished(); | 
|  | } | 
|  |  | 
|  | executeInputWindowCommands(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::updateInputWindowInfo() { | 
|  | Vector<InputWindowInfo> inputHandles; | 
|  |  | 
|  | mDrawingState.traverseInReverseZOrder([&](Layer* layer) { | 
|  | if (layer->hasInput()) { | 
|  | // When calculating the screen bounds we ignore the transparent region since it may | 
|  | // result in an unwanted offset. | 
|  | inputHandles.add(layer->fillInputInfo()); | 
|  | } | 
|  | }); | 
|  |  | 
|  | mInputFlinger->setInputWindows(inputHandles, | 
|  | mInputWindowCommands.syncInputWindows ? mSetInputWindowsListener | 
|  | : nullptr); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::commitInputWindowCommands() { | 
|  | mInputWindowCommands.merge(mPendingInputWindowCommands); | 
|  | mPendingInputWindowCommands.clear(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::executeInputWindowCommands() { | 
|  | for (const auto& transferTouchFocusCommand : mInputWindowCommands.transferTouchFocusCommands) { | 
|  | if (transferTouchFocusCommand.fromToken != nullptr && | 
|  | transferTouchFocusCommand.toToken != nullptr && | 
|  | transferTouchFocusCommand.fromToken != transferTouchFocusCommand.toToken) { | 
|  | mInputFlinger->transferTouchFocus(transferTouchFocusCommand.fromToken, | 
|  | transferTouchFocusCommand.toToken); | 
|  | } | 
|  | } | 
|  |  | 
|  | mInputWindowCommands.clear(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::updateCursorAsync() | 
|  | { | 
|  | for (const auto& [token, display] : mDisplays) { | 
|  | if (!display->getId()) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | for (auto& layer : display->getVisibleLayersSortedByZ()) { | 
|  | layer->updateCursorPosition(display); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::latchAndReleaseBuffer(const sp<Layer>& layer) { | 
|  | if (layer->hasReadyFrame()) { | 
|  | bool ignored = false; | 
|  | layer->latchBuffer(ignored, systemTime()); | 
|  | } | 
|  | layer->releasePendingBuffer(systemTime()); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::commitTransaction() | 
|  | { | 
|  | if (!mLayersPendingRemoval.isEmpty()) { | 
|  | // Notify removed layers now that they can't be drawn from | 
|  | for (const auto& l : mLayersPendingRemoval) { | 
|  | recordBufferingStats(l->getName().string(), | 
|  | l->getOccupancyHistory(true)); | 
|  |  | 
|  | // Ensure any buffers set to display on any children are released. | 
|  | if (l->isRemovedFromCurrentState()) { | 
|  | latchAndReleaseBuffer(l); | 
|  | } | 
|  | } | 
|  | mLayersPendingRemoval.clear(); | 
|  | } | 
|  |  | 
|  | // If this transaction is part of a window animation then the next frame | 
|  | // we composite should be considered an animation as well. | 
|  | mAnimCompositionPending = mAnimTransactionPending; | 
|  |  | 
|  | mDrawingState = mCurrentState; | 
|  | // clear the "changed" flags in current state | 
|  | mCurrentState.colorMatrixChanged = false; | 
|  |  | 
|  | mDrawingState.traverseInZOrder([](Layer* layer) { | 
|  | layer->commitChildList(); | 
|  | }); | 
|  | mTransactionPending = false; | 
|  | mAnimTransactionPending = false; | 
|  | mTransactionCV.broadcast(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::computeVisibleRegions(const sp<const DisplayDevice>& displayDevice, | 
|  | Region& outDirtyRegion, Region& outOpaqueRegion) { | 
|  | ATRACE_CALL(); | 
|  | ALOGV("computeVisibleRegions"); | 
|  |  | 
|  | auto display = displayDevice->getCompositionDisplay(); | 
|  |  | 
|  | Region aboveOpaqueLayers; | 
|  | Region aboveCoveredLayers; | 
|  | Region dirty; | 
|  |  | 
|  | outDirtyRegion.clear(); | 
|  |  | 
|  | mDrawingState.traverseInReverseZOrder([&](Layer* layer) { | 
|  | // start with the whole surface at its current location | 
|  | const Layer::State& s(layer->getDrawingState()); | 
|  |  | 
|  | // only consider the layers on the given layer stack | 
|  | if (!display->belongsInOutput(layer->getLayerStack(), layer->getPrimaryDisplayOnly())) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * opaqueRegion: area of a surface that is fully opaque. | 
|  | */ | 
|  | Region opaqueRegion; | 
|  |  | 
|  | /* | 
|  | * visibleRegion: area of a surface that is visible on screen | 
|  | * and not fully transparent. This is essentially the layer's | 
|  | * footprint minus the opaque regions above it. | 
|  | * Areas covered by a translucent surface are considered visible. | 
|  | */ | 
|  | Region visibleRegion; | 
|  |  | 
|  | /* | 
|  | * coveredRegion: area of a surface that is covered by all | 
|  | * visible regions above it (which includes the translucent areas). | 
|  | */ | 
|  | Region coveredRegion; | 
|  |  | 
|  | /* | 
|  | * transparentRegion: area of a surface that is hinted to be completely | 
|  | * transparent. This is only used to tell when the layer has no visible | 
|  | * non-transparent regions and can be removed from the layer list. It | 
|  | * does not affect the visibleRegion of this layer or any layers | 
|  | * beneath it. The hint may not be correct if apps don't respect the | 
|  | * SurfaceView restrictions (which, sadly, some don't). | 
|  | */ | 
|  | Region transparentRegion; | 
|  |  | 
|  |  | 
|  | // handle hidden surfaces by setting the visible region to empty | 
|  | if (CC_LIKELY(layer->isVisible())) { | 
|  | const bool translucent = !layer->isOpaque(s); | 
|  | Rect bounds(layer->getScreenBounds()); | 
|  |  | 
|  | visibleRegion.set(bounds); | 
|  | ui::Transform tr = layer->getTransform(); | 
|  | if (!visibleRegion.isEmpty()) { | 
|  | // Remove the transparent area from the visible region | 
|  | if (translucent) { | 
|  | if (tr.preserveRects()) { | 
|  | // transform the transparent region | 
|  | transparentRegion = tr.transform(layer->getActiveTransparentRegion(s)); | 
|  | } else { | 
|  | // transformation too complex, can't do the | 
|  | // transparent region optimization. | 
|  | transparentRegion.clear(); | 
|  | } | 
|  | } | 
|  |  | 
|  | // compute the opaque region | 
|  | const int32_t layerOrientation = tr.getOrientation(); | 
|  | if (layer->getAlpha() == 1.0f && !translucent && | 
|  | layer->getRoundedCornerState().radius == 0.0f && | 
|  | ((layerOrientation & ui::Transform::ROT_INVALID) == false)) { | 
|  | // the opaque region is the layer's footprint | 
|  | opaqueRegion = visibleRegion; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | if (visibleRegion.isEmpty()) { | 
|  | layer->clearVisibilityRegions(); | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Clip the covered region to the visible region | 
|  | coveredRegion = aboveCoveredLayers.intersect(visibleRegion); | 
|  |  | 
|  | // Update aboveCoveredLayers for next (lower) layer | 
|  | aboveCoveredLayers.orSelf(visibleRegion); | 
|  |  | 
|  | // subtract the opaque region covered by the layers above us | 
|  | visibleRegion.subtractSelf(aboveOpaqueLayers); | 
|  |  | 
|  | // compute this layer's dirty region | 
|  | if (layer->contentDirty) { | 
|  | // we need to invalidate the whole region | 
|  | dirty = visibleRegion; | 
|  | // as well, as the old visible region | 
|  | dirty.orSelf(layer->visibleRegion); | 
|  | layer->contentDirty = false; | 
|  | } else { | 
|  | /* compute the exposed region: | 
|  | *   the exposed region consists of two components: | 
|  | *   1) what's VISIBLE now and was COVERED before | 
|  | *   2) what's EXPOSED now less what was EXPOSED before | 
|  | * | 
|  | * note that (1) is conservative, we start with the whole | 
|  | * visible region but only keep what used to be covered by | 
|  | * something -- which mean it may have been exposed. | 
|  | * | 
|  | * (2) handles areas that were not covered by anything but got | 
|  | * exposed because of a resize. | 
|  | */ | 
|  | const Region newExposed = visibleRegion - coveredRegion; | 
|  | const Region oldVisibleRegion = layer->visibleRegion; | 
|  | const Region oldCoveredRegion = layer->coveredRegion; | 
|  | const Region oldExposed = oldVisibleRegion - oldCoveredRegion; | 
|  | dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); | 
|  | } | 
|  | dirty.subtractSelf(aboveOpaqueLayers); | 
|  |  | 
|  | // accumulate to the screen dirty region | 
|  | outDirtyRegion.orSelf(dirty); | 
|  |  | 
|  | // Update aboveOpaqueLayers for next (lower) layer | 
|  | aboveOpaqueLayers.orSelf(opaqueRegion); | 
|  |  | 
|  | // Store the visible region in screen space | 
|  | layer->setVisibleRegion(visibleRegion); | 
|  | layer->setCoveredRegion(coveredRegion); | 
|  | layer->setVisibleNonTransparentRegion( | 
|  | visibleRegion.subtract(transparentRegion)); | 
|  | }); | 
|  |  | 
|  | outOpaqueRegion = aboveOpaqueLayers; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::invalidateLayerStack(const sp<const Layer>& layer, const Region& dirty) { | 
|  | for (const auto& [token, displayDevice] : mDisplays) { | 
|  | auto display = displayDevice->getCompositionDisplay(); | 
|  | if (display->belongsInOutput(layer->getLayerStack(), layer->getPrimaryDisplayOnly())) { | 
|  | display->editState().dirtyRegion.orSelf(dirty); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::handlePageFlip() | 
|  | { | 
|  | ALOGV("handlePageFlip"); | 
|  |  | 
|  | nsecs_t latchTime = systemTime(); | 
|  |  | 
|  | bool visibleRegions = false; | 
|  | bool frameQueued = false; | 
|  | bool newDataLatched = false; | 
|  |  | 
|  | // Store the set of layers that need updates. This set must not change as | 
|  | // buffers are being latched, as this could result in a deadlock. | 
|  | // Example: Two producers share the same command stream and: | 
|  | // 1.) Layer 0 is latched | 
|  | // 2.) Layer 0 gets a new frame | 
|  | // 2.) Layer 1 gets a new frame | 
|  | // 3.) Layer 1 is latched. | 
|  | // Display is now waiting on Layer 1's frame, which is behind layer 0's | 
|  | // second frame. But layer 0's second frame could be waiting on display. | 
|  | mDrawingState.traverseInZOrder([&](Layer* layer) { | 
|  | if (layer->hasReadyFrame()) { | 
|  | frameQueued = true; | 
|  | nsecs_t expectedPresentTime; | 
|  | expectedPresentTime = mScheduler->expectedPresentTime(); | 
|  | if (layer->shouldPresentNow(expectedPresentTime)) { | 
|  | mLayersWithQueuedFrames.push_back(layer); | 
|  | } else { | 
|  | layer->useEmptyDamage(); | 
|  | } | 
|  | } else { | 
|  | layer->useEmptyDamage(); | 
|  | } | 
|  | }); | 
|  |  | 
|  | if (!mLayersWithQueuedFrames.empty()) { | 
|  | // mStateLock is needed for latchBuffer as LayerRejecter::reject() | 
|  | // writes to Layer current state. See also b/119481871 | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | for (auto& layer : mLayersWithQueuedFrames) { | 
|  | if (layer->latchBuffer(visibleRegions, latchTime)) { | 
|  | mLayersPendingRefresh.push_back(layer); | 
|  | } | 
|  | layer->useSurfaceDamage(); | 
|  | if (layer->isBufferLatched()) { | 
|  | newDataLatched = true; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | mVisibleRegionsDirty |= visibleRegions; | 
|  |  | 
|  | // If we will need to wake up at some time in the future to deal with a | 
|  | // queued frame that shouldn't be displayed during this vsync period, wake | 
|  | // up during the next vsync period to check again. | 
|  | if (frameQueued && (mLayersWithQueuedFrames.empty() || !newDataLatched)) { | 
|  | signalLayerUpdate(); | 
|  | } | 
|  |  | 
|  | // enter boot animation on first buffer latch | 
|  | if (CC_UNLIKELY(mBootStage == BootStage::BOOTLOADER && newDataLatched)) { | 
|  | ALOGI("Enter boot animation"); | 
|  | mBootStage = BootStage::BOOTANIMATION; | 
|  | } | 
|  |  | 
|  | // Only continue with the refresh if there is actually new work to do | 
|  | return !mLayersWithQueuedFrames.empty() && newDataLatched; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::invalidateHwcGeometry() | 
|  | { | 
|  | mGeometryInvalid = true; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::doDisplayComposition(const sp<DisplayDevice>& displayDevice, | 
|  | const Region& inDirtyRegion) { | 
|  | auto display = displayDevice->getCompositionDisplay(); | 
|  | // We only need to actually compose the display if: | 
|  | // 1) It is being handled by hardware composer, which may need this to | 
|  | //    keep its virtual display state machine in sync, or | 
|  | // 2) There is work to be done (the dirty region isn't empty) | 
|  | if (!displayDevice->getId() && inDirtyRegion.isEmpty()) { | 
|  | ALOGV("Skipping display composition"); | 
|  | return; | 
|  | } | 
|  |  | 
|  | ALOGV("doDisplayComposition"); | 
|  | base::unique_fd readyFence; | 
|  | if (!doComposeSurfaces(displayDevice, Region::INVALID_REGION, &readyFence)) return; | 
|  |  | 
|  | // swap buffers (presentation) | 
|  | display->getRenderSurface()->queueBuffer(std::move(readyFence)); | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::doComposeSurfaces(const sp<DisplayDevice>& displayDevice, | 
|  | const Region& debugRegion, base::unique_fd* readyFence) { | 
|  | ATRACE_CALL(); | 
|  | ALOGV("doComposeSurfaces"); | 
|  |  | 
|  | auto display = displayDevice->getCompositionDisplay(); | 
|  | const auto& displayState = display->getState(); | 
|  | const auto displayId = display->getId(); | 
|  | auto& renderEngine = getRenderEngine(); | 
|  | const bool supportProtectedContent = | 
|  | mDebugEnableProtectedContent && renderEngine.supportsProtectedContent(); | 
|  |  | 
|  | const Region bounds(displayState.bounds); | 
|  | const DisplayRenderArea renderArea(displayDevice); | 
|  | const bool hasClientComposition = getHwComposer().hasClientComposition(displayId); | 
|  | ATRACE_INT("hasClientComposition", hasClientComposition); | 
|  |  | 
|  | mat4 colorMatrix; | 
|  | bool applyColorMatrix = false; | 
|  |  | 
|  | renderengine::DisplaySettings clientCompositionDisplay; | 
|  | std::vector<renderengine::LayerSettings> clientCompositionLayers; | 
|  | sp<GraphicBuffer> buf; | 
|  | base::unique_fd fd; | 
|  |  | 
|  | if (hasClientComposition) { | 
|  | ALOGV("hasClientComposition"); | 
|  |  | 
|  | if (displayDevice->isPrimary() && supportProtectedContent) { | 
|  | bool needsProtected = false; | 
|  | for (auto& layer : displayDevice->getVisibleLayersSortedByZ()) { | 
|  | // If the layer is a protected layer, mark protected context is needed. | 
|  | if (layer->isProtected()) { | 
|  | needsProtected = true; | 
|  | break; | 
|  | } | 
|  | } | 
|  | if (needsProtected != renderEngine.isProtected() && | 
|  | renderEngine.useProtectedContext(needsProtected)) { | 
|  | display->getRenderSurface()->setProtected(needsProtected); | 
|  | } | 
|  | } | 
|  |  | 
|  | buf = display->getRenderSurface()->dequeueBuffer(&fd); | 
|  |  | 
|  | if (buf == nullptr) { | 
|  | ALOGW("Dequeuing buffer for display [%s] failed, bailing out of " | 
|  | "client composition for this frame", | 
|  | displayDevice->getDisplayName().c_str()); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | clientCompositionDisplay.physicalDisplay = displayState.scissor; | 
|  | clientCompositionDisplay.clip = displayState.scissor; | 
|  | const ui::Transform& displayTransform = displayState.transform; | 
|  | mat4 m; | 
|  | m[0][0] = displayTransform[0][0]; | 
|  | m[0][1] = displayTransform[0][1]; | 
|  | m[0][3] = displayTransform[0][2]; | 
|  | m[1][0] = displayTransform[1][0]; | 
|  | m[1][1] = displayTransform[1][1]; | 
|  | m[1][3] = displayTransform[1][2]; | 
|  | m[3][0] = displayTransform[2][0]; | 
|  | m[3][1] = displayTransform[2][1]; | 
|  | m[3][3] = displayTransform[2][2]; | 
|  | clientCompositionDisplay.globalTransform = m; | 
|  |  | 
|  | const auto* profile = display->getDisplayColorProfile(); | 
|  | Dataspace outputDataspace = Dataspace::UNKNOWN; | 
|  | if (profile->hasWideColorGamut()) { | 
|  | outputDataspace = displayState.dataspace; | 
|  | } | 
|  | clientCompositionDisplay.outputDataspace = outputDataspace; | 
|  | clientCompositionDisplay.maxLuminance = | 
|  | profile->getHdrCapabilities().getDesiredMaxLuminance(); | 
|  |  | 
|  | const bool hasDeviceComposition = getHwComposer().hasDeviceComposition(displayId); | 
|  | const bool skipClientColorTransform = | 
|  | getHwComposer() | 
|  | .hasDisplayCapability(displayId, | 
|  | HWC2::DisplayCapability::SkipClientColorTransform); | 
|  |  | 
|  | // Compute the global color transform matrix. | 
|  | applyColorMatrix = !hasDeviceComposition && !skipClientColorTransform; | 
|  | if (applyColorMatrix) { | 
|  | clientCompositionDisplay.colorTransform = colorMatrix; | 
|  | } | 
|  | } | 
|  |  | 
|  | /* | 
|  | * and then, render the layers targeted at the framebuffer | 
|  | */ | 
|  |  | 
|  | ALOGV("Rendering client layers"); | 
|  | bool firstLayer = true; | 
|  | Region clearRegion = Region::INVALID_REGION; | 
|  | for (auto& layer : displayDevice->getVisibleLayersSortedByZ()) { | 
|  | const Region viewportRegion(displayState.viewport); | 
|  | const Region clip(viewportRegion.intersect(layer->visibleRegion)); | 
|  | ALOGV("Layer: %s", layer->getName().string()); | 
|  | ALOGV("  Composition type: %s", toString(layer->getCompositionType(displayDevice)).c_str()); | 
|  | if (!clip.isEmpty()) { | 
|  | switch (layer->getCompositionType(displayDevice)) { | 
|  | case Hwc2::IComposerClient::Composition::CURSOR: | 
|  | case Hwc2::IComposerClient::Composition::DEVICE: | 
|  | case Hwc2::IComposerClient::Composition::SIDEBAND: | 
|  | case Hwc2::IComposerClient::Composition::SOLID_COLOR: { | 
|  | LOG_ALWAYS_FATAL_IF(!displayId); | 
|  | const Layer::State& state(layer->getDrawingState()); | 
|  | if (layer->getClearClientTarget(displayDevice) && !firstLayer && | 
|  | layer->isOpaque(state) && (layer->getAlpha() == 1.0f) && | 
|  | layer->getRoundedCornerState().radius == 0.0f && hasClientComposition) { | 
|  | // never clear the very first layer since we're | 
|  | // guaranteed the FB is already cleared | 
|  | renderengine::LayerSettings layerSettings; | 
|  | Region dummyRegion; | 
|  | bool prepared = | 
|  | layer->prepareClientLayer(renderArea, clip, dummyRegion, | 
|  | supportProtectedContent, layerSettings); | 
|  |  | 
|  | if (prepared) { | 
|  | layerSettings.source.buffer.buffer = nullptr; | 
|  | layerSettings.source.solidColor = half3(0.0, 0.0, 0.0); | 
|  | layerSettings.alpha = half(0.0); | 
|  | layerSettings.disableBlending = true; | 
|  | clientCompositionLayers.push_back(layerSettings); | 
|  | } | 
|  | } | 
|  | break; | 
|  | } | 
|  | case Hwc2::IComposerClient::Composition::CLIENT: { | 
|  | renderengine::LayerSettings layerSettings; | 
|  | bool prepared = | 
|  | layer->prepareClientLayer(renderArea, clip, clearRegion, | 
|  | supportProtectedContent, layerSettings); | 
|  | if (prepared) { | 
|  | clientCompositionLayers.push_back(layerSettings); | 
|  | } | 
|  | break; | 
|  | } | 
|  | default: | 
|  | break; | 
|  | } | 
|  | } else { | 
|  | ALOGV("  Skipping for empty clip"); | 
|  | } | 
|  | firstLayer = false; | 
|  | } | 
|  |  | 
|  | // Perform some cleanup steps if we used client composition. | 
|  | if (hasClientComposition) { | 
|  | clientCompositionDisplay.clearRegion = clearRegion; | 
|  |  | 
|  | // We boost GPU frequency here because there will be color spaces conversion | 
|  | // and it's expensive. We boost the GPU frequency so that GPU composition can | 
|  | // finish in time. We must reset GPU frequency afterwards, because high frequency | 
|  | // consumes extra battery. | 
|  | const bool expensiveRenderingExpected = | 
|  | clientCompositionDisplay.outputDataspace == Dataspace::DISPLAY_P3; | 
|  | if (expensiveRenderingExpected && displayId) { | 
|  | mPowerAdvisor.setExpensiveRenderingExpected(*displayId, true); | 
|  | } | 
|  | if (!debugRegion.isEmpty()) { | 
|  | Region::const_iterator it = debugRegion.begin(); | 
|  | Region::const_iterator end = debugRegion.end(); | 
|  | while (it != end) { | 
|  | const Rect& rect = *it++; | 
|  | renderengine::LayerSettings layerSettings; | 
|  | layerSettings.source.buffer.buffer = nullptr; | 
|  | layerSettings.source.solidColor = half3(1.0, 0.0, 1.0); | 
|  | layerSettings.geometry.boundaries = rect.toFloatRect(); | 
|  | layerSettings.alpha = half(1.0); | 
|  | clientCompositionLayers.push_back(layerSettings); | 
|  | } | 
|  | } | 
|  | renderEngine.drawLayers(clientCompositionDisplay, clientCompositionLayers, | 
|  | buf->getNativeBuffer(), std::move(fd), readyFence); | 
|  | if (expensiveRenderingExpected && displayId) { | 
|  | mPowerAdvisor.setExpensiveRenderingExpected(*displayId, false); | 
|  | } | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::drawWormhole(const Region& region) const { | 
|  | auto& engine(getRenderEngine()); | 
|  | engine.fillRegionWithColor(region, 0, 0, 0, 0); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::addClientLayer(const sp<Client>& client, | 
|  | const sp<IBinder>& handle, | 
|  | const sp<IGraphicBufferProducer>& gbc, | 
|  | const sp<Layer>& lbc, | 
|  | const sp<Layer>& parent, | 
|  | bool addToCurrentState) | 
|  | { | 
|  | // add this layer to the current state list | 
|  | { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | if (mNumLayers >= MAX_LAYERS) { | 
|  | ALOGE("AddClientLayer failed, mNumLayers (%zu) >= MAX_LAYERS (%zu)", mNumLayers, | 
|  | MAX_LAYERS); | 
|  | return NO_MEMORY; | 
|  | } | 
|  | if (parent == nullptr && addToCurrentState) { | 
|  | mCurrentState.layersSortedByZ.add(lbc); | 
|  | } else if (parent == nullptr) { | 
|  | lbc->onRemovedFromCurrentState(); | 
|  | } else if (parent->isRemovedFromCurrentState()) { | 
|  | parent->addChild(lbc); | 
|  | lbc->onRemovedFromCurrentState(); | 
|  | } else { | 
|  | parent->addChild(lbc); | 
|  | } | 
|  |  | 
|  | if (gbc != nullptr) { | 
|  | mGraphicBufferProducerList.insert(IInterface::asBinder(gbc).get()); | 
|  | LOG_ALWAYS_FATAL_IF(mGraphicBufferProducerList.size() > | 
|  | mMaxGraphicBufferProducerListSize, | 
|  | "Suspected IGBP leak: %zu IGBPs (%zu max), %zu Layers", | 
|  | mGraphicBufferProducerList.size(), | 
|  | mMaxGraphicBufferProducerListSize, mNumLayers); | 
|  | } | 
|  | mLayersAdded = true; | 
|  | } | 
|  |  | 
|  | // attach this layer to the client | 
|  | client->attachLayer(handle, lbc); | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::peekTransactionFlags() { | 
|  | return mTransactionFlags; | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) { | 
|  | return mTransactionFlags.fetch_and(~flags) & flags; | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) { | 
|  | return setTransactionFlags(flags, Scheduler::TransactionStart::NORMAL); | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags, | 
|  | Scheduler::TransactionStart transactionStart) { | 
|  | uint32_t old = mTransactionFlags.fetch_or(flags); | 
|  | mVsyncModulator.setTransactionStart(transactionStart); | 
|  | if ((old & flags)==0) { // wake the server up | 
|  | signalTransaction(); | 
|  | } | 
|  | return old; | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::flushTransactionQueues() { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | auto it = mTransactionQueues.begin(); | 
|  | while (it != mTransactionQueues.end()) { | 
|  | auto& [applyToken, transactionQueue] = *it; | 
|  |  | 
|  | while (!transactionQueue.empty()) { | 
|  | const auto& [states, displays, flags, desiredPresentTime, postTime, privileged] = | 
|  | transactionQueue.front(); | 
|  | if (!transactionIsReadyToBeApplied(desiredPresentTime, states)) { | 
|  | break; | 
|  | } | 
|  | applyTransactionState(states, displays, flags, mPendingInputWindowCommands, | 
|  | desiredPresentTime, postTime, privileged); | 
|  | transactionQueue.pop(); | 
|  | } | 
|  |  | 
|  | it = (transactionQueue.empty()) ? mTransactionQueues.erase(it) : std::next(it, 1); | 
|  | } | 
|  | return mTransactionQueues.empty(); | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::containsAnyInvalidClientState(const Vector<ComposerState>& states) { | 
|  | for (const ComposerState& state : states) { | 
|  | // Here we need to check that the interface we're given is indeed | 
|  | // one of our own. A malicious client could give us a nullptr | 
|  | // IInterface, or one of its own or even one of our own but a | 
|  | // different type. All these situations would cause us to crash. | 
|  | if (state.client == nullptr) { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | sp<IBinder> binder = IInterface::asBinder(state.client); | 
|  | if (binder == nullptr) { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | if (binder->queryLocalInterface(ISurfaceComposerClient::descriptor) == nullptr) { | 
|  | return true; | 
|  | } | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::transactionIsReadyToBeApplied(int64_t desiredPresentTime, | 
|  | const Vector<ComposerState>& states) { | 
|  | nsecs_t expectedPresentTime = mScheduler->expectedPresentTime(); | 
|  | // Do not present if the desiredPresentTime has not passed unless it is more than one second | 
|  | // in the future. We ignore timestamps more than 1 second in the future for stability reasons. | 
|  | if (desiredPresentTime >= 0 && desiredPresentTime >= expectedPresentTime && | 
|  | desiredPresentTime < expectedPresentTime + s2ns(1)) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | for (const ComposerState& state : states) { | 
|  | const layer_state_t& s = state.state; | 
|  | if (!(s.what & layer_state_t::eAcquireFenceChanged)) { | 
|  | continue; | 
|  | } | 
|  | if (s.acquireFence && s.acquireFence->getStatus() == Fence::Status::Unsignaled) { | 
|  | return false; | 
|  | } | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setTransactionState(const Vector<ComposerState>& states, | 
|  | const Vector<DisplayState>& displays, uint32_t flags, | 
|  | const sp<IBinder>& applyToken, | 
|  | const InputWindowCommands& inputWindowCommands, | 
|  | int64_t desiredPresentTime) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | const int64_t postTime = systemTime(); | 
|  |  | 
|  | bool privileged = callingThreadHasUnscopedSurfaceFlingerAccess(); | 
|  |  | 
|  | Mutex::Autolock _l(mStateLock); | 
|  |  | 
|  | if (containsAnyInvalidClientState(states)) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | // If its TransactionQueue already has a pending TransactionState or if it is pending | 
|  | if (mTransactionQueues.find(applyToken) != mTransactionQueues.end() || | 
|  | !transactionIsReadyToBeApplied(desiredPresentTime, states)) { | 
|  | mTransactionQueues[applyToken].emplace(states, displays, flags, desiredPresentTime, | 
|  | postTime, privileged); | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return; | 
|  | } | 
|  |  | 
|  | applyTransactionState(states, displays, flags, inputWindowCommands, desiredPresentTime, | 
|  | postTime, privileged); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::applyTransactionState(const Vector<ComposerState>& states, | 
|  | const Vector<DisplayState>& displays, uint32_t flags, | 
|  | const InputWindowCommands& inputWindowCommands, | 
|  | const int64_t desiredPresentTime, const int64_t postTime, | 
|  | bool privileged) { | 
|  | uint32_t transactionFlags = 0; | 
|  |  | 
|  | if (flags & eAnimation) { | 
|  | // For window updates that are part of an animation we must wait for | 
|  | // previous animation "frames" to be handled. | 
|  | while (mAnimTransactionPending) { | 
|  | status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); | 
|  | if (CC_UNLIKELY(err != NO_ERROR)) { | 
|  | // just in case something goes wrong in SF, return to the | 
|  | // caller after a few seconds. | 
|  | ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out " | 
|  | "waiting for previous animation frame"); | 
|  | mAnimTransactionPending = false; | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | for (const DisplayState& display : displays) { | 
|  | transactionFlags |= setDisplayStateLocked(display); | 
|  | } | 
|  |  | 
|  | uint32_t clientStateFlags = 0; | 
|  | for (const ComposerState& state : states) { | 
|  | clientStateFlags |= setClientStateLocked(state, desiredPresentTime, postTime, privileged); | 
|  | } | 
|  | // If the state doesn't require a traversal and there are callbacks, send them now | 
|  | if (!(clientStateFlags & eTraversalNeeded)) { | 
|  | mTransactionCompletedThread.sendCallbacks(); | 
|  | } | 
|  | transactionFlags |= clientStateFlags; | 
|  |  | 
|  | transactionFlags |= addInputWindowCommands(inputWindowCommands); | 
|  |  | 
|  | // If a synchronous transaction is explicitly requested without any changes, force a transaction | 
|  | // anyway. This can be used as a flush mechanism for previous async transactions. | 
|  | // Empty animation transaction can be used to simulate back-pressure, so also force a | 
|  | // transaction for empty animation transactions. | 
|  | if (transactionFlags == 0 && | 
|  | ((flags & eSynchronous) || (flags & eAnimation))) { | 
|  | transactionFlags = eTransactionNeeded; | 
|  | } | 
|  |  | 
|  | if (transactionFlags) { | 
|  | if (mInterceptor->isEnabled()) { | 
|  | mInterceptor->saveTransaction(states, mCurrentState.displays, displays, flags); | 
|  | } | 
|  |  | 
|  | // this triggers the transaction | 
|  | const auto start = (flags & eEarlyWakeup) ? Scheduler::TransactionStart::EARLY | 
|  | : Scheduler::TransactionStart::NORMAL; | 
|  | setTransactionFlags(transactionFlags, start); | 
|  |  | 
|  | // if this is a synchronous transaction, wait for it to take effect | 
|  | // before returning. | 
|  | if (flags & eSynchronous) { | 
|  | mTransactionPending = true; | 
|  | } | 
|  | if (flags & eAnimation) { | 
|  | mAnimTransactionPending = true; | 
|  | } | 
|  |  | 
|  | mPendingSyncInputWindows = mPendingInputWindowCommands.syncInputWindows; | 
|  | while (mTransactionPending || mPendingSyncInputWindows) { | 
|  | status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); | 
|  | if (CC_UNLIKELY(err != NO_ERROR)) { | 
|  | // just in case something goes wrong in SF, return to the | 
|  | // called after a few seconds. | 
|  | ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out!"); | 
|  | mTransactionPending = false; | 
|  | mPendingSyncInputWindows = false; | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) { | 
|  | const ssize_t index = mCurrentState.displays.indexOfKey(s.token); | 
|  | if (index < 0) return 0; | 
|  |  | 
|  | uint32_t flags = 0; | 
|  | DisplayDeviceState& state = mCurrentState.displays.editValueAt(index); | 
|  |  | 
|  | const uint32_t what = s.what; | 
|  | if (what & DisplayState::eSurfaceChanged) { | 
|  | if (IInterface::asBinder(state.surface) != IInterface::asBinder(s.surface)) { | 
|  | state.surface = s.surface; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | } | 
|  | if (what & DisplayState::eLayerStackChanged) { | 
|  | if (state.layerStack != s.layerStack) { | 
|  | state.layerStack = s.layerStack; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | } | 
|  | if (what & DisplayState::eDisplayProjectionChanged) { | 
|  | if (state.orientation != s.orientation) { | 
|  | state.orientation = s.orientation; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | if (state.frame != s.frame) { | 
|  | state.frame = s.frame; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | if (state.viewport != s.viewport) { | 
|  | state.viewport = s.viewport; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | } | 
|  | if (what & DisplayState::eDisplaySizeChanged) { | 
|  | if (state.width != s.width) { | 
|  | state.width = s.width; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | if (state.height != s.height) { | 
|  | state.height = s.height; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | } | 
|  |  | 
|  | return flags; | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::callingThreadHasUnscopedSurfaceFlingerAccess() { | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | if ((uid != AID_GRAPHICS && uid != AID_SYSTEM) && | 
|  | !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { | 
|  | return false; | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::setClientStateLocked(const ComposerState& composerState, | 
|  | int64_t desiredPresentTime, int64_t postTime, | 
|  | bool privileged) { | 
|  | const layer_state_t& s = composerState.state; | 
|  | sp<Client> client(static_cast<Client*>(composerState.client.get())); | 
|  |  | 
|  | sp<Layer> layer(client->getLayerUser(s.surface)); | 
|  | if (layer == nullptr) { | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | uint32_t flags = 0; | 
|  |  | 
|  | const uint64_t what = s.what; | 
|  | bool geometryAppliesWithResize = | 
|  | what & layer_state_t::eGeometryAppliesWithResize; | 
|  |  | 
|  | // If we are deferring transaction, make sure to push the pending state, as otherwise the | 
|  | // pending state will also be deferred. | 
|  | if (what & layer_state_t::eDeferTransaction_legacy) { | 
|  | layer->pushPendingState(); | 
|  | } | 
|  |  | 
|  | if (what & layer_state_t::ePositionChanged) { | 
|  | if (layer->setPosition(s.x, s.y, !geometryAppliesWithResize)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eLayerChanged) { | 
|  | // NOTE: index needs to be calculated before we update the state | 
|  | const auto& p = layer->getParent(); | 
|  | if (p == nullptr) { | 
|  | ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | 
|  | if (layer->setLayer(s.z) && idx >= 0) { | 
|  | mCurrentState.layersSortedByZ.removeAt(idx); | 
|  | mCurrentState.layersSortedByZ.add(layer); | 
|  | // we need traversal (state changed) | 
|  | // AND transaction (list changed) | 
|  | flags |= eTransactionNeeded|eTraversalNeeded; | 
|  | } | 
|  | } else { | 
|  | if (p->setChildLayer(layer, s.z)) { | 
|  | flags |= eTransactionNeeded|eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eRelativeLayerChanged) { | 
|  | // NOTE: index needs to be calculated before we update the state | 
|  | const auto& p = layer->getParent(); | 
|  | if (p == nullptr) { | 
|  | ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | 
|  | if (layer->setRelativeLayer(s.relativeLayerHandle, s.z) && idx >= 0) { | 
|  | mCurrentState.layersSortedByZ.removeAt(idx); | 
|  | mCurrentState.layersSortedByZ.add(layer); | 
|  | // we need traversal (state changed) | 
|  | // AND transaction (list changed) | 
|  | flags |= eTransactionNeeded|eTraversalNeeded; | 
|  | } | 
|  | } else { | 
|  | if (p->setChildRelativeLayer(layer, s.relativeLayerHandle, s.z)) { | 
|  | flags |= eTransactionNeeded|eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eSizeChanged) { | 
|  | if (layer->setSize(s.w, s.h)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eAlphaChanged) { | 
|  | if (layer->setAlpha(s.alpha)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eColorChanged) { | 
|  | if (layer->setColor(s.color)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eColorTransformChanged) { | 
|  | if (layer->setColorTransform(s.colorTransform)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eBackgroundColorChanged) { | 
|  | if (layer->setBackgroundColor(s.color, s.bgColorAlpha, s.bgColorDataspace)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eMatrixChanged) { | 
|  | // TODO: b/109894387 | 
|  | // | 
|  | // SurfaceFlinger's renderer is not prepared to handle cropping in the face of arbitrary | 
|  | // rotation. To see the problem observe that if we have a square parent, and a child | 
|  | // of the same size, then we rotate the child 45 degrees around it's center, the child | 
|  | // must now be cropped to a non rectangular 8 sided region. | 
|  | // | 
|  | // Of course we can fix this in the future. For now, we are lucky, SurfaceControl is | 
|  | // private API, and the WindowManager only uses rotation in one case, which is on a top | 
|  | // level layer in which cropping is not an issue. | 
|  | // | 
|  | // However given that abuse of rotation matrices could lead to surfaces extending outside | 
|  | // of cropped areas, we need to prevent non-root clients without permission ACCESS_SURFACE_FLINGER | 
|  | // (a.k.a. everyone except WindowManager and tests) from setting non rectangle preserving | 
|  | // transformations. | 
|  | if (layer->setMatrix(s.matrix, privileged)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eTransparentRegionChanged) { | 
|  | if (layer->setTransparentRegionHint(s.transparentRegion)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eFlagsChanged) { | 
|  | if (layer->setFlags(s.flags, s.mask)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eCropChanged_legacy) { | 
|  | if (layer->setCrop_legacy(s.crop_legacy, !geometryAppliesWithResize)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eCornerRadiusChanged) { | 
|  | if (layer->setCornerRadius(s.cornerRadius)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eLayerStackChanged) { | 
|  | ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | 
|  | // We only allow setting layer stacks for top level layers, | 
|  | // everything else inherits layer stack from its parent. | 
|  | if (layer->hasParent()) { | 
|  | ALOGE("Attempt to set layer stack on layer with parent (%s) is invalid", | 
|  | layer->getName().string()); | 
|  | } else if (idx < 0) { | 
|  | ALOGE("Attempt to set layer stack on layer without parent (%s) that " | 
|  | "that also does not appear in the top level layer list. Something" | 
|  | " has gone wrong.", layer->getName().string()); | 
|  | } else if (layer->setLayerStack(s.layerStack)) { | 
|  | mCurrentState.layersSortedByZ.removeAt(idx); | 
|  | mCurrentState.layersSortedByZ.add(layer); | 
|  | // we need traversal (state changed) | 
|  | // AND transaction (list changed) | 
|  | flags |= eTransactionNeeded|eTraversalNeeded|eDisplayLayerStackChanged; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eDeferTransaction_legacy) { | 
|  | if (s.barrierHandle_legacy != nullptr) { | 
|  | layer->deferTransactionUntil_legacy(s.barrierHandle_legacy, s.frameNumber_legacy); | 
|  | } else if (s.barrierGbp_legacy != nullptr) { | 
|  | const sp<IGraphicBufferProducer>& gbp = s.barrierGbp_legacy; | 
|  | if (authenticateSurfaceTextureLocked(gbp)) { | 
|  | const auto& otherLayer = | 
|  | (static_cast<MonitoredProducer*>(gbp.get()))->getLayer(); | 
|  | layer->deferTransactionUntil_legacy(otherLayer, s.frameNumber_legacy); | 
|  | } else { | 
|  | ALOGE("Attempt to defer transaction to to an" | 
|  | " unrecognized GraphicBufferProducer"); | 
|  | } | 
|  | } | 
|  | // We don't trigger a traversal here because if no other state is | 
|  | // changed, we don't want this to cause any more work | 
|  | } | 
|  | if (what & layer_state_t::eReparent) { | 
|  | bool hadParent = layer->hasParent(); | 
|  | if (layer->reparent(s.parentHandleForChild)) { | 
|  | if (!hadParent) { | 
|  | mCurrentState.layersSortedByZ.remove(layer); | 
|  | } | 
|  | flags |= eTransactionNeeded|eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eReparentChildren) { | 
|  | if (layer->reparentChildren(s.reparentHandle)) { | 
|  | flags |= eTransactionNeeded|eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eDetachChildren) { | 
|  | layer->detachChildren(); | 
|  | } | 
|  | if (what & layer_state_t::eOverrideScalingModeChanged) { | 
|  | layer->setOverrideScalingMode(s.overrideScalingMode); | 
|  | // We don't trigger a traversal here because if no other state is | 
|  | // changed, we don't want this to cause any more work | 
|  | } | 
|  | if (what & layer_state_t::eTransformChanged) { | 
|  | if (layer->setTransform(s.transform)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eTransformToDisplayInverseChanged) { | 
|  | if (layer->setTransformToDisplayInverse(s.transformToDisplayInverse)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eCropChanged) { | 
|  | if (layer->setCrop(s.crop)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eFrameChanged) { | 
|  | if (layer->setFrame(s.frame)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eAcquireFenceChanged) { | 
|  | if (layer->setAcquireFence(s.acquireFence)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eDataspaceChanged) { | 
|  | if (layer->setDataspace(s.dataspace)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eHdrMetadataChanged) { | 
|  | if (layer->setHdrMetadata(s.hdrMetadata)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eSurfaceDamageRegionChanged) { | 
|  | if (layer->setSurfaceDamageRegion(s.surfaceDamageRegion)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eApiChanged) { | 
|  | if (layer->setApi(s.api)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eSidebandStreamChanged) { | 
|  | if (layer->setSidebandStream(s.sidebandStream)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eInputInfoChanged) { | 
|  | if (privileged) { | 
|  | layer->setInputInfo(s.inputInfo); | 
|  | flags |= eTraversalNeeded; | 
|  | } else { | 
|  | ALOGE("Attempt to update InputWindowInfo without permission ACCESS_SURFACE_FLINGER"); | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eMetadataChanged) { | 
|  | if (layer->setMetadata(s.metadata)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eColorSpaceAgnosticChanged) { | 
|  | if (layer->setColorSpaceAgnostic(s.colorSpaceAgnostic)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | std::vector<sp<CallbackHandle>> callbackHandles; | 
|  | if ((what & layer_state_t::eListenerCallbacksChanged) && (!s.listenerCallbacks.empty())) { | 
|  | mTransactionCompletedThread.run(); | 
|  | for (const auto& [listener, callbackIds] : s.listenerCallbacks) { | 
|  | callbackHandles.emplace_back(new CallbackHandle(listener, callbackIds, s.surface)); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (what & layer_state_t::eBufferChanged) { | 
|  | // Add the new buffer to the cache. This should always come before eCachedBufferChanged. | 
|  | BufferStateLayerCache::getInstance().add(s.cachedBuffer.token, s.cachedBuffer.bufferId, | 
|  | s.buffer); | 
|  | } | 
|  | if (what & layer_state_t::eCachedBufferChanged) { | 
|  | sp<GraphicBuffer> buffer = | 
|  | BufferStateLayerCache::getInstance().get(s.cachedBuffer.token, | 
|  | s.cachedBuffer.bufferId); | 
|  | if (layer->setBuffer(buffer)) { | 
|  | flags |= eTraversalNeeded; | 
|  | layer->setPostTime(postTime); | 
|  | layer->setDesiredPresentTime(desiredPresentTime); | 
|  | } | 
|  | } | 
|  | if (layer->setTransactionCompletedListeners(callbackHandles)) flags |= eTraversalNeeded; | 
|  | // Do not put anything that updates layer state or modifies flags after | 
|  | // setTransactionCompletedListener | 
|  | return flags; | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::addInputWindowCommands(const InputWindowCommands& inputWindowCommands) { | 
|  | uint32_t flags = 0; | 
|  | if (!inputWindowCommands.transferTouchFocusCommands.empty()) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  |  | 
|  | if (inputWindowCommands.syncInputWindows) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  |  | 
|  | mPendingInputWindowCommands.merge(inputWindowCommands); | 
|  | return flags; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::createLayer(const String8& name, const sp<Client>& client, uint32_t w, | 
|  | uint32_t h, PixelFormat format, uint32_t flags, | 
|  | LayerMetadata metadata, sp<IBinder>* handle, | 
|  | sp<IGraphicBufferProducer>* gbp, sp<Layer>* parent) { | 
|  | if (int32_t(w|h) < 0) { | 
|  | ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)", | 
|  | int(w), int(h)); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | status_t result = NO_ERROR; | 
|  |  | 
|  | sp<Layer> layer; | 
|  |  | 
|  | String8 uniqueName = getUniqueLayerName(name); | 
|  |  | 
|  | switch (flags & ISurfaceComposerClient::eFXSurfaceMask) { | 
|  | case ISurfaceComposerClient::eFXSurfaceBufferQueue: | 
|  | result = createBufferQueueLayer(client, uniqueName, w, h, flags, format, handle, gbp, | 
|  | &layer); | 
|  |  | 
|  | break; | 
|  | case ISurfaceComposerClient::eFXSurfaceBufferState: | 
|  | result = createBufferStateLayer(client, uniqueName, w, h, flags, handle, &layer); | 
|  | break; | 
|  | case ISurfaceComposerClient::eFXSurfaceColor: | 
|  | // check if buffer size is set for color layer. | 
|  | if (w > 0 || h > 0) { | 
|  | ALOGE("createLayer() failed, w or h cannot be set for color layer (w=%d, h=%d)", | 
|  | int(w), int(h)); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | result = createColorLayer(client, | 
|  | uniqueName, w, h, flags, | 
|  | handle, &layer); | 
|  | break; | 
|  | case ISurfaceComposerClient::eFXSurfaceContainer: | 
|  | // check if buffer size is set for container layer. | 
|  | if (w > 0 || h > 0) { | 
|  | ALOGE("createLayer() failed, w or h cannot be set for container layer (w=%d, h=%d)", | 
|  | int(w), int(h)); | 
|  | return BAD_VALUE; | 
|  | } | 
|  | result = createContainerLayer(client, | 
|  | uniqueName, w, h, flags, | 
|  | handle, &layer); | 
|  | break; | 
|  | default: | 
|  | result = BAD_VALUE; | 
|  | break; | 
|  | } | 
|  |  | 
|  | if (result != NO_ERROR) { | 
|  | return result; | 
|  | } | 
|  |  | 
|  | // window type is WINDOW_TYPE_DONT_SCREENSHOT from SurfaceControl.java | 
|  | // TODO b/64227542 | 
|  | if (metadata.has(METADATA_WINDOW_TYPE)) { | 
|  | int32_t windowType = metadata.getInt32(METADATA_WINDOW_TYPE, 0); | 
|  | if (windowType == 441731) { | 
|  | metadata.setInt32(METADATA_WINDOW_TYPE, 2024); // TYPE_NAVIGATION_BAR_PANEL | 
|  | layer->setPrimaryDisplayOnly(); | 
|  | } | 
|  | } | 
|  |  | 
|  | layer->setMetadata(metadata); | 
|  |  | 
|  | bool addToCurrentState = callingThreadHasUnscopedSurfaceFlingerAccess(); | 
|  | result = addClientLayer(client, *handle, *gbp, layer, *parent, | 
|  | addToCurrentState); | 
|  | if (result != NO_ERROR) { | 
|  | return result; | 
|  | } | 
|  | mInterceptor->saveSurfaceCreation(layer); | 
|  |  | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return result; | 
|  | } | 
|  |  | 
|  | String8 SurfaceFlinger::getUniqueLayerName(const String8& name) | 
|  | { | 
|  | bool matchFound = true; | 
|  | uint32_t dupeCounter = 0; | 
|  |  | 
|  | // Tack on our counter whether there is a hit or not, so everyone gets a tag | 
|  | String8 uniqueName = name + "#" + String8(std::to_string(dupeCounter).c_str()); | 
|  |  | 
|  | // Grab the state lock since we're accessing mCurrentState | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | // Loop over layers until we're sure there is no matching name | 
|  | while (matchFound) { | 
|  | matchFound = false; | 
|  | mCurrentState.traverseInZOrder([&](Layer* layer) { | 
|  | if (layer->getName() == uniqueName) { | 
|  | matchFound = true; | 
|  | uniqueName = name + "#" + String8(std::to_string(++dupeCounter).c_str()); | 
|  | } | 
|  | }); | 
|  | } | 
|  |  | 
|  | ALOGV_IF(dupeCounter > 0, "duplicate layer name: changing %s to %s", name.c_str(), | 
|  | uniqueName.c_str()); | 
|  |  | 
|  | return uniqueName; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::createBufferQueueLayer(const sp<Client>& client, const String8& name, | 
|  | uint32_t w, uint32_t h, uint32_t flags, | 
|  | PixelFormat& format, sp<IBinder>* handle, | 
|  | sp<IGraphicBufferProducer>* gbp, | 
|  | sp<Layer>* outLayer) { | 
|  | // initialize the surfaces | 
|  | switch (format) { | 
|  | case PIXEL_FORMAT_TRANSPARENT: | 
|  | case PIXEL_FORMAT_TRANSLUCENT: | 
|  | format = PIXEL_FORMAT_RGBA_8888; | 
|  | break; | 
|  | case PIXEL_FORMAT_OPAQUE: | 
|  | format = PIXEL_FORMAT_RGBX_8888; | 
|  | break; | 
|  | } | 
|  |  | 
|  | sp<BufferQueueLayer> layer = | 
|  | getFactory().createBufferQueueLayer(LayerCreationArgs(this, client, name, w, h, flags)); | 
|  | status_t err = layer->setDefaultBufferProperties(w, h, format); | 
|  | if (err == NO_ERROR) { | 
|  | *handle = layer->getHandle(); | 
|  | *gbp = layer->getProducer(); | 
|  | *outLayer = layer; | 
|  | } | 
|  |  | 
|  | ALOGE_IF(err, "createBufferQueueLayer() failed (%s)", strerror(-err)); | 
|  | return err; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::createBufferStateLayer(const sp<Client>& client, const String8& name, | 
|  | uint32_t w, uint32_t h, uint32_t flags, | 
|  | sp<IBinder>* handle, sp<Layer>* outLayer) { | 
|  | sp<BufferStateLayer> layer = | 
|  | getFactory().createBufferStateLayer(LayerCreationArgs(this, client, name, w, h, flags)); | 
|  | *handle = layer->getHandle(); | 
|  | *outLayer = layer; | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::createColorLayer(const sp<Client>& client, | 
|  | const String8& name, uint32_t w, uint32_t h, uint32_t flags, | 
|  | sp<IBinder>* handle, sp<Layer>* outLayer) | 
|  | { | 
|  | *outLayer = getFactory().createColorLayer(LayerCreationArgs(this, client, name, w, h, flags)); | 
|  | *handle = (*outLayer)->getHandle(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::createContainerLayer(const sp<Client>& client, | 
|  | const String8& name, uint32_t w, uint32_t h, uint32_t flags, | 
|  | sp<IBinder>* handle, sp<Layer>* outLayer) | 
|  | { | 
|  | *outLayer = | 
|  | getFactory().createContainerLayer(LayerCreationArgs(this, client, name, w, h, flags)); | 
|  | *handle = (*outLayer)->getHandle(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  |  | 
|  | void SurfaceFlinger::markLayerPendingRemovalLocked(const sp<Layer>& layer) { | 
|  | mLayersPendingRemoval.add(layer); | 
|  | mLayersRemoved = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onHandleDestroyed(sp<Layer>& layer) | 
|  | { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | // If a layer has a parent, we allow it to out-live it's handle | 
|  | // with the idea that the parent holds a reference and will eventually | 
|  | // be cleaned up. However no one cleans up the top-level so we do so | 
|  | // here. | 
|  | if (layer->getParent() == nullptr) { | 
|  | mCurrentState.layersSortedByZ.remove(layer); | 
|  | } | 
|  | markLayerPendingRemovalLocked(layer); | 
|  | layer.clear(); | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | void SurfaceFlinger::onInitializeDisplays() { | 
|  | const auto display = getDefaultDisplayDeviceLocked(); | 
|  | if (!display) return; | 
|  |  | 
|  | const sp<IBinder> token = display->getDisplayToken().promote(); | 
|  | LOG_ALWAYS_FATAL_IF(token == nullptr); | 
|  |  | 
|  | // reset screen orientation and use primary layer stack | 
|  | Vector<ComposerState> state; | 
|  | Vector<DisplayState> displays; | 
|  | DisplayState d; | 
|  | d.what = DisplayState::eDisplayProjectionChanged | | 
|  | DisplayState::eLayerStackChanged; | 
|  | d.token = token; | 
|  | d.layerStack = 0; | 
|  | d.orientation = DisplayState::eOrientationDefault; | 
|  | d.frame.makeInvalid(); | 
|  | d.viewport.makeInvalid(); | 
|  | d.width = 0; | 
|  | d.height = 0; | 
|  | displays.add(d); | 
|  | setTransactionState(state, displays, 0, nullptr, mPendingInputWindowCommands, -1); | 
|  |  | 
|  | setPowerModeInternal(display, HWC_POWER_MODE_NORMAL); | 
|  |  | 
|  | const nsecs_t vsyncPeriod = getVsyncPeriod(); | 
|  | mAnimFrameTracker.setDisplayRefreshPeriod(vsyncPeriod); | 
|  |  | 
|  | // Use phase of 0 since phase is not known. | 
|  | // Use latency of 0, which will snap to the ideal latency. | 
|  | DisplayStatInfo stats{0 /* vsyncTime */, vsyncPeriod}; | 
|  | setCompositorTimingSnapped(stats, 0); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::initializeDisplays() { | 
|  | // Async since we may be called from the main thread. | 
|  | postMessageAsync( | 
|  | new LambdaMessage([this]() NO_THREAD_SAFETY_ANALYSIS { onInitializeDisplays(); })); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setPowerModeInternal(const sp<DisplayDevice>& display, int mode) { | 
|  | if (display->isVirtual()) { | 
|  | ALOGE("%s: Invalid operation on virtual display", __FUNCTION__); | 
|  | return; | 
|  | } | 
|  |  | 
|  | const auto displayId = display->getId(); | 
|  | LOG_ALWAYS_FATAL_IF(!displayId); | 
|  |  | 
|  | ALOGD("Setting power mode %d on display %s", mode, to_string(*displayId).c_str()); | 
|  |  | 
|  | int currentMode = display->getPowerMode(); | 
|  | if (mode == currentMode) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | display->setPowerMode(mode); | 
|  |  | 
|  | if (mInterceptor->isEnabled()) { | 
|  | mInterceptor->savePowerModeUpdate(display->getSequenceId(), mode); | 
|  | } | 
|  |  | 
|  | if (currentMode == HWC_POWER_MODE_OFF) { | 
|  | // Turn on the display | 
|  | getHwComposer().setPowerMode(*displayId, mode); | 
|  | if (display->isPrimary() && mode != HWC_POWER_MODE_DOZE_SUSPEND) { | 
|  | mScheduler->onScreenAcquired(mAppConnectionHandle); | 
|  | mScheduler->resyncToHardwareVsync(true, getVsyncPeriod()); | 
|  | } | 
|  |  | 
|  | mVisibleRegionsDirty = true; | 
|  | mHasPoweredOff = true; | 
|  | repaintEverything(); | 
|  |  | 
|  | struct sched_param param = {0}; | 
|  | param.sched_priority = 1; | 
|  | if (sched_setscheduler(0, SCHED_FIFO, ¶m) != 0) { | 
|  | ALOGW("Couldn't set SCHED_FIFO on display on"); | 
|  | } | 
|  | } else if (mode == HWC_POWER_MODE_OFF) { | 
|  | // Turn off the display | 
|  | struct sched_param param = {0}; | 
|  | if (sched_setscheduler(0, SCHED_OTHER, ¶m) != 0) { | 
|  | ALOGW("Couldn't set SCHED_OTHER on display off"); | 
|  | } | 
|  |  | 
|  | if (display->isPrimary() && currentMode != HWC_POWER_MODE_DOZE_SUSPEND) { | 
|  | mScheduler->disableHardwareVsync(true); | 
|  | mScheduler->onScreenReleased(mAppConnectionHandle); | 
|  | } | 
|  |  | 
|  | getHwComposer().setPowerMode(*displayId, mode); | 
|  | mVisibleRegionsDirty = true; | 
|  | // from this point on, SF will stop drawing on this display | 
|  | } else if (mode == HWC_POWER_MODE_DOZE || | 
|  | mode == HWC_POWER_MODE_NORMAL) { | 
|  | // Update display while dozing | 
|  | getHwComposer().setPowerMode(*displayId, mode); | 
|  | if (display->isPrimary() && currentMode == HWC_POWER_MODE_DOZE_SUSPEND) { | 
|  | mScheduler->onScreenAcquired(mAppConnectionHandle); | 
|  | mScheduler->resyncToHardwareVsync(true, getVsyncPeriod()); | 
|  | } | 
|  | } else if (mode == HWC_POWER_MODE_DOZE_SUSPEND) { | 
|  | // Leave display going to doze | 
|  | if (display->isPrimary()) { | 
|  | mScheduler->disableHardwareVsync(true); | 
|  | mScheduler->onScreenReleased(mAppConnectionHandle); | 
|  | } | 
|  | getHwComposer().setPowerMode(*displayId, mode); | 
|  | } else { | 
|  | ALOGE("Attempting to set unknown power mode: %d\n", mode); | 
|  | getHwComposer().setPowerMode(*displayId, mode); | 
|  | } | 
|  |  | 
|  | if (display->isPrimary()) { | 
|  | mTimeStats->setPowerMode(mode); | 
|  | if (mRefreshRateStats) { | 
|  | // Update refresh rate stats. | 
|  | mRefreshRateStats->setPowerMode(mode); | 
|  | } | 
|  | } | 
|  |  | 
|  | ALOGD("Finished setting power mode %d on display %s", mode, to_string(*displayId).c_str()); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setPowerMode(const sp<IBinder>& displayToken, int mode) { | 
|  | postMessageSync(new LambdaMessage([&]() NO_THREAD_SAFETY_ANALYSIS { | 
|  | const auto display = getDisplayDevice(displayToken); | 
|  | if (!display) { | 
|  | ALOGE("Attempt to set power mode %d for invalid display token %p", mode, | 
|  | displayToken.get()); | 
|  | } else if (display->isVirtual()) { | 
|  | ALOGW("Attempt to set power mode %d for virtual display", mode); | 
|  | } else { | 
|  | setPowerModeInternal(display, mode); | 
|  | } | 
|  | })); | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | status_t SurfaceFlinger::doDump(int fd, const DumpArgs& args, | 
|  | bool asProto) NO_THREAD_SAFETY_ANALYSIS { | 
|  | std::string result; | 
|  |  | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  |  | 
|  | if ((uid != AID_SHELL) && | 
|  | !PermissionCache::checkPermission(sDump, pid, uid)) { | 
|  | StringAppendF(&result, "Permission Denial: can't dump SurfaceFlinger from pid=%d, uid=%d\n", | 
|  | pid, uid); | 
|  | } else { | 
|  | // Try to get the main lock, but give up after one second | 
|  | // (this would indicate SF is stuck, but we want to be able to | 
|  | // print something in dumpsys). | 
|  | status_t err = mStateLock.timedLock(s2ns(1)); | 
|  | bool locked = (err == NO_ERROR); | 
|  | if (!locked) { | 
|  | StringAppendF(&result, | 
|  | "SurfaceFlinger appears to be unresponsive (%s [%d]), dumping anyways " | 
|  | "(no locks held)\n", | 
|  | strerror(-err), err); | 
|  | } | 
|  |  | 
|  | using namespace std::string_literals; | 
|  |  | 
|  | static const std::unordered_map<std::string, Dumper> dumpers = { | 
|  | {"--clear-layer-stats"s, dumper([this](std::string&) { mLayerStats.clear(); })}, | 
|  | {"--disable-layer-stats"s, dumper([this](std::string&) { mLayerStats.disable(); })}, | 
|  | {"--display-id"s, dumper(&SurfaceFlinger::dumpDisplayIdentificationData)}, | 
|  | {"--dispsync"s, dumper([this](std::string& s) { | 
|  | mScheduler->dumpPrimaryDispSync(s); | 
|  | })}, | 
|  | {"--dump-layer-stats"s, dumper([this](std::string& s) { mLayerStats.dump(s); })}, | 
|  | {"--enable-layer-stats"s, dumper([this](std::string&) { mLayerStats.enable(); })}, | 
|  | {"--frame-events"s, dumper(&SurfaceFlinger::dumpFrameEventsLocked)}, | 
|  | {"--latency"s, argsDumper(&SurfaceFlinger::dumpStatsLocked)}, | 
|  | {"--latency-clear"s, argsDumper(&SurfaceFlinger::clearStatsLocked)}, | 
|  | {"--list"s, dumper(&SurfaceFlinger::listLayersLocked)}, | 
|  | {"--static-screen"s, dumper(&SurfaceFlinger::dumpStaticScreenStats)}, | 
|  | {"--timestats"s, protoDumper(&SurfaceFlinger::dumpTimeStats)}, | 
|  | {"--vsync"s, dumper(&SurfaceFlinger::dumpVSync)}, | 
|  | {"--wide-color"s, dumper(&SurfaceFlinger::dumpWideColorInfo)}, | 
|  | }; | 
|  |  | 
|  | const auto flag = args.empty() ? ""s : std::string(String8(args[0])); | 
|  |  | 
|  | if (const auto it = dumpers.find(flag); it != dumpers.end()) { | 
|  | (it->second)(args, asProto, result); | 
|  | } else { | 
|  | if (asProto) { | 
|  | LayersProto layersProto = dumpProtoInfo(LayerVector::StateSet::Current); | 
|  | result.append(layersProto.SerializeAsString().c_str(), layersProto.ByteSize()); | 
|  | } else { | 
|  | dumpAllLocked(args, result); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (locked) { | 
|  | mStateLock.unlock(); | 
|  | } | 
|  | } | 
|  | write(fd, result.c_str(), result.size()); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::listLayersLocked(std::string& result) const { | 
|  | mCurrentState.traverseInZOrder( | 
|  | [&](Layer* layer) { StringAppendF(&result, "%s\n", layer->getName().string()); }); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpStatsLocked(const DumpArgs& args, std::string& result) const { | 
|  | StringAppendF(&result, "%" PRId64 "\n", getVsyncPeriod()); | 
|  |  | 
|  | if (args.size() > 1) { | 
|  | const auto name = String8(args[1]); | 
|  | mCurrentState.traverseInZOrder([&](Layer* layer) { | 
|  | if (name == layer->getName()) { | 
|  | layer->dumpFrameStats(result); | 
|  | } | 
|  | }); | 
|  | } else { | 
|  | mAnimFrameTracker.dumpStats(result); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::clearStatsLocked(const DumpArgs& args, std::string&) { | 
|  | mCurrentState.traverseInZOrder([&](Layer* layer) { | 
|  | if (args.size() < 2 || String8(args[1]) == layer->getName()) { | 
|  | layer->clearFrameStats(); | 
|  | } | 
|  | }); | 
|  |  | 
|  | mAnimFrameTracker.clearStats(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpTimeStats(const DumpArgs& args, bool asProto, std::string& result) const { | 
|  | mTimeStats->parseArgs(asProto, args, result); | 
|  | } | 
|  |  | 
|  | // This should only be called from the main thread.  Otherwise it would need | 
|  | // the lock and should use mCurrentState rather than mDrawingState. | 
|  | void SurfaceFlinger::logFrameStats() { | 
|  | mDrawingState.traverseInZOrder([&](Layer* layer) { | 
|  | layer->logFrameStats(); | 
|  | }); | 
|  |  | 
|  | mAnimFrameTracker.logAndResetStats(String8("<win-anim>")); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::appendSfConfigString(std::string& result) const { | 
|  | result.append(" [sf"); | 
|  |  | 
|  | if (isLayerTripleBufferingDisabled()) | 
|  | result.append(" DISABLE_TRIPLE_BUFFERING"); | 
|  |  | 
|  | StringAppendF(&result, " PRESENT_TIME_OFFSET=%" PRId64, dispSyncPresentTimeOffset); | 
|  | StringAppendF(&result, " FORCE_HWC_FOR_RBG_TO_YUV=%d", useHwcForRgbToYuv); | 
|  | StringAppendF(&result, " MAX_VIRT_DISPLAY_DIM=%" PRIu64, maxVirtualDisplaySize); | 
|  | StringAppendF(&result, " RUNNING_WITHOUT_SYNC_FRAMEWORK=%d", !hasSyncFramework); | 
|  | StringAppendF(&result, " NUM_FRAMEBUFFER_SURFACE_BUFFERS=%" PRId64, | 
|  | maxFrameBufferAcquiredBuffers); | 
|  | result.append("]"); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpVSync(std::string& result) const { | 
|  | mPhaseOffsets->dump(result); | 
|  | StringAppendF(&result, | 
|  | "    present offset: %9" PRId64 " ns\t     VSYNC period: %9" PRId64 " ns\n\n", | 
|  | dispSyncPresentTimeOffset, getVsyncPeriod()); | 
|  |  | 
|  | StringAppendF(&result, "Scheduler enabled."); | 
|  | StringAppendF(&result, "+  Smart 90 for video detection: %s\n\n", | 
|  | mUseSmart90ForVideo ? "on" : "off"); | 
|  | mScheduler->dump(mAppConnectionHandle, result); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpStaticScreenStats(std::string& result) const { | 
|  | result.append("Static screen stats:\n"); | 
|  | for (size_t b = 0; b < SurfaceFlingerBE::NUM_BUCKETS - 1; ++b) { | 
|  | float bucketTimeSec = getBE().mFrameBuckets[b] / 1e9; | 
|  | float percent = 100.0f * | 
|  | static_cast<float>(getBE().mFrameBuckets[b]) / getBE().mTotalTime; | 
|  | StringAppendF(&result, "  < %zd frames: %.3f s (%.1f%%)\n", b + 1, bucketTimeSec, percent); | 
|  | } | 
|  | float bucketTimeSec = getBE().mFrameBuckets[SurfaceFlingerBE::NUM_BUCKETS - 1] / 1e9; | 
|  | float percent = 100.0f * | 
|  | static_cast<float>(getBE().mFrameBuckets[SurfaceFlingerBE::NUM_BUCKETS - 1]) / getBE().mTotalTime; | 
|  | StringAppendF(&result, "  %zd+ frames: %.3f s (%.1f%%)\n", SurfaceFlingerBE::NUM_BUCKETS - 1, | 
|  | bucketTimeSec, percent); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::recordBufferingStats(const char* layerName, | 
|  | std::vector<OccupancyTracker::Segment>&& history) { | 
|  | Mutex::Autolock lock(getBE().mBufferingStatsMutex); | 
|  | auto& stats = getBE().mBufferingStats[layerName]; | 
|  | for (const auto& segment : history) { | 
|  | if (!segment.usedThirdBuffer) { | 
|  | stats.twoBufferTime += segment.totalTime; | 
|  | } | 
|  | if (segment.occupancyAverage < 1.0f) { | 
|  | stats.doubleBufferedTime += segment.totalTime; | 
|  | } else if (segment.occupancyAverage < 2.0f) { | 
|  | stats.tripleBufferedTime += segment.totalTime; | 
|  | } | 
|  | ++stats.numSegments; | 
|  | stats.totalTime += segment.totalTime; | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpFrameEventsLocked(std::string& result) { | 
|  | result.append("Layer frame timestamps:\n"); | 
|  |  | 
|  | const LayerVector& currentLayers = mCurrentState.layersSortedByZ; | 
|  | const size_t count = currentLayers.size(); | 
|  | for (size_t i=0 ; i<count ; i++) { | 
|  | currentLayers[i]->dumpFrameEvents(result); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpBufferingStats(std::string& result) const { | 
|  | result.append("Buffering stats:\n"); | 
|  | result.append("  [Layer name] <Active time> <Two buffer> " | 
|  | "<Double buffered> <Triple buffered>\n"); | 
|  | Mutex::Autolock lock(getBE().mBufferingStatsMutex); | 
|  | typedef std::tuple<std::string, float, float, float> BufferTuple; | 
|  | std::map<float, BufferTuple, std::greater<float>> sorted; | 
|  | for (const auto& statsPair : getBE().mBufferingStats) { | 
|  | const char* name = statsPair.first.c_str(); | 
|  | const SurfaceFlingerBE::BufferingStats& stats = statsPair.second; | 
|  | if (stats.numSegments == 0) { | 
|  | continue; | 
|  | } | 
|  | float activeTime = ns2ms(stats.totalTime) / 1000.0f; | 
|  | float twoBufferRatio = static_cast<float>(stats.twoBufferTime) / | 
|  | stats.totalTime; | 
|  | float doubleBufferRatio = static_cast<float>( | 
|  | stats.doubleBufferedTime) / stats.totalTime; | 
|  | float tripleBufferRatio = static_cast<float>( | 
|  | stats.tripleBufferedTime) / stats.totalTime; | 
|  | sorted.insert({activeTime, {name, twoBufferRatio, | 
|  | doubleBufferRatio, tripleBufferRatio}}); | 
|  | } | 
|  | for (const auto& sortedPair : sorted) { | 
|  | float activeTime = sortedPair.first; | 
|  | const BufferTuple& values = sortedPair.second; | 
|  | StringAppendF(&result, "  [%s] %.2f %.3f %.3f %.3f\n", std::get<0>(values).c_str(), | 
|  | activeTime, std::get<1>(values), std::get<2>(values), std::get<3>(values)); | 
|  | } | 
|  | result.append("\n"); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpDisplayIdentificationData(std::string& result) const { | 
|  | for (const auto& [token, display] : mDisplays) { | 
|  | const auto displayId = display->getId(); | 
|  | if (!displayId) { | 
|  | continue; | 
|  | } | 
|  | const auto hwcDisplayId = getHwComposer().fromPhysicalDisplayId(*displayId); | 
|  | if (!hwcDisplayId) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | StringAppendF(&result, | 
|  | "Display %s (HWC display %" PRIu64 "): ", to_string(*displayId).c_str(), | 
|  | *hwcDisplayId); | 
|  | uint8_t port; | 
|  | DisplayIdentificationData data; | 
|  | if (!getHwComposer().getDisplayIdentificationData(*hwcDisplayId, &port, &data)) { | 
|  | result.append("no identification data\n"); | 
|  | continue; | 
|  | } | 
|  |  | 
|  | if (!isEdid(data)) { | 
|  | result.append("unknown identification data: "); | 
|  | for (uint8_t byte : data) { | 
|  | StringAppendF(&result, "%x ", byte); | 
|  | } | 
|  | result.append("\n"); | 
|  | continue; | 
|  | } | 
|  |  | 
|  | const auto edid = parseEdid(data); | 
|  | if (!edid) { | 
|  | result.append("invalid EDID: "); | 
|  | for (uint8_t byte : data) { | 
|  | StringAppendF(&result, "%x ", byte); | 
|  | } | 
|  | result.append("\n"); | 
|  | continue; | 
|  | } | 
|  |  | 
|  | StringAppendF(&result, "port=%u pnpId=%s displayName=\"", port, edid->pnpId.data()); | 
|  | result.append(edid->displayName.data(), edid->displayName.length()); | 
|  | result.append("\"\n"); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpWideColorInfo(std::string& result) const { | 
|  | StringAppendF(&result, "Device has wide color display: %d\n", hasWideColorDisplay); | 
|  | StringAppendF(&result, "Device uses color management: %d\n", useColorManagement); | 
|  | StringAppendF(&result, "DisplayColorSetting: %s\n", | 
|  | decodeDisplayColorSetting(mDisplayColorSetting).c_str()); | 
|  |  | 
|  | // TODO: print out if wide-color mode is active or not | 
|  |  | 
|  | for (const auto& [token, display] : mDisplays) { | 
|  | const auto displayId = display->getId(); | 
|  | if (!displayId) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | StringAppendF(&result, "Display %s color modes:\n", to_string(*displayId).c_str()); | 
|  | std::vector<ColorMode> modes = getHwComposer().getColorModes(*displayId); | 
|  | for (auto&& mode : modes) { | 
|  | StringAppendF(&result, "    %s (%d)\n", decodeColorMode(mode).c_str(), mode); | 
|  | } | 
|  |  | 
|  | ColorMode currentMode = display->getCompositionDisplay()->getState().colorMode; | 
|  | StringAppendF(&result, "    Current color mode: %s (%d)\n", | 
|  | decodeColorMode(currentMode).c_str(), currentMode); | 
|  | } | 
|  | result.append("\n"); | 
|  | } | 
|  |  | 
|  | LayersProto SurfaceFlinger::dumpProtoInfo(LayerVector::StateSet stateSet) const { | 
|  | LayersProto layersProto; | 
|  | const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; | 
|  | const State& state = useDrawing ? mDrawingState : mCurrentState; | 
|  | state.traverseInZOrder([&](Layer* layer) { | 
|  | LayerProto* layerProto = layersProto.add_layers(); | 
|  | layer->writeToProto(layerProto, stateSet); | 
|  | }); | 
|  |  | 
|  | return layersProto; | 
|  | } | 
|  |  | 
|  | LayersProto SurfaceFlinger::dumpVisibleLayersProtoInfo( | 
|  | const sp<DisplayDevice>& displayDevice) const { | 
|  | LayersProto layersProto; | 
|  |  | 
|  | SizeProto* resolution = layersProto.mutable_resolution(); | 
|  | resolution->set_w(displayDevice->getWidth()); | 
|  | resolution->set_h(displayDevice->getHeight()); | 
|  |  | 
|  | auto display = displayDevice->getCompositionDisplay(); | 
|  | const auto& displayState = display->getState(); | 
|  |  | 
|  | layersProto.set_color_mode(decodeColorMode(displayState.colorMode)); | 
|  | layersProto.set_color_transform(decodeColorTransform(displayState.colorTransform)); | 
|  | layersProto.set_global_transform(displayState.orientation); | 
|  |  | 
|  | const auto displayId = displayDevice->getId(); | 
|  | LOG_ALWAYS_FATAL_IF(!displayId); | 
|  | mDrawingState.traverseInZOrder([&](Layer* layer) { | 
|  | if (!layer->visibleRegion.isEmpty() && !display->getOutputLayersOrderedByZ().empty()) { | 
|  | LayerProto* layerProto = layersProto.add_layers(); | 
|  | layer->writeToProto(layerProto, displayDevice); | 
|  | } | 
|  | }); | 
|  |  | 
|  | return layersProto; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpAllLocked(const DumpArgs& args, std::string& result) const { | 
|  | const bool colorize = !args.empty() && args[0] == String16("--color"); | 
|  | Colorizer colorizer(colorize); | 
|  |  | 
|  | // figure out if we're stuck somewhere | 
|  | const nsecs_t now = systemTime(); | 
|  | const nsecs_t inTransaction(mDebugInTransaction); | 
|  | nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; | 
|  |  | 
|  | /* | 
|  | * Dump library configuration. | 
|  | */ | 
|  |  | 
|  | colorizer.bold(result); | 
|  | result.append("Build configuration:"); | 
|  | colorizer.reset(result); | 
|  | appendSfConfigString(result); | 
|  | appendUiConfigString(result); | 
|  | appendGuiConfigString(result); | 
|  | result.append("\n"); | 
|  |  | 
|  | result.append("\nDisplay identification data:\n"); | 
|  | dumpDisplayIdentificationData(result); | 
|  |  | 
|  | result.append("\nWide-Color information:\n"); | 
|  | dumpWideColorInfo(result); | 
|  |  | 
|  | colorizer.bold(result); | 
|  | result.append("Sync configuration: "); | 
|  | colorizer.reset(result); | 
|  | result.append(SyncFeatures::getInstance().toString()); | 
|  | result.append("\n\n"); | 
|  |  | 
|  | colorizer.bold(result); | 
|  | result.append("VSYNC configuration:\n"); | 
|  | colorizer.reset(result); | 
|  | dumpVSync(result); | 
|  | result.append("\n"); | 
|  |  | 
|  | dumpStaticScreenStats(result); | 
|  | result.append("\n"); | 
|  |  | 
|  | StringAppendF(&result, "Missed frame count: %u\n\n", mFrameMissedCount.load()); | 
|  |  | 
|  | dumpBufferingStats(result); | 
|  |  | 
|  | /* | 
|  | * Dump the visible layer list | 
|  | */ | 
|  | colorizer.bold(result); | 
|  | StringAppendF(&result, "Visible layers (count = %zu)\n", mNumLayers); | 
|  | StringAppendF(&result, "GraphicBufferProducers: %zu, max %zu\n", | 
|  | mGraphicBufferProducerList.size(), mMaxGraphicBufferProducerListSize); | 
|  | colorizer.reset(result); | 
|  |  | 
|  | { | 
|  | LayersProto layersProto = dumpProtoInfo(LayerVector::StateSet::Current); | 
|  | auto layerTree = LayerProtoParser::generateLayerTree(layersProto); | 
|  | result.append(LayerProtoParser::layerTreeToString(layerTree)); | 
|  | result.append("\n"); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Dump Display state | 
|  | */ | 
|  |  | 
|  | colorizer.bold(result); | 
|  | StringAppendF(&result, "Displays (%zu entries)\n", mDisplays.size()); | 
|  | colorizer.reset(result); | 
|  | for (const auto& [token, display] : mDisplays) { | 
|  | display->dump(result); | 
|  | } | 
|  | result.append("\n"); | 
|  |  | 
|  | /* | 
|  | * Dump SurfaceFlinger global state | 
|  | */ | 
|  |  | 
|  | colorizer.bold(result); | 
|  | result.append("SurfaceFlinger global state:\n"); | 
|  | colorizer.reset(result); | 
|  |  | 
|  | getRenderEngine().dump(result); | 
|  |  | 
|  | if (const auto display = getDefaultDisplayDeviceLocked()) { | 
|  | display->getCompositionDisplay()->getState().undefinedRegion.dump(result, | 
|  | "undefinedRegion"); | 
|  | StringAppendF(&result, "  orientation=%d, isPoweredOn=%d\n", display->getOrientation(), | 
|  | display->isPoweredOn()); | 
|  | } | 
|  | StringAppendF(&result, | 
|  | "  transaction-flags         : %08x\n" | 
|  | "  gpu_to_cpu_unsupported    : %d\n", | 
|  | mTransactionFlags.load(), !mGpuToCpuSupported); | 
|  |  | 
|  | if (const auto displayId = getInternalDisplayIdLocked(); | 
|  | displayId && getHwComposer().isConnected(*displayId)) { | 
|  | const auto activeConfig = getHwComposer().getActiveConfig(*displayId); | 
|  | StringAppendF(&result, | 
|  | "  refresh-rate              : %f fps\n" | 
|  | "  x-dpi                     : %f\n" | 
|  | "  y-dpi                     : %f\n", | 
|  | 1e9 / activeConfig->getVsyncPeriod(), activeConfig->getDpiX(), | 
|  | activeConfig->getDpiY()); | 
|  | } | 
|  |  | 
|  | StringAppendF(&result, "  transaction time: %f us\n", inTransactionDuration / 1000.0); | 
|  |  | 
|  | /* | 
|  | * Tracing state | 
|  | */ | 
|  | mTracing.dump(result); | 
|  | result.append("\n"); | 
|  |  | 
|  | /* | 
|  | * HWC layer minidump | 
|  | */ | 
|  | for (const auto& [token, display] : mDisplays) { | 
|  | const auto displayId = display->getId(); | 
|  | if (!displayId) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | StringAppendF(&result, "Display %s HWC layers:\n", to_string(*displayId).c_str()); | 
|  | Layer::miniDumpHeader(result); | 
|  | const sp<DisplayDevice> displayDevice = display; | 
|  | mCurrentState.traverseInZOrder( | 
|  | [&](Layer* layer) { layer->miniDump(result, displayDevice); }); | 
|  | result.append("\n"); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Dump HWComposer state | 
|  | */ | 
|  | colorizer.bold(result); | 
|  | result.append("h/w composer state:\n"); | 
|  | colorizer.reset(result); | 
|  | bool hwcDisabled = mDebugDisableHWC || mDebugRegion; | 
|  | StringAppendF(&result, "  h/w composer %s\n", hwcDisabled ? "disabled" : "enabled"); | 
|  | getHwComposer().dump(result); | 
|  |  | 
|  | /* | 
|  | * Dump gralloc state | 
|  | */ | 
|  | const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); | 
|  | alloc.dump(result); | 
|  |  | 
|  | /* | 
|  | * Dump VrFlinger state if in use. | 
|  | */ | 
|  | if (mVrFlingerRequestsDisplay && mVrFlinger) { | 
|  | result.append("VrFlinger state:\n"); | 
|  | result.append(mVrFlinger->Dump()); | 
|  | result.append("\n"); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Scheduler dump state. | 
|  | */ | 
|  | result.append("\nScheduler state:\n"); | 
|  | result.append(mScheduler->doDump() + "\n"); | 
|  | StringAppendF(&result, "+  Smart video mode: %s\n\n", mUseSmart90ForVideo ? "on" : "off"); | 
|  | result.append(mRefreshRateStats->doDump() + "\n"); | 
|  | } | 
|  |  | 
|  | const Vector<sp<Layer>>& SurfaceFlinger::getLayerSortedByZForHwcDisplay(DisplayId displayId) { | 
|  | // Note: mStateLock is held here | 
|  | for (const auto& [token, display] : mDisplays) { | 
|  | if (display->getId() == displayId) { | 
|  | return getDisplayDeviceLocked(token)->getVisibleLayersSortedByZ(); | 
|  | } | 
|  | } | 
|  |  | 
|  | ALOGE("%s: Invalid display %s", __FUNCTION__, to_string(displayId).c_str()); | 
|  | static const Vector<sp<Layer>> empty; | 
|  | return empty; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::updateColorMatrixLocked() { | 
|  | mat4 colorMatrix; | 
|  | if (mGlobalSaturationFactor != 1.0f) { | 
|  | // Rec.709 luma coefficients | 
|  | float3 luminance{0.213f, 0.715f, 0.072f}; | 
|  | luminance *= 1.0f - mGlobalSaturationFactor; | 
|  | mat4 saturationMatrix = mat4( | 
|  | vec4{luminance.r + mGlobalSaturationFactor, luminance.r, luminance.r, 0.0f}, | 
|  | vec4{luminance.g, luminance.g + mGlobalSaturationFactor, luminance.g, 0.0f}, | 
|  | vec4{luminance.b, luminance.b, luminance.b + mGlobalSaturationFactor, 0.0f}, | 
|  | vec4{0.0f, 0.0f, 0.0f, 1.0f} | 
|  | ); | 
|  | colorMatrix = mClientColorMatrix * saturationMatrix * mDaltonizer(); | 
|  | } else { | 
|  | colorMatrix = mClientColorMatrix * mDaltonizer(); | 
|  | } | 
|  |  | 
|  | if (mCurrentState.colorMatrix != colorMatrix) { | 
|  | mCurrentState.colorMatrix = colorMatrix; | 
|  | mCurrentState.colorMatrixChanged = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | } | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::CheckTransactCodeCredentials(uint32_t code) { | 
|  | #pragma clang diagnostic push | 
|  | #pragma clang diagnostic error "-Wswitch-enum" | 
|  | switch (static_cast<ISurfaceComposerTag>(code)) { | 
|  | // These methods should at minimum make sure that the client requested | 
|  | // access to SF. | 
|  | case BOOT_FINISHED: | 
|  | case CLEAR_ANIMATION_FRAME_STATS: | 
|  | case CREATE_DISPLAY: | 
|  | case DESTROY_DISPLAY: | 
|  | case ENABLE_VSYNC_INJECTIONS: | 
|  | case GET_ANIMATION_FRAME_STATS: | 
|  | case GET_HDR_CAPABILITIES: | 
|  | case SET_ACTIVE_CONFIG: | 
|  | case SET_ALLOWED_DISPLAY_CONFIGS: | 
|  | case GET_ALLOWED_DISPLAY_CONFIGS: | 
|  | case SET_ACTIVE_COLOR_MODE: | 
|  | case INJECT_VSYNC: | 
|  | case SET_POWER_MODE: | 
|  | case GET_DISPLAYED_CONTENT_SAMPLING_ATTRIBUTES: | 
|  | case SET_DISPLAY_CONTENT_SAMPLING_ENABLED: | 
|  | case GET_DISPLAYED_CONTENT_SAMPLE: { | 
|  | if (!callingThreadHasUnscopedSurfaceFlingerAccess()) { | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | ALOGE("Permission Denial: can't access SurfaceFlinger pid=%d, uid=%d", | 
|  | ipc->getCallingPid(), ipc->getCallingUid()); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | return OK; | 
|  | } | 
|  | case GET_LAYER_DEBUG_INFO: { | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | if ((uid != AID_SHELL) && !PermissionCache::checkPermission(sDump, pid, uid)) { | 
|  | ALOGE("Layer debug info permission denied for pid=%d, uid=%d", pid, uid); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | return OK; | 
|  | } | 
|  | // Used by apps to hook Choreographer to SurfaceFlinger. | 
|  | case CREATE_DISPLAY_EVENT_CONNECTION: | 
|  | // The following calls are currently used by clients that do not | 
|  | // request necessary permissions. However, they do not expose any secret | 
|  | // information, so it is OK to pass them. | 
|  | case AUTHENTICATE_SURFACE: | 
|  | case GET_ACTIVE_COLOR_MODE: | 
|  | case GET_ACTIVE_CONFIG: | 
|  | case GET_PHYSICAL_DISPLAY_IDS: | 
|  | case GET_PHYSICAL_DISPLAY_TOKEN: | 
|  | case GET_DISPLAY_COLOR_MODES: | 
|  | case GET_DISPLAY_NATIVE_PRIMARIES: | 
|  | case GET_DISPLAY_CONFIGS: | 
|  | case GET_DISPLAY_STATS: | 
|  | case GET_SUPPORTED_FRAME_TIMESTAMPS: | 
|  | // Calling setTransactionState is safe, because you need to have been | 
|  | // granted a reference to Client* and Handle* to do anything with it. | 
|  | case SET_TRANSACTION_STATE: | 
|  | case CREATE_CONNECTION: | 
|  | case GET_COLOR_MANAGEMENT: | 
|  | case GET_COMPOSITION_PREFERENCE: | 
|  | case GET_PROTECTED_CONTENT_SUPPORT: | 
|  | case IS_WIDE_COLOR_DISPLAY: | 
|  | case GET_DISPLAY_BRIGHTNESS_SUPPORT: | 
|  | case SET_DISPLAY_BRIGHTNESS: { | 
|  | return OK; | 
|  | } | 
|  | case CAPTURE_LAYERS: | 
|  | case CAPTURE_SCREEN: | 
|  | case ADD_REGION_SAMPLING_LISTENER: | 
|  | case REMOVE_REGION_SAMPLING_LISTENER: { | 
|  | // codes that require permission check | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | if ((uid != AID_GRAPHICS) && | 
|  | !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { | 
|  | ALOGE("Permission Denial: can't read framebuffer pid=%d, uid=%d", pid, uid); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | return OK; | 
|  | } | 
|  | // The following codes are deprecated and should never be allowed to access SF. | 
|  | case CONNECT_DISPLAY_UNUSED: | 
|  | case CREATE_GRAPHIC_BUFFER_ALLOC_UNUSED: { | 
|  | ALOGE("Attempting to access SurfaceFlinger with unused code: %u", code); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | } | 
|  |  | 
|  | // These codes are used for the IBinder protocol to either interrogate the recipient | 
|  | // side of the transaction for its canonical interface descriptor or to dump its state. | 
|  | // We let them pass by default. | 
|  | if (code == IBinder::INTERFACE_TRANSACTION || code == IBinder::DUMP_TRANSACTION || | 
|  | code == IBinder::PING_TRANSACTION || code == IBinder::SHELL_COMMAND_TRANSACTION || | 
|  | code == IBinder::SYSPROPS_TRANSACTION) { | 
|  | return OK; | 
|  | } | 
|  | // Numbers from 1000 to 1032 are currently use for backdoors. The code | 
|  | // in onTransact verifies that the user is root, and has access to use SF. | 
|  | if (code >= 1000 && code <= 1032) { | 
|  | ALOGV("Accessing SurfaceFlinger through backdoor code: %u", code); | 
|  | return OK; | 
|  | } | 
|  | ALOGE("Permission Denial: SurfaceFlinger did not recognize request code: %u", code); | 
|  | return PERMISSION_DENIED; | 
|  | #pragma clang diagnostic pop | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::onTransact(uint32_t code, const Parcel& data, Parcel* reply, | 
|  | uint32_t flags) { | 
|  | status_t credentialCheck = CheckTransactCodeCredentials(code); | 
|  | if (credentialCheck != OK) { | 
|  | return credentialCheck; | 
|  | } | 
|  |  | 
|  | status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); | 
|  | if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { | 
|  | CHECK_INTERFACE(ISurfaceComposer, data, reply); | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | if (CC_UNLIKELY(uid != AID_SYSTEM | 
|  | && !PermissionCache::checkCallingPermission(sHardwareTest))) { | 
|  | const int pid = ipc->getCallingPid(); | 
|  | ALOGE("Permission Denial: " | 
|  | "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | int n; | 
|  | switch (code) { | 
|  | case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE | 
|  | case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE | 
|  | return NO_ERROR; | 
|  | case 1002:  // SHOW_UPDATES | 
|  | n = data.readInt32(); | 
|  | mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); | 
|  | invalidateHwcGeometry(); | 
|  | repaintEverything(); | 
|  | return NO_ERROR; | 
|  | case 1004:{ // repaint everything | 
|  | repaintEverything(); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1005:{ // force transaction | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | setTransactionFlags( | 
|  | eTransactionNeeded| | 
|  | eDisplayTransactionNeeded| | 
|  | eTraversalNeeded); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1006:{ // send empty update | 
|  | signalRefresh(); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1008:  // toggle use of hw composer | 
|  | n = data.readInt32(); | 
|  | mDebugDisableHWC = n ? 1 : 0; | 
|  | invalidateHwcGeometry(); | 
|  | repaintEverything(); | 
|  | return NO_ERROR; | 
|  | case 1009:  // toggle use of transform hint | 
|  | n = data.readInt32(); | 
|  | mDebugDisableTransformHint = n ? 1 : 0; | 
|  | invalidateHwcGeometry(); | 
|  | repaintEverything(); | 
|  | return NO_ERROR; | 
|  | case 1010:  // interrogate. | 
|  | reply->writeInt32(0); | 
|  | reply->writeInt32(0); | 
|  | reply->writeInt32(mDebugRegion); | 
|  | reply->writeInt32(0); | 
|  | reply->writeInt32(mDebugDisableHWC); | 
|  | return NO_ERROR; | 
|  | case 1013: { | 
|  | const auto display = getDefaultDisplayDevice(); | 
|  | if (!display) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | reply->writeInt32(display->getPageFlipCount()); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1014: { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | // daltonize | 
|  | n = data.readInt32(); | 
|  | switch (n % 10) { | 
|  | case 1: | 
|  | mDaltonizer.setType(ColorBlindnessType::Protanomaly); | 
|  | break; | 
|  | case 2: | 
|  | mDaltonizer.setType(ColorBlindnessType::Deuteranomaly); | 
|  | break; | 
|  | case 3: | 
|  | mDaltonizer.setType(ColorBlindnessType::Tritanomaly); | 
|  | break; | 
|  | default: | 
|  | mDaltonizer.setType(ColorBlindnessType::None); | 
|  | break; | 
|  | } | 
|  | if (n >= 10) { | 
|  | mDaltonizer.setMode(ColorBlindnessMode::Correction); | 
|  | } else { | 
|  | mDaltonizer.setMode(ColorBlindnessMode::Simulation); | 
|  | } | 
|  |  | 
|  | updateColorMatrixLocked(); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1015: { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | // apply a color matrix | 
|  | n = data.readInt32(); | 
|  | if (n) { | 
|  | // color matrix is sent as a column-major mat4 matrix | 
|  | for (size_t i = 0 ; i < 4; i++) { | 
|  | for (size_t j = 0; j < 4; j++) { | 
|  | mClientColorMatrix[i][j] = data.readFloat(); | 
|  | } | 
|  | } | 
|  | } else { | 
|  | mClientColorMatrix = mat4(); | 
|  | } | 
|  |  | 
|  | // Check that supplied matrix's last row is {0,0,0,1} so we can avoid | 
|  | // the division by w in the fragment shader | 
|  | float4 lastRow(transpose(mClientColorMatrix)[3]); | 
|  | if (any(greaterThan(abs(lastRow - float4{0, 0, 0, 1}), float4{1e-4f}))) { | 
|  | ALOGE("The color transform's last row must be (0, 0, 0, 1)"); | 
|  | } | 
|  |  | 
|  | updateColorMatrixLocked(); | 
|  | return NO_ERROR; | 
|  | } | 
|  | // This is an experimental interface | 
|  | // Needs to be shifted to proper binder interface when we productize | 
|  | case 1016: { | 
|  | n = data.readInt32(); | 
|  | // TODO(b/113612090): Evaluate if this can be removed. | 
|  | mScheduler->setRefreshSkipCount(n); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1017: { | 
|  | n = data.readInt32(); | 
|  | mForceFullDamage = static_cast<bool>(n); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1018: { // Modify Choreographer's phase offset | 
|  | n = data.readInt32(); | 
|  | mScheduler->setPhaseOffset(mAppConnectionHandle, static_cast<nsecs_t>(n)); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1019: { // Modify SurfaceFlinger's phase offset | 
|  | n = data.readInt32(); | 
|  | mScheduler->setPhaseOffset(mSfConnectionHandle, static_cast<nsecs_t>(n)); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1020: { // Layer updates interceptor | 
|  | n = data.readInt32(); | 
|  | if (n) { | 
|  | ALOGV("Interceptor enabled"); | 
|  | mInterceptor->enable(mDrawingState.layersSortedByZ, mDrawingState.displays); | 
|  | } | 
|  | else{ | 
|  | ALOGV("Interceptor disabled"); | 
|  | mInterceptor->disable(); | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1021: { // Disable HWC virtual displays | 
|  | n = data.readInt32(); | 
|  | mUseHwcVirtualDisplays = !n; | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1022: { // Set saturation boost | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | mGlobalSaturationFactor = std::max(0.0f, std::min(data.readFloat(), 2.0f)); | 
|  |  | 
|  | updateColorMatrixLocked(); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1023: { // Set native mode | 
|  | mDisplayColorSetting = static_cast<DisplayColorSetting>(data.readInt32()); | 
|  | invalidateHwcGeometry(); | 
|  | repaintEverything(); | 
|  | return NO_ERROR; | 
|  | } | 
|  | // Deprecate, use 1030 to check whether the device is color managed. | 
|  | case 1024: { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | case 1025: { // Set layer tracing | 
|  | n = data.readInt32(); | 
|  | if (n) { | 
|  | ALOGD("LayerTracing enabled"); | 
|  | mTracing.enable(); | 
|  | doTracing("tracing.enable"); | 
|  | reply->writeInt32(NO_ERROR); | 
|  | } else { | 
|  | ALOGD("LayerTracing disabled"); | 
|  | status_t err = mTracing.disable(); | 
|  | reply->writeInt32(err); | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1026: { // Get layer tracing status | 
|  | reply->writeBool(mTracing.isEnabled()); | 
|  | return NO_ERROR; | 
|  | } | 
|  | // Is a DisplayColorSetting supported? | 
|  | case 1027: { | 
|  | const auto display = getDefaultDisplayDevice(); | 
|  | if (!display) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | DisplayColorSetting setting = static_cast<DisplayColorSetting>(data.readInt32()); | 
|  | switch (setting) { | 
|  | case DisplayColorSetting::MANAGED: | 
|  | reply->writeBool(useColorManagement); | 
|  | break; | 
|  | case DisplayColorSetting::UNMANAGED: | 
|  | reply->writeBool(true); | 
|  | break; | 
|  | case DisplayColorSetting::ENHANCED: | 
|  | reply->writeBool(display->hasRenderIntent(RenderIntent::ENHANCE)); | 
|  | break; | 
|  | default: // vendor display color setting | 
|  | reply->writeBool( | 
|  | display->hasRenderIntent(static_cast<RenderIntent>(setting))); | 
|  | break; | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  | // Is VrFlinger active? | 
|  | case 1028: { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | reply->writeBool(getHwComposer().isUsingVrComposer()); | 
|  | return NO_ERROR; | 
|  | } | 
|  | // Is device color managed? | 
|  | case 1030: { | 
|  | reply->writeBool(useColorManagement); | 
|  | return NO_ERROR; | 
|  | } | 
|  | // Override default composition data space | 
|  | // adb shell service call SurfaceFlinger 1031 i32 1 DATASPACE_NUMBER DATASPACE_NUMBER \ | 
|  | // && adb shell stop zygote && adb shell start zygote | 
|  | // to restore: adb shell service call SurfaceFlinger 1031 i32 0 && \ | 
|  | // adb shell stop zygote && adb shell start zygote | 
|  | case 1031: { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | n = data.readInt32(); | 
|  | if (n) { | 
|  | n = data.readInt32(); | 
|  | if (n) { | 
|  | Dataspace dataspace = static_cast<Dataspace>(n); | 
|  | if (!validateCompositionDataspace(dataspace)) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  | mDefaultCompositionDataspace = dataspace; | 
|  | } | 
|  | n = data.readInt32(); | 
|  | if (n) { | 
|  | Dataspace dataspace = static_cast<Dataspace>(n); | 
|  | if (!validateCompositionDataspace(dataspace)) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  | mWideColorGamutCompositionDataspace = dataspace; | 
|  | } | 
|  | } else { | 
|  | // restore composition data space. | 
|  | mDefaultCompositionDataspace = defaultCompositionDataspace; | 
|  | mWideColorGamutCompositionDataspace = wideColorGamutCompositionDataspace; | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1032: { | 
|  | n = data.readInt32(); | 
|  | mDebugEnableProtectedContent = n; | 
|  | return NO_ERROR; | 
|  | } | 
|  | } | 
|  | } | 
|  | return err; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::repaintEverything() { | 
|  | mRepaintEverything = true; | 
|  | signalTransaction(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::repaintEverythingForHWC() { | 
|  | mRepaintEverything = true; | 
|  | mEventQueue->invalidateForHWC(); | 
|  | } | 
|  |  | 
|  | // A simple RAII class to disconnect from an ANativeWindow* when it goes out of scope | 
|  | class WindowDisconnector { | 
|  | public: | 
|  | WindowDisconnector(ANativeWindow* window, int api) : mWindow(window), mApi(api) {} | 
|  | ~WindowDisconnector() { | 
|  | native_window_api_disconnect(mWindow, mApi); | 
|  | } | 
|  |  | 
|  | private: | 
|  | ANativeWindow* mWindow; | 
|  | const int mApi; | 
|  | }; | 
|  |  | 
|  | status_t SurfaceFlinger::captureScreen(const sp<IBinder>& displayToken, | 
|  | sp<GraphicBuffer>* outBuffer, const Dataspace reqDataspace, | 
|  | const ui::PixelFormat reqPixelFormat, Rect sourceCrop, | 
|  | uint32_t reqWidth, uint32_t reqHeight, | 
|  | bool useIdentityTransform, | 
|  | ISurfaceComposer::Rotation rotation, | 
|  | bool captureSecureLayers) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | if (!displayToken) return BAD_VALUE; | 
|  |  | 
|  | auto renderAreaRotation = fromSurfaceComposerRotation(rotation); | 
|  |  | 
|  | sp<DisplayDevice> display; | 
|  | { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  |  | 
|  | display = getDisplayDeviceLocked(displayToken); | 
|  | if (!display) return BAD_VALUE; | 
|  |  | 
|  | // set the requested width/height to the logical display viewport size | 
|  | // by default | 
|  | if (reqWidth == 0 || reqHeight == 0) { | 
|  | reqWidth = uint32_t(display->getViewport().width()); | 
|  | reqHeight = uint32_t(display->getViewport().height()); | 
|  | } | 
|  | } | 
|  |  | 
|  | DisplayRenderArea renderArea(display, sourceCrop, reqWidth, reqHeight, reqDataspace, | 
|  | renderAreaRotation, captureSecureLayers); | 
|  |  | 
|  | auto traverseLayers = std::bind(&SurfaceFlinger::traverseLayersInDisplay, this, display, | 
|  | std::placeholders::_1); | 
|  | return captureScreenCommon(renderArea, traverseLayers, outBuffer, reqPixelFormat, | 
|  | useIdentityTransform); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::captureLayers(const sp<IBinder>& layerHandleBinder, | 
|  | sp<GraphicBuffer>* outBuffer, const Dataspace reqDataspace, | 
|  | const ui::PixelFormat reqPixelFormat, const Rect& sourceCrop, | 
|  | float frameScale, bool childrenOnly) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | class LayerRenderArea : public RenderArea { | 
|  | public: | 
|  | LayerRenderArea(SurfaceFlinger* flinger, const sp<Layer>& layer, const Rect crop, | 
|  | int32_t reqWidth, int32_t reqHeight, Dataspace reqDataSpace, | 
|  | bool childrenOnly) | 
|  | : RenderArea(reqWidth, reqHeight, CaptureFill::CLEAR, reqDataSpace), | 
|  | mLayer(layer), | 
|  | mCrop(crop), | 
|  | mNeedsFiltering(false), | 
|  | mFlinger(flinger), | 
|  | mChildrenOnly(childrenOnly) {} | 
|  | const ui::Transform& getTransform() const override { return mTransform; } | 
|  | Rect getBounds() const override { | 
|  | const Layer::State& layerState(mLayer->getDrawingState()); | 
|  | return mLayer->getBufferSize(layerState); | 
|  | } | 
|  | int getHeight() const override { | 
|  | return mLayer->getBufferSize(mLayer->getDrawingState()).getHeight(); | 
|  | } | 
|  | int getWidth() const override { | 
|  | return mLayer->getBufferSize(mLayer->getDrawingState()).getWidth(); | 
|  | } | 
|  | bool isSecure() const override { return false; } | 
|  | bool needsFiltering() const override { return mNeedsFiltering; } | 
|  | const sp<const DisplayDevice> getDisplayDevice() const override { return nullptr; } | 
|  | Rect getSourceCrop() const override { | 
|  | if (mCrop.isEmpty()) { | 
|  | return getBounds(); | 
|  | } else { | 
|  | return mCrop; | 
|  | } | 
|  | } | 
|  | class ReparentForDrawing { | 
|  | public: | 
|  | const sp<Layer>& oldParent; | 
|  | const sp<Layer>& newParent; | 
|  |  | 
|  | ReparentForDrawing(const sp<Layer>& oldParent, const sp<Layer>& newParent, | 
|  | const Rect& drawingBounds) | 
|  | : oldParent(oldParent), newParent(newParent) { | 
|  | // Compute and cache the bounds for the new parent layer. | 
|  | newParent->computeBounds(drawingBounds.toFloatRect(), ui::Transform()); | 
|  | oldParent->setChildrenDrawingParent(newParent); | 
|  | } | 
|  | ~ReparentForDrawing() { oldParent->setChildrenDrawingParent(oldParent); } | 
|  | }; | 
|  |  | 
|  | void render(std::function<void()> drawLayers) override { | 
|  | const Rect sourceCrop = getSourceCrop(); | 
|  | // no need to check rotation because there is none | 
|  | mNeedsFiltering = sourceCrop.width() != getReqWidth() || | 
|  | sourceCrop.height() != getReqHeight(); | 
|  |  | 
|  | if (!mChildrenOnly) { | 
|  | mTransform = mLayer->getTransform().inverse(); | 
|  | drawLayers(); | 
|  | } else { | 
|  | Rect bounds = getBounds(); | 
|  | screenshotParentLayer = mFlinger->getFactory().createContainerLayer( | 
|  | LayerCreationArgs(mFlinger, nullptr, String8("Screenshot Parent"), | 
|  | bounds.getWidth(), bounds.getHeight(), 0)); | 
|  |  | 
|  | ReparentForDrawing reparent(mLayer, screenshotParentLayer, sourceCrop); | 
|  | drawLayers(); | 
|  | } | 
|  | } | 
|  |  | 
|  | private: | 
|  | const sp<Layer> mLayer; | 
|  | const Rect mCrop; | 
|  |  | 
|  | // In the "childrenOnly" case we reparent the children to a screenshot | 
|  | // layer which has no properties set and which does not draw. | 
|  | sp<ContainerLayer> screenshotParentLayer; | 
|  | ui::Transform mTransform; | 
|  | bool mNeedsFiltering; | 
|  |  | 
|  | SurfaceFlinger* mFlinger; | 
|  | const bool mChildrenOnly; | 
|  | }; | 
|  |  | 
|  | auto layerHandle = reinterpret_cast<Layer::Handle*>(layerHandleBinder.get()); | 
|  | auto parent = layerHandle->owner.promote(); | 
|  |  | 
|  | if (parent == nullptr || parent->isRemovedFromCurrentState()) { | 
|  | ALOGE("captureLayers called with a removed parent"); | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | const int uid = IPCThreadState::self()->getCallingUid(); | 
|  | const bool forSystem = uid == AID_GRAPHICS || uid == AID_SYSTEM; | 
|  | if (!forSystem && parent->getCurrentState().flags & layer_state_t::eLayerSecure) { | 
|  | ALOGW("Attempting to capture secure layer: PERMISSION_DENIED"); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  |  | 
|  | Rect crop(sourceCrop); | 
|  | if (sourceCrop.width() <= 0) { | 
|  | crop.left = 0; | 
|  | crop.right = parent->getBufferSize(parent->getCurrentState()).getWidth(); | 
|  | } | 
|  |  | 
|  | if (sourceCrop.height() <= 0) { | 
|  | crop.top = 0; | 
|  | crop.bottom = parent->getBufferSize(parent->getCurrentState()).getHeight(); | 
|  | } | 
|  |  | 
|  | int32_t reqWidth = crop.width() * frameScale; | 
|  | int32_t reqHeight = crop.height() * frameScale; | 
|  |  | 
|  | // really small crop or frameScale | 
|  | if (reqWidth <= 0) { | 
|  | reqWidth = 1; | 
|  | } | 
|  | if (reqHeight <= 0) { | 
|  | reqHeight = 1; | 
|  | } | 
|  |  | 
|  | LayerRenderArea renderArea(this, parent, crop, reqWidth, reqHeight, reqDataspace, childrenOnly); | 
|  |  | 
|  | auto traverseLayers = [parent, childrenOnly](const LayerVector::Visitor& visitor) { | 
|  | parent->traverseChildrenInZOrder(LayerVector::StateSet::Drawing, [&](Layer* layer) { | 
|  | if (!layer->isVisible()) { | 
|  | return; | 
|  | } else if (childrenOnly && layer == parent.get()) { | 
|  | return; | 
|  | } | 
|  | visitor(layer); | 
|  | }); | 
|  | }; | 
|  | return captureScreenCommon(renderArea, traverseLayers, outBuffer, reqPixelFormat, false); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::captureScreenCommon(RenderArea& renderArea, | 
|  | TraverseLayersFunction traverseLayers, | 
|  | sp<GraphicBuffer>* outBuffer, | 
|  | const ui::PixelFormat reqPixelFormat, | 
|  | bool useIdentityTransform) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | // TODO(b/116112787) Make buffer usage a parameter. | 
|  | const uint32_t usage = GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN | | 
|  | GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE; | 
|  | *outBuffer = | 
|  | getFactory().createGraphicBuffer(renderArea.getReqWidth(), renderArea.getReqHeight(), | 
|  | static_cast<android_pixel_format>(reqPixelFormat), 1, | 
|  | usage, "screenshot"); | 
|  |  | 
|  | return captureScreenCommon(renderArea, traverseLayers, *outBuffer, useIdentityTransform); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::captureScreenCommon(RenderArea& renderArea, | 
|  | TraverseLayersFunction traverseLayers, | 
|  | const sp<GraphicBuffer>& buffer, | 
|  | bool useIdentityTransform) { | 
|  | // This mutex protects syncFd and captureResult for communication of the return values from the | 
|  | // main thread back to this Binder thread | 
|  | std::mutex captureMutex; | 
|  | std::condition_variable captureCondition; | 
|  | std::unique_lock<std::mutex> captureLock(captureMutex); | 
|  | int syncFd = -1; | 
|  | std::optional<status_t> captureResult; | 
|  |  | 
|  | const int uid = IPCThreadState::self()->getCallingUid(); | 
|  | const bool forSystem = uid == AID_GRAPHICS || uid == AID_SYSTEM; | 
|  |  | 
|  | sp<LambdaMessage> message = new LambdaMessage([&] { | 
|  | // If there is a refresh pending, bug out early and tell the binder thread to try again | 
|  | // after the refresh. | 
|  | if (mRefreshPending) { | 
|  | ATRACE_NAME("Skipping screenshot for now"); | 
|  | std::unique_lock<std::mutex> captureLock(captureMutex); | 
|  | captureResult = std::make_optional<status_t>(EAGAIN); | 
|  | captureCondition.notify_one(); | 
|  | return; | 
|  | } | 
|  |  | 
|  | status_t result = NO_ERROR; | 
|  | int fd = -1; | 
|  | { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | renderArea.render([&] { | 
|  | result = captureScreenImplLocked(renderArea, traverseLayers, buffer.get(), | 
|  | useIdentityTransform, forSystem, &fd); | 
|  | }); | 
|  | } | 
|  |  | 
|  | { | 
|  | std::unique_lock<std::mutex> captureLock(captureMutex); | 
|  | syncFd = fd; | 
|  | captureResult = std::make_optional<status_t>(result); | 
|  | captureCondition.notify_one(); | 
|  | } | 
|  | }); | 
|  |  | 
|  | status_t result = postMessageAsync(message); | 
|  | if (result == NO_ERROR) { | 
|  | captureCondition.wait(captureLock, [&] { return captureResult; }); | 
|  | while (*captureResult == EAGAIN) { | 
|  | captureResult.reset(); | 
|  | result = postMessageAsync(message); | 
|  | if (result != NO_ERROR) { | 
|  | return result; | 
|  | } | 
|  | captureCondition.wait(captureLock, [&] { return captureResult; }); | 
|  | } | 
|  | result = *captureResult; | 
|  | } | 
|  |  | 
|  | if (result == NO_ERROR) { | 
|  | sync_wait(syncFd, -1); | 
|  | close(syncFd); | 
|  | } | 
|  |  | 
|  | return result; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::renderScreenImplLocked(const RenderArea& renderArea, | 
|  | TraverseLayersFunction traverseLayers, | 
|  | ANativeWindowBuffer* buffer, bool useIdentityTransform, | 
|  | int* outSyncFd) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | const auto reqWidth = renderArea.getReqWidth(); | 
|  | const auto reqHeight = renderArea.getReqHeight(); | 
|  | const auto sourceCrop = renderArea.getSourceCrop(); | 
|  | const auto rotation = renderArea.getRotationFlags(); | 
|  |  | 
|  | renderengine::DisplaySettings clientCompositionDisplay; | 
|  | std::vector<renderengine::LayerSettings> clientCompositionLayers; | 
|  |  | 
|  | // assume that bounds are never offset, and that they are the same as the | 
|  | // buffer bounds. | 
|  | clientCompositionDisplay.physicalDisplay = Rect(reqWidth, reqHeight); | 
|  | ui::Transform transform = renderArea.getTransform(); | 
|  | mat4 m; | 
|  | m[0][0] = transform[0][0]; | 
|  | m[0][1] = transform[0][1]; | 
|  | m[0][3] = transform[0][2]; | 
|  | m[1][0] = transform[1][0]; | 
|  | m[1][1] = transform[1][1]; | 
|  | m[1][3] = transform[1][2]; | 
|  | m[3][0] = transform[2][0]; | 
|  | m[3][1] = transform[2][1]; | 
|  | m[3][3] = transform[2][2]; | 
|  |  | 
|  | clientCompositionDisplay.globalTransform = m; | 
|  | mat4 rotMatrix; | 
|  | // Displacement for repositioning the clipping rectangle after rotating it | 
|  | // with the rotation hint. | 
|  | int displacementX = 0; | 
|  | int displacementY = 0; | 
|  | float rot90InRadians = 2.0f * static_cast<float>(M_PI) / 4.0f; | 
|  | switch (rotation) { | 
|  | case ui::Transform::ROT_90: | 
|  | rotMatrix = mat4::rotate(rot90InRadians, vec3(0, 0, 1)); | 
|  | displacementX = reqWidth; | 
|  | break; | 
|  | case ui::Transform::ROT_180: | 
|  | rotMatrix = mat4::rotate(rot90InRadians * 2.0f, vec3(0, 0, 1)); | 
|  | displacementX = reqWidth; | 
|  | displacementY = reqHeight; | 
|  | break; | 
|  | case ui::Transform::ROT_270: | 
|  | rotMatrix = mat4::rotate(rot90InRadians * 3.0f, vec3(0, 0, 1)); | 
|  | displacementY = reqHeight; | 
|  | break; | 
|  | default: | 
|  | break; | 
|  | } | 
|  | // We need to transform the clipping window into the right spot. | 
|  | // First, rotate the clipping rectangle by the rotation hint to get the | 
|  | // right orientation | 
|  | const vec4 clipTL = vec4(sourceCrop.left, sourceCrop.top, 0, 1); | 
|  | const vec4 clipBR = vec4(sourceCrop.right, sourceCrop.bottom, 0, 1); | 
|  | const vec4 rotClipTL = rotMatrix * clipTL; | 
|  | const vec4 rotClipBR = rotMatrix * clipBR; | 
|  | const int newClipLeft = std::min(rotClipTL[0], rotClipBR[0]); | 
|  | const int newClipTop = std::min(rotClipTL[1], rotClipBR[1]); | 
|  | const int newClipRight = std::max(rotClipTL[0], rotClipBR[0]); | 
|  | const int newClipBottom = std::max(rotClipTL[1], rotClipBR[1]); | 
|  |  | 
|  | // Now reposition the clipping rectangle with the displacement vector | 
|  | // computed above. | 
|  | const mat4 displacementMat = mat4::translate(vec4(displacementX, displacementY, 0, 1)); | 
|  |  | 
|  | clientCompositionDisplay.clip = | 
|  | Rect(newClipLeft + displacementX, newClipTop + displacementY, | 
|  | newClipRight + displacementX, newClipBottom + displacementY); | 
|  |  | 
|  | // We need to perform the same transformation in layer space, so propagate | 
|  | // it to the global transform. | 
|  | mat4 clipTransform = displacementMat * rotMatrix; | 
|  | clientCompositionDisplay.globalTransform *= clipTransform; | 
|  | clientCompositionDisplay.outputDataspace = renderArea.getReqDataSpace(); | 
|  | clientCompositionDisplay.maxLuminance = DisplayDevice::sDefaultMaxLumiance; | 
|  |  | 
|  | const float alpha = RenderArea::getCaptureFillValue(renderArea.getCaptureFill()); | 
|  |  | 
|  | renderengine::LayerSettings fillLayer; | 
|  | fillLayer.source.buffer.buffer = nullptr; | 
|  | fillLayer.source.solidColor = half3(0.0, 0.0, 0.0); | 
|  | fillLayer.geometry.boundaries = FloatRect(0.0, 0.0, 1.0, 1.0); | 
|  | fillLayer.alpha = half(alpha); | 
|  | clientCompositionLayers.push_back(fillLayer); | 
|  |  | 
|  | Region clearRegion = Region::INVALID_REGION; | 
|  | traverseLayers([&](Layer* layer) { | 
|  | renderengine::LayerSettings layerSettings; | 
|  | bool prepared = layer->prepareClientLayer(renderArea, useIdentityTransform, clearRegion, | 
|  | false, layerSettings); | 
|  | if (prepared) { | 
|  | clientCompositionLayers.push_back(layerSettings); | 
|  | } | 
|  | }); | 
|  |  | 
|  | clientCompositionDisplay.clearRegion = clearRegion; | 
|  | // Use an empty fence for the buffer fence, since we just created the buffer so | 
|  | // there is no need for synchronization with the GPU. | 
|  | base::unique_fd bufferFence; | 
|  | base::unique_fd drawFence; | 
|  | getRenderEngine().useProtectedContext(false); | 
|  | getRenderEngine().drawLayers(clientCompositionDisplay, clientCompositionLayers, buffer, | 
|  | std::move(bufferFence), &drawFence); | 
|  |  | 
|  | *outSyncFd = drawFence.release(); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::captureScreenImplLocked(const RenderArea& renderArea, | 
|  | TraverseLayersFunction traverseLayers, | 
|  | ANativeWindowBuffer* buffer, | 
|  | bool useIdentityTransform, | 
|  | bool forSystem, | 
|  | int* outSyncFd) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | bool secureLayerIsVisible = false; | 
|  |  | 
|  | traverseLayers([&](Layer* layer) { | 
|  | secureLayerIsVisible = secureLayerIsVisible || (layer->isVisible() && layer->isSecure()); | 
|  | }); | 
|  |  | 
|  | // We allow the system server to take screenshots of secure layers for | 
|  | // use in situations like the Screen-rotation animation and place | 
|  | // the impetus on WindowManager to not persist them. | 
|  | if (secureLayerIsVisible && !forSystem) { | 
|  | ALOGW("FB is protected: PERMISSION_DENIED"); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | renderScreenImplLocked(renderArea, traverseLayers, buffer, useIdentityTransform, outSyncFd); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setInputWindowsFinished() { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  |  | 
|  | mPendingSyncInputWindows = false; | 
|  | mTransactionCV.broadcast(); | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | void SurfaceFlinger::State::traverseInZOrder(const LayerVector::Visitor& visitor) const { | 
|  | layersSortedByZ.traverseInZOrder(stateSet, visitor); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::State::traverseInReverseZOrder(const LayerVector::Visitor& visitor) const { | 
|  | layersSortedByZ.traverseInReverseZOrder(stateSet, visitor); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::traverseLayersInDisplay(const sp<const DisplayDevice>& display, | 
|  | const LayerVector::Visitor& visitor) { | 
|  | // We loop through the first level of layers without traversing, | 
|  | // as we need to determine which layers belong to the requested display. | 
|  | for (const auto& layer : mDrawingState.layersSortedByZ) { | 
|  | if (!layer->belongsToDisplay(display->getLayerStack(), false)) { | 
|  | continue; | 
|  | } | 
|  | // relative layers are traversed in Layer::traverseInZOrder | 
|  | layer->traverseInZOrder(LayerVector::StateSet::Drawing, [&](Layer* layer) { | 
|  | if (!layer->belongsToDisplay(display->getLayerStack(), false)) { | 
|  | return; | 
|  | } | 
|  | if (!layer->isVisible()) { | 
|  | return; | 
|  | } | 
|  | visitor(layer); | 
|  | }); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setAllowedDisplayConfigsInternal( | 
|  | const android::sp<android::IBinder>& displayToken, | 
|  | std::unique_ptr<const AllowedDisplayConfigs>&& allowedConfigs) { | 
|  | const auto displayId = getPhysicalDisplayIdLocked(displayToken); | 
|  | if (!displayId) { | 
|  | ALOGE("setAllowedDisplayConfigsInternal: getPhysicalDisplayId failed"); | 
|  | return; | 
|  | } | 
|  |  | 
|  | ALOGV("Updating allowed configs"); | 
|  | { | 
|  | std::lock_guard lock(mAllowedConfigsLock); | 
|  | mAllowedConfigs[*displayId] = std::move(allowedConfigs); | 
|  | } | 
|  |  | 
|  | // make sure that the current config is still allowed | 
|  | int currentConfigIndex = getHwComposer().getActiveConfigIndex(*displayId); | 
|  | if (!isConfigAllowed(*displayId, currentConfigIndex)) { | 
|  | for (const auto& [type, config] : mRefreshRateConfigs[*displayId]->getRefreshRates()) { | 
|  | if (isConfigAllowed(*displayId, config.configId)) { | 
|  | // TODO: we switch to the first allowed config. In the future | 
|  | // we may want to enhance this logic to pick a similar config | 
|  | // to the current one | 
|  | ALOGV("Old config is not allowed - switching to config %d", config.configId); | 
|  | setDesiredActiveConfig(displayToken, config.configId, | 
|  | Scheduler::ConfigEvent::Changed); | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // If idle timer and fps detection are disabled and we are in RefreshRateType::DEFAULT, | 
|  | // there is no trigger to move to RefreshRateType::PERFORMANCE, even if it is an allowed. | 
|  | if (!mScheduler->isIdleTimerEnabled() && !mUseSmart90ForVideo) { | 
|  | const auto performanceRefreshRate = | 
|  | mRefreshRateConfigs[*displayId]->getRefreshRate(RefreshRateType::PERFORMANCE); | 
|  | if (isConfigAllowed(*displayId, performanceRefreshRate.configId)) { | 
|  | setRefreshRateTo(RefreshRateType::PERFORMANCE, Scheduler::ConfigEvent::Changed); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setAllowedDisplayConfigs(const android::sp<android::IBinder>& displayToken, | 
|  | const std::vector<int32_t>& allowedConfigs) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | if (!displayToken) { | 
|  | ALOGE("setAllowedDisplayConfigs: displayToken is null"); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | if (!allowedConfigs.size()) { | 
|  | ALOGE("setAllowedDisplayConfigs: empty config set provided"); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | { | 
|  | ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId); | 
|  | const auto displayId = getPhysicalDisplayIdLocked(displayToken); | 
|  | if (!displayId) { | 
|  | ALOGE("setAllowedDisplayConfigs: display not found"); | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | } | 
|  |  | 
|  | auto allowedDisplayConfigsBuilder = AllowedDisplayConfigs::Builder(); | 
|  | for (int config : allowedConfigs) { | 
|  | ALOGV("setAllowedDisplayConfigs: Adding config to the allowed configs = %d", config); | 
|  | allowedDisplayConfigsBuilder.addConfig(config); | 
|  | } | 
|  | auto allowedDisplayConfigs = allowedDisplayConfigsBuilder.build(); | 
|  | postMessageSync(new LambdaMessage([&]() NO_THREAD_SAFETY_ANALYSIS { | 
|  | setAllowedDisplayConfigsInternal(displayToken, std::move(allowedDisplayConfigs)); | 
|  | })); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getAllowedDisplayConfigs(const android::sp<android::IBinder>& displayToken, | 
|  | std::vector<int32_t>* outAllowedConfigs) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | if (!displayToken) { | 
|  | ALOGE("getAllowedDisplayConfigs: displayToken is null"); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | if (!outAllowedConfigs) { | 
|  | ALOGE("getAllowedDisplayConfigs: outAllowedConfigs is null"); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | ConditionalLock stateLock(mStateLock, std::this_thread::get_id() != mMainThreadId); | 
|  | const auto displayId = getPhysicalDisplayIdLocked(displayToken); | 
|  | if (!displayId) { | 
|  | ALOGE("getAllowedDisplayConfigs: display not found"); | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | std::lock_guard allowedConfigLock(mAllowedConfigsLock); | 
|  | auto allowedConfigIterator = mAllowedConfigs.find(displayId.value()); | 
|  | if (allowedConfigIterator != mAllowedConfigs.end()) { | 
|  | allowedConfigIterator->second->getAllowedConfigs(outAllowedConfigs); | 
|  | } | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | void SetInputWindowsListener::onSetInputWindowsFinished() { | 
|  | mFlinger->setInputWindowsFinished(); | 
|  | } | 
|  |  | 
|  | }; // namespace android | 
|  |  | 
|  |  | 
|  | #if defined(__gl_h_) | 
|  | #error "don't include gl/gl.h in this file" | 
|  | #endif | 
|  |  | 
|  | #if defined(__gl2_h_) | 
|  | #error "don't include gl2/gl2.h in this file" | 
|  | #endif |