| /* |
| * Copyright 2023 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <gui/DisplayInfo.h> |
| |
| #include "FrontEnd/LayerCreationArgs.h" |
| #include "RequestedLayerState.h" |
| #include "TransactionState.h" |
| |
| namespace android::surfaceflinger::frontend { |
| |
| // Atomic set of changes affecting layer state. These changes are queued in binder threads and |
| // applied every vsync. |
| struct Update { |
| std::vector<TransactionState> transactions; |
| std::vector<sp<Layer>> legacyLayers; |
| std::vector<std::unique_ptr<frontend::RequestedLayerState>> newLayers; |
| std::vector<LayerCreationArgs> layerCreationArgs; |
| std::vector<std::pair<uint32_t, std::string /* debugName */>> destroyedHandles; |
| }; |
| |
| } // namespace android::surfaceflinger::frontend |