| /* | 
 |  * Copyright 2018 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
 |  | 
 | #include "GLFramebuffer.h" | 
 |  | 
 | #include <GLES/gl.h> | 
 | #include <GLES/glext.h> | 
 | #include <GLES2/gl2.h> | 
 | #include <GLES2/gl2ext.h> | 
 | #include <nativebase/nativebase.h> | 
 | #include <utils/Trace.h> | 
 | #include "GLESRenderEngine.h" | 
 |  | 
 | namespace android { | 
 | namespace renderengine { | 
 | namespace gl { | 
 |  | 
 | GLFramebuffer::GLFramebuffer(GLESRenderEngine& engine) | 
 |       : mEngine(engine), mEGLDisplay(engine.getEGLDisplay()), mEGLImage(EGL_NO_IMAGE_KHR) { | 
 |     glGenTextures(1, &mTextureName); | 
 |     glGenFramebuffers(1, &mFramebufferName); | 
 | } | 
 |  | 
 | GLFramebuffer::~GLFramebuffer() { | 
 |     glDeleteFramebuffers(1, &mFramebufferName); | 
 |     glDeleteTextures(1, &mTextureName); | 
 | } | 
 |  | 
 | bool GLFramebuffer::setNativeWindowBuffer(ANativeWindowBuffer* nativeBuffer, bool isProtected, | 
 |                                           const bool useFramebufferCache) { | 
 |     ATRACE_CALL(); | 
 |     if (mEGLImage != EGL_NO_IMAGE_KHR) { | 
 |         if (!usingFramebufferCache) { | 
 |             eglDestroyImageKHR(mEGLDisplay, mEGLImage); | 
 |         } | 
 |         mEGLImage = EGL_NO_IMAGE_KHR; | 
 |         mBufferWidth = 0; | 
 |         mBufferHeight = 0; | 
 |     } | 
 |  | 
 |     if (nativeBuffer) { | 
 |         mEGLImage = mEngine.createFramebufferImageIfNeeded(nativeBuffer, isProtected, | 
 |                                                            useFramebufferCache); | 
 |         if (mEGLImage == EGL_NO_IMAGE_KHR) { | 
 |             return false; | 
 |         } | 
 |         usingFramebufferCache = useFramebufferCache; | 
 |         mBufferWidth = nativeBuffer->width; | 
 |         mBufferHeight = nativeBuffer->height; | 
 |     } | 
 |     return true; | 
 | } | 
 |  | 
 | } // namespace gl | 
 | } // namespace renderengine | 
 | } // namespace android |