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/*
* Copyright 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "SkiaBackendTexture.h"
#include <include/core/SkColorSpace.h>
#include <include/core/SkImage.h>
#include <include/core/SkSurface.h>
#include <include/gpu/graphite/BackendTexture.h>
#include <include/gpu/graphite/Recorder.h>
#include <android-base/macros.h>
#include <ui/GraphicTypes.h>
#include <memory>
namespace android::renderengine::skia {
class GraphiteBackendTexture : public SkiaBackendTexture {
public:
// Creates an internal skgpu::graphite::BackendTexture whose contents come from the provided
// buffer.
GraphiteBackendTexture(std::shared_ptr<skgpu::graphite::Recorder> recorder,
AHardwareBuffer* buffer, bool isOutputBuffer);
~GraphiteBackendTexture() override;
sk_sp<SkImage> makeImage(SkAlphaType alphaType, ui::Dataspace dataspace,
TextureReleaseProc releaseImageProc,
ReleaseContext releaseContext) override;
sk_sp<SkSurface> makeSurface(ui::Dataspace dataspace, TextureReleaseProc releaseSurfaceProc,
ReleaseContext releaseContext) override;
private:
DISALLOW_COPY_AND_ASSIGN(GraphiteBackendTexture);
void logFatalTexture(const char* msg, ui::Dataspace dataspace, SkColorType colorType);
const std::shared_ptr<skgpu::graphite::Recorder> mRecorder;
skgpu::graphite::BackendTexture mBackendTexture;
};
} // namespace android::renderengine::skia