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/*
* Copyright (C) 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <input/InputConsumerNoResampling.h>
#include <chrono>
#include <memory>
#include <string>
#include <vector>
#include <TestEventMatchers.h>
#include <TestInputChannel.h>
#include <attestation/HmacKeyManager.h>
#include <gmock/gmock.h>
#include <gtest/gtest.h>
#include <input/BlockingQueue.h>
#include <input/InputEventBuilders.h>
#include <input/Resampler.h>
#include <utils/Looper.h>
#include <utils/StrongPointer.h>
namespace android {
namespace {
using std::chrono::nanoseconds;
using namespace std::chrono_literals;
const std::chrono::milliseconds RESAMPLE_LATENCY{5};
struct Pointer {
int32_t id{0};
float x{0.0f};
float y{0.0f};
ToolType toolType{ToolType::FINGER};
bool isResampled{false};
PointerBuilder asPointerBuilder() const {
return PointerBuilder{id, toolType}.x(x).y(y).isResampled(isResampled);
}
};
struct InputEventEntry {
std::chrono::nanoseconds eventTime{0};
std::vector<Pointer> pointers{};
int32_t action{-1};
};
} // namespace
class InputConsumerResamplingTest : public ::testing::Test, public InputConsumerCallbacks {
protected:
InputConsumerResamplingTest()
: mClientTestChannel{std::make_shared<TestInputChannel>("TestChannel")},
mLooper{sp<Looper>::make(/*allowNonCallbacks=*/false)} {
Looper::setForThread(mLooper);
mConsumer = std::make_unique<
InputConsumerNoResampling>(mClientTestChannel, mLooper, *this,
[]() { return std::make_unique<LegacyResampler>(); });
}
void invokeLooperCallback() const {
sp<LooperCallback> callback;
ASSERT_TRUE(mLooper->getFdStateDebug(mClientTestChannel->getFd(), /*ident=*/nullptr,
/*events=*/nullptr, &callback, /*data=*/nullptr));
ASSERT_NE(callback, nullptr);
callback->handleEvent(mClientTestChannel->getFd(), ALOOPER_EVENT_INPUT, /*data=*/nullptr);
}
InputMessage nextPointerMessage(const InputEventEntry& entry);
void assertReceivedMotionEvent(const std::vector<InputEventEntry>& expectedEntries);
std::shared_ptr<TestInputChannel> mClientTestChannel;
sp<Looper> mLooper;
std::unique_ptr<InputConsumerNoResampling> mConsumer;
BlockingQueue<std::unique_ptr<KeyEvent>> mKeyEvents;
BlockingQueue<std::unique_ptr<MotionEvent>> mMotionEvents;
BlockingQueue<std::unique_ptr<FocusEvent>> mFocusEvents;
BlockingQueue<std::unique_ptr<CaptureEvent>> mCaptureEvents;
BlockingQueue<std::unique_ptr<DragEvent>> mDragEvents;
BlockingQueue<std::unique_ptr<TouchModeEvent>> mTouchModeEvents;
private:
uint32_t mLastSeq{0};
size_t mOnBatchedInputEventPendingInvocationCount{0};
// InputConsumerCallbacks interface
void onKeyEvent(std::unique_ptr<KeyEvent> event, uint32_t seq) override {
mKeyEvents.push(std::move(event));
mConsumer->finishInputEvent(seq, true);
}
void onMotionEvent(std::unique_ptr<MotionEvent> event, uint32_t seq) override {
mMotionEvents.push(std::move(event));
mConsumer->finishInputEvent(seq, true);
}
void onBatchedInputEventPending(int32_t pendingBatchSource) override {
if (!mConsumer->probablyHasInput()) {
ADD_FAILURE() << "should deterministically have input because there is a batch";
}
++mOnBatchedInputEventPendingInvocationCount;
}
void onFocusEvent(std::unique_ptr<FocusEvent> event, uint32_t seq) override {
mFocusEvents.push(std::move(event));
mConsumer->finishInputEvent(seq, true);
}
void onCaptureEvent(std::unique_ptr<CaptureEvent> event, uint32_t seq) override {
mCaptureEvents.push(std::move(event));
mConsumer->finishInputEvent(seq, true);
}
void onDragEvent(std::unique_ptr<DragEvent> event, uint32_t seq) override {
mDragEvents.push(std::move(event));
mConsumer->finishInputEvent(seq, true);
}
void onTouchModeEvent(std::unique_ptr<TouchModeEvent> event, uint32_t seq) override {
mTouchModeEvents.push(std::move(event));
mConsumer->finishInputEvent(seq, true);
}
};
InputMessage InputConsumerResamplingTest::nextPointerMessage(const InputEventEntry& entry) {
++mLastSeq;
InputMessageBuilder messageBuilder = InputMessageBuilder{InputMessage::Type::MOTION, mLastSeq}
.eventTime(entry.eventTime.count())
.deviceId(1)
.action(entry.action)
.downTime(0);
for (const Pointer& pointer : entry.pointers) {
messageBuilder.pointer(pointer.asPointerBuilder());
}
return messageBuilder.build();
}
void InputConsumerResamplingTest::assertReceivedMotionEvent(
const std::vector<InputEventEntry>& expectedEntries) {
std::unique_ptr<MotionEvent> motionEvent = mMotionEvents.pop();
ASSERT_NE(motionEvent, nullptr);
ASSERT_EQ(motionEvent->getHistorySize() + 1, expectedEntries.size());
for (size_t sampleIndex = 0; sampleIndex < expectedEntries.size(); ++sampleIndex) {
SCOPED_TRACE("sampleIndex: " + std::to_string(sampleIndex));
const InputEventEntry& expectedEntry = expectedEntries[sampleIndex];
EXPECT_EQ(motionEvent->getHistoricalEventTime(sampleIndex),
expectedEntry.eventTime.count());
EXPECT_EQ(motionEvent->getPointerCount(), expectedEntry.pointers.size());
EXPECT_EQ(motionEvent->getAction(), expectedEntry.action);
for (size_t pointerIndex = 0; pointerIndex < expectedEntry.pointers.size();
++pointerIndex) {
SCOPED_TRACE("pointerIndex: " + std::to_string(pointerIndex));
ssize_t eventPointerIndex =
motionEvent->findPointerIndex(expectedEntry.pointers[pointerIndex].id);
EXPECT_EQ(motionEvent->getHistoricalRawX(eventPointerIndex, sampleIndex),
expectedEntry.pointers[pointerIndex].x);
EXPECT_EQ(motionEvent->getHistoricalRawY(eventPointerIndex, sampleIndex),
expectedEntry.pointers[pointerIndex].y);
EXPECT_EQ(motionEvent->getHistoricalX(eventPointerIndex, sampleIndex),
expectedEntry.pointers[pointerIndex].x);
EXPECT_EQ(motionEvent->getHistoricalY(eventPointerIndex, sampleIndex),
expectedEntry.pointers[pointerIndex].y);
EXPECT_EQ(motionEvent->isResampled(pointerIndex, sampleIndex),
expectedEntry.pointers[pointerIndex].isResampled);
}
}
}
/**
* Timeline
* ---------+------------------+------------------+--------+-----------------+----------------------
* 0 ms 10 ms 20 ms 25 ms 35 ms
* ACTION_DOWN ACTION_MOVE ACTION_MOVE ^ ^
* | |
* resampled value |
* frameTime
* Typically, the prediction is made for time frameTime - RESAMPLE_LATENCY, or 30 ms in this case,
* where RESAMPLE_LATENCY equals 5 milliseconds. However, that would be 10 ms later than the last
* real sample (which came in at 20 ms). Therefore, the resampling should happen at 20 ms +
* RESAMPLE_MAX_PREDICTION = 28 ms, where RESAMPLE_MAX_PREDICTION equals 8 milliseconds. In this
* situation, though, resample time is further limited by taking half of the difference between the
* last two real events, which would put this time at: 20 ms + (20 ms - 10 ms) / 2 = 25 ms.
*/
TEST_F(InputConsumerResamplingTest, EventIsResampled) {
// Send the initial ACTION_DOWN separately, so that the first consumed event will only return an
// InputEvent with a single action.
mClientTestChannel->enqueueMessage(nextPointerMessage(
{0ms, {Pointer{.id = 0, .x = 10.0f, .y = 20.0f}}, AMOTION_EVENT_ACTION_DOWN}));
invokeLooperCallback();
assertReceivedMotionEvent({InputEventEntry{0ms,
{Pointer{.id = 0, .x = 10.0f, .y = 20.0f}},
AMOTION_EVENT_ACTION_DOWN}});
// Two ACTION_MOVE events 10 ms apart that move in X direction and stay still in Y
mClientTestChannel->enqueueMessage(nextPointerMessage(
{10ms, {Pointer{.id = 0, .x = 20.0f, .y = 30.0f}}, AMOTION_EVENT_ACTION_MOVE}));
mClientTestChannel->enqueueMessage(nextPointerMessage(
{20ms, {Pointer{.id = 0, .x = 30.0f, .y = 30.0f}}, AMOTION_EVENT_ACTION_MOVE}));
invokeLooperCallback();
mConsumer->consumeBatchedInputEvents(nanoseconds{35ms}.count());
assertReceivedMotionEvent(
{InputEventEntry{10ms,
{Pointer{.id = 0, .x = 20.0f, .y = 30.0f}},
AMOTION_EVENT_ACTION_MOVE},
InputEventEntry{20ms,
{Pointer{.id = 0, .x = 30.0f, .y = 30.0f}},
AMOTION_EVENT_ACTION_MOVE},
InputEventEntry{25ms,
{Pointer{.id = 0, .x = 35.0f, .y = 30.0f, .isResampled = true}},
AMOTION_EVENT_ACTION_MOVE}});
mClientTestChannel->assertFinishMessage(/*seq=*/1, /*handled=*/true);
mClientTestChannel->assertFinishMessage(/*seq=*/2, /*handled=*/true);
mClientTestChannel->assertFinishMessage(/*seq=*/3, /*handled=*/true);
}
/**
* Same as above test, but use pointer id=1 instead of 0 to make sure that system does not
* have these hardcoded.
*/
TEST_F(InputConsumerResamplingTest, EventIsResampledWithDifferentId) {
// Send the initial ACTION_DOWN separately, so that the first consumed event will only return an
// InputEvent with a single action.
mClientTestChannel->enqueueMessage(nextPointerMessage(
{0ms, {Pointer{.id = 1, .x = 10.0f, .y = 20.0f}}, AMOTION_EVENT_ACTION_DOWN}));
invokeLooperCallback();
assertReceivedMotionEvent({InputEventEntry{0ms,
{Pointer{.id = 1, .x = 10.0f, .y = 20.0f}},
AMOTION_EVENT_ACTION_DOWN}});
// Two ACTION_MOVE events 10 ms apart that move in X direction and stay still in Y
mClientTestChannel->enqueueMessage(nextPointerMessage(
{10ms, {Pointer{.id = 1, .x = 20.0f, .y = 30.0f}}, AMOTION_EVENT_ACTION_MOVE}));
mClientTestChannel->enqueueMessage(nextPointerMessage(
{20ms, {Pointer{.id = 1, .x = 30.0f, .y = 30.0f}}, AMOTION_EVENT_ACTION_MOVE}));
invokeLooperCallback();
mConsumer->consumeBatchedInputEvents(nanoseconds{35ms}.count());
assertReceivedMotionEvent(
{InputEventEntry{10ms,
{Pointer{.id = 1, .x = 20.0f, .y = 30.0f}},
AMOTION_EVENT_ACTION_MOVE},
InputEventEntry{20ms,
{Pointer{.id = 1, .x = 30.0f, .y = 30.0f}},
AMOTION_EVENT_ACTION_MOVE},
InputEventEntry{25ms,
{Pointer{.id = 1, .x = 35.0f, .y = 30.0f, .isResampled = true}},
AMOTION_EVENT_ACTION_MOVE}});
mClientTestChannel->assertFinishMessage(/*seq=*/1, /*handled=*/true);
mClientTestChannel->assertFinishMessage(/*seq=*/2, /*handled=*/true);
mClientTestChannel->assertFinishMessage(/*seq=*/3, /*handled=*/true);
}
/**
* Stylus pointer coordinates are resampled.
*/
TEST_F(InputConsumerResamplingTest, StylusEventIsResampled) {
// Send the initial ACTION_DOWN separately, so that the first consumed event will only return an
// InputEvent with a single action.
mClientTestChannel->enqueueMessage(nextPointerMessage(
{0ms,
{Pointer{.id = 0, .x = 10.0f, .y = 20.0f, .toolType = ToolType::STYLUS}},
AMOTION_EVENT_ACTION_DOWN}));
invokeLooperCallback();
assertReceivedMotionEvent({InputEventEntry{0ms,
{Pointer{.id = 0,
.x = 10.0f,
.y = 20.0f,
.toolType = ToolType::STYLUS}},
AMOTION_EVENT_ACTION_DOWN}});
// Two ACTION_MOVE events 10 ms apart that move in X direction and stay still in Y
mClientTestChannel->enqueueMessage(nextPointerMessage(
{10ms,
{Pointer{.id = 0, .x = 20.0f, .y = 30.0f, .toolType = ToolType::STYLUS}},
AMOTION_EVENT_ACTION_MOVE}));
mClientTestChannel->enqueueMessage(nextPointerMessage(
{20ms,
{Pointer{.id = 0, .x = 30.0f, .y = 30.0f, .toolType = ToolType::STYLUS}},
AMOTION_EVENT_ACTION_MOVE}));
invokeLooperCallback();
mConsumer->consumeBatchedInputEvents(nanoseconds{35ms}.count());
assertReceivedMotionEvent({InputEventEntry{10ms,
{Pointer{.id = 0,
.x = 20.0f,
.y = 30.0f,
.toolType = ToolType::STYLUS}},
AMOTION_EVENT_ACTION_MOVE},
InputEventEntry{20ms,
{Pointer{.id = 0,
.x = 30.0f,
.y = 30.0f,
.toolType = ToolType::STYLUS}},
AMOTION_EVENT_ACTION_MOVE},
InputEventEntry{25ms,
{Pointer{.id = 0,
.x = 35.0f,
.y = 30.0f,
.toolType = ToolType::STYLUS,
.isResampled = true}},
AMOTION_EVENT_ACTION_MOVE}});
mClientTestChannel->assertFinishMessage(/*seq=*/1, /*handled=*/true);
mClientTestChannel->assertFinishMessage(/*seq=*/2, /*handled=*/true);
mClientTestChannel->assertFinishMessage(/*seq=*/3, /*handled=*/true);
}
/**
* Mouse pointer coordinates are resampled.
*/
TEST_F(InputConsumerResamplingTest, MouseEventIsResampled) {
// Send the initial ACTION_DOWN separately, so that the first consumed event will only return an
// InputEvent with a single action.
mClientTestChannel->enqueueMessage(nextPointerMessage(
{0ms,
{Pointer{.id = 0, .x = 10.0f, .y = 20.0f, .toolType = ToolType::MOUSE}},
AMOTION_EVENT_ACTION_DOWN}));
invokeLooperCallback();
assertReceivedMotionEvent({InputEventEntry{0ms,
{Pointer{.id = 0,
.x = 10.0f,
.y = 20.0f,
.toolType = ToolType::MOUSE}},
AMOTION_EVENT_ACTION_DOWN}});
// Two ACTION_MOVE events 10 ms apart that move in X direction and stay still in Y
mClientTestChannel->enqueueMessage(nextPointerMessage(
{10ms,
{Pointer{.id = 0, .x = 20.0f, .y = 30.0f, .toolType = ToolType::MOUSE}},
AMOTION_EVENT_ACTION_MOVE}));
mClientTestChannel->enqueueMessage(nextPointerMessage(
{20ms,
{Pointer{.id = 0, .x = 30.0f, .y = 30.0f, .toolType = ToolType::MOUSE}},
AMOTION_EVENT_ACTION_MOVE}));
invokeLooperCallback();
mConsumer->consumeBatchedInputEvents(nanoseconds{35ms}.count());
assertReceivedMotionEvent({InputEventEntry{10ms,
{Pointer{.id = 0,
.x = 20.0f,
.y = 30.0f,
.toolType = ToolType::MOUSE}},
AMOTION_EVENT_ACTION_MOVE},
InputEventEntry{20ms,
{Pointer{.id = 0,
.x = 30.0f,
.y = 30.0f,
.toolType = ToolType::MOUSE}},
AMOTION_EVENT_ACTION_MOVE},
InputEventEntry{25ms,
{Pointer{.id = 0,
.x = 35.0f,
.y = 30.0f,
.toolType = ToolType::MOUSE,
.isResampled = true}},
AMOTION_EVENT_ACTION_MOVE}});
mClientTestChannel->assertFinishMessage(/*seq=*/1, /*handled=*/true);
mClientTestChannel->assertFinishMessage(/*seq=*/2, /*handled=*/true);
mClientTestChannel->assertFinishMessage(/*seq=*/3, /*handled=*/true);
}
/**
* Motion events with palm tool type are not resampled.
*/
TEST_F(InputConsumerResamplingTest, PalmEventIsNotResampled) {
// Send the initial ACTION_DOWN separately, so that the first consumed event will only return an
// InputEvent with a single action.
mClientTestChannel->enqueueMessage(nextPointerMessage(
{0ms,
{Pointer{.id = 0, .x = 10.0f, .y = 20.0f, .toolType = ToolType::PALM}},
AMOTION_EVENT_ACTION_DOWN}));
invokeLooperCallback();
assertReceivedMotionEvent(
{InputEventEntry{0ms,
{Pointer{.id = 0, .x = 10.0f, .y = 20.0f, .toolType = ToolType::PALM}},
AMOTION_EVENT_ACTION_DOWN}});
// Two ACTION_MOVE events 10 ms apart that move in X direction and stay still in Y
mClientTestChannel->enqueueMessage(nextPointerMessage(
{10ms,
{Pointer{.id = 0, .x = 20.0f, .y = 30.0f, .toolType = ToolType::PALM}},
AMOTION_EVENT_ACTION_MOVE}));
mClientTestChannel->enqueueMessage(nextPointerMessage(
{20ms,
{Pointer{.id = 0, .x = 30.0f, .y = 30.0f, .toolType = ToolType::PALM}},
AMOTION_EVENT_ACTION_MOVE}));
invokeLooperCallback();
mConsumer->consumeBatchedInputEvents(nanoseconds{35ms}.count());
assertReceivedMotionEvent(
{InputEventEntry{10ms,
{Pointer{.id = 0, .x = 20.0f, .y = 30.0f, .toolType = ToolType::PALM}},
AMOTION_EVENT_ACTION_MOVE},
InputEventEntry{20ms,
{Pointer{.id = 0, .x = 30.0f, .y = 30.0f, .toolType = ToolType::PALM}},
AMOTION_EVENT_ACTION_MOVE}});
mClientTestChannel->assertFinishMessage(/*seq=*/1, /*handled=*/true);
mClientTestChannel->assertFinishMessage(/*seq=*/2, /*handled=*/true);
mClientTestChannel->assertFinishMessage(/*seq=*/3, /*handled=*/true);
}
/**
* Event should not be resampled when sample time is equal to event time.
*/
TEST_F(InputConsumerResamplingTest, SampleTimeEqualsEventTime) {
// Send the initial ACTION_DOWN separately, so that the first consumed event will only return an
// InputEvent with a single action.
mClientTestChannel->enqueueMessage(nextPointerMessage(
{0ms, {Pointer{.id = 0, .x = 10.0f, .y = 20.0f}}, AMOTION_EVENT_ACTION_DOWN}));
invokeLooperCallback();
assertReceivedMotionEvent({InputEventEntry{0ms,
{Pointer{.id = 0, .x = 10.0f, .y = 20.0f}},
AMOTION_EVENT_ACTION_DOWN}});
// Two ACTION_MOVE events 10 ms apart that move in X direction and stay still in Y
mClientTestChannel->enqueueMessage(nextPointerMessage(
{10ms, {Pointer{.id = 0, .x = 20.0f, .y = 30.0f}}, AMOTION_EVENT_ACTION_MOVE}));
mClientTestChannel->enqueueMessage(nextPointerMessage(
{20ms, {Pointer{.id = 0, .x = 30.0f, .y = 30.0f}}, AMOTION_EVENT_ACTION_MOVE}));
invokeLooperCallback();
mConsumer->consumeBatchedInputEvents(nanoseconds{20ms + RESAMPLE_LATENCY}.count());
// MotionEvent should not resampled because the resample time falls exactly on the existing
// event time.
assertReceivedMotionEvent({InputEventEntry{10ms,
{Pointer{.id = 0, .x = 20.0f, .y = 30.0f}},
AMOTION_EVENT_ACTION_MOVE},
InputEventEntry{20ms,
{Pointer{.id = 0, .x = 30.0f, .y = 30.0f}},
AMOTION_EVENT_ACTION_MOVE}});
mClientTestChannel->assertFinishMessage(/*seq=*/1, /*handled=*/true);
mClientTestChannel->assertFinishMessage(/*seq=*/2, /*handled=*/true);
mClientTestChannel->assertFinishMessage(/*seq=*/3, /*handled=*/true);
}
/**
* Once we send a resampled value to the app, we should continue to send the last predicted value if
* a pointer does not move. Only real values are used to determine if a pointer does not move.
*/
TEST_F(InputConsumerResamplingTest, ResampledValueIsUsedForIdenticalCoordinates) {
// Send the initial ACTION_DOWN separately, so that the first consumed event will only return an
// InputEvent with a single action.
mClientTestChannel->enqueueMessage(nextPointerMessage(
{0ms, {Pointer{.id = 0, .x = 10.0f, .y = 20.0f}}, AMOTION_EVENT_ACTION_DOWN}));
invokeLooperCallback();
assertReceivedMotionEvent({InputEventEntry{0ms,
{Pointer{.id = 0, .x = 10.0f, .y = 20.0f}},
AMOTION_EVENT_ACTION_DOWN}});
// Two ACTION_MOVE events 10 ms apart that move in X direction and stay still in Y
mClientTestChannel->enqueueMessage(nextPointerMessage(
{10ms, {Pointer{.id = 0, .x = 20.0f, .y = 30.0f}}, AMOTION_EVENT_ACTION_MOVE}));
mClientTestChannel->enqueueMessage(nextPointerMessage(
{20ms, {Pointer{.id = 0, .x = 30.0f, .y = 30.0f}}, AMOTION_EVENT_ACTION_MOVE}));
invokeLooperCallback();
mConsumer->consumeBatchedInputEvents(nanoseconds{35ms}.count());
assertReceivedMotionEvent(
{InputEventEntry{10ms,
{Pointer{.id = 0, .x = 20.0f, .y = 30.0f}},
AMOTION_EVENT_ACTION_MOVE},
InputEventEntry{20ms,
{Pointer{.id = 0, .x = 30.0f, .y = 30.0f}},
AMOTION_EVENT_ACTION_MOVE},
InputEventEntry{25ms,
{Pointer{.id = 0, .x = 35.0f, .y = 30.0f, .isResampled = true}},
AMOTION_EVENT_ACTION_MOVE}});
// Coordinate value 30 has been resampled to 35. When a new event comes in with value 30 again,
// the system should still report 35.
mClientTestChannel->enqueueMessage(nextPointerMessage(
{40ms, {Pointer{.id = 0, .x = 30.0f, .y = 30.0f}}, AMOTION_EVENT_ACTION_MOVE}));
invokeLooperCallback();
mConsumer->consumeBatchedInputEvents(nanoseconds{45ms + RESAMPLE_LATENCY}.count());
// Original and resampled event should be both overwritten.
assertReceivedMotionEvent(
{InputEventEntry{40ms,
{Pointer{.id = 0, .x = 35.0f, .y = 30.0f, .isResampled = true}},
AMOTION_EVENT_ACTION_MOVE},
InputEventEntry{45ms,
{Pointer{.id = 0, .x = 35.0f, .y = 30.0f, .isResampled = true}},
AMOTION_EVENT_ACTION_MOVE}});
mClientTestChannel->assertFinishMessage(/*seq=*/1, /*handled=*/true);
mClientTestChannel->assertFinishMessage(/*seq=*/2, /*handled=*/true);
mClientTestChannel->assertFinishMessage(/*seq=*/3, /*handled=*/true);
mClientTestChannel->assertFinishMessage(/*seq=*/4, /*handled=*/true);
}
TEST_F(InputConsumerResamplingTest, OldEventReceivedAfterResampleOccurs) {
// Send the initial ACTION_DOWN separately, so that the first consumed event will only return an
// InputEvent with a single action.
mClientTestChannel->enqueueMessage(nextPointerMessage(
{0ms, {Pointer{.id = 0, .x = 10.0f, .y = 20.0f}}, AMOTION_EVENT_ACTION_DOWN}));
invokeLooperCallback();
assertReceivedMotionEvent({InputEventEntry{0ms,
{Pointer{.id = 0, .x = 10.0f, .y = 20.0f}},
AMOTION_EVENT_ACTION_DOWN}});
// Two ACTION_MOVE events 10 ms apart that move in X direction and stay still in Y
mClientTestChannel->enqueueMessage(nextPointerMessage(
{10ms, {Pointer{.id = 0, .x = 20.0f, .y = 30.0f}}, AMOTION_EVENT_ACTION_MOVE}));
mClientTestChannel->enqueueMessage(nextPointerMessage(
{20ms, {Pointer{.id = 0, .x = 30.0f, .y = 30.0f}}, AMOTION_EVENT_ACTION_MOVE}));
invokeLooperCallback();
mConsumer->consumeBatchedInputEvents(nanoseconds{35ms}.count());
assertReceivedMotionEvent(
{InputEventEntry{10ms,
{Pointer{.id = 0, .x = 20.0f, .y = 30.0f}},
AMOTION_EVENT_ACTION_MOVE},
InputEventEntry{20ms,
{Pointer{.id = 0, .x = 30.0f, .y = 30.0f}},
AMOTION_EVENT_ACTION_MOVE},
InputEventEntry{25ms,
{Pointer{.id = 0, .x = 35.0f, .y = 30.0f, .isResampled = true}},
AMOTION_EVENT_ACTION_MOVE}});
// Above, the resampled event is at 25ms rather than at 30 ms = 35ms - RESAMPLE_LATENCY
// because we are further bound by how far we can extrapolate by the "last time delta".
// That's 50% of (20 ms - 10ms) => 5ms. So we can't predict more than 5 ms into the future
// from the event at 20ms, which is why the resampled event is at t = 25 ms.
// We resampled the event to 25 ms. Now, an older 'real' event comes in.
mClientTestChannel->enqueueMessage(nextPointerMessage(
{24ms, {Pointer{.id = 0, .x = 40.0f, .y = 30.0f}}, AMOTION_EVENT_ACTION_MOVE}));
invokeLooperCallback();
mConsumer->consumeBatchedInputEvents(nanoseconds{50ms}.count());
// Original and resampled event should be both overwritten.
assertReceivedMotionEvent(
{InputEventEntry{24ms,
{Pointer{.id = 0, .x = 35.0f, .y = 30.0f, .isResampled = true}},
AMOTION_EVENT_ACTION_MOVE},
InputEventEntry{26ms,
{Pointer{.id = 0, .x = 45.0f, .y = 30.0f, .isResampled = true}},
AMOTION_EVENT_ACTION_MOVE}});
mClientTestChannel->assertFinishMessage(/*seq=*/1, /*handled=*/true);
mClientTestChannel->assertFinishMessage(/*seq=*/2, /*handled=*/true);
mClientTestChannel->assertFinishMessage(/*seq=*/3, /*handled=*/true);
mClientTestChannel->assertFinishMessage(/*seq=*/4, /*handled=*/true);
}
TEST_F(InputConsumerResamplingTest, DoNotResampleWhenFrameTimeIsNotAvailable) {
mClientTestChannel->enqueueMessage(nextPointerMessage(
{0ms, {Pointer{.id = 0, .x = 10.0f, .y = 20.0f}}, AMOTION_EVENT_ACTION_DOWN}));
invokeLooperCallback();
assertReceivedMotionEvent({InputEventEntry{0ms,
{Pointer{.id = 0, .x = 10.0f, .y = 20.0f}},
AMOTION_EVENT_ACTION_DOWN}});
mClientTestChannel->enqueueMessage(nextPointerMessage(
{10ms, {Pointer{.id = 0, .x = 20.0f, .y = 30.0f}}, AMOTION_EVENT_ACTION_MOVE}));
mClientTestChannel->enqueueMessage(nextPointerMessage(
{20ms, {Pointer{.id = 0, .x = 30.0f, .y = 30.0f}}, AMOTION_EVENT_ACTION_MOVE}));
invokeLooperCallback();
mConsumer->consumeBatchedInputEvents(std::nullopt);
assertReceivedMotionEvent({InputEventEntry{10ms,
{Pointer{.id = 0, .x = 20.0f, .y = 30.0f}},
AMOTION_EVENT_ACTION_MOVE},
InputEventEntry{20ms,
{Pointer{.id = 0, .x = 30.0f, .y = 30.0f}},
AMOTION_EVENT_ACTION_MOVE}});
mClientTestChannel->assertFinishMessage(/*seq=*/1, /*handled=*/true);
mClientTestChannel->assertFinishMessage(/*seq=*/2, /*handled=*/true);
mClientTestChannel->assertFinishMessage(/*seq=*/3, /*handled=*/true);
}
TEST_F(InputConsumerResamplingTest, TwoPointersAreResampledIndependently) {
// Full action for when a pointer with index=1 appears (some other pointer must already be
// present)
const int32_t actionPointer1Down =
AMOTION_EVENT_ACTION_POINTER_DOWN + (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
// Full action for when a pointer with index=0 disappears (some other pointer must still remain)
const int32_t actionPointer0Up =
AMOTION_EVENT_ACTION_POINTER_UP + (0 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
mClientTestChannel->enqueueMessage(nextPointerMessage(
{0ms, {Pointer{.id = 0, .x = 100.0f, .y = 100.0f}}, AMOTION_EVENT_ACTION_DOWN}));
mClientTestChannel->assertNoSentMessages();
invokeLooperCallback();
assertReceivedMotionEvent({InputEventEntry{0ms,
{Pointer{.id = 0, .x = 100.0f, .y = 100.0f}},
AMOTION_EVENT_ACTION_DOWN}});
mClientTestChannel->enqueueMessage(nextPointerMessage(
{10ms, {Pointer{.id = 0, .x = 100.0f, .y = 100.0f}}, AMOTION_EVENT_ACTION_MOVE}));
invokeLooperCallback();
mConsumer->consumeBatchedInputEvents(nanoseconds{10ms + RESAMPLE_LATENCY}.count());
// Not resampled value because requestedFrameTime - RESAMPLE_LATENCY == eventTime
assertReceivedMotionEvent({InputEventEntry{10ms,
{Pointer{.id = 0, .x = 100.0f, .y = 100.0f}},
AMOTION_EVENT_ACTION_MOVE}});
// Second pointer id=1 appears
mClientTestChannel->enqueueMessage(
nextPointerMessage({15ms,
{Pointer{.id = 0, .x = 100.0f, .y = 100.0f},
Pointer{.id = 1, .x = 500.0f, .y = 500.0f}},
actionPointer1Down}));
invokeLooperCallback();
mConsumer->consumeBatchedInputEvents(nanoseconds{20ms + RESAMPLE_LATENCY}.count());
// Not resampled value because requestedFrameTime - RESAMPLE_LATENCY == eventTime.
assertReceivedMotionEvent({InputEventEntry{15ms,
{Pointer{.id = 0, .x = 100.0f, .y = 100.0f},
Pointer{.id = 1, .x = 500.0f, .y = 500.0f}},
actionPointer1Down}});
// Both pointers move
mClientTestChannel->enqueueMessage(
nextPointerMessage({30ms,
{Pointer{.id = 0, .x = 100.0f, .y = 100.0f},
Pointer{.id = 1, .x = 500.0f, .y = 500.0f}},
AMOTION_EVENT_ACTION_MOVE}));
mClientTestChannel->enqueueMessage(
nextPointerMessage({40ms,
{Pointer{.id = 0, .x = 120.0f, .y = 120.0f},
Pointer{.id = 1, .x = 600.0f, .y = 600.0f}},
AMOTION_EVENT_ACTION_MOVE}));
invokeLooperCallback();
mConsumer->consumeBatchedInputEvents(nanoseconds{45ms + RESAMPLE_LATENCY}.count());
assertReceivedMotionEvent(
{InputEventEntry{30ms,
{Pointer{.id = 0, .x = 100.0f, .y = 100.0f},
Pointer{.id = 1, .x = 500.0f, .y = 500.0f}},
AMOTION_EVENT_ACTION_MOVE},
InputEventEntry{40ms,
{Pointer{.id = 0, .x = 120.0f, .y = 120.0f},
Pointer{.id = 1, .x = 600.0f, .y = 600.0f}},
AMOTION_EVENT_ACTION_MOVE},
InputEventEntry{45ms,
{Pointer{.id = 0, .x = 130.0f, .y = 130.0f, .isResampled = true},
Pointer{.id = 1, .x = 650.0f, .y = 650.0f, .isResampled = true}},
AMOTION_EVENT_ACTION_MOVE}});
// Both pointers move again
mClientTestChannel->enqueueMessage(
nextPointerMessage({60ms,
{Pointer{.id = 0, .x = 120.0f, .y = 120.0f},
Pointer{.id = 1, .x = 600.0f, .y = 600.0f}},
AMOTION_EVENT_ACTION_MOVE}));
mClientTestChannel->enqueueMessage(
nextPointerMessage({70ms,
{Pointer{.id = 0, .x = 130.0f, .y = 130.0f},
Pointer{.id = 1, .x = 700.0f, .y = 700.0f}},
AMOTION_EVENT_ACTION_MOVE}));
invokeLooperCallback();
mConsumer->consumeBatchedInputEvents(nanoseconds{75ms + RESAMPLE_LATENCY}.count());
/*
* The pointer id 0 at t = 60 should not be equal to 120 because the value was received twice,
* and resampled to 130. Therefore, if we reported 130, then we should continue to report it as
* such. Likewise, with pointer id 1.
*/
// Not 120 because it matches a previous real event.
assertReceivedMotionEvent(
{InputEventEntry{60ms,
{Pointer{.id = 0, .x = 130.0f, .y = 130.0f, .isResampled = true},
Pointer{.id = 1, .x = 650.0f, .y = 650.0f, .isResampled = true}},
AMOTION_EVENT_ACTION_MOVE},
InputEventEntry{70ms,
{Pointer{.id = 0, .x = 130.0f, .y = 130.0f},
Pointer{.id = 1, .x = 700.0f, .y = 700.0f}},
AMOTION_EVENT_ACTION_MOVE},
InputEventEntry{75ms,
{Pointer{.id = 0, .x = 135.0f, .y = 135.0f, .isResampled = true},
Pointer{.id = 1, .x = 750.0f, .y = 750.0f, .isResampled = true}},
AMOTION_EVENT_ACTION_MOVE}});
// First pointer id=0 leaves the screen
mClientTestChannel->enqueueMessage(
nextPointerMessage({80ms,
{Pointer{.id = 0, .x = 120.0f, .y = 120.0f},
Pointer{.id = 1, .x = 600.0f, .y = 600.0f}},
actionPointer0Up}));
invokeLooperCallback();
// Not resampled event for ACTION_POINTER_UP
assertReceivedMotionEvent({InputEventEntry{80ms,
{Pointer{.id = 0, .x = 120.0f, .y = 120.0f},
Pointer{.id = 1, .x = 600.0f, .y = 600.0f}},
actionPointer0Up}});
// Remaining pointer id=1 is still present, but doesn't move
mClientTestChannel->enqueueMessage(nextPointerMessage(
{90ms, {Pointer{.id = 1, .x = 600.0f, .y = 600.0f}}, AMOTION_EVENT_ACTION_MOVE}));
invokeLooperCallback();
mConsumer->consumeBatchedInputEvents(nanoseconds{100ms}.count());
/*
* The latest event with ACTION_MOVE was at t = 70 with value = 700. Thus, the resampled value
* is 700 + ((95 - 70)/(90 - 70))*(600 - 700) = 575.
*/
assertReceivedMotionEvent(
{InputEventEntry{90ms,
{Pointer{.id = 1, .x = 600.0f, .y = 600.0f}},
AMOTION_EVENT_ACTION_MOVE},
InputEventEntry{95ms,
{Pointer{.id = 1, .x = 575.0f, .y = 575.0f, .isResampled = true}},
AMOTION_EVENT_ACTION_MOVE}});
}
} // namespace android