| /* | 
 |  * Copyright 2018 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #include "OneShotTimer.h" | 
 | #include <utils/Log.h> | 
 | #include <utils/Timers.h> | 
 | #include <chrono> | 
 | #include <sstream> | 
 | #include <thread> | 
 |  | 
 | namespace { | 
 | using namespace std::chrono_literals; | 
 |  | 
 | constexpr int64_t kNsToSeconds = std::chrono::duration_cast<std::chrono::nanoseconds>(1s).count(); | 
 |  | 
 | // The syscall interface uses a pair of integers for the timestamp. The first | 
 | // (tv_sec) is the whole count of seconds. The second (tv_nsec) is the | 
 | // nanosecond part of the count. This function takes care of translation. | 
 | void calculateTimeoutTime(std::chrono::nanoseconds timestamp, timespec* spec) { | 
 |     const nsecs_t timeout = systemTime(CLOCK_MONOTONIC) + timestamp.count(); | 
 |     spec->tv_sec = static_cast<__kernel_time_t>(timeout / kNsToSeconds); | 
 |     spec->tv_nsec = timeout % kNsToSeconds; | 
 | } | 
 | } // namespace | 
 |  | 
 | namespace android { | 
 | namespace scheduler { | 
 |  | 
 | OneShotTimer::OneShotTimer(std::string name, const Interval& interval, | 
 |                            const ResetCallback& resetCallback, | 
 |                            const TimeoutCallback& timeoutCallback, std::unique_ptr<Clock> clock) | 
 |       : mClock(std::move(clock)), | 
 |         mName(std::move(name)), | 
 |         mInterval(interval), | 
 |         mResetCallback(resetCallback), | 
 |         mTimeoutCallback(timeoutCallback) { | 
 |     mLastResetTime = std::chrono::steady_clock::time_point::min(); | 
 |     LOG_ALWAYS_FATAL_IF(!mClock, "Clock must not be provided"); | 
 | } | 
 |  | 
 | OneShotTimer::~OneShotTimer() { | 
 |     stop(); | 
 | } | 
 |  | 
 | void OneShotTimer::start() { | 
 |     int result = sem_init(&mSemaphore, 0, 0); | 
 |     LOG_ALWAYS_FATAL_IF(result, "sem_init failed"); | 
 |  | 
 |     if (!mThread.joinable()) { | 
 |         // Only create thread if it has not been created. | 
 |         mThread = std::thread(&OneShotTimer::loop, this); | 
 |     } | 
 | } | 
 |  | 
 | void OneShotTimer::stop() { | 
 |     mStopTriggered = true; | 
 |     int result = sem_post(&mSemaphore); | 
 |     LOG_ALWAYS_FATAL_IF(result, "sem_post failed"); | 
 |  | 
 |     if (mThread.joinable()) { | 
 |         mThread.join(); | 
 |         result = sem_destroy(&mSemaphore); | 
 |         LOG_ALWAYS_FATAL_IF(result, "sem_destroy failed"); | 
 |     } | 
 | } | 
 |  | 
 | void OneShotTimer::loop() { | 
 |     if (pthread_setname_np(pthread_self(), mName.c_str())) { | 
 |         ALOGW("Failed to set thread name on dispatch thread"); | 
 |     } | 
 |  | 
 |     TimerState state = TimerState::RESET; | 
 |     while (true) { | 
 |         bool triggerReset = false; | 
 |         bool triggerTimeout = false; | 
 |  | 
 |         state = checkForResetAndStop(state); | 
 |         if (state == TimerState::STOPPED) { | 
 |             break; | 
 |         } | 
 |  | 
 |         if (state == TimerState::IDLE) { | 
 |             int result = sem_wait(&mSemaphore); | 
 |             if (result && errno != EINTR) { | 
 |                 std::stringstream ss; | 
 |                 ss << "sem_wait failed (" << errno << ")"; | 
 |                 LOG_ALWAYS_FATAL("%s", ss.str().c_str()); | 
 |             } | 
 |             continue; | 
 |         } | 
 |  | 
 |         if (state == TimerState::RESET) { | 
 |             triggerReset = true; | 
 |         } | 
 |  | 
 |         if (triggerReset && mResetCallback) { | 
 |             mResetCallback(); | 
 |         } | 
 |  | 
 |         state = checkForResetAndStop(state); | 
 |         if (state == TimerState::STOPPED) { | 
 |             break; | 
 |         } | 
 |  | 
 |         auto triggerTime = mClock->now() + mInterval; | 
 |         state = TimerState::WAITING; | 
 |         while (true) { | 
 |             // Wait until triggerTime time to check if we need to reset or drop into the idle state. | 
 |             if (const auto triggerInterval = triggerTime - mClock->now(); triggerInterval > 0ns) { | 
 |                 mWaiting = true; | 
 |                 struct timespec ts; | 
 |                 calculateTimeoutTime(triggerInterval, &ts); | 
 |                 int result = sem_clockwait(&mSemaphore, CLOCK_MONOTONIC, &ts); | 
 |                 if (result && errno != ETIMEDOUT && errno != EINTR) { | 
 |                     std::stringstream ss; | 
 |                     ss << "sem_clockwait failed (" << errno << ")"; | 
 |                     LOG_ALWAYS_FATAL("%s", ss.str().c_str()); | 
 |                 } | 
 |             } | 
 |  | 
 |             mWaiting = false; | 
 |             state = checkForResetAndStop(state); | 
 |             if (state == TimerState::STOPPED) { | 
 |                 break; | 
 |             } | 
 |  | 
 |             if (state == TimerState::WAITING && (triggerTime - mClock->now()) <= 0ns) { | 
 |                 triggerTimeout = true; | 
 |                 state = TimerState::IDLE; | 
 |                 break; | 
 |             } | 
 |  | 
 |             if (state == TimerState::RESET) { | 
 |                 triggerTime = mLastResetTime.load() + mInterval; | 
 |                 state = TimerState::WAITING; | 
 |             } | 
 |         } | 
 |  | 
 |         if (triggerTimeout && mTimeoutCallback) { | 
 |             mTimeoutCallback(); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | OneShotTimer::TimerState OneShotTimer::checkForResetAndStop(TimerState state) { | 
 |     // Stop takes precedence of the reset. | 
 |     if (mStopTriggered.exchange(false)) { | 
 |         return TimerState::STOPPED; | 
 |     } | 
 |     // If the state was stopped, the thread was joined, and we cannot reset | 
 |     // the timer anymore. | 
 |     if (state != TimerState::STOPPED && mResetTriggered.exchange(false)) { | 
 |         return TimerState::RESET; | 
 |     } | 
 |     return state; | 
 | } | 
 |  | 
 | void OneShotTimer::reset() { | 
 |     mLastResetTime = mClock->now(); | 
 |     mResetTriggered = true; | 
 |     // If mWaiting is true, then we are guaranteed to be in a block where we are waiting on | 
 |     // mSemaphore for a timeout, rather than idling. So we can avoid a sem_post call since we can | 
 |     // just check that we triggered a reset on timeout. | 
 |     if (!mWaiting) { | 
 |         LOG_ALWAYS_FATAL_IF(sem_post(&mSemaphore), "sem_post failed"); | 
 |     } | 
 | } | 
 |  | 
 | std::string OneShotTimer::dump() const { | 
 |     std::ostringstream stream; | 
 |     stream << mInterval.count() << " ms"; | 
 |     return stream.str(); | 
 | } | 
 |  | 
 | } // namespace scheduler | 
 | } // namespace android |