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/*
* Copyright 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <atomic>
#include <functional>
#include <memory>
#include <mutex>
#include <optional>
#include <unordered_map>
#include <ui/GraphicTypes.h>
#include "EventControlThread.h"
#include "EventThread.h"
#include "LayerHistory.h"
#include "OneShotTimer.h"
#include "RefreshRateConfigs.h"
#include "SchedulerUtils.h"
namespace android {
class DispSync;
class FenceTime;
struct DisplayStateInfo;
class Scheduler {
public:
using RefreshRateType = scheduler::RefreshRateConfigs::RefreshRateType;
using ConfigEvent = scheduler::RefreshRateConfigEvent;
using ChangeRefreshRateCallback = std::function<void(RefreshRateType, ConfigEvent)>;
// Indicates whether to start the transaction early, or at vsync time.
enum class TransactionStart { EARLY, NORMAL };
Scheduler(impl::EventControlThread::SetVSyncEnabledFunction,
const scheduler::RefreshRateConfigs&);
virtual ~Scheduler();
DispSync& getPrimaryDispSync();
using ConnectionHandle = scheduler::ConnectionHandle;
ConnectionHandle createConnection(const char* connectionName, nsecs_t phaseOffsetNs,
nsecs_t offsetThresholdForNextVsync,
impl::EventThread::InterceptVSyncsCallback);
sp<IDisplayEventConnection> createDisplayEventConnection(ConnectionHandle,
ISurfaceComposer::ConfigChanged);
EventThread* getEventThread(ConnectionHandle);
sp<EventThreadConnection> getEventConnection(ConnectionHandle);
void onHotplugReceived(ConnectionHandle, PhysicalDisplayId, bool connected);
void onConfigChanged(ConnectionHandle, PhysicalDisplayId, int32_t configId);
void onScreenAcquired(ConnectionHandle);
void onScreenReleased(ConnectionHandle);
// Modifies phase offset in the event thread.
void setPhaseOffset(ConnectionHandle, nsecs_t phaseOffset);
void getDisplayStatInfo(DisplayStatInfo* stats);
void enableHardwareVsync();
void disableHardwareVsync(bool makeUnavailable);
// Resyncs the scheduler to hardware vsync.
// If makeAvailable is true, then hardware vsync will be turned on.
// Otherwise, if hardware vsync is not already enabled then this method will
// no-op.
// The period is the vsync period from the current display configuration.
void resyncToHardwareVsync(bool makeAvailable, nsecs_t period);
void resync();
// Passes a vsync sample to DispSync. periodFlushed will be true if
// DispSync detected that the vsync period changed, and false otherwise.
void addResyncSample(nsecs_t timestamp, bool* periodFlushed);
void addPresentFence(const std::shared_ptr<FenceTime>&);
void setIgnorePresentFences(bool ignore);
nsecs_t getDispSyncExpectedPresentTime();
// Registers the layer in the scheduler, and returns the handle for future references.
std::unique_ptr<scheduler::LayerHistory::LayerHandle> registerLayer(std::string const& name,
int windowType);
// Stores present time for a layer.
void addLayerPresentTimeAndHDR(
const std::unique_ptr<scheduler::LayerHistory::LayerHandle>& layerHandle,
nsecs_t presentTime, bool isHDR);
// Stores visibility for a layer.
void setLayerVisibility(
const std::unique_ptr<scheduler::LayerHistory::LayerHandle>& layerHandle, bool visible);
// Updates FPS based on the most content presented.
void updateFpsBasedOnContent();
// Called by Scheduler to change refresh rate.
void setChangeRefreshRateCallback(ChangeRefreshRateCallback&&);
bool isIdleTimerEnabled() const { return mIdleTimer.has_value(); }
void resetIdleTimer();
// Function that resets the touch timer.
void notifyTouchEvent();
void setDisplayPowerState(bool normal);
void dump(std::string&) const;
void dump(ConnectionHandle, std::string&) const;
// Get the appropriate refresh type for current conditions.
RefreshRateType getPreferredRefreshRateType();
private:
friend class TestableScheduler;
// In order to make sure that the features don't override themselves, we need a state machine
// to keep track which feature requested the config change.
enum class ContentDetectionState { Off, On };
enum class TimerState { Reset, Expired };
enum class TouchState { Inactive, Active };
// Used by tests to inject mocks.
Scheduler(std::unique_ptr<DispSync>, std::unique_ptr<EventControlThread>,
const scheduler::RefreshRateConfigs&);
// Creates a connection on the given EventThread and forwards the given callbacks.
std::unique_ptr<EventThread> makeEventThread(const char* connectionName, nsecs_t phaseOffsetNs,
nsecs_t offsetThresholdForNextVsync,
impl::EventThread::InterceptVSyncsCallback&&);
// Create a connection on the given EventThread and forward the resync callback.
ConnectionHandle createConnection(std::unique_ptr<EventThread>);
sp<EventThreadConnection> createConnectionInternal(EventThread*,
ISurfaceComposer::ConfigChanged);
// Update feature state machine to given state when corresponding timer resets or expires.
void kernelIdleTimerCallback(TimerState);
void idleTimerCallback(TimerState);
void touchTimerCallback(TimerState);
void displayPowerTimerCallback(TimerState);
// handles various timer features to change the refresh rate.
template <class T>
void handleTimerStateChanged(T* currentState, T newState, bool eventOnContentDetection);
void setVsyncPeriod(nsecs_t period);
RefreshRateType calculateRefreshRateType() REQUIRES(mFeatureStateLock);
// Acquires a lock and calls the ChangeRefreshRateCallback with given parameters.
void changeRefreshRate(RefreshRateType, ConfigEvent);
// Stores EventThread associated with a given VSyncSource, and an initial EventThreadConnection.
struct Connection {
sp<EventThreadConnection> connection;
std::unique_ptr<EventThread> thread;
};
ConnectionHandle::Id mNextConnectionHandleId = 0;
std::unordered_map<ConnectionHandle, Connection> mConnections;
std::mutex mHWVsyncLock;
bool mPrimaryHWVsyncEnabled GUARDED_BY(mHWVsyncLock) = false;
bool mHWVsyncAvailable GUARDED_BY(mHWVsyncLock) = false;
std::atomic<nsecs_t> mLastResyncTime = 0;
std::unique_ptr<DispSync> mPrimaryDispSync;
std::unique_ptr<EventControlThread> mEventControlThread;
// Historical information about individual layers. Used for predicting the refresh rate.
scheduler::LayerHistory mLayerHistory;
// Whether to use idle timer callbacks that support the kernel timer.
const bool mSupportKernelTimer;
// Timer that records time between requests for next vsync.
std::optional<scheduler::OneShotTimer> mIdleTimer;
// Timer used to monitor touch events.
std::optional<scheduler::OneShotTimer> mTouchTimer;
// Timer used to monitor display power mode.
std::optional<scheduler::OneShotTimer> mDisplayPowerTimer;
std::mutex mCallbackLock;
ChangeRefreshRateCallback mChangeRefreshRateCallback GUARDED_BY(mCallbackLock);
// In order to make sure that the features don't override themselves, we need a state machine
// to keep track which feature requested the config change.
std::mutex mFeatureStateLock;
struct {
ContentDetectionState contentDetection = ContentDetectionState::Off;
TimerState idleTimer = TimerState::Reset;
TouchState touch = TouchState::Inactive;
TimerState displayPowerTimer = TimerState::Expired;
RefreshRateType refreshRateType = RefreshRateType::DEFAULT;
uint32_t contentRefreshRate = 0;
bool isHDRContent = false;
bool isDisplayPowerStateNormal = true;
} mFeatures GUARDED_BY(mFeatureStateLock);
const scheduler::RefreshRateConfigs& mRefreshRateConfigs;
// Global config to force HDR content to work on DEFAULT refreshRate
static constexpr bool mForceHDRContentToDefaultRefreshRate = false;
};
} // namespace android