| /* | 
 |  * Copyright 2013 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #ifndef SF_RENDER_ENGINE_MESH_H | 
 | #define SF_RENDER_ENGINE_MESH_H | 
 |  | 
 | #include <stdint.h> | 
 |  | 
 | namespace android { | 
 |  | 
 | class Mesh { | 
 | public: | 
 |     enum Primitive { | 
 |         TRIANGLES = 0x0004,      // GL_TRIANGLES | 
 |         TRIANGLE_STRIP = 0x0005, // GL_TRIANGLE_STRIP | 
 |         TRIANGLE_FAN = 0x0006    // GL_TRIANGLE_FAN | 
 |     }; | 
 |  | 
 |     Mesh(Primitive primitive, size_t vertexCount, size_t vertexSize, size_t texCoordsSize = 0); | 
 |     ~Mesh(); | 
 |  | 
 |     /* | 
 |      * VertexArray handles the stride automatically. | 
 |      */ | 
 |     template <typename TYPE> | 
 |     class VertexArray { | 
 |         friend class Mesh; | 
 |         float* mData; | 
 |         size_t mStride; | 
 |         VertexArray(float* data, size_t stride) : mData(data), mStride(stride) {} | 
 |  | 
 |     public: | 
 |         TYPE& operator[](size_t index) { return *reinterpret_cast<TYPE*>(&mData[index * mStride]); } | 
 |         TYPE const& operator[](size_t index) const { | 
 |             return *reinterpret_cast<TYPE const*>(&mData[index * mStride]); | 
 |         } | 
 |     }; | 
 |  | 
 |     template <typename TYPE> | 
 |     VertexArray<TYPE> getPositionArray() { | 
 |         return VertexArray<TYPE>(getPositions(), mStride); | 
 |     } | 
 |  | 
 |     template <typename TYPE> | 
 |     VertexArray<TYPE> getTexCoordArray() { | 
 |         return VertexArray<TYPE>(getTexCoords(), mStride); | 
 |     } | 
 |  | 
 |     Primitive getPrimitive() const; | 
 |  | 
 |     // returns a pointer to the vertices positions | 
 |     float const* getPositions() const; | 
 |  | 
 |     // returns a pointer to the vertices  texture coordinates | 
 |     float const* getTexCoords() const; | 
 |  | 
 |     // number of vertices in this mesh | 
 |     size_t getVertexCount() const; | 
 |  | 
 |     // dimension of vertices | 
 |     size_t getVertexSize() const; | 
 |  | 
 |     // dimension of texture coordinates | 
 |     size_t getTexCoordsSize() const; | 
 |  | 
 |     // return stride in bytes | 
 |     size_t getByteStride() const; | 
 |  | 
 |     // return stride in floats | 
 |     size_t getStride() const; | 
 |  | 
 | private: | 
 |     Mesh(const Mesh&); | 
 |     Mesh& operator=(const Mesh&); | 
 |     Mesh const& operator=(const Mesh&) const; | 
 |  | 
 |     float* getPositions(); | 
 |     float* getTexCoords(); | 
 |     float* mVertices; | 
 |     size_t mVertexCount; | 
 |     size_t mVertexSize; | 
 |     size_t mTexCoordsSize; | 
 |     size_t mStride; | 
 |     Primitive mPrimitive; | 
 | }; | 
 |  | 
 | } /* namespace android */ | 
 | #endif /* SF_RENDER_ENGINE_MESH_H */ |