| /* | 
 |  * Copyright (C) 2010 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #include "../InputDispatcher.h" | 
 |  | 
 | #include <binder/Binder.h> | 
 |  | 
 | #include <gtest/gtest.h> | 
 | #include <linux/input.h> | 
 |  | 
 | namespace android { | 
 |  | 
 | // An arbitrary time value. | 
 | static const nsecs_t ARBITRARY_TIME = 1234; | 
 |  | 
 | // An arbitrary device id. | 
 | static const int32_t DEVICE_ID = 1; | 
 |  | 
 | // An arbitrary display id. | 
 | static const int32_t DISPLAY_ID = ADISPLAY_ID_DEFAULT; | 
 |  | 
 | // An arbitrary injector pid / uid pair that has permission to inject events. | 
 | static const int32_t INJECTOR_PID = 999; | 
 | static const int32_t INJECTOR_UID = 1001; | 
 |  | 
 |  | 
 | // --- FakeInputDispatcherPolicy --- | 
 |  | 
 | class FakeInputDispatcherPolicy : public InputDispatcherPolicyInterface { | 
 |     InputDispatcherConfiguration mConfig; | 
 |  | 
 | protected: | 
 |     virtual ~FakeInputDispatcherPolicy() { | 
 |     } | 
 |  | 
 | public: | 
 |     FakeInputDispatcherPolicy() { | 
 |         mInputEventFiltered = false; | 
 |         mTime = -1; | 
 |         mAction = -1; | 
 |         mDisplayId = -1; | 
 |     } | 
 |  | 
 |     void assertFilterInputEventWasCalledWithExpectedArgs(const NotifyMotionArgs* args) { | 
 |         ASSERT_TRUE(mInputEventFiltered) | 
 |                 << "Expected filterInputEvent() to have been called."; | 
 |  | 
 |         ASSERT_EQ(mTime, args->eventTime) | 
 |                 << "Expected time of filtered event was not matched"; | 
 |         ASSERT_EQ(mAction, args->action) | 
 |                 << "Expected action of filtered event was not matched"; | 
 |         ASSERT_EQ(mDisplayId, args->displayId) | 
 |                 << "Expected displayId of filtered event was not matched"; | 
 |  | 
 |         reset(); | 
 |     } | 
 |  | 
 |     void assertFilterInputEventWasCalledWithExpectedArgs(const NotifyKeyArgs* args) { | 
 |         ASSERT_TRUE(mInputEventFiltered) | 
 |                 << "Expected filterInputEvent() to have been called."; | 
 |  | 
 |         ASSERT_EQ(mTime, args->eventTime) | 
 |                 << "Expected time of filtered event was not matched"; | 
 |         ASSERT_EQ(mAction, args->action) | 
 |                 << "Expected action of filtered event was not matched"; | 
 |         ASSERT_EQ(mDisplayId, args->displayId) | 
 |                 << "Expected displayId of filtered event was not matched"; | 
 |  | 
 |         reset(); | 
 |     } | 
 |  | 
 |     void assertFilterInputEventWasNotCalled() { | 
 |         ASSERT_FALSE(mInputEventFiltered) | 
 |                 << "Expected filterInputEvent() to not have been called."; | 
 |     } | 
 |  | 
 | private: | 
 |     bool mInputEventFiltered; | 
 |     nsecs_t mTime; | 
 |     int32_t mAction; | 
 |     int32_t mDisplayId; | 
 |  | 
 |     virtual void notifyConfigurationChanged(nsecs_t) { | 
 |     } | 
 |  | 
 |     virtual nsecs_t notifyANR(const sp<InputApplicationHandle>&, | 
 |             const sp<IBinder>&, | 
 |             const std::string&) { | 
 |         return 0; | 
 |     } | 
 |  | 
 |     virtual void notifyInputChannelBroken(const sp<IBinder>&) { | 
 |     } | 
 |  | 
 |     virtual void notifyFocusChanged(const sp<IBinder>&, const sp<IBinder>&) { | 
 |     } | 
 |  | 
 |     virtual void getDispatcherConfiguration(InputDispatcherConfiguration* outConfig) { | 
 |         *outConfig = mConfig; | 
 |     } | 
 |  | 
 |     virtual bool filterInputEvent(const InputEvent* inputEvent, uint32_t policyFlags) { | 
 |         switch (inputEvent->getType()) { | 
 |             case AINPUT_EVENT_TYPE_KEY: { | 
 |                 const KeyEvent* keyEvent = static_cast<const KeyEvent*>(inputEvent); | 
 |                 mTime = keyEvent->getEventTime(); | 
 |                 mAction = keyEvent->getAction(); | 
 |                 mDisplayId = keyEvent->getDisplayId(); | 
 |                 break; | 
 |             } | 
 |  | 
 |             case AINPUT_EVENT_TYPE_MOTION: { | 
 |                 const MotionEvent* motionEvent = static_cast<const MotionEvent*>(inputEvent); | 
 |                 mTime = motionEvent->getEventTime(); | 
 |                 mAction = motionEvent->getAction(); | 
 |                 mDisplayId = motionEvent->getDisplayId(); | 
 |                 break; | 
 |             } | 
 |         } | 
 |  | 
 |         mInputEventFiltered = true; | 
 |         return true; | 
 |     } | 
 |  | 
 |     virtual void interceptKeyBeforeQueueing(const KeyEvent*, uint32_t&) { | 
 |     } | 
 |  | 
 |     virtual void interceptMotionBeforeQueueing(int32_t, nsecs_t, uint32_t&) { | 
 |     } | 
 |  | 
 |     virtual nsecs_t interceptKeyBeforeDispatching(const sp<IBinder>&, | 
 |             const KeyEvent*, uint32_t) { | 
 |         return 0; | 
 |     } | 
 |  | 
 |     virtual bool dispatchUnhandledKey(const sp<IBinder>&, | 
 |             const KeyEvent*, uint32_t, KeyEvent*) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     virtual void notifySwitch(nsecs_t, uint32_t, uint32_t, uint32_t) { | 
 |     } | 
 |  | 
 |     virtual void pokeUserActivity(nsecs_t, int32_t) { | 
 |     } | 
 |  | 
 |     virtual bool checkInjectEventsPermissionNonReentrant(int32_t, int32_t) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     void reset() { | 
 |         mInputEventFiltered = false; | 
 |         mTime = -1; | 
 |         mAction = -1; | 
 |         mDisplayId = -1; | 
 |     } | 
 | }; | 
 |  | 
 |  | 
 | // --- InputDispatcherTest --- | 
 |  | 
 | class InputDispatcherTest : public testing::Test { | 
 | protected: | 
 |     sp<FakeInputDispatcherPolicy> mFakePolicy; | 
 |     sp<InputDispatcher> mDispatcher; | 
 |     sp<InputDispatcherThread> mDispatcherThread; | 
 |  | 
 |     virtual void SetUp() { | 
 |         mFakePolicy = new FakeInputDispatcherPolicy(); | 
 |         mDispatcher = new InputDispatcher(mFakePolicy); | 
 |         mDispatcher->setInputDispatchMode(/*enabled*/ true, /*frozen*/ false); | 
 |         //Start InputDispatcher thread | 
 |         mDispatcherThread = new InputDispatcherThread(mDispatcher); | 
 |         mDispatcherThread->run("InputDispatcherTest", PRIORITY_URGENT_DISPLAY); | 
 |     } | 
 |  | 
 |     virtual void TearDown() { | 
 |         mDispatcherThread->requestExit(); | 
 |         mDispatcherThread.clear(); | 
 |         mFakePolicy.clear(); | 
 |         mDispatcher.clear(); | 
 |     } | 
 | }; | 
 |  | 
 |  | 
 | TEST_F(InputDispatcherTest, InjectInputEvent_ValidatesKeyEvents) { | 
 |     KeyEvent event; | 
 |  | 
 |     // Rejects undefined key actions. | 
 |     event.initialize(DEVICE_ID, AINPUT_SOURCE_KEYBOARD, ADISPLAY_ID_NONE, | 
 |             /*action*/ -1, 0, | 
 |             AKEYCODE_A, KEY_A, AMETA_NONE, 0, ARBITRARY_TIME, ARBITRARY_TIME); | 
 |     ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent( | 
 |             &event, | 
 |             INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0)) | 
 |             << "Should reject key events with undefined action."; | 
 |  | 
 |     // Rejects ACTION_MULTIPLE since it is not supported despite being defined in the API. | 
 |     event.initialize(DEVICE_ID, AINPUT_SOURCE_KEYBOARD, ADISPLAY_ID_NONE, | 
 |             AKEY_EVENT_ACTION_MULTIPLE, 0, | 
 |             AKEYCODE_A, KEY_A, AMETA_NONE, 0, ARBITRARY_TIME, ARBITRARY_TIME); | 
 |     ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent( | 
 |             &event, | 
 |             INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0)) | 
 |             << "Should reject key events with ACTION_MULTIPLE."; | 
 | } | 
 |  | 
 | TEST_F(InputDispatcherTest, InjectInputEvent_ValidatesMotionEvents) { | 
 |     MotionEvent event; | 
 |     PointerProperties pointerProperties[MAX_POINTERS + 1]; | 
 |     PointerCoords pointerCoords[MAX_POINTERS + 1]; | 
 |     for (int i = 0; i <= MAX_POINTERS; i++) { | 
 |         pointerProperties[i].clear(); | 
 |         pointerProperties[i].id = i; | 
 |         pointerCoords[i].clear(); | 
 |     } | 
 |  | 
 |     // Some constants commonly used below | 
 |     constexpr int32_t source = AINPUT_SOURCE_TOUCHSCREEN; | 
 |     constexpr int32_t edgeFlags = AMOTION_EVENT_EDGE_FLAG_NONE; | 
 |     constexpr int32_t metaState = AMETA_NONE; | 
 |     constexpr MotionClassification classification = MotionClassification::NONE; | 
 |  | 
 |     // Rejects undefined motion actions. | 
 |     event.initialize(DEVICE_ID, source, DISPLAY_ID, | 
 |             /*action*/ -1, 0, 0, edgeFlags, metaState, 0, classification, 0, 0, 0, 0, | 
 |             ARBITRARY_TIME, ARBITRARY_TIME, /*pointerCount*/ 1, pointerProperties, pointerCoords); | 
 |     ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent( | 
 |             &event, | 
 |             INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0)) | 
 |             << "Should reject motion events with undefined action."; | 
 |  | 
 |     // Rejects pointer down with invalid index. | 
 |     event.initialize(DEVICE_ID, source, DISPLAY_ID, | 
 |             AMOTION_EVENT_ACTION_POINTER_DOWN | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), | 
 |             0, 0, edgeFlags, metaState, 0, classification, 0, 0, 0, 0, | 
 |             ARBITRARY_TIME, ARBITRARY_TIME, /*pointerCount*/ 1, pointerProperties, pointerCoords); | 
 |     ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent( | 
 |             &event, | 
 |             INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0)) | 
 |             << "Should reject motion events with pointer down index too large."; | 
 |  | 
 |     event.initialize(DEVICE_ID, source, DISPLAY_ID, | 
 |             AMOTION_EVENT_ACTION_POINTER_DOWN | (~0U << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), | 
 |             0, 0, edgeFlags, metaState, 0, classification, 0, 0, 0, 0, | 
 |             ARBITRARY_TIME, ARBITRARY_TIME, /*pointerCount*/ 1, pointerProperties, pointerCoords); | 
 |     ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent( | 
 |             &event, | 
 |             INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0)) | 
 |             << "Should reject motion events with pointer down index too small."; | 
 |  | 
 |     // Rejects pointer up with invalid index. | 
 |     event.initialize(DEVICE_ID, source, DISPLAY_ID, | 
 |             AMOTION_EVENT_ACTION_POINTER_UP | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), | 
 |             0, 0, edgeFlags, metaState, 0, classification, 0, 0, 0, 0, | 
 |             ARBITRARY_TIME, ARBITRARY_TIME, /*pointerCount*/ 1, pointerProperties, pointerCoords); | 
 |     ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent( | 
 |             &event, | 
 |             INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0)) | 
 |             << "Should reject motion events with pointer up index too large."; | 
 |  | 
 |     event.initialize(DEVICE_ID, source, DISPLAY_ID, | 
 |             AMOTION_EVENT_ACTION_POINTER_UP | (~0U << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), | 
 |             0, 0, edgeFlags, metaState, 0, classification, 0, 0, 0, 0, | 
 |             ARBITRARY_TIME, ARBITRARY_TIME, /*pointerCount*/ 1, pointerProperties, pointerCoords); | 
 |     ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent( | 
 |             &event, | 
 |             INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0)) | 
 |             << "Should reject motion events with pointer up index too small."; | 
 |  | 
 |     // Rejects motion events with invalid number of pointers. | 
 |     event.initialize(DEVICE_ID, source, DISPLAY_ID, | 
 |             AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, 0, 0, 0, 0, | 
 |             ARBITRARY_TIME, ARBITRARY_TIME, /*pointerCount*/ 0, pointerProperties, pointerCoords); | 
 |     ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent( | 
 |             &event, | 
 |             INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0)) | 
 |             << "Should reject motion events with 0 pointers."; | 
 |  | 
 |     event.initialize(DEVICE_ID, source, DISPLAY_ID, | 
 |             AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, 0, 0, 0, 0, | 
 |             ARBITRARY_TIME, ARBITRARY_TIME, | 
 |             /*pointerCount*/ MAX_POINTERS + 1, pointerProperties, pointerCoords); | 
 |     ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent( | 
 |             &event, | 
 |             INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0)) | 
 |             << "Should reject motion events with more than MAX_POINTERS pointers."; | 
 |  | 
 |     // Rejects motion events with invalid pointer ids. | 
 |     pointerProperties[0].id = -1; | 
 |     event.initialize(DEVICE_ID, source, DISPLAY_ID, | 
 |             AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, 0, 0, 0, 0, | 
 |             ARBITRARY_TIME, ARBITRARY_TIME, /*pointerCount*/ 1, pointerProperties, pointerCoords); | 
 |     ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent( | 
 |             &event, | 
 |             INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0)) | 
 |             << "Should reject motion events with pointer ids less than 0."; | 
 |  | 
 |     pointerProperties[0].id = MAX_POINTER_ID + 1; | 
 |     event.initialize(DEVICE_ID, source, DISPLAY_ID, | 
 |             AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, 0, 0, 0, 0, | 
 |             ARBITRARY_TIME, ARBITRARY_TIME, /*pointerCount*/ 1, pointerProperties, pointerCoords); | 
 |     ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent( | 
 |             &event, | 
 |             INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0)) | 
 |             << "Should reject motion events with pointer ids greater than MAX_POINTER_ID."; | 
 |  | 
 |     // Rejects motion events with duplicate pointer ids. | 
 |     pointerProperties[0].id = 1; | 
 |     pointerProperties[1].id = 1; | 
 |     event.initialize(DEVICE_ID, source, DISPLAY_ID, | 
 |             AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, 0, 0, 0, 0, | 
 |             ARBITRARY_TIME, ARBITRARY_TIME, /*pointerCount*/ 2, pointerProperties, pointerCoords); | 
 |     ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent( | 
 |             &event, | 
 |             INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0)) | 
 |             << "Should reject motion events with duplicate pointer ids."; | 
 | } | 
 |  | 
 | // --- InputDispatcherTest SetInputWindowTest --- | 
 | static const int32_t INJECT_EVENT_TIMEOUT = 500; | 
 | static const int32_t DISPATCHING_TIMEOUT = 100; | 
 |  | 
 | class FakeApplicationHandle : public InputApplicationHandle { | 
 | public: | 
 |     FakeApplicationHandle() {} | 
 |     virtual ~FakeApplicationHandle() {} | 
 |  | 
 |     virtual bool updateInfo() { | 
 |         if (!mInfo) { | 
 |             mInfo = new InputApplicationInfo(); | 
 |         } | 
 |         mInfo->dispatchingTimeout = DISPATCHING_TIMEOUT; | 
 |         return true; | 
 |     } | 
 | }; | 
 |  | 
 | class FakeInputReceiver { | 
 | public: | 
 |     void consumeEvent(int32_t expectedEventType, int32_t expectedDisplayId, | 
 |             int32_t expectedFlags = 0) { | 
 |         uint32_t consumeSeq; | 
 |         InputEvent* event; | 
 |         status_t status = mConsumer->consume(&mEventFactory, false /*consumeBatches*/, -1, | 
 |             &consumeSeq, &event); | 
 |  | 
 |         ASSERT_EQ(OK, status) | 
 |                 << mName.c_str() << ": consumer consume should return OK."; | 
 |         ASSERT_TRUE(event != nullptr) | 
 |                 << mName.c_str() << ": consumer should have returned non-NULL event."; | 
 |         ASSERT_EQ(expectedEventType, event->getType()) | 
 |                 << mName.c_str() << ": event type should match."; | 
 |  | 
 |         ASSERT_EQ(expectedDisplayId, event->getDisplayId()) | 
 |                 << mName.c_str() << ": event displayId should be the same as expected."; | 
 |  | 
 |         int32_t flags; | 
 |         switch (expectedEventType) { | 
 |             case AINPUT_EVENT_TYPE_KEY: { | 
 |                 KeyEvent* typedEvent = static_cast<KeyEvent*>(event); | 
 |                 flags = typedEvent->getFlags(); | 
 |                 break; | 
 |             } | 
 |             case AINPUT_EVENT_TYPE_MOTION: { | 
 |                 MotionEvent* typedEvent = static_cast<MotionEvent*>(event); | 
 |                 flags = typedEvent->getFlags(); | 
 |                 break; | 
 |             } | 
 |             default: { | 
 |                 FAIL() << mName.c_str() << ": invalid event type: " << expectedEventType; | 
 |             } | 
 |         } | 
 |         ASSERT_EQ(expectedFlags, flags) | 
 |                 << mName.c_str() << ": event flags should be the same as expected."; | 
 |  | 
 |         status = mConsumer->sendFinishedSignal(consumeSeq, handled()); | 
 |         ASSERT_EQ(OK, status) | 
 |                 << mName.c_str() << ": consumer sendFinishedSignal should return OK."; | 
 |     } | 
 |  | 
 |     void assertNoEvents() { | 
 |         uint32_t consumeSeq; | 
 |         InputEvent* event; | 
 |         status_t status = mConsumer->consume(&mEventFactory, false /*consumeBatches*/, -1, | 
 |             &consumeSeq, &event); | 
 |         ASSERT_NE(OK, status) | 
 |                 << mName.c_str() | 
 |                 << ": should not have received any events, so consume(..) should not return OK."; | 
 |     } | 
 |  | 
 | protected: | 
 |         explicit FakeInputReceiver(const sp<InputDispatcher>& dispatcher, | 
 |             const std::string name, int32_t displayId) : | 
 |                 mDispatcher(dispatcher), mName(name), mDisplayId(displayId) { | 
 |             InputChannel::openInputChannelPair(name, mServerChannel, mClientChannel); | 
 |             mConsumer = new InputConsumer(mClientChannel); | 
 |         } | 
 |  | 
 |         virtual ~FakeInputReceiver() { | 
 |         } | 
 |  | 
 |         // return true if the event has been handled. | 
 |         virtual bool handled() { | 
 |             return false; | 
 |         } | 
 |  | 
 |         sp<InputDispatcher> mDispatcher; | 
 |         sp<InputChannel> mServerChannel, mClientChannel; | 
 |         sp<IBinder> mToken; | 
 |         InputConsumer *mConsumer; | 
 |         PreallocatedInputEventFactory mEventFactory; | 
 |  | 
 |         std::string mName; | 
 |         int32_t mDisplayId; | 
 | }; | 
 |  | 
 | class FakeWindowHandle : public InputWindowHandle, public FakeInputReceiver { | 
 | public: | 
 |     static const int32_t WIDTH = 600; | 
 |     static const int32_t HEIGHT = 800; | 
 |  | 
 |     FakeWindowHandle(const sp<InputApplicationHandle>& inputApplicationHandle, | 
 |         const sp<InputDispatcher>& dispatcher, const std::string name, int32_t displayId) : | 
 |             FakeInputReceiver(dispatcher, name, displayId), | 
 |             mFocused(false) { | 
 |             mServerChannel->setToken(new BBinder()); | 
 |             mDispatcher->registerInputChannel(mServerChannel, displayId); | 
 |   | 
 |             inputApplicationHandle->updateInfo(); | 
 |             mInfo.applicationInfo = *inputApplicationHandle->getInfo(); | 
 |     } | 
 |  | 
 |     virtual bool updateInfo() { | 
 |         mInfo.token = mServerChannel ? mServerChannel->getToken() : nullptr; | 
 |         mInfo.name = mName; | 
 |         mInfo.layoutParamsFlags = 0; | 
 |         mInfo.layoutParamsType = InputWindowInfo::TYPE_APPLICATION; | 
 |         mInfo.dispatchingTimeout = DISPATCHING_TIMEOUT; | 
 |         mInfo.frameLeft = 0; | 
 |         mInfo.frameTop = 0; | 
 |         mInfo.frameRight = WIDTH; | 
 |         mInfo.frameBottom = HEIGHT; | 
 |         mInfo.globalScaleFactor = 1.0; | 
 |         mInfo.addTouchableRegion(Rect(0, 0, WIDTH, HEIGHT)); | 
 |         mInfo.visible = true; | 
 |         mInfo.canReceiveKeys = true; | 
 |         mInfo.hasFocus = mFocused; | 
 |         mInfo.hasWallpaper = false; | 
 |         mInfo.paused = false; | 
 |         mInfo.layer = 0; | 
 |         mInfo.ownerPid = INJECTOR_PID; | 
 |         mInfo.ownerUid = INJECTOR_UID; | 
 |         mInfo.inputFeatures = 0; | 
 |         mInfo.displayId = mDisplayId; | 
 |  | 
 |         return true; | 
 |     } | 
 |  | 
 |     void setFocus() { | 
 |         mFocused = true; | 
 |     } | 
 |  | 
 |     void releaseChannel() { | 
 |         mServerChannel.clear(); | 
 |         InputWindowHandle::releaseChannel(); | 
 |     } | 
 | protected: | 
 |     virtual bool handled() { | 
 |         return true; | 
 |     } | 
 |  | 
 |     bool mFocused; | 
 | }; | 
 |  | 
 | static int32_t injectKeyDown(const sp<InputDispatcher>& dispatcher, | 
 |         int32_t displayId = ADISPLAY_ID_NONE) { | 
 |     KeyEvent event; | 
 |     nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC); | 
 |  | 
 |     // Define a valid key down event. | 
 |     event.initialize(DEVICE_ID, AINPUT_SOURCE_KEYBOARD, displayId, | 
 |             AKEY_EVENT_ACTION_DOWN, /* flags */ 0, | 
 |             AKEYCODE_A, KEY_A, AMETA_NONE, /* repeatCount */ 0, currentTime, currentTime); | 
 |  | 
 |     // Inject event until dispatch out. | 
 |     return dispatcher->injectInputEvent( | 
 |             &event, | 
 |             INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_RESULT, | 
 |             INJECT_EVENT_TIMEOUT, POLICY_FLAG_FILTERED | POLICY_FLAG_PASS_TO_USER); | 
 | } | 
 |  | 
 | static int32_t injectMotionDown(const sp<InputDispatcher>& dispatcher, int32_t source, | 
 |         int32_t displayId) { | 
 |     MotionEvent event; | 
 |     PointerProperties pointerProperties[1]; | 
 |     PointerCoords pointerCoords[1]; | 
 |  | 
 |     pointerProperties[0].clear(); | 
 |     pointerProperties[0].id = 0; | 
 |     pointerProperties[0].toolType = AMOTION_EVENT_TOOL_TYPE_FINGER; | 
 |  | 
 |     pointerCoords[0].clear(); | 
 |     pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X, 100); | 
 |     pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_Y, 200); | 
 |  | 
 |     nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC); | 
 |     // Define a valid motion down event. | 
 |     event.initialize(DEVICE_ID, source, displayId, | 
 |             AMOTION_EVENT_ACTION_DOWN, /* actionButton */0, /* flags */ 0, /* edgeFlags */ 0, | 
 |             AMETA_NONE, /* buttonState */ 0, MotionClassification::NONE, | 
 |             /* xOffset */ 0, /* yOffset */ 0, /* xPrecision */ 0, | 
 |             /* yPrecision */ 0, currentTime, currentTime, /*pointerCount*/ 1, pointerProperties, | 
 |             pointerCoords); | 
 |  | 
 |     // Inject event until dispatch out. | 
 |     return dispatcher->injectInputEvent( | 
 |             &event, | 
 |             INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_RESULT, | 
 |             INJECT_EVENT_TIMEOUT, POLICY_FLAG_FILTERED | POLICY_FLAG_PASS_TO_USER); | 
 | } | 
 |  | 
 | static NotifyKeyArgs generateKeyArgs(int32_t action, int32_t displayId = ADISPLAY_ID_NONE) { | 
 |     nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC); | 
 |     // Define a valid key event. | 
 |     NotifyKeyArgs args(/* sequenceNum */ 0, currentTime, DEVICE_ID, AINPUT_SOURCE_KEYBOARD, | 
 |             displayId, POLICY_FLAG_PASS_TO_USER, action, /* flags */ 0, | 
 |             AKEYCODE_A, KEY_A, AMETA_NONE, currentTime); | 
 |  | 
 |     return args; | 
 | } | 
 |  | 
 | static NotifyMotionArgs generateMotionArgs(int32_t action, int32_t source, int32_t displayId) { | 
 |     PointerProperties pointerProperties[1]; | 
 |     PointerCoords pointerCoords[1]; | 
 |  | 
 |     pointerProperties[0].clear(); | 
 |     pointerProperties[0].id = 0; | 
 |     pointerProperties[0].toolType = AMOTION_EVENT_TOOL_TYPE_FINGER; | 
 |  | 
 |     pointerCoords[0].clear(); | 
 |     pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X, 100); | 
 |     pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_Y, 200); | 
 |  | 
 |     nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC); | 
 |     // Define a valid motion event. | 
 |     NotifyMotionArgs args(/* sequenceNum */ 0, currentTime, DEVICE_ID, source, displayId, | 
 |             POLICY_FLAG_PASS_TO_USER, action, /* actionButton */ 0, /* flags */ 0, | 
 |             AMETA_NONE, /* buttonState */ 0, MotionClassification::NONE, | 
 |             AMOTION_EVENT_EDGE_FLAG_NONE, /* deviceTimestamp */ 0, 1, pointerProperties, | 
 |             pointerCoords, /* xPrecision */ 0, /* yPrecision */ 0, currentTime, | 
 |             /* videoFrames */ {}); | 
 |  | 
 |     return args; | 
 | } | 
 |  | 
 | TEST_F(InputDispatcherTest, SetInputWindow_SingleWindowTouch) { | 
 |     sp<FakeApplicationHandle> application = new FakeApplicationHandle(); | 
 |     sp<FakeWindowHandle> window = new FakeWindowHandle(application, mDispatcher, "Fake Window", | 
 |             ADISPLAY_ID_DEFAULT); | 
 |  | 
 |     std::vector<sp<InputWindowHandle>> inputWindowHandles; | 
 |     inputWindowHandles.push_back(window); | 
 |  | 
 |     mDispatcher->setInputWindows(inputWindowHandles, ADISPLAY_ID_DEFAULT); | 
 |     ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher, | 
 |             AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) | 
 |             << "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
 |  | 
 |     // Window should receive motion event. | 
 |     window->consumeEvent(AINPUT_EVENT_TYPE_MOTION, ADISPLAY_ID_DEFAULT); | 
 | } | 
 |  | 
 | // The foreground window should receive the first touch down event. | 
 | TEST_F(InputDispatcherTest, SetInputWindow_MultiWindowsTouch) { | 
 |     sp<FakeApplicationHandle> application = new FakeApplicationHandle(); | 
 |     sp<FakeWindowHandle> windowTop = new FakeWindowHandle(application, mDispatcher, "Top", | 
 |             ADISPLAY_ID_DEFAULT); | 
 |     sp<FakeWindowHandle> windowSecond = new FakeWindowHandle(application, mDispatcher, "Second", | 
 |             ADISPLAY_ID_DEFAULT); | 
 |  | 
 |     std::vector<sp<InputWindowHandle>> inputWindowHandles; | 
 |     inputWindowHandles.push_back(windowTop); | 
 |     inputWindowHandles.push_back(windowSecond); | 
 |  | 
 |     mDispatcher->setInputWindows(inputWindowHandles, ADISPLAY_ID_DEFAULT); | 
 |     ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher, | 
 |             AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) | 
 |             << "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
 |  | 
 |     // Top window should receive the touch down event. Second window should not receive anything. | 
 |     windowTop->consumeEvent(AINPUT_EVENT_TYPE_MOTION, ADISPLAY_ID_DEFAULT); | 
 |     windowSecond->assertNoEvents(); | 
 | } | 
 |  | 
 | TEST_F(InputDispatcherTest, SetInputWindow_FocusedWindow) { | 
 |     sp<FakeApplicationHandle> application = new FakeApplicationHandle(); | 
 |     sp<FakeWindowHandle> windowTop = new FakeWindowHandle(application, mDispatcher, "Top", | 
 |             ADISPLAY_ID_DEFAULT); | 
 |     sp<FakeWindowHandle> windowSecond = new FakeWindowHandle(application, mDispatcher, "Second", | 
 |             ADISPLAY_ID_DEFAULT); | 
 |  | 
 |     // Set focused application. | 
 |     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
 |  | 
 |     // Expect one focus window exist in display. | 
 |     windowSecond->setFocus(); | 
 |     std::vector<sp<InputWindowHandle>> inputWindowHandles; | 
 |     inputWindowHandles.push_back(windowTop); | 
 |     inputWindowHandles.push_back(windowSecond); | 
 |  | 
 |     mDispatcher->setInputWindows(inputWindowHandles, ADISPLAY_ID_DEFAULT); | 
 |     ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher)) | 
 |             << "Inject key event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
 |  | 
 |     // Focused window should receive event. | 
 |     windowTop->assertNoEvents(); | 
 |     windowSecond->consumeEvent(AINPUT_EVENT_TYPE_KEY, ADISPLAY_ID_NONE); | 
 | } | 
 |  | 
 | TEST_F(InputDispatcherTest, SetInputWindow_FocusPriority) { | 
 |     sp<FakeApplicationHandle> application = new FakeApplicationHandle(); | 
 |     sp<FakeWindowHandle> windowTop = new FakeWindowHandle(application, mDispatcher, "Top", | 
 |             ADISPLAY_ID_DEFAULT); | 
 |     sp<FakeWindowHandle> windowSecond = new FakeWindowHandle(application, mDispatcher, "Second", | 
 |             ADISPLAY_ID_DEFAULT); | 
 |  | 
 |     // Set focused application. | 
 |     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
 |  | 
 |     // Display has two focused windows. Add them to inputWindowsHandles in z-order (top most first) | 
 |     windowTop->setFocus(); | 
 |     windowSecond->setFocus(); | 
 |     std::vector<sp<InputWindowHandle>> inputWindowHandles; | 
 |     inputWindowHandles.push_back(windowTop); | 
 |     inputWindowHandles.push_back(windowSecond); | 
 |  | 
 |     mDispatcher->setInputWindows(inputWindowHandles, ADISPLAY_ID_DEFAULT); | 
 |     ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher)) | 
 |             << "Inject key event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
 |  | 
 |     // Top focused window should receive event. | 
 |     windowTop->consumeEvent(AINPUT_EVENT_TYPE_KEY, ADISPLAY_ID_NONE); | 
 |     windowSecond->assertNoEvents(); | 
 | } | 
 |  | 
 | TEST_F(InputDispatcherTest, SetInputWindow_InputWindowInfo) { | 
 |     sp<FakeApplicationHandle> application = new FakeApplicationHandle(); | 
 |  | 
 |     sp<FakeWindowHandle> windowTop = new FakeWindowHandle(application, mDispatcher, "Top", | 
 |             ADISPLAY_ID_DEFAULT); | 
 |     sp<FakeWindowHandle> windowSecond = new FakeWindowHandle(application, mDispatcher, "Second", | 
 |             ADISPLAY_ID_DEFAULT); | 
 |  | 
 |     // Set focused application. | 
 |     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
 |  | 
 |     windowTop->setFocus(); | 
 |     windowSecond->setFocus(); | 
 |     std::vector<sp<InputWindowHandle>> inputWindowHandles; | 
 |     inputWindowHandles.push_back(windowTop); | 
 |     inputWindowHandles.push_back(windowSecond); | 
 |     // Release channel for window is no longer valid. | 
 |     windowTop->releaseChannel(); | 
 |     mDispatcher->setInputWindows(inputWindowHandles, ADISPLAY_ID_DEFAULT); | 
 |  | 
 |     // Test inject a key down, should dispatch to a valid window. | 
 |     ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher)) | 
 |             << "Inject key event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
 |  | 
 |     // Top window is invalid, so it should not receive any input event. | 
 |     windowTop->assertNoEvents(); | 
 |     windowSecond->consumeEvent(AINPUT_EVENT_TYPE_KEY, ADISPLAY_ID_NONE); | 
 | } | 
 |  | 
 | /* Test InputDispatcher for MultiDisplay */ | 
 | class InputDispatcherFocusOnTwoDisplaysTest : public InputDispatcherTest { | 
 | public: | 
 |     static constexpr int32_t SECOND_DISPLAY_ID = 1; | 
 |     virtual void SetUp() { | 
 |         InputDispatcherTest::SetUp(); | 
 |  | 
 |         application1 = new FakeApplicationHandle(); | 
 |         windowInPrimary = new FakeWindowHandle(application1, mDispatcher, "D_1", | 
 |                 ADISPLAY_ID_DEFAULT); | 
 |         std::vector<sp<InputWindowHandle>> inputWindowHandles; | 
 |         inputWindowHandles.push_back(windowInPrimary); | 
 |         // Set focus window for primary display, but focused display would be second one. | 
 |         mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application1); | 
 |         windowInPrimary->setFocus(); | 
 |         mDispatcher->setInputWindows(inputWindowHandles, ADISPLAY_ID_DEFAULT); | 
 |  | 
 |         application2 = new FakeApplicationHandle(); | 
 |         windowInSecondary = new FakeWindowHandle(application2, mDispatcher, "D_2", | 
 |                 SECOND_DISPLAY_ID); | 
 |         // Set focus to second display window. | 
 |         std::vector<sp<InputWindowHandle>> inputWindowHandles_Second; | 
 |         inputWindowHandles_Second.push_back(windowInSecondary); | 
 |         // Set focus display to second one. | 
 |         mDispatcher->setFocusedDisplay(SECOND_DISPLAY_ID); | 
 |         // Set focus window for second display. | 
 |         mDispatcher->setFocusedApplication(SECOND_DISPLAY_ID, application2); | 
 |         windowInSecondary->setFocus(); | 
 |         mDispatcher->setInputWindows(inputWindowHandles_Second, SECOND_DISPLAY_ID); | 
 |     } | 
 |  | 
 |     virtual void TearDown() { | 
 |         InputDispatcherTest::TearDown(); | 
 |  | 
 |         application1.clear(); | 
 |         windowInPrimary.clear(); | 
 |         application2.clear(); | 
 |         windowInSecondary.clear(); | 
 |     } | 
 |  | 
 | protected: | 
 |     sp<FakeApplicationHandle> application1; | 
 |     sp<FakeWindowHandle> windowInPrimary; | 
 |     sp<FakeApplicationHandle> application2; | 
 |     sp<FakeWindowHandle> windowInSecondary; | 
 | }; | 
 |  | 
 | TEST_F(InputDispatcherFocusOnTwoDisplaysTest, SetInputWindow_MultiDisplayTouch) { | 
 |     // Test touch down on primary display. | 
 |     ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher, | 
 |             AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) | 
 |             << "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
 |     windowInPrimary->consumeEvent(AINPUT_EVENT_TYPE_MOTION, ADISPLAY_ID_DEFAULT); | 
 |     windowInSecondary->assertNoEvents(); | 
 |  | 
 |     // Test touch down on second display. | 
 |     ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher, | 
 |             AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID)) | 
 |             << "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
 |     windowInPrimary->assertNoEvents(); | 
 |     windowInSecondary->consumeEvent(AINPUT_EVENT_TYPE_MOTION, SECOND_DISPLAY_ID); | 
 | } | 
 |  | 
 | TEST_F(InputDispatcherFocusOnTwoDisplaysTest, SetInputWindow_MultiDisplayFocus) { | 
 |     // Test inject a key down with display id specified. | 
 |     ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher, ADISPLAY_ID_DEFAULT)) | 
 |             << "Inject key event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
 |     windowInPrimary->consumeEvent(AINPUT_EVENT_TYPE_KEY, ADISPLAY_ID_DEFAULT); | 
 |     windowInSecondary->assertNoEvents(); | 
 |  | 
 |     // Test inject a key down without display id specified. | 
 |     ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher)) | 
 |             << "Inject key event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
 |     windowInPrimary->assertNoEvents(); | 
 |     windowInSecondary->consumeEvent(AINPUT_EVENT_TYPE_KEY, ADISPLAY_ID_NONE); | 
 |  | 
 |     // Remove secondary display. | 
 |     std::vector<sp<InputWindowHandle>> noWindows; | 
 |     mDispatcher->setInputWindows(noWindows, SECOND_DISPLAY_ID); | 
 |  | 
 |     // Expect old focus should receive a cancel event. | 
 |     windowInSecondary->consumeEvent(AINPUT_EVENT_TYPE_KEY, ADISPLAY_ID_NONE, | 
 |             AKEY_EVENT_FLAG_CANCELED); | 
 |  | 
 |     // Test inject a key down, should timeout because of no target window. | 
 |     ASSERT_EQ(INPUT_EVENT_INJECTION_TIMED_OUT, injectKeyDown(mDispatcher)) | 
 |             << "Inject key event should return INPUT_EVENT_INJECTION_TIMED_OUT"; | 
 |     windowInPrimary->assertNoEvents(); | 
 |     windowInSecondary->assertNoEvents(); | 
 | } | 
 |  | 
 | class FakeMonitorReceiver : public FakeInputReceiver, public RefBase { | 
 | public: | 
 |     FakeMonitorReceiver(const sp<InputDispatcher>& dispatcher, const std::string name, | 
 |             int32_t displayId) : FakeInputReceiver(dispatcher, name, displayId) { | 
 |         mDispatcher->registerInputChannel(mServerChannel, displayId); | 
 |     } | 
 | }; | 
 |  | 
 | // Test per-display input monitors for motion event. | 
 | TEST_F(InputDispatcherFocusOnTwoDisplaysTest, MonitorMotionEvent_MultiDisplay) { | 
 |     sp<FakeMonitorReceiver> monitorInPrimary = | 
 |             new FakeMonitorReceiver(mDispatcher, "M_1", ADISPLAY_ID_DEFAULT); | 
 |     sp<FakeMonitorReceiver> monitorInSecondary = | 
 |             new FakeMonitorReceiver(mDispatcher, "M_2", SECOND_DISPLAY_ID); | 
 |  | 
 |     // Test touch down on primary display. | 
 |     ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher, | 
 |             AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) | 
 |             << "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
 |     windowInPrimary->consumeEvent(AINPUT_EVENT_TYPE_MOTION, ADISPLAY_ID_DEFAULT); | 
 |     monitorInPrimary->consumeEvent(AINPUT_EVENT_TYPE_MOTION, ADISPLAY_ID_DEFAULT); | 
 |     windowInSecondary->assertNoEvents(); | 
 |     monitorInSecondary->assertNoEvents(); | 
 |  | 
 |     // Test touch down on second display. | 
 |     ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher, | 
 |             AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID)) | 
 |             << "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
 |     windowInPrimary->assertNoEvents(); | 
 |     monitorInPrimary->assertNoEvents(); | 
 |     windowInSecondary->consumeEvent(AINPUT_EVENT_TYPE_MOTION, SECOND_DISPLAY_ID); | 
 |     monitorInSecondary->consumeEvent(AINPUT_EVENT_TYPE_MOTION, SECOND_DISPLAY_ID); | 
 |  | 
 |     // Test inject a non-pointer motion event. | 
 |     // If specific a display, it will dispatch to the focused window of particular display, | 
 |     // or it will dispatch to the focused window of focused display. | 
 |     ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher, | 
 |         AINPUT_SOURCE_TRACKBALL, ADISPLAY_ID_NONE)) | 
 |             << "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
 |     windowInPrimary->assertNoEvents(); | 
 |     monitorInPrimary->assertNoEvents(); | 
 |     windowInSecondary->consumeEvent(AINPUT_EVENT_TYPE_MOTION, ADISPLAY_ID_NONE); | 
 |     monitorInSecondary->consumeEvent(AINPUT_EVENT_TYPE_MOTION, ADISPLAY_ID_NONE); | 
 | } | 
 |  | 
 | // Test per-display input monitors for key event. | 
 | TEST_F(InputDispatcherFocusOnTwoDisplaysTest, MonitorKeyEvent_MultiDisplay) { | 
 |     //Input monitor per display. | 
 |     sp<FakeMonitorReceiver> monitorInPrimary = | 
 |             new FakeMonitorReceiver(mDispatcher, "M_1", ADISPLAY_ID_DEFAULT); | 
 |     sp<FakeMonitorReceiver> monitorInSecondary = | 
 |             new FakeMonitorReceiver(mDispatcher, "M_2", SECOND_DISPLAY_ID); | 
 |  | 
 |     // Test inject a key down. | 
 |     ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher)) | 
 |             << "Inject key event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
 |     windowInPrimary->assertNoEvents(); | 
 |     monitorInPrimary->assertNoEvents(); | 
 |     windowInSecondary->consumeEvent(AINPUT_EVENT_TYPE_KEY, ADISPLAY_ID_NONE); | 
 |     monitorInSecondary->consumeEvent(AINPUT_EVENT_TYPE_KEY, ADISPLAY_ID_NONE); | 
 | } | 
 |  | 
 | class InputFilterTest : public InputDispatcherTest { | 
 | protected: | 
 |     static constexpr int32_t SECOND_DISPLAY_ID = 1; | 
 |  | 
 |     void testNotifyMotion(int32_t displayId, bool expectToBeFiltered) { | 
 |         NotifyMotionArgs motionArgs; | 
 |  | 
 |         motionArgs = generateMotionArgs( | 
 |                 AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, displayId); | 
 |         mDispatcher->notifyMotion(&motionArgs); | 
 |         motionArgs = generateMotionArgs( | 
 |                 AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, displayId); | 
 |         mDispatcher->notifyMotion(&motionArgs); | 
 |  | 
 |         if (expectToBeFiltered) { | 
 |             mFakePolicy->assertFilterInputEventWasCalledWithExpectedArgs(&motionArgs); | 
 |         } else { | 
 |             mFakePolicy->assertFilterInputEventWasNotCalled(); | 
 |         } | 
 |     } | 
 |  | 
 |     void testNotifyKey(bool expectToBeFiltered) { | 
 |         NotifyKeyArgs keyArgs; | 
 |  | 
 |         keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN); | 
 |         mDispatcher->notifyKey(&keyArgs); | 
 |         keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_UP); | 
 |         mDispatcher->notifyKey(&keyArgs); | 
 |  | 
 |         if (expectToBeFiltered) { | 
 |             mFakePolicy->assertFilterInputEventWasCalledWithExpectedArgs(&keyArgs); | 
 |         } else { | 
 |             mFakePolicy->assertFilterInputEventWasNotCalled(); | 
 |         } | 
 |     } | 
 | }; | 
 |  | 
 | // Test InputFilter for MotionEvent | 
 | TEST_F(InputFilterTest, MotionEvent_InputFilter) { | 
 |     // Since the InputFilter is disabled by default, check if touch events aren't filtered. | 
 |     testNotifyMotion(ADISPLAY_ID_DEFAULT, /*expectToBeFiltered*/ false); | 
 |     testNotifyMotion(SECOND_DISPLAY_ID, /*expectToBeFiltered*/ false); | 
 |  | 
 |     // Enable InputFilter | 
 |     mDispatcher->setInputFilterEnabled(true); | 
 |     // Test touch on both primary and second display, and check if both events are filtered. | 
 |     testNotifyMotion(ADISPLAY_ID_DEFAULT, /*expectToBeFiltered*/ true); | 
 |     testNotifyMotion(SECOND_DISPLAY_ID, /*expectToBeFiltered*/ true); | 
 |  | 
 |     // Disable InputFilter | 
 |     mDispatcher->setInputFilterEnabled(false); | 
 |     // Test touch on both primary and second display, and check if both events aren't filtered. | 
 |     testNotifyMotion(ADISPLAY_ID_DEFAULT, /*expectToBeFiltered*/ false); | 
 |     testNotifyMotion(SECOND_DISPLAY_ID, /*expectToBeFiltered*/ false); | 
 | } | 
 |  | 
 | // Test InputFilter for KeyEvent | 
 | TEST_F(InputFilterTest, KeyEvent_InputFilter) { | 
 |     // Since the InputFilter is disabled by default, check if key event aren't filtered. | 
 |     testNotifyKey(/*expectToBeFiltered*/ false); | 
 |  | 
 |     // Enable InputFilter | 
 |     mDispatcher->setInputFilterEnabled(true); | 
 |     // Send a key event, and check if it is filtered. | 
 |     testNotifyKey(/*expectToBeFiltered*/ true); | 
 |  | 
 |     // Disable InputFilter | 
 |     mDispatcher->setInputFilterEnabled(false); | 
 |     // Send a key event, and check if it isn't filtered. | 
 |     testNotifyKey(/*expectToBeFiltered*/ false); | 
 | } | 
 |  | 
 | } // namespace android |