|  | #ifndef __gl3_h_ | 
|  | #define __gl3_h_ 1 | 
|  |  | 
|  | #ifdef __cplusplus | 
|  | extern "C" { | 
|  | #endif | 
|  |  | 
|  | /* | 
|  | ** Copyright (c) 2013-2015 The Khronos Group Inc. | 
|  | ** | 
|  | ** Permission is hereby granted, free of charge, to any person obtaining a | 
|  | ** copy of this software and/or associated documentation files (the | 
|  | ** "Materials"), to deal in the Materials without restriction, including | 
|  | ** without limitation the rights to use, copy, modify, merge, publish, | 
|  | ** distribute, sublicense, and/or sell copies of the Materials, and to | 
|  | ** permit persons to whom the Materials are furnished to do so, subject to | 
|  | ** the following conditions: | 
|  | ** | 
|  | ** The above copyright notice and this permission notice shall be included | 
|  | ** in all copies or substantial portions of the Materials. | 
|  | ** | 
|  | ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | 
|  | ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | 
|  | ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | 
|  | ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY | 
|  | ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, | 
|  | ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | 
|  | ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. | 
|  | */ | 
|  | /* | 
|  | ** This header is generated from the Khronos OpenGL / OpenGL ES XML | 
|  | ** API Registry. The current version of the Registry, generator scripts | 
|  | ** used to make the header, and the header can be found at | 
|  | **   http://www.opengl.org/registry/ | 
|  | ** | 
|  | ** Khronos $Revision: 32120 $ on $Date: 2015-10-15 04:27:13 -0700 (Thu, 15 Oct 2015) $ | 
|  | */ | 
|  |  | 
|  | #include <GLES3/gl3platform.h> | 
|  |  | 
|  | #ifndef GL_APIENTRYP | 
|  | #define GL_APIENTRYP GL_APIENTRY* | 
|  | #endif | 
|  |  | 
|  | #if !defined(GL_GLES_PROTOTYPES) | 
|  | #define GL_GLES_PROTOTYPES 1 | 
|  | #endif | 
|  |  | 
|  | /* Generated on date 20151015 */ | 
|  |  | 
|  | /* Generated C header for: | 
|  | * API: gles2 | 
|  | * Profile: common | 
|  | * Versions considered: 2\.[0-9]|3\.0 | 
|  | * Versions emitted: .* | 
|  | * Default extensions included: None | 
|  | * Additional extensions included: _nomatch_^ | 
|  | * Extensions removed: _nomatch_^ | 
|  | */ | 
|  |  | 
|  | #ifndef GL_ES_VERSION_2_0 | 
|  | #define GL_ES_VERSION_2_0 1 | 
|  | #include <KHR/khrplatform.h> | 
|  | typedef khronos_int8_t GLbyte; | 
|  | typedef khronos_float_t GLclampf; | 
|  | typedef khronos_int32_t GLfixed; | 
|  | typedef short GLshort; | 
|  | typedef unsigned short GLushort; | 
|  | typedef void GLvoid; | 
|  | typedef struct __GLsync *GLsync; | 
|  | typedef khronos_int64_t GLint64; | 
|  | typedef khronos_uint64_t GLuint64; | 
|  | typedef unsigned int GLenum; | 
|  | typedef unsigned int GLuint; | 
|  | typedef char GLchar; | 
|  | typedef khronos_float_t GLfloat; | 
|  | typedef khronos_ssize_t GLsizeiptr; | 
|  | typedef khronos_intptr_t GLintptr; | 
|  | typedef unsigned int GLbitfield; | 
|  | typedef int GLint; | 
|  | typedef unsigned char GLboolean; | 
|  | typedef int GLsizei; | 
|  | typedef khronos_uint8_t GLubyte; | 
|  | #define GL_DEPTH_BUFFER_BIT               0x00000100 | 
|  | #define GL_STENCIL_BUFFER_BIT             0x00000400 | 
|  | #define GL_COLOR_BUFFER_BIT               0x00004000 | 
|  | #define GL_FALSE                          0 | 
|  | #define GL_TRUE                           1 | 
|  | #define GL_POINTS                         0x0000 | 
|  | #define GL_LINES                          0x0001 | 
|  | #define GL_LINE_LOOP                      0x0002 | 
|  | #define GL_LINE_STRIP                     0x0003 | 
|  | #define GL_TRIANGLES                      0x0004 | 
|  | #define GL_TRIANGLE_STRIP                 0x0005 | 
|  | #define GL_TRIANGLE_FAN                   0x0006 | 
|  | #define GL_ZERO                           0 | 
|  | #define GL_ONE                            1 | 
|  | #define GL_SRC_COLOR                      0x0300 | 
|  | #define GL_ONE_MINUS_SRC_COLOR            0x0301 | 
|  | #define GL_SRC_ALPHA                      0x0302 | 
|  | #define GL_ONE_MINUS_SRC_ALPHA            0x0303 | 
|  | #define GL_DST_ALPHA                      0x0304 | 
|  | #define GL_ONE_MINUS_DST_ALPHA            0x0305 | 
|  | #define GL_DST_COLOR                      0x0306 | 
|  | #define GL_ONE_MINUS_DST_COLOR            0x0307 | 
|  | #define GL_SRC_ALPHA_SATURATE             0x0308 | 
|  | #define GL_FUNC_ADD                       0x8006 | 
|  | #define GL_BLEND_EQUATION                 0x8009 | 
|  | #define GL_BLEND_EQUATION_RGB             0x8009 | 
|  | #define GL_BLEND_EQUATION_ALPHA           0x883D | 
|  | #define GL_FUNC_SUBTRACT                  0x800A | 
|  | #define GL_FUNC_REVERSE_SUBTRACT          0x800B | 
|  | #define GL_BLEND_DST_RGB                  0x80C8 | 
|  | #define GL_BLEND_SRC_RGB                  0x80C9 | 
|  | #define GL_BLEND_DST_ALPHA                0x80CA | 
|  | #define GL_BLEND_SRC_ALPHA                0x80CB | 
|  | #define GL_CONSTANT_COLOR                 0x8001 | 
|  | #define GL_ONE_MINUS_CONSTANT_COLOR       0x8002 | 
|  | #define GL_CONSTANT_ALPHA                 0x8003 | 
|  | #define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004 | 
|  | #define GL_BLEND_COLOR                    0x8005 | 
|  | #define GL_ARRAY_BUFFER                   0x8892 | 
|  | #define GL_ELEMENT_ARRAY_BUFFER           0x8893 | 
|  | #define GL_ARRAY_BUFFER_BINDING           0x8894 | 
|  | #define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895 | 
|  | #define GL_STREAM_DRAW                    0x88E0 | 
|  | #define GL_STATIC_DRAW                    0x88E4 | 
|  | #define GL_DYNAMIC_DRAW                   0x88E8 | 
|  | #define GL_BUFFER_SIZE                    0x8764 | 
|  | #define GL_BUFFER_USAGE                   0x8765 | 
|  | #define GL_CURRENT_VERTEX_ATTRIB          0x8626 | 
|  | #define GL_FRONT                          0x0404 | 
|  | #define GL_BACK                           0x0405 | 
|  | #define GL_FRONT_AND_BACK                 0x0408 | 
|  | #define GL_TEXTURE_2D                     0x0DE1 | 
|  | #define GL_CULL_FACE                      0x0B44 | 
|  | #define GL_BLEND                          0x0BE2 | 
|  | #define GL_DITHER                         0x0BD0 | 
|  | #define GL_STENCIL_TEST                   0x0B90 | 
|  | #define GL_DEPTH_TEST                     0x0B71 | 
|  | #define GL_SCISSOR_TEST                   0x0C11 | 
|  | #define GL_POLYGON_OFFSET_FILL            0x8037 | 
|  | #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E | 
|  | #define GL_SAMPLE_COVERAGE                0x80A0 | 
|  | #define GL_NO_ERROR                       0 | 
|  | #define GL_INVALID_ENUM                   0x0500 | 
|  | #define GL_INVALID_VALUE                  0x0501 | 
|  | #define GL_INVALID_OPERATION              0x0502 | 
|  | #define GL_OUT_OF_MEMORY                  0x0505 | 
|  | #define GL_CW                             0x0900 | 
|  | #define GL_CCW                            0x0901 | 
|  | #define GL_LINE_WIDTH                     0x0B21 | 
|  | #define GL_ALIASED_POINT_SIZE_RANGE       0x846D | 
|  | #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E | 
|  | #define GL_CULL_FACE_MODE                 0x0B45 | 
|  | #define GL_FRONT_FACE                     0x0B46 | 
|  | #define GL_DEPTH_RANGE                    0x0B70 | 
|  | #define GL_DEPTH_WRITEMASK                0x0B72 | 
|  | #define GL_DEPTH_CLEAR_VALUE              0x0B73 | 
|  | #define GL_DEPTH_FUNC                     0x0B74 | 
|  | #define GL_STENCIL_CLEAR_VALUE            0x0B91 | 
|  | #define GL_STENCIL_FUNC                   0x0B92 | 
|  | #define GL_STENCIL_FAIL                   0x0B94 | 
|  | #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95 | 
|  | #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96 | 
|  | #define GL_STENCIL_REF                    0x0B97 | 
|  | #define GL_STENCIL_VALUE_MASK             0x0B93 | 
|  | #define GL_STENCIL_WRITEMASK              0x0B98 | 
|  | #define GL_STENCIL_BACK_FUNC              0x8800 | 
|  | #define GL_STENCIL_BACK_FAIL              0x8801 | 
|  | #define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802 | 
|  | #define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803 | 
|  | #define GL_STENCIL_BACK_REF               0x8CA3 | 
|  | #define GL_STENCIL_BACK_VALUE_MASK        0x8CA4 | 
|  | #define GL_STENCIL_BACK_WRITEMASK         0x8CA5 | 
|  | #define GL_VIEWPORT                       0x0BA2 | 
|  | #define GL_SCISSOR_BOX                    0x0C10 | 
|  | #define GL_COLOR_CLEAR_VALUE              0x0C22 | 
|  | #define GL_COLOR_WRITEMASK                0x0C23 | 
|  | #define GL_UNPACK_ALIGNMENT               0x0CF5 | 
|  | #define GL_PACK_ALIGNMENT                 0x0D05 | 
|  | #define GL_MAX_TEXTURE_SIZE               0x0D33 | 
|  | #define GL_MAX_VIEWPORT_DIMS              0x0D3A | 
|  | #define GL_SUBPIXEL_BITS                  0x0D50 | 
|  | #define GL_RED_BITS                       0x0D52 | 
|  | #define GL_GREEN_BITS                     0x0D53 | 
|  | #define GL_BLUE_BITS                      0x0D54 | 
|  | #define GL_ALPHA_BITS                     0x0D55 | 
|  | #define GL_DEPTH_BITS                     0x0D56 | 
|  | #define GL_STENCIL_BITS                   0x0D57 | 
|  | #define GL_POLYGON_OFFSET_UNITS           0x2A00 | 
|  | #define GL_POLYGON_OFFSET_FACTOR          0x8038 | 
|  | #define GL_TEXTURE_BINDING_2D             0x8069 | 
|  | #define GL_SAMPLE_BUFFERS                 0x80A8 | 
|  | #define GL_SAMPLES                        0x80A9 | 
|  | #define GL_SAMPLE_COVERAGE_VALUE          0x80AA | 
|  | #define GL_SAMPLE_COVERAGE_INVERT         0x80AB | 
|  | #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 | 
|  | #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3 | 
|  | #define GL_DONT_CARE                      0x1100 | 
|  | #define GL_FASTEST                        0x1101 | 
|  | #define GL_NICEST                         0x1102 | 
|  | #define GL_GENERATE_MIPMAP_HINT           0x8192 | 
|  | #define GL_BYTE                           0x1400 | 
|  | #define GL_UNSIGNED_BYTE                  0x1401 | 
|  | #define GL_SHORT                          0x1402 | 
|  | #define GL_UNSIGNED_SHORT                 0x1403 | 
|  | #define GL_INT                            0x1404 | 
|  | #define GL_UNSIGNED_INT                   0x1405 | 
|  | #define GL_FLOAT                          0x1406 | 
|  | #define GL_FIXED                          0x140C | 
|  | #define GL_DEPTH_COMPONENT                0x1902 | 
|  | #define GL_ALPHA                          0x1906 | 
|  | #define GL_RGB                            0x1907 | 
|  | #define GL_RGBA                           0x1908 | 
|  | #define GL_LUMINANCE                      0x1909 | 
|  | #define GL_LUMINANCE_ALPHA                0x190A | 
|  | #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033 | 
|  | #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034 | 
|  | #define GL_UNSIGNED_SHORT_5_6_5           0x8363 | 
|  | #define GL_FRAGMENT_SHADER                0x8B30 | 
|  | #define GL_VERTEX_SHADER                  0x8B31 | 
|  | #define GL_MAX_VERTEX_ATTRIBS             0x8869 | 
|  | #define GL_MAX_VERTEX_UNIFORM_VECTORS     0x8DFB | 
|  | #define GL_MAX_VARYING_VECTORS            0x8DFC | 
|  | #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D | 
|  | #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C | 
|  | #define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872 | 
|  | #define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD | 
|  | #define GL_SHADER_TYPE                    0x8B4F | 
|  | #define GL_DELETE_STATUS                  0x8B80 | 
|  | #define GL_LINK_STATUS                    0x8B82 | 
|  | #define GL_VALIDATE_STATUS                0x8B83 | 
|  | #define GL_ATTACHED_SHADERS               0x8B85 | 
|  | #define GL_ACTIVE_UNIFORMS                0x8B86 | 
|  | #define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87 | 
|  | #define GL_ACTIVE_ATTRIBUTES              0x8B89 | 
|  | #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A | 
|  | #define GL_SHADING_LANGUAGE_VERSION       0x8B8C | 
|  | #define GL_CURRENT_PROGRAM                0x8B8D | 
|  | #define GL_NEVER                          0x0200 | 
|  | #define GL_LESS                           0x0201 | 
|  | #define GL_EQUAL                          0x0202 | 
|  | #define GL_LEQUAL                         0x0203 | 
|  | #define GL_GREATER                        0x0204 | 
|  | #define GL_NOTEQUAL                       0x0205 | 
|  | #define GL_GEQUAL                         0x0206 | 
|  | #define GL_ALWAYS                         0x0207 | 
|  | #define GL_KEEP                           0x1E00 | 
|  | #define GL_REPLACE                        0x1E01 | 
|  | #define GL_INCR                           0x1E02 | 
|  | #define GL_DECR                           0x1E03 | 
|  | #define GL_INVERT                         0x150A | 
|  | #define GL_INCR_WRAP                      0x8507 | 
|  | #define GL_DECR_WRAP                      0x8508 | 
|  | #define GL_VENDOR                         0x1F00 | 
|  | #define GL_RENDERER                       0x1F01 | 
|  | #define GL_VERSION                        0x1F02 | 
|  | #define GL_EXTENSIONS                     0x1F03 | 
|  | #define GL_NEAREST                        0x2600 | 
|  | #define GL_LINEAR                         0x2601 | 
|  | #define GL_NEAREST_MIPMAP_NEAREST         0x2700 | 
|  | #define GL_LINEAR_MIPMAP_NEAREST          0x2701 | 
|  | #define GL_NEAREST_MIPMAP_LINEAR          0x2702 | 
|  | #define GL_LINEAR_MIPMAP_LINEAR           0x2703 | 
|  | #define GL_TEXTURE_MAG_FILTER             0x2800 | 
|  | #define GL_TEXTURE_MIN_FILTER             0x2801 | 
|  | #define GL_TEXTURE_WRAP_S                 0x2802 | 
|  | #define GL_TEXTURE_WRAP_T                 0x2803 | 
|  | #define GL_TEXTURE                        0x1702 | 
|  | #define GL_TEXTURE_CUBE_MAP               0x8513 | 
|  | #define GL_TEXTURE_BINDING_CUBE_MAP       0x8514 | 
|  | #define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515 | 
|  | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516 | 
|  | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517 | 
|  | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518 | 
|  | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519 | 
|  | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A | 
|  | #define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C | 
|  | #define GL_TEXTURE0                       0x84C0 | 
|  | #define GL_TEXTURE1                       0x84C1 | 
|  | #define GL_TEXTURE2                       0x84C2 | 
|  | #define GL_TEXTURE3                       0x84C3 | 
|  | #define GL_TEXTURE4                       0x84C4 | 
|  | #define GL_TEXTURE5                       0x84C5 | 
|  | #define GL_TEXTURE6                       0x84C6 | 
|  | #define GL_TEXTURE7                       0x84C7 | 
|  | #define GL_TEXTURE8                       0x84C8 | 
|  | #define GL_TEXTURE9                       0x84C9 | 
|  | #define GL_TEXTURE10                      0x84CA | 
|  | #define GL_TEXTURE11                      0x84CB | 
|  | #define GL_TEXTURE12                      0x84CC | 
|  | #define GL_TEXTURE13                      0x84CD | 
|  | #define GL_TEXTURE14                      0x84CE | 
|  | #define GL_TEXTURE15                      0x84CF | 
|  | #define GL_TEXTURE16                      0x84D0 | 
|  | #define GL_TEXTURE17                      0x84D1 | 
|  | #define GL_TEXTURE18                      0x84D2 | 
|  | #define GL_TEXTURE19                      0x84D3 | 
|  | #define GL_TEXTURE20                      0x84D4 | 
|  | #define GL_TEXTURE21                      0x84D5 | 
|  | #define GL_TEXTURE22                      0x84D6 | 
|  | #define GL_TEXTURE23                      0x84D7 | 
|  | #define GL_TEXTURE24                      0x84D8 | 
|  | #define GL_TEXTURE25                      0x84D9 | 
|  | #define GL_TEXTURE26                      0x84DA | 
|  | #define GL_TEXTURE27                      0x84DB | 
|  | #define GL_TEXTURE28                      0x84DC | 
|  | #define GL_TEXTURE29                      0x84DD | 
|  | #define GL_TEXTURE30                      0x84DE | 
|  | #define GL_TEXTURE31                      0x84DF | 
|  | #define GL_ACTIVE_TEXTURE                 0x84E0 | 
|  | #define GL_REPEAT                         0x2901 | 
|  | #define GL_CLAMP_TO_EDGE                  0x812F | 
|  | #define GL_MIRRORED_REPEAT                0x8370 | 
|  | #define GL_FLOAT_VEC2                     0x8B50 | 
|  | #define GL_FLOAT_VEC3                     0x8B51 | 
|  | #define GL_FLOAT_VEC4                     0x8B52 | 
|  | #define GL_INT_VEC2                       0x8B53 | 
|  | #define GL_INT_VEC3                       0x8B54 | 
|  | #define GL_INT_VEC4                       0x8B55 | 
|  | #define GL_BOOL                           0x8B56 | 
|  | #define GL_BOOL_VEC2                      0x8B57 | 
|  | #define GL_BOOL_VEC3                      0x8B58 | 
|  | #define GL_BOOL_VEC4                      0x8B59 | 
|  | #define GL_FLOAT_MAT2                     0x8B5A | 
|  | #define GL_FLOAT_MAT3                     0x8B5B | 
|  | #define GL_FLOAT_MAT4                     0x8B5C | 
|  | #define GL_SAMPLER_2D                     0x8B5E | 
|  | #define GL_SAMPLER_CUBE                   0x8B60 | 
|  | #define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622 | 
|  | #define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623 | 
|  | #define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624 | 
|  | #define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625 | 
|  | #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A | 
|  | #define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645 | 
|  | #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F | 
|  | #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A | 
|  | #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B | 
|  | #define GL_COMPILE_STATUS                 0x8B81 | 
|  | #define GL_INFO_LOG_LENGTH                0x8B84 | 
|  | #define GL_SHADER_SOURCE_LENGTH           0x8B88 | 
|  | #define GL_SHADER_COMPILER                0x8DFA | 
|  | #define GL_SHADER_BINARY_FORMATS          0x8DF8 | 
|  | #define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9 | 
|  | #define GL_LOW_FLOAT                      0x8DF0 | 
|  | #define GL_MEDIUM_FLOAT                   0x8DF1 | 
|  | #define GL_HIGH_FLOAT                     0x8DF2 | 
|  | #define GL_LOW_INT                        0x8DF3 | 
|  | #define GL_MEDIUM_INT                     0x8DF4 | 
|  | #define GL_HIGH_INT                       0x8DF5 | 
|  | #define GL_FRAMEBUFFER                    0x8D40 | 
|  | #define GL_RENDERBUFFER                   0x8D41 | 
|  | #define GL_RGBA4                          0x8056 | 
|  | #define GL_RGB5_A1                        0x8057 | 
|  | #define GL_RGB565                         0x8D62 | 
|  | #define GL_DEPTH_COMPONENT16              0x81A5 | 
|  | #define GL_STENCIL_INDEX8                 0x8D48 | 
|  | #define GL_RENDERBUFFER_WIDTH             0x8D42 | 
|  | #define GL_RENDERBUFFER_HEIGHT            0x8D43 | 
|  | #define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44 | 
|  | #define GL_RENDERBUFFER_RED_SIZE          0x8D50 | 
|  | #define GL_RENDERBUFFER_GREEN_SIZE        0x8D51 | 
|  | #define GL_RENDERBUFFER_BLUE_SIZE         0x8D52 | 
|  | #define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53 | 
|  | #define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54 | 
|  | #define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55 | 
|  | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 | 
|  | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 | 
|  | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 | 
|  | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 | 
|  | #define GL_COLOR_ATTACHMENT0              0x8CE0 | 
|  | #define GL_DEPTH_ATTACHMENT               0x8D00 | 
|  | #define GL_STENCIL_ATTACHMENT             0x8D20 | 
|  | #define GL_NONE                           0 | 
|  | #define GL_FRAMEBUFFER_COMPLETE           0x8CD5 | 
|  | #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 | 
|  | #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 | 
|  | #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 | 
|  | #define GL_FRAMEBUFFER_UNSUPPORTED        0x8CDD | 
|  | #define GL_FRAMEBUFFER_BINDING            0x8CA6 | 
|  | #define GL_RENDERBUFFER_BINDING           0x8CA7 | 
|  | #define GL_MAX_RENDERBUFFER_SIZE          0x84E8 | 
|  | #define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506 | 
|  | typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); | 
|  | typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); | 
|  | typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); | 
|  | typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); | 
|  | typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); | 
|  | typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); | 
|  | typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); | 
|  | typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); | 
|  | typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); | 
|  | typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); | 
|  | typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); | 
|  | typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); | 
|  | typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); | 
|  | typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); | 
|  | typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); | 
|  | typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); | 
|  | typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); | 
|  | typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); | 
|  | typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); | 
|  | typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); | 
|  | typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); | 
|  | typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); | 
|  | typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); | 
|  | typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); | 
|  | typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); | 
|  | typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void); | 
|  | typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); | 
|  | typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); | 
|  | typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); | 
|  | typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); | 
|  | typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); | 
|  | typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); | 
|  | typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); | 
|  | typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); | 
|  | typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); | 
|  | typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); | 
|  | typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); | 
|  | typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); | 
|  | typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); | 
|  | typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); | 
|  | typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); | 
|  | typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); | 
|  | typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); | 
|  | typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); | 
|  | typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void); | 
|  | typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void); | 
|  | typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); | 
|  | typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); | 
|  | typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); | 
|  | typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); | 
|  | typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); | 
|  | typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); | 
|  | typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); | 
|  | typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); | 
|  | typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); | 
|  | typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); | 
|  | typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); | 
|  | typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); | 
|  | typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); | 
|  | typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); | 
|  | typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); | 
|  | typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); | 
|  | typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); | 
|  | typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); | 
|  | typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); | 
|  | typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); | 
|  | typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); | 
|  | typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); | 
|  | typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); | 
|  | typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); | 
|  | typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); | 
|  | typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); | 
|  | typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); | 
|  | typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); | 
|  | typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); | 
|  | typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); | 
|  | typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); | 
|  | typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); | 
|  | typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); | 
|  | typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); | 
|  | typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); | 
|  | typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); | 
|  | typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); | 
|  | typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); | 
|  | typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); | 
|  | typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); | 
|  | typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); | 
|  | typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); | 
|  | typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); | 
|  | typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); | 
|  | typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); | 
|  | typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); | 
|  | typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); | 
|  | typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); | 
|  | typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); | 
|  | typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); | 
|  | typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); | 
|  | typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); | 
|  | typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); | 
|  | typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); | 
|  | typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); | 
|  | typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); | 
|  | typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); | 
|  | typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); | 
|  | typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); | 
|  | typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); | 
|  | typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); | 
|  | typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); | 
|  | typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); | 
|  | typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); | 
|  | typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); | 
|  | typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); | 
|  | typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); | 
|  | typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); | 
|  | typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); | 
|  | typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); | 
|  | typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); | 
|  | typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); | 
|  | typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); | 
|  | typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); | 
|  | typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); | 
|  | typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); | 
|  | typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); | 
|  | typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); | 
|  | typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); | 
|  | typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); | 
|  | typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); | 
|  | typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
|  | typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
|  | typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
|  | typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); | 
|  | typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); | 
|  | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); | 
|  | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); | 
|  | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); | 
|  | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); | 
|  | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); | 
|  | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); | 
|  | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); | 
|  | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); | 
|  | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); | 
|  | typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); | 
|  | #if GL_GLES_PROTOTYPES | 
|  | GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 
|  | GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); | 
|  | GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); | 
|  | GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); | 
|  | GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); | 
|  | GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); | 
|  | GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); | 
|  | GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); | 
|  | GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); | 
|  | GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); | 
|  | GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); | 
|  | GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); | 
|  | GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); | 
|  | GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); | 
|  | GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); | 
|  | GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); | 
|  | GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); | 
|  | GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); | 
|  | GL_APICALL void GL_APIENTRY glClearStencil (GLint s); | 
|  | GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); | 
|  | GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); | 
|  | GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); | 
|  | GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); | 
|  | GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); | 
|  | GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); | 
|  | GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); | 
|  | GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); | 
|  | GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); | 
|  | GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); | 
|  | GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); | 
|  | GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); | 
|  | GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); | 
|  | GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); | 
|  | GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); | 
|  | GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); | 
|  | GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); | 
|  | GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); | 
|  | GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); | 
|  | GL_APICALL void GL_APIENTRY glDisable (GLenum cap); | 
|  | GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); | 
|  | GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); | 
|  | GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); | 
|  | GL_APICALL void GL_APIENTRY glEnable (GLenum cap); | 
|  | GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); | 
|  | GL_APICALL void GL_APIENTRY glFinish (void); | 
|  | GL_APICALL void GL_APIENTRY glFlush (void); | 
|  | GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); | 
|  | GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); | 
|  | GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); | 
|  | GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); | 
|  | GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); | 
|  | GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); | 
|  | GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); | 
|  | GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); | 
|  | GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); | 
|  | GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); | 
|  | GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); | 
|  | GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); | 
|  | GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); | 
|  | GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); | 
|  | GL_APICALL GLenum GL_APIENTRY glGetError (void); | 
|  | GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); | 
|  | GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); | 
|  | GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); | 
|  | GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); | 
|  | GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); | 
|  | GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); | 
|  | GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); | 
|  | GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); | 
|  | GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); | 
|  | GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); | 
|  | GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); | 
|  | GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); | 
|  | GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); | 
|  | GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); | 
|  | GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); | 
|  | GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); | 
|  | GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); | 
|  | GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); | 
|  | GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); | 
|  | GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); | 
|  | GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); | 
|  | GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); | 
|  | GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); | 
|  | GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); | 
|  | GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); | 
|  | GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); | 
|  | GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); | 
|  | GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); | 
|  | GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); | 
|  | GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); | 
|  | GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); | 
|  | GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); | 
|  | GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); | 
|  | GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); | 
|  | GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); | 
|  | GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); | 
|  | GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); | 
|  | GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); | 
|  | GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); | 
|  | GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); | 
|  | GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); | 
|  | GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); | 
|  | GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); | 
|  | GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); | 
|  | GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); | 
|  | GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); | 
|  | GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); | 
|  | GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); | 
|  | GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); | 
|  | GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); | 
|  | GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); | 
|  | GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); | 
|  | GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); | 
|  | GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); | 
|  | GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); | 
|  | GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); | 
|  | GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); | 
|  | GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); | 
|  | GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); | 
|  | GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); | 
|  | GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); | 
|  | GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); | 
|  | GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); | 
|  | GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); | 
|  | GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); | 
|  | GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); | 
|  | GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
|  | GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
|  | GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
|  | GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); | 
|  | GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); | 
|  | GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); | 
|  | GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); | 
|  | GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); | 
|  | GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); | 
|  | GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); | 
|  | GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); | 
|  | GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); | 
|  | GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); | 
|  | GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); | 
|  | GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); | 
|  | #endif | 
|  | #endif /* GL_ES_VERSION_2_0 */ | 
|  |  | 
|  | #ifndef GL_ES_VERSION_3_0 | 
|  | #define GL_ES_VERSION_3_0 1 | 
|  | typedef unsigned short GLhalf; | 
|  | #define GL_READ_BUFFER                    0x0C02 | 
|  | #define GL_UNPACK_ROW_LENGTH              0x0CF2 | 
|  | #define GL_UNPACK_SKIP_ROWS               0x0CF3 | 
|  | #define GL_UNPACK_SKIP_PIXELS             0x0CF4 | 
|  | #define GL_PACK_ROW_LENGTH                0x0D02 | 
|  | #define GL_PACK_SKIP_ROWS                 0x0D03 | 
|  | #define GL_PACK_SKIP_PIXELS               0x0D04 | 
|  | #define GL_COLOR                          0x1800 | 
|  | #define GL_DEPTH                          0x1801 | 
|  | #define GL_STENCIL                        0x1802 | 
|  | #define GL_RED                            0x1903 | 
|  | #define GL_RGB8                           0x8051 | 
|  | #define GL_RGBA8                          0x8058 | 
|  | #define GL_RGB10_A2                       0x8059 | 
|  | #define GL_TEXTURE_BINDING_3D             0x806A | 
|  | #define GL_UNPACK_SKIP_IMAGES             0x806D | 
|  | #define GL_UNPACK_IMAGE_HEIGHT            0x806E | 
|  | #define GL_TEXTURE_3D                     0x806F | 
|  | #define GL_TEXTURE_WRAP_R                 0x8072 | 
|  | #define GL_MAX_3D_TEXTURE_SIZE            0x8073 | 
|  | #define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368 | 
|  | #define GL_MAX_ELEMENTS_VERTICES          0x80E8 | 
|  | #define GL_MAX_ELEMENTS_INDICES           0x80E9 | 
|  | #define GL_TEXTURE_MIN_LOD                0x813A | 
|  | #define GL_TEXTURE_MAX_LOD                0x813B | 
|  | #define GL_TEXTURE_BASE_LEVEL             0x813C | 
|  | #define GL_TEXTURE_MAX_LEVEL              0x813D | 
|  | #define GL_MIN                            0x8007 | 
|  | #define GL_MAX                            0x8008 | 
|  | #define GL_DEPTH_COMPONENT24              0x81A6 | 
|  | #define GL_MAX_TEXTURE_LOD_BIAS           0x84FD | 
|  | #define GL_TEXTURE_COMPARE_MODE           0x884C | 
|  | #define GL_TEXTURE_COMPARE_FUNC           0x884D | 
|  | #define GL_CURRENT_QUERY                  0x8865 | 
|  | #define GL_QUERY_RESULT                   0x8866 | 
|  | #define GL_QUERY_RESULT_AVAILABLE         0x8867 | 
|  | #define GL_BUFFER_MAPPED                  0x88BC | 
|  | #define GL_BUFFER_MAP_POINTER             0x88BD | 
|  | #define GL_STREAM_READ                    0x88E1 | 
|  | #define GL_STREAM_COPY                    0x88E2 | 
|  | #define GL_STATIC_READ                    0x88E5 | 
|  | #define GL_STATIC_COPY                    0x88E6 | 
|  | #define GL_DYNAMIC_READ                   0x88E9 | 
|  | #define GL_DYNAMIC_COPY                   0x88EA | 
|  | #define GL_MAX_DRAW_BUFFERS               0x8824 | 
|  | #define GL_DRAW_BUFFER0                   0x8825 | 
|  | #define GL_DRAW_BUFFER1                   0x8826 | 
|  | #define GL_DRAW_BUFFER2                   0x8827 | 
|  | #define GL_DRAW_BUFFER3                   0x8828 | 
|  | #define GL_DRAW_BUFFER4                   0x8829 | 
|  | #define GL_DRAW_BUFFER5                   0x882A | 
|  | #define GL_DRAW_BUFFER6                   0x882B | 
|  | #define GL_DRAW_BUFFER7                   0x882C | 
|  | #define GL_DRAW_BUFFER8                   0x882D | 
|  | #define GL_DRAW_BUFFER9                   0x882E | 
|  | #define GL_DRAW_BUFFER10                  0x882F | 
|  | #define GL_DRAW_BUFFER11                  0x8830 | 
|  | #define GL_DRAW_BUFFER12                  0x8831 | 
|  | #define GL_DRAW_BUFFER13                  0x8832 | 
|  | #define GL_DRAW_BUFFER14                  0x8833 | 
|  | #define GL_DRAW_BUFFER15                  0x8834 | 
|  | #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 | 
|  | #define GL_MAX_VERTEX_UNIFORM_COMPONENTS  0x8B4A | 
|  | #define GL_SAMPLER_3D                     0x8B5F | 
|  | #define GL_SAMPLER_2D_SHADOW              0x8B62 | 
|  | #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B | 
|  | #define GL_PIXEL_PACK_BUFFER              0x88EB | 
|  | #define GL_PIXEL_UNPACK_BUFFER            0x88EC | 
|  | #define GL_PIXEL_PACK_BUFFER_BINDING      0x88ED | 
|  | #define GL_PIXEL_UNPACK_BUFFER_BINDING    0x88EF | 
|  | #define GL_FLOAT_MAT2x3                   0x8B65 | 
|  | #define GL_FLOAT_MAT2x4                   0x8B66 | 
|  | #define GL_FLOAT_MAT3x2                   0x8B67 | 
|  | #define GL_FLOAT_MAT3x4                   0x8B68 | 
|  | #define GL_FLOAT_MAT4x2                   0x8B69 | 
|  | #define GL_FLOAT_MAT4x3                   0x8B6A | 
|  | #define GL_SRGB                           0x8C40 | 
|  | #define GL_SRGB8                          0x8C41 | 
|  | #define GL_SRGB8_ALPHA8                   0x8C43 | 
|  | #define GL_COMPARE_REF_TO_TEXTURE         0x884E | 
|  | #define GL_MAJOR_VERSION                  0x821B | 
|  | #define GL_MINOR_VERSION                  0x821C | 
|  | #define GL_NUM_EXTENSIONS                 0x821D | 
|  | #define GL_RGBA32F                        0x8814 | 
|  | #define GL_RGB32F                         0x8815 | 
|  | #define GL_RGBA16F                        0x881A | 
|  | #define GL_RGB16F                         0x881B | 
|  | #define GL_VERTEX_ATTRIB_ARRAY_INTEGER    0x88FD | 
|  | #define GL_MAX_ARRAY_TEXTURE_LAYERS       0x88FF | 
|  | #define GL_MIN_PROGRAM_TEXEL_OFFSET       0x8904 | 
|  | #define GL_MAX_PROGRAM_TEXEL_OFFSET       0x8905 | 
|  | #define GL_MAX_VARYING_COMPONENTS         0x8B4B | 
|  | #define GL_TEXTURE_2D_ARRAY               0x8C1A | 
|  | #define GL_TEXTURE_BINDING_2D_ARRAY       0x8C1D | 
|  | #define GL_R11F_G11F_B10F                 0x8C3A | 
|  | #define GL_UNSIGNED_INT_10F_11F_11F_REV   0x8C3B | 
|  | #define GL_RGB9_E5                        0x8C3D | 
|  | #define GL_UNSIGNED_INT_5_9_9_9_REV       0x8C3E | 
|  | #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 | 
|  | #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F | 
|  | #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 | 
|  | #define GL_TRANSFORM_FEEDBACK_VARYINGS    0x8C83 | 
|  | #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 | 
|  | #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 | 
|  | #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 | 
|  | #define GL_RASTERIZER_DISCARD             0x8C89 | 
|  | #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A | 
|  | #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B | 
|  | #define GL_INTERLEAVED_ATTRIBS            0x8C8C | 
|  | #define GL_SEPARATE_ATTRIBS               0x8C8D | 
|  | #define GL_TRANSFORM_FEEDBACK_BUFFER      0x8C8E | 
|  | #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F | 
|  | #define GL_RGBA32UI                       0x8D70 | 
|  | #define GL_RGB32UI                        0x8D71 | 
|  | #define GL_RGBA16UI                       0x8D76 | 
|  | #define GL_RGB16UI                        0x8D77 | 
|  | #define GL_RGBA8UI                        0x8D7C | 
|  | #define GL_RGB8UI                         0x8D7D | 
|  | #define GL_RGBA32I                        0x8D82 | 
|  | #define GL_RGB32I                         0x8D83 | 
|  | #define GL_RGBA16I                        0x8D88 | 
|  | #define GL_RGB16I                         0x8D89 | 
|  | #define GL_RGBA8I                         0x8D8E | 
|  | #define GL_RGB8I                          0x8D8F | 
|  | #define GL_RED_INTEGER                    0x8D94 | 
|  | #define GL_RGB_INTEGER                    0x8D98 | 
|  | #define GL_RGBA_INTEGER                   0x8D99 | 
|  | #define GL_SAMPLER_2D_ARRAY               0x8DC1 | 
|  | #define GL_SAMPLER_2D_ARRAY_SHADOW        0x8DC4 | 
|  | #define GL_SAMPLER_CUBE_SHADOW            0x8DC5 | 
|  | #define GL_UNSIGNED_INT_VEC2              0x8DC6 | 
|  | #define GL_UNSIGNED_INT_VEC3              0x8DC7 | 
|  | #define GL_UNSIGNED_INT_VEC4              0x8DC8 | 
|  | #define GL_INT_SAMPLER_2D                 0x8DCA | 
|  | #define GL_INT_SAMPLER_3D                 0x8DCB | 
|  | #define GL_INT_SAMPLER_CUBE               0x8DCC | 
|  | #define GL_INT_SAMPLER_2D_ARRAY           0x8DCF | 
|  | #define GL_UNSIGNED_INT_SAMPLER_2D        0x8DD2 | 
|  | #define GL_UNSIGNED_INT_SAMPLER_3D        0x8DD3 | 
|  | #define GL_UNSIGNED_INT_SAMPLER_CUBE      0x8DD4 | 
|  | #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY  0x8DD7 | 
|  | #define GL_BUFFER_ACCESS_FLAGS            0x911F | 
|  | #define GL_BUFFER_MAP_LENGTH              0x9120 | 
|  | #define GL_BUFFER_MAP_OFFSET              0x9121 | 
|  | #define GL_DEPTH_COMPONENT32F             0x8CAC | 
|  | #define GL_DEPTH32F_STENCIL8              0x8CAD | 
|  | #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD | 
|  | #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 | 
|  | #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 | 
|  | #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 | 
|  | #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 | 
|  | #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 | 
|  | #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 | 
|  | #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 | 
|  | #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 | 
|  | #define GL_FRAMEBUFFER_DEFAULT            0x8218 | 
|  | #define GL_FRAMEBUFFER_UNDEFINED          0x8219 | 
|  | #define GL_DEPTH_STENCIL_ATTACHMENT       0x821A | 
|  | #define GL_DEPTH_STENCIL                  0x84F9 | 
|  | #define GL_UNSIGNED_INT_24_8              0x84FA | 
|  | #define GL_DEPTH24_STENCIL8               0x88F0 | 
|  | #define GL_UNSIGNED_NORMALIZED            0x8C17 | 
|  | #define GL_DRAW_FRAMEBUFFER_BINDING       0x8CA6 | 
|  | #define GL_READ_FRAMEBUFFER               0x8CA8 | 
|  | #define GL_DRAW_FRAMEBUFFER               0x8CA9 | 
|  | #define GL_READ_FRAMEBUFFER_BINDING       0x8CAA | 
|  | #define GL_RENDERBUFFER_SAMPLES           0x8CAB | 
|  | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 | 
|  | #define GL_MAX_COLOR_ATTACHMENTS          0x8CDF | 
|  | #define GL_COLOR_ATTACHMENT1              0x8CE1 | 
|  | #define GL_COLOR_ATTACHMENT2              0x8CE2 | 
|  | #define GL_COLOR_ATTACHMENT3              0x8CE3 | 
|  | #define GL_COLOR_ATTACHMENT4              0x8CE4 | 
|  | #define GL_COLOR_ATTACHMENT5              0x8CE5 | 
|  | #define GL_COLOR_ATTACHMENT6              0x8CE6 | 
|  | #define GL_COLOR_ATTACHMENT7              0x8CE7 | 
|  | #define GL_COLOR_ATTACHMENT8              0x8CE8 | 
|  | #define GL_COLOR_ATTACHMENT9              0x8CE9 | 
|  | #define GL_COLOR_ATTACHMENT10             0x8CEA | 
|  | #define GL_COLOR_ATTACHMENT11             0x8CEB | 
|  | #define GL_COLOR_ATTACHMENT12             0x8CEC | 
|  | #define GL_COLOR_ATTACHMENT13             0x8CED | 
|  | #define GL_COLOR_ATTACHMENT14             0x8CEE | 
|  | #define GL_COLOR_ATTACHMENT15             0x8CEF | 
|  | #define GL_COLOR_ATTACHMENT16             0x8CF0 | 
|  | #define GL_COLOR_ATTACHMENT17             0x8CF1 | 
|  | #define GL_COLOR_ATTACHMENT18             0x8CF2 | 
|  | #define GL_COLOR_ATTACHMENT19             0x8CF3 | 
|  | #define GL_COLOR_ATTACHMENT20             0x8CF4 | 
|  | #define GL_COLOR_ATTACHMENT21             0x8CF5 | 
|  | #define GL_COLOR_ATTACHMENT22             0x8CF6 | 
|  | #define GL_COLOR_ATTACHMENT23             0x8CF7 | 
|  | #define GL_COLOR_ATTACHMENT24             0x8CF8 | 
|  | #define GL_COLOR_ATTACHMENT25             0x8CF9 | 
|  | #define GL_COLOR_ATTACHMENT26             0x8CFA | 
|  | #define GL_COLOR_ATTACHMENT27             0x8CFB | 
|  | #define GL_COLOR_ATTACHMENT28             0x8CFC | 
|  | #define GL_COLOR_ATTACHMENT29             0x8CFD | 
|  | #define GL_COLOR_ATTACHMENT30             0x8CFE | 
|  | #define GL_COLOR_ATTACHMENT31             0x8CFF | 
|  | #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 | 
|  | #define GL_MAX_SAMPLES                    0x8D57 | 
|  | #define GL_HALF_FLOAT                     0x140B | 
|  | #define GL_MAP_READ_BIT                   0x0001 | 
|  | #define GL_MAP_WRITE_BIT                  0x0002 | 
|  | #define GL_MAP_INVALIDATE_RANGE_BIT       0x0004 | 
|  | #define GL_MAP_INVALIDATE_BUFFER_BIT      0x0008 | 
|  | #define GL_MAP_FLUSH_EXPLICIT_BIT         0x0010 | 
|  | #define GL_MAP_UNSYNCHRONIZED_BIT         0x0020 | 
|  | #define GL_RG                             0x8227 | 
|  | #define GL_RG_INTEGER                     0x8228 | 
|  | #define GL_R8                             0x8229 | 
|  | #define GL_RG8                            0x822B | 
|  | #define GL_R16F                           0x822D | 
|  | #define GL_R32F                           0x822E | 
|  | #define GL_RG16F                          0x822F | 
|  | #define GL_RG32F                          0x8230 | 
|  | #define GL_R8I                            0x8231 | 
|  | #define GL_R8UI                           0x8232 | 
|  | #define GL_R16I                           0x8233 | 
|  | #define GL_R16UI                          0x8234 | 
|  | #define GL_R32I                           0x8235 | 
|  | #define GL_R32UI                          0x8236 | 
|  | #define GL_RG8I                           0x8237 | 
|  | #define GL_RG8UI                          0x8238 | 
|  | #define GL_RG16I                          0x8239 | 
|  | #define GL_RG16UI                         0x823A | 
|  | #define GL_RG32I                          0x823B | 
|  | #define GL_RG32UI                         0x823C | 
|  | #define GL_VERTEX_ARRAY_BINDING           0x85B5 | 
|  | #define GL_R8_SNORM                       0x8F94 | 
|  | #define GL_RG8_SNORM                      0x8F95 | 
|  | #define GL_RGB8_SNORM                     0x8F96 | 
|  | #define GL_RGBA8_SNORM                    0x8F97 | 
|  | #define GL_SIGNED_NORMALIZED              0x8F9C | 
|  | #define GL_PRIMITIVE_RESTART_FIXED_INDEX  0x8D69 | 
|  | #define GL_COPY_READ_BUFFER               0x8F36 | 
|  | #define GL_COPY_WRITE_BUFFER              0x8F37 | 
|  | #define GL_COPY_READ_BUFFER_BINDING       0x8F36 | 
|  | #define GL_COPY_WRITE_BUFFER_BINDING      0x8F37 | 
|  | #define GL_UNIFORM_BUFFER                 0x8A11 | 
|  | #define GL_UNIFORM_BUFFER_BINDING         0x8A28 | 
|  | #define GL_UNIFORM_BUFFER_START           0x8A29 | 
|  | #define GL_UNIFORM_BUFFER_SIZE            0x8A2A | 
|  | #define GL_MAX_VERTEX_UNIFORM_BLOCKS      0x8A2B | 
|  | #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS    0x8A2D | 
|  | #define GL_MAX_COMBINED_UNIFORM_BLOCKS    0x8A2E | 
|  | #define GL_MAX_UNIFORM_BUFFER_BINDINGS    0x8A2F | 
|  | #define GL_MAX_UNIFORM_BLOCK_SIZE         0x8A30 | 
|  | #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 | 
|  | #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 | 
|  | #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 | 
|  | #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 | 
|  | #define GL_ACTIVE_UNIFORM_BLOCKS          0x8A36 | 
|  | #define GL_UNIFORM_TYPE                   0x8A37 | 
|  | #define GL_UNIFORM_SIZE                   0x8A38 | 
|  | #define GL_UNIFORM_NAME_LENGTH            0x8A39 | 
|  | #define GL_UNIFORM_BLOCK_INDEX            0x8A3A | 
|  | #define GL_UNIFORM_OFFSET                 0x8A3B | 
|  | #define GL_UNIFORM_ARRAY_STRIDE           0x8A3C | 
|  | #define GL_UNIFORM_MATRIX_STRIDE          0x8A3D | 
|  | #define GL_UNIFORM_IS_ROW_MAJOR           0x8A3E | 
|  | #define GL_UNIFORM_BLOCK_BINDING          0x8A3F | 
|  | #define GL_UNIFORM_BLOCK_DATA_SIZE        0x8A40 | 
|  | #define GL_UNIFORM_BLOCK_NAME_LENGTH      0x8A41 | 
|  | #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS  0x8A42 | 
|  | #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 | 
|  | #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 | 
|  | #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 | 
|  | #define GL_INVALID_INDEX                  0xFFFFFFFFu | 
|  | #define GL_MAX_VERTEX_OUTPUT_COMPONENTS   0x9122 | 
|  | #define GL_MAX_FRAGMENT_INPUT_COMPONENTS  0x9125 | 
|  | #define GL_MAX_SERVER_WAIT_TIMEOUT        0x9111 | 
|  | #define GL_OBJECT_TYPE                    0x9112 | 
|  | #define GL_SYNC_CONDITION                 0x9113 | 
|  | #define GL_SYNC_STATUS                    0x9114 | 
|  | #define GL_SYNC_FLAGS                     0x9115 | 
|  | #define GL_SYNC_FENCE                     0x9116 | 
|  | #define GL_SYNC_GPU_COMMANDS_COMPLETE     0x9117 | 
|  | #define GL_UNSIGNALED                     0x9118 | 
|  | #define GL_SIGNALED                       0x9119 | 
|  | #define GL_ALREADY_SIGNALED               0x911A | 
|  | #define GL_TIMEOUT_EXPIRED                0x911B | 
|  | #define GL_CONDITION_SATISFIED            0x911C | 
|  | #define GL_WAIT_FAILED                    0x911D | 
|  | #define GL_SYNC_FLUSH_COMMANDS_BIT        0x00000001 | 
|  | #define GL_TIMEOUT_IGNORED                0xFFFFFFFFFFFFFFFFull | 
|  | #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR    0x88FE | 
|  | #define GL_ANY_SAMPLES_PASSED             0x8C2F | 
|  | #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A | 
|  | #define GL_SAMPLER_BINDING                0x8919 | 
|  | #define GL_RGB10_A2UI                     0x906F | 
|  | #define GL_TEXTURE_SWIZZLE_R              0x8E42 | 
|  | #define GL_TEXTURE_SWIZZLE_G              0x8E43 | 
|  | #define GL_TEXTURE_SWIZZLE_B              0x8E44 | 
|  | #define GL_TEXTURE_SWIZZLE_A              0x8E45 | 
|  | #define GL_GREEN                          0x1904 | 
|  | #define GL_BLUE                           0x1905 | 
|  | #define GL_INT_2_10_10_10_REV             0x8D9F | 
|  | #define GL_TRANSFORM_FEEDBACK             0x8E22 | 
|  | #define GL_TRANSFORM_FEEDBACK_PAUSED      0x8E23 | 
|  | #define GL_TRANSFORM_FEEDBACK_ACTIVE      0x8E24 | 
|  | #define GL_TRANSFORM_FEEDBACK_BINDING     0x8E25 | 
|  | #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 | 
|  | #define GL_PROGRAM_BINARY_LENGTH          0x8741 | 
|  | #define GL_NUM_PROGRAM_BINARY_FORMATS     0x87FE | 
|  | #define GL_PROGRAM_BINARY_FORMATS         0x87FF | 
|  | #define GL_COMPRESSED_R11_EAC             0x9270 | 
|  | #define GL_COMPRESSED_SIGNED_R11_EAC      0x9271 | 
|  | #define GL_COMPRESSED_RG11_EAC            0x9272 | 
|  | #define GL_COMPRESSED_SIGNED_RG11_EAC     0x9273 | 
|  | #define GL_COMPRESSED_RGB8_ETC2           0x9274 | 
|  | #define GL_COMPRESSED_SRGB8_ETC2          0x9275 | 
|  | #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 | 
|  | #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 | 
|  | #define GL_COMPRESSED_RGBA8_ETC2_EAC      0x9278 | 
|  | #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 | 
|  | #define GL_TEXTURE_IMMUTABLE_FORMAT       0x912F | 
|  | #define GL_MAX_ELEMENT_INDEX              0x8D6B | 
|  | #define GL_NUM_SAMPLE_COUNTS              0x9380 | 
|  | #define GL_TEXTURE_IMMUTABLE_LEVELS       0x82DF | 
|  | typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src); | 
|  | typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); | 
|  | typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); | 
|  | typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); | 
|  | typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); | 
|  | typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); | 
|  | typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); | 
|  | typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); | 
|  | typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); | 
|  | typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id); | 
|  | typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); | 
|  | typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target); | 
|  | typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); | 
|  | typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); | 
|  | typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); | 
|  | typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); | 
|  | typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); | 
|  | typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
|  | typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
|  | typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
|  | typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
|  | typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
|  | typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
|  | typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); | 
|  | typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); | 
|  | typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); | 
|  | typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); | 
|  | typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); | 
|  | typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); | 
|  | typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); | 
|  | typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); | 
|  | typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); | 
|  | typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); | 
|  | typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); | 
|  | typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); | 
|  | typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); | 
|  | typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); | 
|  | typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); | 
|  | typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); | 
|  | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); | 
|  | typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); | 
|  | typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); | 
|  | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); | 
|  | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); | 
|  | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); | 
|  | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); | 
|  | typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); | 
|  | typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); | 
|  | typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); | 
|  | typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); | 
|  | typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); | 
|  | typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); | 
|  | typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); | 
|  | typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); | 
|  | typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); | 
|  | typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); | 
|  | typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); | 
|  | typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); | 
|  | typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); | 
|  | typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); | 
|  | typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); | 
|  | typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); | 
|  | typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); | 
|  | typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); | 
|  | typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); | 
|  | typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); | 
|  | typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); | 
|  | typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); | 
|  | typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); | 
|  | typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); | 
|  | typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); | 
|  | typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync); | 
|  | typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); | 
|  | typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); | 
|  | typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); | 
|  | typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); | 
|  | typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); | 
|  | typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); | 
|  | typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); | 
|  | typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); | 
|  | typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); | 
|  | typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); | 
|  | typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); | 
|  | typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); | 
|  | typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); | 
|  | typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); | 
|  | typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); | 
|  | typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); | 
|  | typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); | 
|  | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); | 
|  | typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); | 
|  | typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); | 
|  | typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); | 
|  | typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); | 
|  | typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); | 
|  | typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); | 
|  | typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); | 
|  | typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); | 
|  | typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); | 
|  | typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); | 
|  | typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); | 
|  | typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); | 
|  | typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); | 
|  | typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); | 
|  | #if GL_GLES_PROTOTYPES | 
|  | GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src); | 
|  | GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); | 
|  | GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); | 
|  | GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); | 
|  | GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); | 
|  | GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); | 
|  | GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); | 
|  | GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids); | 
|  | GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); | 
|  | GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id); | 
|  | GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id); | 
|  | GL_APICALL void GL_APIENTRY glEndQuery (GLenum target); | 
|  | GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); | 
|  | GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); | 
|  | GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target); | 
|  | GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); | 
|  | GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); | 
|  | GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
|  | GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
|  | GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
|  | GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
|  | GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
|  | GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
|  | GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); | 
|  | GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); | 
|  | GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); | 
|  | GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); | 
|  | GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); | 
|  | GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array); | 
|  | GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); | 
|  | GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); | 
|  | GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array); | 
|  | GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); | 
|  | GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode); | 
|  | GL_APICALL void GL_APIENTRY glEndTransformFeedback (void); | 
|  | GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); | 
|  | GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); | 
|  | GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); | 
|  | GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); | 
|  | GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); | 
|  | GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); | 
|  | GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); | 
|  | GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); | 
|  | GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); | 
|  | GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); | 
|  | GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); | 
|  | GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); | 
|  | GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); | 
|  | GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0); | 
|  | GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); | 
|  | GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); | 
|  | GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); | 
|  | GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); | 
|  | GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); | 
|  | GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); | 
|  | GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); | 
|  | GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); | 
|  | GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); | 
|  | GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); | 
|  | GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); | 
|  | GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index); | 
|  | GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); | 
|  | GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); | 
|  | GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); | 
|  | GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); | 
|  | GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); | 
|  | GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); | 
|  | GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); | 
|  | GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); | 
|  | GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); | 
|  | GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags); | 
|  | GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync); | 
|  | GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync); | 
|  | GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); | 
|  | GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); | 
|  | GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); | 
|  | GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); | 
|  | GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); | 
|  | GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); | 
|  | GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); | 
|  | GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); | 
|  | GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler); | 
|  | GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler); | 
|  | GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); | 
|  | GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); | 
|  | GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); | 
|  | GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); | 
|  | GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); | 
|  | GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); | 
|  | GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); | 
|  | GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id); | 
|  | GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); | 
|  | GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); | 
|  | GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id); | 
|  | GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void); | 
|  | GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void); | 
|  | GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); | 
|  | GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); | 
|  | GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); | 
|  | GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); | 
|  | GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); | 
|  | GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); | 
|  | GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); | 
|  | GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); | 
|  | #endif | 
|  | #endif /* GL_ES_VERSION_3_0 */ | 
|  |  | 
|  | #ifdef __cplusplus | 
|  | } | 
|  | #endif | 
|  |  | 
|  | #endif |