|  | /* | 
|  | * Copyright 2020 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #pragma once | 
|  |  | 
|  | #include <GrAHardwareBufferUtils.h> | 
|  | #include <GrDirectContext.h> | 
|  | #include <SkImage.h> | 
|  | #include <SkSurface.h> | 
|  | #include <sys/types.h> | 
|  | #include <ui/GraphicTypes.h> | 
|  |  | 
|  | #include "android-base/macros.h" | 
|  |  | 
|  | #include <mutex> | 
|  | #include <vector> | 
|  |  | 
|  | namespace android { | 
|  | namespace renderengine { | 
|  | namespace skia { | 
|  |  | 
|  | /** | 
|  | * AutoBackendTexture manages GPU image lifetime. It is a ref-counted object | 
|  | * that keeps GPU resources alive until the last SkImage or SkSurface object using them is | 
|  | * destroyed. | 
|  | */ | 
|  | class AutoBackendTexture { | 
|  | public: | 
|  | // Manager class that is responsible for the immediate or deferred cleanup | 
|  | // of AutoBackendTextures.  Clients of AutoBackendTexture are responsible for | 
|  | // ensuring that access to this class is thread safe.  Clients also control when | 
|  | // the resources are reclaimed by setting the manager into deferred mode. | 
|  | class CleanupManager { | 
|  | public: | 
|  | CleanupManager() = default; | 
|  | void add(AutoBackendTexture* abt) { | 
|  | if (mDeferCleanup) { | 
|  | mCleanupList.push_back(abt); | 
|  | } else { | 
|  | delete abt; | 
|  | } | 
|  | } | 
|  |  | 
|  | void setDeferredStatus(bool enabled) { mDeferCleanup = enabled; } | 
|  |  | 
|  | bool isEmpty() const { return mCleanupList.empty(); } | 
|  |  | 
|  | // If any AutoBackedTextures were added while in deferred mode this method | 
|  | // will ensure they are deleted before returning.  It must only be called | 
|  | // on the thread where the GPU context that created the AutoBackedTexture | 
|  | // is active. | 
|  | void cleanup() { | 
|  | for (auto abt : mCleanupList) { | 
|  | delete abt; | 
|  | } | 
|  | mCleanupList.clear(); | 
|  | } | 
|  |  | 
|  | private: | 
|  | DISALLOW_COPY_AND_ASSIGN(CleanupManager); | 
|  | bool mDeferCleanup = false; | 
|  | std::vector<AutoBackendTexture*> mCleanupList; | 
|  | }; | 
|  |  | 
|  | // Local reference that supports RAII-style management of an AutoBackendTexture | 
|  | // AutoBackendTexture by itself can't be managed in a similar fashion because | 
|  | // of shared ownership with Skia objects, so we wrap it here instead. | 
|  | class LocalRef { | 
|  | public: | 
|  | LocalRef(GrDirectContext* context, AHardwareBuffer* buffer, bool isOutputBuffer, | 
|  | CleanupManager& cleanupMgr) { | 
|  | mTexture = new AutoBackendTexture(context, buffer, isOutputBuffer, cleanupMgr); | 
|  | mTexture->ref(); | 
|  | } | 
|  |  | 
|  | ~LocalRef() { | 
|  | if (mTexture != nullptr) { | 
|  | mTexture->unref(true); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Makes a new SkImage from the texture content. | 
|  | // As SkImages are immutable but buffer content is not, we create | 
|  | // a new SkImage every time. | 
|  | sk_sp<SkImage> makeImage(ui::Dataspace dataspace, SkAlphaType alphaType, | 
|  | GrDirectContext* context) { | 
|  | return mTexture->makeImage(dataspace, alphaType, context); | 
|  | } | 
|  |  | 
|  | // Makes a new SkSurface from the texture content, if needed. | 
|  | sk_sp<SkSurface> getOrCreateSurface(ui::Dataspace dataspace, GrDirectContext* context) { | 
|  | return mTexture->getOrCreateSurface(dataspace, context); | 
|  | } | 
|  |  | 
|  | SkColorType colorType() const { return mTexture->mColorType; } | 
|  |  | 
|  | DISALLOW_COPY_AND_ASSIGN(LocalRef); | 
|  |  | 
|  | private: | 
|  | AutoBackendTexture* mTexture = nullptr; | 
|  | }; | 
|  |  | 
|  | private: | 
|  | // Creates a GrBackendTexture whose contents come from the provided buffer. | 
|  | AutoBackendTexture(GrDirectContext* context, AHardwareBuffer* buffer, bool isOutputBuffer, | 
|  | CleanupManager& cleanupMgr); | 
|  |  | 
|  | // The only way to invoke dtor is with unref, when mUsageCount is 0. | 
|  | ~AutoBackendTexture(); | 
|  |  | 
|  | void ref() { mUsageCount++; } | 
|  |  | 
|  | // releaseLocalResources is true if the underlying SkImage and SkSurface | 
|  | // should be deleted from local tracking. | 
|  | void unref(bool releaseLocalResources); | 
|  |  | 
|  | // Makes a new SkImage from the texture content. | 
|  | // As SkImages are immutable but buffer content is not, we create | 
|  | // a new SkImage every time. | 
|  | sk_sp<SkImage> makeImage(ui::Dataspace dataspace, SkAlphaType alphaType, | 
|  | GrDirectContext* context); | 
|  |  | 
|  | // Makes a new SkSurface from the texture content, if needed. | 
|  | sk_sp<SkSurface> getOrCreateSurface(ui::Dataspace dataspace, GrDirectContext* context); | 
|  |  | 
|  | GrBackendTexture mBackendTexture; | 
|  | GrAHardwareBufferUtils::DeleteImageProc mDeleteProc; | 
|  | GrAHardwareBufferUtils::UpdateImageProc mUpdateProc; | 
|  | GrAHardwareBufferUtils::TexImageCtx mImageCtx; | 
|  |  | 
|  | CleanupManager& mCleanupMgr; | 
|  |  | 
|  | static void releaseSurfaceProc(SkSurface::ReleaseContext releaseContext); | 
|  | static void releaseImageProc(SkImage::ReleaseContext releaseContext); | 
|  |  | 
|  | int mUsageCount = 0; | 
|  |  | 
|  | const bool mIsOutputBuffer; | 
|  | sk_sp<SkImage> mImage = nullptr; | 
|  | sk_sp<SkSurface> mSurface = nullptr; | 
|  | ui::Dataspace mDataspace = ui::Dataspace::UNKNOWN; | 
|  | SkColorType mColorType = kUnknown_SkColorType; | 
|  | }; | 
|  |  | 
|  | } // namespace skia | 
|  | } // namespace renderengine | 
|  | } // namespace android |