|  | /* | 
|  | * Copyright 2013 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #include <renderengine/RenderEngine.h> | 
|  |  | 
|  | #include <cutils/properties.h> | 
|  | #include <log/log.h> | 
|  | #include "gl/GLESRenderEngine.h" | 
|  | #include "threaded/RenderEngineThreaded.h" | 
|  |  | 
|  | #include "skia/SkiaGLRenderEngine.h" | 
|  |  | 
|  | namespace android { | 
|  | namespace renderengine { | 
|  |  | 
|  | std::unique_ptr<RenderEngine> RenderEngine::create(const RenderEngineCreationArgs& args) { | 
|  | RenderEngineType renderEngineType = args.renderEngineType; | 
|  |  | 
|  | // Keep the ability to override by PROPERTIES: | 
|  | char prop[PROPERTY_VALUE_MAX]; | 
|  | property_get(PROPERTY_DEBUG_RENDERENGINE_BACKEND, prop, ""); | 
|  | if (strcmp(prop, "gles") == 0) { | 
|  | renderEngineType = RenderEngineType::GLES; | 
|  | } | 
|  | if (strcmp(prop, "threaded") == 0) { | 
|  | renderEngineType = RenderEngineType::THREADED; | 
|  | } | 
|  | if (strcmp(prop, "skiagl") == 0) { | 
|  | renderEngineType = RenderEngineType::SKIA_GL; | 
|  | } | 
|  | if (strcmp(prop, "skiaglthreaded") == 0) { | 
|  | renderEngineType = RenderEngineType::SKIA_GL_THREADED; | 
|  | } | 
|  |  | 
|  | switch (renderEngineType) { | 
|  | case RenderEngineType::THREADED: | 
|  | ALOGD("Threaded RenderEngine with GLES Backend"); | 
|  | return renderengine::threaded::RenderEngineThreaded::create( | 
|  | [args]() { return android::renderengine::gl::GLESRenderEngine::create(args); }, | 
|  | renderEngineType); | 
|  | case RenderEngineType::SKIA_GL: | 
|  | ALOGD("RenderEngine with SkiaGL Backend"); | 
|  | return renderengine::skia::SkiaGLRenderEngine::create(args); | 
|  | case RenderEngineType::SKIA_GL_THREADED: { | 
|  | // These need to be recreated, since they are a constant reference, and we need to | 
|  | // let SkiaRE know that it's running as threaded, and all GL operation will happen on | 
|  | // the same thread. | 
|  | RenderEngineCreationArgs skiaArgs = | 
|  | RenderEngineCreationArgs::Builder() | 
|  | .setPixelFormat(args.pixelFormat) | 
|  | .setImageCacheSize(args.imageCacheSize) | 
|  | .setUseColorManagerment(args.useColorManagement) | 
|  | .setEnableProtectedContext(args.enableProtectedContext) | 
|  | .setPrecacheToneMapperShaderOnly(args.precacheToneMapperShaderOnly) | 
|  | .setSupportsBackgroundBlur(args.supportsBackgroundBlur) | 
|  | .setContextPriority(args.contextPriority) | 
|  | .setRenderEngineType(renderEngineType) | 
|  | .build(); | 
|  | ALOGD("Threaded RenderEngine with SkiaGL Backend"); | 
|  | return renderengine::threaded::RenderEngineThreaded::create( | 
|  | [skiaArgs]() { | 
|  | return android::renderengine::skia::SkiaGLRenderEngine::create(skiaArgs); | 
|  | }, | 
|  | renderEngineType); | 
|  | } | 
|  | case RenderEngineType::GLES: | 
|  | default: | 
|  | ALOGD("RenderEngine with GLES Backend"); | 
|  | return renderengine::gl::GLESRenderEngine::create(args); | 
|  | } | 
|  | } | 
|  |  | 
|  | RenderEngine::~RenderEngine() = default; | 
|  |  | 
|  | void RenderEngine::validateInputBufferUsage(const sp<GraphicBuffer>& buffer) { | 
|  | LOG_ALWAYS_FATAL_IF(!(buffer->getUsage() & GraphicBuffer::USAGE_HW_TEXTURE), | 
|  | "input buffer not gpu readable"); | 
|  | } | 
|  |  | 
|  | void RenderEngine::validateOutputBufferUsage(const sp<GraphicBuffer>& buffer) { | 
|  | LOG_ALWAYS_FATAL_IF(!(buffer->getUsage() & GraphicBuffer::USAGE_HW_RENDER), | 
|  | "output buffer not gpu writeable"); | 
|  | } | 
|  |  | 
|  | } // namespace renderengine | 
|  | } // namespace android |