| /* | 
 |  * Copyright (C) 2019 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #ifndef _UI_INPUT_INPUTDISPATCHER_MONITOR_H | 
 | #define _UI_INPUT_INPUTDISPATCHER_MONITOR_H | 
 |  | 
 | #include <input/InputTransport.h> | 
 |  | 
 | namespace android::inputdispatcher { | 
 |  | 
 | struct Monitor { | 
 |     std::shared_ptr<InputChannel> inputChannel; // never null | 
 |  | 
 |     int32_t pid; | 
 |  | 
 |     explicit Monitor(const std::shared_ptr<InputChannel>& inputChannel, int32_t pid); | 
 | }; | 
 |  | 
 | // For tracking the offsets we need to apply when adding gesture monitor targets. | 
 | struct TouchedMonitor { | 
 |     Monitor monitor; | 
 |     float xOffset = 0.f; | 
 |     float yOffset = 0.f; | 
 |  | 
 |     explicit TouchedMonitor(const Monitor& monitor, float xOffset, float yOffset); | 
 | }; | 
 |  | 
 | } // namespace android::inputdispatcher | 
 |  | 
 | #endif // _UI_INPUT_INPUTDISPATCHER_MONITOR_H |