| /* | 
 |  * Copyright (C) 2010 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #pragma once | 
 |  | 
 | #include "AnrTracker.h" | 
 | #include "CancelationOptions.h" | 
 | #include "DragState.h" | 
 | #include "Entry.h" | 
 | #include "FocusResolver.h" | 
 | #include "InjectionState.h" | 
 | #include "InputDispatcherConfiguration.h" | 
 | #include "InputDispatcherInterface.h" | 
 | #include "InputDispatcherPolicyInterface.h" | 
 | #include "InputState.h" | 
 | #include "InputTarget.h" | 
 | #include "InputThread.h" | 
 | #include "LatencyAggregator.h" | 
 | #include "LatencyTracker.h" | 
 | #include "Monitor.h" | 
 | #include "TouchState.h" | 
 | #include "TouchedWindow.h" | 
 |  | 
 | #include <attestation/HmacKeyManager.h> | 
 | #include <gui/InputApplication.h> | 
 | #include <gui/WindowInfo.h> | 
 | #include <input/Input.h> | 
 | #include <input/InputTransport.h> | 
 | #include <limits.h> | 
 | #include <stddef.h> | 
 | #include <unistd.h> | 
 | #include <utils/BitSet.h> | 
 | #include <utils/Looper.h> | 
 | #include <utils/Timers.h> | 
 | #include <utils/threads.h> | 
 | #include <condition_variable> | 
 | #include <deque> | 
 | #include <optional> | 
 | #include <unordered_map> | 
 | #include <unordered_set> | 
 |  | 
 | #include <InputListener.h> | 
 | #include <InputReporterInterface.h> | 
 | #include <gui/WindowInfosListener.h> | 
 |  | 
 | namespace android::inputdispatcher { | 
 |  | 
 | class Connection; | 
 |  | 
 | /* Dispatches events to input targets.  Some functions of the input dispatcher, such as | 
 |  * identifying input targets, are controlled by a separate policy object. | 
 |  * | 
 |  * IMPORTANT INVARIANT: | 
 |  *     Because the policy can potentially block or cause re-entrance into the input dispatcher, | 
 |  *     the input dispatcher never calls into the policy while holding its internal locks. | 
 |  *     The implementation is also carefully designed to recover from scenarios such as an | 
 |  *     input channel becoming unregistered while identifying input targets or processing timeouts. | 
 |  * | 
 |  *     Methods marked 'Locked' must be called with the lock acquired. | 
 |  * | 
 |  *     Methods marked 'LockedInterruptible' must be called with the lock acquired but | 
 |  *     may during the course of their execution release the lock, call into the policy, and | 
 |  *     then reacquire the lock.  The caller is responsible for recovering gracefully. | 
 |  * | 
 |  *     A 'LockedInterruptible' method may called a 'Locked' method, but NOT vice-versa. | 
 |  */ | 
 | class InputDispatcher : public android::InputDispatcherInterface { | 
 | public: | 
 |     static constexpr bool kDefaultInTouchMode = true; | 
 |  | 
 |     explicit InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy); | 
 |     explicit InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy, | 
 |                              std::chrono::nanoseconds staleEventTimeout); | 
 |     ~InputDispatcher() override; | 
 |  | 
 |     void dump(std::string& dump) override; | 
 |     void monitor() override; | 
 |     bool waitForIdle() override; | 
 |     status_t start() override; | 
 |     status_t stop() override; | 
 |  | 
 |     void notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args) override; | 
 |     void notifyKey(const NotifyKeyArgs* args) override; | 
 |     void notifyMotion(const NotifyMotionArgs* args) override; | 
 |     void notifySwitch(const NotifySwitchArgs* args) override; | 
 |     void notifySensor(const NotifySensorArgs* args) override; | 
 |     void notifyVibratorState(const NotifyVibratorStateArgs* args) override; | 
 |     void notifyDeviceReset(const NotifyDeviceResetArgs* args) override; | 
 |     void notifyPointerCaptureChanged(const NotifyPointerCaptureChangedArgs* args) override; | 
 |  | 
 |     android::os::InputEventInjectionResult injectInputEvent( | 
 |             const InputEvent* event, std::optional<int32_t> targetUid, | 
 |             android::os::InputEventInjectionSync syncMode, std::chrono::milliseconds timeout, | 
 |             uint32_t policyFlags) override; | 
 |  | 
 |     std::unique_ptr<VerifiedInputEvent> verifyInputEvent(const InputEvent& event) override; | 
 |  | 
 |     void setInputWindows( | 
 |             const std::unordered_map<int32_t, std::vector<sp<android::gui::WindowInfoHandle>>>& | 
 |                     handlesPerDisplay) override; | 
 |     void setFocusedApplication( | 
 |             int32_t displayId, | 
 |             const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle) override; | 
 |     void setFocusedDisplay(int32_t displayId) override; | 
 |     void setInputDispatchMode(bool enabled, bool frozen) override; | 
 |     void setInputFilterEnabled(bool enabled) override; | 
 |     bool setInTouchMode(bool inTouchMode, int32_t pid, int32_t uid, bool hasPermission, | 
 |                         int32_t displayId) override; | 
 |     void setMaximumObscuringOpacityForTouch(float opacity) override; | 
 |  | 
 |     bool transferTouchFocus(const sp<IBinder>& fromToken, const sp<IBinder>& toToken, | 
 |                             bool isDragDrop = false) override; | 
 |     bool transferTouch(const sp<IBinder>& destChannelToken, int32_t displayId) override; | 
 |  | 
 |     base::Result<std::unique_ptr<InputChannel>> createInputChannel( | 
 |             const std::string& name) override; | 
 |     void setFocusedWindow(const android::gui::FocusRequest&) override; | 
 |     base::Result<std::unique_ptr<InputChannel>> createInputMonitor(int32_t displayId, | 
 |                                                                    const std::string& name, | 
 |                                                                    int32_t pid) override; | 
 |     status_t removeInputChannel(const sp<IBinder>& connectionToken) override; | 
 |     status_t pilferPointers(const sp<IBinder>& token) override; | 
 |     void requestPointerCapture(const sp<IBinder>& windowToken, bool enabled) override; | 
 |     bool flushSensor(int deviceId, InputDeviceSensorType sensorType) override; | 
 |     void setDisplayEligibilityForPointerCapture(int displayId, bool isEligible) override; | 
 |  | 
 |     std::array<uint8_t, 32> sign(const VerifiedInputEvent& event) const; | 
 |  | 
 |     void displayRemoved(int32_t displayId) override; | 
 |  | 
 |     // Public because it's also used by tests to simulate the WindowInfosListener callback | 
 |     void onWindowInfosChanged(const std::vector<android::gui::WindowInfo>& windowInfos, | 
 |                               const std::vector<android::gui::DisplayInfo>& displayInfos); | 
 |  | 
 |     void cancelCurrentTouch() override; | 
 |  | 
 |     // Public to allow tests to verify that a Monitor can get ANR. | 
 |     void setMonitorDispatchingTimeoutForTest(std::chrono::nanoseconds timeout); | 
 |  | 
 | private: | 
 |     enum class DropReason { | 
 |         NOT_DROPPED, | 
 |         POLICY, | 
 |         APP_SWITCH, | 
 |         DISABLED, | 
 |         BLOCKED, | 
 |         STALE, | 
 |         NO_POINTER_CAPTURE, | 
 |     }; | 
 |  | 
 |     std::unique_ptr<InputThread> mThread; | 
 |  | 
 |     sp<InputDispatcherPolicyInterface> mPolicy; | 
 |     android::InputDispatcherConfiguration mConfig; | 
 |  | 
 |     std::mutex mLock; | 
 |  | 
 |     std::condition_variable mDispatcherIsAlive; | 
 |     std::condition_variable mDispatcherEnteredIdle; | 
 |  | 
 |     sp<Looper> mLooper; | 
 |  | 
 |     std::shared_ptr<EventEntry> mPendingEvent GUARDED_BY(mLock); | 
 |     std::deque<std::shared_ptr<EventEntry>> mInboundQueue GUARDED_BY(mLock); | 
 |     std::deque<std::shared_ptr<EventEntry>> mRecentQueue GUARDED_BY(mLock); | 
 |  | 
 |     // A command entry captures state and behavior for an action to be performed in the | 
 |     // dispatch loop after the initial processing has taken place.  It is essentially | 
 |     // a kind of continuation used to postpone sensitive policy interactions to a point | 
 |     // in the dispatch loop where it is safe to release the lock (generally after finishing | 
 |     // the critical parts of the dispatch cycle). | 
 |     // | 
 |     // The special thing about commands is that they can voluntarily release and reacquire | 
 |     // the dispatcher lock at will.  Initially when the command starts running, the | 
 |     // dispatcher lock is held.  However, if the command needs to call into the policy to | 
 |     // do some work, it can release the lock, do the work, then reacquire the lock again | 
 |     // before returning. | 
 |     // | 
 |     // This mechanism is a bit clunky but it helps to preserve the invariant that the dispatch | 
 |     // never calls into the policy while holding its lock. | 
 |     // | 
 |     // Commands are called with the lock held, but they can release and re-acquire the lock from | 
 |     // within. | 
 |     using Command = std::function<void()>; | 
 |     std::deque<Command> mCommandQueue GUARDED_BY(mLock); | 
 |  | 
 |     DropReason mLastDropReason GUARDED_BY(mLock); | 
 |  | 
 |     const IdGenerator mIdGenerator; | 
 |  | 
 |     // With each iteration, InputDispatcher nominally processes one queued event, | 
 |     // a timeout, or a response from an input consumer. | 
 |     // This method should only be called on the input dispatcher's own thread. | 
 |     void dispatchOnce(); | 
 |  | 
 |     void dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) REQUIRES(mLock); | 
 |  | 
 |     // Enqueues an inbound event.  Returns true if mLooper->wake() should be called. | 
 |     bool enqueueInboundEventLocked(std::unique_ptr<EventEntry> entry) REQUIRES(mLock); | 
 |  | 
 |     // Cleans up input state when dropping an inbound event. | 
 |     void dropInboundEventLocked(const EventEntry& entry, DropReason dropReason) REQUIRES(mLock); | 
 |  | 
 |     // Enqueues a focus event. | 
 |     void enqueueFocusEventLocked(const sp<IBinder>& windowToken, bool hasFocus, | 
 |                                  const std::string& reason) REQUIRES(mLock); | 
 |     // Enqueues a drag event. | 
 |     void enqueueDragEventLocked(const sp<android::gui::WindowInfoHandle>& windowToken, | 
 |                                 bool isExiting, const int32_t rawX, const int32_t rawY) | 
 |             REQUIRES(mLock); | 
 |  | 
 |     // Adds an event to a queue of recent events for debugging purposes. | 
 |     void addRecentEventLocked(std::shared_ptr<EventEntry> entry) REQUIRES(mLock); | 
 |  | 
 |     // App switch latency optimization. | 
 |     bool mAppSwitchSawKeyDown GUARDED_BY(mLock); | 
 |     nsecs_t mAppSwitchDueTime GUARDED_BY(mLock); | 
 |  | 
 |     bool isAppSwitchKeyEvent(const KeyEntry& keyEntry); | 
 |     bool isAppSwitchPendingLocked() REQUIRES(mLock); | 
 |     void resetPendingAppSwitchLocked(bool handled) REQUIRES(mLock); | 
 |  | 
 |     // Blocked event latency optimization.  Drops old events when the user intends | 
 |     // to transfer focus to a new application. | 
 |     std::shared_ptr<EventEntry> mNextUnblockedEvent GUARDED_BY(mLock); | 
 |  | 
 |     sp<android::gui::WindowInfoHandle> findTouchedWindowAtLocked( | 
 |             int32_t displayId, int32_t x, int32_t y, TouchState* touchState, bool isStylus = false, | 
 |             bool addOutsideTargets = false, bool ignoreDragWindow = false) const REQUIRES(mLock); | 
 |  | 
 |     std::vector<sp<android::gui::WindowInfoHandle>> findTouchedSpyWindowsAtLocked( | 
 |             int32_t displayId, int32_t x, int32_t y, bool isStylus) const REQUIRES(mLock); | 
 |  | 
 |     sp<android::gui::WindowInfoHandle> findTouchedForegroundWindowLocked(int32_t displayId) const | 
 |             REQUIRES(mLock); | 
 |  | 
 |     sp<Connection> getConnectionLocked(const sp<IBinder>& inputConnectionToken) const | 
 |             REQUIRES(mLock); | 
 |  | 
 |     std::string getConnectionNameLocked(const sp<IBinder>& connectionToken) const REQUIRES(mLock); | 
 |  | 
 |     void removeConnectionLocked(const sp<Connection>& connection) REQUIRES(mLock); | 
 |  | 
 |     status_t pilferPointersLocked(const sp<IBinder>& token) REQUIRES(mLock); | 
 |  | 
 |     template <typename T> | 
 |     struct StrongPointerHash { | 
 |         std::size_t operator()(const sp<T>& b) const { return std::hash<T*>{}(b.get()); } | 
 |     }; | 
 |  | 
 |     // All registered connections mapped by input channel token. | 
 |     std::unordered_map<sp<IBinder>, sp<Connection>, StrongPointerHash<IBinder>> mConnectionsByToken | 
 |             GUARDED_BY(mLock); | 
 |  | 
 |     // Find a monitor pid by the provided token. | 
 |     std::optional<int32_t> findMonitorPidByTokenLocked(const sp<IBinder>& token) REQUIRES(mLock); | 
 |  | 
 |     // Input channels that will receive a copy of all input events sent to the provided display. | 
 |     std::unordered_map<int32_t, std::vector<Monitor>> mGlobalMonitorsByDisplay GUARDED_BY(mLock); | 
 |  | 
 |     const HmacKeyManager mHmacKeyManager; | 
 |     const std::array<uint8_t, 32> getSignature(const MotionEntry& motionEntry, | 
 |                                                const DispatchEntry& dispatchEntry) const; | 
 |     const std::array<uint8_t, 32> getSignature(const KeyEntry& keyEntry, | 
 |                                                const DispatchEntry& dispatchEntry) const; | 
 |  | 
 |     // Event injection and synchronization. | 
 |     std::condition_variable mInjectionResultAvailable; | 
 |     void setInjectionResult(EventEntry& entry, | 
 |                             android::os::InputEventInjectionResult injectionResult); | 
 |     void transformMotionEntryForInjectionLocked(MotionEntry&, | 
 |                                                 const ui::Transform& injectedTransform) const | 
 |             REQUIRES(mLock); | 
 |  | 
 |     std::condition_variable mInjectionSyncFinished; | 
 |     void incrementPendingForegroundDispatches(EventEntry& entry); | 
 |     void decrementPendingForegroundDispatches(EventEntry& entry); | 
 |  | 
 |     // Key repeat tracking. | 
 |     struct KeyRepeatState { | 
 |         std::shared_ptr<KeyEntry> lastKeyEntry; // or null if no repeat | 
 |         nsecs_t nextRepeatTime; | 
 |     } mKeyRepeatState GUARDED_BY(mLock); | 
 |  | 
 |     void resetKeyRepeatLocked() REQUIRES(mLock); | 
 |     std::shared_ptr<KeyEntry> synthesizeKeyRepeatLocked(nsecs_t currentTime) REQUIRES(mLock); | 
 |  | 
 |     // Key replacement tracking | 
 |     struct KeyReplacement { | 
 |         int32_t keyCode; | 
 |         int32_t deviceId; | 
 |         bool operator==(const KeyReplacement& rhs) const { | 
 |             return keyCode == rhs.keyCode && deviceId == rhs.deviceId; | 
 |         } | 
 |     }; | 
 |     struct KeyReplacementHash { | 
 |         size_t operator()(const KeyReplacement& key) const { | 
 |             return std::hash<int32_t>()(key.keyCode) ^ (std::hash<int32_t>()(key.deviceId) << 1); | 
 |         } | 
 |     }; | 
 |     // Maps the key code replaced, device id tuple to the key code it was replaced with | 
 |     std::unordered_map<KeyReplacement, int32_t, KeyReplacementHash> mReplacedKeys GUARDED_BY(mLock); | 
 |     // Process certain Meta + Key combinations | 
 |     void accelerateMetaShortcuts(const int32_t deviceId, const int32_t action, int32_t& keyCode, | 
 |                                  int32_t& metaState); | 
 |  | 
 |     // Deferred command processing. | 
 |     bool haveCommandsLocked() const REQUIRES(mLock); | 
 |     bool runCommandsLockedInterruptable() REQUIRES(mLock); | 
 |     void postCommandLocked(Command&& command) REQUIRES(mLock); | 
 |  | 
 |     // The dispatching timeout to use for Monitors. | 
 |     std::chrono::nanoseconds mMonitorDispatchingTimeout GUARDED_BY(mLock); | 
 |  | 
 |     nsecs_t processAnrsLocked() REQUIRES(mLock); | 
 |     std::chrono::nanoseconds getDispatchingTimeoutLocked(const sp<Connection>& connection) | 
 |             REQUIRES(mLock); | 
 |  | 
 |     // Input filter processing. | 
 |     bool shouldSendKeyToInputFilterLocked(const NotifyKeyArgs* args) REQUIRES(mLock); | 
 |     bool shouldSendMotionToInputFilterLocked(const NotifyMotionArgs* args) REQUIRES(mLock); | 
 |  | 
 |     // Inbound event processing. | 
 |     void drainInboundQueueLocked() REQUIRES(mLock); | 
 |     void releasePendingEventLocked() REQUIRES(mLock); | 
 |     void releaseInboundEventLocked(std::shared_ptr<EventEntry> entry) REQUIRES(mLock); | 
 |  | 
 |     // Dispatch state. | 
 |     bool mDispatchEnabled GUARDED_BY(mLock); | 
 |     bool mDispatchFrozen GUARDED_BY(mLock); | 
 |     bool mInputFilterEnabled GUARDED_BY(mLock); | 
 |     float mMaximumObscuringOpacityForTouch GUARDED_BY(mLock); | 
 |  | 
 |     // This map is not really needed, but it helps a lot with debugging (dumpsys input). | 
 |     // In the java layer, touch mode states are spread across multiple DisplayContent objects, | 
 |     // making harder to snapshot and retrieve them. | 
 |     std::map<int32_t /*displayId*/, bool /*inTouchMode*/> mTouchModePerDisplay GUARDED_BY(mLock); | 
 |  | 
 |     class DispatcherWindowListener : public gui::WindowInfosListener { | 
 |     public: | 
 |         explicit DispatcherWindowListener(InputDispatcher& dispatcher) : mDispatcher(dispatcher){}; | 
 |         void onWindowInfosChanged( | 
 |                 const std::vector<android::gui::WindowInfo>& windowInfos, | 
 |                 const std::vector<android::gui::DisplayInfo>& displayInfos) override; | 
 |  | 
 |     private: | 
 |         InputDispatcher& mDispatcher; | 
 |     }; | 
 |     sp<gui::WindowInfosListener> mWindowInfoListener; | 
 |  | 
 |     std::unordered_map<int32_t /*displayId*/, std::vector<sp<android::gui::WindowInfoHandle>>> | 
 |             mWindowHandlesByDisplay GUARDED_BY(mLock); | 
 |     std::unordered_map<int32_t /*displayId*/, android::gui::DisplayInfo> mDisplayInfos | 
 |             GUARDED_BY(mLock); | 
 |     void setInputWindowsLocked( | 
 |             const std::vector<sp<android::gui::WindowInfoHandle>>& inputWindowHandles, | 
 |             int32_t displayId) REQUIRES(mLock); | 
 |     // Get a reference to window handles by display, return an empty vector if not found. | 
 |     const std::vector<sp<android::gui::WindowInfoHandle>>& getWindowHandlesLocked( | 
 |             int32_t displayId) const REQUIRES(mLock); | 
 |     sp<android::gui::WindowInfoHandle> getWindowHandleLocked( | 
 |             const sp<IBinder>& windowHandleToken) const REQUIRES(mLock); | 
 |  | 
 |     // Same function as above, but faster. Since displayId is provided, this avoids the need | 
 |     // to loop through all displays. | 
 |     sp<android::gui::WindowInfoHandle> getWindowHandleLocked(const sp<IBinder>& windowHandleToken, | 
 |                                                              int displayId) const REQUIRES(mLock); | 
 |     sp<android::gui::WindowInfoHandle> getWindowHandleLocked( | 
 |             const sp<android::gui::WindowInfoHandle>& windowHandle) const REQUIRES(mLock); | 
 |     std::shared_ptr<InputChannel> getInputChannelLocked(const sp<IBinder>& windowToken) const | 
 |             REQUIRES(mLock); | 
 |     sp<android::gui::WindowInfoHandle> getFocusedWindowHandleLocked(int displayId) const | 
 |             REQUIRES(mLock); | 
 |     bool canWindowReceiveMotionLocked(const sp<android::gui::WindowInfoHandle>& window, | 
 |                                       const MotionEntry& motionEntry) const REQUIRES(mLock); | 
 |  | 
 |     // Returns all the input targets (with their respective input channels) from the window handles | 
 |     // passed as argument. | 
 |     std::vector<InputTarget> getInputTargetsFromWindowHandlesLocked( | 
 |             const std::vector<sp<android::gui::WindowInfoHandle>>& windowHandles) const | 
 |             REQUIRES(mLock); | 
 |  | 
 |     /* | 
 |      * Validate and update InputWindowHandles for a given display. | 
 |      */ | 
 |     void updateWindowHandlesForDisplayLocked( | 
 |             const std::vector<sp<android::gui::WindowInfoHandle>>& inputWindowHandles, | 
 |             int32_t displayId) REQUIRES(mLock); | 
 |  | 
 |     std::unordered_map<int32_t, TouchState> mTouchStatesByDisplay GUARDED_BY(mLock); | 
 |     std::unique_ptr<DragState> mDragState GUARDED_BY(mLock); | 
 |  | 
 |     void setFocusedApplicationLocked( | 
 |             int32_t displayId, | 
 |             const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle) REQUIRES(mLock); | 
 |     // Focused applications. | 
 |     std::unordered_map<int32_t, std::shared_ptr<InputApplicationHandle>> | 
 |             mFocusedApplicationHandlesByDisplay GUARDED_BY(mLock); | 
 |  | 
 |     // Top focused display. | 
 |     int32_t mFocusedDisplayId GUARDED_BY(mLock); | 
 |  | 
 |     // Keeps track of the focused window per display and determines focus changes. | 
 |     FocusResolver mFocusResolver GUARDED_BY(mLock); | 
 |  | 
 |     // The enabled state of this request is true iff the focused window on the focused display has | 
 |     // requested Pointer Capture. This request also contains the sequence number associated with the | 
 |     // current request. The state of this variable should always be in sync with the state of | 
 |     // Pointer Capture in the policy, and is only updated through setPointerCaptureLocked(request). | 
 |     PointerCaptureRequest mCurrentPointerCaptureRequest GUARDED_BY(mLock); | 
 |  | 
 |     // The window token that has Pointer Capture. | 
 |     // This should be in sync with PointerCaptureChangedEvents dispatched to the input channel. | 
 |     sp<IBinder> mWindowTokenWithPointerCapture GUARDED_BY(mLock); | 
 |  | 
 |     // Displays that are ineligible for pointer capture. | 
 |     // TODO(b/214621487): Remove or move to a display flag. | 
 |     std::vector<int32_t> mIneligibleDisplaysForPointerCapture GUARDED_BY(mLock); | 
 |  | 
 |     // Disable Pointer Capture as a result of loss of window focus. | 
 |     void disablePointerCaptureForcedLocked() REQUIRES(mLock); | 
 |  | 
 |     // Set the Pointer Capture state in the Policy. | 
 |     void setPointerCaptureLocked(bool enable) REQUIRES(mLock); | 
 |  | 
 |     // Dispatcher state at time of last ANR. | 
 |     std::string mLastAnrState GUARDED_BY(mLock); | 
 |  | 
 |     // The connection tokens of the channels that the user last interacted (used for debugging and | 
 |     // when switching touch mode state). | 
 |     std::unordered_set<sp<IBinder>, StrongPointerHash<IBinder>> mInteractionConnectionTokens | 
 |             GUARDED_BY(mLock); | 
 |     void updateInteractionTokensLocked(const EventEntry& entry, | 
 |                                        const std::vector<InputTarget>& targets) REQUIRES(mLock); | 
 |  | 
 |     // Dispatch inbound events. | 
 |     bool dispatchConfigurationChangedLocked(nsecs_t currentTime, | 
 |                                             const ConfigurationChangedEntry& entry) REQUIRES(mLock); | 
 |     bool dispatchDeviceResetLocked(nsecs_t currentTime, const DeviceResetEntry& entry) | 
 |             REQUIRES(mLock); | 
 |     bool dispatchKeyLocked(nsecs_t currentTime, std::shared_ptr<KeyEntry> entry, | 
 |                            DropReason* dropReason, nsecs_t* nextWakeupTime) REQUIRES(mLock); | 
 |     bool dispatchMotionLocked(nsecs_t currentTime, std::shared_ptr<MotionEntry> entry, | 
 |                               DropReason* dropReason, nsecs_t* nextWakeupTime) REQUIRES(mLock); | 
 |     void dispatchFocusLocked(nsecs_t currentTime, std::shared_ptr<FocusEntry> entry) | 
 |             REQUIRES(mLock); | 
 |     void dispatchPointerCaptureChangedLocked( | 
 |             nsecs_t currentTime, const std::shared_ptr<PointerCaptureChangedEntry>& entry, | 
 |             DropReason& dropReason) REQUIRES(mLock); | 
 |     void dispatchTouchModeChangeLocked(nsecs_t currentTime, | 
 |                                        const std::shared_ptr<TouchModeEntry>& entry) | 
 |             REQUIRES(mLock); | 
 |     void dispatchEventLocked(nsecs_t currentTime, std::shared_ptr<EventEntry> entry, | 
 |                              const std::vector<InputTarget>& inputTargets) REQUIRES(mLock); | 
 |     void dispatchSensorLocked(nsecs_t currentTime, const std::shared_ptr<SensorEntry>& entry, | 
 |                               DropReason* dropReason, nsecs_t* nextWakeupTime) REQUIRES(mLock); | 
 |     void dispatchDragLocked(nsecs_t currentTime, std::shared_ptr<DragEntry> entry) REQUIRES(mLock); | 
 |     void logOutboundKeyDetails(const char* prefix, const KeyEntry& entry); | 
 |     void logOutboundMotionDetails(const char* prefix, const MotionEntry& entry); | 
 |  | 
 |     /** | 
 |      * This field is set if there is no focused window, and we have an event that requires | 
 |      * a focused window to be dispatched (for example, a KeyEvent). | 
 |      * When this happens, we will wait until *mNoFocusedWindowTimeoutTime before | 
 |      * dropping the event and raising an ANR for that application. | 
 |      * This is useful if an application is slow to add a focused window. | 
 |      */ | 
 |     std::optional<nsecs_t> mNoFocusedWindowTimeoutTime GUARDED_BY(mLock); | 
 |  | 
 |     // Amount of time to allow for an event to be dispatched (measured since its eventTime) | 
 |     // before considering it stale and dropping it. | 
 |     const std::chrono::nanoseconds mStaleEventTimeout; | 
 |     bool isStaleEvent(nsecs_t currentTime, const EventEntry& entry); | 
 |  | 
 |     bool shouldPruneInboundQueueLocked(const MotionEntry& motionEntry) REQUIRES(mLock); | 
 |  | 
 |     /** | 
 |      * Time to stop waiting for the events to be processed while trying to dispatch a key. | 
 |      * When this time expires, we just send the pending key event to the currently focused window, | 
 |      * without waiting on other events to be processed first. | 
 |      */ | 
 |     std::optional<nsecs_t> mKeyIsWaitingForEventsTimeout GUARDED_BY(mLock); | 
 |     bool shouldWaitToSendKeyLocked(nsecs_t currentTime, const char* focusedWindowName) | 
 |             REQUIRES(mLock); | 
 |  | 
 |     /** | 
 |      * The focused application at the time when no focused window was present. | 
 |      * Used to raise an ANR when we have no focused window. | 
 |      */ | 
 |     std::shared_ptr<InputApplicationHandle> mAwaitedFocusedApplication GUARDED_BY(mLock); | 
 |     /** | 
 |      * The displayId that the focused application is associated with. | 
 |      */ | 
 |     int32_t mAwaitedApplicationDisplayId GUARDED_BY(mLock); | 
 |     void processNoFocusedWindowAnrLocked() REQUIRES(mLock); | 
 |  | 
 |     /** | 
 |      * Tell policy about a window or a monitor that just became unresponsive. Starts ANR. | 
 |      */ | 
 |     void processConnectionUnresponsiveLocked(const Connection& connection, std::string reason) | 
 |             REQUIRES(mLock); | 
 |     /** | 
 |      * Tell policy about a window or a monitor that just became responsive. | 
 |      */ | 
 |     void processConnectionResponsiveLocked(const Connection& connection) REQUIRES(mLock); | 
 |  | 
 |     void sendWindowUnresponsiveCommandLocked(const sp<IBinder>& connectionToken, | 
 |                                              std::optional<int32_t> pid, std::string reason) | 
 |             REQUIRES(mLock); | 
 |     void sendWindowResponsiveCommandLocked(const sp<IBinder>& connectionToken, | 
 |                                            std::optional<int32_t> pid) REQUIRES(mLock); | 
 |  | 
 |     // Optimization: AnrTracker is used to quickly find which connection is due for a timeout next. | 
 |     // AnrTracker must be kept in-sync with all responsive connection.waitQueues. | 
 |     // If a connection is not responsive, then the entries should not be added to the AnrTracker. | 
 |     // Once a connection becomes unresponsive, its entries are removed from AnrTracker to | 
 |     // prevent unneeded wakeups. | 
 |     AnrTracker mAnrTracker GUARDED_BY(mLock); | 
 |  | 
 |     // Contains the last window which received a hover event. | 
 |     sp<android::gui::WindowInfoHandle> mLastHoverWindowHandle GUARDED_BY(mLock); | 
 |  | 
 |     void cancelEventsForAnrLocked(const sp<Connection>& connection) REQUIRES(mLock); | 
 |     // If a focused application changes, we should stop counting down the "no focused window" time, | 
 |     // because we will have no way of knowing when the previous application actually added a window. | 
 |     // This also means that we will miss cases like pulling down notification shade when the | 
 |     // focused application does not have a focused window (no ANR will be raised if notification | 
 |     // shade is pulled down while we are counting down the timeout). | 
 |     void resetNoFocusedWindowTimeoutLocked() REQUIRES(mLock); | 
 |  | 
 |     bool shouldSplitTouch(const TouchState& touchState, const MotionEntry& entry) const; | 
 |     int32_t getTargetDisplayId(const EventEntry& entry); | 
 |     sp<android::gui::WindowInfoHandle> findFocusedWindowTargetLocked( | 
 |             nsecs_t currentTime, const EventEntry& entry, nsecs_t* nextWakeupTime, | 
 |             android::os::InputEventInjectionResult& outInjectionResult) REQUIRES(mLock); | 
 |     std::vector<TouchedWindow> findTouchedWindowTargetsLocked( | 
 |             nsecs_t currentTime, const MotionEntry& entry, bool* outConflictingPointerActions, | 
 |             android::os::InputEventInjectionResult& outInjectionResult) REQUIRES(mLock); | 
 |     std::vector<Monitor> selectResponsiveMonitorsLocked( | 
 |             const std::vector<Monitor>& gestureMonitors) const REQUIRES(mLock); | 
 |  | 
 |     void addWindowTargetLocked(const sp<android::gui::WindowInfoHandle>& windowHandle, | 
 |                                int32_t targetFlags, BitSet32 pointerIds, | 
 |                                std::optional<nsecs_t> firstDownTimeInTarget, | 
 |                                std::vector<InputTarget>& inputTargets) const REQUIRES(mLock); | 
 |     void addGlobalMonitoringTargetsLocked(std::vector<InputTarget>& inputTargets, int32_t displayId) | 
 |             REQUIRES(mLock); | 
 |     void pokeUserActivityLocked(const EventEntry& eventEntry) REQUIRES(mLock); | 
 |     // Enqueue a drag event if needed, and update the touch state. | 
 |     // Uses findTouchedWindowTargetsLocked to make the decision | 
 |     void addDragEventLocked(const MotionEntry& entry) REQUIRES(mLock); | 
 |     void finishDragAndDrop(int32_t displayId, float x, float y) REQUIRES(mLock); | 
 |  | 
 |     struct TouchOcclusionInfo { | 
 |         bool hasBlockingOcclusion; | 
 |         float obscuringOpacity; | 
 |         std::string obscuringPackage; | 
 |         int32_t obscuringUid; | 
 |         std::vector<std::string> debugInfo; | 
 |     }; | 
 |  | 
 |     TouchOcclusionInfo computeTouchOcclusionInfoLocked( | 
 |             const sp<android::gui::WindowInfoHandle>& windowHandle, int32_t x, int32_t y) const | 
 |             REQUIRES(mLock); | 
 |     bool isTouchTrustedLocked(const TouchOcclusionInfo& occlusionInfo) const REQUIRES(mLock); | 
 |     bool isWindowObscuredAtPointLocked(const sp<android::gui::WindowInfoHandle>& windowHandle, | 
 |                                        int32_t x, int32_t y) const REQUIRES(mLock); | 
 |     bool isWindowObscuredLocked(const sp<android::gui::WindowInfoHandle>& windowHandle) const | 
 |             REQUIRES(mLock); | 
 |     std::string dumpWindowForTouchOcclusion(const android::gui::WindowInfo* info, | 
 |                                             bool isTouchWindow) const; | 
 |     std::string getApplicationWindowLabel(const InputApplicationHandle* applicationHandle, | 
 |                                           const sp<android::gui::WindowInfoHandle>& windowHandle); | 
 |  | 
 |     bool shouldDropInput(const EventEntry& entry, | 
 |                          const sp<android::gui::WindowInfoHandle>& windowHandle) const | 
 |             REQUIRES(mLock); | 
 |  | 
 |     // Manage the dispatch cycle for a single connection. | 
 |     // These methods are deliberately not Interruptible because doing all of the work | 
 |     // with the mutex held makes it easier to ensure that connection invariants are maintained. | 
 |     // If needed, the methods post commands to run later once the critical bits are done. | 
 |     void prepareDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection, | 
 |                                     std::shared_ptr<EventEntry>, const InputTarget& inputTarget) | 
 |             REQUIRES(mLock); | 
 |     void enqueueDispatchEntriesLocked(nsecs_t currentTime, const sp<Connection>& connection, | 
 |                                       std::shared_ptr<EventEntry>, const InputTarget& inputTarget) | 
 |             REQUIRES(mLock); | 
 |     void enqueueDispatchEntryLocked(const sp<Connection>& connection, std::shared_ptr<EventEntry>, | 
 |                                     const InputTarget& inputTarget, int32_t dispatchMode) | 
 |             REQUIRES(mLock); | 
 |     status_t publishMotionEvent(Connection& connection, DispatchEntry& dispatchEntry) const; | 
 |     void startDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection) | 
 |             REQUIRES(mLock); | 
 |     void finishDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection, | 
 |                                    uint32_t seq, bool handled, nsecs_t consumeTime) REQUIRES(mLock); | 
 |     void abortBrokenDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection, | 
 |                                         bool notify) REQUIRES(mLock); | 
 |     void drainDispatchQueue(std::deque<DispatchEntry*>& queue); | 
 |     void releaseDispatchEntry(DispatchEntry* dispatchEntry); | 
 |     int handleReceiveCallback(int events, sp<IBinder> connectionToken); | 
 |     // The action sent should only be of type AMOTION_EVENT_* | 
 |     void dispatchPointerDownOutsideFocus(uint32_t source, int32_t action, | 
 |                                          const sp<IBinder>& newToken) REQUIRES(mLock); | 
 |  | 
 |     void synthesizeCancelationEventsForAllConnectionsLocked(const CancelationOptions& options) | 
 |             REQUIRES(mLock); | 
 |     void synthesizeCancelationEventsForMonitorsLocked(const CancelationOptions& options) | 
 |             REQUIRES(mLock); | 
 |     void synthesizeCancelationEventsForInputChannelLocked( | 
 |             const std::shared_ptr<InputChannel>& channel, const CancelationOptions& options) | 
 |             REQUIRES(mLock); | 
 |     void synthesizeCancelationEventsForConnectionLocked(const sp<Connection>& connection, | 
 |                                                         const CancelationOptions& options) | 
 |             REQUIRES(mLock); | 
 |  | 
 |     void synthesizePointerDownEventsForConnectionLocked(const nsecs_t downTime, | 
 |                                                         const sp<Connection>& connection) | 
 |             REQUIRES(mLock); | 
 |  | 
 |     // Splitting motion events across windows. When splitting motion event for a target, | 
 |     // splitDownTime refers to the time of first 'down' event on that particular target | 
 |     std::unique_ptr<MotionEntry> splitMotionEvent(const MotionEntry& originalMotionEntry, | 
 |                                                   BitSet32 pointerIds, nsecs_t splitDownTime); | 
 |  | 
 |     // Reset and drop everything the dispatcher is doing. | 
 |     void resetAndDropEverythingLocked(const char* reason) REQUIRES(mLock); | 
 |  | 
 |     // Dump state. | 
 |     void dumpDispatchStateLocked(std::string& dump) REQUIRES(mLock); | 
 |     void dumpMonitors(std::string& dump, const std::vector<Monitor>& monitors); | 
 |     void logDispatchStateLocked() REQUIRES(mLock); | 
 |     std::string dumpPointerCaptureStateLocked() REQUIRES(mLock); | 
 |  | 
 |     // Registration. | 
 |     void removeMonitorChannelLocked(const sp<IBinder>& connectionToken) REQUIRES(mLock); | 
 |     status_t removeInputChannelLocked(const sp<IBinder>& connectionToken, bool notify) | 
 |             REQUIRES(mLock); | 
 |  | 
 |     // Interesting events that we might like to log or tell the framework about. | 
 |     void doDispatchCycleFinishedCommand(nsecs_t finishTime, const sp<Connection>& connection, | 
 |                                         uint32_t seq, bool handled, nsecs_t consumeTime) | 
 |             REQUIRES(mLock); | 
 |     void doInterceptKeyBeforeDispatchingCommand(const sp<IBinder>& focusedWindowToken, | 
 |                                                 KeyEntry& entry) REQUIRES(mLock); | 
 |     void onFocusChangedLocked(const FocusResolver::FocusChanges& changes) REQUIRES(mLock); | 
 |     void sendFocusChangedCommandLocked(const sp<IBinder>& oldToken, const sp<IBinder>& newToken) | 
 |             REQUIRES(mLock); | 
 |     void sendDropWindowCommandLocked(const sp<IBinder>& token, float x, float y) REQUIRES(mLock); | 
 |     void onAnrLocked(const sp<Connection>& connection) REQUIRES(mLock); | 
 |     void onAnrLocked(std::shared_ptr<InputApplicationHandle> application) REQUIRES(mLock); | 
 |     void updateLastAnrStateLocked(const sp<android::gui::WindowInfoHandle>& window, | 
 |                                   const std::string& reason) REQUIRES(mLock); | 
 |     void updateLastAnrStateLocked(const InputApplicationHandle& application, | 
 |                                   const std::string& reason) REQUIRES(mLock); | 
 |     void updateLastAnrStateLocked(const std::string& windowLabel, const std::string& reason) | 
 |             REQUIRES(mLock); | 
 |     bool afterKeyEventLockedInterruptable(const sp<Connection>& connection, | 
 |                                           DispatchEntry* dispatchEntry, KeyEntry& keyEntry, | 
 |                                           bool handled) REQUIRES(mLock); | 
 |     bool afterMotionEventLockedInterruptable(const sp<Connection>& connection, | 
 |                                              DispatchEntry* dispatchEntry, MotionEntry& motionEntry, | 
 |                                              bool handled) REQUIRES(mLock); | 
 |  | 
 |     // Find touched state and touched window by token. | 
 |     std::tuple<TouchState*, TouchedWindow*, int32_t /*displayId*/> | 
 |     findTouchStateWindowAndDisplayLocked(const sp<IBinder>& token) REQUIRES(mLock); | 
 |  | 
 |     // Statistics gathering. | 
 |     LatencyAggregator mLatencyAggregator GUARDED_BY(mLock); | 
 |     LatencyTracker mLatencyTracker GUARDED_BY(mLock); | 
 |     void traceInboundQueueLengthLocked() REQUIRES(mLock); | 
 |     void traceOutboundQueueLength(const Connection& connection); | 
 |     void traceWaitQueueLength(const Connection& connection); | 
 |  | 
 |     // Check window ownership | 
 |     bool focusedWindowIsOwnedByLocked(int32_t pid, int32_t uid) REQUIRES(mLock); | 
 |     bool recentWindowsAreOwnedByLocked(int32_t pid, int32_t uid) REQUIRES(mLock); | 
 |  | 
 |     sp<InputReporterInterface> mReporter; | 
 | }; | 
 |  | 
 | } // namespace android::inputdispatcher |