| /* | 
 |  * Copyright 2020 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #include <cutils/properties.h> | 
 | #include <gmock/gmock.h> | 
 | #include <gtest/gtest.h> | 
 | #include <hardware/gralloc.h> | 
 | #include <renderengine/impl/ExternalTexture.h> | 
 | #include <renderengine/mock/RenderEngine.h> | 
 | #include <ui/PixelFormat.h> | 
 | #include "../threaded/RenderEngineThreaded.h" | 
 |  | 
 | namespace android { | 
 |  | 
 | using testing::_; | 
 | using testing::Eq; | 
 | using testing::Mock; | 
 | using testing::Return; | 
 |  | 
 | struct RenderEngineThreadedTest : public ::testing::Test { | 
 |     ~RenderEngineThreadedTest() {} | 
 |  | 
 |     void SetUp() override { | 
 |         mThreadedRE = renderengine::threaded::RenderEngineThreaded::create( | 
 |                 [this]() { return std::unique_ptr<renderengine::RenderEngine>(mRenderEngine); }, | 
 |                 renderengine::RenderEngine::RenderEngineType::THREADED); | 
 |     } | 
 |  | 
 |     std::unique_ptr<renderengine::threaded::RenderEngineThreaded> mThreadedRE; | 
 |     renderengine::mock::RenderEngine* mRenderEngine = new renderengine::mock::RenderEngine(); | 
 | }; | 
 |  | 
 | TEST_F(RenderEngineThreadedTest, dump) { | 
 |     std::string testString = "XYZ"; | 
 |     EXPECT_CALL(*mRenderEngine, dump(_)); | 
 |     mThreadedRE->dump(testString); | 
 | } | 
 |  | 
 | TEST_F(RenderEngineThreadedTest, primeCache) { | 
 |     EXPECT_CALL(*mRenderEngine, primeCache()); | 
 |     mThreadedRE->primeCache(); | 
 |     // need to call ANY synchronous function after primeCache to ensure that primeCache has | 
 |     // completed asynchronously before the test completes execution. | 
 |     mThreadedRE->getContextPriority(); | 
 | } | 
 |  | 
 | TEST_F(RenderEngineThreadedTest, genTextures) { | 
 |     uint32_t texName; | 
 |     EXPECT_CALL(*mRenderEngine, genTextures(1, &texName)); | 
 |     mThreadedRE->genTextures(1, &texName); | 
 | } | 
 |  | 
 | TEST_F(RenderEngineThreadedTest, deleteTextures) { | 
 |     uint32_t texName; | 
 |     EXPECT_CALL(*mRenderEngine, deleteTextures(1, &texName)); | 
 |     mThreadedRE->deleteTextures(1, &texName); | 
 | } | 
 |  | 
 | TEST_F(RenderEngineThreadedTest, getMaxTextureSize_returns20) { | 
 |     size_t size = 20; | 
 |     EXPECT_CALL(*mRenderEngine, getMaxTextureSize()).WillOnce(Return(size)); | 
 |     size_t result = mThreadedRE->getMaxTextureSize(); | 
 |     ASSERT_EQ(size, result); | 
 | } | 
 |  | 
 | TEST_F(RenderEngineThreadedTest, getMaxTextureSize_returns0) { | 
 |     size_t size = 0; | 
 |     EXPECT_CALL(*mRenderEngine, getMaxTextureSize()).WillOnce(Return(size)); | 
 |     size_t result = mThreadedRE->getMaxTextureSize(); | 
 |     ASSERT_EQ(size, result); | 
 | } | 
 |  | 
 | TEST_F(RenderEngineThreadedTest, getMaxViewportDims_returns20) { | 
 |     size_t dims = 20; | 
 |     EXPECT_CALL(*mRenderEngine, getMaxViewportDims()).WillOnce(Return(dims)); | 
 |     size_t result = mThreadedRE->getMaxViewportDims(); | 
 |     ASSERT_EQ(dims, result); | 
 | } | 
 |  | 
 | TEST_F(RenderEngineThreadedTest, getMaxViewportDims_returns0) { | 
 |     size_t dims = 0; | 
 |     EXPECT_CALL(*mRenderEngine, getMaxViewportDims()).WillOnce(Return(dims)); | 
 |     size_t result = mThreadedRE->getMaxViewportDims(); | 
 |     ASSERT_EQ(dims, result); | 
 | } | 
 |  | 
 | TEST_F(RenderEngineThreadedTest, supportsProtectedContent_returnsFalse) { | 
 |     EXPECT_CALL(*mRenderEngine, supportsProtectedContent()).WillOnce(Return(false)); | 
 |     status_t result = mThreadedRE->supportsProtectedContent(); | 
 |     ASSERT_EQ(false, result); | 
 | } | 
 |  | 
 | TEST_F(RenderEngineThreadedTest, supportsProtectedContent_returnsTrue) { | 
 |     EXPECT_CALL(*mRenderEngine, supportsProtectedContent()).WillOnce(Return(true)); | 
 |     status_t result = mThreadedRE->supportsProtectedContent(); | 
 |     ASSERT_EQ(true, result); | 
 | } | 
 |  | 
 | TEST_F(RenderEngineThreadedTest, PostRenderCleanup_skipped) { | 
 |     EXPECT_CALL(*mRenderEngine, canSkipPostRenderCleanup()).WillOnce(Return(true)); | 
 |     EXPECT_CALL(*mRenderEngine, cleanupPostRender()).Times(0); | 
 |     mThreadedRE->cleanupPostRender(); | 
 |  | 
 |     // call ANY synchronous function to ensure that cleanupPostRender has completed. | 
 |     mThreadedRE->getContextPriority(); | 
 | } | 
 |  | 
 | TEST_F(RenderEngineThreadedTest, PostRenderCleanup_notSkipped) { | 
 |     EXPECT_CALL(*mRenderEngine, canSkipPostRenderCleanup()).WillOnce(Return(false)); | 
 |     EXPECT_CALL(*mRenderEngine, cleanupPostRender()).WillOnce(Return()); | 
 |     mThreadedRE->cleanupPostRender(); | 
 |  | 
 |     // call ANY synchronous function to ensure that cleanupPostRender has completed. | 
 |     mThreadedRE->getContextPriority(); | 
 | } | 
 |  | 
 | TEST_F(RenderEngineThreadedTest, supportsBackgroundBlur_returnsFalse) { | 
 |     EXPECT_CALL(*mRenderEngine, supportsBackgroundBlur()).WillOnce(Return(false)); | 
 |     status_t result = mThreadedRE->supportsBackgroundBlur(); | 
 |     ASSERT_EQ(false, result); | 
 | } | 
 |  | 
 | TEST_F(RenderEngineThreadedTest, supportsBackgroundBlur_returnsTrue) { | 
 |     EXPECT_CALL(*mRenderEngine, supportsBackgroundBlur()).WillOnce(Return(true)); | 
 |     status_t result = mThreadedRE->supportsBackgroundBlur(); | 
 |     ASSERT_EQ(true, result); | 
 | } | 
 |  | 
 | TEST_F(RenderEngineThreadedTest, drawLayers) { | 
 |     renderengine::DisplaySettings settings; | 
 |     std::vector<renderengine::LayerSettings> layers; | 
 |     std::shared_ptr<renderengine::ExternalTexture> buffer = std::make_shared< | 
 |             renderengine::impl:: | 
 |                     ExternalTexture>(sp<GraphicBuffer>::make(), *mRenderEngine, | 
 |                                      renderengine::impl::ExternalTexture::Usage::READABLE | | 
 |                                              renderengine::impl::ExternalTexture::Usage::WRITEABLE); | 
 |  | 
 |     base::unique_fd bufferFence; | 
 |  | 
 |     EXPECT_CALL(*mRenderEngine, useProtectedContext(false)); | 
 |     EXPECT_CALL(*mRenderEngine, drawLayersInternal) | 
 |             .WillOnce([&](const std::shared_ptr<std::promise<FenceResult>>&& resultPromise, | 
 |                           const renderengine::DisplaySettings&, | 
 |                           const std::vector<renderengine::LayerSettings>&, | 
 |                           const std::shared_ptr<renderengine::ExternalTexture>&, const bool, | 
 |                           base::unique_fd&&) { resultPromise->set_value(Fence::NO_FENCE); }); | 
 |  | 
 |     ftl::Future<FenceResult> future = | 
 |             mThreadedRE->drawLayers(settings, layers, buffer, false, std::move(bufferFence)); | 
 |     ASSERT_TRUE(future.valid()); | 
 |     auto result = future.get(); | 
 |     ASSERT_TRUE(result.ok()); | 
 | } | 
 |  | 
 | TEST_F(RenderEngineThreadedTest, drawLayers_protectedLayer) { | 
 |     renderengine::DisplaySettings settings; | 
 |     auto layerBuffer = sp<GraphicBuffer>::make(); | 
 |     layerBuffer->usage |= GRALLOC_USAGE_PROTECTED; | 
 |     renderengine::LayerSettings layer; | 
 |     layer.source.buffer.buffer = std::make_shared< | 
 |             renderengine::impl::ExternalTexture>(std::move(layerBuffer), *mRenderEngine, | 
 |                                                  renderengine::impl::ExternalTexture::Usage:: | 
 |                                                          READABLE); | 
 |     std::vector<renderengine::LayerSettings> layers = {std::move(layer)}; | 
 |     std::shared_ptr<renderengine::ExternalTexture> buffer = std::make_shared< | 
 |             renderengine::impl:: | 
 |                     ExternalTexture>(sp<GraphicBuffer>::make(), *mRenderEngine, | 
 |                                      renderengine::impl::ExternalTexture::Usage::READABLE | | 
 |                                              renderengine::impl::ExternalTexture::Usage::WRITEABLE); | 
 |  | 
 |     base::unique_fd bufferFence; | 
 |  | 
 |     EXPECT_CALL(*mRenderEngine, useProtectedContext(true)); | 
 |     EXPECT_CALL(*mRenderEngine, drawLayersInternal) | 
 |             .WillOnce([&](const std::shared_ptr<std::promise<FenceResult>>&& resultPromise, | 
 |                           const renderengine::DisplaySettings&, | 
 |                           const std::vector<renderengine::LayerSettings>&, | 
 |                           const std::shared_ptr<renderengine::ExternalTexture>&, const bool, | 
 |                           base::unique_fd&&) { resultPromise->set_value(Fence::NO_FENCE); }); | 
 |  | 
 |     ftl::Future<FenceResult> future = | 
 |             mThreadedRE->drawLayers(settings, layers, buffer, false, std::move(bufferFence)); | 
 |     ASSERT_TRUE(future.valid()); | 
 |     auto result = future.get(); | 
 |     ASSERT_TRUE(result.ok()); | 
 | } | 
 |  | 
 | TEST_F(RenderEngineThreadedTest, drawLayers_protectedOutputBuffer) { | 
 |     renderengine::DisplaySettings settings; | 
 |     std::vector<renderengine::LayerSettings> layers; | 
 |     auto graphicBuffer = sp<GraphicBuffer>::make(); | 
 |     graphicBuffer->usage |= GRALLOC_USAGE_PROTECTED; | 
 |     std::shared_ptr<renderengine::ExternalTexture> buffer = std::make_shared< | 
 |             renderengine::impl:: | 
 |                     ExternalTexture>(std::move(graphicBuffer), *mRenderEngine, | 
 |                                      renderengine::impl::ExternalTexture::Usage::READABLE | | 
 |                                              renderengine::impl::ExternalTexture::Usage::WRITEABLE); | 
 |  | 
 |     base::unique_fd bufferFence; | 
 |  | 
 |     EXPECT_CALL(*mRenderEngine, useProtectedContext(true)); | 
 |     EXPECT_CALL(*mRenderEngine, drawLayersInternal) | 
 |             .WillOnce([&](const std::shared_ptr<std::promise<FenceResult>>&& resultPromise, | 
 |                           const renderengine::DisplaySettings&, | 
 |                           const std::vector<renderengine::LayerSettings>&, | 
 |                           const std::shared_ptr<renderengine::ExternalTexture>&, const bool, | 
 |                           base::unique_fd&&) { resultPromise->set_value(Fence::NO_FENCE); }); | 
 |  | 
 |     ftl::Future<FenceResult> future = | 
 |             mThreadedRE->drawLayers(settings, layers, buffer, false, std::move(bufferFence)); | 
 |     ASSERT_TRUE(future.valid()); | 
 |     auto result = future.get(); | 
 |     ASSERT_TRUE(result.ok()); | 
 | } | 
 |  | 
 | } // namespace android |