| /* | 
 |  * Copyright (C) 2017 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #pragma once | 
 |  | 
 | #include <sys/types.h> | 
 | #include <cstdint> | 
 | #include <list> | 
 |  | 
 | #include <gui/ISurfaceComposerClient.h> | 
 | #include <gui/LayerState.h> | 
 | #include <renderengine/Image.h> | 
 | #include <renderengine/Mesh.h> | 
 | #include <renderengine/Texture.h> | 
 | #include <system/window.h> // For NATIVE_WINDOW_SCALING_MODE_FREEZE | 
 | #include <ui/FrameStats.h> | 
 | #include <ui/GraphicBuffer.h> | 
 | #include <ui/PixelFormat.h> | 
 | #include <ui/Region.h> | 
 | #include <utils/RefBase.h> | 
 | #include <utils/String8.h> | 
 | #include <utils/Timers.h> | 
 |  | 
 | #include "BufferLayerConsumer.h" | 
 | #include "Client.h" | 
 | #include "DisplayHardware/HWComposer.h" | 
 | #include "FrameTimeline.h" | 
 | #include "FrameTracker.h" | 
 | #include "Layer.h" | 
 | #include "LayerVector.h" | 
 | #include "MonitoredProducer.h" | 
 | #include "SurfaceFlinger.h" | 
 |  | 
 | namespace android { | 
 |  | 
 | class BufferLayer : public Layer { | 
 | public: | 
 |     explicit BufferLayer(const LayerCreationArgs& args); | 
 |     virtual ~BufferLayer() override; | 
 |  | 
 |     // Implements Layer. | 
 |     sp<compositionengine::LayerFE> getCompositionEngineLayerFE() const override; | 
 |     compositionengine::LayerFECompositionState* editCompositionState() override; | 
 |  | 
 |     // If we have received a new buffer this frame, we will pass its surface | 
 |     // damage down to hardware composer. Otherwise, we must send a region with | 
 |     // one empty rect. | 
 |     void useSurfaceDamage() override; | 
 |     void useEmptyDamage() override; | 
 |  | 
 |     bool isOpaque(const Layer::State& s) const override; | 
 |  | 
 |     // isVisible - true if this layer is visible, false otherwise | 
 |     bool isVisible() const override; | 
 |  | 
 |     // isProtected - true if the layer may contain protected content in the | 
 |     // GRALLOC_USAGE_PROTECTED sense. | 
 |     bool isProtected() const override; | 
 |  | 
 |     // isFixedSize - true if content has a fixed size | 
 |     bool isFixedSize() const override; | 
 |  | 
 |     bool usesSourceCrop() const override; | 
 |  | 
 |     bool isHdrY410() const override; | 
 |  | 
 |     bool onPostComposition(const DisplayDevice*, const std::shared_ptr<FenceTime>& glDoneFence, | 
 |                            const std::shared_ptr<FenceTime>& presentFence, | 
 |                            const CompositorTiming&) override; | 
 |  | 
 |     // latchBuffer - called each time the screen is redrawn and returns whether | 
 |     // the visible regions need to be recomputed (this is a fairly heavy | 
 |     // operation, so this should be set only if needed). Typically this is used | 
 |     // to figure out if the content or size of a surface has changed. | 
 |     bool latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime, | 
 |                      nsecs_t expectedPresentTime) override; | 
 |  | 
 |     bool isBufferLatched() const override { return mRefreshPending; } | 
 |  | 
 |     void notifyAvailableFrames(nsecs_t expectedPresentTime) override; | 
 |  | 
 |     bool hasReadyFrame() const override; | 
 |  | 
 |     // Returns the current scaling mode | 
 |     uint32_t getEffectiveScalingMode() const override; | 
 |  | 
 |     // Calls latchBuffer if the buffer has a frame queued and then releases the buffer. | 
 |     // This is used if the buffer is just latched and releases to free up the buffer | 
 |     // and will not be shown on screen. | 
 |     // Should only be called on the main thread. | 
 |     void latchAndReleaseBuffer() override; | 
 |  | 
 |     bool getTransformToDisplayInverse() const override; | 
 |  | 
 |     Rect getBufferCrop() const override; | 
 |  | 
 |     uint32_t getBufferTransform() const override; | 
 |  | 
 |     ui::Dataspace getDataSpace() const override; | 
 |  | 
 |     sp<GraphicBuffer> getBuffer() const override; | 
 |  | 
 |     ui::Transform::RotationFlags getTransformHint() const override { return mTransformHint; } | 
 |  | 
 |     // Returns true if the transformed buffer size does not match the layer size and we need | 
 |     // to apply filtering. | 
 |     virtual bool bufferNeedsFiltering() const; | 
 |  | 
 | protected: | 
 |     struct BufferInfo { | 
 |         nsecs_t mDesiredPresentTime; | 
 |         std::shared_ptr<FenceTime> mFenceTime; | 
 |         sp<Fence> mFence; | 
 |         uint32_t mTransform{0}; | 
 |         ui::Dataspace mDataspace{ui::Dataspace::UNKNOWN}; | 
 |         Rect mCrop; | 
 |         uint32_t mScaleMode{NATIVE_WINDOW_SCALING_MODE_FREEZE}; | 
 |         Region mSurfaceDamage; | 
 |         HdrMetadata mHdrMetadata; | 
 |         int mApi; | 
 |         PixelFormat mPixelFormat{PIXEL_FORMAT_NONE}; | 
 |         bool mTransformToDisplayInverse{false}; | 
 |  | 
 |         sp<GraphicBuffer> mBuffer; | 
 |         int mBufferSlot{BufferQueue::INVALID_BUFFER_SLOT}; | 
 |  | 
 |         bool mFrameLatencyNeeded{false}; | 
 |     }; | 
 |  | 
 |     BufferInfo mBufferInfo; | 
 |     virtual void gatherBufferInfo() = 0; | 
 |  | 
 |     std::optional<compositionengine::LayerFE::LayerSettings> prepareClientComposition( | 
 |             compositionengine::LayerFE::ClientCompositionTargetSettings&) override; | 
 |  | 
 |     /* | 
 |      * compositionengine::LayerFE overrides | 
 |      */ | 
 |     const compositionengine::LayerFECompositionState* getCompositionState() const override; | 
 |     bool onPreComposition(nsecs_t) override; | 
 |     void preparePerFrameCompositionState() override; | 
 |  | 
 |     // Check all of the local sync points to ensure that all transactions | 
 |     // which need to have been applied prior to the frame which is about to | 
 |     // be latched have signaled | 
 |     bool allTransactionsSignaled(nsecs_t expectedPresentTime); | 
 |  | 
 |     static bool getOpacityForFormat(uint32_t format); | 
 |  | 
 |     // from graphics API | 
 |     const uint32_t mTextureName; | 
 |  | 
 |     bool mRefreshPending{false}; | 
 |  | 
 |     ui::Dataspace translateDataspace(ui::Dataspace dataspace); | 
 |     void setInitialValuesForClone(const sp<Layer>& clonedFrom); | 
 |     void updateCloneBufferInfo() override; | 
 |     uint64_t mPreviousFrameNumber = 0; | 
 |  | 
 |     uint64_t getHeadFrameNumber(nsecs_t expectedPresentTime) const override; | 
 |  | 
 |     void setTransformHint(ui::Transform::RotationFlags displayTransformHint) override; | 
 |  | 
 |     // Transform hint provided to the producer. This must be accessed holding | 
 |     // the mStateLock. | 
 |     ui::Transform::RotationFlags mTransformHint = ui::Transform::ROT_0; | 
 |  | 
 |     bool getAutoRefresh() const { return mAutoRefresh; } | 
 |     bool getSidebandStreamChanged() const { return mSidebandStreamChanged; } | 
 |  | 
 |     // Returns true if the next buffer should be presented at the expected present time | 
 |     bool shouldPresentNow(nsecs_t expectedPresentTime) const; | 
 |  | 
 |     // Returns true if the next buffer should be presented at the expected present time, | 
 |     // overridden by BufferStateLayer and BufferQueueLayer for implementation | 
 |     // specific logic | 
 |     virtual bool isBufferDue(nsecs_t /*expectedPresentTime*/) const = 0; | 
 |  | 
 |     std::atomic<bool> mAutoRefresh{false}; | 
 |     std::atomic<bool> mSidebandStreamChanged{false}; | 
 |  | 
 | private: | 
 |     virtual bool fenceHasSignaled() const = 0; | 
 |     virtual bool framePresentTimeIsCurrent(nsecs_t expectedPresentTime) const = 0; | 
 |     virtual uint64_t getFrameNumber(nsecs_t expectedPresentTime) const = 0; | 
 |  | 
 |  | 
 |     // Latch sideband stream and returns true if the dirty region should be updated. | 
 |     virtual bool latchSidebandStream(bool& recomputeVisibleRegions) = 0; | 
 |  | 
 |     virtual bool hasFrameUpdate() const = 0; | 
 |  | 
 |     virtual status_t updateTexImage(bool& recomputeVisibleRegions, nsecs_t latchTime, | 
 |                                     nsecs_t expectedPresentTime) = 0; | 
 |  | 
 |     virtual status_t updateActiveBuffer() = 0; | 
 |     virtual status_t updateFrameNumber(nsecs_t latchTime) = 0; | 
 |  | 
 |     // We generate InputWindowHandles for all non-cursor buffered layers regardless of whether they | 
 |     // have an InputChannel. This is to enable the InputDispatcher to do PID based occlusion | 
 |     // detection. | 
 |     bool needsInputInfo() const override { return !mPotentialCursor; } | 
 |  | 
 |     // Returns true if this layer requires filtering | 
 |     bool needsFiltering(const DisplayDevice*) const override; | 
 |     bool needsFilteringForScreenshots(const DisplayDevice*, | 
 |                                       const ui::Transform& inverseParentTransform) const override; | 
 |  | 
 |     // BufferStateLayers can return Rect::INVALID_RECT if the layer does not have a display frame | 
 |     // and its parent layer is not bounded | 
 |     Rect getBufferSize(const State& s) const override; | 
 |  | 
 |     PixelFormat getPixelFormat() const; | 
 |  | 
 |     // Computes the transform matrix using the setFilteringEnabled to determine whether the | 
 |     // transform matrix should be computed for use with bilinear filtering. | 
 |     void getDrawingTransformMatrix(bool filteringEnabled, float outMatrix[16]); | 
 |  | 
 |     std::unique_ptr<compositionengine::LayerFECompositionState> mCompositionState; | 
 |  | 
 |     FloatRect computeSourceBounds(const FloatRect& parentBounds) const override; | 
 | }; | 
 |  | 
 | } // namespace android |