| /* | 
 |  * Copyright (C) 2010 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #ifndef ANDROID_GUI_SURFACETEXTURE_H | 
 | #define ANDROID_GUI_SURFACETEXTURE_H | 
 |  | 
 | #include <EGL/egl.h> | 
 | #include <EGL/eglext.h> | 
 | #include <GLES2/gl2.h> | 
 | #include <GLES2/gl2ext.h> | 
 |  | 
 | #include <gui/ISurfaceTexture.h> | 
 | #include <gui/BufferQueue.h> | 
 |  | 
 | #include <ui/GraphicBuffer.h> | 
 |  | 
 | #include <utils/String8.h> | 
 | #include <utils/Vector.h> | 
 | #include <utils/threads.h> | 
 |  | 
 | #define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture" | 
 |  | 
 | namespace android { | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 |  | 
 | class String8; | 
 |  | 
 | class SurfaceTexture : public virtual RefBase, | 
 |         protected BufferQueue::ConsumerListener { | 
 | public: | 
 |     struct FrameAvailableListener : public virtual RefBase { | 
 |         // onFrameAvailable() is called each time an additional frame becomes | 
 |         // available for consumption. This means that frames that are queued | 
 |         // while in asynchronous mode only trigger the callback if no previous | 
 |         // frames are pending. Frames queued while in synchronous mode always | 
 |         // trigger the callback. | 
 |         // | 
 |         // This is called without any lock held and can be called concurrently | 
 |         // by multiple threads. | 
 |         virtual void onFrameAvailable() = 0; | 
 |     }; | 
 |  | 
 |     // SurfaceTexture constructs a new SurfaceTexture object. tex indicates the | 
 |     // name of the OpenGL ES texture to which images are to be streamed. | 
 |     // allowSynchronousMode specifies whether or not synchronous mode can be | 
 |     // enabled. texTarget specifies the OpenGL ES texture target to which the | 
 |     // texture will be bound in updateTexImage. useFenceSync specifies whether | 
 |     // fences should be used to synchronize access to buffers if that behavior | 
 |     // is enabled at compile-time. A custom bufferQueue can be specified | 
 |     // if behavior for queue/dequeue/connect etc needs to be customized. | 
 |     // Otherwise a default BufferQueue will be created and used. | 
 |     // | 
 |     // For legacy reasons, the SurfaceTexture is created in a state where it is | 
 |     // considered attached to an OpenGL ES context for the purposes of the | 
 |     // attachToContext and detachFromContext methods. However, despite being | 
 |     // considered "attached" to a context, the specific OpenGL ES context | 
 |     // doesn't get latched until the first call to updateTexImage. After that | 
 |     // point, all calls to updateTexImage must be made with the same OpenGL ES | 
 |     // context current. | 
 |     // | 
 |     // A SurfaceTexture may be detached from one OpenGL ES context and then | 
 |     // attached to a different context using the detachFromContext and | 
 |     // attachToContext methods, respectively. The intention of these methods is | 
 |     // purely to allow a SurfaceTexture to be transferred from one consumer | 
 |     // context to another. If such a transfer is not needed there is no | 
 |     // requirement that either of these methods be called. | 
 |     SurfaceTexture(GLuint tex, bool allowSynchronousMode = true, | 
 |             GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true, | 
 |             const sp<BufferQueue> &bufferQueue = 0); | 
 |  | 
 |     virtual ~SurfaceTexture(); | 
 |  | 
 |     // updateTexImage sets the image contents of the target texture to that of | 
 |     // the most recently queued buffer. | 
 |     // | 
 |     // This call may only be made while the OpenGL ES context to which the | 
 |     // target texture belongs is bound to the calling thread. | 
 |     status_t updateTexImage(); | 
 |  | 
 |     // setReleaseFence stores a fence file descriptor that will signal when the | 
 |     // current buffer is no longer being read. This fence will be returned to | 
 |     // the producer when the current buffer is released by updateTexImage(). | 
 |     // Multiple fences can be set for a given buffer; they will be merged into | 
 |     // a single union fence. The SurfaceTexture will close the file descriptor | 
 |     // when finished with it. | 
 |     void setReleaseFence(int fenceFd); | 
 |  | 
 |     // setBufferCountServer set the buffer count. If the client has requested | 
 |     // a buffer count using setBufferCount, the server-buffer count will | 
 |     // take effect once the client sets the count back to zero. | 
 |     status_t setBufferCountServer(int bufferCount); | 
 |  | 
 |     // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix | 
 |     // associated with the texture image set by the most recent call to | 
 |     // updateTexImage. | 
 |     // | 
 |     // This transform matrix maps 2D homogeneous texture coordinates of the form | 
 |     // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture | 
 |     // coordinate that should be used to sample that location from the texture. | 
 |     // Sampling the texture outside of the range of this transform is undefined. | 
 |     // | 
 |     // This transform is necessary to compensate for transforms that the stream | 
 |     // content producer may implicitly apply to the content. By forcing users of | 
 |     // a SurfaceTexture to apply this transform we avoid performing an extra | 
 |     // copy of the data that would be needed to hide the transform from the | 
 |     // user. | 
 |     // | 
 |     // The matrix is stored in column-major order so that it may be passed | 
 |     // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv | 
 |     // functions. | 
 |     void getTransformMatrix(float mtx[16]); | 
 |  | 
 |     // getTimestamp retrieves the timestamp associated with the texture image | 
 |     // set by the most recent call to updateTexImage. | 
 |     // | 
 |     // The timestamp is in nanoseconds, and is monotonically increasing. Its | 
 |     // other semantics (zero point, etc) are source-dependent and should be | 
 |     // documented by the source. | 
 |     int64_t getTimestamp(); | 
 |  | 
 |     // setFrameAvailableListener sets the listener object that will be notified | 
 |     // when a new frame becomes available. | 
 |     void setFrameAvailableListener(const sp<FrameAvailableListener>& listener); | 
 |  | 
 |     // getAllocator retrieves the binder object that must be referenced as long | 
 |     // as the GraphicBuffers dequeued from this SurfaceTexture are referenced. | 
 |     // Holding this binder reference prevents SurfaceFlinger from freeing the | 
 |     // buffers before the client is done with them. | 
 |     sp<IBinder> getAllocator(); | 
 |  | 
 |     // setDefaultBufferSize is used to set the size of buffers returned by | 
 |     // requestBuffers when a with and height of zero is requested. | 
 |     // A call to setDefaultBufferSize() may trigger requestBuffers() to | 
 |     // be called from the client. | 
 |     // The width and height parameters must be no greater than the minimum of | 
 |     // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). | 
 |     // An error due to invalid dimensions might not be reported until | 
 |     // updateTexImage() is called. | 
 |     status_t setDefaultBufferSize(uint32_t width, uint32_t height); | 
 |  | 
 |     // setFilteringEnabled sets whether the transform matrix should be computed | 
 |     // for use with bilinear filtering. | 
 |     void setFilteringEnabled(bool enabled); | 
 |  | 
 |     // getCurrentBuffer returns the buffer associated with the current image. | 
 |     sp<GraphicBuffer> getCurrentBuffer() const; | 
 |  | 
 |     // getCurrentTextureTarget returns the texture target of the current | 
 |     // texture as returned by updateTexImage(). | 
 |     GLenum getCurrentTextureTarget() const; | 
 |  | 
 |     // getCurrentCrop returns the cropping rectangle of the current buffer. | 
 |     Rect getCurrentCrop() const; | 
 |  | 
 |     // getCurrentTransform returns the transform of the current buffer. | 
 |     uint32_t getCurrentTransform() const; | 
 |  | 
 |     // getCurrentScalingMode returns the scaling mode of the current buffer. | 
 |     uint32_t getCurrentScalingMode() const; | 
 |  | 
 |     // isSynchronousMode returns whether the SurfaceTexture is currently in | 
 |     // synchronous mode. | 
 |     bool isSynchronousMode() const; | 
 |  | 
 |     // abandon frees all the buffers and puts the SurfaceTexture into the | 
 |     // 'abandoned' state.  Once put in this state the SurfaceTexture can never | 
 |     // leave it.  When in the 'abandoned' state, all methods of the | 
 |     // ISurfaceTexture interface will fail with the NO_INIT error. | 
 |     // | 
 |     // Note that while calling this method causes all the buffers to be freed | 
 |     // from the perspective of the the SurfaceTexture, if there are additional | 
 |     // references on the buffers (e.g. if a buffer is referenced by a client or | 
 |     // by OpenGL ES as a texture) then those buffer will remain allocated. | 
 |     void abandon(); | 
 |  | 
 |     // set the name of the SurfaceTexture that will be used to identify it in | 
 |     // log messages. | 
 |     void setName(const String8& name); | 
 |  | 
 |     // These functions call the corresponding BufferQueue implementation | 
 |     // so the refactoring can proceed smoothly | 
 |     status_t setDefaultBufferFormat(uint32_t defaultFormat); | 
 |     status_t setConsumerUsageBits(uint32_t usage); | 
 |     status_t setTransformHint(uint32_t hint); | 
 |     virtual status_t setSynchronousMode(bool enabled); | 
 |  | 
 |     // getBufferQueue returns the BufferQueue object to which this | 
 |     // SurfaceTexture is connected. | 
 |     sp<BufferQueue> getBufferQueue() const; | 
 |  | 
 |     // detachFromContext detaches the SurfaceTexture from the calling thread's | 
 |     // current OpenGL ES context.  This context must be the same as the context | 
 |     // that was current for previous calls to updateTexImage. | 
 |     // | 
 |     // Detaching a SurfaceTexture from an OpenGL ES context will result in the | 
 |     // deletion of the OpenGL ES texture object into which the images were being | 
 |     // streamed.  After a SurfaceTexture has been detached from the OpenGL ES | 
 |     // context calls to updateTexImage will fail returning INVALID_OPERATION | 
 |     // until the SurfaceTexture is attached to a new OpenGL ES context using the | 
 |     // attachToContext method. | 
 |     status_t detachFromContext(); | 
 |  | 
 |     // attachToContext attaches a SurfaceTexture that is currently in the | 
 |     // 'detached' state to the current OpenGL ES context.  A SurfaceTexture is | 
 |     // in the 'detached' state iff detachFromContext has successfully been | 
 |     // called and no calls to attachToContext have succeeded since the last | 
 |     // detachFromContext call.  Calls to attachToContext made on a | 
 |     // SurfaceTexture that is not in the 'detached' state will result in an | 
 |     // INVALID_OPERATION error. | 
 |     // | 
 |     // The tex argument specifies the OpenGL ES texture object name in the | 
 |     // new context into which the image contents will be streamed.  A successful | 
 |     // call to attachToContext will result in this texture object being bound to | 
 |     // the texture target and populated with the image contents that were | 
 |     // current at the time of the last call to detachFromContext. | 
 |     status_t attachToContext(GLuint tex); | 
 |  | 
 |     // dump our state in a String | 
 |     virtual void dump(String8& result) const; | 
 |     virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const; | 
 |  | 
 | protected: | 
 |  | 
 |     // Implementation of the BufferQueue::ConsumerListener interface.  These | 
 |     // calls are used to notify the SurfaceTexture of asynchronous events in the | 
 |     // BufferQueue. | 
 |     virtual void onFrameAvailable(); | 
 |     virtual void onBuffersReleased(); | 
 |  | 
 |     static bool isExternalFormat(uint32_t format); | 
 |  | 
 | private: | 
 |     // this version of updateTexImage() takes a functor used to reject or not | 
 |     // the newly acquired buffer. | 
 |     // this API is TEMPORARY and intended to be used by SurfaceFlinger only, | 
 |     // which is why class Layer is made a friend of SurfaceTexture below. | 
 |     class BufferRejecter { | 
 |         friend class SurfaceTexture; | 
 |         virtual bool reject(const sp<GraphicBuffer>& buf, | 
 |                 const BufferQueue::BufferItem& item) = 0; | 
 |     protected: | 
 |         virtual ~BufferRejecter() { } | 
 |     }; | 
 |     friend class Layer; | 
 |     status_t updateTexImage(BufferRejecter* rejecter); | 
 |  | 
 |     // createImage creates a new EGLImage from a GraphicBuffer. | 
 |     EGLImageKHR createImage(EGLDisplay dpy, | 
 |             const sp<GraphicBuffer>& graphicBuffer); | 
 |  | 
 |     // freeBufferLocked frees up the given buffer slot.  If the slot has been | 
 |     // initialized this will release the reference to the GraphicBuffer in that | 
 |     // slot and destroy the EGLImage in that slot.  Otherwise it has no effect. | 
 |     // | 
 |     // This method must be called with mMutex locked. | 
 |     void freeBufferLocked(int slotIndex); | 
 |  | 
 |     // computeCurrentTransformMatrix computes the transform matrix for the | 
 |     // current texture.  It uses mCurrentTransform and the current GraphicBuffer | 
 |     // to compute this matrix and stores it in mCurrentTransformMatrix. | 
 |     void computeCurrentTransformMatrix(); | 
 |  | 
 |     // syncForReleaseLocked performs the synchronization needed to release the | 
 |     // current slot from an OpenGL ES context.  If needed it will set the | 
 |     // current slot's fence to guard against a producer accessing the buffer | 
 |     // before the outstanding accesses have completed. | 
 |     status_t syncForReleaseLocked(EGLDisplay dpy); | 
 |  | 
 |     // The default consumer usage flags that SurfaceTexture always sets on its | 
 |     // BufferQueue instance; these will be OR:d with any additional flags passed | 
 |     // from the SurfaceTexture user. In particular, SurfaceTexture will always | 
 |     // consume buffers as hardware textures. | 
 |     static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE; | 
 |  | 
 |     // mCurrentTextureBuf is the graphic buffer of the current texture. It's | 
 |     // possible that this buffer is not associated with any buffer slot, so we | 
 |     // must track it separately in order to support the getCurrentBuffer method. | 
 |     sp<GraphicBuffer> mCurrentTextureBuf; | 
 |  | 
 |     // mCurrentCrop is the crop rectangle that applies to the current texture. | 
 |     // It gets set each time updateTexImage is called. | 
 |     Rect mCurrentCrop; | 
 |  | 
 |     // mCurrentTransform is the transform identifier for the current texture. It | 
 |     // gets set each time updateTexImage is called. | 
 |     uint32_t mCurrentTransform; | 
 |  | 
 |     // mCurrentScalingMode is the scaling mode for the current texture. It gets | 
 |     // set to each time updateTexImage is called. | 
 |     uint32_t mCurrentScalingMode; | 
 |  | 
 |     // mCurrentTransformMatrix is the transform matrix for the current texture. | 
 |     // It gets computed by computeTransformMatrix each time updateTexImage is | 
 |     // called. | 
 |     float mCurrentTransformMatrix[16]; | 
 |  | 
 |     // mCurrentTimestamp is the timestamp for the current texture. It | 
 |     // gets set each time updateTexImage is called. | 
 |     int64_t mCurrentTimestamp; | 
 |  | 
 |     uint32_t mDefaultWidth, mDefaultHeight; | 
 |  | 
 |     // mFilteringEnabled indicates whether the transform matrix is computed for | 
 |     // use with bilinear filtering. It defaults to true and is changed by | 
 |     // setFilteringEnabled(). | 
 |     bool mFilteringEnabled; | 
 |  | 
 |     // mTexName is the name of the OpenGL texture to which streamed images will | 
 |     // be bound when updateTexImage is called. It is set at construction time | 
 |     // and can be changed with a call to attachToContext. | 
 |     GLuint mTexName; | 
 |  | 
 |     // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync | 
 |     // extension should be used to prevent buffers from being dequeued before | 
 |     // it's safe for them to be written. It gets set at construction time and | 
 |     // never changes. | 
 |     const bool mUseFenceSync; | 
 |  | 
 |     // mTexTarget is the GL texture target with which the GL texture object is | 
 |     // associated.  It is set in the constructor and never changed.  It is | 
 |     // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android | 
 |     // Browser.  In that case it is set to GL_TEXTURE_2D to allow | 
 |     // glCopyTexSubImage to read from the texture.  This is a hack to work | 
 |     // around a GL driver limitation on the number of FBO attachments, which the | 
 |     // browser's tile cache exceeds. | 
 |     const GLenum mTexTarget; | 
 |  | 
 |     // EGLSlot contains the information and object references that | 
 |     // SurfaceTexture maintains about a BufferQueue buffer slot. | 
 |     struct EGLSlot { | 
 |         EGLSlot() | 
 |         : mEglImage(EGL_NO_IMAGE_KHR), | 
 |           mFence(EGL_NO_SYNC_KHR) { | 
 |         } | 
 |  | 
 |         sp<GraphicBuffer> mGraphicBuffer; | 
 |  | 
 |         // mEglImage is the EGLImage created from mGraphicBuffer. | 
 |         EGLImageKHR mEglImage; | 
 |  | 
 |         // mFence is the EGL sync object that must signal before the buffer | 
 |         // associated with this buffer slot may be dequeued. It is initialized | 
 |         // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based | 
 |         // on a compile-time option) set to a new sync object in updateTexImage. | 
 |         EGLSyncKHR mFence; | 
 |  | 
 |         // mReleaseFence is a fence which will signal when the buffer | 
 |         // associated with this buffer slot is no longer being used by the | 
 |         // consumer and can be overwritten. The buffer can be dequeued before | 
 |         // the fence signals; the producer is responsible for delaying writes | 
 |         // until it signals. | 
 |         sp<Fence> mReleaseFence; | 
 |     }; | 
 |  | 
 |     // mEglDisplay is the EGLDisplay with which this SurfaceTexture is currently | 
 |     // associated.  It is intialized to EGL_NO_DISPLAY and gets set to the | 
 |     // current display when updateTexImage is called for the first time and when | 
 |     // attachToContext is called. | 
 |     EGLDisplay mEglDisplay; | 
 |  | 
 |     // mEglContext is the OpenGL ES context with which this SurfaceTexture is | 
 |     // currently associated.  It is initialized to EGL_NO_CONTEXT and gets set | 
 |     // to the current GL context when updateTexImage is called for the first | 
 |     // time and when attachToContext is called. | 
 |     EGLContext mEglContext; | 
 |  | 
 |     // mEGLSlots stores the buffers that have been allocated by the BufferQueue | 
 |     // for each buffer slot.  It is initialized to null pointers, and gets | 
 |     // filled in with the result of BufferQueue::acquire when the | 
 |     // client dequeues a buffer from a | 
 |     // slot that has not yet been used. The buffer allocated to a slot will also | 
 |     // be replaced if the requested buffer usage or geometry differs from that | 
 |     // of the buffer allocated to a slot. | 
 |     EGLSlot mEGLSlots[BufferQueue::NUM_BUFFER_SLOTS]; | 
 |  | 
 |     // mAbandoned indicates that the BufferQueue will no longer be used to | 
 |     // consume images buffers pushed to it using the ISurfaceTexture interface. | 
 |     // It is initialized to false, and set to true in the abandon method.  A | 
 |     // BufferQueue that has been abandoned will return the NO_INIT error from | 
 |     // all ISurfaceTexture methods capable of returning an error. | 
 |     bool mAbandoned; | 
 |  | 
 |     // mName is a string used to identify the SurfaceTexture in log messages. | 
 |     // It can be set by the setName method. | 
 |     String8 mName; | 
 |  | 
 |     // mFrameAvailableListener is the listener object that will be called when a | 
 |     // new frame becomes available. If it is not NULL it will be called from | 
 |     // queueBuffer. | 
 |     sp<FrameAvailableListener> mFrameAvailableListener; | 
 |  | 
 |     // mCurrentTexture is the buffer slot index of the buffer that is currently | 
 |     // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT, | 
 |     // indicating that no buffer slot is currently bound to the texture. Note, | 
 |     // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean | 
 |     // that no buffer is bound to the texture. A call to setBufferCount will | 
 |     // reset mCurrentTexture to INVALID_BUFFER_SLOT. | 
 |     int mCurrentTexture; | 
 |  | 
 |     // The SurfaceTexture has-a BufferQueue and is responsible for creating this object | 
 |     // if none is supplied | 
 |     sp<BufferQueue> mBufferQueue; | 
 |  | 
 |     // mAttached indicates whether the SurfaceTexture is currently attached to | 
 |     // an OpenGL ES context.  For legacy reasons, this is initialized to true, | 
 |     // indicating that the SurfaceTexture is considered to be attached to | 
 |     // whatever context is current at the time of the first updateTexImage call. | 
 |     // It is set to false by detachFromContext, and then set to true again by | 
 |     // attachToContext. | 
 |     bool mAttached; | 
 |  | 
 |     // mMutex is the mutex used to prevent concurrent access to the member | 
 |     // variables of SurfaceTexture objects. It must be locked whenever the | 
 |     // member variables are accessed. | 
 |     mutable Mutex mMutex; | 
 | }; | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 | }; // namespace android | 
 |  | 
 | #endif // ANDROID_GUI_SURFACETEXTURE_H |