| /* | 
 |  * Copyright (C) 2007 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | //#define LOG_NDEBUG 0 | 
 | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
 |  | 
 | #include <sys/types.h> | 
 | #include <errno.h> | 
 | #include <dlfcn.h> | 
 |  | 
 | #include <algorithm> | 
 | #include <cinttypes> | 
 | #include <cmath> | 
 | #include <cstdint> | 
 | #include <functional> | 
 | #include <mutex> | 
 | #include <optional> | 
 | #include <unordered_map> | 
 |  | 
 | #include <cutils/properties.h> | 
 | #include <log/log.h> | 
 |  | 
 | #include <binder/IPCThreadState.h> | 
 | #include <binder/IServiceManager.h> | 
 | #include <binder/PermissionCache.h> | 
 |  | 
 | #include <compositionengine/CompositionEngine.h> | 
 | #include <compositionengine/Display.h> | 
 | #include <compositionengine/DisplayColorProfile.h> | 
 | #include <compositionengine/Layer.h> | 
 | #include <compositionengine/OutputLayer.h> | 
 | #include <compositionengine/RenderSurface.h> | 
 | #include <compositionengine/impl/LayerCompositionState.h> | 
 | #include <compositionengine/impl/OutputCompositionState.h> | 
 | #include <compositionengine/impl/OutputLayerCompositionState.h> | 
 | #include <dvr/vr_flinger.h> | 
 | #include <gui/BufferQueue.h> | 
 | #include <gui/GuiConfig.h> | 
 | #include <gui/IDisplayEventConnection.h> | 
 | #include <gui/IProducerListener.h> | 
 | #include <gui/LayerDebugInfo.h> | 
 | #include <gui/Surface.h> | 
 | #include <input/IInputFlinger.h> | 
 | #include <renderengine/RenderEngine.h> | 
 | #include <ui/ColorSpace.h> | 
 | #include <ui/DebugUtils.h> | 
 | #include <ui/DisplayInfo.h> | 
 | #include <ui/DisplayStatInfo.h> | 
 | #include <ui/GraphicBufferAllocator.h> | 
 | #include <ui/PixelFormat.h> | 
 | #include <ui/UiConfig.h> | 
 | #include <utils/StopWatch.h> | 
 | #include <utils/String16.h> | 
 | #include <utils/String8.h> | 
 | #include <utils/Timers.h> | 
 | #include <utils/Trace.h> | 
 | #include <utils/misc.h> | 
 |  | 
 | #include <private/android_filesystem_config.h> | 
 | #include <private/gui/SyncFeatures.h> | 
 |  | 
 | #include "BufferLayer.h" | 
 | #include "BufferQueueLayer.h" | 
 | #include "BufferStateLayer.h" | 
 | #include "Client.h" | 
 | #include "ColorLayer.h" | 
 | #include "Colorizer.h" | 
 | #include "ContainerLayer.h" | 
 | #include "DisplayDevice.h" | 
 | #include "Layer.h" | 
 | #include "LayerVector.h" | 
 | #include "MonitoredProducer.h" | 
 | #include "NativeWindowSurface.h" | 
 | #include "RefreshRateOverlay.h" | 
 | #include "StartPropertySetThread.h" | 
 | #include "SurfaceFlinger.h" | 
 | #include "SurfaceInterceptor.h" | 
 |  | 
 | #include "DisplayHardware/ComposerHal.h" | 
 | #include "DisplayHardware/DisplayIdentification.h" | 
 | #include "DisplayHardware/FramebufferSurface.h" | 
 | #include "DisplayHardware/HWComposer.h" | 
 | #include "DisplayHardware/VirtualDisplaySurface.h" | 
 | #include "Effects/Daltonizer.h" | 
 | #include "RegionSamplingThread.h" | 
 | #include "Scheduler/DispSync.h" | 
 | #include "Scheduler/DispSyncSource.h" | 
 | #include "Scheduler/EventControlThread.h" | 
 | #include "Scheduler/EventThread.h" | 
 | #include "Scheduler/InjectVSyncSource.h" | 
 | #include "Scheduler/MessageQueue.h" | 
 | #include "Scheduler/PhaseOffsets.h" | 
 | #include "Scheduler/Scheduler.h" | 
 | #include "TimeStats/TimeStats.h" | 
 |  | 
 | #include <cutils/compiler.h> | 
 |  | 
 | #include "android-base/stringprintf.h" | 
 |  | 
 | #include <android/hardware/configstore/1.0/ISurfaceFlingerConfigs.h> | 
 | #include <android/hardware/configstore/1.1/ISurfaceFlingerConfigs.h> | 
 | #include <android/hardware/configstore/1.1/types.h> | 
 | #include <configstore/Utils.h> | 
 |  | 
 | #include <layerproto/LayerProtoParser.h> | 
 | #include "SurfaceFlingerProperties.h" | 
 |  | 
 | namespace android { | 
 |  | 
 | using namespace android::hardware::configstore; | 
 | using namespace android::hardware::configstore::V1_0; | 
 | using namespace android::sysprop; | 
 |  | 
 | using base::StringAppendF; | 
 | using ui::ColorMode; | 
 | using ui::Dataspace; | 
 | using ui::DisplayPrimaries; | 
 | using ui::Hdr; | 
 | using ui::RenderIntent; | 
 |  | 
 | namespace { | 
 |  | 
 | #pragma clang diagnostic push | 
 | #pragma clang diagnostic error "-Wswitch-enum" | 
 |  | 
 | bool isWideColorMode(const ColorMode colorMode) { | 
 |     switch (colorMode) { | 
 |         case ColorMode::DISPLAY_P3: | 
 |         case ColorMode::ADOBE_RGB: | 
 |         case ColorMode::DCI_P3: | 
 |         case ColorMode::BT2020: | 
 |         case ColorMode::DISPLAY_BT2020: | 
 |         case ColorMode::BT2100_PQ: | 
 |         case ColorMode::BT2100_HLG: | 
 |             return true; | 
 |         case ColorMode::NATIVE: | 
 |         case ColorMode::STANDARD_BT601_625: | 
 |         case ColorMode::STANDARD_BT601_625_UNADJUSTED: | 
 |         case ColorMode::STANDARD_BT601_525: | 
 |         case ColorMode::STANDARD_BT601_525_UNADJUSTED: | 
 |         case ColorMode::STANDARD_BT709: | 
 |         case ColorMode::SRGB: | 
 |             return false; | 
 |     } | 
 |     return false; | 
 | } | 
 |  | 
 | bool isHdrColorMode(const ColorMode colorMode) { | 
 |     switch (colorMode) { | 
 |         case ColorMode::BT2100_PQ: | 
 |         case ColorMode::BT2100_HLG: | 
 |             return true; | 
 |         case ColorMode::DISPLAY_P3: | 
 |         case ColorMode::ADOBE_RGB: | 
 |         case ColorMode::DCI_P3: | 
 |         case ColorMode::BT2020: | 
 |         case ColorMode::DISPLAY_BT2020: | 
 |         case ColorMode::NATIVE: | 
 |         case ColorMode::STANDARD_BT601_625: | 
 |         case ColorMode::STANDARD_BT601_625_UNADJUSTED: | 
 |         case ColorMode::STANDARD_BT601_525: | 
 |         case ColorMode::STANDARD_BT601_525_UNADJUSTED: | 
 |         case ColorMode::STANDARD_BT709: | 
 |         case ColorMode::SRGB: | 
 |             return false; | 
 |     } | 
 |     return false; | 
 | } | 
 |  | 
 | ui::Transform::orientation_flags fromSurfaceComposerRotation(ISurfaceComposer::Rotation rotation) { | 
 |     switch (rotation) { | 
 |         case ISurfaceComposer::eRotateNone: | 
 |             return ui::Transform::ROT_0; | 
 |         case ISurfaceComposer::eRotate90: | 
 |             return ui::Transform::ROT_90; | 
 |         case ISurfaceComposer::eRotate180: | 
 |             return ui::Transform::ROT_180; | 
 |         case ISurfaceComposer::eRotate270: | 
 |             return ui::Transform::ROT_270; | 
 |     } | 
 |     ALOGE("Invalid rotation passed to captureScreen(): %d\n", rotation); | 
 |     return ui::Transform::ROT_0; | 
 | } | 
 |  | 
 | #pragma clang diagnostic pop | 
 |  | 
 | class ConditionalLock { | 
 | public: | 
 |     ConditionalLock(Mutex& mutex, bool lock) : mMutex(mutex), mLocked(lock) { | 
 |         if (lock) { | 
 |             mMutex.lock(); | 
 |         } | 
 |     } | 
 |     ~ConditionalLock() { if (mLocked) mMutex.unlock(); } | 
 | private: | 
 |     Mutex& mMutex; | 
 |     bool mLocked; | 
 | }; | 
 |  | 
 | // Currently we only support V0_SRGB and DISPLAY_P3 as composition preference. | 
 | bool validateCompositionDataspace(Dataspace dataspace) { | 
 |     return dataspace == Dataspace::V0_SRGB || dataspace == Dataspace::DISPLAY_P3; | 
 | } | 
 |  | 
 | }  // namespace anonymous | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | const String16 sHardwareTest("android.permission.HARDWARE_TEST"); | 
 | const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); | 
 | const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); | 
 | const String16 sDump("android.permission.DUMP"); | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 | int64_t SurfaceFlinger::dispSyncPresentTimeOffset; | 
 | bool SurfaceFlinger::useHwcForRgbToYuv; | 
 | uint64_t SurfaceFlinger::maxVirtualDisplaySize; | 
 | bool SurfaceFlinger::hasSyncFramework; | 
 | bool SurfaceFlinger::useVrFlinger; | 
 | int64_t SurfaceFlinger::maxFrameBufferAcquiredBuffers; | 
 | bool SurfaceFlinger::hasWideColorDisplay; | 
 | int SurfaceFlinger::primaryDisplayOrientation = DisplayState::eOrientationDefault; | 
 | bool SurfaceFlinger::useColorManagement; | 
 | bool SurfaceFlinger::useContextPriority; | 
 | Dataspace SurfaceFlinger::defaultCompositionDataspace = Dataspace::V0_SRGB; | 
 | ui::PixelFormat SurfaceFlinger::defaultCompositionPixelFormat = ui::PixelFormat::RGBA_8888; | 
 | Dataspace SurfaceFlinger::wideColorGamutCompositionDataspace = Dataspace::V0_SRGB; | 
 | ui::PixelFormat SurfaceFlinger::wideColorGamutCompositionPixelFormat = ui::PixelFormat::RGBA_8888; | 
 |  | 
 | std::string getHwcServiceName() { | 
 |     char value[PROPERTY_VALUE_MAX] = {}; | 
 |     property_get("debug.sf.hwc_service_name", value, "default"); | 
 |     ALOGI("Using HWComposer service: '%s'", value); | 
 |     return std::string(value); | 
 | } | 
 |  | 
 | bool useTrebleTestingOverride() { | 
 |     char value[PROPERTY_VALUE_MAX] = {}; | 
 |     property_get("debug.sf.treble_testing_override", value, "false"); | 
 |     ALOGI("Treble testing override: '%s'", value); | 
 |     return std::string(value) == "true"; | 
 | } | 
 |  | 
 | std::string decodeDisplayColorSetting(DisplayColorSetting displayColorSetting) { | 
 |     switch(displayColorSetting) { | 
 |         case DisplayColorSetting::MANAGED: | 
 |             return std::string("Managed"); | 
 |         case DisplayColorSetting::UNMANAGED: | 
 |             return std::string("Unmanaged"); | 
 |         case DisplayColorSetting::ENHANCED: | 
 |             return std::string("Enhanced"); | 
 |         default: | 
 |             return std::string("Unknown ") + | 
 |                 std::to_string(static_cast<int>(displayColorSetting)); | 
 |     } | 
 | } | 
 |  | 
 | SurfaceFlingerBE::SurfaceFlingerBE() : mHwcServiceName(getHwcServiceName()) {} | 
 |  | 
 | SurfaceFlinger::SurfaceFlinger(Factory& factory, SkipInitializationTag) | 
 |       : mFactory(factory), | 
 |         mPhaseOffsets(mFactory.createPhaseOffsets()), | 
 |         mInterceptor(mFactory.createSurfaceInterceptor(this)), | 
 |         mTimeStats(mFactory.createTimeStats()), | 
 |         mEventQueue(mFactory.createMessageQueue()), | 
 |         mCompositionEngine(mFactory.createCompositionEngine()) {} | 
 |  | 
 | SurfaceFlinger::SurfaceFlinger(Factory& factory) : SurfaceFlinger(factory, SkipInitialization) { | 
 |     ALOGI("SurfaceFlinger is starting"); | 
 |  | 
 |     hasSyncFramework = running_without_sync_framework(true); | 
 |  | 
 |     dispSyncPresentTimeOffset = present_time_offset_from_vsync_ns(0); | 
 |  | 
 |     useHwcForRgbToYuv = force_hwc_copy_for_virtual_displays(false); | 
 |  | 
 |     maxVirtualDisplaySize = max_virtual_display_dimension(0); | 
 |  | 
 |     // Vr flinger is only enabled on Daydream ready devices. | 
 |     useVrFlinger = use_vr_flinger(false); | 
 |  | 
 |     maxFrameBufferAcquiredBuffers = max_frame_buffer_acquired_buffers(2); | 
 |  | 
 |     hasWideColorDisplay = has_wide_color_display(false); | 
 |  | 
 |     useColorManagement = use_color_management(false); | 
 |  | 
 |     mDefaultCompositionDataspace = | 
 |             static_cast<ui::Dataspace>(default_composition_dataspace(Dataspace::V0_SRGB)); | 
 |     mWideColorGamutCompositionDataspace = | 
 |             static_cast<ui::Dataspace>(wcg_composition_dataspace(Dataspace::V0_SRGB)); | 
 |     defaultCompositionDataspace = mDefaultCompositionDataspace; | 
 |     wideColorGamutCompositionDataspace = mWideColorGamutCompositionDataspace; | 
 |     defaultCompositionPixelFormat = static_cast<ui::PixelFormat>( | 
 |             default_composition_pixel_format(ui::PixelFormat::RGBA_8888)); | 
 |     wideColorGamutCompositionPixelFormat = | 
 |             static_cast<ui::PixelFormat>(wcg_composition_pixel_format(ui::PixelFormat::RGBA_8888)); | 
 |  | 
 |     useContextPriority = use_context_priority(true); | 
 |  | 
 |     auto tmpPrimaryDisplayOrientation = primary_display_orientation( | 
 |             SurfaceFlingerProperties::primary_display_orientation_values::ORIENTATION_0); | 
 |     switch (tmpPrimaryDisplayOrientation) { | 
 |         case SurfaceFlingerProperties::primary_display_orientation_values::ORIENTATION_90: | 
 |             SurfaceFlinger::primaryDisplayOrientation = DisplayState::eOrientation90; | 
 |             break; | 
 |         case SurfaceFlingerProperties::primary_display_orientation_values::ORIENTATION_180: | 
 |             SurfaceFlinger::primaryDisplayOrientation = DisplayState::eOrientation180; | 
 |             break; | 
 |         case SurfaceFlingerProperties::primary_display_orientation_values::ORIENTATION_270: | 
 |             SurfaceFlinger::primaryDisplayOrientation = DisplayState::eOrientation270; | 
 |             break; | 
 |         default: | 
 |             SurfaceFlinger::primaryDisplayOrientation = DisplayState::eOrientationDefault; | 
 |             break; | 
 |     } | 
 |     ALOGV("Primary Display Orientation is set to %2d.", SurfaceFlinger::primaryDisplayOrientation); | 
 |  | 
 |     mInternalDisplayPrimaries = sysprop::getDisplayNativePrimaries(); | 
 |  | 
 |     // debugging stuff... | 
 |     char value[PROPERTY_VALUE_MAX]; | 
 |  | 
 |     property_get("ro.bq.gpu_to_cpu_unsupported", value, "0"); | 
 |     mGpuToCpuSupported = !atoi(value); | 
 |  | 
 |     property_get("debug.sf.showupdates", value, "0"); | 
 |     mDebugRegion = atoi(value); | 
 |  | 
 |     ALOGI_IF(mDebugRegion, "showupdates enabled"); | 
 |  | 
 |     // DDMS debugging deprecated (b/120782499) | 
 |     property_get("debug.sf.ddms", value, "0"); | 
 |     int debugDdms = atoi(value); | 
 |     ALOGI_IF(debugDdms, "DDMS debugging not supported"); | 
 |  | 
 |     property_get("debug.sf.disable_backpressure", value, "0"); | 
 |     mPropagateBackpressure = !atoi(value); | 
 |     ALOGI_IF(!mPropagateBackpressure, "Disabling backpressure propagation"); | 
 |  | 
 |     property_get("debug.sf.enable_hwc_vds", value, "0"); | 
 |     mUseHwcVirtualDisplays = atoi(value); | 
 |     ALOGI_IF(mUseHwcVirtualDisplays, "Enabling HWC virtual displays"); | 
 |  | 
 |     property_get("ro.sf.disable_triple_buffer", value, "0"); | 
 |     mLayerTripleBufferingDisabled = atoi(value); | 
 |     ALOGI_IF(mLayerTripleBufferingDisabled, "Disabling Triple Buffering"); | 
 |  | 
 |     const size_t defaultListSize = MAX_LAYERS; | 
 |     auto listSize = property_get_int32("debug.sf.max_igbp_list_size", int32_t(defaultListSize)); | 
 |     mMaxGraphicBufferProducerListSize = (listSize > 0) ? size_t(listSize) : defaultListSize; | 
 |  | 
 |     mUseSmart90ForVideo = use_smart_90_for_video(false); | 
 |     property_get("debug.sf.use_smart_90_for_video", value, "0"); | 
 |  | 
 |     int int_value = atoi(value); | 
 |     if (int_value) { | 
 |         mUseSmart90ForVideo = true; | 
 |     } | 
 |  | 
 |     property_get("debug.sf.luma_sampling", value, "1"); | 
 |     mLumaSampling = atoi(value); | 
 |  | 
 |     const auto [early, gl, late] = mPhaseOffsets->getCurrentOffsets(); | 
 |     mVsyncModulator.setPhaseOffsets(early, gl, late); | 
 |  | 
 |     // We should be reading 'persist.sys.sf.color_saturation' here | 
 |     // but since /data may be encrypted, we need to wait until after vold | 
 |     // comes online to attempt to read the property. The property is | 
 |     // instead read after the boot animation | 
 |  | 
 |     if (useTrebleTestingOverride()) { | 
 |         // Without the override SurfaceFlinger cannot connect to HIDL | 
 |         // services that are not listed in the manifests.  Considered | 
 |         // deriving the setting from the set service name, but it | 
 |         // would be brittle if the name that's not 'default' is used | 
 |         // for production purposes later on. | 
 |         setenv("TREBLE_TESTING_OVERRIDE", "true", true); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::onFirstRef() | 
 | { | 
 |     mEventQueue->init(this); | 
 | } | 
 |  | 
 | SurfaceFlinger::~SurfaceFlinger() = default; | 
 |  | 
 | void SurfaceFlinger::binderDied(const wp<IBinder>& /* who */) | 
 | { | 
 |     // the window manager died on us. prepare its eulogy. | 
 |  | 
 |     // restore initial conditions (default device unblank, etc) | 
 |     initializeDisplays(); | 
 |  | 
 |     // restart the boot-animation | 
 |     startBootAnim(); | 
 | } | 
 |  | 
 | static sp<ISurfaceComposerClient> initClient(const sp<Client>& client) { | 
 |     status_t err = client->initCheck(); | 
 |     if (err == NO_ERROR) { | 
 |         return client; | 
 |     } | 
 |     return nullptr; | 
 | } | 
 |  | 
 | sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() { | 
 |     return initClient(new Client(this)); | 
 | } | 
 |  | 
 | sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName, | 
 |         bool secure) | 
 | { | 
 |     class DisplayToken : public BBinder { | 
 |         sp<SurfaceFlinger> flinger; | 
 |         virtual ~DisplayToken() { | 
 |              // no more references, this display must be terminated | 
 |              Mutex::Autolock _l(flinger->mStateLock); | 
 |              flinger->mCurrentState.displays.removeItem(this); | 
 |              flinger->setTransactionFlags(eDisplayTransactionNeeded); | 
 |          } | 
 |      public: | 
 |         explicit DisplayToken(const sp<SurfaceFlinger>& flinger) | 
 |             : flinger(flinger) { | 
 |         } | 
 |     }; | 
 |  | 
 |     sp<BBinder> token = new DisplayToken(this); | 
 |  | 
 |     Mutex::Autolock _l(mStateLock); | 
 |     // Display ID is assigned when virtual display is allocated by HWC. | 
 |     DisplayDeviceState state; | 
 |     state.isSecure = secure; | 
 |     state.displayName = displayName; | 
 |     mCurrentState.displays.add(token, state); | 
 |     mInterceptor->saveDisplayCreation(state); | 
 |     return token; | 
 | } | 
 |  | 
 | void SurfaceFlinger::destroyDisplay(const sp<IBinder>& displayToken) { | 
 |     Mutex::Autolock _l(mStateLock); | 
 |  | 
 |     ssize_t index = mCurrentState.displays.indexOfKey(displayToken); | 
 |     if (index < 0) { | 
 |         ALOGE("destroyDisplay: Invalid display token %p", displayToken.get()); | 
 |         return; | 
 |     } | 
 |  | 
 |     const DisplayDeviceState& state = mCurrentState.displays.valueAt(index); | 
 |     if (!state.isVirtual()) { | 
 |         ALOGE("destroyDisplay called for non-virtual display"); | 
 |         return; | 
 |     } | 
 |     mInterceptor->saveDisplayDeletion(state.sequenceId); | 
 |     mCurrentState.displays.removeItemsAt(index); | 
 |     setTransactionFlags(eDisplayTransactionNeeded); | 
 | } | 
 |  | 
 | std::vector<PhysicalDisplayId> SurfaceFlinger::getPhysicalDisplayIds() const { | 
 |     Mutex::Autolock lock(mStateLock); | 
 |  | 
 |     const auto internalDisplayId = getInternalDisplayIdLocked(); | 
 |     if (!internalDisplayId) { | 
 |         return {}; | 
 |     } | 
 |  | 
 |     std::vector<PhysicalDisplayId> displayIds; | 
 |     displayIds.reserve(mPhysicalDisplayTokens.size()); | 
 |     displayIds.push_back(internalDisplayId->value); | 
 |  | 
 |     for (const auto& [id, token] : mPhysicalDisplayTokens) { | 
 |         if (id != *internalDisplayId) { | 
 |             displayIds.push_back(id.value); | 
 |         } | 
 |     } | 
 |  | 
 |     return displayIds; | 
 | } | 
 |  | 
 | sp<IBinder> SurfaceFlinger::getPhysicalDisplayToken(PhysicalDisplayId displayId) const { | 
 |     Mutex::Autolock lock(mStateLock); | 
 |     return getPhysicalDisplayTokenLocked(DisplayId{displayId}); | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::getColorManagement(bool* outGetColorManagement) const { | 
 |     if (!outGetColorManagement) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |     *outGetColorManagement = useColorManagement; | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | HWComposer& SurfaceFlinger::getHwComposer() const { | 
 |     return mCompositionEngine->getHwComposer(); | 
 | } | 
 |  | 
 | renderengine::RenderEngine& SurfaceFlinger::getRenderEngine() const { | 
 |     return mCompositionEngine->getRenderEngine(); | 
 | } | 
 |  | 
 | compositionengine::CompositionEngine& SurfaceFlinger::getCompositionEngine() const { | 
 |     return *mCompositionEngine.get(); | 
 | } | 
 |  | 
 | void SurfaceFlinger::bootFinished() | 
 | { | 
 |     if (mStartPropertySetThread->join() != NO_ERROR) { | 
 |         ALOGE("Join StartPropertySetThread failed!"); | 
 |     } | 
 |     const nsecs_t now = systemTime(); | 
 |     const nsecs_t duration = now - mBootTime; | 
 |     ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); | 
 |  | 
 |     // wait patiently for the window manager death | 
 |     const String16 name("window"); | 
 |     sp<IBinder> window(defaultServiceManager()->getService(name)); | 
 |     if (window != 0) { | 
 |         window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); | 
 |     } | 
 |     sp<IBinder> input(defaultServiceManager()->getService( | 
 |             String16("inputflinger"))); | 
 |     if (input == nullptr) { | 
 |         ALOGE("Failed to link to input service"); | 
 |     } else { | 
 |         mInputFlinger = interface_cast<IInputFlinger>(input); | 
 |     } | 
 |  | 
 |     if (mVrFlinger) { | 
 |       mVrFlinger->OnBootFinished(); | 
 |     } | 
 |  | 
 |     // stop boot animation | 
 |     // formerly we would just kill the process, but we now ask it to exit so it | 
 |     // can choose where to stop the animation. | 
 |     property_set("service.bootanim.exit", "1"); | 
 |  | 
 |     const int LOGTAG_SF_STOP_BOOTANIM = 60110; | 
 |     LOG_EVENT_LONG(LOGTAG_SF_STOP_BOOTANIM, | 
 |                    ns2ms(systemTime(SYSTEM_TIME_MONOTONIC))); | 
 |  | 
 |     postMessageAsync(new LambdaMessage([this]() NO_THREAD_SAFETY_ANALYSIS { | 
 |         readPersistentProperties(); | 
 |         mBootStage = BootStage::FINISHED; | 
 |  | 
 |         // set the refresh rate according to the policy | 
 |         const auto& performanceRefreshRate = | 
 |                 mRefreshRateConfigs.getRefreshRate(RefreshRateType::PERFORMANCE); | 
 |  | 
 |         if (performanceRefreshRate && isDisplayConfigAllowed(performanceRefreshRate->configId)) { | 
 |             setRefreshRateTo(RefreshRateType::PERFORMANCE, Scheduler::ConfigEvent::None); | 
 |         } else { | 
 |             setRefreshRateTo(RefreshRateType::DEFAULT, Scheduler::ConfigEvent::None); | 
 |         } | 
 |     })); | 
 | } | 
 |  | 
 | uint32_t SurfaceFlinger::getNewTexture() { | 
 |     { | 
 |         std::lock_guard lock(mTexturePoolMutex); | 
 |         if (!mTexturePool.empty()) { | 
 |             uint32_t name = mTexturePool.back(); | 
 |             mTexturePool.pop_back(); | 
 |             ATRACE_INT("TexturePoolSize", mTexturePool.size()); | 
 |             return name; | 
 |         } | 
 |  | 
 |         // The pool was too small, so increase it for the future | 
 |         ++mTexturePoolSize; | 
 |     } | 
 |  | 
 |     // The pool was empty, so we need to get a new texture name directly using a | 
 |     // blocking call to the main thread | 
 |     uint32_t name = 0; | 
 |     postMessageSync(new LambdaMessage([&]() { getRenderEngine().genTextures(1, &name); })); | 
 |     return name; | 
 | } | 
 |  | 
 | void SurfaceFlinger::deleteTextureAsync(uint32_t texture) { | 
 |     postMessageAsync(new LambdaMessage([=] { getRenderEngine().deleteTextures(1, &texture); })); | 
 | } | 
 |  | 
 | // Do not call property_set on main thread which will be blocked by init | 
 | // Use StartPropertySetThread instead. | 
 | void SurfaceFlinger::init() { | 
 |     ALOGI(  "SurfaceFlinger's main thread ready to run. " | 
 |             "Initializing graphics H/W..."); | 
 |  | 
 |     ALOGI("Phase offset NS: %" PRId64 "", mPhaseOffsets->getCurrentAppOffset()); | 
 |  | 
 |     Mutex::Autolock _l(mStateLock); | 
 |     // start the EventThread | 
 |     mScheduler = | 
 |             getFactory().createScheduler([this](bool enabled) { setPrimaryVsyncEnabled(enabled); }, | 
 |                                          mRefreshRateConfigs); | 
 |     auto resyncCallback = | 
 |             mScheduler->makeResyncCallback(std::bind(&SurfaceFlinger::getVsyncPeriod, this)); | 
 |  | 
 |     mAppConnectionHandle = | 
 |             mScheduler->createConnection("app", mPhaseOffsets->getCurrentAppOffset(), | 
 |                                          resyncCallback, | 
 |                                          impl::EventThread::InterceptVSyncsCallback()); | 
 |     mSfConnectionHandle = mScheduler->createConnection("sf", mPhaseOffsets->getCurrentSfOffset(), | 
 |                                                        resyncCallback, [this](nsecs_t timestamp) { | 
 |                                                            mInterceptor->saveVSyncEvent(timestamp); | 
 |                                                        }); | 
 |  | 
 |     mEventQueue->setEventConnection(mScheduler->getEventConnection(mSfConnectionHandle)); | 
 |     mVsyncModulator.setSchedulerAndHandles(mScheduler.get(), mAppConnectionHandle.get(), | 
 |                                            mSfConnectionHandle.get()); | 
 |  | 
 |     mRegionSamplingThread = | 
 |             new RegionSamplingThread(*this, *mScheduler, | 
 |                                      RegionSamplingThread::EnvironmentTimingTunables()); | 
 |  | 
 |     // Get a RenderEngine for the given display / config (can't fail) | 
 |     int32_t renderEngineFeature = 0; | 
 |     renderEngineFeature |= (useColorManagement ? | 
 |                             renderengine::RenderEngine::USE_COLOR_MANAGEMENT : 0); | 
 |     renderEngineFeature |= (useContextPriority ? | 
 |                             renderengine::RenderEngine::USE_HIGH_PRIORITY_CONTEXT : 0); | 
 |     renderEngineFeature |= | 
 |             (enable_protected_contents(false) ? renderengine::RenderEngine::ENABLE_PROTECTED_CONTEXT | 
 |                                               : 0); | 
 |  | 
 |     // TODO(b/77156734): We need to stop casting and use HAL types when possible. | 
 |     // Sending maxFrameBufferAcquiredBuffers as the cache size is tightly tuned to single-display. | 
 |     mCompositionEngine->setRenderEngine( | 
 |             renderengine::RenderEngine::create(static_cast<int32_t>(defaultCompositionPixelFormat), | 
 |                                                renderEngineFeature, maxFrameBufferAcquiredBuffers)); | 
 |  | 
 |     LOG_ALWAYS_FATAL_IF(mVrFlingerRequestsDisplay, | 
 |             "Starting with vr flinger active is not currently supported."); | 
 |     mCompositionEngine->setHwComposer(getFactory().createHWComposer(getBE().mHwcServiceName)); | 
 |     mCompositionEngine->getHwComposer().registerCallback(this, getBE().mComposerSequenceId); | 
 |     // Process any initial hotplug and resulting display changes. | 
 |     processDisplayHotplugEventsLocked(); | 
 |     const auto display = getDefaultDisplayDeviceLocked(); | 
 |     LOG_ALWAYS_FATAL_IF(!display, "Missing internal display after registering composer callback."); | 
 |     LOG_ALWAYS_FATAL_IF(!getHwComposer().isConnected(*display->getId()), | 
 |                         "Internal display is disconnected."); | 
 |  | 
 |     if (useVrFlinger) { | 
 |         auto vrFlingerRequestDisplayCallback = [this](bool requestDisplay) { | 
 |             // This callback is called from the vr flinger dispatch thread. We | 
 |             // need to call signalTransaction(), which requires holding | 
 |             // mStateLock when we're not on the main thread. Acquiring | 
 |             // mStateLock from the vr flinger dispatch thread might trigger a | 
 |             // deadlock in surface flinger (see b/66916578), so post a message | 
 |             // to be handled on the main thread instead. | 
 |             postMessageAsync(new LambdaMessage([=] { | 
 |                 ALOGI("VR request display mode: requestDisplay=%d", requestDisplay); | 
 |                 mVrFlingerRequestsDisplay = requestDisplay; | 
 |                 signalTransaction(); | 
 |             })); | 
 |         }; | 
 |         mVrFlinger = dvr::VrFlinger::Create(getHwComposer().getComposer(), | 
 |                                             getHwComposer() | 
 |                                                     .fromPhysicalDisplayId(*display->getId()) | 
 |                                                     .value_or(0), | 
 |                                             vrFlingerRequestDisplayCallback); | 
 |         if (!mVrFlinger) { | 
 |             ALOGE("Failed to start vrflinger"); | 
 |         } | 
 |     } | 
 |  | 
 |     // initialize our drawing state | 
 |     mDrawingState = mCurrentState; | 
 |  | 
 |     // set initial conditions (e.g. unblank default device) | 
 |     initializeDisplays(); | 
 |  | 
 |     getRenderEngine().primeCache(); | 
 |  | 
 |     // Inform native graphics APIs whether the present timestamp is supported: | 
 |  | 
 |     const bool presentFenceReliable = | 
 |             !getHwComposer().hasCapability(HWC2::Capability::PresentFenceIsNotReliable); | 
 |     mStartPropertySetThread = getFactory().createStartPropertySetThread(presentFenceReliable); | 
 |  | 
 |     if (mStartPropertySetThread->Start() != NO_ERROR) { | 
 |         ALOGE("Run StartPropertySetThread failed!"); | 
 |     } | 
 |  | 
 |     if (mScheduler->isIdleTimerEnabled()) { | 
 |         mScheduler->setChangeRefreshRateCallback( | 
 |                 [this](RefreshRateType type, Scheduler::ConfigEvent event) { | 
 |                     Mutex::Autolock lock(mStateLock); | 
 |                     setRefreshRateTo(type, event); | 
 |                 }); | 
 |     } | 
 |  | 
 |     mRefreshRateConfigs.populate(getHwComposer().getConfigs(*display->getId())); | 
 |     mRefreshRateStats.setConfigMode(getHwComposer().getActiveConfigIndex(*display->getId())); | 
 |  | 
 |     ALOGV("Done initializing"); | 
 | } | 
 |  | 
 | void SurfaceFlinger::readPersistentProperties() { | 
 |     Mutex::Autolock _l(mStateLock); | 
 |  | 
 |     char value[PROPERTY_VALUE_MAX]; | 
 |  | 
 |     property_get("persist.sys.sf.color_saturation", value, "1.0"); | 
 |     mGlobalSaturationFactor = atof(value); | 
 |     updateColorMatrixLocked(); | 
 |     ALOGV("Saturation is set to %.2f", mGlobalSaturationFactor); | 
 |  | 
 |     property_get("persist.sys.sf.native_mode", value, "0"); | 
 |     mDisplayColorSetting = static_cast<DisplayColorSetting>(atoi(value)); | 
 |  | 
 |     property_get("persist.sys.sf.color_mode", value, "0"); | 
 |     mForceColorMode = static_cast<ColorMode>(atoi(value)); | 
 | } | 
 |  | 
 | void SurfaceFlinger::startBootAnim() { | 
 |     // Start boot animation service by setting a property mailbox | 
 |     // if property setting thread is already running, Start() will be just a NOP | 
 |     mStartPropertySetThread->Start(); | 
 |     // Wait until property was set | 
 |     if (mStartPropertySetThread->join() != NO_ERROR) { | 
 |         ALOGE("Join StartPropertySetThread failed!"); | 
 |     } | 
 | } | 
 |  | 
 | size_t SurfaceFlinger::getMaxTextureSize() const { | 
 |     return getRenderEngine().getMaxTextureSize(); | 
 | } | 
 |  | 
 | size_t SurfaceFlinger::getMaxViewportDims() const { | 
 |     return getRenderEngine().getMaxViewportDims(); | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | bool SurfaceFlinger::authenticateSurfaceTexture( | 
 |         const sp<IGraphicBufferProducer>& bufferProducer) const { | 
 |     Mutex::Autolock _l(mStateLock); | 
 |     return authenticateSurfaceTextureLocked(bufferProducer); | 
 | } | 
 |  | 
 | bool SurfaceFlinger::authenticateSurfaceTextureLocked( | 
 |         const sp<IGraphicBufferProducer>& bufferProducer) const { | 
 |     sp<IBinder> surfaceTextureBinder(IInterface::asBinder(bufferProducer)); | 
 |     return mGraphicBufferProducerList.count(surfaceTextureBinder.get()) > 0; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::getSupportedFrameTimestamps( | 
 |         std::vector<FrameEvent>* outSupported) const { | 
 |     *outSupported = { | 
 |         FrameEvent::REQUESTED_PRESENT, | 
 |         FrameEvent::ACQUIRE, | 
 |         FrameEvent::LATCH, | 
 |         FrameEvent::FIRST_REFRESH_START, | 
 |         FrameEvent::LAST_REFRESH_START, | 
 |         FrameEvent::GPU_COMPOSITION_DONE, | 
 |         FrameEvent::DEQUEUE_READY, | 
 |         FrameEvent::RELEASE, | 
 |     }; | 
 |     ConditionalLock _l(mStateLock, | 
 |             std::this_thread::get_id() != mMainThreadId); | 
 |     if (!getHwComposer().hasCapability( | 
 |             HWC2::Capability::PresentFenceIsNotReliable)) { | 
 |         outSupported->push_back(FrameEvent::DISPLAY_PRESENT); | 
 |     } | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::getDisplayConfigs(const sp<IBinder>& displayToken, | 
 |                                            Vector<DisplayInfo>* configs) { | 
 |     if (!displayToken || !configs) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     Mutex::Autolock lock(mStateLock); | 
 |  | 
 |     const auto displayId = getPhysicalDisplayIdLocked(displayToken); | 
 |     if (!displayId) { | 
 |         return NAME_NOT_FOUND; | 
 |     } | 
 |  | 
 |     // TODO: Not sure if display density should handled by SF any longer | 
 |     class Density { | 
 |         static float getDensityFromProperty(char const* propName) { | 
 |             char property[PROPERTY_VALUE_MAX]; | 
 |             float density = 0.0f; | 
 |             if (property_get(propName, property, nullptr) > 0) { | 
 |                 density = strtof(property, nullptr); | 
 |             } | 
 |             return density; | 
 |         } | 
 |     public: | 
 |         static float getEmuDensity() { | 
 |             return getDensityFromProperty("qemu.sf.lcd_density"); } | 
 |         static float getBuildDensity()  { | 
 |             return getDensityFromProperty("ro.sf.lcd_density"); } | 
 |     }; | 
 |  | 
 |     configs->clear(); | 
 |  | 
 |     for (const auto& hwConfig : getHwComposer().getConfigs(*displayId)) { | 
 |         DisplayInfo info = DisplayInfo(); | 
 |  | 
 |         float xdpi = hwConfig->getDpiX(); | 
 |         float ydpi = hwConfig->getDpiY(); | 
 |  | 
 |         info.w = hwConfig->getWidth(); | 
 |         info.h = hwConfig->getHeight(); | 
 |         // Default display viewport to display width and height | 
 |         info.viewportW = info.w; | 
 |         info.viewportH = info.h; | 
 |  | 
 |         if (displayId == getInternalDisplayIdLocked()) { | 
 |             // The density of the device is provided by a build property | 
 |             float density = Density::getBuildDensity() / 160.0f; | 
 |             if (density == 0) { | 
 |                 // the build doesn't provide a density -- this is wrong! | 
 |                 // use xdpi instead | 
 |                 ALOGE("ro.sf.lcd_density must be defined as a build property"); | 
 |                 density = xdpi / 160.0f; | 
 |             } | 
 |             if (Density::getEmuDensity()) { | 
 |                 // if "qemu.sf.lcd_density" is specified, it overrides everything | 
 |                 xdpi = ydpi = density = Density::getEmuDensity(); | 
 |                 density /= 160.0f; | 
 |             } | 
 |             info.density = density; | 
 |  | 
 |             // TODO: this needs to go away (currently needed only by webkit) | 
 |             const auto display = getDefaultDisplayDeviceLocked(); | 
 |             info.orientation = display ? display->getOrientation() : 0; | 
 |  | 
 |             // This is for screenrecord | 
 |             const Rect viewport = display->getViewport(); | 
 |             if (viewport.isValid()) { | 
 |                 info.viewportW = uint32_t(viewport.getWidth()); | 
 |                 info.viewportH = uint32_t(viewport.getHeight()); | 
 |             } | 
 |         } else { | 
 |             // TODO: where should this value come from? | 
 |             static const int TV_DENSITY = 213; | 
 |             info.density = TV_DENSITY / 160.0f; | 
 |             info.orientation = 0; | 
 |         } | 
 |  | 
 |         info.xdpi = xdpi; | 
 |         info.ydpi = ydpi; | 
 |         info.fps = 1e9 / hwConfig->getVsyncPeriod(); | 
 |         const auto refreshRateType = mRefreshRateConfigs.getRefreshRateType(hwConfig->getId()); | 
 |         const auto offset = mPhaseOffsets->getOffsetsForRefreshRate(refreshRateType); | 
 |         info.appVsyncOffset = offset.late.app; | 
 |  | 
 |         // This is how far in advance a buffer must be queued for | 
 |         // presentation at a given time.  If you want a buffer to appear | 
 |         // on the screen at time N, you must submit the buffer before | 
 |         // (N - presentationDeadline). | 
 |         // | 
 |         // Normally it's one full refresh period (to give SF a chance to | 
 |         // latch the buffer), but this can be reduced by configuring a | 
 |         // DispSync offset.  Any additional delays introduced by the hardware | 
 |         // composer or panel must be accounted for here. | 
 |         // | 
 |         // We add an additional 1ms to allow for processing time and | 
 |         // differences between the ideal and actual refresh rate. | 
 |         info.presentationDeadline = hwConfig->getVsyncPeriod() - offset.late.sf + 1000000; | 
 |  | 
 |         // All non-virtual displays are currently considered secure. | 
 |         info.secure = true; | 
 |  | 
 |         if (displayId == getInternalDisplayIdLocked() && | 
 |             primaryDisplayOrientation & DisplayState::eOrientationSwapMask) { | 
 |             std::swap(info.w, info.h); | 
 |         } | 
 |  | 
 |         configs->push_back(info); | 
 |     } | 
 |  | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::getDisplayStats(const sp<IBinder>&, DisplayStatInfo* stats) { | 
 |     if (!stats) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     mScheduler->getDisplayStatInfo(stats); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | int SurfaceFlinger::getActiveConfig(const sp<IBinder>& displayToken) { | 
 |     const auto display = getDisplayDevice(displayToken); | 
 |     if (!display) { | 
 |         ALOGE("getActiveConfig: Invalid display token %p", displayToken.get()); | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     return display->getActiveConfig(); | 
 | } | 
 |  | 
 | void SurfaceFlinger::setDesiredActiveConfig(const ActiveConfigInfo& info) { | 
 |     ATRACE_CALL(); | 
 |  | 
 |     // Don't check against the current mode yet. Worst case we set the desired | 
 |     // config twice. However event generation config might have changed so we need to update it | 
 |     // accordingly | 
 |     std::lock_guard<std::mutex> lock(mActiveConfigLock); | 
 |     const Scheduler::ConfigEvent prevConfig = mDesiredActiveConfig.event; | 
 |     mDesiredActiveConfig = info; | 
 |     mDesiredActiveConfig.event = mDesiredActiveConfig.event | prevConfig; | 
 |  | 
 |     if (!mDesiredActiveConfigChanged) { | 
 |         // This will trigger HWC refresh without resetting the idle timer. | 
 |         repaintEverythingForHWC(); | 
 |         // Start receiving vsync samples now, so that we can detect a period | 
 |         // switch. | 
 |         mScheduler->resyncToHardwareVsync(true, getVsyncPeriod()); | 
 |         mPhaseOffsets->setRefreshRateType(info.type); | 
 |         const auto [early, gl, late] = mPhaseOffsets->getCurrentOffsets(); | 
 |         mVsyncModulator.onRefreshRateChangeInitiated(); | 
 |         mVsyncModulator.setPhaseOffsets(early, gl, late); | 
 |     } | 
 |     mDesiredActiveConfigChanged = true; | 
 |     ATRACE_INT("DesiredActiveConfigChanged", mDesiredActiveConfigChanged); | 
 |  | 
 |     if (mRefreshRateOverlay) { | 
 |         mRefreshRateOverlay->changeRefreshRate(mDesiredActiveConfig.type); | 
 |     } | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::setActiveConfig(const sp<IBinder>& displayToken, int mode) { | 
 |     ATRACE_CALL(); | 
 |  | 
 |     std::vector<int32_t> allowedConfig; | 
 |     allowedConfig.push_back(mode); | 
 |  | 
 |     return setAllowedDisplayConfigs(displayToken, allowedConfig); | 
 | } | 
 |  | 
 | void SurfaceFlinger::setActiveConfigInternal() { | 
 |     ATRACE_CALL(); | 
 |  | 
 |     const auto display = getDefaultDisplayDeviceLocked(); | 
 |     if (!display) { | 
 |         return; | 
 |     } | 
 |  | 
 |     std::lock_guard<std::mutex> lock(mActiveConfigLock); | 
 |     mRefreshRateStats.setConfigMode(mUpcomingActiveConfig.configId); | 
 |  | 
 |     display->setActiveConfig(mUpcomingActiveConfig.configId); | 
 |  | 
 |     mScheduler->resyncToHardwareVsync(true, getVsyncPeriod()); | 
 |     mPhaseOffsets->setRefreshRateType(mUpcomingActiveConfig.type); | 
 |     const auto [early, gl, late] = mPhaseOffsets->getCurrentOffsets(); | 
 |     mVsyncModulator.setPhaseOffsets(early, gl, late); | 
 |     ATRACE_INT("ActiveConfigMode", mUpcomingActiveConfig.configId); | 
 |  | 
 |     if (mUpcomingActiveConfig.event != Scheduler::ConfigEvent::None) { | 
 |         mScheduler->onConfigChanged(mAppConnectionHandle, display->getId()->value, | 
 |                                     mUpcomingActiveConfig.configId); | 
 |     } | 
 | } | 
 |  | 
 | bool SurfaceFlinger::performSetActiveConfig() { | 
 |     ATRACE_CALL(); | 
 |     if (mCheckPendingFence) { | 
 |         if (mPreviousPresentFence != Fence::NO_FENCE && | 
 |             (mPreviousPresentFence->getStatus() == Fence::Status::Unsignaled)) { | 
 |             // fence has not signaled yet. wait for the next invalidate | 
 |             repaintEverythingForHWC(); | 
 |             return true; | 
 |         } | 
 |  | 
 |         // We received the present fence from the HWC, so we assume it successfully updated | 
 |         // the config, hence we update SF. | 
 |         mCheckPendingFence = false; | 
 |         setActiveConfigInternal(); | 
 |     } | 
 |  | 
 |     // Store the local variable to release the lock. | 
 |     ActiveConfigInfo desiredActiveConfig; | 
 |     { | 
 |         std::lock_guard<std::mutex> lock(mActiveConfigLock); | 
 |         if (!mDesiredActiveConfigChanged) { | 
 |             return false; | 
 |         } | 
 |         desiredActiveConfig = mDesiredActiveConfig; | 
 |     } | 
 |  | 
 |     const auto display = getDefaultDisplayDeviceLocked(); | 
 |     if (!display || display->getActiveConfig() == desiredActiveConfig.configId) { | 
 |         // display is not valid or we are already in the requested mode | 
 |         // on both cases there is nothing left to do | 
 |         std::lock_guard<std::mutex> lock(mActiveConfigLock); | 
 |         mDesiredActiveConfigChanged = false; | 
 |         ATRACE_INT("DesiredActiveConfigChanged", mDesiredActiveConfigChanged); | 
 |         return false; | 
 |     } | 
 |  | 
 |     // Desired active config was set, it is different than the config currently in use, however | 
 |     // allowed configs might have change by the time we process the refresh. | 
 |     // Make sure the desired config is still allowed | 
 |     if (!isDisplayConfigAllowed(desiredActiveConfig.configId)) { | 
 |         std::lock_guard<std::mutex> lock(mActiveConfigLock); | 
 |         mDesiredActiveConfig.event = Scheduler::ConfigEvent::None; | 
 |         mDesiredActiveConfig.configId = display->getActiveConfig(); | 
 |         return false; | 
 |     } | 
 |     mUpcomingActiveConfig = desiredActiveConfig; | 
 |     const auto displayId = display->getId(); | 
 |     LOG_ALWAYS_FATAL_IF(!displayId); | 
 |  | 
 |     ATRACE_INT("ActiveConfigModeHWC", mUpcomingActiveConfig.configId); | 
 |     getHwComposer().setActiveConfig(*displayId, mUpcomingActiveConfig.configId); | 
 |  | 
 |     // we need to submit an empty frame to HWC to start the process | 
 |     mCheckPendingFence = true; | 
 |  | 
 |     return false; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::getDisplayColorModes(const sp<IBinder>& displayToken, | 
 |                                               Vector<ColorMode>* outColorModes) { | 
 |     if (!displayToken || !outColorModes) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     std::vector<ColorMode> modes; | 
 |     { | 
 |         ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId); | 
 |  | 
 |         const auto displayId = getPhysicalDisplayIdLocked(displayToken); | 
 |         if (!displayId) { | 
 |             return NAME_NOT_FOUND; | 
 |         } | 
 |  | 
 |         modes = getHwComposer().getColorModes(*displayId); | 
 |     } | 
 |     outColorModes->clear(); | 
 |     std::copy(modes.cbegin(), modes.cend(), std::back_inserter(*outColorModes)); | 
 |  | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::getDisplayNativePrimaries(const sp<IBinder>& displayToken, | 
 |                                                    ui::DisplayPrimaries &primaries) { | 
 |     if (!displayToken) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     // Currently we only support this API for a single internal display. | 
 |     if (getInternalDisplayToken() != displayToken) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     memcpy(&primaries, &mInternalDisplayPrimaries, sizeof(ui::DisplayPrimaries)); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | ColorMode SurfaceFlinger::getActiveColorMode(const sp<IBinder>& displayToken) { | 
 |     if (const auto display = getDisplayDevice(displayToken)) { | 
 |         return display->getCompositionDisplay()->getState().colorMode; | 
 |     } | 
 |     return static_cast<ColorMode>(BAD_VALUE); | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::setActiveColorMode(const sp<IBinder>& displayToken, ColorMode mode) { | 
 |     postMessageSync(new LambdaMessage([&] { | 
 |         Vector<ColorMode> modes; | 
 |         getDisplayColorModes(displayToken, &modes); | 
 |         bool exists = std::find(std::begin(modes), std::end(modes), mode) != std::end(modes); | 
 |         if (mode < ColorMode::NATIVE || !exists) { | 
 |             ALOGE("Attempt to set invalid active color mode %s (%d) for display token %p", | 
 |                   decodeColorMode(mode).c_str(), mode, displayToken.get()); | 
 |             return; | 
 |         } | 
 |         const auto display = getDisplayDevice(displayToken); | 
 |         if (!display) { | 
 |             ALOGE("Attempt to set active color mode %s (%d) for invalid display token %p", | 
 |                   decodeColorMode(mode).c_str(), mode, displayToken.get()); | 
 |         } else if (display->isVirtual()) { | 
 |             ALOGW("Attempt to set active color mode %s (%d) for virtual display", | 
 |                   decodeColorMode(mode).c_str(), mode); | 
 |         } else { | 
 |             display->getCompositionDisplay()->setColorMode(mode, Dataspace::UNKNOWN, | 
 |                                                            RenderIntent::COLORIMETRIC); | 
 |         } | 
 |     })); | 
 |  | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::clearAnimationFrameStats() { | 
 |     Mutex::Autolock _l(mStateLock); | 
 |     mAnimFrameTracker.clearStats(); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::getAnimationFrameStats(FrameStats* outStats) const { | 
 |     Mutex::Autolock _l(mStateLock); | 
 |     mAnimFrameTracker.getStats(outStats); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::getHdrCapabilities(const sp<IBinder>& displayToken, | 
 |                                             HdrCapabilities* outCapabilities) const { | 
 |     Mutex::Autolock _l(mStateLock); | 
 |  | 
 |     const auto display = getDisplayDeviceLocked(displayToken); | 
 |     if (!display) { | 
 |         ALOGE("getHdrCapabilities: Invalid display token %p", displayToken.get()); | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     // At this point the DisplayDeivce should already be set up, | 
 |     // meaning the luminance information is already queried from | 
 |     // hardware composer and stored properly. | 
 |     const HdrCapabilities& capabilities = display->getHdrCapabilities(); | 
 |     *outCapabilities = HdrCapabilities(capabilities.getSupportedHdrTypes(), | 
 |                                        capabilities.getDesiredMaxLuminance(), | 
 |                                        capabilities.getDesiredMaxAverageLuminance(), | 
 |                                        capabilities.getDesiredMinLuminance()); | 
 |  | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::getDisplayedContentSamplingAttributes(const sp<IBinder>& displayToken, | 
 |                                                                ui::PixelFormat* outFormat, | 
 |                                                                ui::Dataspace* outDataspace, | 
 |                                                                uint8_t* outComponentMask) const { | 
 |     if (!outFormat || !outDataspace || !outComponentMask) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |     const auto display = getDisplayDevice(displayToken); | 
 |     if (!display || !display->getId()) { | 
 |         ALOGE("getDisplayedContentSamplingAttributes: Bad display token: %p", display.get()); | 
 |         return BAD_VALUE; | 
 |     } | 
 |     return getHwComposer().getDisplayedContentSamplingAttributes(*display->getId(), outFormat, | 
 |                                                                  outDataspace, outComponentMask); | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::setDisplayContentSamplingEnabled(const sp<IBinder>& displayToken, | 
 |                                                           bool enable, uint8_t componentMask, | 
 |                                                           uint64_t maxFrames) const { | 
 |     const auto display = getDisplayDevice(displayToken); | 
 |     if (!display || !display->getId()) { | 
 |         ALOGE("setDisplayContentSamplingEnabled: Bad display token: %p", display.get()); | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     return getHwComposer().setDisplayContentSamplingEnabled(*display->getId(), enable, | 
 |                                                             componentMask, maxFrames); | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::getDisplayedContentSample(const sp<IBinder>& displayToken, | 
 |                                                    uint64_t maxFrames, uint64_t timestamp, | 
 |                                                    DisplayedFrameStats* outStats) const { | 
 |     const auto display = getDisplayDevice(displayToken); | 
 |     if (!display || !display->getId()) { | 
 |         ALOGE("getDisplayContentSample: Bad display token: %p", displayToken.get()); | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     return getHwComposer().getDisplayedContentSample(*display->getId(), maxFrames, timestamp, | 
 |                                                      outStats); | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::getProtectedContentSupport(bool* outSupported) const { | 
 |     if (!outSupported) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |     *outSupported = getRenderEngine().supportsProtectedContent(); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::isWideColorDisplay(const sp<IBinder>& displayToken, | 
 |                                             bool* outIsWideColorDisplay) const { | 
 |     if (!displayToken || !outIsWideColorDisplay) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |     Mutex::Autolock _l(mStateLock); | 
 |     const auto display = getDisplayDeviceLocked(displayToken); | 
 |     if (!display) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |     *outIsWideColorDisplay = display->hasWideColorGamut(); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::enableVSyncInjections(bool enable) { | 
 |     postMessageSync(new LambdaMessage([&] { | 
 |         Mutex::Autolock _l(mStateLock); | 
 |  | 
 |         if (mInjectVSyncs == enable) { | 
 |             return; | 
 |         } | 
 |  | 
 |         auto resyncCallback = | 
 |                 mScheduler->makeResyncCallback(std::bind(&SurfaceFlinger::getVsyncPeriod, this)); | 
 |  | 
 |         // TODO(b/128863962): Part of the Injector should be refactored, so that it | 
 |         // can be passed to Scheduler. | 
 |         if (enable) { | 
 |             ALOGV("VSync Injections enabled"); | 
 |             if (mVSyncInjector.get() == nullptr) { | 
 |                 mVSyncInjector = std::make_unique<InjectVSyncSource>(); | 
 |                 mInjectorEventThread = std::make_unique< | 
 |                         impl::EventThread>(mVSyncInjector.get(), | 
 |                                            impl::EventThread::InterceptVSyncsCallback(), | 
 |                                            "injEventThread"); | 
 |             } | 
 |             mEventQueue->setEventThread(mInjectorEventThread.get(), std::move(resyncCallback)); | 
 |         } else { | 
 |             ALOGV("VSync Injections disabled"); | 
 |             mEventQueue->setEventThread(mScheduler->getEventThread(mSfConnectionHandle), | 
 |                                         std::move(resyncCallback)); | 
 |         } | 
 |  | 
 |         mInjectVSyncs = enable; | 
 |     })); | 
 |  | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::injectVSync(nsecs_t when) { | 
 |     Mutex::Autolock _l(mStateLock); | 
 |  | 
 |     if (!mInjectVSyncs) { | 
 |         ALOGE("VSync Injections not enabled"); | 
 |         return BAD_VALUE; | 
 |     } | 
 |     if (mInjectVSyncs && mInjectorEventThread.get() != nullptr) { | 
 |         ALOGV("Injecting VSync inside SurfaceFlinger"); | 
 |         mVSyncInjector->onInjectSyncEvent(when); | 
 |     } | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::getLayerDebugInfo(std::vector<LayerDebugInfo>* outLayers) const | 
 |         NO_THREAD_SAFETY_ANALYSIS { | 
 |     // Try to acquire a lock for 1s, fail gracefully | 
 |     const status_t err = mStateLock.timedLock(s2ns(1)); | 
 |     const bool locked = (err == NO_ERROR); | 
 |     if (!locked) { | 
 |         ALOGE("LayerDebugInfo: SurfaceFlinger unresponsive (%s [%d]) - exit", strerror(-err), err); | 
 |         return TIMED_OUT; | 
 |     } | 
 |  | 
 |     outLayers->clear(); | 
 |     mCurrentState.traverseInZOrder([&](Layer* layer) { | 
 |         outLayers->push_back(layer->getLayerDebugInfo()); | 
 |     }); | 
 |  | 
 |     mStateLock.unlock(); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::getCompositionPreference( | 
 |         Dataspace* outDataspace, ui::PixelFormat* outPixelFormat, | 
 |         Dataspace* outWideColorGamutDataspace, | 
 |         ui::PixelFormat* outWideColorGamutPixelFormat) const { | 
 |     *outDataspace = mDefaultCompositionDataspace; | 
 |     *outPixelFormat = defaultCompositionPixelFormat; | 
 |     *outWideColorGamutDataspace = mWideColorGamutCompositionDataspace; | 
 |     *outWideColorGamutPixelFormat = wideColorGamutCompositionPixelFormat; | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::addRegionSamplingListener(const Rect& samplingArea, | 
 |                                                    const sp<IBinder>& stopLayerHandle, | 
 |                                                    const sp<IRegionSamplingListener>& listener) { | 
 |     if (!listener || samplingArea == Rect::INVALID_RECT) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |     mRegionSamplingThread->addListener(samplingArea, stopLayerHandle, listener); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::removeRegionSamplingListener(const sp<IRegionSamplingListener>& listener) { | 
 |     if (!listener) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |     mRegionSamplingThread->removeListener(listener); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::getDisplayBrightnessSupport(const sp<IBinder>& displayToken, | 
 |                                                      bool* outSupport) const { | 
 |     if (!displayToken || !outSupport) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |     const auto displayId = getPhysicalDisplayIdLocked(displayToken); | 
 |     if (!displayId) { | 
 |         return NAME_NOT_FOUND; | 
 |     } | 
 |     *outSupport = | 
 |             getHwComposer().hasDisplayCapability(displayId, HWC2::DisplayCapability::Brightness); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::setDisplayBrightness(const sp<IBinder>& displayToken, | 
 |                                               float brightness) const { | 
 |     if (!displayToken) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |     const auto displayId = getPhysicalDisplayIdLocked(displayToken); | 
 |     if (!displayId) { | 
 |         return NAME_NOT_FOUND; | 
 |     } | 
 |     return getHwComposer().setDisplayBrightness(*displayId, brightness); | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection( | 
 |         ISurfaceComposer::VsyncSource vsyncSource) { | 
 |     auto resyncCallback = mScheduler->makeResyncCallback([this] { | 
 |         Mutex::Autolock lock(mStateLock); | 
 |         return getVsyncPeriod(); | 
 |     }); | 
 |  | 
 |     const auto& handle = | 
 |             vsyncSource == eVsyncSourceSurfaceFlinger ? mSfConnectionHandle : mAppConnectionHandle; | 
 |  | 
 |     return mScheduler->createDisplayEventConnection(handle, std::move(resyncCallback)); | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | void SurfaceFlinger::waitForEvent() { | 
 |     mEventQueue->waitMessage(); | 
 | } | 
 |  | 
 | void SurfaceFlinger::signalTransaction() { | 
 |     mEventQueue->invalidate(); | 
 | } | 
 |  | 
 | void SurfaceFlinger::signalLayerUpdate() { | 
 |     mEventQueue->invalidate(); | 
 | } | 
 |  | 
 | void SurfaceFlinger::signalRefresh() { | 
 |     mRefreshPending = true; | 
 |     mEventQueue->refresh(); | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, | 
 |         nsecs_t reltime, uint32_t /* flags */) { | 
 |     return mEventQueue->postMessage(msg, reltime); | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, | 
 |         nsecs_t reltime, uint32_t /* flags */) { | 
 |     status_t res = mEventQueue->postMessage(msg, reltime); | 
 |     if (res == NO_ERROR) { | 
 |         msg->wait(); | 
 |     } | 
 |     return res; | 
 | } | 
 |  | 
 | void SurfaceFlinger::run() { | 
 |     do { | 
 |         waitForEvent(); | 
 |     } while (true); | 
 | } | 
 |  | 
 | nsecs_t SurfaceFlinger::getVsyncPeriod() const { | 
 |     const auto displayId = getInternalDisplayIdLocked(); | 
 |     if (!displayId || !getHwComposer().isConnected(*displayId)) { | 
 |         return 0; | 
 |     } | 
 |  | 
 |     const auto config = getHwComposer().getActiveConfig(*displayId); | 
 |     return config ? config->getVsyncPeriod() : 0; | 
 | } | 
 |  | 
 | void SurfaceFlinger::onVsyncReceived(int32_t sequenceId, hwc2_display_t hwcDisplayId, | 
 |                                      int64_t timestamp) { | 
 |     ATRACE_NAME("SF onVsync"); | 
 |  | 
 |     Mutex::Autolock lock(mStateLock); | 
 |     // Ignore any vsyncs from a previous hardware composer. | 
 |     if (sequenceId != getBE().mComposerSequenceId) { | 
 |         return; | 
 |     } | 
 |  | 
 |     if (!getHwComposer().onVsync(hwcDisplayId, timestamp)) { | 
 |         return; | 
 |     } | 
 |  | 
 |     if (hwcDisplayId != getHwComposer().getInternalHwcDisplayId()) { | 
 |         // For now, we don't do anything with external display vsyncs. | 
 |         return; | 
 |     } | 
 |  | 
 |     bool periodChanged = false; | 
 |     mScheduler->addResyncSample(timestamp, &periodChanged); | 
 |     if (periodChanged) { | 
 |         mVsyncModulator.onRefreshRateChangeDetected(); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::getCompositorTiming(CompositorTiming* compositorTiming) { | 
 |     std::lock_guard<std::mutex> lock(getBE().mCompositorTimingLock); | 
 |     *compositorTiming = getBE().mCompositorTiming; | 
 | } | 
 |  | 
 | bool SurfaceFlinger::isDisplayConfigAllowed(int32_t configId) { | 
 |     return mAllowedDisplayConfigs.empty() || mAllowedDisplayConfigs.count(configId); | 
 | } | 
 |  | 
 | void SurfaceFlinger::setRefreshRateTo(RefreshRateType refreshRate, Scheduler::ConfigEvent event) { | 
 |     const auto display = getDefaultDisplayDeviceLocked(); | 
 |     if (!display || mBootStage != BootStage::FINISHED) { | 
 |         return; | 
 |     } | 
 |     ATRACE_CALL(); | 
 |  | 
 |     // Don't do any updating if the current fps is the same as the new one. | 
 |     const auto& refreshRateConfig = mRefreshRateConfigs.getRefreshRate(refreshRate); | 
 |     if (!refreshRateConfig) { | 
 |         ALOGV("Skipping refresh rate change request for unsupported rate."); | 
 |         return; | 
 |     } | 
 |  | 
 |     const int desiredConfigId = refreshRateConfig->configId; | 
 |  | 
 |     if (!isDisplayConfigAllowed(desiredConfigId)) { | 
 |         ALOGV("Skipping config %d as it is not part of allowed configs", desiredConfigId); | 
 |         return; | 
 |     } | 
 |  | 
 |     if (desiredConfigId == display->getActiveConfig()) { | 
 |         return; | 
 |     } | 
 |  | 
 |     setDesiredActiveConfig({refreshRate, desiredConfigId, event}); | 
 | } | 
 |  | 
 | void SurfaceFlinger::onHotplugReceived(int32_t sequenceId, hwc2_display_t hwcDisplayId, | 
 |                                        HWC2::Connection connection) { | 
 |     ALOGV("%s(%d, %" PRIu64 ", %s)", __FUNCTION__, sequenceId, hwcDisplayId, | 
 |           connection == HWC2::Connection::Connected ? "connected" : "disconnected"); | 
 |  | 
 |     // Ignore events that do not have the right sequenceId. | 
 |     if (sequenceId != getBE().mComposerSequenceId) { | 
 |         return; | 
 |     } | 
 |  | 
 |     // Only lock if we're not on the main thread. This function is normally | 
 |     // called on a hwbinder thread, but for the primary display it's called on | 
 |     // the main thread with the state lock already held, so don't attempt to | 
 |     // acquire it here. | 
 |     ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId); | 
 |  | 
 |     mPendingHotplugEvents.emplace_back(HotplugEvent{hwcDisplayId, connection}); | 
 |  | 
 |     if (std::this_thread::get_id() == mMainThreadId) { | 
 |         // Process all pending hot plug events immediately if we are on the main thread. | 
 |         processDisplayHotplugEventsLocked(); | 
 |     } | 
 |  | 
 |     setTransactionFlags(eDisplayTransactionNeeded); | 
 | } | 
 |  | 
 | void SurfaceFlinger::onRefreshReceived(int sequenceId, hwc2_display_t /*hwcDisplayId*/) { | 
 |     Mutex::Autolock lock(mStateLock); | 
 |     if (sequenceId != getBE().mComposerSequenceId) { | 
 |         return; | 
 |     } | 
 |     repaintEverythingForHWC(); | 
 | } | 
 |  | 
 | void SurfaceFlinger::setPrimaryVsyncEnabled(bool enabled) { | 
 |     ATRACE_CALL(); | 
 |     Mutex::Autolock lock(mStateLock); | 
 |     if (const auto displayId = getInternalDisplayIdLocked()) { | 
 |         getHwComposer().setVsyncEnabled(*displayId, | 
 |                                         enabled ? HWC2::Vsync::Enable : HWC2::Vsync::Disable); | 
 |     } | 
 | } | 
 |  | 
 | // Note: it is assumed the caller holds |mStateLock| when this is called | 
 | void SurfaceFlinger::resetDisplayState() { | 
 |     mScheduler->disableHardwareVsync(true); | 
 |     // Clear the drawing state so that the logic inside of | 
 |     // handleTransactionLocked will fire. It will determine the delta between | 
 |     // mCurrentState and mDrawingState and re-apply all changes when we make the | 
 |     // transition. | 
 |     mDrawingState.displays.clear(); | 
 |     mDisplays.clear(); | 
 | } | 
 |  | 
 | void SurfaceFlinger::updateVrFlinger() { | 
 |     ATRACE_CALL(); | 
 |     if (!mVrFlinger) | 
 |         return; | 
 |     bool vrFlingerRequestsDisplay = mVrFlingerRequestsDisplay; | 
 |     if (vrFlingerRequestsDisplay == getHwComposer().isUsingVrComposer()) { | 
 |         return; | 
 |     } | 
 |  | 
 |     if (vrFlingerRequestsDisplay && !getHwComposer().getComposer()->isRemote()) { | 
 |         ALOGE("Vr flinger is only supported for remote hardware composer" | 
 |               " service connections. Ignoring request to transition to vr" | 
 |               " flinger."); | 
 |         mVrFlingerRequestsDisplay = false; | 
 |         return; | 
 |     } | 
 |  | 
 |     Mutex::Autolock _l(mStateLock); | 
 |  | 
 |     sp<DisplayDevice> display = getDefaultDisplayDeviceLocked(); | 
 |     LOG_ALWAYS_FATAL_IF(!display); | 
 |  | 
 |     const int currentDisplayPowerMode = display->getPowerMode(); | 
 |  | 
 |     // Clear out all the output layers from the composition engine for all | 
 |     // displays before destroying the hardware composer interface. This ensures | 
 |     // any HWC layers are destroyed through that interface before it becomes | 
 |     // invalid. | 
 |     for (const auto& [token, displayDevice] : mDisplays) { | 
 |         displayDevice->getCompositionDisplay()->setOutputLayersOrderedByZ( | 
 |                 compositionengine::Output::OutputLayers()); | 
 |     } | 
 |  | 
 |     // This DisplayDevice will no longer be relevant once resetDisplayState() is | 
 |     // called below. Clear the reference now so we don't accidentally use it | 
 |     // later. | 
 |     display.clear(); | 
 |  | 
 |     if (!vrFlingerRequestsDisplay) { | 
 |         mVrFlinger->SeizeDisplayOwnership(); | 
 |     } | 
 |  | 
 |     resetDisplayState(); | 
 |     // Delete the current instance before creating the new one | 
 |     mCompositionEngine->setHwComposer(std::unique_ptr<HWComposer>()); | 
 |     mCompositionEngine->setHwComposer(getFactory().createHWComposer( | 
 |             vrFlingerRequestsDisplay ? "vr" : getBE().mHwcServiceName)); | 
 |     getHwComposer().registerCallback(this, ++getBE().mComposerSequenceId); | 
 |  | 
 |     LOG_ALWAYS_FATAL_IF(!getHwComposer().getComposer()->isRemote(), | 
 |                         "Switched to non-remote hardware composer"); | 
 |  | 
 |     if (vrFlingerRequestsDisplay) { | 
 |         mVrFlinger->GrantDisplayOwnership(); | 
 |     } | 
 |  | 
 |     mVisibleRegionsDirty = true; | 
 |     invalidateHwcGeometry(); | 
 |  | 
 |     // Re-enable default display. | 
 |     display = getDefaultDisplayDeviceLocked(); | 
 |     LOG_ALWAYS_FATAL_IF(!display); | 
 |     setPowerModeInternal(display, currentDisplayPowerMode); | 
 |  | 
 |     // Reset the timing values to account for the period of the swapped in HWC | 
 |     const nsecs_t vsyncPeriod = getVsyncPeriod(); | 
 |     mAnimFrameTracker.setDisplayRefreshPeriod(vsyncPeriod); | 
 |  | 
 |     // The present fences returned from vr_hwc are not an accurate | 
 |     // representation of vsync times. | 
 |     mScheduler->setIgnorePresentFences(getHwComposer().isUsingVrComposer() || !hasSyncFramework); | 
 |  | 
 |     // Use phase of 0 since phase is not known. | 
 |     // Use latency of 0, which will snap to the ideal latency. | 
 |     DisplayStatInfo stats{0 /* vsyncTime */, vsyncPeriod}; | 
 |     setCompositorTimingSnapped(stats, 0); | 
 |  | 
 |     mScheduler->resyncToHardwareVsync(false, vsyncPeriod); | 
 |  | 
 |     mRepaintEverything = true; | 
 |     setTransactionFlags(eDisplayTransactionNeeded); | 
 | } | 
 |  | 
 | void SurfaceFlinger::onMessageReceived(int32_t what) NO_THREAD_SAFETY_ANALYSIS { | 
 |     ATRACE_CALL(); | 
 |     switch (what) { | 
 |         case MessageQueue::INVALIDATE: { | 
 |             bool frameMissed = mPreviousPresentFence != Fence::NO_FENCE && | 
 |                     (mPreviousPresentFence->getStatus() == Fence::Status::Unsignaled); | 
 |             bool hwcFrameMissed = mHadDeviceComposition && frameMissed; | 
 |             bool gpuFrameMissed = mHadClientComposition && frameMissed; | 
 |             ATRACE_INT("FrameMissed", static_cast<int>(frameMissed)); | 
 |             ATRACE_INT("HwcFrameMissed", static_cast<int>(hwcFrameMissed)); | 
 |             ATRACE_INT("GpuFrameMissed", static_cast<int>(gpuFrameMissed)); | 
 |             if (frameMissed) { | 
 |                 mFrameMissedCount++; | 
 |                 mTimeStats->incrementMissedFrames(); | 
 |             } | 
 |  | 
 |             if (hwcFrameMissed) { | 
 |                 mHwcFrameMissedCount++; | 
 |             } | 
 |  | 
 |             if (gpuFrameMissed) { | 
 |                 mGpuFrameMissedCount++; | 
 |             } | 
 |  | 
 |             if (mUseSmart90ForVideo) { | 
 |                 // This call is made each time SF wakes up and creates a new frame. It is part | 
 |                 // of video detection feature. | 
 |                 mScheduler->updateFpsBasedOnContent(); | 
 |             } | 
 |  | 
 |             if (performSetActiveConfig()) { | 
 |                 break; | 
 |             } | 
 |  | 
 |             // For now, only propagate backpressure when missing a hwc frame. | 
 |             if (hwcFrameMissed) { | 
 |                 if (mPropagateBackpressure) { | 
 |                     signalLayerUpdate(); | 
 |                     break; | 
 |                 } | 
 |             } | 
 |  | 
 |             // Now that we're going to make it to the handleMessageTransaction() | 
 |             // call below it's safe to call updateVrFlinger(), which will | 
 |             // potentially trigger a display handoff. | 
 |             updateVrFlinger(); | 
 |  | 
 |             bool refreshNeeded = handleMessageTransaction(); | 
 |             refreshNeeded |= handleMessageInvalidate(); | 
 |  | 
 |             updateCursorAsync(); | 
 |             updateInputFlinger(); | 
 |  | 
 |             refreshNeeded |= mRepaintEverything; | 
 |             if (refreshNeeded && CC_LIKELY(mBootStage != BootStage::BOOTLOADER)) { | 
 |                 // Signal a refresh if a transaction modified the window state, | 
 |                 // a new buffer was latched, or if HWC has requested a full | 
 |                 // repaint | 
 |                 signalRefresh(); | 
 |             } | 
 |             break; | 
 |         } | 
 |         case MessageQueue::REFRESH: { | 
 |             handleMessageRefresh(); | 
 |             break; | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | bool SurfaceFlinger::handleMessageTransaction() { | 
 |     ATRACE_CALL(); | 
 |     uint32_t transactionFlags = peekTransactionFlags(); | 
 |  | 
 |     bool flushedATransaction = flushTransactionQueues(); | 
 |  | 
 |     bool runHandleTransaction = transactionFlags && | 
 |             ((transactionFlags != eTransactionFlushNeeded) || flushedATransaction); | 
 |  | 
 |     if (runHandleTransaction) { | 
 |         handleTransaction(eTransactionMask); | 
 |     } else { | 
 |         getTransactionFlags(eTransactionFlushNeeded); | 
 |     } | 
 |  | 
 |     if (transactionFlushNeeded()) { | 
 |         setTransactionFlags(eTransactionFlushNeeded); | 
 |     } | 
 |  | 
 |     return runHandleTransaction; | 
 | } | 
 |  | 
 | void SurfaceFlinger::handleMessageRefresh() { | 
 |     ATRACE_CALL(); | 
 |  | 
 |     mRefreshPending = false; | 
 |  | 
 |     const bool repaintEverything = mRepaintEverything.exchange(false); | 
 |     preComposition(); | 
 |     rebuildLayerStacks(); | 
 |     calculateWorkingSet(); | 
 |     for (const auto& [token, display] : mDisplays) { | 
 |         beginFrame(display); | 
 |         prepareFrame(display); | 
 |         doDebugFlashRegions(display, repaintEverything); | 
 |         doComposition(display, repaintEverything); | 
 |     } | 
 |  | 
 |     logLayerStats(); | 
 |  | 
 |     postFrame(); | 
 |     postComposition(); | 
 |  | 
 |     mHadClientComposition = false; | 
 |     mHadDeviceComposition = false; | 
 |     for (const auto& [token, displayDevice] : mDisplays) { | 
 |         auto display = displayDevice->getCompositionDisplay(); | 
 |         const auto displayId = display->getId(); | 
 |         mHadClientComposition = | 
 |                 mHadClientComposition || getHwComposer().hasClientComposition(displayId); | 
 |         mHadDeviceComposition = | 
 |                 mHadDeviceComposition || getHwComposer().hasDeviceComposition(displayId); | 
 |     } | 
 |  | 
 |     mVsyncModulator.onRefreshed(mHadClientComposition); | 
 |  | 
 |     mLayersWithQueuedFrames.clear(); | 
 | } | 
 |  | 
 |  | 
 | bool SurfaceFlinger::handleMessageInvalidate() { | 
 |     ATRACE_CALL(); | 
 |     bool refreshNeeded = handlePageFlip(); | 
 |  | 
 |     if (mVisibleRegionsDirty) { | 
 |         computeLayerBounds(); | 
 |         if (mTracingEnabled) { | 
 |             mTracing.notify("visibleRegionsDirty"); | 
 |         } | 
 |     } | 
 |  | 
 |     for (auto& layer : mLayersPendingRefresh) { | 
 |         Region visibleReg; | 
 |         visibleReg.set(layer->getScreenBounds()); | 
 |         invalidateLayerStack(layer, visibleReg); | 
 |     } | 
 |     mLayersPendingRefresh.clear(); | 
 |     return refreshNeeded; | 
 | } | 
 |  | 
 | void SurfaceFlinger::calculateWorkingSet() { | 
 |     ATRACE_CALL(); | 
 |     ALOGV(__FUNCTION__); | 
 |  | 
 |     // build the h/w work list | 
 |     if (CC_UNLIKELY(mGeometryInvalid)) { | 
 |         mGeometryInvalid = false; | 
 |         for (const auto& [token, displayDevice] : mDisplays) { | 
 |             auto display = displayDevice->getCompositionDisplay(); | 
 |  | 
 |             uint32_t zOrder = 0; | 
 |  | 
 |             for (auto& layer : display->getOutputLayersOrderedByZ()) { | 
 |                 auto& compositionState = layer->editState(); | 
 |                 compositionState.forceClientComposition = false; | 
 |                 if (!compositionState.hwc || mDebugDisableHWC || mDebugRegion) { | 
 |                     compositionState.forceClientComposition = true; | 
 |                 } | 
 |  | 
 |                 // The output Z order is set here based on a simple counter. | 
 |                 compositionState.z = zOrder++; | 
 |  | 
 |                 // Update the display independent composition state. This goes | 
 |                 // to the general composition layer state structure. | 
 |                 // TODO: Do this once per compositionengine::CompositionLayer. | 
 |                 layer->getLayerFE().latchCompositionState(layer->getLayer().editState().frontEnd, | 
 |                                                           true); | 
 |  | 
 |                 // Recalculate the geometry state of the output layer. | 
 |                 layer->updateCompositionState(true); | 
 |  | 
 |                 // Write the updated geometry state to the HWC | 
 |                 layer->writeStateToHWC(true); | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     // Set the per-frame data | 
 |     for (const auto& [token, displayDevice] : mDisplays) { | 
 |         auto display = displayDevice->getCompositionDisplay(); | 
 |         const auto displayId = display->getId(); | 
 |         if (!displayId) { | 
 |             continue; | 
 |         } | 
 |         auto* profile = display->getDisplayColorProfile(); | 
 |  | 
 |         if (mDrawingState.colorMatrixChanged) { | 
 |             display->setColorTransform(mDrawingState.colorMatrix); | 
 |         } | 
 |         Dataspace targetDataspace = Dataspace::UNKNOWN; | 
 |         if (useColorManagement) { | 
 |             ColorMode colorMode; | 
 |             RenderIntent renderIntent; | 
 |             pickColorMode(displayDevice, &colorMode, &targetDataspace, &renderIntent); | 
 |             display->setColorMode(colorMode, targetDataspace, renderIntent); | 
 |         } | 
 |         for (auto& layer : displayDevice->getVisibleLayersSortedByZ()) { | 
 |             if (layer->isHdrY410()) { | 
 |                 layer->forceClientComposition(displayDevice); | 
 |             } else if ((layer->getDataSpace() == Dataspace::BT2020_PQ || | 
 |                         layer->getDataSpace() == Dataspace::BT2020_ITU_PQ) && | 
 |                        !profile->hasHDR10Support()) { | 
 |                 layer->forceClientComposition(displayDevice); | 
 |             } else if ((layer->getDataSpace() == Dataspace::BT2020_HLG || | 
 |                         layer->getDataSpace() == Dataspace::BT2020_ITU_HLG) && | 
 |                        !profile->hasHLGSupport()) { | 
 |                 layer->forceClientComposition(displayDevice); | 
 |             } | 
 |  | 
 |             if (layer->getRoundedCornerState().radius > 0.0f) { | 
 |                 layer->forceClientComposition(displayDevice); | 
 |             } | 
 |  | 
 |             if (layer->getForceClientComposition(displayDevice)) { | 
 |                 ALOGV("[%s] Requesting Client composition", layer->getName().string()); | 
 |                 layer->setCompositionType(displayDevice, | 
 |                                           Hwc2::IComposerClient::Composition::CLIENT); | 
 |                 continue; | 
 |             } | 
 |  | 
 |             const auto& displayState = display->getState(); | 
 |             layer->setPerFrameData(displayDevice, displayState.transform, displayState.viewport, | 
 |                                    displayDevice->getSupportedPerFrameMetadata(), | 
 |                                    isHdrColorMode(displayState.colorMode) ? Dataspace::UNKNOWN | 
 |                                                                           : targetDataspace); | 
 |         } | 
 |     } | 
 |  | 
 |     mDrawingState.colorMatrixChanged = false; | 
 |  | 
 |     for (const auto& [token, displayDevice] : mDisplays) { | 
 |         auto display = displayDevice->getCompositionDisplay(); | 
 |         for (auto& layer : displayDevice->getVisibleLayersSortedByZ()) { | 
 |             auto& layerState = layer->getCompositionLayer()->editState().frontEnd; | 
 |             layerState.compositionType = static_cast<Hwc2::IComposerClient::Composition>( | 
 |                     layer->getCompositionType(displayDevice)); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::doDebugFlashRegions(const sp<DisplayDevice>& displayDevice, | 
 |                                          bool repaintEverything) { | 
 |     auto display = displayDevice->getCompositionDisplay(); | 
 |     const auto& displayState = display->getState(); | 
 |  | 
 |     // is debugging enabled | 
 |     if (CC_LIKELY(!mDebugRegion)) | 
 |         return; | 
 |  | 
 |     if (displayState.isEnabled) { | 
 |         // transform the dirty region into this screen's coordinate space | 
 |         const Region dirtyRegion = display->getDirtyRegion(repaintEverything); | 
 |         if (!dirtyRegion.isEmpty()) { | 
 |             base::unique_fd readyFence; | 
 |             // redraw the whole screen | 
 |             doComposeSurfaces(displayDevice, dirtyRegion, &readyFence); | 
 |  | 
 |             display->getRenderSurface()->queueBuffer(std::move(readyFence)); | 
 |         } | 
 |     } | 
 |  | 
 |     postFramebuffer(displayDevice); | 
 |  | 
 |     if (mDebugRegion > 1) { | 
 |         usleep(mDebugRegion * 1000); | 
 |     } | 
 |  | 
 |     prepareFrame(displayDevice); | 
 | } | 
 |  | 
 | void SurfaceFlinger::logLayerStats() { | 
 |     ATRACE_CALL(); | 
 |     if (CC_UNLIKELY(mLayerStats.isEnabled())) { | 
 |         for (const auto& [token, display] : mDisplays) { | 
 |             if (display->isPrimary()) { | 
 |                 mLayerStats.logLayerStats(dumpVisibleLayersProtoInfo(display)); | 
 |                 return; | 
 |             } | 
 |         } | 
 |  | 
 |         ALOGE("logLayerStats: no primary display"); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::preComposition() | 
 | { | 
 |     ATRACE_CALL(); | 
 |     ALOGV("preComposition"); | 
 |  | 
 |     mRefreshStartTime = systemTime(SYSTEM_TIME_MONOTONIC); | 
 |  | 
 |     bool needExtraInvalidate = false; | 
 |     mDrawingState.traverseInZOrder([&](Layer* layer) { | 
 |         if (layer->onPreComposition(mRefreshStartTime)) { | 
 |             needExtraInvalidate = true; | 
 |         } | 
 |     }); | 
 |  | 
 |     if (needExtraInvalidate) { | 
 |         signalLayerUpdate(); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::updateCompositorTiming(const DisplayStatInfo& stats, nsecs_t compositeTime, | 
 |                                             std::shared_ptr<FenceTime>& presentFenceTime) { | 
 |     // Update queue of past composite+present times and determine the | 
 |     // most recently known composite to present latency. | 
 |     getBE().mCompositePresentTimes.push({compositeTime, presentFenceTime}); | 
 |     nsecs_t compositeToPresentLatency = -1; | 
 |     while (!getBE().mCompositePresentTimes.empty()) { | 
 |         SurfaceFlingerBE::CompositePresentTime& cpt = getBE().mCompositePresentTimes.front(); | 
 |         // Cached values should have been updated before calling this method, | 
 |         // which helps avoid duplicate syscalls. | 
 |         nsecs_t displayTime = cpt.display->getCachedSignalTime(); | 
 |         if (displayTime == Fence::SIGNAL_TIME_PENDING) { | 
 |             break; | 
 |         } | 
 |         compositeToPresentLatency = displayTime - cpt.composite; | 
 |         getBE().mCompositePresentTimes.pop(); | 
 |     } | 
 |  | 
 |     // Don't let mCompositePresentTimes grow unbounded, just in case. | 
 |     while (getBE().mCompositePresentTimes.size() > 16) { | 
 |         getBE().mCompositePresentTimes.pop(); | 
 |     } | 
 |  | 
 |     setCompositorTimingSnapped(stats, compositeToPresentLatency); | 
 | } | 
 |  | 
 | void SurfaceFlinger::setCompositorTimingSnapped(const DisplayStatInfo& stats, | 
 |                                                 nsecs_t compositeToPresentLatency) { | 
 |     // Integer division and modulo round toward 0 not -inf, so we need to | 
 |     // treat negative and positive offsets differently. | 
 |     nsecs_t idealLatency = (mPhaseOffsets->getCurrentSfOffset() > 0) | 
 |             ? (stats.vsyncPeriod - (mPhaseOffsets->getCurrentSfOffset() % stats.vsyncPeriod)) | 
 |             : ((-mPhaseOffsets->getCurrentSfOffset()) % stats.vsyncPeriod); | 
 |  | 
 |     // Just in case mPhaseOffsets->getCurrentSfOffset() == -vsyncInterval. | 
 |     if (idealLatency <= 0) { | 
 |         idealLatency = stats.vsyncPeriod; | 
 |     } | 
 |  | 
 |     // Snap the latency to a value that removes scheduling jitter from the | 
 |     // composition and present times, which often have >1ms of jitter. | 
 |     // Reducing jitter is important if an app attempts to extrapolate | 
 |     // something (such as user input) to an accurate diasplay time. | 
 |     // Snapping also allows an app to precisely calculate mPhaseOffsets->getCurrentSfOffset() | 
 |     // with (presentLatency % interval). | 
 |     nsecs_t bias = stats.vsyncPeriod / 2; | 
 |     int64_t extraVsyncs = (compositeToPresentLatency - idealLatency + bias) / stats.vsyncPeriod; | 
 |     nsecs_t snappedCompositeToPresentLatency = | 
 |             (extraVsyncs > 0) ? idealLatency + (extraVsyncs * stats.vsyncPeriod) : idealLatency; | 
 |  | 
 |     std::lock_guard<std::mutex> lock(getBE().mCompositorTimingLock); | 
 |     getBE().mCompositorTiming.deadline = stats.vsyncTime - idealLatency; | 
 |     getBE().mCompositorTiming.interval = stats.vsyncPeriod; | 
 |     getBE().mCompositorTiming.presentLatency = snappedCompositeToPresentLatency; | 
 | } | 
 |  | 
 | void SurfaceFlinger::postComposition() | 
 | { | 
 |     ATRACE_CALL(); | 
 |     ALOGV("postComposition"); | 
 |  | 
 |     // Release any buffers which were replaced this frame | 
 |     nsecs_t dequeueReadyTime = systemTime(); | 
 |     for (auto& layer : mLayersWithQueuedFrames) { | 
 |         layer->releasePendingBuffer(dequeueReadyTime); | 
 |     } | 
 |  | 
 |     // |mStateLock| not needed as we are on the main thread | 
 |     const auto displayDevice = getDefaultDisplayDeviceLocked(); | 
 |  | 
 |     getBE().mGlCompositionDoneTimeline.updateSignalTimes(); | 
 |     std::shared_ptr<FenceTime> glCompositionDoneFenceTime; | 
 |     if (displayDevice && getHwComposer().hasClientComposition(displayDevice->getId())) { | 
 |         glCompositionDoneFenceTime = | 
 |                 std::make_shared<FenceTime>(displayDevice->getCompositionDisplay() | 
 |                                                     ->getRenderSurface() | 
 |                                                     ->getClientTargetAcquireFence()); | 
 |         getBE().mGlCompositionDoneTimeline.push(glCompositionDoneFenceTime); | 
 |     } else { | 
 |         glCompositionDoneFenceTime = FenceTime::NO_FENCE; | 
 |     } | 
 |  | 
 |     getBE().mDisplayTimeline.updateSignalTimes(); | 
 |     mPreviousPresentFence = displayDevice ? getHwComposer().getPresentFence(*displayDevice->getId()) | 
 |                                           : Fence::NO_FENCE; | 
 |     auto presentFenceTime = std::make_shared<FenceTime>(mPreviousPresentFence); | 
 |     getBE().mDisplayTimeline.push(presentFenceTime); | 
 |  | 
 |     DisplayStatInfo stats; | 
 |     mScheduler->getDisplayStatInfo(&stats); | 
 |  | 
 |     // We use the mRefreshStartTime which might be sampled a little later than | 
 |     // when we started doing work for this frame, but that should be okay | 
 |     // since updateCompositorTiming has snapping logic. | 
 |     updateCompositorTiming(stats, mRefreshStartTime, presentFenceTime); | 
 |     CompositorTiming compositorTiming; | 
 |     { | 
 |         std::lock_guard<std::mutex> lock(getBE().mCompositorTimingLock); | 
 |         compositorTiming = getBE().mCompositorTiming; | 
 |     } | 
 |  | 
 |     mDrawingState.traverseInZOrder([&](Layer* layer) { | 
 |         bool frameLatched = | 
 |                 layer->onPostComposition(displayDevice->getId(), glCompositionDoneFenceTime, | 
 |                                          presentFenceTime, compositorTiming); | 
 |         if (frameLatched) { | 
 |             recordBufferingStats(layer->getName().string(), | 
 |                     layer->getOccupancyHistory(false)); | 
 |         } | 
 |     }); | 
 |  | 
 |     if (presentFenceTime->isValid()) { | 
 |         mScheduler->addPresentFence(presentFenceTime); | 
 |     } | 
 |  | 
 |     if (!hasSyncFramework) { | 
 |         if (displayDevice && getHwComposer().isConnected(*displayDevice->getId()) && | 
 |             displayDevice->isPoweredOn()) { | 
 |             mScheduler->enableHardwareVsync(); | 
 |         } | 
 |     } | 
 |  | 
 |     if (mAnimCompositionPending) { | 
 |         mAnimCompositionPending = false; | 
 |  | 
 |         if (presentFenceTime->isValid()) { | 
 |             mAnimFrameTracker.setActualPresentFence( | 
 |                     std::move(presentFenceTime)); | 
 |         } else if (displayDevice && getHwComposer().isConnected(*displayDevice->getId())) { | 
 |             // The HWC doesn't support present fences, so use the refresh | 
 |             // timestamp instead. | 
 |             const nsecs_t presentTime = | 
 |                     getHwComposer().getRefreshTimestamp(*displayDevice->getId()); | 
 |             mAnimFrameTracker.setActualPresentTime(presentTime); | 
 |         } | 
 |         mAnimFrameTracker.advanceFrame(); | 
 |     } | 
 |  | 
 |     mTimeStats->incrementTotalFrames(); | 
 |     if (mHadClientComposition) { | 
 |         mTimeStats->incrementClientCompositionFrames(); | 
 |     } | 
 |  | 
 |     mTimeStats->setPresentFenceGlobal(presentFenceTime); | 
 |  | 
 |     if (displayDevice && getHwComposer().isConnected(*displayDevice->getId()) && | 
 |         !displayDevice->isPoweredOn()) { | 
 |         return; | 
 |     } | 
 |  | 
 |     nsecs_t currentTime = systemTime(); | 
 |     if (mHasPoweredOff) { | 
 |         mHasPoweredOff = false; | 
 |     } else { | 
 |         nsecs_t elapsedTime = currentTime - getBE().mLastSwapTime; | 
 |         size_t numPeriods = static_cast<size_t>(elapsedTime / stats.vsyncPeriod); | 
 |         if (numPeriods < SurfaceFlingerBE::NUM_BUCKETS - 1) { | 
 |             getBE().mFrameBuckets[numPeriods] += elapsedTime; | 
 |         } else { | 
 |             getBE().mFrameBuckets[SurfaceFlingerBE::NUM_BUCKETS - 1] += elapsedTime; | 
 |         } | 
 |         getBE().mTotalTime += elapsedTime; | 
 |     } | 
 |     getBE().mLastSwapTime = currentTime; | 
 |  | 
 |     { | 
 |         std::lock_guard lock(mTexturePoolMutex); | 
 |         const size_t refillCount = mTexturePoolSize - mTexturePool.size(); | 
 |         if (refillCount > 0) { | 
 |             const size_t offset = mTexturePool.size(); | 
 |             mTexturePool.resize(mTexturePoolSize); | 
 |             getRenderEngine().genTextures(refillCount, mTexturePool.data() + offset); | 
 |             ATRACE_INT("TexturePoolSize", mTexturePool.size()); | 
 |         } | 
 |     } | 
 |  | 
 |     mTransactionCompletedThread.addPresentFence(mPreviousPresentFence); | 
 |     mTransactionCompletedThread.sendCallbacks(); | 
 |  | 
 |     if (mLumaSampling && mRegionSamplingThread) { | 
 |         mRegionSamplingThread->notifyNewContent(); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::computeLayerBounds() { | 
 |     for (const auto& pair : mDisplays) { | 
 |         const auto& displayDevice = pair.second; | 
 |         const auto display = displayDevice->getCompositionDisplay(); | 
 |         for (const auto& layer : mDrawingState.layersSortedByZ) { | 
 |             // only consider the layers on the given layer stack | 
 |             if (!display->belongsInOutput(layer->getLayerStack(), layer->getPrimaryDisplayOnly())) { | 
 |                 continue; | 
 |             } | 
 |  | 
 |             layer->computeBounds(displayDevice->getViewport().toFloatRect(), ui::Transform()); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::rebuildLayerStacks() { | 
 |     ATRACE_CALL(); | 
 |     ALOGV("rebuildLayerStacks"); | 
 |  | 
 |     // rebuild the visible layer list per screen | 
 |     if (CC_UNLIKELY(mVisibleRegionsDirty)) { | 
 |         ATRACE_NAME("rebuildLayerStacks VR Dirty"); | 
 |         mVisibleRegionsDirty = false; | 
 |         invalidateHwcGeometry(); | 
 |  | 
 |         for (const auto& pair : mDisplays) { | 
 |             const auto& displayDevice = pair.second; | 
 |             auto display = displayDevice->getCompositionDisplay(); | 
 |             const auto& displayState = display->getState(); | 
 |             Region opaqueRegion; | 
 |             Region dirtyRegion; | 
 |             compositionengine::Output::OutputLayers layersSortedByZ; | 
 |             Vector<sp<Layer>> deprecated_layersSortedByZ; | 
 |             Vector<sp<Layer>> layersNeedingFences; | 
 |             const ui::Transform& tr = displayState.transform; | 
 |             const Rect bounds = displayState.bounds; | 
 |             if (displayState.isEnabled) { | 
 |                 computeVisibleRegions(displayDevice, dirtyRegion, opaqueRegion); | 
 |  | 
 |                 mDrawingState.traverseInZOrder([&](Layer* layer) { | 
 |                     auto compositionLayer = layer->getCompositionLayer(); | 
 |                     if (compositionLayer == nullptr) { | 
 |                         return; | 
 |                     } | 
 |  | 
 |                     const auto displayId = displayDevice->getId(); | 
 |                     sp<compositionengine::LayerFE> layerFE = compositionLayer->getLayerFE(); | 
 |                     LOG_ALWAYS_FATAL_IF(layerFE.get() == nullptr); | 
 |  | 
 |                     bool needsOutputLayer = false; | 
 |  | 
 |                     if (display->belongsInOutput(layer->getLayerStack(), | 
 |                                                  layer->getPrimaryDisplayOnly())) { | 
 |                         Region drawRegion(tr.transform( | 
 |                                 layer->visibleNonTransparentRegion)); | 
 |                         drawRegion.andSelf(bounds); | 
 |                         if (!drawRegion.isEmpty()) { | 
 |                             needsOutputLayer = true; | 
 |                         } | 
 |                     } | 
 |  | 
 |                     if (needsOutputLayer) { | 
 |                         layersSortedByZ.emplace_back( | 
 |                                 display->getOrCreateOutputLayer(displayId, compositionLayer, | 
 |                                                                 layerFE)); | 
 |                         deprecated_layersSortedByZ.add(layer); | 
 |  | 
 |                         auto& outputLayerState = layersSortedByZ.back()->editState(); | 
 |                         outputLayerState.visibleRegion = | 
 |                                 tr.transform(layer->visibleRegion.intersect(displayState.viewport)); | 
 |                     } else if (displayId) { | 
 |                         // For layers that are being removed from a HWC display, | 
 |                         // and that have queued frames, add them to a a list of | 
 |                         // released layers so we can properly set a fence. | 
 |                         bool hasExistingOutputLayer = | 
 |                                 display->getOutputLayerForLayer(compositionLayer.get()) != nullptr; | 
 |                         bool hasQueuedFrames = std::find(mLayersWithQueuedFrames.cbegin(), | 
 |                                                          mLayersWithQueuedFrames.cend(), | 
 |                                                          layer) != mLayersWithQueuedFrames.cend(); | 
 |  | 
 |                         if (hasExistingOutputLayer && hasQueuedFrames) { | 
 |                             layersNeedingFences.add(layer); | 
 |                         } | 
 |                     } | 
 |                 }); | 
 |             } | 
 |  | 
 |             display->setOutputLayersOrderedByZ(std::move(layersSortedByZ)); | 
 |  | 
 |             displayDevice->setVisibleLayersSortedByZ(deprecated_layersSortedByZ); | 
 |             displayDevice->setLayersNeedingFences(layersNeedingFences); | 
 |  | 
 |             Region undefinedRegion{bounds}; | 
 |             undefinedRegion.subtractSelf(tr.transform(opaqueRegion)); | 
 |  | 
 |             display->editState().undefinedRegion = undefinedRegion; | 
 |             display->editState().dirtyRegion.orSelf(dirtyRegion); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | // Returns a data space that fits all visible layers.  The returned data space | 
 | // can only be one of | 
 | //  - Dataspace::SRGB (use legacy dataspace and let HWC saturate when colors are enhanced) | 
 | //  - Dataspace::DISPLAY_P3 | 
 | //  - Dataspace::DISPLAY_BT2020 | 
 | // The returned HDR data space is one of | 
 | //  - Dataspace::UNKNOWN | 
 | //  - Dataspace::BT2020_HLG | 
 | //  - Dataspace::BT2020_PQ | 
 | Dataspace SurfaceFlinger::getBestDataspace(const sp<DisplayDevice>& display, | 
 |                                            Dataspace* outHdrDataSpace, | 
 |                                            bool* outIsHdrClientComposition) const { | 
 |     Dataspace bestDataSpace = Dataspace::V0_SRGB; | 
 |     *outHdrDataSpace = Dataspace::UNKNOWN; | 
 |  | 
 |     for (const auto& layer : display->getVisibleLayersSortedByZ()) { | 
 |         switch (layer->getDataSpace()) { | 
 |             case Dataspace::V0_SCRGB: | 
 |             case Dataspace::V0_SCRGB_LINEAR: | 
 |             case Dataspace::BT2020: | 
 |             case Dataspace::BT2020_ITU: | 
 |             case Dataspace::BT2020_LINEAR: | 
 |             case Dataspace::DISPLAY_BT2020: | 
 |                 bestDataSpace = Dataspace::DISPLAY_BT2020; | 
 |                 break; | 
 |             case Dataspace::DISPLAY_P3: | 
 |                 bestDataSpace = Dataspace::DISPLAY_P3; | 
 |                 break; | 
 |             case Dataspace::BT2020_PQ: | 
 |             case Dataspace::BT2020_ITU_PQ: | 
 |                 bestDataSpace = Dataspace::DISPLAY_P3; | 
 |                 *outHdrDataSpace = Dataspace::BT2020_PQ; | 
 |                 *outIsHdrClientComposition = layer->getForceClientComposition(display); | 
 |                 break; | 
 |             case Dataspace::BT2020_HLG: | 
 |             case Dataspace::BT2020_ITU_HLG: | 
 |                 bestDataSpace = Dataspace::DISPLAY_P3; | 
 |                 // When there's mixed PQ content and HLG content, we set the HDR | 
 |                 // data space to be BT2020_PQ and convert HLG to PQ. | 
 |                 if (*outHdrDataSpace == Dataspace::UNKNOWN) { | 
 |                     *outHdrDataSpace = Dataspace::BT2020_HLG; | 
 |                 } | 
 |                 break; | 
 |             default: | 
 |                 break; | 
 |         } | 
 |     } | 
 |  | 
 |     return bestDataSpace; | 
 | } | 
 |  | 
 | // Pick the ColorMode / Dataspace for the display device. | 
 | void SurfaceFlinger::pickColorMode(const sp<DisplayDevice>& display, ColorMode* outMode, | 
 |                                    Dataspace* outDataSpace, RenderIntent* outRenderIntent) const { | 
 |     if (mDisplayColorSetting == DisplayColorSetting::UNMANAGED) { | 
 |         *outMode = ColorMode::NATIVE; | 
 |         *outDataSpace = Dataspace::UNKNOWN; | 
 |         *outRenderIntent = RenderIntent::COLORIMETRIC; | 
 |         return; | 
 |     } | 
 |  | 
 |     Dataspace hdrDataSpace; | 
 |     bool isHdrClientComposition = false; | 
 |     Dataspace bestDataSpace = getBestDataspace(display, &hdrDataSpace, &isHdrClientComposition); | 
 |  | 
 |     auto* profile = display->getCompositionDisplay()->getDisplayColorProfile(); | 
 |  | 
 |     switch (mForceColorMode) { | 
 |         case ColorMode::SRGB: | 
 |             bestDataSpace = Dataspace::V0_SRGB; | 
 |             break; | 
 |         case ColorMode::DISPLAY_P3: | 
 |             bestDataSpace = Dataspace::DISPLAY_P3; | 
 |             break; | 
 |         default: | 
 |             break; | 
 |     } | 
 |  | 
 |     // respect hdrDataSpace only when there is no legacy HDR support | 
 |     const bool isHdr = hdrDataSpace != Dataspace::UNKNOWN && | 
 |             !profile->hasLegacyHdrSupport(hdrDataSpace) && !isHdrClientComposition; | 
 |     if (isHdr) { | 
 |         bestDataSpace = hdrDataSpace; | 
 |     } | 
 |  | 
 |     RenderIntent intent; | 
 |     switch (mDisplayColorSetting) { | 
 |         case DisplayColorSetting::MANAGED: | 
 |         case DisplayColorSetting::UNMANAGED: | 
 |             intent = isHdr ? RenderIntent::TONE_MAP_COLORIMETRIC : RenderIntent::COLORIMETRIC; | 
 |             break; | 
 |         case DisplayColorSetting::ENHANCED: | 
 |             intent = isHdr ? RenderIntent::TONE_MAP_ENHANCE : RenderIntent::ENHANCE; | 
 |             break; | 
 |         default: // vendor display color setting | 
 |             intent = static_cast<RenderIntent>(mDisplayColorSetting); | 
 |             break; | 
 |     } | 
 |  | 
 |     profile->getBestColorMode(bestDataSpace, intent, outDataSpace, outMode, outRenderIntent); | 
 | } | 
 |  | 
 | void SurfaceFlinger::beginFrame(const sp<DisplayDevice>& displayDevice) { | 
 |     auto display = displayDevice->getCompositionDisplay(); | 
 |     const auto& displayState = display->getState(); | 
 |  | 
 |     bool dirty = !display->getDirtyRegion(false).isEmpty(); | 
 |     bool empty = displayDevice->getVisibleLayersSortedByZ().size() == 0; | 
 |     bool wasEmpty = !displayState.lastCompositionHadVisibleLayers; | 
 |  | 
 |     // If nothing has changed (!dirty), don't recompose. | 
 |     // If something changed, but we don't currently have any visible layers, | 
 |     //   and didn't when we last did a composition, then skip it this time. | 
 |     // The second rule does two things: | 
 |     // - When all layers are removed from a display, we'll emit one black | 
 |     //   frame, then nothing more until we get new layers. | 
 |     // - When a display is created with a private layer stack, we won't | 
 |     //   emit any black frames until a layer is added to the layer stack. | 
 |     bool mustRecompose = dirty && !(empty && wasEmpty); | 
 |  | 
 |     const char flagPrefix[] = {'-', '+'}; | 
 |     static_cast<void>(flagPrefix); | 
 |     ALOGV_IF(displayDevice->isVirtual(), "%s: %s composition for %s (%cdirty %cempty %cwasEmpty)", | 
 |              __FUNCTION__, mustRecompose ? "doing" : "skipping", | 
 |              displayDevice->getDebugName().c_str(), flagPrefix[dirty], flagPrefix[empty], | 
 |              flagPrefix[wasEmpty]); | 
 |  | 
 |     display->getRenderSurface()->beginFrame(mustRecompose); | 
 |  | 
 |     if (mustRecompose) { | 
 |         display->editState().lastCompositionHadVisibleLayers = !empty; | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::prepareFrame(const sp<DisplayDevice>& displayDevice) { | 
 |     auto display = displayDevice->getCompositionDisplay(); | 
 |     const auto& displayState = display->getState(); | 
 |  | 
 |     if (!displayState.isEnabled) { | 
 |         return; | 
 |     } | 
 |  | 
 |     status_t result = display->getRenderSurface()->prepareFrame(); | 
 |     ALOGE_IF(result != NO_ERROR, "prepareFrame failed for %s: %d (%s)", | 
 |              displayDevice->getDebugName().c_str(), result, strerror(-result)); | 
 | } | 
 |  | 
 | void SurfaceFlinger::doComposition(const sp<DisplayDevice>& displayDevice, bool repaintEverything) { | 
 |     ATRACE_CALL(); | 
 |     ALOGV("doComposition"); | 
 |  | 
 |     auto display = displayDevice->getCompositionDisplay(); | 
 |     const auto& displayState = display->getState(); | 
 |  | 
 |     if (displayState.isEnabled) { | 
 |         // transform the dirty region into this screen's coordinate space | 
 |         const Region dirtyRegion = display->getDirtyRegion(repaintEverything); | 
 |  | 
 |         // repaint the framebuffer (if needed) | 
 |         doDisplayComposition(displayDevice, dirtyRegion); | 
 |  | 
 |         display->editState().dirtyRegion.clear(); | 
 |         display->getRenderSurface()->flip(); | 
 |     } | 
 |     postFramebuffer(displayDevice); | 
 | } | 
 |  | 
 | void SurfaceFlinger::postFrame() | 
 | { | 
 |     // |mStateLock| not needed as we are on the main thread | 
 |     const auto display = getDefaultDisplayDeviceLocked(); | 
 |     if (display && getHwComposer().isConnected(*display->getId())) { | 
 |         uint32_t flipCount = display->getPageFlipCount(); | 
 |         if (flipCount % LOG_FRAME_STATS_PERIOD == 0) { | 
 |             logFrameStats(); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::postFramebuffer(const sp<DisplayDevice>& displayDevice) { | 
 |     ATRACE_CALL(); | 
 |     ALOGV("postFramebuffer"); | 
 |  | 
 |     auto display = displayDevice->getCompositionDisplay(); | 
 |     const auto& displayState = display->getState(); | 
 |     const auto displayId = display->getId(); | 
 |  | 
 |     if (displayState.isEnabled) { | 
 |         if (displayId) { | 
 |             getHwComposer().presentAndGetReleaseFences(*displayId); | 
 |         } | 
 |         display->getRenderSurface()->onPresentDisplayCompleted(); | 
 |         for (auto& layer : display->getOutputLayersOrderedByZ()) { | 
 |             sp<Fence> releaseFence = Fence::NO_FENCE; | 
 |             bool usedClientComposition = true; | 
 |  | 
 |             // The layer buffer from the previous frame (if any) is released | 
 |             // by HWC only when the release fence from this frame (if any) is | 
 |             // signaled.  Always get the release fence from HWC first. | 
 |             if (layer->getState().hwc) { | 
 |                 const auto& hwcState = *layer->getState().hwc; | 
 |                 releaseFence = | 
 |                         getHwComposer().getLayerReleaseFence(*displayId, hwcState.hwcLayer.get()); | 
 |                 usedClientComposition = | 
 |                         hwcState.hwcCompositionType == Hwc2::IComposerClient::Composition::CLIENT; | 
 |             } | 
 |  | 
 |             // If the layer was client composited in the previous frame, we | 
 |             // need to merge with the previous client target acquire fence. | 
 |             // Since we do not track that, always merge with the current | 
 |             // client target acquire fence when it is available, even though | 
 |             // this is suboptimal. | 
 |             if (usedClientComposition) { | 
 |                 releaseFence = | 
 |                         Fence::merge("LayerRelease", releaseFence, | 
 |                                      display->getRenderSurface()->getClientTargetAcquireFence()); | 
 |             } | 
 |  | 
 |             layer->getLayerFE().onLayerDisplayed(releaseFence); | 
 |         } | 
 |  | 
 |         // We've got a list of layers needing fences, that are disjoint with | 
 |         // display->getVisibleLayersSortedByZ.  The best we can do is to | 
 |         // supply them with the present fence. | 
 |         if (!displayDevice->getLayersNeedingFences().isEmpty()) { | 
 |             sp<Fence> presentFence = | 
 |                     displayId ? getHwComposer().getPresentFence(*displayId) : Fence::NO_FENCE; | 
 |             for (auto& layer : displayDevice->getLayersNeedingFences()) { | 
 |                 layer->getCompositionLayer()->getLayerFE()->onLayerDisplayed(presentFence); | 
 |             } | 
 |         } | 
 |  | 
 |         if (displayId) { | 
 |             getHwComposer().clearReleaseFences(*displayId); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) | 
 | { | 
 |     ATRACE_CALL(); | 
 |  | 
 |     // here we keep a copy of the drawing state (that is the state that's | 
 |     // going to be overwritten by handleTransactionLocked()) outside of | 
 |     // mStateLock so that the side-effects of the State assignment | 
 |     // don't happen with mStateLock held (which can cause deadlocks). | 
 |     State drawingState(mDrawingState); | 
 |  | 
 |     Mutex::Autolock _l(mStateLock); | 
 |     mDebugInTransaction = systemTime(); | 
 |  | 
 |     // Here we're guaranteed that some transaction flags are set | 
 |     // so we can call handleTransactionLocked() unconditionally. | 
 |     // We call getTransactionFlags(), which will also clear the flags, | 
 |     // with mStateLock held to guarantee that mCurrentState won't change | 
 |     // until the transaction is committed. | 
 |  | 
 |     mVsyncModulator.onTransactionHandled(); | 
 |     transactionFlags = getTransactionFlags(eTransactionMask); | 
 |     handleTransactionLocked(transactionFlags); | 
 |  | 
 |     mDebugInTransaction = 0; | 
 |     invalidateHwcGeometry(); | 
 |     // here the transaction has been committed | 
 | } | 
 |  | 
 | void SurfaceFlinger::processDisplayHotplugEventsLocked() { | 
 |     for (const auto& event : mPendingHotplugEvents) { | 
 |         const std::optional<DisplayIdentificationInfo> info = | 
 |                 getHwComposer().onHotplug(event.hwcDisplayId, event.connection); | 
 |  | 
 |         if (!info) { | 
 |             continue; | 
 |         } | 
 |  | 
 |         if (event.connection == HWC2::Connection::Connected) { | 
 |             if (!mPhysicalDisplayTokens.count(info->id)) { | 
 |                 ALOGV("Creating display %s", to_string(info->id).c_str()); | 
 |                 mPhysicalDisplayTokens[info->id] = new BBinder(); | 
 |                 DisplayDeviceState state; | 
 |                 state.displayId = info->id; | 
 |                 state.isSecure = true; // All physical displays are currently considered secure. | 
 |                 state.displayName = info->name; | 
 |                 mCurrentState.displays.add(mPhysicalDisplayTokens[info->id], state); | 
 |                 mInterceptor->saveDisplayCreation(state); | 
 |             } | 
 |         } else { | 
 |             ALOGV("Removing display %s", to_string(info->id).c_str()); | 
 |  | 
 |             ssize_t index = mCurrentState.displays.indexOfKey(mPhysicalDisplayTokens[info->id]); | 
 |             if (index >= 0) { | 
 |                 const DisplayDeviceState& state = mCurrentState.displays.valueAt(index); | 
 |                 mInterceptor->saveDisplayDeletion(state.sequenceId); | 
 |                 mCurrentState.displays.removeItemsAt(index); | 
 |             } | 
 |             mPhysicalDisplayTokens.erase(info->id); | 
 |         } | 
 |  | 
 |         processDisplayChangesLocked(); | 
 |     } | 
 |  | 
 |     mPendingHotplugEvents.clear(); | 
 | } | 
 |  | 
 | void SurfaceFlinger::dispatchDisplayHotplugEvent(PhysicalDisplayId displayId, bool connected) { | 
 |     mScheduler->hotplugReceived(mAppConnectionHandle, displayId, connected); | 
 |     mScheduler->hotplugReceived(mSfConnectionHandle, displayId, connected); | 
 | } | 
 |  | 
 | sp<DisplayDevice> SurfaceFlinger::setupNewDisplayDeviceInternal( | 
 |         const wp<IBinder>& displayToken, const std::optional<DisplayId>& displayId, | 
 |         const DisplayDeviceState& state, const sp<compositionengine::DisplaySurface>& dispSurface, | 
 |         const sp<IGraphicBufferProducer>& producer) { | 
 |     DisplayDeviceCreationArgs creationArgs(this, displayToken, displayId); | 
 |     creationArgs.sequenceId = state.sequenceId; | 
 |     creationArgs.isVirtual = state.isVirtual(); | 
 |     creationArgs.isSecure = state.isSecure; | 
 |     creationArgs.displaySurface = dispSurface; | 
 |     creationArgs.hasWideColorGamut = false; | 
 |     creationArgs.supportedPerFrameMetadata = 0; | 
 |  | 
 |     const bool isInternalDisplay = displayId && displayId == getInternalDisplayIdLocked(); | 
 |     creationArgs.isPrimary = isInternalDisplay; | 
 |  | 
 |     if (useColorManagement && displayId) { | 
 |         std::vector<ColorMode> modes = getHwComposer().getColorModes(*displayId); | 
 |         for (ColorMode colorMode : modes) { | 
 |             if (isWideColorMode(colorMode)) { | 
 |                 creationArgs.hasWideColorGamut = true; | 
 |             } | 
 |  | 
 |             std::vector<RenderIntent> renderIntents = | 
 |                     getHwComposer().getRenderIntents(*displayId, colorMode); | 
 |             creationArgs.hwcColorModes.emplace(colorMode, renderIntents); | 
 |         } | 
 |     } | 
 |  | 
 |     if (displayId) { | 
 |         getHwComposer().getHdrCapabilities(*displayId, &creationArgs.hdrCapabilities); | 
 |         creationArgs.supportedPerFrameMetadata = | 
 |                 getHwComposer().getSupportedPerFrameMetadata(*displayId); | 
 |     } | 
 |  | 
 |     auto nativeWindowSurface = getFactory().createNativeWindowSurface(producer); | 
 |     auto nativeWindow = nativeWindowSurface->getNativeWindow(); | 
 |     creationArgs.nativeWindow = nativeWindow; | 
 |  | 
 |     // Make sure that composition can never be stalled by a virtual display | 
 |     // consumer that isn't processing buffers fast enough. We have to do this | 
 |     // here, in case the display is composed entirely by HWC. | 
 |     if (state.isVirtual()) { | 
 |         nativeWindow->setSwapInterval(nativeWindow.get(), 0); | 
 |     } | 
 |  | 
 |     creationArgs.displayInstallOrientation = | 
 |             isInternalDisplay ? primaryDisplayOrientation : DisplayState::eOrientationDefault; | 
 |  | 
 |     // virtual displays are always considered enabled | 
 |     creationArgs.initialPowerMode = state.isVirtual() ? HWC_POWER_MODE_NORMAL : HWC_POWER_MODE_OFF; | 
 |  | 
 |     sp<DisplayDevice> display = getFactory().createDisplayDevice(std::move(creationArgs)); | 
 |  | 
 |     if (maxFrameBufferAcquiredBuffers >= 3) { | 
 |         nativeWindowSurface->preallocateBuffers(); | 
 |     } | 
 |  | 
 |     ColorMode defaultColorMode = ColorMode::NATIVE; | 
 |     Dataspace defaultDataSpace = Dataspace::UNKNOWN; | 
 |     if (display->hasWideColorGamut()) { | 
 |         defaultColorMode = ColorMode::SRGB; | 
 |         defaultDataSpace = Dataspace::V0_SRGB; | 
 |     } | 
 |     display->getCompositionDisplay()->setColorMode(defaultColorMode, defaultDataSpace, | 
 |                                                    RenderIntent::COLORIMETRIC); | 
 |     if (!state.isVirtual()) { | 
 |         LOG_ALWAYS_FATAL_IF(!displayId); | 
 |         display->setActiveConfig(getHwComposer().getActiveConfigIndex(*displayId)); | 
 |     } | 
 |  | 
 |     display->setLayerStack(state.layerStack); | 
 |     display->setProjection(state.orientation, state.viewport, state.frame); | 
 |     display->setDisplayName(state.displayName); | 
 |  | 
 |     return display; | 
 | } | 
 |  | 
 | void SurfaceFlinger::processDisplayChangesLocked() { | 
 |     // here we take advantage of Vector's copy-on-write semantics to | 
 |     // improve performance by skipping the transaction entirely when | 
 |     // know that the lists are identical | 
 |     const KeyedVector<wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays); | 
 |     const KeyedVector<wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays); | 
 |     if (!curr.isIdenticalTo(draw)) { | 
 |         mVisibleRegionsDirty = true; | 
 |         const size_t cc = curr.size(); | 
 |         size_t dc = draw.size(); | 
 |  | 
 |         // find the displays that were removed | 
 |         // (ie: in drawing state but not in current state) | 
 |         // also handle displays that changed | 
 |         // (ie: displays that are in both lists) | 
 |         for (size_t i = 0; i < dc;) { | 
 |             const ssize_t j = curr.indexOfKey(draw.keyAt(i)); | 
 |             if (j < 0) { | 
 |                 // in drawing state but not in current state | 
 |                 if (const auto display = getDisplayDeviceLocked(draw.keyAt(i))) { | 
 |                     // Save display ID before disconnecting. | 
 |                     const auto displayId = display->getId(); | 
 |                     display->disconnect(); | 
 |  | 
 |                     if (!display->isVirtual()) { | 
 |                         LOG_ALWAYS_FATAL_IF(!displayId); | 
 |                         dispatchDisplayHotplugEvent(displayId->value, false); | 
 |                     } | 
 |                 } | 
 |  | 
 |                 mDisplays.erase(draw.keyAt(i)); | 
 |             } else { | 
 |                 // this display is in both lists. see if something changed. | 
 |                 const DisplayDeviceState& state(curr[j]); | 
 |                 const wp<IBinder>& displayToken = curr.keyAt(j); | 
 |                 const sp<IBinder> state_binder = IInterface::asBinder(state.surface); | 
 |                 const sp<IBinder> draw_binder = IInterface::asBinder(draw[i].surface); | 
 |                 if (state_binder != draw_binder) { | 
 |                     // changing the surface is like destroying and | 
 |                     // recreating the DisplayDevice, so we just remove it | 
 |                     // from the drawing state, so that it get re-added | 
 |                     // below. | 
 |                     if (const auto display = getDisplayDeviceLocked(displayToken)) { | 
 |                         display->disconnect(); | 
 |                     } | 
 |                     mDisplays.erase(displayToken); | 
 |                     mDrawingState.displays.removeItemsAt(i); | 
 |                     dc--; | 
 |                     // at this point we must loop to the next item | 
 |                     continue; | 
 |                 } | 
 |  | 
 |                 if (const auto display = getDisplayDeviceLocked(displayToken)) { | 
 |                     if (state.layerStack != draw[i].layerStack) { | 
 |                         display->setLayerStack(state.layerStack); | 
 |                     } | 
 |                     if ((state.orientation != draw[i].orientation) || | 
 |                         (state.viewport != draw[i].viewport) || (state.frame != draw[i].frame)) { | 
 |                         display->setProjection(state.orientation, state.viewport, state.frame); | 
 |                     } | 
 |                     if (state.width != draw[i].width || state.height != draw[i].height) { | 
 |                         display->setDisplaySize(state.width, state.height); | 
 |                     } | 
 |                 } | 
 |             } | 
 |             ++i; | 
 |         } | 
 |  | 
 |         // find displays that were added | 
 |         // (ie: in current state but not in drawing state) | 
 |         for (size_t i = 0; i < cc; i++) { | 
 |             if (draw.indexOfKey(curr.keyAt(i)) < 0) { | 
 |                 const DisplayDeviceState& state(curr[i]); | 
 |  | 
 |                 sp<compositionengine::DisplaySurface> dispSurface; | 
 |                 sp<IGraphicBufferProducer> producer; | 
 |                 sp<IGraphicBufferProducer> bqProducer; | 
 |                 sp<IGraphicBufferConsumer> bqConsumer; | 
 |                 getFactory().createBufferQueue(&bqProducer, &bqConsumer, false); | 
 |  | 
 |                 std::optional<DisplayId> displayId; | 
 |                 if (state.isVirtual()) { | 
 |                     // Virtual displays without a surface are dormant: | 
 |                     // they have external state (layer stack, projection, | 
 |                     // etc.) but no internal state (i.e. a DisplayDevice). | 
 |                     if (state.surface != nullptr) { | 
 |                         // Allow VR composer to use virtual displays. | 
 |                         if (mUseHwcVirtualDisplays || getHwComposer().isUsingVrComposer()) { | 
 |                             int width = 0; | 
 |                             int status = state.surface->query(NATIVE_WINDOW_WIDTH, &width); | 
 |                             ALOGE_IF(status != NO_ERROR, "Unable to query width (%d)", status); | 
 |                             int height = 0; | 
 |                             status = state.surface->query(NATIVE_WINDOW_HEIGHT, &height); | 
 |                             ALOGE_IF(status != NO_ERROR, "Unable to query height (%d)", status); | 
 |                             int intFormat = 0; | 
 |                             status = state.surface->query(NATIVE_WINDOW_FORMAT, &intFormat); | 
 |                             ALOGE_IF(status != NO_ERROR, "Unable to query format (%d)", status); | 
 |                             auto format = static_cast<ui::PixelFormat>(intFormat); | 
 |  | 
 |                             displayId = | 
 |                                     getHwComposer().allocateVirtualDisplay(width, height, &format); | 
 |                         } | 
 |  | 
 |                         // TODO: Plumb requested format back up to consumer | 
 |  | 
 |                         sp<VirtualDisplaySurface> vds = | 
 |                                 new VirtualDisplaySurface(getHwComposer(), displayId, state.surface, | 
 |                                                           bqProducer, bqConsumer, | 
 |                                                           state.displayName); | 
 |  | 
 |                         dispSurface = vds; | 
 |                         producer = vds; | 
 |                     } | 
 |                 } else { | 
 |                     ALOGE_IF(state.surface != nullptr, | 
 |                              "adding a supported display, but rendering " | 
 |                              "surface is provided (%p), ignoring it", | 
 |                              state.surface.get()); | 
 |  | 
 |                     displayId = state.displayId; | 
 |                     LOG_ALWAYS_FATAL_IF(!displayId); | 
 |                     dispSurface = new FramebufferSurface(getHwComposer(), *displayId, bqConsumer); | 
 |                     producer = bqProducer; | 
 |                 } | 
 |  | 
 |                 const wp<IBinder>& displayToken = curr.keyAt(i); | 
 |                 if (dispSurface != nullptr) { | 
 |                     mDisplays.emplace(displayToken, | 
 |                                       setupNewDisplayDeviceInternal(displayToken, displayId, state, | 
 |                                                                     dispSurface, producer)); | 
 |                     if (!state.isVirtual()) { | 
 |                         LOG_ALWAYS_FATAL_IF(!displayId); | 
 |                         dispatchDisplayHotplugEvent(displayId->value, true); | 
 |                     } | 
 |                 } | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     mDrawingState.displays = mCurrentState.displays; | 
 | } | 
 |  | 
 | void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) | 
 | { | 
 |     // Notify all layers of available frames | 
 |     mCurrentState.traverseInZOrder([](Layer* layer) { | 
 |         layer->notifyAvailableFrames(); | 
 |     }); | 
 |  | 
 |     /* | 
 |      * Traversal of the children | 
 |      * (perform the transaction for each of them if needed) | 
 |      */ | 
 |  | 
 |     if ((transactionFlags & eTraversalNeeded) || mTraversalNeededMainThread) { | 
 |         mCurrentState.traverseInZOrder([&](Layer* layer) { | 
 |             uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); | 
 |             if (!trFlags) return; | 
 |  | 
 |             const uint32_t flags = layer->doTransaction(0); | 
 |             if (flags & Layer::eVisibleRegion) | 
 |                 mVisibleRegionsDirty = true; | 
 |  | 
 |             if (flags & Layer::eInputInfoChanged) { | 
 |                 mInputInfoChanged = true; | 
 |             } | 
 |         }); | 
 |         mTraversalNeededMainThread = false; | 
 |     } | 
 |  | 
 |     /* | 
 |      * Perform display own transactions if needed | 
 |      */ | 
 |  | 
 |     if (transactionFlags & eDisplayTransactionNeeded) { | 
 |         processDisplayChangesLocked(); | 
 |         processDisplayHotplugEventsLocked(); | 
 |     } | 
 |  | 
 |     if (transactionFlags & (eDisplayLayerStackChanged|eDisplayTransactionNeeded)) { | 
 |         // The transform hint might have changed for some layers | 
 |         // (either because a display has changed, or because a layer | 
 |         // as changed). | 
 |         // | 
 |         // Walk through all the layers in currentLayers, | 
 |         // and update their transform hint. | 
 |         // | 
 |         // If a layer is visible only on a single display, then that | 
 |         // display is used to calculate the hint, otherwise we use the | 
 |         // default display. | 
 |         // | 
 |         // NOTE: we do this here, rather than in rebuildLayerStacks() so that | 
 |         // the hint is set before we acquire a buffer from the surface texture. | 
 |         // | 
 |         // NOTE: layer transactions have taken place already, so we use their | 
 |         // drawing state. However, SurfaceFlinger's own transaction has not | 
 |         // happened yet, so we must use the current state layer list | 
 |         // (soon to become the drawing state list). | 
 |         // | 
 |         sp<const DisplayDevice> hintDisplay; | 
 |         uint32_t currentlayerStack = 0; | 
 |         bool first = true; | 
 |         mCurrentState.traverseInZOrder([&](Layer* layer) { | 
 |             // NOTE: we rely on the fact that layers are sorted by | 
 |             // layerStack first (so we don't have to traverse the list | 
 |             // of displays for every layer). | 
 |             uint32_t layerStack = layer->getLayerStack(); | 
 |             if (first || currentlayerStack != layerStack) { | 
 |                 currentlayerStack = layerStack; | 
 |                 // figure out if this layerstack is mirrored | 
 |                 // (more than one display) if so, pick the default display, | 
 |                 // if not, pick the only display it's on. | 
 |                 hintDisplay = nullptr; | 
 |                 for (const auto& [token, display] : mDisplays) { | 
 |                     if (display->getCompositionDisplay() | 
 |                                 ->belongsInOutput(layer->getLayerStack(), | 
 |                                                   layer->getPrimaryDisplayOnly())) { | 
 |                         if (hintDisplay) { | 
 |                             hintDisplay = nullptr; | 
 |                             break; | 
 |                         } else { | 
 |                             hintDisplay = display; | 
 |                         } | 
 |                     } | 
 |                 } | 
 |             } | 
 |  | 
 |             if (!hintDisplay) { | 
 |                 // NOTE: TEMPORARY FIX ONLY. Real fix should cause layers to | 
 |                 // redraw after transform hint changes. See bug 8508397. | 
 |  | 
 |                 // could be null when this layer is using a layerStack | 
 |                 // that is not visible on any display. Also can occur at | 
 |                 // screen off/on times. | 
 |                 hintDisplay = getDefaultDisplayDeviceLocked(); | 
 |             } | 
 |  | 
 |             // could be null if there is no display available at all to get | 
 |             // the transform hint from. | 
 |             if (hintDisplay) { | 
 |                 layer->updateTransformHint(hintDisplay); | 
 |             } | 
 |  | 
 |             first = false; | 
 |         }); | 
 |     } | 
 |  | 
 |  | 
 |     /* | 
 |      * Perform our own transaction if needed | 
 |      */ | 
 |  | 
 |     if (mLayersAdded) { | 
 |         mLayersAdded = false; | 
 |         // Layers have been added. | 
 |         mVisibleRegionsDirty = true; | 
 |     } | 
 |  | 
 |     // some layers might have been removed, so | 
 |     // we need to update the regions they're exposing. | 
 |     if (mLayersRemoved) { | 
 |         mLayersRemoved = false; | 
 |         mVisibleRegionsDirty = true; | 
 |         mDrawingState.traverseInZOrder([&](Layer* layer) { | 
 |             if (mLayersPendingRemoval.indexOf(layer) >= 0) { | 
 |                 // this layer is not visible anymore | 
 |                 Region visibleReg; | 
 |                 visibleReg.set(layer->getScreenBounds()); | 
 |                 invalidateLayerStack(layer, visibleReg); | 
 |             } | 
 |         }); | 
 |     } | 
 |  | 
 |     commitInputWindowCommands(); | 
 |     commitTransaction(); | 
 | } | 
 |  | 
 | void SurfaceFlinger::updateInputFlinger() { | 
 |     ATRACE_CALL(); | 
 |     if (!mInputFlinger) { | 
 |         return; | 
 |     } | 
 |  | 
 |     if (mVisibleRegionsDirty || mInputInfoChanged) { | 
 |         mInputInfoChanged = false; | 
 |         updateInputWindowInfo(); | 
 |     } else if (mInputWindowCommands.syncInputWindows) { | 
 |         // If the caller requested to sync input windows, but there are no | 
 |         // changes to input windows, notify immediately. | 
 |         setInputWindowsFinished(); | 
 |     } | 
 |  | 
 |     executeInputWindowCommands(); | 
 | } | 
 |  | 
 | void SurfaceFlinger::updateInputWindowInfo() { | 
 |     std::vector<InputWindowInfo> inputHandles; | 
 |  | 
 |     mDrawingState.traverseInReverseZOrder([&](Layer* layer) { | 
 |         if (layer->hasInput()) { | 
 |             // When calculating the screen bounds we ignore the transparent region since it may | 
 |             // result in an unwanted offset. | 
 |             inputHandles.push_back(layer->fillInputInfo()); | 
 |         } | 
 |     }); | 
 |  | 
 |     mInputFlinger->setInputWindows(inputHandles, | 
 |                                    mInputWindowCommands.syncInputWindows ? mSetInputWindowsListener | 
 |                                                                          : nullptr); | 
 | } | 
 |  | 
 | void SurfaceFlinger::commitInputWindowCommands() { | 
 |     mInputWindowCommands = mPendingInputWindowCommands; | 
 |     mPendingInputWindowCommands.clear(); | 
 | } | 
 |  | 
 | void SurfaceFlinger::executeInputWindowCommands() { | 
 |     for (const auto& transferTouchFocusCommand : mInputWindowCommands.transferTouchFocusCommands) { | 
 |         if (transferTouchFocusCommand.fromToken != nullptr && | 
 |             transferTouchFocusCommand.toToken != nullptr && | 
 |             transferTouchFocusCommand.fromToken != transferTouchFocusCommand.toToken) { | 
 |             mInputFlinger->transferTouchFocus(transferTouchFocusCommand.fromToken, | 
 |                                               transferTouchFocusCommand.toToken); | 
 |         } | 
 |     } | 
 |  | 
 |     mInputWindowCommands.clear(); | 
 | } | 
 |  | 
 | void SurfaceFlinger::updateCursorAsync() | 
 | { | 
 |     for (const auto& [token, display] : mDisplays) { | 
 |         if (!display->getId()) { | 
 |             continue; | 
 |         } | 
 |  | 
 |         for (auto& layer : display->getVisibleLayersSortedByZ()) { | 
 |             layer->updateCursorPosition(display); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::latchAndReleaseBuffer(const sp<Layer>& layer) { | 
 |     if (layer->hasReadyFrame()) { | 
 |         bool ignored = false; | 
 |         layer->latchBuffer(ignored, systemTime()); | 
 |     } | 
 |     layer->releasePendingBuffer(systemTime()); | 
 | } | 
 |  | 
 | void SurfaceFlinger::commitTransaction() | 
 | { | 
 |     if (!mLayersPendingRemoval.isEmpty()) { | 
 |         // Notify removed layers now that they can't be drawn from | 
 |         for (const auto& l : mLayersPendingRemoval) { | 
 |             recordBufferingStats(l->getName().string(), | 
 |                     l->getOccupancyHistory(true)); | 
 |  | 
 |             // Ensure any buffers set to display on any children are released. | 
 |             if (l->isRemovedFromCurrentState()) { | 
 |                 latchAndReleaseBuffer(l); | 
 |             } | 
 |         } | 
 |         mLayersPendingRemoval.clear(); | 
 |     } | 
 |  | 
 |     // If this transaction is part of a window animation then the next frame | 
 |     // we composite should be considered an animation as well. | 
 |     mAnimCompositionPending = mAnimTransactionPending; | 
 |  | 
 |     withTracingLock([&]() { | 
 |         mDrawingState = mCurrentState; | 
 |         // clear the "changed" flags in current state | 
 |         mCurrentState.colorMatrixChanged = false; | 
 |  | 
 |         mDrawingState.traverseInZOrder([](Layer* layer) { layer->commitChildList(); }); | 
 |     }); | 
 |  | 
 |     mTransactionPending = false; | 
 |     mAnimTransactionPending = false; | 
 |     mTransactionCV.broadcast(); | 
 | } | 
 |  | 
 | void SurfaceFlinger::withTracingLock(std::function<void()> lockedOperation) { | 
 |     if (mTracingEnabledChanged) { | 
 |         mTracingEnabled = mTracing.isEnabled(); | 
 |         mTracingEnabledChanged = false; | 
 |     } | 
 |  | 
 |     // Synchronize with Tracing thread | 
 |     std::unique_lock<std::mutex> lock; | 
 |     if (mTracingEnabled) { | 
 |         lock = std::unique_lock<std::mutex>(mDrawingStateLock); | 
 |     } | 
 |  | 
 |     lockedOperation(); | 
 |  | 
 |     // Synchronize with Tracing thread | 
 |     if (mTracingEnabled) { | 
 |         lock.unlock(); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::computeVisibleRegions(const sp<const DisplayDevice>& displayDevice, | 
 |                                            Region& outDirtyRegion, Region& outOpaqueRegion) { | 
 |     ATRACE_CALL(); | 
 |     ALOGV("computeVisibleRegions"); | 
 |  | 
 |     auto display = displayDevice->getCompositionDisplay(); | 
 |  | 
 |     Region aboveOpaqueLayers; | 
 |     Region aboveCoveredLayers; | 
 |     Region dirty; | 
 |  | 
 |     outDirtyRegion.clear(); | 
 |  | 
 |     mDrawingState.traverseInReverseZOrder([&](Layer* layer) { | 
 |         // start with the whole surface at its current location | 
 |         const Layer::State& s(layer->getDrawingState()); | 
 |  | 
 |         // only consider the layers on the given layer stack | 
 |         if (!display->belongsInOutput(layer->getLayerStack(), layer->getPrimaryDisplayOnly())) { | 
 |             return; | 
 |         } | 
 |  | 
 |         /* | 
 |          * opaqueRegion: area of a surface that is fully opaque. | 
 |          */ | 
 |         Region opaqueRegion; | 
 |  | 
 |         /* | 
 |          * visibleRegion: area of a surface that is visible on screen | 
 |          * and not fully transparent. This is essentially the layer's | 
 |          * footprint minus the opaque regions above it. | 
 |          * Areas covered by a translucent surface are considered visible. | 
 |          */ | 
 |         Region visibleRegion; | 
 |  | 
 |         /* | 
 |          * coveredRegion: area of a surface that is covered by all | 
 |          * visible regions above it (which includes the translucent areas). | 
 |          */ | 
 |         Region coveredRegion; | 
 |  | 
 |         /* | 
 |          * transparentRegion: area of a surface that is hinted to be completely | 
 |          * transparent. This is only used to tell when the layer has no visible | 
 |          * non-transparent regions and can be removed from the layer list. It | 
 |          * does not affect the visibleRegion of this layer or any layers | 
 |          * beneath it. The hint may not be correct if apps don't respect the | 
 |          * SurfaceView restrictions (which, sadly, some don't). | 
 |          */ | 
 |         Region transparentRegion; | 
 |  | 
 |  | 
 |         // handle hidden surfaces by setting the visible region to empty | 
 |         if (CC_LIKELY(layer->isVisible())) { | 
 |             const bool translucent = !layer->isOpaque(s); | 
 |             Rect bounds(layer->getScreenBounds()); | 
 |  | 
 |             visibleRegion.set(bounds); | 
 |             ui::Transform tr = layer->getTransform(); | 
 |             if (!visibleRegion.isEmpty()) { | 
 |                 // Remove the transparent area from the visible region | 
 |                 if (translucent) { | 
 |                     if (tr.preserveRects()) { | 
 |                         // transform the transparent region | 
 |                         transparentRegion = tr.transform(layer->getActiveTransparentRegion(s)); | 
 |                     } else { | 
 |                         // transformation too complex, can't do the | 
 |                         // transparent region optimization. | 
 |                         transparentRegion.clear(); | 
 |                     } | 
 |                 } | 
 |  | 
 |                 // compute the opaque region | 
 |                 const int32_t layerOrientation = tr.getOrientation(); | 
 |                 if (layer->getAlpha() == 1.0f && !translucent && | 
 |                         layer->getRoundedCornerState().radius == 0.0f && | 
 |                         ((layerOrientation & ui::Transform::ROT_INVALID) == false)) { | 
 |                     // the opaque region is the layer's footprint | 
 |                     opaqueRegion = visibleRegion; | 
 |                 } | 
 |             } | 
 |         } | 
 |  | 
 |         if (visibleRegion.isEmpty()) { | 
 |             layer->clearVisibilityRegions(); | 
 |             return; | 
 |         } | 
 |  | 
 |         // Clip the covered region to the visible region | 
 |         coveredRegion = aboveCoveredLayers.intersect(visibleRegion); | 
 |  | 
 |         // Update aboveCoveredLayers for next (lower) layer | 
 |         aboveCoveredLayers.orSelf(visibleRegion); | 
 |  | 
 |         // subtract the opaque region covered by the layers above us | 
 |         visibleRegion.subtractSelf(aboveOpaqueLayers); | 
 |  | 
 |         // compute this layer's dirty region | 
 |         if (layer->contentDirty) { | 
 |             // we need to invalidate the whole region | 
 |             dirty = visibleRegion; | 
 |             // as well, as the old visible region | 
 |             dirty.orSelf(layer->visibleRegion); | 
 |             layer->contentDirty = false; | 
 |         } else { | 
 |             /* compute the exposed region: | 
 |              *   the exposed region consists of two components: | 
 |              *   1) what's VISIBLE now and was COVERED before | 
 |              *   2) what's EXPOSED now less what was EXPOSED before | 
 |              * | 
 |              * note that (1) is conservative, we start with the whole | 
 |              * visible region but only keep what used to be covered by | 
 |              * something -- which mean it may have been exposed. | 
 |              * | 
 |              * (2) handles areas that were not covered by anything but got | 
 |              * exposed because of a resize. | 
 |              */ | 
 |             const Region newExposed = visibleRegion - coveredRegion; | 
 |             const Region oldVisibleRegion = layer->visibleRegion; | 
 |             const Region oldCoveredRegion = layer->coveredRegion; | 
 |             const Region oldExposed = oldVisibleRegion - oldCoveredRegion; | 
 |             dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); | 
 |         } | 
 |         dirty.subtractSelf(aboveOpaqueLayers); | 
 |  | 
 |         // accumulate to the screen dirty region | 
 |         outDirtyRegion.orSelf(dirty); | 
 |  | 
 |         // Update aboveOpaqueLayers for next (lower) layer | 
 |         aboveOpaqueLayers.orSelf(opaqueRegion); | 
 |  | 
 |         // Store the visible region in screen space | 
 |         layer->setVisibleRegion(visibleRegion); | 
 |         layer->setCoveredRegion(coveredRegion); | 
 |         layer->setVisibleNonTransparentRegion( | 
 |                 visibleRegion.subtract(transparentRegion)); | 
 |     }); | 
 |  | 
 |     outOpaqueRegion = aboveOpaqueLayers; | 
 | } | 
 |  | 
 | void SurfaceFlinger::invalidateLayerStack(const sp<const Layer>& layer, const Region& dirty) { | 
 |     for (const auto& [token, displayDevice] : mDisplays) { | 
 |         auto display = displayDevice->getCompositionDisplay(); | 
 |         if (display->belongsInOutput(layer->getLayerStack(), layer->getPrimaryDisplayOnly())) { | 
 |             display->editState().dirtyRegion.orSelf(dirty); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | bool SurfaceFlinger::handlePageFlip() | 
 | { | 
 |     ATRACE_CALL(); | 
 |     ALOGV("handlePageFlip"); | 
 |  | 
 |     nsecs_t latchTime = systemTime(); | 
 |  | 
 |     bool visibleRegions = false; | 
 |     bool frameQueued = false; | 
 |     bool newDataLatched = false; | 
 |  | 
 |     // Store the set of layers that need updates. This set must not change as | 
 |     // buffers are being latched, as this could result in a deadlock. | 
 |     // Example: Two producers share the same command stream and: | 
 |     // 1.) Layer 0 is latched | 
 |     // 2.) Layer 0 gets a new frame | 
 |     // 2.) Layer 1 gets a new frame | 
 |     // 3.) Layer 1 is latched. | 
 |     // Display is now waiting on Layer 1's frame, which is behind layer 0's | 
 |     // second frame. But layer 0's second frame could be waiting on display. | 
 |     mDrawingState.traverseInZOrder([&](Layer* layer) { | 
 |         if (layer->hasReadyFrame()) { | 
 |             frameQueued = true; | 
 |             nsecs_t expectedPresentTime; | 
 |             expectedPresentTime = mScheduler->expectedPresentTime(); | 
 |             if (layer->shouldPresentNow(expectedPresentTime)) { | 
 |                 mLayersWithQueuedFrames.push_back(layer); | 
 |             } else { | 
 |                 ATRACE_NAME("!layer->shouldPresentNow()"); | 
 |                 layer->useEmptyDamage(); | 
 |             } | 
 |         } else { | 
 |             layer->useEmptyDamage(); | 
 |         } | 
 |     }); | 
 |  | 
 |     if (!mLayersWithQueuedFrames.empty()) { | 
 |         // mStateLock is needed for latchBuffer as LayerRejecter::reject() | 
 |         // writes to Layer current state. See also b/119481871 | 
 |         Mutex::Autolock lock(mStateLock); | 
 |  | 
 |         for (auto& layer : mLayersWithQueuedFrames) { | 
 |             if (layer->latchBuffer(visibleRegions, latchTime)) { | 
 |                 mLayersPendingRefresh.push_back(layer); | 
 |             } | 
 |             layer->useSurfaceDamage(); | 
 |             if (layer->isBufferLatched()) { | 
 |                 newDataLatched = true; | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     mVisibleRegionsDirty |= visibleRegions; | 
 |  | 
 |     // If we will need to wake up at some time in the future to deal with a | 
 |     // queued frame that shouldn't be displayed during this vsync period, wake | 
 |     // up during the next vsync period to check again. | 
 |     if (frameQueued && (mLayersWithQueuedFrames.empty() || !newDataLatched)) { | 
 |         signalLayerUpdate(); | 
 |     } | 
 |  | 
 |     // enter boot animation on first buffer latch | 
 |     if (CC_UNLIKELY(mBootStage == BootStage::BOOTLOADER && newDataLatched)) { | 
 |         ALOGI("Enter boot animation"); | 
 |         mBootStage = BootStage::BOOTANIMATION; | 
 |     } | 
 |  | 
 |     // Only continue with the refresh if there is actually new work to do | 
 |     return !mLayersWithQueuedFrames.empty() && newDataLatched; | 
 | } | 
 |  | 
 | void SurfaceFlinger::invalidateHwcGeometry() | 
 | { | 
 |     mGeometryInvalid = true; | 
 | } | 
 |  | 
 | void SurfaceFlinger::doDisplayComposition(const sp<DisplayDevice>& displayDevice, | 
 |                                           const Region& inDirtyRegion) { | 
 |     auto display = displayDevice->getCompositionDisplay(); | 
 |     // We only need to actually compose the display if: | 
 |     // 1) It is being handled by hardware composer, which may need this to | 
 |     //    keep its virtual display state machine in sync, or | 
 |     // 2) There is work to be done (the dirty region isn't empty) | 
 |     if (!displayDevice->getId() && inDirtyRegion.isEmpty()) { | 
 |         ALOGV("Skipping display composition"); | 
 |         return; | 
 |     } | 
 |  | 
 |     ALOGV("doDisplayComposition"); | 
 |     base::unique_fd readyFence; | 
 |     if (!doComposeSurfaces(displayDevice, Region::INVALID_REGION, &readyFence)) return; | 
 |  | 
 |     // swap buffers (presentation) | 
 |     display->getRenderSurface()->queueBuffer(std::move(readyFence)); | 
 | } | 
 |  | 
 | bool SurfaceFlinger::doComposeSurfaces(const sp<DisplayDevice>& displayDevice, | 
 |                                        const Region& debugRegion, base::unique_fd* readyFence) { | 
 |     ATRACE_CALL(); | 
 |     ALOGV("doComposeSurfaces"); | 
 |  | 
 |     auto display = displayDevice->getCompositionDisplay(); | 
 |     const auto& displayState = display->getState(); | 
 |     const auto displayId = display->getId(); | 
 |     auto& renderEngine = getRenderEngine(); | 
 |     const bool supportProtectedContent = renderEngine.supportsProtectedContent(); | 
 |  | 
 |     const Region bounds(displayState.bounds); | 
 |     const DisplayRenderArea renderArea(displayDevice); | 
 |     const bool hasClientComposition = getHwComposer().hasClientComposition(displayId); | 
 |     ATRACE_INT("hasClientComposition", hasClientComposition); | 
 |  | 
 |     bool applyColorMatrix = false; | 
 |  | 
 |     renderengine::DisplaySettings clientCompositionDisplay; | 
 |     std::vector<renderengine::LayerSettings> clientCompositionLayers; | 
 |     sp<GraphicBuffer> buf; | 
 |     base::unique_fd fd; | 
 |  | 
 |     if (hasClientComposition) { | 
 |         ALOGV("hasClientComposition"); | 
 |  | 
 |         if (displayDevice->isPrimary() && supportProtectedContent) { | 
 |             bool needsProtected = false; | 
 |             for (auto& layer : displayDevice->getVisibleLayersSortedByZ()) { | 
 |                 // If the layer is a protected layer, mark protected context is needed. | 
 |                 if (layer->isProtected()) { | 
 |                     needsProtected = true; | 
 |                     break; | 
 |                 } | 
 |             } | 
 |             if (needsProtected != renderEngine.isProtected() && | 
 |                 renderEngine.useProtectedContext(needsProtected)) { | 
 |                 display->getRenderSurface()->setProtected(needsProtected); | 
 |             } | 
 |         } | 
 |  | 
 |         buf = display->getRenderSurface()->dequeueBuffer(&fd); | 
 |  | 
 |         if (buf == nullptr) { | 
 |             ALOGW("Dequeuing buffer for display [%s] failed, bailing out of " | 
 |                   "client composition for this frame", | 
 |                   displayDevice->getDisplayName().c_str()); | 
 |             return false; | 
 |         } | 
 |  | 
 |         clientCompositionDisplay.physicalDisplay = displayState.scissor; | 
 |         clientCompositionDisplay.clip = displayState.scissor; | 
 |         const ui::Transform& displayTransform = displayState.transform; | 
 |         clientCompositionDisplay.globalTransform = displayTransform.asMatrix4(); | 
 |         clientCompositionDisplay.orientation = displayState.orientation; | 
 |  | 
 |         const auto* profile = display->getDisplayColorProfile(); | 
 |         Dataspace outputDataspace = Dataspace::UNKNOWN; | 
 |         if (profile->hasWideColorGamut()) { | 
 |             outputDataspace = displayState.dataspace; | 
 |         } | 
 |         clientCompositionDisplay.outputDataspace = outputDataspace; | 
 |         clientCompositionDisplay.maxLuminance = | 
 |                 profile->getHdrCapabilities().getDesiredMaxLuminance(); | 
 |  | 
 |         const bool hasDeviceComposition = getHwComposer().hasDeviceComposition(displayId); | 
 |         const bool skipClientColorTransform = | 
 |                 getHwComposer() | 
 |                         .hasDisplayCapability(displayId, | 
 |                                               HWC2::DisplayCapability::SkipClientColorTransform); | 
 |  | 
 |         // Compute the global color transform matrix. | 
 |         applyColorMatrix = !hasDeviceComposition && !skipClientColorTransform; | 
 |         if (applyColorMatrix) { | 
 |             clientCompositionDisplay.colorTransform = displayState.colorTransformMat; | 
 |         } | 
 |     } | 
 |  | 
 |     /* | 
 |      * and then, render the layers targeted at the framebuffer | 
 |      */ | 
 |  | 
 |     ALOGV("Rendering client layers"); | 
 |     bool firstLayer = true; | 
 |     Region clearRegion = Region::INVALID_REGION; | 
 |     for (auto& layer : displayDevice->getVisibleLayersSortedByZ()) { | 
 |         const Region viewportRegion(displayState.viewport); | 
 |         const Region clip(viewportRegion.intersect(layer->visibleRegion)); | 
 |         ALOGV("Layer: %s", layer->getName().string()); | 
 |         ALOGV("  Composition type: %s", toString(layer->getCompositionType(displayDevice)).c_str()); | 
 |         if (!clip.isEmpty()) { | 
 |             switch (layer->getCompositionType(displayDevice)) { | 
 |                 case Hwc2::IComposerClient::Composition::CURSOR: | 
 |                 case Hwc2::IComposerClient::Composition::DEVICE: | 
 |                 case Hwc2::IComposerClient::Composition::SIDEBAND: | 
 |                 case Hwc2::IComposerClient::Composition::SOLID_COLOR: { | 
 |                     LOG_ALWAYS_FATAL_IF(!displayId); | 
 |                     const Layer::State& state(layer->getDrawingState()); | 
 |                     if (layer->getClearClientTarget(displayDevice) && !firstLayer && | 
 |                         layer->isOpaque(state) && (layer->getAlpha() == 1.0f) && | 
 |                         layer->getRoundedCornerState().radius == 0.0f && hasClientComposition) { | 
 |                         // never clear the very first layer since we're | 
 |                         // guaranteed the FB is already cleared | 
 |                         renderengine::LayerSettings layerSettings; | 
 |                         Region dummyRegion; | 
 |                         bool prepared = | 
 |                                 layer->prepareClientLayer(renderArea, clip, dummyRegion, | 
 |                                                           supportProtectedContent, layerSettings); | 
 |  | 
 |                         if (prepared) { | 
 |                             layerSettings.source.buffer.buffer = nullptr; | 
 |                             layerSettings.source.solidColor = half3(0.0, 0.0, 0.0); | 
 |                             layerSettings.alpha = half(0.0); | 
 |                             layerSettings.disableBlending = true; | 
 |                             clientCompositionLayers.push_back(layerSettings); | 
 |                         } | 
 |                     } | 
 |                     break; | 
 |                 } | 
 |                 case Hwc2::IComposerClient::Composition::CLIENT: { | 
 |                     renderengine::LayerSettings layerSettings; | 
 |                     bool prepared = | 
 |                             layer->prepareClientLayer(renderArea, clip, clearRegion, | 
 |                                                       supportProtectedContent, layerSettings); | 
 |                     if (prepared) { | 
 |                         clientCompositionLayers.push_back(layerSettings); | 
 |                     } | 
 |                     break; | 
 |                 } | 
 |                 default: | 
 |                     break; | 
 |             } | 
 |         } else { | 
 |             ALOGV("  Skipping for empty clip"); | 
 |         } | 
 |         firstLayer = false; | 
 |     } | 
 |  | 
 |     // Perform some cleanup steps if we used client composition. | 
 |     if (hasClientComposition) { | 
 |         clientCompositionDisplay.clearRegion = clearRegion; | 
 |  | 
 |         // We boost GPU frequency here because there will be color spaces conversion | 
 |         // and it's expensive. We boost the GPU frequency so that GPU composition can | 
 |         // finish in time. We must reset GPU frequency afterwards, because high frequency | 
 |         // consumes extra battery. | 
 |         const bool expensiveRenderingExpected = | 
 |                 clientCompositionDisplay.outputDataspace == Dataspace::DISPLAY_P3; | 
 |         if (expensiveRenderingExpected && displayId) { | 
 |             mPowerAdvisor.setExpensiveRenderingExpected(*displayId, true); | 
 |         } | 
 |         if (!debugRegion.isEmpty()) { | 
 |             Region::const_iterator it = debugRegion.begin(); | 
 |             Region::const_iterator end = debugRegion.end(); | 
 |             while (it != end) { | 
 |                 const Rect& rect = *it++; | 
 |                 renderengine::LayerSettings layerSettings; | 
 |                 layerSettings.source.buffer.buffer = nullptr; | 
 |                 layerSettings.source.solidColor = half3(1.0, 0.0, 1.0); | 
 |                 layerSettings.geometry.boundaries = rect.toFloatRect(); | 
 |                 layerSettings.alpha = half(1.0); | 
 |                 clientCompositionLayers.push_back(layerSettings); | 
 |             } | 
 |         } | 
 |         renderEngine.drawLayers(clientCompositionDisplay, clientCompositionLayers, | 
 |                                 buf->getNativeBuffer(), /*useFramebufferCache=*/true, std::move(fd), | 
 |                                 readyFence); | 
 |     } else if (displayId) { | 
 |         mPowerAdvisor.setExpensiveRenderingExpected(*displayId, false); | 
 |     } | 
 |     return true; | 
 | } | 
 |  | 
 | void SurfaceFlinger::drawWormhole(const Region& region) const { | 
 |     auto& engine(getRenderEngine()); | 
 |     engine.fillRegionWithColor(region, 0, 0, 0, 0); | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::addClientLayer(const sp<Client>& client, | 
 |         const sp<IBinder>& handle, | 
 |         const sp<IGraphicBufferProducer>& gbc, | 
 |         const sp<Layer>& lbc, | 
 |         const sp<Layer>& parent, | 
 |         bool addToCurrentState) | 
 | { | 
 |     // add this layer to the current state list | 
 |     { | 
 |         Mutex::Autolock _l(mStateLock); | 
 |         if (mNumLayers >= MAX_LAYERS) { | 
 |             ALOGE("AddClientLayer failed, mNumLayers (%zu) >= MAX_LAYERS (%zu)", mNumLayers, | 
 |                   MAX_LAYERS); | 
 |             return NO_MEMORY; | 
 |         } | 
 |         if (parent == nullptr && addToCurrentState) { | 
 |             mCurrentState.layersSortedByZ.add(lbc); | 
 |         } else if (parent == nullptr) { | 
 |             lbc->onRemovedFromCurrentState(); | 
 |         } else if (parent->isRemovedFromCurrentState()) { | 
 |             parent->addChild(lbc); | 
 |             lbc->onRemovedFromCurrentState(); | 
 |         } else { | 
 |             parent->addChild(lbc); | 
 |         } | 
 |  | 
 |         if (gbc != nullptr) { | 
 |             mGraphicBufferProducerList.insert(IInterface::asBinder(gbc).get()); | 
 |             LOG_ALWAYS_FATAL_IF(mGraphicBufferProducerList.size() > | 
 |                                         mMaxGraphicBufferProducerListSize, | 
 |                                 "Suspected IGBP leak: %zu IGBPs (%zu max), %zu Layers", | 
 |                                 mGraphicBufferProducerList.size(), | 
 |                                 mMaxGraphicBufferProducerListSize, mNumLayers); | 
 |         } | 
 |         mLayersAdded = true; | 
 |     } | 
 |  | 
 |     // attach this layer to the client | 
 |     client->attachLayer(handle, lbc); | 
 |  | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | uint32_t SurfaceFlinger::peekTransactionFlags() { | 
 |     return mTransactionFlags; | 
 | } | 
 |  | 
 | uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) { | 
 |     return mTransactionFlags.fetch_and(~flags) & flags; | 
 | } | 
 |  | 
 | uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) { | 
 |     return setTransactionFlags(flags, Scheduler::TransactionStart::NORMAL); | 
 | } | 
 |  | 
 | uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags, | 
 |                                              Scheduler::TransactionStart transactionStart) { | 
 |     uint32_t old = mTransactionFlags.fetch_or(flags); | 
 |     mVsyncModulator.setTransactionStart(transactionStart); | 
 |     if ((old & flags)==0) { // wake the server up | 
 |         signalTransaction(); | 
 |     } | 
 |     return old; | 
 | } | 
 |  | 
 | bool SurfaceFlinger::flushTransactionQueues() { | 
 |     Mutex::Autolock _l(mStateLock); | 
 |     bool flushedATransaction = false; | 
 |  | 
 |     auto it = mTransactionQueues.begin(); | 
 |     while (it != mTransactionQueues.end()) { | 
 |         auto& [applyToken, transactionQueue] = *it; | 
 |  | 
 |         while (!transactionQueue.empty()) { | 
 |             const auto& | 
 |                     [states, displays, flags, desiredPresentTime, uncacheBuffer, listenerCallbacks, | 
 |                      postTime, privileged] = transactionQueue.front(); | 
 |             if (!transactionIsReadyToBeApplied(desiredPresentTime, states)) { | 
 |                 setTransactionFlags(eTransactionFlushNeeded); | 
 |                 break; | 
 |             } | 
 |             applyTransactionState(states, displays, flags, mPendingInputWindowCommands, | 
 |                                   desiredPresentTime, uncacheBuffer, listenerCallbacks, postTime, | 
 |                                   privileged, /*isMainThread*/ true); | 
 |             transactionQueue.pop(); | 
 |             flushedATransaction = true; | 
 |         } | 
 |  | 
 |         it = (transactionQueue.empty()) ? mTransactionQueues.erase(it) : std::next(it, 1); | 
 |     } | 
 |     return flushedATransaction; | 
 | } | 
 |  | 
 | bool SurfaceFlinger::transactionFlushNeeded() { | 
 |     return !mTransactionQueues.empty(); | 
 | } | 
 |  | 
 | bool SurfaceFlinger::containsAnyInvalidClientState(const Vector<ComposerState>& states) { | 
 |     for (const ComposerState& state : states) { | 
 |         // Here we need to check that the interface we're given is indeed | 
 |         // one of our own. A malicious client could give us a nullptr | 
 |         // IInterface, or one of its own or even one of our own but a | 
 |         // different type. All these situations would cause us to crash. | 
 |         if (state.client == nullptr) { | 
 |             return true; | 
 |         } | 
 |  | 
 |         sp<IBinder> binder = IInterface::asBinder(state.client); | 
 |         if (binder == nullptr) { | 
 |             return true; | 
 |         } | 
 |  | 
 |         if (binder->queryLocalInterface(ISurfaceComposerClient::descriptor) == nullptr) { | 
 |             return true; | 
 |         } | 
 |     } | 
 |     return false; | 
 | } | 
 |  | 
 | bool SurfaceFlinger::transactionIsReadyToBeApplied(int64_t desiredPresentTime, | 
 |                                                    const Vector<ComposerState>& states) { | 
 |     nsecs_t expectedPresentTime = mScheduler->expectedPresentTime(); | 
 |     // Do not present if the desiredPresentTime has not passed unless it is more than one second | 
 |     // in the future. We ignore timestamps more than 1 second in the future for stability reasons. | 
 |     if (desiredPresentTime >= 0 && desiredPresentTime >= expectedPresentTime && | 
 |         desiredPresentTime < expectedPresentTime + s2ns(1)) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     for (const ComposerState& state : states) { | 
 |         const layer_state_t& s = state.state; | 
 |         if (!(s.what & layer_state_t::eAcquireFenceChanged)) { | 
 |             continue; | 
 |         } | 
 |         if (s.acquireFence && s.acquireFence->getStatus() == Fence::Status::Unsignaled) { | 
 |             return false; | 
 |         } | 
 |     } | 
 |     return true; | 
 | } | 
 |  | 
 | void SurfaceFlinger::setTransactionState(const Vector<ComposerState>& states, | 
 |                                          const Vector<DisplayState>& displays, uint32_t flags, | 
 |                                          const sp<IBinder>& applyToken, | 
 |                                          const InputWindowCommands& inputWindowCommands, | 
 |                                          int64_t desiredPresentTime, | 
 |                                          const client_cache_t& uncacheBuffer, | 
 |                                          const std::vector<ListenerCallbacks>& listenerCallbacks) { | 
 |     ATRACE_CALL(); | 
 |  | 
 |     const int64_t postTime = systemTime(); | 
 |  | 
 |     bool privileged = callingThreadHasUnscopedSurfaceFlingerAccess(); | 
 |  | 
 |     Mutex::Autolock _l(mStateLock); | 
 |  | 
 |     if (containsAnyInvalidClientState(states)) { | 
 |         return; | 
 |     } | 
 |  | 
 |     // If its TransactionQueue already has a pending TransactionState or if it is pending | 
 |     if (mTransactionQueues.find(applyToken) != mTransactionQueues.end() || | 
 |         !transactionIsReadyToBeApplied(desiredPresentTime, states)) { | 
 |         mTransactionQueues[applyToken].emplace(states, displays, flags, desiredPresentTime, | 
 |                                                uncacheBuffer, listenerCallbacks, postTime, | 
 |                                                privileged); | 
 |         setTransactionFlags(eTransactionFlushNeeded); | 
 |         return; | 
 |     } | 
 |  | 
 |     applyTransactionState(states, displays, flags, inputWindowCommands, desiredPresentTime, | 
 |                           uncacheBuffer, listenerCallbacks, postTime, privileged); | 
 | } | 
 |  | 
 | void SurfaceFlinger::applyTransactionState(const Vector<ComposerState>& states, | 
 |                                            const Vector<DisplayState>& displays, uint32_t flags, | 
 |                                            const InputWindowCommands& inputWindowCommands, | 
 |                                            const int64_t desiredPresentTime, | 
 |                                            const client_cache_t& uncacheBuffer, | 
 |                                            const std::vector<ListenerCallbacks>& listenerCallbacks, | 
 |                                            const int64_t postTime, bool privileged, | 
 |                                            bool isMainThread) { | 
 |     uint32_t transactionFlags = 0; | 
 |  | 
 |     if (flags & eAnimation) { | 
 |         // For window updates that are part of an animation we must wait for | 
 |         // previous animation "frames" to be handled. | 
 |         while (!isMainThread && mAnimTransactionPending) { | 
 |             status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); | 
 |             if (CC_UNLIKELY(err != NO_ERROR)) { | 
 |                 // just in case something goes wrong in SF, return to the | 
 |                 // caller after a few seconds. | 
 |                 ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out " | 
 |                         "waiting for previous animation frame"); | 
 |                 mAnimTransactionPending = false; | 
 |                 break; | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     for (const DisplayState& display : displays) { | 
 |         transactionFlags |= setDisplayStateLocked(display); | 
 |     } | 
 |  | 
 |     // In case the client has sent a Transaction that should receive callbacks but without any | 
 |     // SurfaceControls that should be included in the callback, send the listener and callbackIds | 
 |     // to the callback thread so it can send an empty callback | 
 |     if (!listenerCallbacks.empty()) { | 
 |         mTransactionCompletedThread.run(); | 
 |     } | 
 |     for (const auto& [listener, callbackIds] : listenerCallbacks) { | 
 |         mTransactionCompletedThread.addCallback(listener, callbackIds); | 
 |     } | 
 |  | 
 |     uint32_t clientStateFlags = 0; | 
 |     for (const ComposerState& state : states) { | 
 |         clientStateFlags |= setClientStateLocked(state, desiredPresentTime, listenerCallbacks, | 
 |                                                  postTime, privileged); | 
 |     } | 
 |  | 
 |     // If the state doesn't require a traversal and there are callbacks, send them now | 
 |     if (!(clientStateFlags & eTraversalNeeded) && !listenerCallbacks.empty()) { | 
 |         mTransactionCompletedThread.sendCallbacks(); | 
 |     } | 
 |     transactionFlags |= clientStateFlags; | 
 |  | 
 |     transactionFlags |= addInputWindowCommands(inputWindowCommands); | 
 |  | 
 |     if (uncacheBuffer.isValid()) { | 
 |         ClientCache::getInstance().erase(uncacheBuffer); | 
 |     } | 
 |  | 
 |     // If a synchronous transaction is explicitly requested without any changes, force a transaction | 
 |     // anyway. This can be used as a flush mechanism for previous async transactions. | 
 |     // Empty animation transaction can be used to simulate back-pressure, so also force a | 
 |     // transaction for empty animation transactions. | 
 |     if (transactionFlags == 0 && | 
 |             ((flags & eSynchronous) || (flags & eAnimation))) { | 
 |         transactionFlags = eTransactionNeeded; | 
 |     } | 
 |  | 
 |     // If we are on the main thread, we are about to preform a traversal. Clear the traversal bit | 
 |     // so we don't have to wake up again next frame to preform an uneeded traversal. | 
 |     if (isMainThread && (transactionFlags & eTraversalNeeded)) { | 
 |         transactionFlags = transactionFlags & (~eTraversalNeeded); | 
 |         mTraversalNeededMainThread = true; | 
 |     } | 
 |  | 
 |     if (transactionFlags) { | 
 |         if (mInterceptor->isEnabled()) { | 
 |             mInterceptor->saveTransaction(states, mCurrentState.displays, displays, flags); | 
 |         } | 
 |  | 
 |         // this triggers the transaction | 
 |         const auto start = (flags & eEarlyWakeup) ? Scheduler::TransactionStart::EARLY | 
 |                                                   : Scheduler::TransactionStart::NORMAL; | 
 |         setTransactionFlags(transactionFlags, start); | 
 |  | 
 |         // if this is a synchronous transaction, wait for it to take effect | 
 |         // before returning. | 
 |         if (flags & eSynchronous) { | 
 |             mTransactionPending = true; | 
 |         } | 
 |         if (flags & eAnimation) { | 
 |             mAnimTransactionPending = true; | 
 |         } | 
 |         if (mPendingInputWindowCommands.syncInputWindows) { | 
 |             mPendingSyncInputWindows = true; | 
 |         } | 
 |  | 
 |         // applyTransactionState can be called by either the main SF thread or by | 
 |         // another process through setTransactionState.  While a given process may wish | 
 |         // to wait on synchronous transactions, the main SF thread should never | 
 |         // be blocked.  Therefore, we only wait if isMainThread is false. | 
 |         while (!isMainThread && (mTransactionPending || mPendingSyncInputWindows)) { | 
 |             status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); | 
 |             if (CC_UNLIKELY(err != NO_ERROR)) { | 
 |                 // just in case something goes wrong in SF, return to the | 
 |                 // called after a few seconds. | 
 |                 ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out!"); | 
 |                 mTransactionPending = false; | 
 |                 mPendingSyncInputWindows = false; | 
 |                 break; | 
 |             } | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) { | 
 |     const ssize_t index = mCurrentState.displays.indexOfKey(s.token); | 
 |     if (index < 0) return 0; | 
 |  | 
 |     uint32_t flags = 0; | 
 |     DisplayDeviceState& state = mCurrentState.displays.editValueAt(index); | 
 |  | 
 |     const uint32_t what = s.what; | 
 |     if (what & DisplayState::eSurfaceChanged) { | 
 |         if (IInterface::asBinder(state.surface) != IInterface::asBinder(s.surface)) { | 
 |             state.surface = s.surface; | 
 |             flags |= eDisplayTransactionNeeded; | 
 |         } | 
 |     } | 
 |     if (what & DisplayState::eLayerStackChanged) { | 
 |         if (state.layerStack != s.layerStack) { | 
 |             state.layerStack = s.layerStack; | 
 |             flags |= eDisplayTransactionNeeded; | 
 |         } | 
 |     } | 
 |     if (what & DisplayState::eDisplayProjectionChanged) { | 
 |         if (state.orientation != s.orientation) { | 
 |             state.orientation = s.orientation; | 
 |             flags |= eDisplayTransactionNeeded; | 
 |         } | 
 |         if (state.frame != s.frame) { | 
 |             state.frame = s.frame; | 
 |             flags |= eDisplayTransactionNeeded; | 
 |         } | 
 |         if (state.viewport != s.viewport) { | 
 |             state.viewport = s.viewport; | 
 |             flags |= eDisplayTransactionNeeded; | 
 |         } | 
 |     } | 
 |     if (what & DisplayState::eDisplaySizeChanged) { | 
 |         if (state.width != s.width) { | 
 |             state.width = s.width; | 
 |             flags |= eDisplayTransactionNeeded; | 
 |         } | 
 |         if (state.height != s.height) { | 
 |             state.height = s.height; | 
 |             flags |= eDisplayTransactionNeeded; | 
 |         } | 
 |     } | 
 |  | 
 |     return flags; | 
 | } | 
 |  | 
 | bool SurfaceFlinger::callingThreadHasUnscopedSurfaceFlingerAccess() { | 
 |     IPCThreadState* ipc = IPCThreadState::self(); | 
 |     const int pid = ipc->getCallingPid(); | 
 |     const int uid = ipc->getCallingUid(); | 
 |     if ((uid != AID_GRAPHICS && uid != AID_SYSTEM) && | 
 |         !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { | 
 |         return false; | 
 |     } | 
 |     return true; | 
 | } | 
 |  | 
 | uint32_t SurfaceFlinger::setClientStateLocked( | 
 |         const ComposerState& composerState, int64_t desiredPresentTime, | 
 |         const std::vector<ListenerCallbacks>& listenerCallbacks, int64_t postTime, | 
 |         bool privileged) { | 
 |     const layer_state_t& s = composerState.state; | 
 |     sp<Client> client(static_cast<Client*>(composerState.client.get())); | 
 |  | 
 |     sp<Layer> layer(client->getLayerUser(s.surface)); | 
 |     if (layer == nullptr) { | 
 |         return 0; | 
 |     } | 
 |  | 
 |     uint32_t flags = 0; | 
 |  | 
 |     const uint64_t what = s.what; | 
 |     bool geometryAppliesWithResize = | 
 |             what & layer_state_t::eGeometryAppliesWithResize; | 
 |  | 
 |     // If we are deferring transaction, make sure to push the pending state, as otherwise the | 
 |     // pending state will also be deferred. | 
 |     if (what & layer_state_t::eDeferTransaction_legacy) { | 
 |         layer->pushPendingState(); | 
 |     } | 
 |  | 
 |     if (what & layer_state_t::ePositionChanged) { | 
 |         if (layer->setPosition(s.x, s.y, !geometryAppliesWithResize)) { | 
 |             flags |= eTraversalNeeded; | 
 |         } | 
 |     } | 
 |     if (what & layer_state_t::eLayerChanged) { | 
 |         // NOTE: index needs to be calculated before we update the state | 
 |         const auto& p = layer->getParent(); | 
 |         if (p == nullptr) { | 
 |             ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | 
 |             if (layer->setLayer(s.z) && idx >= 0) { | 
 |                 mCurrentState.layersSortedByZ.removeAt(idx); | 
 |                 mCurrentState.layersSortedByZ.add(layer); | 
 |                 // we need traversal (state changed) | 
 |                 // AND transaction (list changed) | 
 |                 flags |= eTransactionNeeded|eTraversalNeeded; | 
 |             } | 
 |         } else { | 
 |             if (p->setChildLayer(layer, s.z)) { | 
 |                 flags |= eTransactionNeeded|eTraversalNeeded; | 
 |             } | 
 |         } | 
 |     } | 
 |     if (what & layer_state_t::eRelativeLayerChanged) { | 
 |         // NOTE: index needs to be calculated before we update the state | 
 |         const auto& p = layer->getParent(); | 
 |         if (p == nullptr) { | 
 |             ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | 
 |             if (layer->setRelativeLayer(s.relativeLayerHandle, s.z) && idx >= 0) { | 
 |                 mCurrentState.layersSortedByZ.removeAt(idx); | 
 |                 mCurrentState.layersSortedByZ.add(layer); | 
 |                 // we need traversal (state changed) | 
 |                 // AND transaction (list changed) | 
 |                 flags |= eTransactionNeeded|eTraversalNeeded; | 
 |             } | 
 |         } else { | 
 |             if (p->setChildRelativeLayer(layer, s.relativeLayerHandle, s.z)) { | 
 |                 flags |= eTransactionNeeded|eTraversalNeeded; | 
 |             } | 
 |         } | 
 |     } | 
 |     if (what & layer_state_t::eSizeChanged) { | 
 |         if (layer->setSize(s.w, s.h)) { | 
 |             flags |= eTraversalNeeded; | 
 |         } | 
 |     } | 
 |     if (what & layer_state_t::eAlphaChanged) { | 
 |         if (layer->setAlpha(s.alpha)) | 
 |             flags |= eTraversalNeeded; | 
 |     } | 
 |     if (what & layer_state_t::eColorChanged) { | 
 |         if (layer->setColor(s.color)) | 
 |             flags |= eTraversalNeeded; | 
 |     } | 
 |     if (what & layer_state_t::eColorTransformChanged) { | 
 |         if (layer->setColorTransform(s.colorTransform)) { | 
 |             flags |= eTraversalNeeded; | 
 |         } | 
 |     } | 
 |     if (what & layer_state_t::eBackgroundColorChanged) { | 
 |         if (layer->setBackgroundColor(s.color, s.bgColorAlpha, s.bgColorDataspace)) { | 
 |             flags |= eTraversalNeeded; | 
 |         } | 
 |     } | 
 |     if (what & layer_state_t::eMatrixChanged) { | 
 |         // TODO: b/109894387 | 
 |         // | 
 |         // SurfaceFlinger's renderer is not prepared to handle cropping in the face of arbitrary | 
 |         // rotation. To see the problem observe that if we have a square parent, and a child | 
 |         // of the same size, then we rotate the child 45 degrees around it's center, the child | 
 |         // must now be cropped to a non rectangular 8 sided region. | 
 |         // | 
 |         // Of course we can fix this in the future. For now, we are lucky, SurfaceControl is | 
 |         // private API, and the WindowManager only uses rotation in one case, which is on a top | 
 |         // level layer in which cropping is not an issue. | 
 |         // | 
 |         // However given that abuse of rotation matrices could lead to surfaces extending outside | 
 |         // of cropped areas, we need to prevent non-root clients without permission ACCESS_SURFACE_FLINGER | 
 |         // (a.k.a. everyone except WindowManager and tests) from setting non rectangle preserving | 
 |         // transformations. | 
 |         if (layer->setMatrix(s.matrix, privileged)) | 
 |             flags |= eTraversalNeeded; | 
 |     } | 
 |     if (what & layer_state_t::eTransparentRegionChanged) { | 
 |         if (layer->setTransparentRegionHint(s.transparentRegion)) | 
 |             flags |= eTraversalNeeded; | 
 |     } | 
 |     if (what & layer_state_t::eFlagsChanged) { | 
 |         if (layer->setFlags(s.flags, s.mask)) | 
 |             flags |= eTraversalNeeded; | 
 |     } | 
 |     if (what & layer_state_t::eCropChanged_legacy) { | 
 |         if (layer->setCrop_legacy(s.crop_legacy, !geometryAppliesWithResize)) | 
 |             flags |= eTraversalNeeded; | 
 |     } | 
 |     if (what & layer_state_t::eCornerRadiusChanged) { | 
 |         if (layer->setCornerRadius(s.cornerRadius)) | 
 |             flags |= eTraversalNeeded; | 
 |     } | 
 |     if (what & layer_state_t::eLayerStackChanged) { | 
 |         ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | 
 |         // We only allow setting layer stacks for top level layers, | 
 |         // everything else inherits layer stack from its parent. | 
 |         if (layer->hasParent()) { | 
 |             ALOGE("Attempt to set layer stack on layer with parent (%s) is invalid", | 
 |                     layer->getName().string()); | 
 |         } else if (idx < 0) { | 
 |             ALOGE("Attempt to set layer stack on layer without parent (%s) that " | 
 |                     "that also does not appear in the top level layer list. Something" | 
 |                     " has gone wrong.", layer->getName().string()); | 
 |         } else if (layer->setLayerStack(s.layerStack)) { | 
 |             mCurrentState.layersSortedByZ.removeAt(idx); | 
 |             mCurrentState.layersSortedByZ.add(layer); | 
 |             // we need traversal (state changed) | 
 |             // AND transaction (list changed) | 
 |             flags |= eTransactionNeeded|eTraversalNeeded|eDisplayLayerStackChanged; | 
 |         } | 
 |     } | 
 |     if (what & layer_state_t::eDeferTransaction_legacy) { | 
 |         if (s.barrierHandle_legacy != nullptr) { | 
 |             layer->deferTransactionUntil_legacy(s.barrierHandle_legacy, s.frameNumber_legacy); | 
 |         } else if (s.barrierGbp_legacy != nullptr) { | 
 |             const sp<IGraphicBufferProducer>& gbp = s.barrierGbp_legacy; | 
 |             if (authenticateSurfaceTextureLocked(gbp)) { | 
 |                 const auto& otherLayer = | 
 |                     (static_cast<MonitoredProducer*>(gbp.get()))->getLayer(); | 
 |                 layer->deferTransactionUntil_legacy(otherLayer, s.frameNumber_legacy); | 
 |             } else { | 
 |                 ALOGE("Attempt to defer transaction to to an" | 
 |                         " unrecognized GraphicBufferProducer"); | 
 |             } | 
 |         } | 
 |         // We don't trigger a traversal here because if no other state is | 
 |         // changed, we don't want this to cause any more work | 
 |     } | 
 |     if (what & layer_state_t::eReparent) { | 
 |         bool hadParent = layer->hasParent(); | 
 |         if (layer->reparent(s.parentHandleForChild)) { | 
 |             if (!hadParent) { | 
 |                 mCurrentState.layersSortedByZ.remove(layer); | 
 |             } | 
 |             flags |= eTransactionNeeded|eTraversalNeeded; | 
 |         } | 
 |     } | 
 |     if (what & layer_state_t::eReparentChildren) { | 
 |         if (layer->reparentChildren(s.reparentHandle)) { | 
 |             flags |= eTransactionNeeded|eTraversalNeeded; | 
 |         } | 
 |     } | 
 |     if (what & layer_state_t::eDetachChildren) { | 
 |         layer->detachChildren(); | 
 |     } | 
 |     if (what & layer_state_t::eOverrideScalingModeChanged) { | 
 |         layer->setOverrideScalingMode(s.overrideScalingMode); | 
 |         // We don't trigger a traversal here because if no other state is | 
 |         // changed, we don't want this to cause any more work | 
 |     } | 
 |     if (what & layer_state_t::eTransformChanged) { | 
 |         if (layer->setTransform(s.transform)) flags |= eTraversalNeeded; | 
 |     } | 
 |     if (what & layer_state_t::eTransformToDisplayInverseChanged) { | 
 |         if (layer->setTransformToDisplayInverse(s.transformToDisplayInverse)) | 
 |             flags |= eTraversalNeeded; | 
 |     } | 
 |     if (what & layer_state_t::eCropChanged) { | 
 |         if (layer->setCrop(s.crop)) flags |= eTraversalNeeded; | 
 |     } | 
 |     if (what & layer_state_t::eFrameChanged) { | 
 |         if (layer->setFrame(s.frame)) flags |= eTraversalNeeded; | 
 |     } | 
 |     if (what & layer_state_t::eAcquireFenceChanged) { | 
 |         if (layer->setAcquireFence(s.acquireFence)) flags |= eTraversalNeeded; | 
 |     } | 
 |     if (what & layer_state_t::eDataspaceChanged) { | 
 |         if (layer->setDataspace(s.dataspace)) flags |= eTraversalNeeded; | 
 |     } | 
 |     if (what & layer_state_t::eHdrMetadataChanged) { | 
 |         if (layer->setHdrMetadata(s.hdrMetadata)) flags |= eTraversalNeeded; | 
 |     } | 
 |     if (what & layer_state_t::eSurfaceDamageRegionChanged) { | 
 |         if (layer->setSurfaceDamageRegion(s.surfaceDamageRegion)) flags |= eTraversalNeeded; | 
 |     } | 
 |     if (what & layer_state_t::eApiChanged) { | 
 |         if (layer->setApi(s.api)) flags |= eTraversalNeeded; | 
 |     } | 
 |     if (what & layer_state_t::eSidebandStreamChanged) { | 
 |         if (layer->setSidebandStream(s.sidebandStream)) flags |= eTraversalNeeded; | 
 |     } | 
 |     if (what & layer_state_t::eInputInfoChanged) { | 
 |         if (privileged) { | 
 |             layer->setInputInfo(s.inputInfo); | 
 |             flags |= eTraversalNeeded; | 
 |         } else { | 
 |             ALOGE("Attempt to update InputWindowInfo without permission ACCESS_SURFACE_FLINGER"); | 
 |         } | 
 |     } | 
 |     if (what & layer_state_t::eMetadataChanged) { | 
 |         if (layer->setMetadata(s.metadata)) flags |= eTraversalNeeded; | 
 |     } | 
 |     if (what & layer_state_t::eColorSpaceAgnosticChanged) { | 
 |         if (layer->setColorSpaceAgnostic(s.colorSpaceAgnostic)) { | 
 |             flags |= eTraversalNeeded; | 
 |         } | 
 |     } | 
 |     std::vector<sp<CallbackHandle>> callbackHandles; | 
 |     if ((what & layer_state_t::eHasListenerCallbacksChanged) && (!listenerCallbacks.empty())) { | 
 |         for (const auto& [listener, callbackIds] : listenerCallbacks) { | 
 |             callbackHandles.emplace_back(new CallbackHandle(listener, callbackIds, s.surface)); | 
 |         } | 
 |     } | 
 |     bool bufferChanged = what & layer_state_t::eBufferChanged; | 
 |     bool cacheIdChanged = what & layer_state_t::eCachedBufferChanged; | 
 |     sp<GraphicBuffer> buffer; | 
 |     if (bufferChanged && cacheIdChanged) { | 
 |         ClientCache::getInstance().add(s.cachedBuffer, s.buffer); | 
 |         buffer = s.buffer; | 
 |     } else if (cacheIdChanged) { | 
 |         buffer = ClientCache::getInstance().get(s.cachedBuffer); | 
 |     } else if (bufferChanged) { | 
 |         buffer = s.buffer; | 
 |     } | 
 |     if (buffer) { | 
 |         if (layer->setBuffer(buffer, postTime, desiredPresentTime, s.cachedBuffer)) { | 
 |             flags |= eTraversalNeeded; | 
 |         } | 
 |     } | 
 |     if (layer->setTransactionCompletedListeners(callbackHandles)) flags |= eTraversalNeeded; | 
 |     // Do not put anything that updates layer state or modifies flags after | 
 |     // setTransactionCompletedListener | 
 |     return flags; | 
 | } | 
 |  | 
 | uint32_t SurfaceFlinger::addInputWindowCommands(const InputWindowCommands& inputWindowCommands) { | 
 |     uint32_t flags = 0; | 
 |     if (!inputWindowCommands.transferTouchFocusCommands.empty()) { | 
 |         flags |= eTraversalNeeded; | 
 |     } | 
 |  | 
 |     if (inputWindowCommands.syncInputWindows) { | 
 |         flags |= eTraversalNeeded; | 
 |     } | 
 |  | 
 |     mPendingInputWindowCommands.merge(inputWindowCommands); | 
 |     return flags; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::createLayer(const String8& name, const sp<Client>& client, uint32_t w, | 
 |                                      uint32_t h, PixelFormat format, uint32_t flags, | 
 |                                      LayerMetadata metadata, sp<IBinder>* handle, | 
 |                                      sp<IGraphicBufferProducer>* gbp, sp<Layer>* parent) { | 
 |     if (int32_t(w|h) < 0) { | 
 |         ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)", | 
 |                 int(w), int(h)); | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     status_t result = NO_ERROR; | 
 |  | 
 |     sp<Layer> layer; | 
 |  | 
 |     String8 uniqueName = getUniqueLayerName(name); | 
 |  | 
 |     bool primaryDisplayOnly = false; | 
 |  | 
 |     // window type is WINDOW_TYPE_DONT_SCREENSHOT from SurfaceControl.java | 
 |     // TODO b/64227542 | 
 |     if (metadata.has(METADATA_WINDOW_TYPE)) { | 
 |         int32_t windowType = metadata.getInt32(METADATA_WINDOW_TYPE, 0); | 
 |         if (windowType == 441731) { | 
 |             metadata.setInt32(METADATA_WINDOW_TYPE, InputWindowInfo::TYPE_NAVIGATION_BAR_PANEL); | 
 |             primaryDisplayOnly = true; | 
 |         } | 
 |     } | 
 |  | 
 |     switch (flags & ISurfaceComposerClient::eFXSurfaceMask) { | 
 |         case ISurfaceComposerClient::eFXSurfaceBufferQueue: | 
 |             result = createBufferQueueLayer(client, uniqueName, w, h, flags, std::move(metadata), | 
 |                                             format, handle, gbp, &layer); | 
 |  | 
 |             break; | 
 |         case ISurfaceComposerClient::eFXSurfaceBufferState: | 
 |             result = createBufferStateLayer(client, uniqueName, w, h, flags, std::move(metadata), | 
 |                                             handle, &layer); | 
 |             break; | 
 |         case ISurfaceComposerClient::eFXSurfaceColor: | 
 |             // check if buffer size is set for color layer. | 
 |             if (w > 0 || h > 0) { | 
 |                 ALOGE("createLayer() failed, w or h cannot be set for color layer (w=%d, h=%d)", | 
 |                       int(w), int(h)); | 
 |                 return BAD_VALUE; | 
 |             } | 
 |  | 
 |             result = createColorLayer(client, uniqueName, w, h, flags, std::move(metadata), handle, | 
 |                                       &layer); | 
 |             break; | 
 |         case ISurfaceComposerClient::eFXSurfaceContainer: | 
 |             // check if buffer size is set for container layer. | 
 |             if (w > 0 || h > 0) { | 
 |                 ALOGE("createLayer() failed, w or h cannot be set for container layer (w=%d, h=%d)", | 
 |                       int(w), int(h)); | 
 |                 return BAD_VALUE; | 
 |             } | 
 |             result = createContainerLayer(client, uniqueName, w, h, flags, std::move(metadata), | 
 |                                           handle, &layer); | 
 |             break; | 
 |         default: | 
 |             result = BAD_VALUE; | 
 |             break; | 
 |     } | 
 |  | 
 |     if (result != NO_ERROR) { | 
 |         return result; | 
 |     } | 
 |  | 
 |     if (primaryDisplayOnly) { | 
 |         layer->setPrimaryDisplayOnly(); | 
 |     } | 
 |  | 
 |     bool addToCurrentState = callingThreadHasUnscopedSurfaceFlingerAccess(); | 
 |     result = addClientLayer(client, *handle, *gbp, layer, *parent, | 
 |             addToCurrentState); | 
 |     if (result != NO_ERROR) { | 
 |         return result; | 
 |     } | 
 |     mInterceptor->saveSurfaceCreation(layer); | 
 |  | 
 |     setTransactionFlags(eTransactionNeeded); | 
 |     return result; | 
 | } | 
 |  | 
 | String8 SurfaceFlinger::getUniqueLayerName(const String8& name) | 
 | { | 
 |     bool matchFound = true; | 
 |     uint32_t dupeCounter = 0; | 
 |  | 
 |     // Tack on our counter whether there is a hit or not, so everyone gets a tag | 
 |     String8 uniqueName = name + "#" + String8(std::to_string(dupeCounter).c_str()); | 
 |  | 
 |     // Grab the state lock since we're accessing mCurrentState | 
 |     Mutex::Autolock lock(mStateLock); | 
 |  | 
 |     // Loop over layers until we're sure there is no matching name | 
 |     while (matchFound) { | 
 |         matchFound = false; | 
 |         mCurrentState.traverseInZOrder([&](Layer* layer) { | 
 |             if (layer->getName() == uniqueName) { | 
 |                 matchFound = true; | 
 |                 uniqueName = name + "#" + String8(std::to_string(++dupeCounter).c_str()); | 
 |             } | 
 |         }); | 
 |     } | 
 |  | 
 |     ALOGV_IF(dupeCounter > 0, "duplicate layer name: changing %s to %s", name.c_str(), | 
 |              uniqueName.c_str()); | 
 |  | 
 |     return uniqueName; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::createBufferQueueLayer(const sp<Client>& client, const String8& name, | 
 |                                                 uint32_t w, uint32_t h, uint32_t flags, | 
 |                                                 LayerMetadata metadata, PixelFormat& format, | 
 |                                                 sp<IBinder>* handle, | 
 |                                                 sp<IGraphicBufferProducer>* gbp, | 
 |                                                 sp<Layer>* outLayer) { | 
 |     // initialize the surfaces | 
 |     switch (format) { | 
 |     case PIXEL_FORMAT_TRANSPARENT: | 
 |     case PIXEL_FORMAT_TRANSLUCENT: | 
 |         format = PIXEL_FORMAT_RGBA_8888; | 
 |         break; | 
 |     case PIXEL_FORMAT_OPAQUE: | 
 |         format = PIXEL_FORMAT_RGBX_8888; | 
 |         break; | 
 |     } | 
 |  | 
 |     sp<BufferQueueLayer> layer = getFactory().createBufferQueueLayer( | 
 |             LayerCreationArgs(this, client, name, w, h, flags, std::move(metadata))); | 
 |     status_t err = layer->setDefaultBufferProperties(w, h, format); | 
 |     if (err == NO_ERROR) { | 
 |         *handle = layer->getHandle(); | 
 |         *gbp = layer->getProducer(); | 
 |         *outLayer = layer; | 
 |     } | 
 |  | 
 |     ALOGE_IF(err, "createBufferQueueLayer() failed (%s)", strerror(-err)); | 
 |     return err; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::createBufferStateLayer(const sp<Client>& client, const String8& name, | 
 |                                                 uint32_t w, uint32_t h, uint32_t flags, | 
 |                                                 LayerMetadata metadata, sp<IBinder>* handle, | 
 |                                                 sp<Layer>* outLayer) { | 
 |     sp<BufferStateLayer> layer = getFactory().createBufferStateLayer( | 
 |             LayerCreationArgs(this, client, name, w, h, flags, std::move(metadata))); | 
 |     *handle = layer->getHandle(); | 
 |     *outLayer = layer; | 
 |  | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::createColorLayer(const sp<Client>& client, const String8& name, uint32_t w, | 
 |                                           uint32_t h, uint32_t flags, LayerMetadata metadata, | 
 |                                           sp<IBinder>* handle, sp<Layer>* outLayer) { | 
 |     *outLayer = getFactory().createColorLayer( | 
 |             LayerCreationArgs(this, client, name, w, h, flags, std::move(metadata))); | 
 |     *handle = (*outLayer)->getHandle(); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::createContainerLayer(const sp<Client>& client, const String8& name, | 
 |                                               uint32_t w, uint32_t h, uint32_t flags, | 
 |                                               LayerMetadata metadata, sp<IBinder>* handle, | 
 |                                               sp<Layer>* outLayer) { | 
 |     *outLayer = getFactory().createContainerLayer( | 
 |             LayerCreationArgs(this, client, name, w, h, flags, std::move(metadata))); | 
 |     *handle = (*outLayer)->getHandle(); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 |  | 
 | void SurfaceFlinger::markLayerPendingRemovalLocked(const sp<Layer>& layer) { | 
 |     mLayersPendingRemoval.add(layer); | 
 |     mLayersRemoved = true; | 
 |     setTransactionFlags(eTransactionNeeded); | 
 | } | 
 |  | 
 | void SurfaceFlinger::onHandleDestroyed(sp<Layer>& layer) | 
 | { | 
 |     Mutex::Autolock lock(mStateLock); | 
 |     // If a layer has a parent, we allow it to out-live it's handle | 
 |     // with the idea that the parent holds a reference and will eventually | 
 |     // be cleaned up. However no one cleans up the top-level so we do so | 
 |     // here. | 
 |     if (layer->getParent() == nullptr) { | 
 |         mCurrentState.layersSortedByZ.remove(layer); | 
 |     } | 
 |     markLayerPendingRemovalLocked(layer); | 
 |     layer.clear(); | 
 | } | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | void SurfaceFlinger::onInitializeDisplays() { | 
 |     const auto display = getDefaultDisplayDeviceLocked(); | 
 |     if (!display) return; | 
 |  | 
 |     const sp<IBinder> token = display->getDisplayToken().promote(); | 
 |     LOG_ALWAYS_FATAL_IF(token == nullptr); | 
 |  | 
 |     // reset screen orientation and use primary layer stack | 
 |     Vector<ComposerState> state; | 
 |     Vector<DisplayState> displays; | 
 |     DisplayState d; | 
 |     d.what = DisplayState::eDisplayProjectionChanged | | 
 |              DisplayState::eLayerStackChanged; | 
 |     d.token = token; | 
 |     d.layerStack = 0; | 
 |     d.orientation = DisplayState::eOrientationDefault; | 
 |     d.frame.makeInvalid(); | 
 |     d.viewport.makeInvalid(); | 
 |     d.width = 0; | 
 |     d.height = 0; | 
 |     displays.add(d); | 
 |     setTransactionState(state, displays, 0, nullptr, mPendingInputWindowCommands, -1, {}, {}); | 
 |  | 
 |     setPowerModeInternal(display, HWC_POWER_MODE_NORMAL); | 
 |  | 
 |     const nsecs_t vsyncPeriod = getVsyncPeriod(); | 
 |     mAnimFrameTracker.setDisplayRefreshPeriod(vsyncPeriod); | 
 |  | 
 |     // Use phase of 0 since phase is not known. | 
 |     // Use latency of 0, which will snap to the ideal latency. | 
 |     DisplayStatInfo stats{0 /* vsyncTime */, vsyncPeriod}; | 
 |     setCompositorTimingSnapped(stats, 0); | 
 | } | 
 |  | 
 | void SurfaceFlinger::initializeDisplays() { | 
 |     // Async since we may be called from the main thread. | 
 |     postMessageAsync( | 
 |             new LambdaMessage([this]() NO_THREAD_SAFETY_ANALYSIS { onInitializeDisplays(); })); | 
 | } | 
 |  | 
 | void SurfaceFlinger::setPowerModeInternal(const sp<DisplayDevice>& display, int mode) { | 
 |     if (display->isVirtual()) { | 
 |         ALOGE("%s: Invalid operation on virtual display", __FUNCTION__); | 
 |         return; | 
 |     } | 
 |  | 
 |     const auto displayId = display->getId(); | 
 |     LOG_ALWAYS_FATAL_IF(!displayId); | 
 |  | 
 |     ALOGD("Setting power mode %d on display %s", mode, to_string(*displayId).c_str()); | 
 |  | 
 |     int currentMode = display->getPowerMode(); | 
 |     if (mode == currentMode) { | 
 |         return; | 
 |     } | 
 |  | 
 |     display->setPowerMode(mode); | 
 |  | 
 |     if (mInterceptor->isEnabled()) { | 
 |         mInterceptor->savePowerModeUpdate(display->getSequenceId(), mode); | 
 |     } | 
 |  | 
 |     if (currentMode == HWC_POWER_MODE_OFF) { | 
 |         // Turn on the display | 
 |         getHwComposer().setPowerMode(*displayId, mode); | 
 |         if (display->isPrimary() && mode != HWC_POWER_MODE_DOZE_SUSPEND) { | 
 |             mScheduler->onScreenAcquired(mAppConnectionHandle); | 
 |             mScheduler->resyncToHardwareVsync(true, getVsyncPeriod()); | 
 |         } | 
 |  | 
 |         mVisibleRegionsDirty = true; | 
 |         mHasPoweredOff = true; | 
 |         repaintEverything(); | 
 |  | 
 |         struct sched_param param = {0}; | 
 |         param.sched_priority = 1; | 
 |         if (sched_setscheduler(0, SCHED_FIFO, ¶m) != 0) { | 
 |             ALOGW("Couldn't set SCHED_FIFO on display on"); | 
 |         } | 
 |     } else if (mode == HWC_POWER_MODE_OFF) { | 
 |         // Turn off the display | 
 |         struct sched_param param = {0}; | 
 |         if (sched_setscheduler(0, SCHED_OTHER, ¶m) != 0) { | 
 |             ALOGW("Couldn't set SCHED_OTHER on display off"); | 
 |         } | 
 |  | 
 |         if (display->isPrimary() && currentMode != HWC_POWER_MODE_DOZE_SUSPEND) { | 
 |             mScheduler->disableHardwareVsync(true); | 
 |             mScheduler->onScreenReleased(mAppConnectionHandle); | 
 |         } | 
 |  | 
 |         getHwComposer().setPowerMode(*displayId, mode); | 
 |         mVisibleRegionsDirty = true; | 
 |         // from this point on, SF will stop drawing on this display | 
 |     } else if (mode == HWC_POWER_MODE_DOZE || | 
 |                mode == HWC_POWER_MODE_NORMAL) { | 
 |         // Update display while dozing | 
 |         getHwComposer().setPowerMode(*displayId, mode); | 
 |         if (display->isPrimary() && currentMode == HWC_POWER_MODE_DOZE_SUSPEND) { | 
 |             mScheduler->onScreenAcquired(mAppConnectionHandle); | 
 |             mScheduler->resyncToHardwareVsync(true, getVsyncPeriod()); | 
 |         } | 
 |     } else if (mode == HWC_POWER_MODE_DOZE_SUSPEND) { | 
 |         // Leave display going to doze | 
 |         if (display->isPrimary()) { | 
 |             mScheduler->disableHardwareVsync(true); | 
 |             mScheduler->onScreenReleased(mAppConnectionHandle); | 
 |         } | 
 |         getHwComposer().setPowerMode(*displayId, mode); | 
 |     } else { | 
 |         ALOGE("Attempting to set unknown power mode: %d\n", mode); | 
 |         getHwComposer().setPowerMode(*displayId, mode); | 
 |     } | 
 |  | 
 |     if (display->isPrimary()) { | 
 |         mTimeStats->setPowerMode(mode); | 
 |         mRefreshRateStats.setPowerMode(mode); | 
 |     } | 
 |  | 
 |     ALOGD("Finished setting power mode %d on display %s", mode, to_string(*displayId).c_str()); | 
 | } | 
 |  | 
 | void SurfaceFlinger::setPowerMode(const sp<IBinder>& displayToken, int mode) { | 
 |     postMessageSync(new LambdaMessage([&]() NO_THREAD_SAFETY_ANALYSIS { | 
 |         const auto display = getDisplayDevice(displayToken); | 
 |         if (!display) { | 
 |             ALOGE("Attempt to set power mode %d for invalid display token %p", mode, | 
 |                   displayToken.get()); | 
 |         } else if (display->isVirtual()) { | 
 |             ALOGW("Attempt to set power mode %d for virtual display", mode); | 
 |         } else { | 
 |             setPowerModeInternal(display, mode); | 
 |         } | 
 |     })); | 
 | } | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | status_t SurfaceFlinger::doDump(int fd, const DumpArgs& args, | 
 |                                 bool asProto) NO_THREAD_SAFETY_ANALYSIS { | 
 |     std::string result; | 
 |  | 
 |     IPCThreadState* ipc = IPCThreadState::self(); | 
 |     const int pid = ipc->getCallingPid(); | 
 |     const int uid = ipc->getCallingUid(); | 
 |  | 
 |     if ((uid != AID_SHELL) && | 
 |             !PermissionCache::checkPermission(sDump, pid, uid)) { | 
 |         StringAppendF(&result, "Permission Denial: can't dump SurfaceFlinger from pid=%d, uid=%d\n", | 
 |                       pid, uid); | 
 |     } else { | 
 |         // Try to get the main lock, but give up after one second | 
 |         // (this would indicate SF is stuck, but we want to be able to | 
 |         // print something in dumpsys). | 
 |         status_t err = mStateLock.timedLock(s2ns(1)); | 
 |         bool locked = (err == NO_ERROR); | 
 |         if (!locked) { | 
 |             StringAppendF(&result, | 
 |                           "SurfaceFlinger appears to be unresponsive (%s [%d]), dumping anyways " | 
 |                           "(no locks held)\n", | 
 |                           strerror(-err), err); | 
 |         } | 
 |  | 
 |         using namespace std::string_literals; | 
 |  | 
 |         static const std::unordered_map<std::string, Dumper> dumpers = { | 
 |                 {"--clear-layer-stats"s, dumper([this](std::string&) { mLayerStats.clear(); })}, | 
 |                 {"--disable-layer-stats"s, dumper([this](std::string&) { mLayerStats.disable(); })}, | 
 |                 {"--display-id"s, dumper(&SurfaceFlinger::dumpDisplayIdentificationData)}, | 
 |                 {"--dispsync"s, dumper([this](std::string& s) { | 
 |                          mScheduler->dumpPrimaryDispSync(s); | 
 |                  })}, | 
 |                 {"--dump-layer-stats"s, dumper([this](std::string& s) { mLayerStats.dump(s); })}, | 
 |                 {"--enable-layer-stats"s, dumper([this](std::string&) { mLayerStats.enable(); })}, | 
 |                 {"--frame-events"s, dumper(&SurfaceFlinger::dumpFrameEventsLocked)}, | 
 |                 {"--latency"s, argsDumper(&SurfaceFlinger::dumpStatsLocked)}, | 
 |                 {"--latency-clear"s, argsDumper(&SurfaceFlinger::clearStatsLocked)}, | 
 |                 {"--list"s, dumper(&SurfaceFlinger::listLayersLocked)}, | 
 |                 {"--static-screen"s, dumper(&SurfaceFlinger::dumpStaticScreenStats)}, | 
 |                 {"--timestats"s, protoDumper(&SurfaceFlinger::dumpTimeStats)}, | 
 |                 {"--vsync"s, dumper(&SurfaceFlinger::dumpVSync)}, | 
 |                 {"--wide-color"s, dumper(&SurfaceFlinger::dumpWideColorInfo)}, | 
 |         }; | 
 |  | 
 |         const auto flag = args.empty() ? ""s : std::string(String8(args[0])); | 
 |  | 
 |         if (const auto it = dumpers.find(flag); it != dumpers.end()) { | 
 |             (it->second)(args, asProto, result); | 
 |         } else { | 
 |             if (asProto) { | 
 |                 LayersProto layersProto = dumpProtoInfo(LayerVector::StateSet::Current); | 
 |                 result.append(layersProto.SerializeAsString().c_str(), layersProto.ByteSize()); | 
 |             } else { | 
 |                 dumpAllLocked(args, result); | 
 |             } | 
 |         } | 
 |  | 
 |         if (locked) { | 
 |             mStateLock.unlock(); | 
 |         } | 
 |     } | 
 |     write(fd, result.c_str(), result.size()); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::dumpCritical(int fd, const DumpArgs&, bool asProto) { | 
 |     if (asProto && mTracing.isEnabled()) { | 
 |         mTracing.writeToFileAsync(); | 
 |     } | 
 |  | 
 |     return doDump(fd, DumpArgs(), asProto); | 
 | } | 
 |  | 
 | void SurfaceFlinger::listLayersLocked(std::string& result) const { | 
 |     mCurrentState.traverseInZOrder( | 
 |             [&](Layer* layer) { StringAppendF(&result, "%s\n", layer->getName().string()); }); | 
 | } | 
 |  | 
 | void SurfaceFlinger::dumpStatsLocked(const DumpArgs& args, std::string& result) const { | 
 |     StringAppendF(&result, "%" PRId64 "\n", getVsyncPeriod()); | 
 |  | 
 |     if (args.size() > 1) { | 
 |         const auto name = String8(args[1]); | 
 |         mCurrentState.traverseInZOrder([&](Layer* layer) { | 
 |             if (name == layer->getName()) { | 
 |                 layer->dumpFrameStats(result); | 
 |             } | 
 |         }); | 
 |     } else { | 
 |         mAnimFrameTracker.dumpStats(result); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::clearStatsLocked(const DumpArgs& args, std::string&) { | 
 |     mCurrentState.traverseInZOrder([&](Layer* layer) { | 
 |         if (args.size() < 2 || String8(args[1]) == layer->getName()) { | 
 |             layer->clearFrameStats(); | 
 |         } | 
 |     }); | 
 |  | 
 |     mAnimFrameTracker.clearStats(); | 
 | } | 
 |  | 
 | void SurfaceFlinger::dumpTimeStats(const DumpArgs& args, bool asProto, std::string& result) const { | 
 |     mTimeStats->parseArgs(asProto, args, result); | 
 | } | 
 |  | 
 | // This should only be called from the main thread.  Otherwise it would need | 
 | // the lock and should use mCurrentState rather than mDrawingState. | 
 | void SurfaceFlinger::logFrameStats() { | 
 |     mDrawingState.traverseInZOrder([&](Layer* layer) { | 
 |         layer->logFrameStats(); | 
 |     }); | 
 |  | 
 |     mAnimFrameTracker.logAndResetStats(String8("<win-anim>")); | 
 | } | 
 |  | 
 | void SurfaceFlinger::appendSfConfigString(std::string& result) const { | 
 |     result.append(" [sf"); | 
 |  | 
 |     if (isLayerTripleBufferingDisabled()) | 
 |         result.append(" DISABLE_TRIPLE_BUFFERING"); | 
 |  | 
 |     StringAppendF(&result, " PRESENT_TIME_OFFSET=%" PRId64, dispSyncPresentTimeOffset); | 
 |     StringAppendF(&result, " FORCE_HWC_FOR_RBG_TO_YUV=%d", useHwcForRgbToYuv); | 
 |     StringAppendF(&result, " MAX_VIRT_DISPLAY_DIM=%" PRIu64, maxVirtualDisplaySize); | 
 |     StringAppendF(&result, " RUNNING_WITHOUT_SYNC_FRAMEWORK=%d", !hasSyncFramework); | 
 |     StringAppendF(&result, " NUM_FRAMEBUFFER_SURFACE_BUFFERS=%" PRId64, | 
 |                   maxFrameBufferAcquiredBuffers); | 
 |     result.append("]"); | 
 | } | 
 |  | 
 | void SurfaceFlinger::dumpVSync(std::string& result) const { | 
 |     mPhaseOffsets->dump(result); | 
 |     StringAppendF(&result, | 
 |                   "    present offset: %9" PRId64 " ns\t     VSYNC period: %9" PRId64 " ns\n\n", | 
 |                   dispSyncPresentTimeOffset, getVsyncPeriod()); | 
 |  | 
 |     StringAppendF(&result, "Scheduler enabled."); | 
 |     StringAppendF(&result, "+  Smart 90 for video detection: %s\n\n", | 
 |                   mUseSmart90ForVideo ? "on" : "off"); | 
 |     mScheduler->dump(mAppConnectionHandle, result); | 
 | } | 
 |  | 
 | void SurfaceFlinger::dumpStaticScreenStats(std::string& result) const { | 
 |     result.append("Static screen stats:\n"); | 
 |     for (size_t b = 0; b < SurfaceFlingerBE::NUM_BUCKETS - 1; ++b) { | 
 |         float bucketTimeSec = getBE().mFrameBuckets[b] / 1e9; | 
 |         float percent = 100.0f * | 
 |                 static_cast<float>(getBE().mFrameBuckets[b]) / getBE().mTotalTime; | 
 |         StringAppendF(&result, "  < %zd frames: %.3f s (%.1f%%)\n", b + 1, bucketTimeSec, percent); | 
 |     } | 
 |     float bucketTimeSec = getBE().mFrameBuckets[SurfaceFlingerBE::NUM_BUCKETS - 1] / 1e9; | 
 |     float percent = 100.0f * | 
 |             static_cast<float>(getBE().mFrameBuckets[SurfaceFlingerBE::NUM_BUCKETS - 1]) / getBE().mTotalTime; | 
 |     StringAppendF(&result, "  %zd+ frames: %.3f s (%.1f%%)\n", SurfaceFlingerBE::NUM_BUCKETS - 1, | 
 |                   bucketTimeSec, percent); | 
 | } | 
 |  | 
 | void SurfaceFlinger::recordBufferingStats(const char* layerName, | 
 |         std::vector<OccupancyTracker::Segment>&& history) { | 
 |     Mutex::Autolock lock(getBE().mBufferingStatsMutex); | 
 |     auto& stats = getBE().mBufferingStats[layerName]; | 
 |     for (const auto& segment : history) { | 
 |         if (!segment.usedThirdBuffer) { | 
 |             stats.twoBufferTime += segment.totalTime; | 
 |         } | 
 |         if (segment.occupancyAverage < 1.0f) { | 
 |             stats.doubleBufferedTime += segment.totalTime; | 
 |         } else if (segment.occupancyAverage < 2.0f) { | 
 |             stats.tripleBufferedTime += segment.totalTime; | 
 |         } | 
 |         ++stats.numSegments; | 
 |         stats.totalTime += segment.totalTime; | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::dumpFrameEventsLocked(std::string& result) { | 
 |     result.append("Layer frame timestamps:\n"); | 
 |  | 
 |     const LayerVector& currentLayers = mCurrentState.layersSortedByZ; | 
 |     const size_t count = currentLayers.size(); | 
 |     for (size_t i=0 ; i<count ; i++) { | 
 |         currentLayers[i]->dumpFrameEvents(result); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::dumpBufferingStats(std::string& result) const { | 
 |     result.append("Buffering stats:\n"); | 
 |     result.append("  [Layer name] <Active time> <Two buffer> " | 
 |             "<Double buffered> <Triple buffered>\n"); | 
 |     Mutex::Autolock lock(getBE().mBufferingStatsMutex); | 
 |     typedef std::tuple<std::string, float, float, float> BufferTuple; | 
 |     std::map<float, BufferTuple, std::greater<float>> sorted; | 
 |     for (const auto& statsPair : getBE().mBufferingStats) { | 
 |         const char* name = statsPair.first.c_str(); | 
 |         const SurfaceFlingerBE::BufferingStats& stats = statsPair.second; | 
 |         if (stats.numSegments == 0) { | 
 |             continue; | 
 |         } | 
 |         float activeTime = ns2ms(stats.totalTime) / 1000.0f; | 
 |         float twoBufferRatio = static_cast<float>(stats.twoBufferTime) / | 
 |                 stats.totalTime; | 
 |         float doubleBufferRatio = static_cast<float>( | 
 |                 stats.doubleBufferedTime) / stats.totalTime; | 
 |         float tripleBufferRatio = static_cast<float>( | 
 |                 stats.tripleBufferedTime) / stats.totalTime; | 
 |         sorted.insert({activeTime, {name, twoBufferRatio, | 
 |                 doubleBufferRatio, tripleBufferRatio}}); | 
 |     } | 
 |     for (const auto& sortedPair : sorted) { | 
 |         float activeTime = sortedPair.first; | 
 |         const BufferTuple& values = sortedPair.second; | 
 |         StringAppendF(&result, "  [%s] %.2f %.3f %.3f %.3f\n", std::get<0>(values).c_str(), | 
 |                       activeTime, std::get<1>(values), std::get<2>(values), std::get<3>(values)); | 
 |     } | 
 |     result.append("\n"); | 
 | } | 
 |  | 
 | void SurfaceFlinger::dumpDisplayIdentificationData(std::string& result) const { | 
 |     for (const auto& [token, display] : mDisplays) { | 
 |         const auto displayId = display->getId(); | 
 |         if (!displayId) { | 
 |             continue; | 
 |         } | 
 |         const auto hwcDisplayId = getHwComposer().fromPhysicalDisplayId(*displayId); | 
 |         if (!hwcDisplayId) { | 
 |             continue; | 
 |         } | 
 |  | 
 |         StringAppendF(&result, | 
 |                       "Display %s (HWC display %" PRIu64 "): ", to_string(*displayId).c_str(), | 
 |                       *hwcDisplayId); | 
 |         uint8_t port; | 
 |         DisplayIdentificationData data; | 
 |         if (!getHwComposer().getDisplayIdentificationData(*hwcDisplayId, &port, &data)) { | 
 |             result.append("no identification data\n"); | 
 |             continue; | 
 |         } | 
 |  | 
 |         if (!isEdid(data)) { | 
 |             result.append("unknown identification data: "); | 
 |             for (uint8_t byte : data) { | 
 |                 StringAppendF(&result, "%x ", byte); | 
 |             } | 
 |             result.append("\n"); | 
 |             continue; | 
 |         } | 
 |  | 
 |         const auto edid = parseEdid(data); | 
 |         if (!edid) { | 
 |             result.append("invalid EDID: "); | 
 |             for (uint8_t byte : data) { | 
 |                 StringAppendF(&result, "%x ", byte); | 
 |             } | 
 |             result.append("\n"); | 
 |             continue; | 
 |         } | 
 |  | 
 |         StringAppendF(&result, "port=%u pnpId=%s displayName=\"", port, edid->pnpId.data()); | 
 |         result.append(edid->displayName.data(), edid->displayName.length()); | 
 |         result.append("\"\n"); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::dumpWideColorInfo(std::string& result) const { | 
 |     StringAppendF(&result, "Device has wide color display: %d\n", hasWideColorDisplay); | 
 |     StringAppendF(&result, "Device uses color management: %d\n", useColorManagement); | 
 |     StringAppendF(&result, "DisplayColorSetting: %s\n", | 
 |                   decodeDisplayColorSetting(mDisplayColorSetting).c_str()); | 
 |  | 
 |     // TODO: print out if wide-color mode is active or not | 
 |  | 
 |     for (const auto& [token, display] : mDisplays) { | 
 |         const auto displayId = display->getId(); | 
 |         if (!displayId) { | 
 |             continue; | 
 |         } | 
 |  | 
 |         StringAppendF(&result, "Display %s color modes:\n", to_string(*displayId).c_str()); | 
 |         std::vector<ColorMode> modes = getHwComposer().getColorModes(*displayId); | 
 |         for (auto&& mode : modes) { | 
 |             StringAppendF(&result, "    %s (%d)\n", decodeColorMode(mode).c_str(), mode); | 
 |         } | 
 |  | 
 |         ColorMode currentMode = display->getCompositionDisplay()->getState().colorMode; | 
 |         StringAppendF(&result, "    Current color mode: %s (%d)\n", | 
 |                       decodeColorMode(currentMode).c_str(), currentMode); | 
 |     } | 
 |     result.append("\n"); | 
 | } | 
 |  | 
 | LayersProto SurfaceFlinger::dumpProtoInfo(LayerVector::StateSet stateSet, | 
 |                                           uint32_t traceFlags) const { | 
 |     LayersProto layersProto; | 
 |     const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; | 
 |     const State& state = useDrawing ? mDrawingState : mCurrentState; | 
 |     state.traverseInZOrder([&](Layer* layer) { | 
 |         LayerProto* layerProto = layersProto.add_layers(); | 
 |         layer->writeToProto(layerProto, stateSet, traceFlags); | 
 |     }); | 
 |  | 
 |     return layersProto; | 
 | } | 
 |  | 
 | LayersProto SurfaceFlinger::dumpVisibleLayersProtoInfo( | 
 |         const sp<DisplayDevice>& displayDevice) const { | 
 |     LayersProto layersProto; | 
 |  | 
 |     SizeProto* resolution = layersProto.mutable_resolution(); | 
 |     resolution->set_w(displayDevice->getWidth()); | 
 |     resolution->set_h(displayDevice->getHeight()); | 
 |  | 
 |     auto display = displayDevice->getCompositionDisplay(); | 
 |     const auto& displayState = display->getState(); | 
 |  | 
 |     layersProto.set_color_mode(decodeColorMode(displayState.colorMode)); | 
 |     layersProto.set_color_transform(decodeColorTransform(displayState.colorTransform)); | 
 |     layersProto.set_global_transform(displayState.orientation); | 
 |  | 
 |     const auto displayId = displayDevice->getId(); | 
 |     LOG_ALWAYS_FATAL_IF(!displayId); | 
 |     mDrawingState.traverseInZOrder([&](Layer* layer) { | 
 |         if (!layer->visibleRegion.isEmpty() && !display->getOutputLayersOrderedByZ().empty()) { | 
 |             LayerProto* layerProto = layersProto.add_layers(); | 
 |             layer->writeToProto(layerProto, displayDevice); | 
 |         } | 
 |     }); | 
 |  | 
 |     return layersProto; | 
 | } | 
 |  | 
 | void SurfaceFlinger::dumpAllLocked(const DumpArgs& args, std::string& result) const { | 
 |     const bool colorize = !args.empty() && args[0] == String16("--color"); | 
 |     Colorizer colorizer(colorize); | 
 |  | 
 |     // figure out if we're stuck somewhere | 
 |     const nsecs_t now = systemTime(); | 
 |     const nsecs_t inTransaction(mDebugInTransaction); | 
 |     nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; | 
 |  | 
 |     /* | 
 |      * Dump library configuration. | 
 |      */ | 
 |  | 
 |     colorizer.bold(result); | 
 |     result.append("Build configuration:"); | 
 |     colorizer.reset(result); | 
 |     appendSfConfigString(result); | 
 |     appendUiConfigString(result); | 
 |     appendGuiConfigString(result); | 
 |     result.append("\n"); | 
 |  | 
 |     result.append("\nDisplay identification data:\n"); | 
 |     dumpDisplayIdentificationData(result); | 
 |  | 
 |     result.append("\nWide-Color information:\n"); | 
 |     dumpWideColorInfo(result); | 
 |  | 
 |     colorizer.bold(result); | 
 |     result.append("Sync configuration: "); | 
 |     colorizer.reset(result); | 
 |     result.append(SyncFeatures::getInstance().toString()); | 
 |     result.append("\n\n"); | 
 |  | 
 |     colorizer.bold(result); | 
 |     result.append("VSYNC configuration:\n"); | 
 |     colorizer.reset(result); | 
 |     dumpVSync(result); | 
 |     result.append("\n"); | 
 |  | 
 |     dumpStaticScreenStats(result); | 
 |     result.append("\n"); | 
 |  | 
 |     StringAppendF(&result, "Total missed frame count: %u\n", mFrameMissedCount.load()); | 
 |     StringAppendF(&result, "HWC missed frame count: %u\n", mHwcFrameMissedCount.load()); | 
 |     StringAppendF(&result, "GPU missed frame count: %u\n\n", mGpuFrameMissedCount.load()); | 
 |  | 
 |     dumpBufferingStats(result); | 
 |  | 
 |     /* | 
 |      * Dump the visible layer list | 
 |      */ | 
 |     colorizer.bold(result); | 
 |     StringAppendF(&result, "Visible layers (count = %zu)\n", mNumLayers); | 
 |     StringAppendF(&result, "GraphicBufferProducers: %zu, max %zu\n", | 
 |                   mGraphicBufferProducerList.size(), mMaxGraphicBufferProducerListSize); | 
 |     colorizer.reset(result); | 
 |  | 
 |     { | 
 |         LayersProto layersProto = dumpProtoInfo(LayerVector::StateSet::Current); | 
 |         auto layerTree = LayerProtoParser::generateLayerTree(layersProto); | 
 |         result.append(LayerProtoParser::layerTreeToString(layerTree)); | 
 |         result.append("\n"); | 
 |     } | 
 |  | 
 |     { | 
 |         StringAppendF(&result, "Composition layers\n"); | 
 |         mDrawingState.traverseInZOrder([&](Layer* layer) { | 
 |             auto compositionLayer = layer->getCompositionLayer(); | 
 |             if (compositionLayer) compositionLayer->dump(result); | 
 |         }); | 
 |     } | 
 |  | 
 |     /* | 
 |      * Dump Display state | 
 |      */ | 
 |  | 
 |     colorizer.bold(result); | 
 |     StringAppendF(&result, "Displays (%zu entries)\n", mDisplays.size()); | 
 |     colorizer.reset(result); | 
 |     for (const auto& [token, display] : mDisplays) { | 
 |         display->dump(result); | 
 |     } | 
 |     result.append("\n"); | 
 |  | 
 |     /* | 
 |      * Dump SurfaceFlinger global state | 
 |      */ | 
 |  | 
 |     colorizer.bold(result); | 
 |     result.append("SurfaceFlinger global state:\n"); | 
 |     colorizer.reset(result); | 
 |  | 
 |     getRenderEngine().dump(result); | 
 |  | 
 |     if (const auto display = getDefaultDisplayDeviceLocked()) { | 
 |         display->getCompositionDisplay()->getState().undefinedRegion.dump(result, | 
 |                                                                           "undefinedRegion"); | 
 |         StringAppendF(&result, "  orientation=%d, isPoweredOn=%d\n", display->getOrientation(), | 
 |                       display->isPoweredOn()); | 
 |     } | 
 |     StringAppendF(&result, | 
 |                   "  transaction-flags         : %08x\n" | 
 |                   "  gpu_to_cpu_unsupported    : %d\n", | 
 |                   mTransactionFlags.load(), !mGpuToCpuSupported); | 
 |  | 
 |     if (const auto displayId = getInternalDisplayIdLocked(); | 
 |         displayId && getHwComposer().isConnected(*displayId)) { | 
 |         const auto activeConfig = getHwComposer().getActiveConfig(*displayId); | 
 |         StringAppendF(&result, | 
 |                       "  refresh-rate              : %f fps\n" | 
 |                       "  x-dpi                     : %f\n" | 
 |                       "  y-dpi                     : %f\n", | 
 |                       1e9 / activeConfig->getVsyncPeriod(), activeConfig->getDpiX(), | 
 |                       activeConfig->getDpiY()); | 
 |     } | 
 |  | 
 |     StringAppendF(&result, "  transaction time: %f us\n", inTransactionDuration / 1000.0); | 
 |  | 
 |     /* | 
 |      * Tracing state | 
 |      */ | 
 |     mTracing.dump(result); | 
 |     result.append("\n"); | 
 |  | 
 |     /* | 
 |      * HWC layer minidump | 
 |      */ | 
 |     for (const auto& [token, display] : mDisplays) { | 
 |         const auto displayId = display->getId(); | 
 |         if (!displayId) { | 
 |             continue; | 
 |         } | 
 |  | 
 |         StringAppendF(&result, "Display %s HWC layers:\n", to_string(*displayId).c_str()); | 
 |         Layer::miniDumpHeader(result); | 
 |         const sp<DisplayDevice> displayDevice = display; | 
 |         mCurrentState.traverseInZOrder( | 
 |                 [&](Layer* layer) { layer->miniDump(result, displayDevice); }); | 
 |         result.append("\n"); | 
 |     } | 
 |  | 
 |     /* | 
 |      * Dump HWComposer state | 
 |      */ | 
 |     colorizer.bold(result); | 
 |     result.append("h/w composer state:\n"); | 
 |     colorizer.reset(result); | 
 |     bool hwcDisabled = mDebugDisableHWC || mDebugRegion; | 
 |     StringAppendF(&result, "  h/w composer %s\n", hwcDisabled ? "disabled" : "enabled"); | 
 |     getHwComposer().dump(result); | 
 |  | 
 |     /* | 
 |      * Dump gralloc state | 
 |      */ | 
 |     const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); | 
 |     alloc.dump(result); | 
 |  | 
 |     /* | 
 |      * Dump VrFlinger state if in use. | 
 |      */ | 
 |     if (mVrFlingerRequestsDisplay && mVrFlinger) { | 
 |         result.append("VrFlinger state:\n"); | 
 |         result.append(mVrFlinger->Dump()); | 
 |         result.append("\n"); | 
 |     } | 
 |  | 
 |     /** | 
 |      * Scheduler dump state. | 
 |      */ | 
 |     result.append("\nScheduler state:\n"); | 
 |     result.append(mScheduler->doDump() + "\n"); | 
 |     StringAppendF(&result, "+  Smart video mode: %s\n\n", mUseSmart90ForVideo ? "on" : "off"); | 
 |     result.append(mRefreshRateStats.doDump() + "\n"); | 
 | } | 
 |  | 
 | const Vector<sp<Layer>>& SurfaceFlinger::getLayerSortedByZForHwcDisplay(DisplayId displayId) { | 
 |     // Note: mStateLock is held here | 
 |     for (const auto& [token, display] : mDisplays) { | 
 |         if (display->getId() == displayId) { | 
 |             return getDisplayDeviceLocked(token)->getVisibleLayersSortedByZ(); | 
 |         } | 
 |     } | 
 |  | 
 |     ALOGE("%s: Invalid display %s", __FUNCTION__, to_string(displayId).c_str()); | 
 |     static const Vector<sp<Layer>> empty; | 
 |     return empty; | 
 | } | 
 |  | 
 | void SurfaceFlinger::updateColorMatrixLocked() { | 
 |     mat4 colorMatrix; | 
 |     if (mGlobalSaturationFactor != 1.0f) { | 
 |         // Rec.709 luma coefficients | 
 |         float3 luminance{0.213f, 0.715f, 0.072f}; | 
 |         luminance *= 1.0f - mGlobalSaturationFactor; | 
 |         mat4 saturationMatrix = mat4( | 
 |             vec4{luminance.r + mGlobalSaturationFactor, luminance.r, luminance.r, 0.0f}, | 
 |             vec4{luminance.g, luminance.g + mGlobalSaturationFactor, luminance.g, 0.0f}, | 
 |             vec4{luminance.b, luminance.b, luminance.b + mGlobalSaturationFactor, 0.0f}, | 
 |             vec4{0.0f, 0.0f, 0.0f, 1.0f} | 
 |         ); | 
 |         colorMatrix = mClientColorMatrix * saturationMatrix * mDaltonizer(); | 
 |     } else { | 
 |         colorMatrix = mClientColorMatrix * mDaltonizer(); | 
 |     } | 
 |  | 
 |     if (mCurrentState.colorMatrix != colorMatrix) { | 
 |         mCurrentState.colorMatrix = colorMatrix; | 
 |         mCurrentState.colorMatrixChanged = true; | 
 |         setTransactionFlags(eTransactionNeeded); | 
 |     } | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::CheckTransactCodeCredentials(uint32_t code) { | 
 | #pragma clang diagnostic push | 
 | #pragma clang diagnostic error "-Wswitch-enum" | 
 |     switch (static_cast<ISurfaceComposerTag>(code)) { | 
 |         // These methods should at minimum make sure that the client requested | 
 |         // access to SF. | 
 |         case BOOT_FINISHED: | 
 |         case CLEAR_ANIMATION_FRAME_STATS: | 
 |         case CREATE_DISPLAY: | 
 |         case DESTROY_DISPLAY: | 
 |         case ENABLE_VSYNC_INJECTIONS: | 
 |         case GET_ANIMATION_FRAME_STATS: | 
 |         case GET_HDR_CAPABILITIES: | 
 |         case SET_ACTIVE_CONFIG: | 
 |         case SET_ALLOWED_DISPLAY_CONFIGS: | 
 |         case GET_ALLOWED_DISPLAY_CONFIGS: | 
 |         case SET_ACTIVE_COLOR_MODE: | 
 |         case INJECT_VSYNC: | 
 |         case SET_POWER_MODE: | 
 |         case GET_DISPLAYED_CONTENT_SAMPLING_ATTRIBUTES: | 
 |         case SET_DISPLAY_CONTENT_SAMPLING_ENABLED: | 
 |         case GET_DISPLAYED_CONTENT_SAMPLE: { | 
 |             if (!callingThreadHasUnscopedSurfaceFlingerAccess()) { | 
 |                 IPCThreadState* ipc = IPCThreadState::self(); | 
 |                 ALOGE("Permission Denial: can't access SurfaceFlinger pid=%d, uid=%d", | 
 |                         ipc->getCallingPid(), ipc->getCallingUid()); | 
 |                 return PERMISSION_DENIED; | 
 |             } | 
 |             return OK; | 
 |         } | 
 |         case GET_LAYER_DEBUG_INFO: { | 
 |             IPCThreadState* ipc = IPCThreadState::self(); | 
 |             const int pid = ipc->getCallingPid(); | 
 |             const int uid = ipc->getCallingUid(); | 
 |             if ((uid != AID_SHELL) && !PermissionCache::checkPermission(sDump, pid, uid)) { | 
 |                 ALOGE("Layer debug info permission denied for pid=%d, uid=%d", pid, uid); | 
 |                 return PERMISSION_DENIED; | 
 |             } | 
 |             return OK; | 
 |         } | 
 |         // Used by apps to hook Choreographer to SurfaceFlinger. | 
 |         case CREATE_DISPLAY_EVENT_CONNECTION: | 
 |         // The following calls are currently used by clients that do not | 
 |         // request necessary permissions. However, they do not expose any secret | 
 |         // information, so it is OK to pass them. | 
 |         case AUTHENTICATE_SURFACE: | 
 |         case GET_ACTIVE_COLOR_MODE: | 
 |         case GET_ACTIVE_CONFIG: | 
 |         case GET_PHYSICAL_DISPLAY_IDS: | 
 |         case GET_PHYSICAL_DISPLAY_TOKEN: | 
 |         case GET_DISPLAY_COLOR_MODES: | 
 |         case GET_DISPLAY_NATIVE_PRIMARIES: | 
 |         case GET_DISPLAY_CONFIGS: | 
 |         case GET_DISPLAY_STATS: | 
 |         case GET_SUPPORTED_FRAME_TIMESTAMPS: | 
 |         // Calling setTransactionState is safe, because you need to have been | 
 |         // granted a reference to Client* and Handle* to do anything with it. | 
 |         case SET_TRANSACTION_STATE: | 
 |         case CREATE_CONNECTION: | 
 |         case GET_COLOR_MANAGEMENT: | 
 |         case GET_COMPOSITION_PREFERENCE: | 
 |         case GET_PROTECTED_CONTENT_SUPPORT: | 
 |         case IS_WIDE_COLOR_DISPLAY: | 
 |         case GET_DISPLAY_BRIGHTNESS_SUPPORT: | 
 |         case SET_DISPLAY_BRIGHTNESS: { | 
 |             return OK; | 
 |         } | 
 |         case CAPTURE_LAYERS: | 
 |         case CAPTURE_SCREEN: | 
 |         case ADD_REGION_SAMPLING_LISTENER: | 
 |         case REMOVE_REGION_SAMPLING_LISTENER: { | 
 |             // codes that require permission check | 
 |             IPCThreadState* ipc = IPCThreadState::self(); | 
 |             const int pid = ipc->getCallingPid(); | 
 |             const int uid = ipc->getCallingUid(); | 
 |             if ((uid != AID_GRAPHICS) && | 
 |                 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { | 
 |                 ALOGE("Permission Denial: can't read framebuffer pid=%d, uid=%d", pid, uid); | 
 |                 return PERMISSION_DENIED; | 
 |             } | 
 |             return OK; | 
 |         } | 
 |         // The following codes are deprecated and should never be allowed to access SF. | 
 |         case CONNECT_DISPLAY_UNUSED: | 
 |         case CREATE_GRAPHIC_BUFFER_ALLOC_UNUSED: { | 
 |             ALOGE("Attempting to access SurfaceFlinger with unused code: %u", code); | 
 |             return PERMISSION_DENIED; | 
 |         } | 
 |     } | 
 |  | 
 |     // These codes are used for the IBinder protocol to either interrogate the recipient | 
 |     // side of the transaction for its canonical interface descriptor or to dump its state. | 
 |     // We let them pass by default. | 
 |     if (code == IBinder::INTERFACE_TRANSACTION || code == IBinder::DUMP_TRANSACTION || | 
 |         code == IBinder::PING_TRANSACTION || code == IBinder::SHELL_COMMAND_TRANSACTION || | 
 |         code == IBinder::SYSPROPS_TRANSACTION) { | 
 |         return OK; | 
 |     } | 
 |     // Numbers from 1000 to 1034 are currently used for backdoors. The code | 
 |     // in onTransact verifies that the user is root, and has access to use SF. | 
 |     if (code >= 1000 && code <= 1035) { | 
 |         ALOGV("Accessing SurfaceFlinger through backdoor code: %u", code); | 
 |         return OK; | 
 |     } | 
 |     ALOGE("Permission Denial: SurfaceFlinger did not recognize request code: %u", code); | 
 |     return PERMISSION_DENIED; | 
 | #pragma clang diagnostic pop | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::onTransact(uint32_t code, const Parcel& data, Parcel* reply, | 
 |                                     uint32_t flags) { | 
 |     status_t credentialCheck = CheckTransactCodeCredentials(code); | 
 |     if (credentialCheck != OK) { | 
 |         return credentialCheck; | 
 |     } | 
 |  | 
 |     status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); | 
 |     if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { | 
 |         CHECK_INTERFACE(ISurfaceComposer, data, reply); | 
 |         IPCThreadState* ipc = IPCThreadState::self(); | 
 |         const int uid = ipc->getCallingUid(); | 
 |         if (CC_UNLIKELY(uid != AID_SYSTEM | 
 |                 && !PermissionCache::checkCallingPermission(sHardwareTest))) { | 
 |             const int pid = ipc->getCallingPid(); | 
 |             ALOGE("Permission Denial: " | 
 |                     "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); | 
 |             return PERMISSION_DENIED; | 
 |         } | 
 |         int n; | 
 |         switch (code) { | 
 |             case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE | 
 |             case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE | 
 |                 return NO_ERROR; | 
 |             case 1002:  // SHOW_UPDATES | 
 |                 n = data.readInt32(); | 
 |                 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); | 
 |                 invalidateHwcGeometry(); | 
 |                 repaintEverything(); | 
 |                 return NO_ERROR; | 
 |             case 1004:{ // repaint everything | 
 |                 repaintEverything(); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             case 1005:{ // force transaction | 
 |                 Mutex::Autolock _l(mStateLock); | 
 |                 setTransactionFlags( | 
 |                         eTransactionNeeded| | 
 |                         eDisplayTransactionNeeded| | 
 |                         eTraversalNeeded); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             case 1006:{ // send empty update | 
 |                 signalRefresh(); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             case 1008:  // toggle use of hw composer | 
 |                 n = data.readInt32(); | 
 |                 mDebugDisableHWC = n != 0; | 
 |                 invalidateHwcGeometry(); | 
 |                 repaintEverything(); | 
 |                 return NO_ERROR; | 
 |             case 1009:  // toggle use of transform hint | 
 |                 n = data.readInt32(); | 
 |                 mDebugDisableTransformHint = n != 0; | 
 |                 invalidateHwcGeometry(); | 
 |                 repaintEverything(); | 
 |                 return NO_ERROR; | 
 |             case 1010:  // interrogate. | 
 |                 reply->writeInt32(0); | 
 |                 reply->writeInt32(0); | 
 |                 reply->writeInt32(mDebugRegion); | 
 |                 reply->writeInt32(0); | 
 |                 reply->writeInt32(mDebugDisableHWC); | 
 |                 return NO_ERROR; | 
 |             case 1013: { | 
 |                 const auto display = getDefaultDisplayDevice(); | 
 |                 if (!display) { | 
 |                     return NAME_NOT_FOUND; | 
 |                 } | 
 |  | 
 |                 reply->writeInt32(display->getPageFlipCount()); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             case 1014: { | 
 |                 Mutex::Autolock _l(mStateLock); | 
 |                 // daltonize | 
 |                 n = data.readInt32(); | 
 |                 switch (n % 10) { | 
 |                     case 1: | 
 |                         mDaltonizer.setType(ColorBlindnessType::Protanomaly); | 
 |                         break; | 
 |                     case 2: | 
 |                         mDaltonizer.setType(ColorBlindnessType::Deuteranomaly); | 
 |                         break; | 
 |                     case 3: | 
 |                         mDaltonizer.setType(ColorBlindnessType::Tritanomaly); | 
 |                         break; | 
 |                     default: | 
 |                         mDaltonizer.setType(ColorBlindnessType::None); | 
 |                         break; | 
 |                 } | 
 |                 if (n >= 10) { | 
 |                     mDaltonizer.setMode(ColorBlindnessMode::Correction); | 
 |                 } else { | 
 |                     mDaltonizer.setMode(ColorBlindnessMode::Simulation); | 
 |                 } | 
 |  | 
 |                 updateColorMatrixLocked(); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             case 1015: { | 
 |                 Mutex::Autolock _l(mStateLock); | 
 |                 // apply a color matrix | 
 |                 n = data.readInt32(); | 
 |                 if (n) { | 
 |                     // color matrix is sent as a column-major mat4 matrix | 
 |                     for (size_t i = 0 ; i < 4; i++) { | 
 |                         for (size_t j = 0; j < 4; j++) { | 
 |                             mClientColorMatrix[i][j] = data.readFloat(); | 
 |                         } | 
 |                     } | 
 |                 } else { | 
 |                     mClientColorMatrix = mat4(); | 
 |                 } | 
 |  | 
 |                 // Check that supplied matrix's last row is {0,0,0,1} so we can avoid | 
 |                 // the division by w in the fragment shader | 
 |                 float4 lastRow(transpose(mClientColorMatrix)[3]); | 
 |                 if (any(greaterThan(abs(lastRow - float4{0, 0, 0, 1}), float4{1e-4f}))) { | 
 |                     ALOGE("The color transform's last row must be (0, 0, 0, 1)"); | 
 |                 } | 
 |  | 
 |                 updateColorMatrixLocked(); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             // This is an experimental interface | 
 |             // Needs to be shifted to proper binder interface when we productize | 
 |             case 1016: { | 
 |                 n = data.readInt32(); | 
 |                 // TODO(b/113612090): Evaluate if this can be removed. | 
 |                 mScheduler->setRefreshSkipCount(n); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             case 1017: { | 
 |                 n = data.readInt32(); | 
 |                 mForceFullDamage = n != 0; | 
 |                 return NO_ERROR; | 
 |             } | 
 |             case 1018: { // Modify Choreographer's phase offset | 
 |                 n = data.readInt32(); | 
 |                 mScheduler->setPhaseOffset(mAppConnectionHandle, static_cast<nsecs_t>(n)); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             case 1019: { // Modify SurfaceFlinger's phase offset | 
 |                 n = data.readInt32(); | 
 |                 mScheduler->setPhaseOffset(mSfConnectionHandle, static_cast<nsecs_t>(n)); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             case 1020: { // Layer updates interceptor | 
 |                 n = data.readInt32(); | 
 |                 if (n) { | 
 |                     ALOGV("Interceptor enabled"); | 
 |                     mInterceptor->enable(mDrawingState.layersSortedByZ, mDrawingState.displays); | 
 |                 } | 
 |                 else{ | 
 |                     ALOGV("Interceptor disabled"); | 
 |                     mInterceptor->disable(); | 
 |                 } | 
 |                 return NO_ERROR; | 
 |             } | 
 |             case 1021: { // Disable HWC virtual displays | 
 |                 n = data.readInt32(); | 
 |                 mUseHwcVirtualDisplays = !n; | 
 |                 return NO_ERROR; | 
 |             } | 
 |             case 1022: { // Set saturation boost | 
 |                 Mutex::Autolock _l(mStateLock); | 
 |                 mGlobalSaturationFactor = std::max(0.0f, std::min(data.readFloat(), 2.0f)); | 
 |  | 
 |                 updateColorMatrixLocked(); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             case 1023: { // Set native mode | 
 |                 mDisplayColorSetting = static_cast<DisplayColorSetting>(data.readInt32()); | 
 |                 invalidateHwcGeometry(); | 
 |                 repaintEverything(); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             // Deprecate, use 1030 to check whether the device is color managed. | 
 |             case 1024: { | 
 |                 return NAME_NOT_FOUND; | 
 |             } | 
 |             case 1025: { // Set layer tracing | 
 |                 n = data.readInt32(); | 
 |                 if (n) { | 
 |                     ALOGD("LayerTracing enabled"); | 
 |                     Mutex::Autolock lock(mStateLock); | 
 |                     mTracingEnabledChanged = true; | 
 |                     mTracing.enable(); | 
 |                     reply->writeInt32(NO_ERROR); | 
 |                 } else { | 
 |                     ALOGD("LayerTracing disabled"); | 
 |                     bool writeFile = false; | 
 |                     { | 
 |                         Mutex::Autolock lock(mStateLock); | 
 |                         mTracingEnabledChanged = true; | 
 |                         writeFile = mTracing.disable(); | 
 |                     } | 
 |  | 
 |                     if (writeFile) { | 
 |                         reply->writeInt32(mTracing.writeToFile()); | 
 |                     } else { | 
 |                         reply->writeInt32(NO_ERROR); | 
 |                     } | 
 |                 } | 
 |                 return NO_ERROR; | 
 |             } | 
 |             case 1026: { // Get layer tracing status | 
 |                 reply->writeBool(mTracing.isEnabled()); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             // Is a DisplayColorSetting supported? | 
 |             case 1027: { | 
 |                 const auto display = getDefaultDisplayDevice(); | 
 |                 if (!display) { | 
 |                     return NAME_NOT_FOUND; | 
 |                 } | 
 |  | 
 |                 DisplayColorSetting setting = static_cast<DisplayColorSetting>(data.readInt32()); | 
 |                 switch (setting) { | 
 |                     case DisplayColorSetting::MANAGED: | 
 |                         reply->writeBool(useColorManagement); | 
 |                         break; | 
 |                     case DisplayColorSetting::UNMANAGED: | 
 |                         reply->writeBool(true); | 
 |                         break; | 
 |                     case DisplayColorSetting::ENHANCED: | 
 |                         reply->writeBool(display->hasRenderIntent(RenderIntent::ENHANCE)); | 
 |                         break; | 
 |                     default: // vendor display color setting | 
 |                         reply->writeBool( | 
 |                                 display->hasRenderIntent(static_cast<RenderIntent>(setting))); | 
 |                         break; | 
 |                 } | 
 |                 return NO_ERROR; | 
 |             } | 
 |             // Is VrFlinger active? | 
 |             case 1028: { | 
 |                 Mutex::Autolock _l(mStateLock); | 
 |                 reply->writeBool(getHwComposer().isUsingVrComposer()); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             // Set buffer size for SF tracing (value in KB) | 
 |             case 1029: { | 
 |                 n = data.readInt32(); | 
 |                 if (n <= 0 || n > MAX_TRACING_MEMORY) { | 
 |                     ALOGW("Invalid buffer size: %d KB", n); | 
 |                     reply->writeInt32(BAD_VALUE); | 
 |                     return BAD_VALUE; | 
 |                 } | 
 |  | 
 |                 ALOGD("Updating trace buffer to %d KB", n); | 
 |                 mTracing.setBufferSize(n * 1024); | 
 |                 reply->writeInt32(NO_ERROR); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             // Is device color managed? | 
 |             case 1030: { | 
 |                 reply->writeBool(useColorManagement); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             // Override default composition data space | 
 |             // adb shell service call SurfaceFlinger 1031 i32 1 DATASPACE_NUMBER DATASPACE_NUMBER \ | 
 |             // && adb shell stop zygote && adb shell start zygote | 
 |             // to restore: adb shell service call SurfaceFlinger 1031 i32 0 && \ | 
 |             // adb shell stop zygote && adb shell start zygote | 
 |             case 1031: { | 
 |                 Mutex::Autolock _l(mStateLock); | 
 |                 n = data.readInt32(); | 
 |                 if (n) { | 
 |                     n = data.readInt32(); | 
 |                     if (n) { | 
 |                         Dataspace dataspace = static_cast<Dataspace>(n); | 
 |                         if (!validateCompositionDataspace(dataspace)) { | 
 |                             return BAD_VALUE; | 
 |                         } | 
 |                         mDefaultCompositionDataspace = dataspace; | 
 |                     } | 
 |                     n = data.readInt32(); | 
 |                     if (n) { | 
 |                         Dataspace dataspace = static_cast<Dataspace>(n); | 
 |                         if (!validateCompositionDataspace(dataspace)) { | 
 |                             return BAD_VALUE; | 
 |                         } | 
 |                         mWideColorGamutCompositionDataspace = dataspace; | 
 |                     } | 
 |                 } else { | 
 |                     // restore composition data space. | 
 |                     mDefaultCompositionDataspace = defaultCompositionDataspace; | 
 |                     mWideColorGamutCompositionDataspace = wideColorGamutCompositionDataspace; | 
 |                 } | 
 |                 return NO_ERROR; | 
 |             } | 
 |             // Set trace flags | 
 |             case 1033: { | 
 |                 n = data.readUint32(); | 
 |                 ALOGD("Updating trace flags to 0x%x", n); | 
 |                 mTracing.setTraceFlags(n); | 
 |                 reply->writeInt32(NO_ERROR); | 
 |                 return NO_ERROR; | 
 |             } | 
 |             case 1034: { | 
 |                 // TODO(b/129297325): expose this via developer menu option | 
 |                 n = data.readInt32(); | 
 |                 if (n && !mRefreshRateOverlay) { | 
 |                     std::lock_guard<std::mutex> lock(mActiveConfigLock); | 
 |                     mRefreshRateOverlay = std::make_unique<RefreshRateOverlay>(*this); | 
 |                     mRefreshRateOverlay->changeRefreshRate(mDesiredActiveConfig.type); | 
 |                 } else if (!n) { | 
 |                     mRefreshRateOverlay.reset(); | 
 |                 } | 
 |                 return NO_ERROR; | 
 |             } | 
 |             case 1035: { | 
 |                 n = data.readInt32(); | 
 |                 mDebugDisplayConfigSetByBackdoor = false; | 
 |                 if (n >= 0) { | 
 |                     const auto displayToken = getInternalDisplayToken(); | 
 |                     status_t result = setAllowedDisplayConfigs(displayToken, {n}); | 
 |                     if (result != NO_ERROR) { | 
 |                         return result; | 
 |                     } | 
 |                     mDebugDisplayConfigSetByBackdoor = true; | 
 |                 } | 
 |                 return NO_ERROR; | 
 |             } | 
 |         } | 
 |     } | 
 |     return err; | 
 | } | 
 |  | 
 | void SurfaceFlinger::repaintEverything() { | 
 |     mRepaintEverything = true; | 
 |     signalTransaction(); | 
 | } | 
 |  | 
 | void SurfaceFlinger::repaintEverythingForHWC() { | 
 |     mRepaintEverything = true; | 
 |     mEventQueue->invalidateForHWC(); | 
 | } | 
 |  | 
 | // A simple RAII class to disconnect from an ANativeWindow* when it goes out of scope | 
 | class WindowDisconnector { | 
 | public: | 
 |     WindowDisconnector(ANativeWindow* window, int api) : mWindow(window), mApi(api) {} | 
 |     ~WindowDisconnector() { | 
 |         native_window_api_disconnect(mWindow, mApi); | 
 |     } | 
 |  | 
 | private: | 
 |     ANativeWindow* mWindow; | 
 |     const int mApi; | 
 | }; | 
 |  | 
 | status_t SurfaceFlinger::captureScreen(const sp<IBinder>& displayToken, | 
 |                                        sp<GraphicBuffer>* outBuffer, bool& outCapturedSecureLayers, | 
 |                                        const Dataspace reqDataspace, | 
 |                                        const ui::PixelFormat reqPixelFormat, Rect sourceCrop, | 
 |                                        uint32_t reqWidth, uint32_t reqHeight, | 
 |                                        bool useIdentityTransform, | 
 |                                        ISurfaceComposer::Rotation rotation, | 
 |                                        bool captureSecureLayers) { | 
 |     ATRACE_CALL(); | 
 |  | 
 |     if (!displayToken) return BAD_VALUE; | 
 |  | 
 |     auto renderAreaRotation = fromSurfaceComposerRotation(rotation); | 
 |  | 
 |     sp<DisplayDevice> display; | 
 |     { | 
 |         Mutex::Autolock _l(mStateLock); | 
 |  | 
 |         display = getDisplayDeviceLocked(displayToken); | 
 |         if (!display) return BAD_VALUE; | 
 |  | 
 |         // set the requested width/height to the logical display viewport size | 
 |         // by default | 
 |         if (reqWidth == 0 || reqHeight == 0) { | 
 |             reqWidth = uint32_t(display->getViewport().width()); | 
 |             reqHeight = uint32_t(display->getViewport().height()); | 
 |         } | 
 |     } | 
 |  | 
 |     DisplayRenderArea renderArea(display, sourceCrop, reqWidth, reqHeight, reqDataspace, | 
 |                                  renderAreaRotation, captureSecureLayers); | 
 |  | 
 |     auto traverseLayers = std::bind(&SurfaceFlinger::traverseLayersInDisplay, this, display, | 
 |                                     std::placeholders::_1); | 
 |     return captureScreenCommon(renderArea, traverseLayers, outBuffer, reqPixelFormat, | 
 |                                useIdentityTransform, outCapturedSecureLayers); | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::captureLayers( | 
 |         const sp<IBinder>& layerHandleBinder, sp<GraphicBuffer>* outBuffer, | 
 |         const Dataspace reqDataspace, const ui::PixelFormat reqPixelFormat, const Rect& sourceCrop, | 
 |         const std::unordered_set<sp<IBinder>, ISurfaceComposer::SpHash<IBinder>>& excludeHandles, | 
 |         float frameScale, bool childrenOnly) { | 
 |     ATRACE_CALL(); | 
 |  | 
 |     class LayerRenderArea : public RenderArea { | 
 |     public: | 
 |         LayerRenderArea(SurfaceFlinger* flinger, const sp<Layer>& layer, const Rect crop, | 
 |                         int32_t reqWidth, int32_t reqHeight, Dataspace reqDataSpace, | 
 |                         bool childrenOnly) | 
 |               : RenderArea(reqWidth, reqHeight, CaptureFill::CLEAR, reqDataSpace), | 
 |                 mLayer(layer), | 
 |                 mCrop(crop), | 
 |                 mNeedsFiltering(false), | 
 |                 mFlinger(flinger), | 
 |                 mChildrenOnly(childrenOnly) {} | 
 |         const ui::Transform& getTransform() const override { return mTransform; } | 
 |         Rect getBounds() const override { | 
 |             const Layer::State& layerState(mLayer->getDrawingState()); | 
 |             return mLayer->getBufferSize(layerState); | 
 |         } | 
 |         int getHeight() const override { | 
 |             return mLayer->getBufferSize(mLayer->getDrawingState()).getHeight(); | 
 |         } | 
 |         int getWidth() const override { | 
 |             return mLayer->getBufferSize(mLayer->getDrawingState()).getWidth(); | 
 |         } | 
 |         bool isSecure() const override { return false; } | 
 |         bool needsFiltering() const override { return mNeedsFiltering; } | 
 |         const sp<const DisplayDevice> getDisplayDevice() const override { return nullptr; } | 
 |         Rect getSourceCrop() const override { | 
 |             if (mCrop.isEmpty()) { | 
 |                 return getBounds(); | 
 |             } else { | 
 |                 return mCrop; | 
 |             } | 
 |         } | 
 |         class ReparentForDrawing { | 
 |         public: | 
 |             const sp<Layer>& oldParent; | 
 |             const sp<Layer>& newParent; | 
 |  | 
 |             ReparentForDrawing(const sp<Layer>& oldParent, const sp<Layer>& newParent, | 
 |                                const Rect& drawingBounds) | 
 |                   : oldParent(oldParent), newParent(newParent) { | 
 |                 // Compute and cache the bounds for the new parent layer. | 
 |                 newParent->computeBounds(drawingBounds.toFloatRect(), ui::Transform()); | 
 |                 oldParent->setChildrenDrawingParent(newParent); | 
 |             } | 
 |             ~ReparentForDrawing() { oldParent->setChildrenDrawingParent(oldParent); } | 
 |         }; | 
 |  | 
 |         void render(std::function<void()> drawLayers) override { | 
 |             const Rect sourceCrop = getSourceCrop(); | 
 |             // no need to check rotation because there is none | 
 |             mNeedsFiltering = sourceCrop.width() != getReqWidth() || | 
 |                 sourceCrop.height() != getReqHeight(); | 
 |  | 
 |             if (!mChildrenOnly) { | 
 |                 mTransform = mLayer->getTransform().inverse(); | 
 |                 drawLayers(); | 
 |             } else { | 
 |                 Rect bounds = getBounds(); | 
 |                 screenshotParentLayer = mFlinger->getFactory().createContainerLayer( | 
 |                         LayerCreationArgs(mFlinger, nullptr, String8("Screenshot Parent"), | 
 |                                           bounds.getWidth(), bounds.getHeight(), 0, | 
 |                                           LayerMetadata())); | 
 |  | 
 |                 ReparentForDrawing reparent(mLayer, screenshotParentLayer, sourceCrop); | 
 |                 drawLayers(); | 
 |             } | 
 |         } | 
 |  | 
 |     private: | 
 |         const sp<Layer> mLayer; | 
 |         const Rect mCrop; | 
 |  | 
 |         // In the "childrenOnly" case we reparent the children to a screenshot | 
 |         // layer which has no properties set and which does not draw. | 
 |         sp<ContainerLayer> screenshotParentLayer; | 
 |         ui::Transform mTransform; | 
 |         bool mNeedsFiltering; | 
 |  | 
 |         SurfaceFlinger* mFlinger; | 
 |         const bool mChildrenOnly; | 
 |     }; | 
 |  | 
 |     auto layerHandle = reinterpret_cast<Layer::Handle*>(layerHandleBinder.get()); | 
 |     auto parent = layerHandle->owner.promote(); | 
 |  | 
 |     if (parent == nullptr || parent->isRemovedFromCurrentState()) { | 
 |         ALOGE("captureLayers called with a removed parent"); | 
 |         return NAME_NOT_FOUND; | 
 |     } | 
 |  | 
 |     const int uid = IPCThreadState::self()->getCallingUid(); | 
 |     const bool forSystem = uid == AID_GRAPHICS || uid == AID_SYSTEM; | 
 |     if (!forSystem && parent->getCurrentState().flags & layer_state_t::eLayerSecure) { | 
 |         ALOGW("Attempting to capture secure layer: PERMISSION_DENIED"); | 
 |         return PERMISSION_DENIED; | 
 |     } | 
 |  | 
 |     Rect crop(sourceCrop); | 
 |     if (sourceCrop.width() <= 0) { | 
 |         crop.left = 0; | 
 |         crop.right = parent->getBufferSize(parent->getCurrentState()).getWidth(); | 
 |     } | 
 |  | 
 |     if (sourceCrop.height() <= 0) { | 
 |         crop.top = 0; | 
 |         crop.bottom = parent->getBufferSize(parent->getCurrentState()).getHeight(); | 
 |     } | 
 |  | 
 |     int32_t reqWidth = crop.width() * frameScale; | 
 |     int32_t reqHeight = crop.height() * frameScale; | 
 |  | 
 |     // really small crop or frameScale | 
 |     if (reqWidth <= 0) { | 
 |         reqWidth = 1; | 
 |     } | 
 |     if (reqHeight <= 0) { | 
 |         reqHeight = 1; | 
 |     } | 
 |  | 
 |     std::unordered_set<sp<Layer>, ISurfaceComposer::SpHash<Layer>> excludeLayers; | 
 |     for (const auto& handle : excludeHandles) { | 
 |         BBinder* local = handle->localBinder(); | 
 |         if (local != nullptr) { | 
 |             auto layerHandle = reinterpret_cast<Layer::Handle*>(local); | 
 |             excludeLayers.emplace(layerHandle->owner.promote()); | 
 |         } else { | 
 |             ALOGW("Invalid layer handle passed as excludeLayer to captureLayers"); | 
 |             return NAME_NOT_FOUND; | 
 |         } | 
 |     } | 
 |  | 
 |     LayerRenderArea renderArea(this, parent, crop, reqWidth, reqHeight, reqDataspace, childrenOnly); | 
 |     auto traverseLayers = [parent, childrenOnly, | 
 |                            &excludeLayers](const LayerVector::Visitor& visitor) { | 
 |         parent->traverseChildrenInZOrder(LayerVector::StateSet::Drawing, [&](Layer* layer) { | 
 |             if (!layer->isVisible()) { | 
 |                 return; | 
 |             } else if (childrenOnly && layer == parent.get()) { | 
 |                 return; | 
 |             } | 
 |  | 
 |             sp<Layer> p = layer; | 
 |             while (p != nullptr) { | 
 |                 if (excludeLayers.count(p) != 0) { | 
 |                     return; | 
 |                 } | 
 |                 p = p->getParent(); | 
 |             } | 
 |  | 
 |             visitor(layer); | 
 |         }); | 
 |     }; | 
 |  | 
 |     bool outCapturedSecureLayers = false; | 
 |     return captureScreenCommon(renderArea, traverseLayers, outBuffer, reqPixelFormat, false, | 
 |                                outCapturedSecureLayers); | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::captureScreenCommon(RenderArea& renderArea, | 
 |                                              TraverseLayersFunction traverseLayers, | 
 |                                              sp<GraphicBuffer>* outBuffer, | 
 |                                              const ui::PixelFormat reqPixelFormat, | 
 |                                              bool useIdentityTransform, | 
 |                                              bool& outCapturedSecureLayers) { | 
 |     ATRACE_CALL(); | 
 |  | 
 |     // TODO(b/116112787) Make buffer usage a parameter. | 
 |     const uint32_t usage = GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN | | 
 |             GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE; | 
 |     *outBuffer = | 
 |             getFactory().createGraphicBuffer(renderArea.getReqWidth(), renderArea.getReqHeight(), | 
 |                                              static_cast<android_pixel_format>(reqPixelFormat), 1, | 
 |                                              usage, "screenshot"); | 
 |  | 
 |     return captureScreenCommon(renderArea, traverseLayers, *outBuffer, useIdentityTransform, | 
 |                                outCapturedSecureLayers); | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::captureScreenCommon(RenderArea& renderArea, | 
 |                                              TraverseLayersFunction traverseLayers, | 
 |                                              const sp<GraphicBuffer>& buffer, | 
 |                                              bool useIdentityTransform, | 
 |                                              bool& outCapturedSecureLayers) { | 
 |     // This mutex protects syncFd and captureResult for communication of the return values from the | 
 |     // main thread back to this Binder thread | 
 |     std::mutex captureMutex; | 
 |     std::condition_variable captureCondition; | 
 |     std::unique_lock<std::mutex> captureLock(captureMutex); | 
 |     int syncFd = -1; | 
 |     std::optional<status_t> captureResult; | 
 |  | 
 |     const int uid = IPCThreadState::self()->getCallingUid(); | 
 |     const bool forSystem = uid == AID_GRAPHICS || uid == AID_SYSTEM; | 
 |  | 
 |     sp<LambdaMessage> message = new LambdaMessage([&] { | 
 |         // If there is a refresh pending, bug out early and tell the binder thread to try again | 
 |         // after the refresh. | 
 |         if (mRefreshPending) { | 
 |             ATRACE_NAME("Skipping screenshot for now"); | 
 |             std::unique_lock<std::mutex> captureLock(captureMutex); | 
 |             captureResult = std::make_optional<status_t>(EAGAIN); | 
 |             captureCondition.notify_one(); | 
 |             return; | 
 |         } | 
 |  | 
 |         status_t result = NO_ERROR; | 
 |         int fd = -1; | 
 |         { | 
 |             Mutex::Autolock _l(mStateLock); | 
 |             renderArea.render([&] { | 
 |                 result = captureScreenImplLocked(renderArea, traverseLayers, buffer.get(), | 
 |                                                  useIdentityTransform, forSystem, &fd, | 
 |                                                  outCapturedSecureLayers); | 
 |             }); | 
 |         } | 
 |  | 
 |         { | 
 |             std::unique_lock<std::mutex> captureLock(captureMutex); | 
 |             syncFd = fd; | 
 |             captureResult = std::make_optional<status_t>(result); | 
 |             captureCondition.notify_one(); | 
 |         } | 
 |     }); | 
 |  | 
 |     status_t result = postMessageAsync(message); | 
 |     if (result == NO_ERROR) { | 
 |         captureCondition.wait(captureLock, [&] { return captureResult; }); | 
 |         while (*captureResult == EAGAIN) { | 
 |             captureResult.reset(); | 
 |             result = postMessageAsync(message); | 
 |             if (result != NO_ERROR) { | 
 |                 return result; | 
 |             } | 
 |             captureCondition.wait(captureLock, [&] { return captureResult; }); | 
 |         } | 
 |         result = *captureResult; | 
 |     } | 
 |  | 
 |     if (result == NO_ERROR) { | 
 |         sync_wait(syncFd, -1); | 
 |         close(syncFd); | 
 |     } | 
 |  | 
 |     return result; | 
 | } | 
 |  | 
 | void SurfaceFlinger::renderScreenImplLocked(const RenderArea& renderArea, | 
 |                                             TraverseLayersFunction traverseLayers, | 
 |                                             ANativeWindowBuffer* buffer, bool useIdentityTransform, | 
 |                                             int* outSyncFd) { | 
 |     ATRACE_CALL(); | 
 |  | 
 |     const auto reqWidth = renderArea.getReqWidth(); | 
 |     const auto reqHeight = renderArea.getReqHeight(); | 
 |     const auto rotation = renderArea.getRotationFlags(); | 
 |     const auto transform = renderArea.getTransform(); | 
 |     const auto sourceCrop = renderArea.getSourceCrop(); | 
 |  | 
 |     renderengine::DisplaySettings clientCompositionDisplay; | 
 |     std::vector<renderengine::LayerSettings> clientCompositionLayers; | 
 |  | 
 |     // assume that bounds are never offset, and that they are the same as the | 
 |     // buffer bounds. | 
 |     clientCompositionDisplay.physicalDisplay = Rect(reqWidth, reqHeight); | 
 |     clientCompositionDisplay.clip = sourceCrop; | 
 |     clientCompositionDisplay.globalTransform = transform.asMatrix4(); | 
 |  | 
 |     // Now take into account the rotation flag. We append a transform that | 
 |     // rotates the layer stack about the origin, then translate by buffer | 
 |     // boundaries to be in the right quadrant. | 
 |     mat4 rotMatrix; | 
 |     int displacementX = 0; | 
 |     int displacementY = 0; | 
 |     float rot90InRadians = 2.0f * static_cast<float>(M_PI) / 4.0f; | 
 |     switch (rotation) { | 
 |         case ui::Transform::ROT_90: | 
 |             rotMatrix = mat4::rotate(rot90InRadians, vec3(0, 0, 1)); | 
 |             displacementX = renderArea.getBounds().getHeight(); | 
 |             break; | 
 |         case ui::Transform::ROT_180: | 
 |             rotMatrix = mat4::rotate(rot90InRadians * 2.0f, vec3(0, 0, 1)); | 
 |             displacementY = renderArea.getBounds().getWidth(); | 
 |             displacementX = renderArea.getBounds().getHeight(); | 
 |             break; | 
 |         case ui::Transform::ROT_270: | 
 |             rotMatrix = mat4::rotate(rot90InRadians * 3.0f, vec3(0, 0, 1)); | 
 |             displacementY = renderArea.getBounds().getWidth(); | 
 |             break; | 
 |         default: | 
 |             break; | 
 |     } | 
 |  | 
 |     // We need to transform the clipping window into the right spot. | 
 |     // First, rotate the clipping rectangle by the rotation hint to get the | 
 |     // right orientation | 
 |     const vec4 clipTL = vec4(sourceCrop.left, sourceCrop.top, 0, 1); | 
 |     const vec4 clipBR = vec4(sourceCrop.right, sourceCrop.bottom, 0, 1); | 
 |     const vec4 rotClipTL = rotMatrix * clipTL; | 
 |     const vec4 rotClipBR = rotMatrix * clipBR; | 
 |     const int newClipLeft = std::min(rotClipTL[0], rotClipBR[0]); | 
 |     const int newClipTop = std::min(rotClipTL[1], rotClipBR[1]); | 
 |     const int newClipRight = std::max(rotClipTL[0], rotClipBR[0]); | 
 |     const int newClipBottom = std::max(rotClipTL[1], rotClipBR[1]); | 
 |  | 
 |     // Now reposition the clipping rectangle with the displacement vector | 
 |     // computed above. | 
 |     const mat4 displacementMat = mat4::translate(vec4(displacementX, displacementY, 0, 1)); | 
 |     clientCompositionDisplay.clip = | 
 |             Rect(newClipLeft + displacementX, newClipTop + displacementY, | 
 |                  newClipRight + displacementX, newClipBottom + displacementY); | 
 |  | 
 |     mat4 clipTransform = displacementMat * rotMatrix; | 
 |     clientCompositionDisplay.globalTransform = | 
 |             clipTransform * clientCompositionDisplay.globalTransform; | 
 |  | 
 |     clientCompositionDisplay.outputDataspace = renderArea.getReqDataSpace(); | 
 |     clientCompositionDisplay.maxLuminance = DisplayDevice::sDefaultMaxLumiance; | 
 |  | 
 |     const float alpha = RenderArea::getCaptureFillValue(renderArea.getCaptureFill()); | 
 |  | 
 |     renderengine::LayerSettings fillLayer; | 
 |     fillLayer.source.buffer.buffer = nullptr; | 
 |     fillLayer.source.solidColor = half3(0.0, 0.0, 0.0); | 
 |     fillLayer.geometry.boundaries = FloatRect(0.0, 0.0, 1.0, 1.0); | 
 |     fillLayer.alpha = half(alpha); | 
 |     clientCompositionLayers.push_back(fillLayer); | 
 |  | 
 |     Region clearRegion = Region::INVALID_REGION; | 
 |     traverseLayers([&](Layer* layer) { | 
 |         renderengine::LayerSettings layerSettings; | 
 |         bool prepared = layer->prepareClientLayer(renderArea, useIdentityTransform, clearRegion, | 
 |                                                   false, layerSettings); | 
 |         if (prepared) { | 
 |             clientCompositionLayers.push_back(layerSettings); | 
 |         } | 
 |     }); | 
 |  | 
 |     clientCompositionDisplay.clearRegion = clearRegion; | 
 |     // Use an empty fence for the buffer fence, since we just created the buffer so | 
 |     // there is no need for synchronization with the GPU. | 
 |     base::unique_fd bufferFence; | 
 |     base::unique_fd drawFence; | 
 |     getRenderEngine().useProtectedContext(false); | 
 |     getRenderEngine().drawLayers(clientCompositionDisplay, clientCompositionLayers, buffer, | 
 |                                  /*useFramebufferCache=*/false, std::move(bufferFence), &drawFence); | 
 |  | 
 |     *outSyncFd = drawFence.release(); | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::captureScreenImplLocked(const RenderArea& renderArea, | 
 |                                                  TraverseLayersFunction traverseLayers, | 
 |                                                  ANativeWindowBuffer* buffer, | 
 |                                                  bool useIdentityTransform, bool forSystem, | 
 |                                                  int* outSyncFd, bool& outCapturedSecureLayers) { | 
 |     ATRACE_CALL(); | 
 |  | 
 |     traverseLayers([&](Layer* layer) { | 
 |         outCapturedSecureLayers = | 
 |                 outCapturedSecureLayers || (layer->isVisible() && layer->isSecure()); | 
 |     }); | 
 |  | 
 |     // We allow the system server to take screenshots of secure layers for | 
 |     // use in situations like the Screen-rotation animation and place | 
 |     // the impetus on WindowManager to not persist them. | 
 |     if (outCapturedSecureLayers && !forSystem) { | 
 |         ALOGW("FB is protected: PERMISSION_DENIED"); | 
 |         return PERMISSION_DENIED; | 
 |     } | 
 |     renderScreenImplLocked(renderArea, traverseLayers, buffer, useIdentityTransform, outSyncFd); | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | void SurfaceFlinger::setInputWindowsFinished() { | 
 |     Mutex::Autolock _l(mStateLock); | 
 |  | 
 |     mPendingSyncInputWindows = false; | 
 |     mTransactionCV.broadcast(); | 
 | } | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | void SurfaceFlinger::State::traverseInZOrder(const LayerVector::Visitor& visitor) const { | 
 |     layersSortedByZ.traverseInZOrder(stateSet, visitor); | 
 | } | 
 |  | 
 | void SurfaceFlinger::State::traverseInReverseZOrder(const LayerVector::Visitor& visitor) const { | 
 |     layersSortedByZ.traverseInReverseZOrder(stateSet, visitor); | 
 | } | 
 |  | 
 | void SurfaceFlinger::traverseLayersInDisplay(const sp<const DisplayDevice>& display, | 
 |                                              const LayerVector::Visitor& visitor) { | 
 |     // We loop through the first level of layers without traversing, | 
 |     // as we need to determine which layers belong to the requested display. | 
 |     for (const auto& layer : mDrawingState.layersSortedByZ) { | 
 |         if (!layer->belongsToDisplay(display->getLayerStack(), false)) { | 
 |             continue; | 
 |         } | 
 |         // relative layers are traversed in Layer::traverseInZOrder | 
 |         layer->traverseInZOrder(LayerVector::StateSet::Drawing, [&](Layer* layer) { | 
 |             if (!layer->belongsToDisplay(display->getLayerStack(), false)) { | 
 |                 return; | 
 |             } | 
 |             if (!layer->isVisible()) { | 
 |                 return; | 
 |             } | 
 |             visitor(layer); | 
 |         }); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlinger::setAllowedDisplayConfigsInternal(const sp<DisplayDevice>& display, | 
 |                                                       const std::vector<int32_t>& allowedConfigs) { | 
 |     if (!display->isPrimary()) { | 
 |         return; | 
 |     } | 
 |  | 
 |     ALOGV("Updating allowed configs"); | 
 |     mAllowedDisplayConfigs = DisplayConfigs(allowedConfigs.begin(), allowedConfigs.end()); | 
 |  | 
 |     // Set the highest allowed config by iterating backwards on available refresh rates | 
 |     const auto& refreshRates = mRefreshRateConfigs.getRefreshRates(); | 
 |     for (auto iter = refreshRates.crbegin(); iter != refreshRates.crend(); ++iter) { | 
 |         if (iter->second && isDisplayConfigAllowed(iter->second->configId)) { | 
 |             ALOGV("switching to config %d", iter->second->configId); | 
 |             setDesiredActiveConfig( | 
 |                     {iter->first, iter->second->configId, Scheduler::ConfigEvent::Changed}); | 
 |             break; | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::setAllowedDisplayConfigs(const sp<IBinder>& displayToken, | 
 |                                                   const std::vector<int32_t>& allowedConfigs) { | 
 |     ATRACE_CALL(); | 
 |  | 
 |     if (!displayToken || allowedConfigs.empty()) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     if (mDebugDisplayConfigSetByBackdoor) { | 
 |         // ignore this request as config is overridden by backdoor | 
 |         return NO_ERROR; | 
 |     } | 
 |  | 
 |     postMessageSync(new LambdaMessage([&]() NO_THREAD_SAFETY_ANALYSIS { | 
 |         const auto display = getDisplayDeviceLocked(displayToken); | 
 |         if (!display) { | 
 |             ALOGE("Attempt to set allowed display configs for invalid display token %p", | 
 |                   displayToken.get()); | 
 |         } else if (display->isVirtual()) { | 
 |             ALOGW("Attempt to set allowed display configs for virtual display"); | 
 |         } else { | 
 |             setAllowedDisplayConfigsInternal(display, allowedConfigs); | 
 |         } | 
 |     })); | 
 |  | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t SurfaceFlinger::getAllowedDisplayConfigs(const sp<IBinder>& displayToken, | 
 |                                                   std::vector<int32_t>* outAllowedConfigs) { | 
 |     ATRACE_CALL(); | 
 |  | 
 |     if (!displayToken || !outAllowedConfigs) { | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     Mutex::Autolock lock(mStateLock); | 
 |  | 
 |     const auto display = getDisplayDeviceLocked(displayToken); | 
 |     if (!display) { | 
 |         return NAME_NOT_FOUND; | 
 |     } | 
 |  | 
 |     if (display->isPrimary()) { | 
 |         outAllowedConfigs->assign(mAllowedDisplayConfigs.begin(), mAllowedDisplayConfigs.end()); | 
 |     } | 
 |  | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | void SurfaceFlinger::SetInputWindowsListener::onSetInputWindowsFinished() { | 
 |     mFlinger->setInputWindowsFinished(); | 
 | } | 
 |  | 
 | } // namespace android | 
 |  | 
 | #if defined(__gl_h_) | 
 | #error "don't include gl/gl.h in this file" | 
 | #endif | 
 |  | 
 | #if defined(__gl2_h_) | 
 | #error "don't include gl2/gl2.h in this file" | 
 | #endif |