|  | /* | 
|  | * Copyright (C) 2010 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #ifndef ANDROID_GUI_SURFACETEXTURE_H | 
|  | #define ANDROID_GUI_SURFACETEXTURE_H | 
|  |  | 
|  | #include <EGL/egl.h> | 
|  | #include <EGL/eglext.h> | 
|  | #include <GLES2/gl2.h> | 
|  | #include <GLES2/gl2ext.h> | 
|  |  | 
|  | #include <gui/ISurfaceTexture.h> | 
|  |  | 
|  | #include <ui/GraphicBuffer.h> | 
|  |  | 
|  | #include <utils/String8.h> | 
|  | #include <utils/Vector.h> | 
|  | #include <utils/threads.h> | 
|  |  | 
|  | #define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture" | 
|  |  | 
|  | namespace android { | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | class IGraphicBufferAlloc; | 
|  | class String8; | 
|  |  | 
|  | class SurfaceTexture : public BnSurfaceTexture { | 
|  | public: | 
|  | enum { MIN_UNDEQUEUED_BUFFERS = 2 }; | 
|  | enum { | 
|  | MIN_ASYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1, | 
|  | MIN_SYNC_BUFFER_SLOTS  = MIN_UNDEQUEUED_BUFFERS | 
|  | }; | 
|  | enum { NUM_BUFFER_SLOTS = 32 }; | 
|  | enum { NO_CONNECTED_API = 0 }; | 
|  |  | 
|  | struct FrameAvailableListener : public virtual RefBase { | 
|  | // onFrameAvailable() is called from queueBuffer() each time an | 
|  | // additional frame becomes available for consumption. This means that | 
|  | // frames that are queued while in asynchronous mode only trigger the | 
|  | // callback if no previous frames are pending. Frames queued while in | 
|  | // synchronous mode always trigger the callback. | 
|  | // | 
|  | // This is called without any lock held and can be called concurrently | 
|  | // by multiple threads. | 
|  | virtual void onFrameAvailable() = 0; | 
|  | }; | 
|  |  | 
|  | // SurfaceTexture constructs a new SurfaceTexture object. tex indicates the | 
|  | // name of the OpenGL ES texture to which images are to be streamed. This | 
|  | // texture name cannot be changed once the SurfaceTexture is created. | 
|  | // allowSynchronousMode specifies whether or not synchronous mode can be | 
|  | // enabled. texTarget specifies the OpenGL ES texture target to which the | 
|  | // texture will be bound in updateTexImage. useFenceSync specifies whether | 
|  | // fences should be used to synchronize access to buffers if that behavior | 
|  | // is enabled at compile-time. | 
|  | SurfaceTexture(GLuint tex, bool allowSynchronousMode = true, | 
|  | GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true); | 
|  |  | 
|  | virtual ~SurfaceTexture(); | 
|  |  | 
|  | // setBufferCount updates the number of available buffer slots.  After | 
|  | // calling this all buffer slots are both unallocated and owned by the | 
|  | // SurfaceTexture object (i.e. they are not owned by the client). | 
|  | virtual status_t setBufferCount(int bufferCount); | 
|  |  | 
|  | virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf); | 
|  |  | 
|  | // dequeueBuffer gets the next buffer slot index for the client to use. If a | 
|  | // buffer slot is available then that slot index is written to the location | 
|  | // pointed to by the buf argument and a status of OK is returned.  If no | 
|  | // slot is available then a status of -EBUSY is returned and buf is | 
|  | // unmodified. | 
|  | // The width and height parameters must be no greater than the minimum of | 
|  | // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). | 
|  | // An error due to invalid dimensions might not be reported until | 
|  | // updateTexImage() is called. | 
|  | virtual status_t dequeueBuffer(int *buf, uint32_t width, uint32_t height, | 
|  | uint32_t format, uint32_t usage); | 
|  |  | 
|  | // queueBuffer returns a filled buffer to the SurfaceTexture. In addition, a | 
|  | // timestamp must be provided for the buffer. The timestamp is in | 
|  | // nanoseconds, and must be monotonically increasing. Its other semantics | 
|  | // (zero point, etc) are client-dependent and should be documented by the | 
|  | // client. | 
|  | virtual status_t queueBuffer(int buf, int64_t timestamp, | 
|  | uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform); | 
|  | virtual void cancelBuffer(int buf); | 
|  | virtual status_t setCrop(const Rect& reg); | 
|  | virtual status_t setTransform(uint32_t transform); | 
|  | virtual status_t setScalingMode(int mode); | 
|  |  | 
|  | virtual int query(int what, int* value); | 
|  |  | 
|  | // setSynchronousMode set whether dequeueBuffer is synchronous or | 
|  | // asynchronous. In synchronous mode, dequeueBuffer blocks until | 
|  | // a buffer is available, the currently bound buffer can be dequeued and | 
|  | // queued buffers will be retired in order. | 
|  | // The default mode is asynchronous. | 
|  | virtual status_t setSynchronousMode(bool enabled); | 
|  |  | 
|  | // connect attempts to connect a client API to the SurfaceTexture.  This | 
|  | // must be called before any other ISurfaceTexture methods are called except | 
|  | // for getAllocator. | 
|  | // | 
|  | // This method will fail if the connect was previously called on the | 
|  | // SurfaceTexture and no corresponding disconnect call was made. | 
|  | virtual status_t connect(int api, | 
|  | uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform); | 
|  |  | 
|  | // disconnect attempts to disconnect a client API from the SurfaceTexture. | 
|  | // Calling this method will cause any subsequent calls to other | 
|  | // ISurfaceTexture methods to fail except for getAllocator and connect. | 
|  | // Successfully calling connect after this will allow the other methods to | 
|  | // succeed again. | 
|  | // | 
|  | // This method will fail if the the SurfaceTexture is not currently | 
|  | // connected to the specified client API. | 
|  | virtual status_t disconnect(int api); | 
|  |  | 
|  | // updateTexImage sets the image contents of the target texture to that of | 
|  | // the most recently queued buffer. | 
|  | // | 
|  | // This call may only be made while the OpenGL ES context to which the | 
|  | // target texture belongs is bound to the calling thread. | 
|  | status_t updateTexImage(); | 
|  |  | 
|  | // setBufferCountServer set the buffer count. If the client has requested | 
|  | // a buffer count using setBufferCount, the server-buffer count will | 
|  | // take effect once the client sets the count back to zero. | 
|  | status_t setBufferCountServer(int bufferCount); | 
|  |  | 
|  | // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix | 
|  | // associated with the texture image set by the most recent call to | 
|  | // updateTexImage. | 
|  | // | 
|  | // This transform matrix maps 2D homogeneous texture coordinates of the form | 
|  | // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture | 
|  | // coordinate that should be used to sample that location from the texture. | 
|  | // Sampling the texture outside of the range of this transform is undefined. | 
|  | // | 
|  | // This transform is necessary to compensate for transforms that the stream | 
|  | // content producer may implicitly apply to the content. By forcing users of | 
|  | // a SurfaceTexture to apply this transform we avoid performing an extra | 
|  | // copy of the data that would be needed to hide the transform from the | 
|  | // user. | 
|  | // | 
|  | // The matrix is stored in column-major order so that it may be passed | 
|  | // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv | 
|  | // functions. | 
|  | void getTransformMatrix(float mtx[16]); | 
|  |  | 
|  | // getTimestamp retrieves the timestamp associated with the texture image | 
|  | // set by the most recent call to updateTexImage. | 
|  | // | 
|  | // The timestamp is in nanoseconds, and is monotonically increasing. Its | 
|  | // other semantics (zero point, etc) are source-dependent and should be | 
|  | // documented by the source. | 
|  | int64_t getTimestamp(); | 
|  |  | 
|  | // setFrameAvailableListener sets the listener object that will be notified | 
|  | // when a new frame becomes available. | 
|  | void setFrameAvailableListener(const sp<FrameAvailableListener>& listener); | 
|  |  | 
|  | // getAllocator retrieves the binder object that must be referenced as long | 
|  | // as the GraphicBuffers dequeued from this SurfaceTexture are referenced. | 
|  | // Holding this binder reference prevents SurfaceFlinger from freeing the | 
|  | // buffers before the client is done with them. | 
|  | sp<IBinder> getAllocator(); | 
|  |  | 
|  | // setDefaultBufferSize is used to set the size of buffers returned by | 
|  | // requestBuffers when a with and height of zero is requested. | 
|  | // A call to setDefaultBufferSize() may trigger requestBuffers() to | 
|  | // be called from the client. | 
|  | // The width and height parameters must be no greater than the minimum of | 
|  | // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). | 
|  | // An error due to invalid dimensions might not be reported until | 
|  | // updateTexImage() is called. | 
|  | status_t setDefaultBufferSize(uint32_t width, uint32_t height); | 
|  |  | 
|  | // getCurrentBuffer returns the buffer associated with the current image. | 
|  | sp<GraphicBuffer> getCurrentBuffer() const; | 
|  |  | 
|  | // getCurrentTextureTarget returns the texture target of the current | 
|  | // texture as returned by updateTexImage(). | 
|  | GLenum getCurrentTextureTarget() const; | 
|  |  | 
|  | // getCurrentCrop returns the cropping rectangle of the current buffer | 
|  | Rect getCurrentCrop() const; | 
|  |  | 
|  | // getCurrentTransform returns the transform of the current buffer | 
|  | uint32_t getCurrentTransform() const; | 
|  |  | 
|  | // getCurrentScalingMode returns the scaling mode of the current buffer | 
|  | uint32_t getCurrentScalingMode() const; | 
|  |  | 
|  | // isSynchronousMode returns whether the SurfaceTexture is currently in | 
|  | // synchronous mode. | 
|  | bool isSynchronousMode() const; | 
|  |  | 
|  | // abandon frees all the buffers and puts the SurfaceTexture into the | 
|  | // 'abandoned' state.  Once put in this state the SurfaceTexture can never | 
|  | // leave it.  When in the 'abandoned' state, all methods of the | 
|  | // ISurfaceTexture interface will fail with the NO_INIT error. | 
|  | // | 
|  | // Note that while calling this method causes all the buffers to be freed | 
|  | // from the perspective of the the SurfaceTexture, if there are additional | 
|  | // references on the buffers (e.g. if a buffer is referenced by a client or | 
|  | // by OpenGL ES as a texture) then those buffer will remain allocated. | 
|  | void abandon(); | 
|  |  | 
|  | // set the name of the SurfaceTexture that will be used to identify it in | 
|  | // log messages. | 
|  | void setName(const String8& name); | 
|  |  | 
|  | // dump our state in a String | 
|  | void dump(String8& result) const; | 
|  | void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const; | 
|  |  | 
|  | protected: | 
|  |  | 
|  | // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage) | 
|  | // for the given slot. | 
|  | void freeBufferLocked(int index); | 
|  |  | 
|  | // freeAllBuffersLocked frees the resources (both GraphicBuffer and | 
|  | // EGLImage) for all slots. | 
|  | void freeAllBuffersLocked(); | 
|  |  | 
|  | // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer | 
|  | // and EGLImage) for all slots except the head of mQueue | 
|  | void freeAllBuffersExceptHeadLocked(); | 
|  |  | 
|  | // drainQueueLocked drains the buffer queue if we're in synchronous mode | 
|  | // returns immediately otherwise. return NO_INIT if SurfaceTexture | 
|  | // became abandoned or disconnected during this call. | 
|  | status_t drainQueueLocked(); | 
|  |  | 
|  | // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in | 
|  | // synchronous mode and free all buffers. In asynchronous mode, all buffers | 
|  | // are freed except the current buffer. | 
|  | status_t drainQueueAndFreeBuffersLocked(); | 
|  |  | 
|  | static bool isExternalFormat(uint32_t format); | 
|  |  | 
|  | private: | 
|  |  | 
|  | // createImage creates a new EGLImage from a GraphicBuffer. | 
|  | EGLImageKHR createImage(EGLDisplay dpy, | 
|  | const sp<GraphicBuffer>& graphicBuffer); | 
|  |  | 
|  | status_t setBufferCountServerLocked(int bufferCount); | 
|  |  | 
|  | // computeCurrentTransformMatrix computes the transform matrix for the | 
|  | // current texture.  It uses mCurrentTransform and the current GraphicBuffer | 
|  | // to compute this matrix and stores it in mCurrentTransformMatrix. | 
|  | void computeCurrentTransformMatrix(); | 
|  |  | 
|  | enum { INVALID_BUFFER_SLOT = -1 }; | 
|  |  | 
|  | struct BufferSlot { | 
|  |  | 
|  | BufferSlot() | 
|  | : mEglImage(EGL_NO_IMAGE_KHR), | 
|  | mEglDisplay(EGL_NO_DISPLAY), | 
|  | mBufferState(BufferSlot::FREE), | 
|  | mRequestBufferCalled(false), | 
|  | mTransform(0), | 
|  | mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE), | 
|  | mTimestamp(0), | 
|  | mFrameNumber(0), | 
|  | mFence(EGL_NO_SYNC_KHR) { | 
|  | mCrop.makeInvalid(); | 
|  | } | 
|  |  | 
|  | // mGraphicBuffer points to the buffer allocated for this slot or is NULL | 
|  | // if no buffer has been allocated. | 
|  | sp<GraphicBuffer> mGraphicBuffer; | 
|  |  | 
|  | // mEglImage is the EGLImage created from mGraphicBuffer. | 
|  | EGLImageKHR mEglImage; | 
|  |  | 
|  | // mEglDisplay is the EGLDisplay used to create mEglImage. | 
|  | EGLDisplay mEglDisplay; | 
|  |  | 
|  | // BufferState represents the different states in which a buffer slot | 
|  | // can be. | 
|  | enum BufferState { | 
|  | // FREE indicates that the buffer is not currently being used and | 
|  | // will not be used in the future until it gets dequeued and | 
|  | // subsequently queued by the client. | 
|  | FREE = 0, | 
|  |  | 
|  | // DEQUEUED indicates that the buffer has been dequeued by the | 
|  | // client, but has not yet been queued or canceled. The buffer is | 
|  | // considered 'owned' by the client, and the server should not use | 
|  | // it for anything. | 
|  | // | 
|  | // Note that when in synchronous-mode (mSynchronousMode == true), | 
|  | // the buffer that's currently attached to the texture may be | 
|  | // dequeued by the client.  That means that the current buffer can | 
|  | // be in either the DEQUEUED or QUEUED state.  In asynchronous mode, | 
|  | // however, the current buffer is always in the QUEUED state. | 
|  | DEQUEUED = 1, | 
|  |  | 
|  | // QUEUED indicates that the buffer has been queued by the client, | 
|  | // and has not since been made available for the client to dequeue. | 
|  | // Attaching the buffer to the texture does NOT transition the | 
|  | // buffer away from the QUEUED state. However, in Synchronous mode | 
|  | // the current buffer may be dequeued by the client under some | 
|  | // circumstances. See the note about the current buffer in the | 
|  | // documentation for DEQUEUED. | 
|  | QUEUED = 2, | 
|  | }; | 
|  |  | 
|  | // mBufferState is the current state of this buffer slot. | 
|  | BufferState mBufferState; | 
|  |  | 
|  | // mRequestBufferCalled is used for validating that the client did | 
|  | // call requestBuffer() when told to do so. Technically this is not | 
|  | // needed but useful for debugging and catching client bugs. | 
|  | bool mRequestBufferCalled; | 
|  |  | 
|  | // mCrop is the current crop rectangle for this buffer slot. This gets | 
|  | // set to mNextCrop each time queueBuffer gets called for this buffer. | 
|  | Rect mCrop; | 
|  |  | 
|  | // mTransform is the current transform flags for this buffer slot. This | 
|  | // gets set to mNextTransform each time queueBuffer gets called for this | 
|  | // slot. | 
|  | uint32_t mTransform; | 
|  |  | 
|  | // mScalingMode is the current scaling mode for this buffer slot. This | 
|  | // gets set to mNextScalingMode each time queueBuffer gets called for | 
|  | // this slot. | 
|  | uint32_t mScalingMode; | 
|  |  | 
|  | // mTimestamp is the current timestamp for this buffer slot. This gets | 
|  | // to set by queueBuffer each time this slot is queued. | 
|  | int64_t mTimestamp; | 
|  |  | 
|  | // mFrameNumber is the number of the queued frame for this slot. | 
|  | uint64_t mFrameNumber; | 
|  |  | 
|  | // mFence is the EGL sync object that must signal before the buffer | 
|  | // associated with this buffer slot may be dequeued. It is initialized | 
|  | // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based | 
|  | // on a compile-time option) set to a new sync object in updateTexImage. | 
|  | EGLSyncKHR mFence; | 
|  | }; | 
|  |  | 
|  | // mSlots is the array of buffer slots that must be mirrored on the client | 
|  | // side. This allows buffer ownership to be transferred between the client | 
|  | // and server without sending a GraphicBuffer over binder. The entire array | 
|  | // is initialized to NULL at construction time, and buffers are allocated | 
|  | // for a slot when requestBuffer is called with that slot's index. | 
|  | BufferSlot mSlots[NUM_BUFFER_SLOTS]; | 
|  |  | 
|  | // mDefaultWidth holds the default width of allocated buffers. It is used | 
|  | // in requestBuffers() if a width and height of zero is specified. | 
|  | uint32_t mDefaultWidth; | 
|  |  | 
|  | // mDefaultHeight holds the default height of allocated buffers. It is used | 
|  | // in requestBuffers() if a width and height of zero is specified. | 
|  | uint32_t mDefaultHeight; | 
|  |  | 
|  | // mPixelFormat holds the pixel format of allocated buffers. It is used | 
|  | // in requestBuffers() if a format of zero is specified. | 
|  | uint32_t mPixelFormat; | 
|  |  | 
|  | // mBufferCount is the number of buffer slots that the client and server | 
|  | // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed | 
|  | // by calling setBufferCount or setBufferCountServer | 
|  | int mBufferCount; | 
|  |  | 
|  | // mClientBufferCount is the number of buffer slots requested by the client. | 
|  | // The default is zero, which means the client doesn't care how many buffers | 
|  | // there is. | 
|  | int mClientBufferCount; | 
|  |  | 
|  | // mServerBufferCount buffer count requested by the server-side | 
|  | int mServerBufferCount; | 
|  |  | 
|  | // mCurrentTexture is the buffer slot index of the buffer that is currently | 
|  | // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT, | 
|  | // indicating that no buffer slot is currently bound to the texture. Note, | 
|  | // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean | 
|  | // that no buffer is bound to the texture. A call to setBufferCount will | 
|  | // reset mCurrentTexture to INVALID_BUFFER_SLOT. | 
|  | int mCurrentTexture; | 
|  |  | 
|  | // mCurrentTextureBuf is the graphic buffer of the current texture. It's | 
|  | // possible that this buffer is not associated with any buffer slot, so we | 
|  | // must track it separately in order to support the getCurrentBuffer method. | 
|  | sp<GraphicBuffer> mCurrentTextureBuf; | 
|  |  | 
|  | // mCurrentCrop is the crop rectangle that applies to the current texture. | 
|  | // It gets set each time updateTexImage is called. | 
|  | Rect mCurrentCrop; | 
|  |  | 
|  | // mCurrentTransform is the transform identifier for the current texture. It | 
|  | // gets set each time updateTexImage is called. | 
|  | uint32_t mCurrentTransform; | 
|  |  | 
|  | // mCurrentScalingMode is the scaling mode for the current texture. It gets | 
|  | // set to each time updateTexImage is called. | 
|  | uint32_t mCurrentScalingMode; | 
|  |  | 
|  | // mCurrentTransformMatrix is the transform matrix for the current texture. | 
|  | // It gets computed by computeTransformMatrix each time updateTexImage is | 
|  | // called. | 
|  | float mCurrentTransformMatrix[16]; | 
|  |  | 
|  | // mCurrentTimestamp is the timestamp for the current texture. It | 
|  | // gets set each time updateTexImage is called. | 
|  | int64_t mCurrentTimestamp; | 
|  |  | 
|  | // mNextCrop is the crop rectangle that will be used for the next buffer | 
|  | // that gets queued. It is set by calling setCrop. | 
|  | Rect mNextCrop; | 
|  |  | 
|  | // mNextTransform is the transform identifier that will be used for the next | 
|  | // buffer that gets queued. It is set by calling setTransform. | 
|  | uint32_t mNextTransform; | 
|  |  | 
|  | // mNextScalingMode is the scaling mode that will be used for the next | 
|  | // buffers that get queued. It is set by calling setScalingMode. | 
|  | int mNextScalingMode; | 
|  |  | 
|  | // mTexName is the name of the OpenGL texture to which streamed images will | 
|  | // be bound when updateTexImage is called. It is set at construction time | 
|  | // changed with a call to setTexName. | 
|  | const GLuint mTexName; | 
|  |  | 
|  | // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to | 
|  | // allocate new GraphicBuffer objects. | 
|  | sp<IGraphicBufferAlloc> mGraphicBufferAlloc; | 
|  |  | 
|  | // mFrameAvailableListener is the listener object that will be called when a | 
|  | // new frame becomes available. If it is not NULL it will be called from | 
|  | // queueBuffer. | 
|  | sp<FrameAvailableListener> mFrameAvailableListener; | 
|  |  | 
|  | // mSynchronousMode whether we're in synchronous mode or not | 
|  | bool mSynchronousMode; | 
|  |  | 
|  | // mAllowSynchronousMode whether we allow synchronous mode or not | 
|  | const bool mAllowSynchronousMode; | 
|  |  | 
|  | // mConnectedApi indicates the API that is currently connected to this | 
|  | // SurfaceTexture.  It defaults to NO_CONNECTED_API (= 0), and gets updated | 
|  | // by the connect and disconnect methods. | 
|  | int mConnectedApi; | 
|  |  | 
|  | // mDequeueCondition condition used for dequeueBuffer in synchronous mode | 
|  | mutable Condition mDequeueCondition; | 
|  |  | 
|  | // mQueue is a FIFO of queued buffers used in synchronous mode | 
|  | typedef Vector<int> Fifo; | 
|  | Fifo mQueue; | 
|  |  | 
|  | // mAbandoned indicates that the SurfaceTexture will no longer be used to | 
|  | // consume images buffers pushed to it using the ISurfaceTexture interface. | 
|  | // It is initialized to false, and set to true in the abandon method.  A | 
|  | // SurfaceTexture that has been abandoned will return the NO_INIT error from | 
|  | // all ISurfaceTexture methods capable of returning an error. | 
|  | bool mAbandoned; | 
|  |  | 
|  | // mName is a string used to identify the SurfaceTexture in log messages. | 
|  | // It is set by the setName method. | 
|  | String8 mName; | 
|  |  | 
|  | // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync | 
|  | // extension should be used to prevent buffers from being dequeued before | 
|  | // it's safe for them to be written. It gets set at construction time and | 
|  | // never changes. | 
|  | const bool mUseFenceSync; | 
|  |  | 
|  | // mMutex is the mutex used to prevent concurrent access to the member | 
|  | // variables of SurfaceTexture objects. It must be locked whenever the | 
|  | // member variables are accessed. | 
|  | mutable Mutex mMutex; | 
|  |  | 
|  | // mTexTarget is the GL texture target with which the GL texture object is | 
|  | // associated.  It is set in the constructor and never changed.  It is | 
|  | // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android | 
|  | // Browser.  In that case it is set to GL_TEXTURE_2D to allow | 
|  | // glCopyTexSubImage to read from the texture.  This is a hack to work | 
|  | // around a GL driver limitation on the number of FBO attachments, which the | 
|  | // browser's tile cache exceeds. | 
|  | const GLenum mTexTarget; | 
|  |  | 
|  | // mFrameCounter is the free running counter, incremented for every buffer queued | 
|  | // with the surface Texture. | 
|  | uint64_t mFrameCounter; | 
|  |  | 
|  |  | 
|  | }; | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  | }; // namespace android | 
|  |  | 
|  | #endif // ANDROID_GUI_SURFACETEXTURE_H |