Use Transform in InputDispatcher

Modified InputDispatcher to use the Transform object instead of offset
and scale values.

Bug: 158476194
Test: /data/nativetest64/inputflinger_tests/inputflinger_tests
Test: /data/nativetest64/libinput_tests/libinput_tests
Change-Id: I31242fa6af92b02158ccb0d292c208a4a21c9e43
diff --git a/libs/ui/Transform.cpp b/libs/ui/Transform.cpp
index 3bf3903..5424a3c 100644
--- a/libs/ui/Transform.cpp
+++ b/libs/ui/Transform.cpp
@@ -133,6 +133,14 @@
     return mMatrix[1][1];
 }
 
+float Transform::getScaleX() const {
+    return sqrt(dsdx() * dsdx()) + (dtdx() * dtdx());
+}
+
+float Transform::getScaleY() const {
+    return sqrt((dtdy() * dtdy()) + (dsdy() * dsdy()));
+}
+
 void Transform::reset() {
     mType = IDENTITY;
     for(size_t i = 0; i < 3; i++) {
diff --git a/libs/ui/include/ui/Transform.h b/libs/ui/include/ui/Transform.h
index cf59467..2612e82 100644
--- a/libs/ui/include/ui/Transform.h
+++ b/libs/ui/include/ui/Transform.h
@@ -74,6 +74,9 @@
     float dtdy() const;
     float dsdy() const;
 
+    float getScaleX() const;
+    float getScaleY() const;
+
     // modify the transform
     void        reset();
     void        set(float tx, float ty);