Use Transform in InputDispatcher
Modified InputDispatcher to use the Transform object instead of offset
and scale values.
Bug: 158476194
Test: /data/nativetest64/inputflinger_tests/inputflinger_tests
Test: /data/nativetest64/libinput_tests/libinput_tests
Change-Id: I31242fa6af92b02158ccb0d292c208a4a21c9e43
diff --git a/libs/input/InputWindow.cpp b/libs/input/InputWindow.cpp
index 36c1f80..d5d35e6 100644
--- a/libs/input/InputWindow.cpp
+++ b/libs/input/InputWindow.cpp
@@ -57,7 +57,7 @@
info.frameLeft == frameLeft && info.frameTop == frameTop &&
info.frameRight == frameRight && info.frameBottom == frameBottom &&
info.surfaceInset == surfaceInset && info.globalScaleFactor == globalScaleFactor &&
- info.windowXScale == windowXScale && info.windowYScale == windowYScale &&
+ info.transform == transform &&
info.touchableRegion.hasSameRects(touchableRegion) && info.visible == visible &&
info.canReceiveKeys == canReceiveKeys && info.trustedOverlay == trustedOverlay &&
info.hasFocus == hasFocus && info.hasWallpaper == hasWallpaper &&
@@ -93,8 +93,12 @@
parcel->writeInt32(frameBottom) ?:
parcel->writeInt32(surfaceInset) ?:
parcel->writeFloat(globalScaleFactor) ?:
- parcel->writeFloat(windowXScale) ?:
- parcel->writeFloat(windowYScale) ?:
+ parcel->writeFloat(transform.dsdx()) ?:
+ parcel->writeFloat(transform.dtdx()) ?:
+ parcel->writeFloat(transform.tx()) ?:
+ parcel->writeFloat(transform.dtdy()) ?:
+ parcel->writeFloat(transform.dsdy()) ?:
+ parcel->writeFloat(transform.ty()) ?:
parcel->writeBool(visible) ?:
parcel->writeBool(canReceiveKeys) ?:
parcel->writeBool(hasFocus) ?:
@@ -132,14 +136,19 @@
flags = Flags<Flag>(parcel->readInt32());
type = static_cast<Type>(parcel->readInt32());
+ float dsdx, dtdx, tx, dtdy, dsdy, ty;
status = parcel->readInt32(&frameLeft) ?:
parcel->readInt32(&frameTop) ?:
parcel->readInt32(&frameRight) ?:
parcel->readInt32(&frameBottom) ?:
parcel->readInt32(&surfaceInset) ?:
parcel->readFloat(&globalScaleFactor) ?:
- parcel->readFloat(&windowXScale) ?:
- parcel->readFloat(&windowYScale) ?:
+ parcel->readFloat(&dsdx) ?:
+ parcel->readFloat(&dtdx) ?:
+ parcel->readFloat(&tx) ?:
+ parcel->readFloat(&dtdy) ?:
+ parcel->readFloat(&dsdy) ?:
+ parcel->readFloat(&ty) ?:
parcel->readBool(&visible) ?:
parcel->readBool(&canReceiveKeys) ?:
parcel->readBool(&hasFocus) ?:
@@ -165,6 +174,7 @@
}
touchableRegionCropHandle = parcel->readStrongBinder();
+ transform.set(std::array<float, 9>{dsdx, dtdx, tx, dtdy, dsdy, ty, 0, 0, 1});
return OK;
}
diff --git a/libs/input/tests/InputWindow_test.cpp b/libs/input/tests/InputWindow_test.cpp
index e7a4587..3da869b 100644
--- a/libs/input/tests/InputWindow_test.cpp
+++ b/libs/input/tests/InputWindow_test.cpp
@@ -53,8 +53,7 @@
i.frameBottom = 19;
i.surfaceInset = 17;
i.globalScaleFactor = 0.3;
- i.windowXScale = 0.4;
- i.windowYScale = 0.5;
+ i.transform.set(std::array<float, 9>{0.4, -1, 100, 0.5, 0, 40, 0, 0, 1});
i.visible = false;
i.canReceiveKeys = false;
i.hasFocus = false;
@@ -85,8 +84,7 @@
ASSERT_EQ(i.frameBottom, i2.frameBottom);
ASSERT_EQ(i.surfaceInset, i2.surfaceInset);
ASSERT_EQ(i.globalScaleFactor, i2.globalScaleFactor);
- ASSERT_EQ(i.windowXScale, i2.windowXScale);
- ASSERT_EQ(i.windowYScale, i2.windowYScale);
+ ASSERT_EQ(i.transform, i2.transform);
ASSERT_EQ(i.visible, i2.visible);
ASSERT_EQ(i.canReceiveKeys, i2.canReceiveKeys);
ASSERT_EQ(i.hasFocus, i2.hasFocus);
diff --git a/libs/ui/Transform.cpp b/libs/ui/Transform.cpp
index 3bf3903..5424a3c 100644
--- a/libs/ui/Transform.cpp
+++ b/libs/ui/Transform.cpp
@@ -133,6 +133,14 @@
return mMatrix[1][1];
}
+float Transform::getScaleX() const {
+ return sqrt(dsdx() * dsdx()) + (dtdx() * dtdx());
+}
+
+float Transform::getScaleY() const {
+ return sqrt((dtdy() * dtdy()) + (dsdy() * dsdy()));
+}
+
void Transform::reset() {
mType = IDENTITY;
for(size_t i = 0; i < 3; i++) {
diff --git a/libs/ui/include/ui/Transform.h b/libs/ui/include/ui/Transform.h
index cf59467..2612e82 100644
--- a/libs/ui/include/ui/Transform.h
+++ b/libs/ui/include/ui/Transform.h
@@ -74,6 +74,9 @@
float dtdy() const;
float dsdy() const;
+ float getScaleX() const;
+ float getScaleY() const;
+
// modify the transform
void reset();
void set(float tx, float ty);