|  | /* | 
|  | * Copyright 2013 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #include <GLES2/gl2.h> | 
|  | #include "Texture.h" | 
|  |  | 
|  | #ifndef SF_RENDER_ENGINE_DESCRIPTION_H_ | 
|  | #define SF_RENDER_ENGINE_DESCRIPTION_H_ | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | class Program; | 
|  |  | 
|  | /* | 
|  | * This holds the state of the rendering engine. This class is used | 
|  | * to generate a corresponding GLSL program and set the appropriate | 
|  | * uniform. | 
|  | * | 
|  | * Program and ProgramCache are friends and access the state directly | 
|  | */ | 
|  | class Description { | 
|  | friend class Program; | 
|  | friend class ProgramCache; | 
|  |  | 
|  | // value of the plane-alpha, between 0 and 1 | 
|  | GLclampf mPlaneAlpha; | 
|  | // whether textures are premultiplied | 
|  | bool mPremultipliedAlpha; | 
|  | // whether this layer is marked as opaque | 
|  | bool mOpaque; | 
|  |  | 
|  | // Texture this layer uses | 
|  | Texture mTexture; | 
|  | bool mTextureEnabled; | 
|  |  | 
|  | // color used when texturing is disabled | 
|  | GLclampf mColor[4]; | 
|  | // projection matrix | 
|  | mat4 mProjectionMatrix; | 
|  |  | 
|  | bool mColorMatrixEnabled; | 
|  | mat4 mColorMatrix; | 
|  |  | 
|  | bool mIsWideGamut; | 
|  |  | 
|  | public: | 
|  | Description(); | 
|  | ~Description(); | 
|  |  | 
|  | void setPlaneAlpha(GLclampf planeAlpha); | 
|  | void setPremultipliedAlpha(bool premultipliedAlpha); | 
|  | void setOpaque(bool opaque); | 
|  | void setTexture(const Texture& texture); | 
|  | void disableTexture(); | 
|  | void setColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); | 
|  | void setProjectionMatrix(const mat4& mtx); | 
|  | void setColorMatrix(const mat4& mtx); | 
|  | const mat4& getColorMatrix() const; | 
|  | void setWideGamut(bool wideGamut); | 
|  | }; | 
|  |  | 
|  | } /* namespace android */ | 
|  |  | 
|  | #endif /* SF_RENDER_ENGINE_DESCRIPTION_H_ */ |