| /* | 
 |  * Copyright (C) 2017 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | // TODO(b/129481165): remove the #pragma below and fix conversion issues | 
 | #pragma clang diagnostic push | 
 | #pragma clang diagnostic ignored "-Wconversion" | 
 |  | 
 | //#define LOG_NDEBUG 0 | 
 | #undef LOG_TAG | 
 | #define LOG_TAG "BufferLayer" | 
 | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
 |  | 
 | #include "BufferLayer.h" | 
 |  | 
 | #include <compositionengine/CompositionEngine.h> | 
 | #include <compositionengine/LayerFECompositionState.h> | 
 | #include <compositionengine/OutputLayer.h> | 
 | #include <compositionengine/impl/OutputLayerCompositionState.h> | 
 | #include <cutils/compiler.h> | 
 | #include <cutils/native_handle.h> | 
 | #include <cutils/properties.h> | 
 | #include <gui/BufferItem.h> | 
 | #include <gui/BufferQueue.h> | 
 | #include <gui/GLConsumer.h> | 
 | #include <gui/LayerDebugInfo.h> | 
 | #include <gui/Surface.h> | 
 | #include <renderengine/RenderEngine.h> | 
 | #include <ui/DebugUtils.h> | 
 | #include <utils/Errors.h> | 
 | #include <utils/Log.h> | 
 | #include <utils/NativeHandle.h> | 
 | #include <utils/StopWatch.h> | 
 | #include <utils/Trace.h> | 
 |  | 
 | #include <cmath> | 
 | #include <cstdlib> | 
 | #include <mutex> | 
 | #include <sstream> | 
 |  | 
 | #include "Colorizer.h" | 
 | #include "DisplayDevice.h" | 
 | #include "FrameTracer/FrameTracer.h" | 
 | #include "LayerRejecter.h" | 
 | #include "TimeStats/TimeStats.h" | 
 |  | 
 | namespace android { | 
 |  | 
 | using gui::WindowInfo; | 
 |  | 
 | static constexpr float defaultMaxLuminance = 1000.0; | 
 |  | 
 | BufferLayer::BufferLayer(const LayerCreationArgs& args) | 
 |       : Layer(args), | 
 |         mTextureName(args.textureName), | 
 |         mCompositionState{mFlinger->getCompositionEngine().createLayerFECompositionState()} { | 
 |     ALOGV("Creating Layer %s", getDebugName()); | 
 |  | 
 |     mPremultipliedAlpha = !(args.flags & ISurfaceComposerClient::eNonPremultiplied); | 
 |  | 
 |     mPotentialCursor = args.flags & ISurfaceComposerClient::eCursorWindow; | 
 |     mProtectedByApp = args.flags & ISurfaceComposerClient::eProtectedByApp; | 
 | } | 
 |  | 
 | BufferLayer::~BufferLayer() { | 
 |     if (!isClone()) { | 
 |         // The original layer and the clone layer share the same texture. Therefore, only one of | 
 |         // the layers, in this case the original layer, needs to handle the deletion. The original | 
 |         // layer and the clone should be removed at the same time so there shouldn't be any issue | 
 |         // with the clone layer trying to use the deleted texture. | 
 |         mFlinger->deleteTextureAsync(mTextureName); | 
 |     } | 
 |     const int32_t layerId = getSequence(); | 
 |     mFlinger->mTimeStats->onDestroy(layerId); | 
 |     mFlinger->mFrameTracer->onDestroy(layerId); | 
 | } | 
 |  | 
 | void BufferLayer::useSurfaceDamage() { | 
 |     if (mFlinger->mForceFullDamage) { | 
 |         surfaceDamageRegion = Region::INVALID_REGION; | 
 |     } else { | 
 |         surfaceDamageRegion = mBufferInfo.mSurfaceDamage; | 
 |     } | 
 | } | 
 |  | 
 | void BufferLayer::useEmptyDamage() { | 
 |     surfaceDamageRegion.clear(); | 
 | } | 
 |  | 
 | bool BufferLayer::isOpaque(const Layer::State& s) const { | 
 |     // if we don't have a buffer or sidebandStream yet, we're translucent regardless of the | 
 |     // layer's opaque flag. | 
 |     if ((mSidebandStream == nullptr) && (mBufferInfo.mBuffer == nullptr)) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     // if the layer has the opaque flag, then we're always opaque, | 
 |     // otherwise we use the current buffer's format. | 
 |     return ((s.flags & layer_state_t::eLayerOpaque) != 0) || getOpacityForFormat(getPixelFormat()); | 
 | } | 
 |  | 
 | bool BufferLayer::isVisible() const { | 
 |     return !isHiddenByPolicy() && getAlpha() > 0.0f && | 
 |             (mBufferInfo.mBuffer != nullptr || mSidebandStream != nullptr); | 
 | } | 
 |  | 
 | bool BufferLayer::isFixedSize() const { | 
 |     return getEffectiveScalingMode() != NATIVE_WINDOW_SCALING_MODE_FREEZE; | 
 | } | 
 |  | 
 | bool BufferLayer::usesSourceCrop() const { | 
 |     return true; | 
 | } | 
 |  | 
 | static constexpr mat4 inverseOrientation(uint32_t transform) { | 
 |     const mat4 flipH(-1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1); | 
 |     const mat4 flipV(1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1); | 
 |     const mat4 rot90(0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1); | 
 |     mat4 tr; | 
 |  | 
 |     if (transform & NATIVE_WINDOW_TRANSFORM_ROT_90) { | 
 |         tr = tr * rot90; | 
 |     } | 
 |     if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_H) { | 
 |         tr = tr * flipH; | 
 |     } | 
 |     if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_V) { | 
 |         tr = tr * flipV; | 
 |     } | 
 |     return inverse(tr); | 
 | } | 
 |  | 
 | std::optional<compositionengine::LayerFE::LayerSettings> BufferLayer::prepareClientComposition( | 
 |         compositionengine::LayerFE::ClientCompositionTargetSettings& targetSettings) { | 
 |     ATRACE_CALL(); | 
 |  | 
 |     std::optional<compositionengine::LayerFE::LayerSettings> result = | 
 |             Layer::prepareClientComposition(targetSettings); | 
 |     if (!result) { | 
 |         return result; | 
 |     } | 
 |  | 
 |     if (CC_UNLIKELY(mBufferInfo.mBuffer == 0)) { | 
 |         // the texture has not been created yet, this Layer has | 
 |         // in fact never been drawn into. This happens frequently with | 
 |         // SurfaceView because the WindowManager can't know when the client | 
 |         // has drawn the first time. | 
 |  | 
 |         // If there is nothing under us, we paint the screen in black, otherwise | 
 |         // we just skip this update. | 
 |  | 
 |         // figure out if there is something below us | 
 |         Region under; | 
 |         bool finished = false; | 
 |         mFlinger->mDrawingState.traverseInZOrder([&](Layer* layer) { | 
 |             if (finished || layer == static_cast<BufferLayer const*>(this)) { | 
 |                 finished = true; | 
 |                 return; | 
 |             } | 
 |  | 
 |             under.orSelf(layer->getScreenBounds()); | 
 |         }); | 
 |         // if not everything below us is covered, we plug the holes! | 
 |         Region holes(targetSettings.clip.subtract(under)); | 
 |         if (!holes.isEmpty()) { | 
 |             targetSettings.clearRegion.orSelf(holes); | 
 |         } | 
 |  | 
 |         if (mSidebandStream != nullptr) { | 
 |             // For surfaceview of tv sideband, there is no activeBuffer | 
 |             // in bufferqueue, we need return LayerSettings. | 
 |             return result; | 
 |         } else { | 
 |             return std::nullopt; | 
 |         } | 
 |     } | 
 |     const bool blackOutLayer = (isProtected() && !targetSettings.supportsProtectedContent) || | 
 |             ((isSecure() || isProtected()) && !targetSettings.isSecure); | 
 |     const bool bufferCanBeUsedAsHwTexture = | 
 |             mBufferInfo.mBuffer->getBuffer()->getUsage() & GraphicBuffer::USAGE_HW_TEXTURE; | 
 |     compositionengine::LayerFE::LayerSettings& layer = *result; | 
 |     if (blackOutLayer || !bufferCanBeUsedAsHwTexture) { | 
 |         ALOGE_IF(!bufferCanBeUsedAsHwTexture, "%s is blacked out as buffer is not gpu readable", | 
 |                  mName.c_str()); | 
 |         prepareClearClientComposition(layer, true /* blackout */); | 
 |         return layer; | 
 |     } | 
 |  | 
 |     const State& s(getDrawingState()); | 
 |     layer.source.buffer.buffer = mBufferInfo.mBuffer; | 
 |     layer.source.buffer.isOpaque = isOpaque(s); | 
 |     layer.source.buffer.fence = mBufferInfo.mFence; | 
 |     layer.source.buffer.textureName = mTextureName; | 
 |     layer.source.buffer.usePremultipliedAlpha = getPremultipledAlpha(); | 
 |     layer.source.buffer.isY410BT2020 = isHdrY410(); | 
 |     bool hasSmpte2086 = mBufferInfo.mHdrMetadata.validTypes & HdrMetadata::SMPTE2086; | 
 |     bool hasCta861_3 = mBufferInfo.mHdrMetadata.validTypes & HdrMetadata::CTA861_3; | 
 |     float maxLuminance = 0.f; | 
 |     if (hasSmpte2086 && hasCta861_3) { | 
 |         maxLuminance = std::min(mBufferInfo.mHdrMetadata.smpte2086.maxLuminance, | 
 |                                 mBufferInfo.mHdrMetadata.cta8613.maxContentLightLevel); | 
 |     } else if (hasSmpte2086) { | 
 |         maxLuminance = mBufferInfo.mHdrMetadata.smpte2086.maxLuminance; | 
 |     } else if (hasCta861_3) { | 
 |         maxLuminance = mBufferInfo.mHdrMetadata.cta8613.maxContentLightLevel; | 
 |     } else { | 
 |         switch (layer.sourceDataspace & HAL_DATASPACE_TRANSFER_MASK) { | 
 |             case HAL_DATASPACE_TRANSFER_ST2084: | 
 |             case HAL_DATASPACE_TRANSFER_HLG: | 
 |                 // Behavior-match previous releases for HDR content | 
 |                 maxLuminance = defaultMaxLuminance; | 
 |                 break; | 
 |         } | 
 |     } | 
 |     layer.source.buffer.maxLuminanceNits = maxLuminance; | 
 |     layer.frameNumber = mCurrentFrameNumber; | 
 |     layer.bufferId = mBufferInfo.mBuffer ? mBufferInfo.mBuffer->getBuffer()->getId() : 0; | 
 |  | 
 |     const bool useFiltering = | 
 |             targetSettings.needsFiltering || mNeedsFiltering || bufferNeedsFiltering(); | 
 |  | 
 |     // Query the texture matrix given our current filtering mode. | 
 |     float textureMatrix[16]; | 
 |     getDrawingTransformMatrix(useFiltering, textureMatrix); | 
 |  | 
 |     if (getTransformToDisplayInverse()) { | 
 |         /* | 
 |          * the code below applies the primary display's inverse transform to | 
 |          * the texture transform | 
 |          */ | 
 |         uint32_t transform = DisplayDevice::getPrimaryDisplayRotationFlags(); | 
 |         mat4 tr = inverseOrientation(transform); | 
 |  | 
 |         /** | 
 |          * TODO(b/36727915): This is basically a hack. | 
 |          * | 
 |          * Ensure that regardless of the parent transformation, | 
 |          * this buffer is always transformed from native display | 
 |          * orientation to display orientation. For example, in the case | 
 |          * of a camera where the buffer remains in native orientation, | 
 |          * we want the pixels to always be upright. | 
 |          */ | 
 |         sp<Layer> p = mDrawingParent.promote(); | 
 |         if (p != nullptr) { | 
 |             const auto parentTransform = p->getTransform(); | 
 |             tr = tr * inverseOrientation(parentTransform.getOrientation()); | 
 |         } | 
 |  | 
 |         // and finally apply it to the original texture matrix | 
 |         const mat4 texTransform(mat4(static_cast<const float*>(textureMatrix)) * tr); | 
 |         memcpy(textureMatrix, texTransform.asArray(), sizeof(textureMatrix)); | 
 |     } | 
 |  | 
 |     const Rect win{getBounds()}; | 
 |     float bufferWidth = getBufferSize(s).getWidth(); | 
 |     float bufferHeight = getBufferSize(s).getHeight(); | 
 |  | 
 |     // BufferStateLayers can have a "buffer size" of [0, 0, -1, -1] when no display frame has | 
 |     // been set and there is no parent layer bounds. In that case, the scale is meaningless so | 
 |     // ignore them. | 
 |     if (!getBufferSize(s).isValid()) { | 
 |         bufferWidth = float(win.right) - float(win.left); | 
 |         bufferHeight = float(win.bottom) - float(win.top); | 
 |     } | 
 |  | 
 |     const float scaleHeight = (float(win.bottom) - float(win.top)) / bufferHeight; | 
 |     const float scaleWidth = (float(win.right) - float(win.left)) / bufferWidth; | 
 |     const float translateY = float(win.top) / bufferHeight; | 
 |     const float translateX = float(win.left) / bufferWidth; | 
 |  | 
 |     // Flip y-coordinates because GLConsumer expects OpenGL convention. | 
 |     mat4 tr = mat4::translate(vec4(.5, .5, 0, 1)) * mat4::scale(vec4(1, -1, 1, 1)) * | 
 |             mat4::translate(vec4(-.5, -.5, 0, 1)) * | 
 |             mat4::translate(vec4(translateX, translateY, 0, 1)) * | 
 |             mat4::scale(vec4(scaleWidth, scaleHeight, 1.0, 1.0)); | 
 |  | 
 |     layer.source.buffer.useTextureFiltering = useFiltering; | 
 |     layer.source.buffer.textureTransform = mat4(static_cast<const float*>(textureMatrix)) * tr; | 
 |  | 
 |     return layer; | 
 | } | 
 |  | 
 | bool BufferLayer::isHdrY410() const { | 
 |     // pixel format is HDR Y410 masquerading as RGBA_1010102 | 
 |     return (mBufferInfo.mDataspace == ui::Dataspace::BT2020_ITU_PQ && | 
 |             mBufferInfo.mApi == NATIVE_WINDOW_API_MEDIA && | 
 |             mBufferInfo.mPixelFormat == HAL_PIXEL_FORMAT_RGBA_1010102); | 
 | } | 
 |  | 
 | sp<compositionengine::LayerFE> BufferLayer::getCompositionEngineLayerFE() const { | 
 |     return asLayerFE(); | 
 | } | 
 |  | 
 | compositionengine::LayerFECompositionState* BufferLayer::editCompositionState() { | 
 |     return mCompositionState.get(); | 
 | } | 
 |  | 
 | const compositionengine::LayerFECompositionState* BufferLayer::getCompositionState() const { | 
 |     return mCompositionState.get(); | 
 | } | 
 |  | 
 | void BufferLayer::preparePerFrameCompositionState() { | 
 |     Layer::preparePerFrameCompositionState(); | 
 |  | 
 |     // Sideband layers | 
 |     auto* compositionState = editCompositionState(); | 
 |     if (compositionState->sidebandStream.get()) { | 
 |         compositionState->compositionType = Hwc2::IComposerClient::Composition::SIDEBAND; | 
 |         return; | 
 |     } else { | 
 |         // Normal buffer layers | 
 |         compositionState->hdrMetadata = mBufferInfo.mHdrMetadata; | 
 |         compositionState->compositionType = mPotentialCursor | 
 |                 ? Hwc2::IComposerClient::Composition::CURSOR | 
 |                 : Hwc2::IComposerClient::Composition::DEVICE; | 
 |     } | 
 |  | 
 |     compositionState->buffer = mBufferInfo.mBuffer->getBuffer(); | 
 |     compositionState->bufferSlot = (mBufferInfo.mBufferSlot == BufferQueue::INVALID_BUFFER_SLOT) | 
 |             ? 0 | 
 |             : mBufferInfo.mBufferSlot; | 
 |     compositionState->acquireFence = mBufferInfo.mFence; | 
 | } | 
 |  | 
 | bool BufferLayer::onPreComposition(nsecs_t refreshStartTime) { | 
 |     if (mBufferInfo.mBuffer != nullptr) { | 
 |         Mutex::Autolock lock(mFrameEventHistoryMutex); | 
 |         mFrameEventHistory.addPreComposition(mCurrentFrameNumber, refreshStartTime); | 
 |     } | 
 |     mRefreshPending = false; | 
 |     return hasReadyFrame(); | 
 | } | 
 | namespace { | 
 | TimeStats::SetFrameRateVote frameRateToSetFrameRateVotePayload(Layer::FrameRate frameRate) { | 
 |     using FrameRateCompatibility = TimeStats::SetFrameRateVote::FrameRateCompatibility; | 
 |     using Seamlessness = TimeStats::SetFrameRateVote::Seamlessness; | 
 |     const auto frameRateCompatibility = [frameRate] { | 
 |         switch (frameRate.type) { | 
 |             case Layer::FrameRateCompatibility::Default: | 
 |                 return FrameRateCompatibility::Default; | 
 |             case Layer::FrameRateCompatibility::ExactOrMultiple: | 
 |                 return FrameRateCompatibility::ExactOrMultiple; | 
 |             default: | 
 |                 return FrameRateCompatibility::Undefined; | 
 |         } | 
 |     }(); | 
 |  | 
 |     const auto seamlessness = [frameRate] { | 
 |         switch (frameRate.seamlessness) { | 
 |             case scheduler::Seamlessness::OnlySeamless: | 
 |                 return Seamlessness::ShouldBeSeamless; | 
 |             case scheduler::Seamlessness::SeamedAndSeamless: | 
 |                 return Seamlessness::NotRequired; | 
 |             default: | 
 |                 return Seamlessness::Undefined; | 
 |         } | 
 |     }(); | 
 |  | 
 |     return TimeStats::SetFrameRateVote{.frameRate = frameRate.rate.getValue(), | 
 |                                        .frameRateCompatibility = frameRateCompatibility, | 
 |                                        .seamlessness = seamlessness}; | 
 | } | 
 | } // namespace | 
 |  | 
 | bool BufferLayer::onPostComposition(const DisplayDevice* display, | 
 |                                     const std::shared_ptr<FenceTime>& glDoneFence, | 
 |                                     const std::shared_ptr<FenceTime>& presentFence, | 
 |                                     const CompositorTiming& compositorTiming) { | 
 |     // mFrameLatencyNeeded is true when a new frame was latched for the | 
 |     // composition. | 
 |     if (!mBufferInfo.mFrameLatencyNeeded) return false; | 
 |  | 
 |     // Update mFrameEventHistory. | 
 |     { | 
 |         Mutex::Autolock lock(mFrameEventHistoryMutex); | 
 |         mFrameEventHistory.addPostComposition(mCurrentFrameNumber, glDoneFence, presentFence, | 
 |                                               compositorTiming); | 
 |         finalizeFrameEventHistory(glDoneFence, compositorTiming); | 
 |     } | 
 |  | 
 |     // Update mFrameTracker. | 
 |     nsecs_t desiredPresentTime = mBufferInfo.mDesiredPresentTime; | 
 |     mFrameTracker.setDesiredPresentTime(desiredPresentTime); | 
 |  | 
 |     const int32_t layerId = getSequence(); | 
 |     mFlinger->mTimeStats->setDesiredTime(layerId, mCurrentFrameNumber, desiredPresentTime); | 
 |  | 
 |     const auto outputLayer = findOutputLayerForDisplay(display); | 
 |     if (outputLayer && outputLayer->requiresClientComposition()) { | 
 |         nsecs_t clientCompositionTimestamp = outputLayer->getState().clientCompositionTimestamp; | 
 |         mFlinger->mFrameTracer->traceTimestamp(layerId, getCurrentBufferId(), mCurrentFrameNumber, | 
 |                                                clientCompositionTimestamp, | 
 |                                                FrameTracer::FrameEvent::FALLBACK_COMPOSITION); | 
 |         // Update the SurfaceFrames in the drawing state | 
 |         if (mDrawingState.bufferSurfaceFrameTX) { | 
 |             mDrawingState.bufferSurfaceFrameTX->setGpuComposition(); | 
 |         } | 
 |         for (auto& [token, surfaceFrame] : mDrawingState.bufferlessSurfaceFramesTX) { | 
 |             surfaceFrame->setGpuComposition(); | 
 |         } | 
 |     } | 
 |  | 
 |     std::shared_ptr<FenceTime> frameReadyFence = mBufferInfo.mFenceTime; | 
 |     if (frameReadyFence->isValid()) { | 
 |         mFrameTracker.setFrameReadyFence(std::move(frameReadyFence)); | 
 |     } else { | 
 |         // There was no fence for this frame, so assume that it was ready | 
 |         // to be presented at the desired present time. | 
 |         mFrameTracker.setFrameReadyTime(desiredPresentTime); | 
 |     } | 
 |  | 
 |     if (display) { | 
 |         const Fps refreshRate = display->refreshRateConfigs().getCurrentRefreshRate().getFps(); | 
 |         const std::optional<Fps> renderRate = | 
 |                 mFlinger->mScheduler->getFrameRateOverride(getOwnerUid()); | 
 |         if (presentFence->isValid()) { | 
 |             mFlinger->mTimeStats->setPresentFence(layerId, mCurrentFrameNumber, presentFence, | 
 |                                                   refreshRate, renderRate, | 
 |                                                   frameRateToSetFrameRateVotePayload( | 
 |                                                           mDrawingState.frameRate), | 
 |                                                   getGameMode()); | 
 |             mFlinger->mFrameTracer->traceFence(layerId, getCurrentBufferId(), mCurrentFrameNumber, | 
 |                                                presentFence, | 
 |                                                FrameTracer::FrameEvent::PRESENT_FENCE); | 
 |             mFrameTracker.setActualPresentFence(std::shared_ptr<FenceTime>(presentFence)); | 
 |         } else if (const auto displayId = PhysicalDisplayId::tryCast(display->getId()); | 
 |                    displayId && mFlinger->getHwComposer().isConnected(*displayId)) { | 
 |             // The HWC doesn't support present fences, so use the refresh | 
 |             // timestamp instead. | 
 |             const nsecs_t actualPresentTime = display->getRefreshTimestamp(); | 
 |             mFlinger->mTimeStats->setPresentTime(layerId, mCurrentFrameNumber, actualPresentTime, | 
 |                                                  refreshRate, renderRate, | 
 |                                                  frameRateToSetFrameRateVotePayload( | 
 |                                                          mDrawingState.frameRate), | 
 |                                                  getGameMode()); | 
 |             mFlinger->mFrameTracer->traceTimestamp(layerId, getCurrentBufferId(), | 
 |                                                    mCurrentFrameNumber, actualPresentTime, | 
 |                                                    FrameTracer::FrameEvent::PRESENT_FENCE); | 
 |             mFrameTracker.setActualPresentTime(actualPresentTime); | 
 |         } | 
 |     } | 
 |  | 
 |     mFrameTracker.advanceFrame(); | 
 |     mBufferInfo.mFrameLatencyNeeded = false; | 
 |     return true; | 
 | } | 
 |  | 
 | void BufferLayer::gatherBufferInfo() { | 
 |     mBufferInfo.mPixelFormat = | 
 |             !mBufferInfo.mBuffer ? PIXEL_FORMAT_NONE : mBufferInfo.mBuffer->getBuffer()->format; | 
 |     mBufferInfo.mFrameLatencyNeeded = true; | 
 | } | 
 |  | 
 | bool BufferLayer::shouldPresentNow(nsecs_t expectedPresentTime) const { | 
 |     // If this is not a valid vsync for the layer's uid, return and try again later | 
 |     const bool isVsyncValidForUid = | 
 |             mFlinger->mScheduler->isVsyncValid(expectedPresentTime, mOwnerUid); | 
 |     if (!isVsyncValidForUid) { | 
 |         ATRACE_NAME("!isVsyncValidForUid"); | 
 |         return false; | 
 |     } | 
 |  | 
 |     // AutoRefresh layers and sideband streams should always be presented | 
 |     if (getSidebandStreamChanged() || getAutoRefresh()) { | 
 |         return true; | 
 |     } | 
 |  | 
 |     // If this layer doesn't have a frame is shouldn't be presented | 
 |     if (!hasFrameUpdate()) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     // Defer to the derived class to decide whether the next buffer is due for | 
 |     // presentation. | 
 |     return isBufferDue(expectedPresentTime); | 
 | } | 
 |  | 
 | bool BufferLayer::latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime, | 
 |                               nsecs_t expectedPresentTime) { | 
 |     ATRACE_CALL(); | 
 |  | 
 |     bool refreshRequired = latchSidebandStream(recomputeVisibleRegions); | 
 |  | 
 |     if (refreshRequired) { | 
 |         return refreshRequired; | 
 |     } | 
 |  | 
 |     if (!hasReadyFrame()) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     // if we've already called updateTexImage() without going through | 
 |     // a composition step, we have to skip this layer at this point | 
 |     // because we cannot call updateTeximage() without a corresponding | 
 |     // compositionComplete() call. | 
 |     // we'll trigger an update in onPreComposition(). | 
 |     if (mRefreshPending) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     // If the head buffer's acquire fence hasn't signaled yet, return and | 
 |     // try again later | 
 |     if (!fenceHasSignaled()) { | 
 |         ATRACE_NAME("!fenceHasSignaled()"); | 
 |         mFlinger->signalLayerUpdate(); | 
 |         return false; | 
 |     } | 
 |  | 
 |     // Capture the old state of the layer for comparisons later | 
 |     const State& s(getDrawingState()); | 
 |     const bool oldOpacity = isOpaque(s); | 
 |  | 
 |     BufferInfo oldBufferInfo = mBufferInfo; | 
 |  | 
 |     status_t err = updateTexImage(recomputeVisibleRegions, latchTime, expectedPresentTime); | 
 |     if (err != NO_ERROR) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     err = updateActiveBuffer(); | 
 |     if (err != NO_ERROR) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     err = updateFrameNumber(latchTime); | 
 |     if (err != NO_ERROR) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     gatherBufferInfo(); | 
 |  | 
 |     mRefreshPending = true; | 
 |     if (oldBufferInfo.mBuffer == nullptr) { | 
 |         // the first time we receive a buffer, we need to trigger a | 
 |         // geometry invalidation. | 
 |         recomputeVisibleRegions = true; | 
 |     } | 
 |  | 
 |     if ((mBufferInfo.mCrop != oldBufferInfo.mCrop) || | 
 |         (mBufferInfo.mTransform != oldBufferInfo.mTransform) || | 
 |         (mBufferInfo.mScaleMode != oldBufferInfo.mScaleMode) || | 
 |         (mBufferInfo.mTransformToDisplayInverse != oldBufferInfo.mTransformToDisplayInverse)) { | 
 |         recomputeVisibleRegions = true; | 
 |     } | 
 |  | 
 |     if (oldBufferInfo.mBuffer != nullptr) { | 
 |         uint32_t bufWidth = mBufferInfo.mBuffer->getBuffer()->getWidth(); | 
 |         uint32_t bufHeight = mBufferInfo.mBuffer->getBuffer()->getHeight(); | 
 |         if (bufWidth != uint32_t(oldBufferInfo.mBuffer->getBuffer()->width) || | 
 |             bufHeight != uint32_t(oldBufferInfo.mBuffer->getBuffer()->height)) { | 
 |             recomputeVisibleRegions = true; | 
 |         } | 
 |     } | 
 |  | 
 |     if (oldOpacity != isOpaque(s)) { | 
 |         recomputeVisibleRegions = true; | 
 |     } | 
 |  | 
 |     return true; | 
 | } | 
 |  | 
 | bool BufferLayer::hasReadyFrame() const { | 
 |     return hasFrameUpdate() || getSidebandStreamChanged() || getAutoRefresh(); | 
 | } | 
 |  | 
 | uint32_t BufferLayer::getEffectiveScalingMode() const { | 
 |     return mBufferInfo.mScaleMode; | 
 | } | 
 |  | 
 | bool BufferLayer::isProtected() const { | 
 |     return (mBufferInfo.mBuffer != nullptr) && | 
 |             (mBufferInfo.mBuffer->getBuffer()->getUsage() & GRALLOC_USAGE_PROTECTED); | 
 | } | 
 |  | 
 | // As documented in libhardware header, formats in the range | 
 | // 0x100 - 0x1FF are specific to the HAL implementation, and | 
 | // are known to have no alpha channel | 
 | // TODO: move definition for device-specific range into | 
 | // hardware.h, instead of using hard-coded values here. | 
 | #define HARDWARE_IS_DEVICE_FORMAT(f) ((f) >= 0x100 && (f) <= 0x1FF) | 
 |  | 
 | bool BufferLayer::getOpacityForFormat(uint32_t format) { | 
 |     if (HARDWARE_IS_DEVICE_FORMAT(format)) { | 
 |         return true; | 
 |     } | 
 |     switch (format) { | 
 |         case HAL_PIXEL_FORMAT_RGBA_8888: | 
 |         case HAL_PIXEL_FORMAT_BGRA_8888: | 
 |         case HAL_PIXEL_FORMAT_RGBA_FP16: | 
 |         case HAL_PIXEL_FORMAT_RGBA_1010102: | 
 |             return false; | 
 |     } | 
 |     // in all other case, we have no blending (also for unknown formats) | 
 |     return true; | 
 | } | 
 |  | 
 | bool BufferLayer::needsFiltering(const DisplayDevice* display) const { | 
 |     const auto outputLayer = findOutputLayerForDisplay(display); | 
 |     if (outputLayer == nullptr) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     // We need filtering if the sourceCrop rectangle size does not match the | 
 |     // displayframe rectangle size (not a 1:1 render) | 
 |     const auto& compositionState = outputLayer->getState(); | 
 |     const auto displayFrame = compositionState.displayFrame; | 
 |     const auto sourceCrop = compositionState.sourceCrop; | 
 |     return sourceCrop.getHeight() != displayFrame.getHeight() || | 
 |             sourceCrop.getWidth() != displayFrame.getWidth(); | 
 | } | 
 |  | 
 | bool BufferLayer::needsFilteringForScreenshots(const DisplayDevice* display, | 
 |                                                const ui::Transform& inverseParentTransform) const { | 
 |     const auto outputLayer = findOutputLayerForDisplay(display); | 
 |     if (outputLayer == nullptr) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     // We need filtering if the sourceCrop rectangle size does not match the | 
 |     // viewport rectangle size (not a 1:1 render) | 
 |     const auto& compositionState = outputLayer->getState(); | 
 |     const ui::Transform& displayTransform = display->getTransform(); | 
 |     const ui::Transform inverseTransform = inverseParentTransform * displayTransform.inverse(); | 
 |     // Undo the transformation of the displayFrame so that we're back into | 
 |     // layer-stack space. | 
 |     const Rect frame = inverseTransform.transform(compositionState.displayFrame); | 
 |     const FloatRect sourceCrop = compositionState.sourceCrop; | 
 |  | 
 |     int32_t frameHeight = frame.getHeight(); | 
 |     int32_t frameWidth = frame.getWidth(); | 
 |     // If the display transform had a rotational component then undo the | 
 |     // rotation so that the orientation matches the source crop. | 
 |     if (displayTransform.getOrientation() & ui::Transform::ROT_90) { | 
 |         std::swap(frameHeight, frameWidth); | 
 |     } | 
 |     return sourceCrop.getHeight() != frameHeight || sourceCrop.getWidth() != frameWidth; | 
 | } | 
 |  | 
 | uint64_t BufferLayer::getHeadFrameNumber(nsecs_t expectedPresentTime) const { | 
 |     if (hasFrameUpdate()) { | 
 |         return getFrameNumber(expectedPresentTime); | 
 |     } else { | 
 |         return mCurrentFrameNumber; | 
 |     } | 
 | } | 
 |  | 
 | Rect BufferLayer::getBufferSize(const State& s) const { | 
 |     // If we have a sideband stream, or we are scaling the buffer then return the layer size since | 
 |     // we cannot determine the buffer size. | 
 |     if ((s.sidebandStream != nullptr) || | 
 |         (getEffectiveScalingMode() != NATIVE_WINDOW_SCALING_MODE_FREEZE)) { | 
 |         return Rect(getActiveWidth(s), getActiveHeight(s)); | 
 |     } | 
 |  | 
 |     if (mBufferInfo.mBuffer == nullptr) { | 
 |         return Rect::INVALID_RECT; | 
 |     } | 
 |  | 
 |     uint32_t bufWidth = mBufferInfo.mBuffer->getBuffer()->getWidth(); | 
 |     uint32_t bufHeight = mBufferInfo.mBuffer->getBuffer()->getHeight(); | 
 |  | 
 |     // Undo any transformations on the buffer and return the result. | 
 |     if (mBufferInfo.mTransform & ui::Transform::ROT_90) { | 
 |         std::swap(bufWidth, bufHeight); | 
 |     } | 
 |  | 
 |     if (getTransformToDisplayInverse()) { | 
 |         uint32_t invTransform = DisplayDevice::getPrimaryDisplayRotationFlags(); | 
 |         if (invTransform & ui::Transform::ROT_90) { | 
 |             std::swap(bufWidth, bufHeight); | 
 |         } | 
 |     } | 
 |  | 
 |     return Rect(bufWidth, bufHeight); | 
 | } | 
 |  | 
 | FloatRect BufferLayer::computeSourceBounds(const FloatRect& parentBounds) const { | 
 |     const State& s(getDrawingState()); | 
 |  | 
 |     // If we have a sideband stream, or we are scaling the buffer then return the layer size since | 
 |     // we cannot determine the buffer size. | 
 |     if ((s.sidebandStream != nullptr) || | 
 |         (getEffectiveScalingMode() != NATIVE_WINDOW_SCALING_MODE_FREEZE)) { | 
 |         return FloatRect(0, 0, getActiveWidth(s), getActiveHeight(s)); | 
 |     } | 
 |  | 
 |     if (mBufferInfo.mBuffer == nullptr) { | 
 |         return parentBounds; | 
 |     } | 
 |  | 
 |     uint32_t bufWidth = mBufferInfo.mBuffer->getBuffer()->getWidth(); | 
 |     uint32_t bufHeight = mBufferInfo.mBuffer->getBuffer()->getHeight(); | 
 |  | 
 |     // Undo any transformations on the buffer and return the result. | 
 |     if (mBufferInfo.mTransform & ui::Transform::ROT_90) { | 
 |         std::swap(bufWidth, bufHeight); | 
 |     } | 
 |  | 
 |     if (getTransformToDisplayInverse()) { | 
 |         uint32_t invTransform = DisplayDevice::getPrimaryDisplayRotationFlags(); | 
 |         if (invTransform & ui::Transform::ROT_90) { | 
 |             std::swap(bufWidth, bufHeight); | 
 |         } | 
 |     } | 
 |  | 
 |     return FloatRect(0, 0, bufWidth, bufHeight); | 
 | } | 
 |  | 
 | void BufferLayer::latchAndReleaseBuffer() { | 
 |     mRefreshPending = false; | 
 |     if (hasReadyFrame()) { | 
 |         bool ignored = false; | 
 |         latchBuffer(ignored, systemTime(), 0 /* expectedPresentTime */); | 
 |     } | 
 |     releasePendingBuffer(systemTime()); | 
 | } | 
 |  | 
 | PixelFormat BufferLayer::getPixelFormat() const { | 
 |     return mBufferInfo.mPixelFormat; | 
 | } | 
 |  | 
 | bool BufferLayer::getTransformToDisplayInverse() const { | 
 |     return mBufferInfo.mTransformToDisplayInverse; | 
 | } | 
 |  | 
 | Rect BufferLayer::getBufferCrop() const { | 
 |     // this is the crop rectangle that applies to the buffer | 
 |     // itself (as opposed to the window) | 
 |     if (!mBufferInfo.mCrop.isEmpty()) { | 
 |         // if the buffer crop is defined, we use that | 
 |         return mBufferInfo.mCrop; | 
 |     } else if (mBufferInfo.mBuffer != nullptr) { | 
 |         // otherwise we use the whole buffer | 
 |         return mBufferInfo.mBuffer->getBuffer()->getBounds(); | 
 |     } else { | 
 |         // if we don't have a buffer yet, we use an empty/invalid crop | 
 |         return Rect(); | 
 |     } | 
 | } | 
 |  | 
 | uint32_t BufferLayer::getBufferTransform() const { | 
 |     return mBufferInfo.mTransform; | 
 | } | 
 |  | 
 | ui::Dataspace BufferLayer::getDataSpace() const { | 
 |     return mBufferInfo.mDataspace; | 
 | } | 
 |  | 
 | ui::Dataspace BufferLayer::translateDataspace(ui::Dataspace dataspace) { | 
 |     ui::Dataspace updatedDataspace = dataspace; | 
 |     // translate legacy dataspaces to modern dataspaces | 
 |     switch (dataspace) { | 
 |         case ui::Dataspace::SRGB: | 
 |             updatedDataspace = ui::Dataspace::V0_SRGB; | 
 |             break; | 
 |         case ui::Dataspace::SRGB_LINEAR: | 
 |             updatedDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |             break; | 
 |         case ui::Dataspace::JFIF: | 
 |             updatedDataspace = ui::Dataspace::V0_JFIF; | 
 |             break; | 
 |         case ui::Dataspace::BT601_625: | 
 |             updatedDataspace = ui::Dataspace::V0_BT601_625; | 
 |             break; | 
 |         case ui::Dataspace::BT601_525: | 
 |             updatedDataspace = ui::Dataspace::V0_BT601_525; | 
 |             break; | 
 |         case ui::Dataspace::BT709: | 
 |             updatedDataspace = ui::Dataspace::V0_BT709; | 
 |             break; | 
 |         default: | 
 |             break; | 
 |     } | 
 |  | 
 |     return updatedDataspace; | 
 | } | 
 |  | 
 | sp<GraphicBuffer> BufferLayer::getBuffer() const { | 
 |     return mBufferInfo.mBuffer ? mBufferInfo.mBuffer->getBuffer() : nullptr; | 
 | } | 
 |  | 
 | void BufferLayer::getDrawingTransformMatrix(bool filteringEnabled, float outMatrix[16]) { | 
 |     GLConsumer::computeTransformMatrix(outMatrix, | 
 |                                        mBufferInfo.mBuffer ? mBufferInfo.mBuffer->getBuffer() | 
 |                                                            : nullptr, | 
 |                                        mBufferInfo.mCrop, mBufferInfo.mTransform, filteringEnabled); | 
 | } | 
 |  | 
 | void BufferLayer::setInitialValuesForClone(const sp<Layer>& clonedFrom) { | 
 |     Layer::setInitialValuesForClone(clonedFrom); | 
 |  | 
 |     sp<BufferLayer> bufferClonedFrom = static_cast<BufferLayer*>(clonedFrom.get()); | 
 |     mPremultipliedAlpha = bufferClonedFrom->mPremultipliedAlpha; | 
 |     mPotentialCursor = bufferClonedFrom->mPotentialCursor; | 
 |     mProtectedByApp = bufferClonedFrom->mProtectedByApp; | 
 |  | 
 |     updateCloneBufferInfo(); | 
 | } | 
 |  | 
 | void BufferLayer::updateCloneBufferInfo() { | 
 |     if (!isClone() || !isClonedFromAlive()) { | 
 |         return; | 
 |     } | 
 |  | 
 |     sp<BufferLayer> clonedFrom = static_cast<BufferLayer*>(getClonedFrom().get()); | 
 |     mBufferInfo = clonedFrom->mBufferInfo; | 
 |     mSidebandStream = clonedFrom->mSidebandStream; | 
 |     surfaceDamageRegion = clonedFrom->surfaceDamageRegion; | 
 |     mCurrentFrameNumber = clonedFrom->mCurrentFrameNumber.load(); | 
 |     mPreviousFrameNumber = clonedFrom->mPreviousFrameNumber; | 
 |  | 
 |     // After buffer info is updated, the drawingState from the real layer needs to be copied into | 
 |     // the cloned. This is because some properties of drawingState can change when latchBuffer is | 
 |     // called. However, copying the drawingState would also overwrite the cloned layer's relatives | 
 |     // and touchableRegionCrop. Therefore, temporarily store the relatives so they can be set in | 
 |     // the cloned drawingState again. | 
 |     wp<Layer> tmpZOrderRelativeOf = mDrawingState.zOrderRelativeOf; | 
 |     SortedVector<wp<Layer>> tmpZOrderRelatives = mDrawingState.zOrderRelatives; | 
 |     wp<Layer> tmpTouchableRegionCrop = mDrawingState.touchableRegionCrop; | 
 |     WindowInfo tmpInputInfo = mDrawingState.inputInfo; | 
 |  | 
 |     mDrawingState = clonedFrom->mDrawingState; | 
 |  | 
 |     mDrawingState.touchableRegionCrop = tmpTouchableRegionCrop; | 
 |     mDrawingState.zOrderRelativeOf = tmpZOrderRelativeOf; | 
 |     mDrawingState.zOrderRelatives = tmpZOrderRelatives; | 
 |     mDrawingState.inputInfo = tmpInputInfo; | 
 | } | 
 |  | 
 | void BufferLayer::setTransformHint(ui::Transform::RotationFlags displayTransformHint) { | 
 |     mTransformHint = getFixedTransformHint(); | 
 |     if (mTransformHint == ui::Transform::ROT_INVALID) { | 
 |         mTransformHint = displayTransformHint; | 
 |     } | 
 | } | 
 |  | 
 | bool BufferLayer::bufferNeedsFiltering() const { | 
 |     return isFixedSize(); | 
 | } | 
 |  | 
 | } // namespace android | 
 |  | 
 | #if defined(__gl_h_) | 
 | #error "don't include gl/gl.h in this file" | 
 | #endif | 
 |  | 
 | #if defined(__gl2_h_) | 
 | #error "don't include gl2/gl2.h in this file" | 
 | #endif | 
 |  | 
 | // TODO(b/129481165): remove the #pragma below and fix conversion issues | 
 | #pragma clang diagnostic pop // ignored "-Wconversion" |