| /* |
| * Copyright (C) 2018 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <sys/types.h> |
| #include <cstdint> |
| #include <list> |
| #include <stack> |
| |
| #include <android/gui/ISurfaceComposerClient.h> |
| #include <gui/LayerState.h> |
| #include <renderengine/Image.h> |
| #include <renderengine/Mesh.h> |
| #include <renderengine/RenderEngine.h> |
| #include <renderengine/Texture.h> |
| #include <system/window.h> // For NATIVE_WINDOW_SCALING_MODE_FREEZE |
| #include <ui/FrameStats.h> |
| #include <ui/GraphicBuffer.h> |
| #include <ui/PixelFormat.h> |
| #include <ui/Region.h> |
| #include <utils/RefBase.h> |
| #include <utils/String8.h> |
| #include <utils/Timers.h> |
| |
| #include "Client.h" |
| #include "DisplayHardware/HWComposer.h" |
| #include "FrameTimeline.h" |
| #include "FrameTracker.h" |
| #include "HwcSlotGenerator.h" |
| #include "Layer.h" |
| #include "LayerVector.h" |
| #include "SurfaceFlinger.h" |
| |
| namespace android { |
| |
| class SlotGenerationTest; |
| |
| class BufferStateLayer : public Layer { |
| public: |
| explicit BufferStateLayer(const LayerCreationArgs&); |
| |
| ~BufferStateLayer() override; |
| |
| // Implements Layer. |
| sp<compositionengine::LayerFE> getCompositionEngineLayerFE() const override; |
| compositionengine::LayerFECompositionState* editCompositionState() override; |
| |
| // If we have received a new buffer this frame, we will pass its surface |
| // damage down to hardware composer. Otherwise, we must send a region with |
| // one empty rect. |
| void useSurfaceDamage() override; |
| void useEmptyDamage() override; |
| |
| bool isOpaque(const Layer::State& s) const override; |
| bool canReceiveInput() const override; |
| |
| // isVisible - true if this layer is visible, false otherwise |
| bool isVisible() const override; |
| |
| // isProtected - true if the layer may contain protected content in the |
| // GRALLOC_USAGE_PROTECTED sense. |
| bool isProtected() const override; |
| |
| bool usesSourceCrop() const override { return true; } |
| |
| bool isHdrY410() const override; |
| |
| void onPostComposition(const DisplayDevice*, const std::shared_ptr<FenceTime>& glDoneFence, |
| const std::shared_ptr<FenceTime>& presentFence, |
| const CompositorTiming&) override; |
| |
| // latchBuffer - called each time the screen is redrawn and returns whether |
| // the visible regions need to be recomputed (this is a fairly heavy |
| // operation, so this should be set only if needed). Typically this is used |
| // to figure out if the content or size of a surface has changed. |
| bool latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime) override; |
| bool hasReadyFrame() const override; |
| |
| // Calls latchBuffer if the buffer has a frame queued and then releases the buffer. |
| // This is used if the buffer is just latched and releases to free up the buffer |
| // and will not be shown on screen. |
| // Should only be called on the main thread. |
| void latchAndReleaseBuffer() override; |
| |
| bool getTransformToDisplayInverse() const override; |
| |
| Rect getBufferCrop() const override; |
| |
| uint32_t getBufferTransform() const override; |
| |
| ui::Dataspace getDataSpace() const override; |
| |
| sp<GraphicBuffer> getBuffer() const override; |
| const std::shared_ptr<renderengine::ExternalTexture>& getExternalTexture() const override; |
| |
| ui::Transform::RotationFlags getTransformHint() const override { return mTransformHint; } |
| |
| // Implements Layer. |
| const char* getType() const override { return "BufferStateLayer"; } |
| |
| void onLayerDisplayed(ftl::SharedFuture<FenceResult>) override; |
| |
| void releasePendingBuffer(nsecs_t dequeueReadyTime) override; |
| |
| Region getActiveTransparentRegion(const Layer::State& s) const override { |
| return s.transparentRegionHint; |
| } |
| Rect getCrop(const Layer::State& s) const; |
| |
| bool setTransform(uint32_t transform) override; |
| bool setTransformToDisplayInverse(bool transformToDisplayInverse) override; |
| bool setCrop(const Rect& crop) override; |
| bool setBuffer(std::shared_ptr<renderengine::ExternalTexture>& /* buffer */, |
| const BufferData& bufferData, nsecs_t postTime, nsecs_t desiredPresentTime, |
| bool isAutoTimestamp, std::optional<nsecs_t> dequeueTime, |
| const FrameTimelineInfo& info) override; |
| bool setDataspace(ui::Dataspace dataspace) override; |
| bool setHdrMetadata(const HdrMetadata& hdrMetadata) override; |
| bool setSurfaceDamageRegion(const Region& surfaceDamage) override; |
| bool setApi(int32_t api) override; |
| bool setSidebandStream(const sp<NativeHandle>& sidebandStream) override; |
| bool setTransactionCompletedListeners(const std::vector<sp<CallbackHandle>>& handles) override; |
| bool setPosition(float /*x*/, float /*y*/) override; |
| bool setMatrix(const layer_state_t::matrix22_t& /*matrix*/); |
| |
| // Override to ignore legacy layer state properties that are not used by BufferStateLayer |
| bool setSize(uint32_t /*w*/, uint32_t /*h*/) override { return false; } |
| bool setTransparentRegionHint(const Region& transparent) override; |
| |
| // BufferStateLayers can return Rect::INVALID_RECT if the layer does not have a display frame |
| // and its parent layer is not bounded |
| Rect getBufferSize(const State& s) const override; |
| FloatRect computeSourceBounds(const FloatRect& parentBounds) const override; |
| void setAutoRefresh(bool autoRefresh) override; |
| |
| bool setBufferCrop(const Rect& bufferCrop) override; |
| bool setDestinationFrame(const Rect& destinationFrame) override; |
| bool updateGeometry() override; |
| |
| bool fenceHasSignaled() const; |
| bool onPreComposition(nsecs_t) override; |
| |
| // See mPendingBufferTransactions |
| void decrementPendingBufferCount(); |
| std::atomic<int32_t>* getPendingBufferCounter() override { return &mPendingBufferTransactions; } |
| std::string getPendingBufferCounterName() override { return mBlastTransactionName; } |
| |
| protected: |
| void gatherBufferInfo(); |
| void onSurfaceFrameCreated(const std::shared_ptr<frametimeline::SurfaceFrame>& surfaceFrame); |
| ui::Transform getInputTransform() const override; |
| Rect getInputBounds() const override; |
| |
| struct BufferInfo { |
| nsecs_t mDesiredPresentTime; |
| std::shared_ptr<FenceTime> mFenceTime; |
| sp<Fence> mFence; |
| uint32_t mTransform{0}; |
| ui::Dataspace mDataspace{ui::Dataspace::UNKNOWN}; |
| Rect mCrop; |
| uint32_t mScaleMode{NATIVE_WINDOW_SCALING_MODE_FREEZE}; |
| Region mSurfaceDamage; |
| HdrMetadata mHdrMetadata; |
| int mApi; |
| PixelFormat mPixelFormat{PIXEL_FORMAT_NONE}; |
| bool mTransformToDisplayInverse{false}; |
| |
| std::shared_ptr<renderengine::ExternalTexture> mBuffer; |
| uint64_t mFrameNumber; |
| int mBufferSlot{BufferQueue::INVALID_BUFFER_SLOT}; |
| |
| bool mFrameLatencyNeeded{false}; |
| }; |
| |
| BufferInfo mBufferInfo; |
| |
| std::optional<compositionengine::LayerFE::LayerSettings> prepareClientComposition( |
| compositionengine::LayerFE::ClientCompositionTargetSettings&) override; |
| |
| /* |
| * compositionengine::LayerFE overrides |
| */ |
| const compositionengine::LayerFECompositionState* getCompositionState() const override; |
| void preparePerFrameCompositionState() override; |
| |
| static bool getOpacityForFormat(PixelFormat format); |
| |
| // from graphics API |
| const uint32_t mTextureName; |
| ui::Dataspace translateDataspace(ui::Dataspace dataspace); |
| void setInitialValuesForClone(const sp<Layer>& clonedFrom); |
| void updateCloneBufferInfo() override; |
| uint64_t mPreviousFrameNumber = 0; |
| |
| void setTransformHint(ui::Transform::RotationFlags displayTransformHint) override; |
| |
| // Transform hint provided to the producer. This must be accessed holding |
| // the mStateLock. |
| ui::Transform::RotationFlags mTransformHint = ui::Transform::ROT_0; |
| |
| bool getAutoRefresh() const { return mDrawingState.autoRefresh; } |
| bool getSidebandStreamChanged() const { return mSidebandStreamChanged; } |
| |
| std::atomic<bool> mSidebandStreamChanged{false}; |
| |
| private: |
| friend class SlotGenerationTest; |
| friend class TransactionFrameTracerTest; |
| friend class TransactionSurfaceFrameTest; |
| |
| // We generate InputWindowHandles for all non-cursor buffered layers regardless of whether they |
| // have an InputChannel. This is to enable the InputDispatcher to do PID based occlusion |
| // detection. |
| bool needsInputInfo() const override { return !mPotentialCursor; } |
| |
| // Returns true if this layer requires filtering |
| bool needsFiltering(const DisplayDevice*) const override; |
| bool needsFilteringForScreenshots(const DisplayDevice*, |
| const ui::Transform& inverseParentTransform) const override; |
| |
| PixelFormat getPixelFormat() const; |
| |
| // Computes the transform matrix using the setFilteringEnabled to determine whether the |
| // transform matrix should be computed for use with bilinear filtering. |
| void getDrawingTransformMatrix(bool filteringEnabled, float outMatrix[16]); |
| |
| std::unique_ptr<compositionengine::LayerFECompositionState> mCompositionState; |
| |
| inline void tracePendingBufferCount(int32_t pendingBuffers); |
| |
| bool updateFrameEventHistory(const sp<Fence>& acquireFence, nsecs_t postedTime, |
| nsecs_t requestedPresentTime); |
| |
| // Latch sideband stream and returns true if the dirty region should be updated. |
| bool latchSidebandStream(bool& recomputeVisibleRegions); |
| |
| bool hasFrameUpdate() const; |
| |
| void updateTexImage(nsecs_t latchTime); |
| |
| sp<Layer> createClone() override; |
| |
| // Crop that applies to the buffer |
| Rect computeBufferCrop(const State& s); |
| |
| bool willPresentCurrentTransaction() const; |
| |
| // Returns true if the transformed buffer size does not match the layer size and we need |
| // to apply filtering. |
| bool bufferNeedsFiltering() const; |
| |
| bool simpleBufferUpdate(const layer_state_t& s) const override; |
| |
| void callReleaseBufferCallback(const sp<ITransactionCompletedListener>& listener, |
| const sp<GraphicBuffer>& buffer, uint64_t framenumber, |
| const sp<Fence>& releaseFence, |
| uint32_t currentMaxAcquiredBufferCount); |
| |
| ReleaseCallbackId mPreviousReleaseCallbackId = ReleaseCallbackId::INVALID_ID; |
| uint64_t mPreviousReleasedFrameNumber = 0; |
| |
| uint64_t mPreviousBarrierFrameNumber = 0; |
| |
| bool mReleasePreviousBuffer = false; |
| |
| // Stores the last set acquire fence signal time used to populate the callback handle's acquire |
| // time. |
| std::variant<nsecs_t, sp<Fence>> mCallbackHandleAcquireTimeOrFence = -1; |
| |
| std::deque<std::shared_ptr<android::frametimeline::SurfaceFrame>> mPendingJankClassifications; |
| // An upper bound on the number of SurfaceFrames in the pending classifications deque. |
| static constexpr int kPendingClassificationMaxSurfaceFrames = 25; |
| |
| const std::string mBlastTransactionName{"BufferTX - " + mName}; |
| // This integer is incremented everytime a buffer arrives at the server for this layer, |
| // and decremented when a buffer is dropped or latched. When changed the integer is exported |
| // to systrace with ATRACE_INT and mBlastTransactionName. This way when debugging perf it is |
| // possible to see when a buffer arrived at the server, and in which frame it latched. |
| // |
| // You can understand the trace this way: |
| // - If the integer increases, a buffer arrived at the server. |
| // - If the integer decreases in latchBuffer, that buffer was latched |
| // - If the integer decreases in setBuffer or doTransaction, a buffer was dropped |
| std::atomic<int32_t> mPendingBufferTransactions{0}; |
| |
| // Contains requested position and matrix updates. This will be applied if the client does |
| // not specify a destination frame. |
| ui::Transform mRequestedTransform; |
| |
| sp<HwcSlotGenerator> mHwcSlotGenerator; |
| }; |
| |
| } // namespace android |