|  | /* | 
|  | * Copyright (C) 2010 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #ifndef _LIBINPUT_INPUT_TRANSPORT_H | 
|  | #define _LIBINPUT_INPUT_TRANSPORT_H | 
|  |  | 
|  | #pragma GCC system_header | 
|  |  | 
|  | /** | 
|  | * Native input transport. | 
|  | * | 
|  | * The InputChannel provides a mechanism for exchanging InputMessage structures across processes. | 
|  | * | 
|  | * The InputPublisher and InputConsumer each handle one end-point of an input channel. | 
|  | * The InputPublisher is used by the input dispatcher to send events to the application. | 
|  | * The InputConsumer is used by the application to receive events from the input dispatcher. | 
|  | */ | 
|  |  | 
|  | #include <string> | 
|  | #include <unordered_map> | 
|  |  | 
|  | #include <android-base/chrono_utils.h> | 
|  | #include <android-base/result.h> | 
|  | #include <android-base/unique_fd.h> | 
|  |  | 
|  | #include <binder/IBinder.h> | 
|  | #include <binder/Parcelable.h> | 
|  | #include <input/Input.h> | 
|  | #include <sys/stat.h> | 
|  | #include <ui/Transform.h> | 
|  | #include <utils/BitSet.h> | 
|  | #include <utils/Errors.h> | 
|  | #include <utils/RefBase.h> | 
|  | #include <utils/Timers.h> | 
|  |  | 
|  |  | 
|  | namespace android { | 
|  | class Parcel; | 
|  |  | 
|  | /* | 
|  | * Intermediate representation used to send input events and related signals. | 
|  | * | 
|  | * Note that this structure is used for IPCs so its layout must be identical | 
|  | * on 64 and 32 bit processes. This is tested in StructLayout_test.cpp. | 
|  | * | 
|  | * Since the struct must be aligned to an 8-byte boundary, there could be uninitialized bytes | 
|  | * in-between the defined fields. This padding data should be explicitly accounted for by adding | 
|  | * "empty" fields into the struct. This data is memset to zero before sending the struct across | 
|  | * the socket. Adding the explicit fields ensures that the memset is not optimized away by the | 
|  | * compiler. When a new field is added to the struct, the corresponding change | 
|  | * in StructLayout_test should be made. | 
|  | */ | 
|  | struct InputMessage { | 
|  | enum class Type : uint32_t { | 
|  | KEY, | 
|  | MOTION, | 
|  | FINISHED, | 
|  | FOCUS, | 
|  | CAPTURE, | 
|  | DRAG, | 
|  | TIMELINE, | 
|  | TOUCH_MODE, | 
|  |  | 
|  | ftl_last = TOUCH_MODE | 
|  | }; | 
|  |  | 
|  | struct Header { | 
|  | Type type; // 4 bytes | 
|  | uint32_t seq; | 
|  | } header; | 
|  |  | 
|  | // For keys and motions, rely on the fact that std::array takes up exactly as much space | 
|  | // as the underlying data. This is not guaranteed by C++, but it simplifies the conversions. | 
|  | static_assert(sizeof(std::array<uint8_t, 32>) == 32); | 
|  |  | 
|  | // For bool values, rely on the fact that they take up exactly one byte. This is not guaranteed | 
|  | // by C++ and is implementation-dependent, but it simplifies the conversions. | 
|  | static_assert(sizeof(bool) == 1); | 
|  |  | 
|  | // Body *must* be 8 byte aligned. | 
|  | union Body { | 
|  | struct Key { | 
|  | int32_t eventId; | 
|  | uint32_t empty1; | 
|  | nsecs_t eventTime __attribute__((aligned(8))); | 
|  | int32_t deviceId; | 
|  | int32_t source; | 
|  | int32_t displayId; | 
|  | std::array<uint8_t, 32> hmac; | 
|  | int32_t action; | 
|  | int32_t flags; | 
|  | int32_t keyCode; | 
|  | int32_t scanCode; | 
|  | int32_t metaState; | 
|  | int32_t repeatCount; | 
|  | uint32_t empty2; | 
|  | nsecs_t downTime __attribute__((aligned(8))); | 
|  |  | 
|  | inline size_t size() const { return sizeof(Key); } | 
|  | } key; | 
|  |  | 
|  | struct Motion { | 
|  | int32_t eventId; | 
|  | uint32_t pointerCount; | 
|  | nsecs_t eventTime __attribute__((aligned(8))); | 
|  | int32_t deviceId; | 
|  | int32_t source; | 
|  | int32_t displayId; | 
|  | std::array<uint8_t, 32> hmac; | 
|  | int32_t action; | 
|  | int32_t actionButton; | 
|  | int32_t flags; | 
|  | int32_t metaState; | 
|  | int32_t buttonState; | 
|  | MotionClassification classification; // base type: uint8_t | 
|  | uint8_t empty2[3];                   // 3 bytes to fill gap created by classification | 
|  | int32_t edgeFlags; | 
|  | nsecs_t downTime __attribute__((aligned(8))); | 
|  | float dsdx; // Begin window transform | 
|  | float dtdx; // | 
|  | float dtdy; // | 
|  | float dsdy; // | 
|  | float tx;   // | 
|  | float ty;   // End window transform | 
|  | float xPrecision; | 
|  | float yPrecision; | 
|  | float xCursorPosition; | 
|  | float yCursorPosition; | 
|  | float dsdxRaw; // Begin raw transform | 
|  | float dtdxRaw; // | 
|  | float dtdyRaw; // | 
|  | float dsdyRaw; // | 
|  | float txRaw;   // | 
|  | float tyRaw;   // End raw transform | 
|  | /** | 
|  | * The "pointers" field must be the last field of the struct InputMessage. | 
|  | * When we send the struct InputMessage across the socket, we are not | 
|  | * writing the entire "pointers" array, but only the pointerCount portion | 
|  | * of it as an optimization. Adding a field after "pointers" would break this. | 
|  | */ | 
|  | struct Pointer { | 
|  | PointerProperties properties; | 
|  | PointerCoords coords; | 
|  | } pointers[MAX_POINTERS] __attribute__((aligned(8))); | 
|  |  | 
|  | int32_t getActionId() const { | 
|  | uint32_t index = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) | 
|  | >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; | 
|  | return pointers[index].properties.id; | 
|  | } | 
|  |  | 
|  | inline size_t size() const { | 
|  | return sizeof(Motion) - sizeof(Pointer) * MAX_POINTERS | 
|  | + sizeof(Pointer) * pointerCount; | 
|  | } | 
|  | } motion; | 
|  |  | 
|  | struct Finished { | 
|  | bool handled; | 
|  | uint8_t empty[7]; | 
|  | nsecs_t consumeTime; // The time when the event was consumed by the receiving end | 
|  |  | 
|  | inline size_t size() const { return sizeof(Finished); } | 
|  | } finished; | 
|  |  | 
|  | struct Focus { | 
|  | int32_t eventId; | 
|  | // The following 2 fields take up 4 bytes total | 
|  | bool hasFocus; | 
|  | uint8_t empty[3]; | 
|  |  | 
|  | inline size_t size() const { return sizeof(Focus); } | 
|  | } focus; | 
|  |  | 
|  | struct Capture { | 
|  | int32_t eventId; | 
|  | bool pointerCaptureEnabled; | 
|  | uint8_t empty[3]; | 
|  |  | 
|  | inline size_t size() const { return sizeof(Capture); } | 
|  | } capture; | 
|  |  | 
|  | struct Drag { | 
|  | int32_t eventId; | 
|  | float x; | 
|  | float y; | 
|  | bool isExiting; | 
|  | uint8_t empty[3]; | 
|  |  | 
|  | inline size_t size() const { return sizeof(Drag); } | 
|  | } drag; | 
|  |  | 
|  | struct Timeline { | 
|  | int32_t eventId; | 
|  | uint32_t empty; | 
|  | std::array<nsecs_t, GraphicsTimeline::SIZE> graphicsTimeline; | 
|  |  | 
|  | inline size_t size() const { return sizeof(Timeline); } | 
|  | } timeline; | 
|  |  | 
|  | struct TouchMode { | 
|  | int32_t eventId; | 
|  | // The following 2 fields take up 4 bytes total | 
|  | bool isInTouchMode; | 
|  | uint8_t empty[3]; | 
|  |  | 
|  | inline size_t size() const { return sizeof(TouchMode); } | 
|  | } touchMode; | 
|  | } __attribute__((aligned(8))) body; | 
|  |  | 
|  | bool isValid(size_t actualSize) const; | 
|  | size_t size() const; | 
|  | void getSanitizedCopy(InputMessage* msg) const; | 
|  | }; | 
|  |  | 
|  | /* | 
|  | * An input channel consists of a local unix domain socket used to send and receive | 
|  | * input messages across processes.  Each channel has a descriptive name for debugging purposes. | 
|  | * | 
|  | * Each endpoint has its own InputChannel object that specifies its file descriptor. | 
|  | * | 
|  | * The input channel is closed when all references to it are released. | 
|  | */ | 
|  | class InputChannel : public Parcelable { | 
|  | public: | 
|  | static std::unique_ptr<InputChannel> create(const std::string& name, | 
|  | android::base::unique_fd fd, sp<IBinder> token); | 
|  | InputChannel() = default; | 
|  | InputChannel(const InputChannel& other) | 
|  | : mName(other.mName), mFd(::dup(other.mFd)), mToken(other.mToken){}; | 
|  | InputChannel(const std::string name, android::base::unique_fd fd, sp<IBinder> token); | 
|  | ~InputChannel() override; | 
|  | /** | 
|  | * Create a pair of input channels. | 
|  | * The two returned input channels are equivalent, and are labeled as "server" and "client" | 
|  | * for convenience. The two input channels share the same token. | 
|  | * | 
|  | * Return OK on success. | 
|  | */ | 
|  | static status_t openInputChannelPair(const std::string& name, | 
|  | std::unique_ptr<InputChannel>& outServerChannel, | 
|  | std::unique_ptr<InputChannel>& outClientChannel); | 
|  |  | 
|  | inline std::string getName() const { return mName; } | 
|  | inline const android::base::unique_fd& getFd() const { return mFd; } | 
|  | inline sp<IBinder> getToken() const { return mToken; } | 
|  |  | 
|  | /* Send a message to the other endpoint. | 
|  | * | 
|  | * If the channel is full then the message is guaranteed not to have been sent at all. | 
|  | * Try again after the consumer has sent a finished signal indicating that it has | 
|  | * consumed some of the pending messages from the channel. | 
|  | * | 
|  | * Return OK on success. | 
|  | * Return WOULD_BLOCK if the channel is full. | 
|  | * Return DEAD_OBJECT if the channel's peer has been closed. | 
|  | * Other errors probably indicate that the channel is broken. | 
|  | */ | 
|  | status_t sendMessage(const InputMessage* msg); | 
|  |  | 
|  | /* Receive a message sent by the other endpoint. | 
|  | * | 
|  | * If there is no message present, try again after poll() indicates that the fd | 
|  | * is readable. | 
|  | * | 
|  | * Return OK on success. | 
|  | * Return WOULD_BLOCK if there is no message present. | 
|  | * Return DEAD_OBJECT if the channel's peer has been closed. | 
|  | * Other errors probably indicate that the channel is broken. | 
|  | */ | 
|  | status_t receiveMessage(InputMessage* msg); | 
|  |  | 
|  | /* Return a new object that has a duplicate of this channel's fd. */ | 
|  | std::unique_ptr<InputChannel> dup() const; | 
|  |  | 
|  | void copyTo(InputChannel& outChannel) const; | 
|  |  | 
|  | status_t readFromParcel(const android::Parcel* parcel) override; | 
|  | status_t writeToParcel(android::Parcel* parcel) const override; | 
|  |  | 
|  | /** | 
|  | * The connection token is used to identify the input connection, i.e. | 
|  | * the pair of input channels that were created simultaneously. Input channels | 
|  | * are always created in pairs, and the token can be used to find the server-side | 
|  | * input channel from the client-side input channel, and vice versa. | 
|  | * | 
|  | * Do not use connection token to check equality of a specific input channel object | 
|  | * to another, because two different (client and server) input channels will share the | 
|  | * same connection token. | 
|  | * | 
|  | * Return the token that identifies this connection. | 
|  | */ | 
|  | sp<IBinder> getConnectionToken() const; | 
|  |  | 
|  | bool operator==(const InputChannel& inputChannel) const { | 
|  | struct stat lhs, rhs; | 
|  | if (fstat(mFd.get(), &lhs) != 0) { | 
|  | return false; | 
|  | } | 
|  | if (fstat(inputChannel.getFd(), &rhs) != 0) { | 
|  | return false; | 
|  | } | 
|  | // If file descriptors are pointing to same inode they are duplicated fds. | 
|  | return inputChannel.getName() == getName() && inputChannel.getConnectionToken() == mToken && | 
|  | lhs.st_ino == rhs.st_ino; | 
|  | } | 
|  |  | 
|  | private: | 
|  | base::unique_fd dupFd() const; | 
|  |  | 
|  | std::string mName; | 
|  | android::base::unique_fd mFd; | 
|  |  | 
|  | sp<IBinder> mToken; | 
|  | }; | 
|  |  | 
|  | /* | 
|  | * Publishes input events to an input channel. | 
|  | */ | 
|  | class InputPublisher { | 
|  | public: | 
|  | /* Creates a publisher associated with an input channel. */ | 
|  | explicit InputPublisher(const std::shared_ptr<InputChannel>& channel); | 
|  |  | 
|  | /* Destroys the publisher and releases its input channel. */ | 
|  | ~InputPublisher(); | 
|  |  | 
|  | /* Gets the underlying input channel. */ | 
|  | inline std::shared_ptr<InputChannel> getChannel() { return mChannel; } | 
|  |  | 
|  | /* Publishes a key event to the input channel. | 
|  | * | 
|  | * Returns OK on success. | 
|  | * Returns WOULD_BLOCK if the channel is full. | 
|  | * Returns DEAD_OBJECT if the channel's peer has been closed. | 
|  | * Returns BAD_VALUE if seq is 0. | 
|  | * Other errors probably indicate that the channel is broken. | 
|  | */ | 
|  | status_t publishKeyEvent(uint32_t seq, int32_t eventId, int32_t deviceId, int32_t source, | 
|  | int32_t displayId, std::array<uint8_t, 32> hmac, int32_t action, | 
|  | int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState, | 
|  | int32_t repeatCount, nsecs_t downTime, nsecs_t eventTime); | 
|  |  | 
|  | /* Publishes a motion event to the input channel. | 
|  | * | 
|  | * Returns OK on success. | 
|  | * Returns WOULD_BLOCK if the channel is full. | 
|  | * Returns DEAD_OBJECT if the channel's peer has been closed. | 
|  | * Returns BAD_VALUE if seq is 0 or if pointerCount is less than 1 or greater than MAX_POINTERS. | 
|  | * Other errors probably indicate that the channel is broken. | 
|  | */ | 
|  | status_t publishMotionEvent(uint32_t seq, int32_t eventId, int32_t deviceId, int32_t source, | 
|  | int32_t displayId, std::array<uint8_t, 32> hmac, int32_t action, | 
|  | int32_t actionButton, int32_t flags, int32_t edgeFlags, | 
|  | int32_t metaState, int32_t buttonState, | 
|  | MotionClassification classification, const ui::Transform& transform, | 
|  | float xPrecision, float yPrecision, float xCursorPosition, | 
|  | float yCursorPosition, const ui::Transform& rawTransform, | 
|  | nsecs_t downTime, nsecs_t eventTime, uint32_t pointerCount, | 
|  | const PointerProperties* pointerProperties, | 
|  | const PointerCoords* pointerCoords); | 
|  |  | 
|  | /* Publishes a focus event to the input channel. | 
|  | * | 
|  | * Returns OK on success. | 
|  | * Returns WOULD_BLOCK if the channel is full. | 
|  | * Returns DEAD_OBJECT if the channel's peer has been closed. | 
|  | * Other errors probably indicate that the channel is broken. | 
|  | */ | 
|  | status_t publishFocusEvent(uint32_t seq, int32_t eventId, bool hasFocus); | 
|  |  | 
|  | /* Publishes a capture event to the input channel. | 
|  | * | 
|  | * Returns OK on success. | 
|  | * Returns WOULD_BLOCK if the channel is full. | 
|  | * Returns DEAD_OBJECT if the channel's peer has been closed. | 
|  | * Other errors probably indicate that the channel is broken. | 
|  | */ | 
|  | status_t publishCaptureEvent(uint32_t seq, int32_t eventId, bool pointerCaptureEnabled); | 
|  |  | 
|  | /* Publishes a drag event to the input channel. | 
|  | * | 
|  | * Returns OK on success. | 
|  | * Returns WOULD_BLOCK if the channel is full. | 
|  | * Returns DEAD_OBJECT if the channel's peer has been closed. | 
|  | * Other errors probably indicate that the channel is broken. | 
|  | */ | 
|  | status_t publishDragEvent(uint32_t seq, int32_t eventId, float x, float y, bool isExiting); | 
|  |  | 
|  | /* Publishes a touch mode event to the input channel. | 
|  | * | 
|  | * Returns OK on success. | 
|  | * Returns WOULD_BLOCK if the channel is full. | 
|  | * Returns DEAD_OBJECT if the channel's peer has been closed. | 
|  | * Other errors probably indicate that the channel is broken. | 
|  | */ | 
|  | status_t publishTouchModeEvent(uint32_t seq, int32_t eventId, bool isInTouchMode); | 
|  |  | 
|  | struct Finished { | 
|  | uint32_t seq; | 
|  | bool handled; | 
|  | nsecs_t consumeTime; | 
|  | }; | 
|  |  | 
|  | struct Timeline { | 
|  | int32_t inputEventId; | 
|  | std::array<nsecs_t, GraphicsTimeline::SIZE> graphicsTimeline; | 
|  | }; | 
|  |  | 
|  | typedef std::variant<Finished, Timeline> ConsumerResponse; | 
|  | /* Receive a signal from the consumer in reply to the original dispatch signal. | 
|  | * If a signal was received, returns a Finished or a Timeline object. | 
|  | * The InputConsumer should return a Finished object for every InputMessage that it is sent | 
|  | * to confirm that it has been processed and that the InputConsumer is responsive. | 
|  | * If several InputMessages are sent to InputConsumer, it's possible to receive Finished | 
|  | * events out of order for those messages. | 
|  | * | 
|  | * The Timeline object is returned whenever the receiving end has processed a graphical frame | 
|  | * and is returning the timeline of the frame. Not all input events will cause a Timeline | 
|  | * object to be returned, and there is not guarantee about when it will arrive. | 
|  | * | 
|  | * If an object of Finished is returned, the returned sequence number is never 0 unless the | 
|  | * operation failed. | 
|  | * | 
|  | * Returned error codes: | 
|  | *         OK on success. | 
|  | *         WOULD_BLOCK if there is no signal present. | 
|  | *         DEAD_OBJECT if the channel's peer has been closed. | 
|  | *         Other errors probably indicate that the channel is broken. | 
|  | */ | 
|  | android::base::Result<ConsumerResponse> receiveConsumerResponse(); | 
|  |  | 
|  | private: | 
|  | std::shared_ptr<InputChannel> mChannel; | 
|  | }; | 
|  |  | 
|  | /* | 
|  | * Consumes input events from an input channel. | 
|  | */ | 
|  | class InputConsumer { | 
|  | public: | 
|  | /* Create a consumer associated with an input channel. */ | 
|  | explicit InputConsumer(const std::shared_ptr<InputChannel>& channel); | 
|  | /* Create a consumer associated with an input channel, override resampling system property */ | 
|  | explicit InputConsumer(const std::shared_ptr<InputChannel>& channel, | 
|  | bool enableTouchResampling); | 
|  |  | 
|  | /* Destroys the consumer and releases its input channel. */ | 
|  | ~InputConsumer(); | 
|  |  | 
|  | /* Gets the underlying input channel. */ | 
|  | inline std::shared_ptr<InputChannel> getChannel() { return mChannel; } | 
|  |  | 
|  | /* Consumes an input event from the input channel and copies its contents into | 
|  | * an InputEvent object created using the specified factory. | 
|  | * | 
|  | * Tries to combine a series of move events into larger batches whenever possible. | 
|  | * | 
|  | * If consumeBatches is false, then defers consuming pending batched events if it | 
|  | * is possible for additional samples to be added to them later.  Call hasPendingBatch() | 
|  | * to determine whether a pending batch is available to be consumed. | 
|  | * | 
|  | * If consumeBatches is true, then events are still batched but they are consumed | 
|  | * immediately as soon as the input channel is exhausted. | 
|  | * | 
|  | * The frameTime parameter specifies the time when the current display frame started | 
|  | * rendering in the CLOCK_MONOTONIC time base, or -1 if unknown. | 
|  | * | 
|  | * The returned sequence number is never 0 unless the operation failed. | 
|  | * | 
|  | * Returns OK on success. | 
|  | * Returns WOULD_BLOCK if there is no event present. | 
|  | * Returns DEAD_OBJECT if the channel's peer has been closed. | 
|  | * Returns NO_MEMORY if the event could not be created. | 
|  | * Other errors probably indicate that the channel is broken. | 
|  | */ | 
|  | status_t consume(InputEventFactoryInterface* factory, bool consumeBatches, nsecs_t frameTime, | 
|  | uint32_t* outSeq, InputEvent** outEvent); | 
|  |  | 
|  | /* Sends a finished signal to the publisher to inform it that the message | 
|  | * with the specified sequence number has finished being process and whether | 
|  | * the message was handled by the consumer. | 
|  | * | 
|  | * Returns OK on success. | 
|  | * Returns BAD_VALUE if seq is 0. | 
|  | * Other errors probably indicate that the channel is broken. | 
|  | */ | 
|  | status_t sendFinishedSignal(uint32_t seq, bool handled); | 
|  |  | 
|  | status_t sendTimeline(int32_t inputEventId, | 
|  | std::array<nsecs_t, GraphicsTimeline::SIZE> timeline); | 
|  |  | 
|  | /* Returns true if there is a pending batch. | 
|  | * | 
|  | * Should be called after calling consume() with consumeBatches == false to determine | 
|  | * whether consume() should be called again later on with consumeBatches == true. | 
|  | */ | 
|  | bool hasPendingBatch() const; | 
|  |  | 
|  | /* Returns the source of first pending batch if exist. | 
|  | * | 
|  | * Should be called after calling consume() with consumeBatches == false to determine | 
|  | * whether consume() should be called again later on with consumeBatches == true. | 
|  | */ | 
|  | int32_t getPendingBatchSource() const; | 
|  |  | 
|  | std::string dump() const; | 
|  |  | 
|  | private: | 
|  | // True if touch resampling is enabled. | 
|  | const bool mResampleTouch; | 
|  |  | 
|  | std::shared_ptr<InputChannel> mChannel; | 
|  |  | 
|  | // The current input message. | 
|  | InputMessage mMsg; | 
|  |  | 
|  | // True if mMsg contains a valid input message that was deferred from the previous | 
|  | // call to consume and that still needs to be handled. | 
|  | bool mMsgDeferred; | 
|  |  | 
|  | // Batched motion events per device and source. | 
|  | struct Batch { | 
|  | std::vector<InputMessage> samples; | 
|  | }; | 
|  | std::vector<Batch> mBatches; | 
|  |  | 
|  | // Touch state per device and source, only for sources of class pointer. | 
|  | struct History { | 
|  | nsecs_t eventTime; | 
|  | BitSet32 idBits; | 
|  | int32_t idToIndex[MAX_POINTER_ID + 1]; | 
|  | PointerCoords pointers[MAX_POINTERS]; | 
|  |  | 
|  | void initializeFrom(const InputMessage& msg) { | 
|  | eventTime = msg.body.motion.eventTime; | 
|  | idBits.clear(); | 
|  | for (uint32_t i = 0; i < msg.body.motion.pointerCount; i++) { | 
|  | uint32_t id = msg.body.motion.pointers[i].properties.id; | 
|  | idBits.markBit(id); | 
|  | idToIndex[id] = i; | 
|  | pointers[i].copyFrom(msg.body.motion.pointers[i].coords); | 
|  | } | 
|  | } | 
|  |  | 
|  | void initializeFrom(const History& other) { | 
|  | eventTime = other.eventTime; | 
|  | idBits = other.idBits; // temporary copy | 
|  | for (size_t i = 0; i < other.idBits.count(); i++) { | 
|  | uint32_t id = idBits.clearFirstMarkedBit(); | 
|  | int32_t index = other.idToIndex[id]; | 
|  | idToIndex[id] = index; | 
|  | pointers[index].copyFrom(other.pointers[index]); | 
|  | } | 
|  | idBits = other.idBits; // final copy | 
|  | } | 
|  |  | 
|  | const PointerCoords& getPointerById(uint32_t id) const { | 
|  | return pointers[idToIndex[id]]; | 
|  | } | 
|  |  | 
|  | bool hasPointerId(uint32_t id) const { | 
|  | return idBits.hasBit(id); | 
|  | } | 
|  | }; | 
|  | struct TouchState { | 
|  | int32_t deviceId; | 
|  | int32_t source; | 
|  | size_t historyCurrent; | 
|  | size_t historySize; | 
|  | History history[2]; | 
|  | History lastResample; | 
|  |  | 
|  | void initialize(int32_t deviceId, int32_t source) { | 
|  | this->deviceId = deviceId; | 
|  | this->source = source; | 
|  | historyCurrent = 0; | 
|  | historySize = 0; | 
|  | lastResample.eventTime = 0; | 
|  | lastResample.idBits.clear(); | 
|  | } | 
|  |  | 
|  | void addHistory(const InputMessage& msg) { | 
|  | historyCurrent ^= 1; | 
|  | if (historySize < 2) { | 
|  | historySize += 1; | 
|  | } | 
|  | history[historyCurrent].initializeFrom(msg); | 
|  | } | 
|  |  | 
|  | const History* getHistory(size_t index) const { | 
|  | return &history[(historyCurrent + index) & 1]; | 
|  | } | 
|  |  | 
|  | bool recentCoordinatesAreIdentical(uint32_t id) const { | 
|  | // Return true if the two most recently received "raw" coordinates are identical | 
|  | if (historySize < 2) { | 
|  | return false; | 
|  | } | 
|  | if (!getHistory(0)->hasPointerId(id) || !getHistory(1)->hasPointerId(id)) { | 
|  | return false; | 
|  | } | 
|  | float currentX = getHistory(0)->getPointerById(id).getX(); | 
|  | float currentY = getHistory(0)->getPointerById(id).getY(); | 
|  | float previousX = getHistory(1)->getPointerById(id).getX(); | 
|  | float previousY = getHistory(1)->getPointerById(id).getY(); | 
|  | if (currentX == previousX && currentY == previousY) { | 
|  | return true; | 
|  | } | 
|  | return false; | 
|  | } | 
|  | }; | 
|  | std::vector<TouchState> mTouchStates; | 
|  |  | 
|  | // Chain of batched sequence numbers.  When multiple input messages are combined into | 
|  | // a batch, we append a record here that associates the last sequence number in the | 
|  | // batch with the previous one.  When the finished signal is sent, we traverse the | 
|  | // chain to individually finish all input messages that were part of the batch. | 
|  | struct SeqChain { | 
|  | uint32_t seq;   // sequence number of batched input message | 
|  | uint32_t chain; // sequence number of previous batched input message | 
|  | }; | 
|  | std::vector<SeqChain> mSeqChains; | 
|  |  | 
|  | // The time at which each event with the sequence number 'seq' was consumed. | 
|  | // This data is provided in 'finishInputEvent' so that the receiving end can measure the latency | 
|  | // This collection is populated when the event is received, and the entries are erased when the | 
|  | // events are finished. It should not grow infinitely because if an event is not ack'd, ANR | 
|  | // will be raised for that connection, and no further events will be posted to that channel. | 
|  | std::unordered_map<uint32_t /*seq*/, nsecs_t /*consumeTime*/> mConsumeTimes; | 
|  |  | 
|  | status_t consumeBatch(InputEventFactoryInterface* factory, | 
|  | nsecs_t frameTime, uint32_t* outSeq, InputEvent** outEvent); | 
|  | status_t consumeSamples(InputEventFactoryInterface* factory, | 
|  | Batch& batch, size_t count, uint32_t* outSeq, InputEvent** outEvent); | 
|  |  | 
|  | void updateTouchState(InputMessage& msg); | 
|  | void resampleTouchState(nsecs_t frameTime, MotionEvent* event, | 
|  | const InputMessage *next); | 
|  |  | 
|  | ssize_t findBatch(int32_t deviceId, int32_t source) const; | 
|  | ssize_t findTouchState(int32_t deviceId, int32_t source) const; | 
|  |  | 
|  | nsecs_t getConsumeTime(uint32_t seq) const; | 
|  | void popConsumeTime(uint32_t seq); | 
|  | status_t sendUnchainedFinishedSignal(uint32_t seq, bool handled); | 
|  |  | 
|  | static void rewriteMessage(TouchState& state, InputMessage& msg); | 
|  | static void initializeKeyEvent(KeyEvent* event, const InputMessage* msg); | 
|  | static void initializeMotionEvent(MotionEvent* event, const InputMessage* msg); | 
|  | static void initializeFocusEvent(FocusEvent* event, const InputMessage* msg); | 
|  | static void initializeCaptureEvent(CaptureEvent* event, const InputMessage* msg); | 
|  | static void initializeDragEvent(DragEvent* event, const InputMessage* msg); | 
|  | static void initializeTouchModeEvent(TouchModeEvent* event, const InputMessage* msg); | 
|  | static void addSample(MotionEvent* event, const InputMessage* msg); | 
|  | static bool canAddSample(const Batch& batch, const InputMessage* msg); | 
|  | static ssize_t findSampleNoLaterThan(const Batch& batch, nsecs_t time); | 
|  | static bool shouldResampleTool(int32_t toolType); | 
|  |  | 
|  | static bool isTouchResamplingEnabled(); | 
|  | }; | 
|  |  | 
|  | } // namespace android | 
|  |  | 
|  | #endif // _LIBINPUT_INPUT_TRANSPORT_H |