|  | /* | 
|  | * Copyright (C) 2019 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #pragma once | 
|  |  | 
|  | #include "InputState.h" | 
|  |  | 
|  | #include <input/InputTransport.h> | 
|  | #include <utils/RefBase.h> | 
|  | #include <deque> | 
|  |  | 
|  | namespace android::inputdispatcher { | 
|  |  | 
|  | struct DispatchEntry; | 
|  |  | 
|  | /* Manages the dispatch state associated with a single input channel. */ | 
|  | class Connection { | 
|  | public: | 
|  | enum class Status { | 
|  | // Everything is peachy. | 
|  | NORMAL, | 
|  | // An unrecoverable communication error has occurred. | 
|  | BROKEN, | 
|  | // The input channel has been unregistered. | 
|  | ZOMBIE, | 
|  |  | 
|  | ftl_first = NORMAL, | 
|  | ftl_last = ZOMBIE, | 
|  | }; | 
|  |  | 
|  | Status status; | 
|  | std::shared_ptr<InputChannel> inputChannel; // never null | 
|  | bool monitor; | 
|  | InputPublisher inputPublisher; | 
|  | InputState inputState; | 
|  |  | 
|  | // True if this connection is responsive. | 
|  | // If this connection is not responsive, avoid publishing more events to it until the | 
|  | // application consumes some of the input. | 
|  | bool responsive = true; | 
|  |  | 
|  | // Queue of events that need to be published to the connection. | 
|  | std::deque<DispatchEntry*> outboundQueue; | 
|  |  | 
|  | // Queue of events that have been published to the connection but that have not | 
|  | // yet received a "finished" response from the application. | 
|  | std::deque<DispatchEntry*> waitQueue; | 
|  |  | 
|  | Connection(const std::shared_ptr<InputChannel>& inputChannel, bool monitor, | 
|  | const IdGenerator& idGenerator); | 
|  |  | 
|  | inline const std::string getInputChannelName() const { return inputChannel->getName(); } | 
|  |  | 
|  | const std::string getWindowName() const; | 
|  |  | 
|  | std::deque<DispatchEntry*>::iterator findWaitQueueEntry(uint32_t seq); | 
|  | }; | 
|  |  | 
|  | } // namespace android::inputdispatcher |